/usr/include/SurgSim/Blocks/DebugDumpBehavior.h is in libopensurgsim-dev 0.7.0-6ubuntu1.
This file is owned by root:root, with mode 0o644.
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// Copyright 2013, SimQuest Solutions Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SURGSIM_BLOCKS_DEBUGDUMPBEHAVIOR_H
#define SURGSIM_BLOCKS_DEBUGDUMPBEHAVIOR_H
#include <memory>
#include "SurgSim/Framework/Behavior.h"
namespace SurgSim
{
namespace Input
{
class InputComponent;
}
namespace Graphics
{
class OsgManager;
}
namespace Blocks
{
SURGSIM_STATIC_REGISTRATION(DebugDumpBehavior)
/// Provides keyboard access to debugging functionality
/// F1 - call the graphics manager dumpDebugInfo, this will write the current scenegraph to a file in the working
/// directory.
/// F2 - Display the whole scene and activity status for sceneelements and components
/// F3 - Display tangent generation status for graphics objects
class DebugDumpBehavior : public Framework::Behavior
{
public:
/// Constructor
/// \param name
explicit DebugDumpBehavior(const std::string& name);
virtual ~DebugDumpBehavior();
SURGSIM_CLASSNAME(SurgSim::Blocks::DebugDumpBehavior);
/// Sets the InputComponent, needs to provide keystrokes
/// \param inputComponent the input component
void setInputComponent(std::shared_ptr<SurgSim::Framework::Component> inputComponent);
/// \return the input component that is being used
std::shared_ptr<SurgSim::Input::InputComponent> getInputComponent() const;
private:
void update(double dt) override;
bool doInitialize() override;
bool doWakeUp() override;
std::weak_ptr<SurgSim::Graphics::OsgManager> m_manager; ///< Reference to the graphics manager
std::shared_ptr<SurgSim::Input::InputComponent> m_inputComponent; ///< The input component for reading
bool m_keyPressedLastUpdate; ///< prevent a repeated keystroke
};
}
}
#endif
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