/usr/include/SurgSim/DataStructures/TetrahedronMesh-inl.h is in libopensurgsim-dev 0.7.0-6ubuntu1.
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// Copyright 2013, SimQuest Solutions Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SURGSIM_DATASTRUCTURES_TETRAHEDRONMESH_INL_H
#define SURGSIM_DATASTRUCTURES_TETRAHEDRONMESH_INL_H
namespace SurgSim
{
namespace DataStructures
{
template <class VertexData, class EdgeData, class TriangleData, class TetrahedronData>
TetrahedronMesh<VertexData, EdgeData, TriangleData, TetrahedronData>::
TetrahedronMesh()
{
}
template <class VertexData, class EdgeData, class TriangleData, class TetrahedronData>
TetrahedronMesh<VertexData, EdgeData, TriangleData, TetrahedronData>::
~TetrahedronMesh()
{
}
template <class VertexData, class EdgeData, class TriangleData, class TetrahedronData>
size_t
TetrahedronMesh<VertexData, EdgeData, TriangleData, TetrahedronData>::
addEdge(const EdgeType& edge)
{
m_edges.push_back(edge);
return m_edges.size() - 1;
}
template <class VertexData, class EdgeData, class TriangleData, class TetrahedronData>
size_t
TetrahedronMesh<VertexData, EdgeData, TriangleData, TetrahedronData>::
addTriangle(const TriangleType& triangle)
{
m_triangles.push_back(triangle);
return m_triangles.size() - 1;
}
template <class VertexData, class EdgeData, class TriangleData, class TetrahedronData>
size_t
TetrahedronMesh<VertexData, EdgeData, TriangleData, TetrahedronData>::
addTetrahedron(const TetrahedronType& tetrahedron)
{
m_tetrahedrons.push_back(tetrahedron);
return m_tetrahedrons.size() - 1;
}
template <class VertexData, class EdgeData, class TriangleData, class TetrahedronData>
size_t
TetrahedronMesh<VertexData, EdgeData, TriangleData, TetrahedronData>::
getNumEdges() const
{
return m_edges.size();
}
template <class VertexData, class EdgeData, class TriangleData, class TetrahedronData>
size_t
TetrahedronMesh<VertexData, EdgeData, TriangleData, TetrahedronData>::
getNumTriangles() const
{
return m_triangles.size();
}
template <class VertexData, class EdgeData, class TriangleData, class TetrahedronData>
size_t
TetrahedronMesh<VertexData, EdgeData, TriangleData, TetrahedronData>::
getNumTetrahedrons() const
{
return m_tetrahedrons.size();
}
template <class VertexData, class EdgeData, class TriangleData, class TetrahedronData>
const std::vector<typename TetrahedronMesh<VertexData, EdgeData, TriangleData, TetrahedronData>::EdgeType>&
TetrahedronMesh<VertexData, EdgeData, TriangleData, TetrahedronData>::
getEdges() const
{
return m_edges;
}
template <class VertexData, class EdgeData, class TriangleData, class TetrahedronData>
std::vector<typename TetrahedronMesh<VertexData, EdgeData, TriangleData, TetrahedronData>::EdgeType>&
TetrahedronMesh<VertexData, EdgeData, TriangleData, TetrahedronData>::
getEdges()
{
return m_edges;
}
template <class VertexData, class EdgeData, class TriangleData, class TetrahedronData>
const std::vector<typename TetrahedronMesh<VertexData, EdgeData, TriangleData, TetrahedronData>::TriangleType>&
TetrahedronMesh<VertexData, EdgeData, TriangleData, TetrahedronData>::
getTriangles() const
{
return m_triangles;
}
template <class VertexData, class EdgeData, class TriangleData, class TetrahedronData>
std::vector<typename TetrahedronMesh<VertexData, EdgeData, TriangleData, TetrahedronData>::TriangleType>&
TetrahedronMesh<VertexData, EdgeData, TriangleData, TetrahedronData>::
getTriangles()
{
return m_triangles;
}
template <class VertexData, class EdgeData, class TriangleData, class TetrahedronData>
const std::vector<typename TetrahedronMesh<VertexData, EdgeData, TriangleData, TetrahedronData>::TetrahedronType>&
TetrahedronMesh<VertexData, EdgeData, TriangleData, TetrahedronData>::
getTetrahedrons() const
{
return m_tetrahedrons;
}
template <class VertexData, class EdgeData, class TriangleData, class TetrahedronData>
std::vector<typename TetrahedronMesh<VertexData, EdgeData, TriangleData, TetrahedronData>::TetrahedronType>&
TetrahedronMesh<VertexData, EdgeData, TriangleData, TetrahedronData>::
getTetrahedrons()
{
return m_tetrahedrons;
}
template <class VertexData, class EdgeData, class TriangleData, class TetrahedronData>
const typename TetrahedronMesh<VertexData, EdgeData, TriangleData, TetrahedronData>::EdgeType&
TetrahedronMesh<VertexData, EdgeData, TriangleData, TetrahedronData>::
getEdge(size_t id) const
{
return m_edges[id];
}
template <class VertexData, class EdgeData, class TriangleData, class TetrahedronData>
