/usr/include/osgEarth/Capabilities is in libosgearth-dev 2.9.0+dfsg-1.
This file is owned by root:root, with mode 0o644.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 | /* -*-c++-*- */
/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
* Copyright 2016 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTH_CAPABILITIES_H
#define OSGEARTH_CAPABILITIES_H 1
#include <osgEarth/Common>
#include <osg/Uniform>
#include <osg/Texture>
namespace osgEarth
{
class VirtualProgram;
/**
* Stores information about the hardware and graphics system capbilities.
* The osgEarth::Registry stores a singleton Capabilities object that you can
* use to determine what your system supports.
*/
class OSGEARTH_EXPORT Capabilities : public osg::Referenced
{
public:
/** maximum # of texture units exposed in the fixed-function pipeline */
int getMaxFFPTextureUnits() const { return _maxFFPTextureUnits; }
/** maximum # of texture image units exposed in a GPU fragment shader */
int getMaxGPUTextureUnits() const { return _maxGPUTextureUnits; }
/** maximum # of texture coordinate indices available in a GPU fragment shader */
int getMaxGPUTextureCoordSets() const { return _maxGPUTextureCoordSets; }
/** maximum # of vertex attributes available in a shader */
int getMaxGPUAttribs() const { return _maxGPUAttribs; }
/** maximum supported size (in pixels) of a texture */
int getMaxTextureSize() const { return _maxTextureSize; }
/** maximum texture size that doesn't cause a slowdown (vendor-specific) */
int getMaxFastTextureSize() const { return _maxFastTextureSize; }
/** maximum number of openGL lights */
int getMaxLights() const { return _maxLights; }
/** bits in depth buffer */
int getDepthBufferBits() const { return _depthBits; }
/** whether the GPU supports shaders. */
bool supportsGLSL() const {
return _supportsGLSL; }
/** whether the GPU supports a minimum GLSL version */
bool supportsGLSL(float minimumVersion) const {
return _supportsGLSL && _GLSLversion >= minimumVersion; }
/** whether the GPU supports a minimum GLSL version (as an int; e.g. 1.2 => "120") */
bool supportsGLSL(unsigned minVersionInt) const {
return _supportsGLSL && ((unsigned)(_GLSLversion*100.0f)) >= minVersionInt; }
/** the GLSL version */
float getGLSLVersion() const { return _GLSLversion; }
/** GLSL version as an integer x 100. I.e.: GLSL 1.4 => 140. */
unsigned getGLSLVersionInt() const { return (unsigned)(_GLSLversion*100.0f + 0.5f); }
/** Are we running OpenGLES? */
bool isGLES() const { return _isGLES; }
/** the GPU vendor */
const std::string& getVendor() const { return _vendor;}
/** the GPU renderer */
const std::string& getRenderer() const { return _renderer;}
/** the GPU driver version */
const std::string& getVersion() const { return _version;}
/** whether the GPU supports texture arrays */
bool supportsTextureArrays() const { return _supportsTextureArrays; }
/** whether the GPU supports OpenGL 3D textures */
bool supportsTexture3D() const { return _supportsTexture3D; }
/** whether the GPU supports OpenGL multi-texturing */
bool supportsMultiTexture() const { return _supportsMultiTexture; }
/** whether the GPU supports OpenGL stencil wrapping extensions */
bool supportsStencilWrap() const { return _supportsStencilWrap; }
/** whether the GPU supports OpenGL the two-sided stenciling extension */
bool supportsTwoSidedStencil() const { return _supportsTwoSidedStencil; }
/** whether the GPU support the texture2dLod() function */
bool supportsTexture2DLod() const { return _supportsTexture2DLod; }
/** whether the GPU properly supports updating an existing texture with a new mipmapped image */
bool supportsMipmappedTextureUpdates() const { return _supportsMipmappedTextureUpdates; }
/** whether the GPU supports DEPTH_PACKED_STENCIL buffer */
bool supportsDepthPackedStencilBuffer() const { return _supportsDepthPackedStencilBuffer; }
/** whether the GPU supporst occlusion query */
bool supportsOcclusionQuery() const { return _supportsOcclusionQuery; }
/** whether the GPU supports DrawInstanced rendering */
bool supportsDrawInstanced() const { return _supportsDrawInstanced; }
/** whether the GPU supports Uniform Buffer Objects */
bool supportsUniformBufferObjects() const { return _supportsUniformBufferObjects; }
/** whether the GPU can handle non-power-of-two textures. */
bool supportsNonPowerOfTwoTextures() const { return _supportsNonPowerOfTwoTextures; }
/** maximum size of a uniform buffer block, in bytes */
int getMaxUniformBlockSize() const { return _maxUniformBlockSize; }
/** whether to prefer display lists over VBOs for static geometry. */
bool preferDisplayListsForStaticGeometry() const { return _preferDLforStaticGeom; }
/** number of logical CPUs available. */
int getNumProcessors() const { return _numProcessors; }
/** whether the GPU supports writing to the depth fragment */
bool supportsFragDepthWrite() const { return _supportsFragDepthWrite; }
/** whether the GPU supports a texture compression scheme */
bool supportsTextureCompression(const osg::Texture::InternalFormatMode& mode) const;
/** whether texture buffers are supported */
bool supportsTextureBuffer() const { return _supportsTextureBuffer; }
/** Maximum size of a texture buffer, when supportsTextureBuffer() is true. */
int getMaxTextureBufferSize() const { return _maxTextureBufferSize; }
protected:
Capabilities();
/** dtor */
virtual ~Capabilities() { }
private:
int _maxFFPTextureUnits;
int _maxGPUTextureUnits;
int _maxGPUTextureCoordSets;
int _maxGPUAttribs;
int _maxTextureSize;
int _maxFastTextureSize;
int _maxLights;
int _depthBits;
bool _supportsGLSL;
float _GLSLversion;
bool _supportsTextureArrays;
bool _supportsTexture3D;
bool _supportsMultiTexture;
bool _supportsStencilWrap;
bool _supportsTwoSidedStencil;
bool _supportsTexture2DLod;
bool _supportsMipmappedTextureUpdates;
bool _supportsDepthPackedStencilBuffer;
bool _supportsOcclusionQuery;
bool _supportsDrawInstanced;
bool _supportsUniformBufferObjects;
bool _supportsNonPowerOfTwoTextures;
int _maxUniformBlockSize;
bool _preferDLforStaticGeom;
int _numProcessors;
bool _supportsFragDepthWrite;
std::string _vendor;
std::string _renderer;
std::string _version;
bool _supportsS3TC;
bool _supportsPVRTC;
bool _supportsARBTC;
bool _supportsETC;
bool _supportsRGTC;
bool _isGLES;
bool _supportsTextureBuffer;
int _maxTextureBufferSize;
public:
friend class Registry;
};
}
#endif // OSGEARTH_CAPABILITIES_H
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