/usr/include/libopenshot/VideoPlaybackThread.h is in libopenshot-dev 0.1.9+dfsg1-3build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 | /**
* @file
* @brief Source file for VideoPlaybackThread class
* @author Duzy Chan <code@duzy.info>
* @author Jonathan Thomas <jonathan@openshot.org>
*
* @section LICENSE
*
* Copyright (c) 2008-2014 OpenShot Studios, LLC
* <http://www.openshotstudios.com/>. This file is part of
* OpenShot Library (libopenshot), an open-source project dedicated to
* delivering high quality video editing and animation solutions to the
* world. For more information visit <http://www.openshot.org/>.
*
* OpenShot Library (libopenshot) is free software: you can redistribute it
* and/or modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* OpenShot Library (libopenshot) is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef OPENSHOT_VIDEO_PLAYBACK_THREAD_H
#define OPENSHOT_VIDEO_PLAYBACK_THREAD_H
#include "../../include/ReaderBase.h"
#include "../../include/RendererBase.h"
namespace openshot
{
using juce::Thread;
using juce::WaitableEvent;
/**
* @brief The video playback class.
*/
class VideoPlaybackThread : Thread
{
RendererBase *renderer;
std::shared_ptr<Frame> frame;
WaitableEvent render;
WaitableEvent rendered;
bool reset;
/// Constructor
VideoPlaybackThread(RendererBase *rb);
/// Destructor
~VideoPlaybackThread();
/// Get the currently playing frame number (if any)
int64_t getCurrentFramePosition();
/// Start the thread
void run();
/// Parent class of VideoPlaybackThread
friend class PlayerPrivate;
friend class QtPlayer;
};
}
#endif // OPENSHOT_VIDEO_PLAYBACK_THREAD_H
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