/usr/share/ada/adainclude/opentoken/opentoken-recognizer-string.adb is in libopentoken6.1-dev 6.0b-7.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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--
-- Copyright (C) 1999 Ted Dennison
--
-- This file is part of the OpenToken package.
--
-- The OpenToken package is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License as published
-- by the Free Software Foundation; either version 3, or (at your option)
-- any later version. The OpenToken package is distributed in the hope that
-- it will be useful, but WITHOUT ANY WARRANTY; without even the implied
-- warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details. You should have received
-- a copy of the GNU General Public License distributed with the OpenToken
-- package; see file GPL.txt. If not, write to the Free Software Foundation,
-- 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
--
-- As a special exception, if other files instantiate generics from
-- this unit, or you link this unit with other files to produce an
-- executable, this unit does not by itself cause the resulting
-- executable to be covered by the GNU General Public License. This
-- exception does not however invalidate any other reasons why the
-- executable file might be covered by the GNU Public License.
--
-------------------------------------------------------------------------------
-----------------------------------------------------------------------------
-- This package implements a token recognizer for a string literal.
-- It can optionally use an escape character to introduce special
-- character mappings, and can thus be used to recognize either Ada
-- or C-style strings.
-----------------------------------------------------------------------------
package body OpenToken.Recognizer.String is
overriding procedure Analyze
(The_Token : in out Instance;
Next_Char : in Character;
Verdict : out Analysis_Verdict)
is
begin
case The_Token.State is
when Delimit =>
-- A string must start with the string delimiter
if Next_Char = The_Token.Delimiter then
The_Token.State := Text;
Verdict := So_Far_So_Good;
elsif Next_Char = EOL_Character then
The_Token.State := Done;
Verdict := Failed;
else
The_Token.State := Done;
Verdict := Failed;
end if;
when Text =>
-- Process normal text contents
if Next_Char = The_Token.Delimiter then
-- If its a delimiter, report that we have a good
-- string, but look for the next character to possibly
-- be another delimiter.
if The_Token.Double_Delimiter then
The_Token.State := Double_Delimit;
else
The_Token.State := Done;
end if;
The_Token.Good_Length := The_Token.Value_Length;
Verdict := Matches;
elsif Next_Char = EOL_Character then
The_Token.State := Done;
Verdict := Failed;
-- If its an escape character and we are using escape
-- characters go into escape mode.
elsif Next_Char = The_Token.Escape then
if The_Token.Escapeable then
The_Token.State := Escaped_Text;
Verdict := So_Far_So_Good;
else
The_Token.State := Text;
Verdict := So_Far_So_Good;
The_Token.Value_Length := The_Token.Value_Length + 1;
The_Token.Value (The_Token.Value_Length) := Next_Char;
end if;
else
The_Token.State := Text;
Verdict := So_Far_So_Good;
The_Token.Value_Length := The_Token.Value_Length + 1;
The_Token.Value (The_Token.Value_Length) := Next_Char;
end if;
-- Process escaped characters
when Escaped_Text =>
-- If its a number, start to calculate its value.
if Next_Char in '0' .. '7' then
The_Token.State := Escaped_Octal_Number;
The_Token.Esc_Code := Natural'Value ((1 => Next_Char));
Verdict := So_Far_So_Good;
-- ..otherwise, if its an x, the next characters should be hex digits
elsif Next_Char = 'x' then
The_Token.State := First_Hex_Digit;
Verdict := So_Far_So_Good;
-- ...otherwise, return the mapped value for the character.
else
The_Token.State := Text;
Verdict := So_Far_So_Good;
The_Token.Value_Length := The_Token.Value_Length + 1;
The_Token.Value (The_Token.Value_Length) :=
Ada.Strings.Maps.Value (Map => The_Token.Escape_Mapping,
Element => Next_Char);
end if;
-- Process escaped octal numbers
when Escaped_Octal_Number =>
-- If its a number, continue to calculate its value.
if Next_Char in '0' .. '7' then
The_Token.Esc_Code := The_Token.Esc_Code * 8 + Natural'Value ((1 => Next_Char));
-- Verify that the number isn't too large to be a character value
if The_Token.Esc_Code <= Character'Pos (Character'Last) then
The_Token.State := Escaped_Octal_Number;
Verdict := So_Far_So_Good;
else
The_Token.State := Done;
Verdict := Failed;
end if;
elsif Next_Char = EOL_Character then
The_Token.State := Done;
Verdict := Failed;
-- ...otherwise, return the character value for the given number, and process the character as text
else
The_Token.Value_Length := The_Token.Value_Length + 1;
The_Token.Value (The_Token.Value_Length) := Character'Val (The_Token.Esc_Code);
if Next_Char = The_Token.Delimiter then
-- If its a delimiter, report that we have a good
-- string, but look for the next character to
-- possibly be another delimiter.
if The_Token.Double_Delimiter then
The_Token.State := Double_Delimit;
else
The_Token.State := Done;
end if;
The_Token.Good_Length := The_Token.Value_Length;
Verdict := Matches;
elsif Next_Char = The_Token.Escape then
The_Token.State := Escaped_Text;
Verdict := So_Far_So_Good;
else
The_Token.State := Text;
Verdict := So_Far_So_Good;
The_Token.Value_Length := The_Token.Value_Length + 1;
The_Token.Value (The_Token.Value_Length) := Next_Char;
end if;
end if;
-- Process the first hex digit
when First_Hex_Digit =>
-- If its a number, continue to calculate its value.