typename TetrahedronMesh<VertexData, EdgeData, TriangleData, TetrahedronData>::EdgeType&
TetrahedronMesh<VertexData, EdgeData, TriangleData, TetrahedronData>::
getEdge(size_t id)
{
return m_edges[id];
}
template <class VertexData, class EdgeData, class TriangleData, class TetrahedronData>
const typename TetrahedronMesh<VertexData, EdgeData, TriangleData, TetrahedronData>::TriangleType&
TetrahedronMesh<VertexData, EdgeData, TriangleData, TetrahedronData>::
getTriangle(size_t id) const
{
return m_triangles[id];
}
template <class VertexData, class EdgeData, class TriangleData, class TetrahedronData>
typename TetrahedronMesh<VertexData, EdgeData, TriangleData, TetrahedronData>::TriangleType&
TetrahedronMesh<VertexData, EdgeData, TriangleData, TetrahedronData>::
getTriangle(size_t id)
{
return m_triangles[id];
}
template <class VertexData, class EdgeData, class TriangleData, class TetrahedronData>
const typename TetrahedronMesh<VertexData, EdgeData, TriangleData, TetrahedronData>::TetrahedronType&
TetrahedronMesh<VertexData, EdgeData, TriangleData, TetrahedronData>::
getTetrahedron(size_t id) const
{
return m_tetrahedrons[id];
}
template <class VertexData, class EdgeData, class TriangleData, class TetrahedronData>
typename TetrahedronMesh<VertexData, EdgeData, TriangleData, TetrahedronData>::TetrahedronType&
TetrahedronMesh<VertexData, EdgeData, TriangleData, TetrahedronData>::
getTetrahedron(size_t id)
{
return m_tetrahedrons[id];
}
template <class VertexData, class EdgeData, class TriangleData, class TetrahedronData>
bool
TetrahedronMesh<VertexData, EdgeData, TriangleData, TetrahedronData>::
isValid() const
{
typedef typename TetrahedronMesh<VertexData, EdgeData, TriangleData, TetrahedronData>::EdgeType
EdgeType;
typedef typename TetrahedronMesh<VertexData, EdgeData, TriangleData, TetrahedronData>::TriangleType
TriangleType;
typedef typename TetrahedronMesh<VertexData, EdgeData, TriangleData, TetrahedronData>::TetrahedronType
TetrahedronType;
size_t numVertices = Vertices<VertexData>::getNumVertices();
// Test edges validity
for (typename std::vector<EdgeType>::const_iterator it = m_edges.begin();
it != m_edges.end();
it++)
{
for (size_t vertexId = 0; vertexId < 2; vertexId++)
{
if (it->verticesId[vertexId] >= numVertices)
{
return false;
}
}
}
// Test triangles validity
for (typename std::vector<TriangleType>::const_iterator it = m_triangles.begin();
it != m_triangles.end();
it++)
{
for (size_t vertexId = 0; vertexId < 3; vertexId++)
{
if (it->verticesId[vertexId] >= numVertices)
{
return false;
}
}
}
// Test tetrahedrons validity
for (typename std::vector<TetrahedronType>::const_iterator it = m_tetrahedrons.begin();
it != m_tetrahedrons.end();
it++)
{
for (size_t vertexId = 0; vertexId < 4; vertexId++)
{
if (it->verticesId[vertexId] >= numVertices)
{
return false;
}
}
}
return true;
}
template <class VertexData, class EdgeData, class TriangleData, class TetrahedronData>
void
TetrahedronMesh<VertexData, EdgeData, TriangleData, TetrahedronData>::
doClearEdges()
{
m_edges.clear();
}
template <class VertexData, class EdgeData, class TriangleData, class TetrahedronData>
void
TetrahedronMesh<VertexData, EdgeData, TriangleData, TetrahedronData>::
doClearTriangles()
{
m_triangles.clear();
}
template <class VertexData, class EdgeData, class TriangleData, class TetrahedronData>
void
TetrahedronMesh<VertexData, EdgeData, TriangleData, TetrahedronData>::
doClearTetrahedrons()
{
m_tetrahedrons.clear();
}
template <class VertexData, class EdgeData, class TriangleData, class TetrahedronData>
bool
TetrahedronMesh<VertexData, EdgeData, TriangleData, TetrahedronData>::
isEqual(const Vertices<VertexData>& mesh) const
{
const TetrahedronMesh& tetrahedronMesh = static_cast<const TetrahedronMesh&>(mesh);
return Vertices<VertexData>::isEqual(mesh) && m_edges == tetrahedronMesh.getEdges() &&
m_triangles == tetrahedronMesh.getTriangles() && m_tetrahedrons == tetrahedronMesh.getTetrahedrons();
}
template <class VertexData, class EdgeData, class TriangleData, class TetrahedronData>
void
TetrahedronMesh<VertexData, EdgeData, TriangleData, TetrahedronData>::
doClear()
{
doClearTetrahedrons();
doClearTriangles();
doClearEdges();
Vertices<VertexData>::doClearVertices();
}
}; // namespace DataStructures
}; // namespace SurgSim
#endif // SURGSIM_DATASTRUCTURES_TETRAHEDRONMESH_INL_H
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