if Next_Char in '0' .. '9' then
The_Token.Esc_Code := Natural'Value ((1 => Next_Char));
The_Token.State := Escaped_Hex_Number;
Verdict := So_Far_So_Good;
elsif Next_Char in 'a' .. 'f' then
The_Token.Esc_Code := Character'Pos (Next_Char) - (Character'Pos ('a') - 10);
The_Token.State := Escaped_Hex_Number;
Verdict := So_Far_So_Good;
elsif Next_Char in 'A' .. 'F' then
The_Token.Esc_Code := Character'Pos (Next_Char) - (Character'Pos ('A') - 10);
The_Token.State := Escaped_Hex_Number;
Verdict := So_Far_So_Good;
elsif Next_Char = EOL_Character then
The_Token.State := Done;
Verdict := Failed;
-- ...otherwise, return the character value for the given
-- number, and process the character as text
else
The_Token.Value_Length := The_Token.Value_Length + 1;
The_Token.Value (The_Token.Value_Length) := Character'Val (The_Token.Esc_Code);
if Next_Char = The_Token.Delimiter then
-- If its a delimiter, report that we have a good
-- string, but look for the next character to
-- possibly be another delimiter.
if The_Token.Double_Delimiter then
The_Token.State := Double_Delimit;
else
The_Token.State := Done;
end if;
The_Token.Good_Length := The_Token.Value_Length;
Verdict := Matches;
elsif Next_Char = The_Token.Escape then
The_Token.State := Escaped_Text;
Verdict := So_Far_So_Good;
else
The_Token.State := Text;
Verdict := So_Far_So_Good;
The_Token.Value_Length := The_Token.Value_Length + 1;
The_Token.Value (The_Token.Value_Length) := Next_Char;
end if;
end if;
-- Process the first hex digit
when Escaped_Hex_Number =>
-- If its a number, continue to calculate its value.
if Next_Char in '0' .. '9' then
The_Token.Esc_Code := The_Token.Esc_Code * 16 + Natural'Value ((1 => Next_Char));
The_Token.State := Text;
Verdict := So_Far_So_Good;
elsif Next_Char in 'a' .. 'f' then
The_Token.Esc_Code := The_Token.Esc_Code * 16 +
Character'Pos (Next_Char) - (Character'Pos ('a') - 10);
The_Token.State := Text;
Verdict := So_Far_So_Good;
elsif Next_Char in 'A' .. 'F' then
The_Token.Esc_Code := The_Token.Esc_Code * 16 +
Character'Pos (Next_Char) - (Character'Pos ('A') - 10);
The_Token.State := Text;
Verdict := So_Far_So_Good;
elsif Next_Char = EOL_Character then
The_Token.State := Done;
Verdict := Failed;
-- ...otherwise, return the character value for the given
-- number, and process the character as text
else
The_Token.Value_Length := The_Token.Value_Length + 1;
The_Token.Value (The_Token.Value_Length) := Character'Val (The_Token.Esc_Code);
if Next_Char = The_Token.Delimiter then
-- If its a delimiter, report that we have a good
-- string, but look for the next character to
-- possibly be another delimiter.
if The_Token.Double_Delimiter then
The_Token.State := Double_Delimit;
else
The_Token.State := Done;
end if;
The_Token.Good_Length := The_Token.Value_Length;
Verdict := Matches;
elsif Next_Char = The_Token.Escape then
The_Token.State := Escaped_Text;
Verdict := So_Far_So_Good;
else
The_Token.State := Text;
Verdict := So_Far_So_Good;
The_Token.Value_Length := The_Token.Value_Length + 1;
The_Token.Value (The_Token.Value_Length) := Next_Char;
end if;
end if;
-- Process the character after the delimiter
when Double_Delimit =>
-- if its another delimiter, insert the delimiter
-- character itself and keep going.
if Next_Char = The_Token.Delimiter then
The_Token.State := Text;
Verdict := So_Far_So_Good;
The_Token.Value_Length := The_Token.Value_Length + 1;
The_Token.Value (The_Token.Value_Length) := The_Token.Delimiter;
else
The_Token.State := Done;
Verdict := Failed;
end if;
-- It can't possibly match after this...
when Done =>
Verdict := Failed;
end case;
end Analyze;
overriding procedure Clear (The_Token : in out Instance) is
begin
The_Token.State := Delimit;
The_Token.Value_Length := 0;
The_Token.Good_Length := 0;
end Clear;
--------------------------------------------------------------------------
-- This procedure will be called to create a String literal token.
-- If Escapable is set to False, the string will treat the Escape
-- character as any other character.
--
-- If all parameters are defaulted, an Ada-style string token will
-- be created. If Escapeable is set to True and all other
-- parameters are defaulted, a C-style string token will be
-- created.
--------------------------------------------------------------------------
function Get
(Delimiter : in Character := '"';
Double_Delimiter : in Boolean := True;
Escapeable : in Boolean := False;
Escape : in Character := '\';
Escape_Mapping : in Ada.Strings.Maps.Character_Mapping := C_Style_Escape_Code_Map)
return Instance
is begin
return (Report => True,
State => Delimit,
Esc_Code => 0,
Delimiter => Delimiter,
Double_Delimiter => Double_Delimiter,
Escapeable => Escapeable,
Escape => Escape,
Escape_Mapping => Escape_Mapping,
Value => (others => Ada.Characters.Latin_1.NUL),
Value_Length => 0,
Good_Length => 0
);
end Get;
--------------------------------------------------------------------------
-- Return the translated value of the recognized string. This will
-- not include any quotation characters. The escape mapping will
-- have been applied, and internal sets of double quotes will
-- appear as a single double-quote character.
--------------------------------------------------------------------------
function Value (Recognized_String : in Instance) return Standard.String is
begin
return Recognized_String.Value (1 .. Recognized_String.Good_Length);
end Value;
end OpenToken.Recognizer.String;
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