/usr/include/libopenshot/Coordinate.h is in libopenshot-dev 0.1.9+dfsg1-3build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 | /**
* @file
* @brief Header file for Coordinate class
* @author Jonathan Thomas <jonathan@openshot.org>
*
* @section LICENSE
*
* Copyright (c) 2008-2014 OpenShot Studios, LLC
* <http://www.openshotstudios.com/>. This file is part of
* OpenShot Library (libopenshot), an open-source project dedicated to
* delivering high quality video editing and animation solutions to the
* world. For more information visit <http://www.openshot.org/>.
*
* OpenShot Library (libopenshot) is free software: you can redistribute it
* and/or modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* OpenShot Library (libopenshot) is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef OPENSHOT_COORDINATE_H
#define OPENSHOT_COORDINATE_H
#include <iostream>
#include "Exceptions.h"
#include "Fraction.h"
#include "Json.h"
using namespace std;
namespace openshot {
/**
* @brief This class represents a Cartesian coordinate (X, Y) used in the Keyframe animation system.
*
* Animation involves the changing (i.e. interpolation) of numbers over time. A series of Coordinate
* objects allows us to plot a specific curve or line used during interpolation. In other words, it helps us
* control how a number changes over time (quickly or slowly).
*
* Please see the following <b>Example Code</b>:
* \code
* Coordinate c1(2,4);
* assert(c1.X == 2.0f);
* assert(c1.Y == 4.0f);
* \endcode
*/
class Coordinate {
private:
bool increasing; ///< Is the Y value increasing or decreasing?
Fraction repeated; ///< Fraction of repeated Y values (for example, 1/3 would be the first Y value of 3 repeated values)
double delta; ///< This difference in Y value (from the previous unique Y value)
public:
double X; ///< The X value of the coordinate (usually representing the frame #)
double Y; ///< The Y value of the coordinate (usually representing the value of the property being animated)
/// The default constructor, which defaults to (0,0)
Coordinate();
/// @brief Constructor which also sets the X and Y
/// @param x The X coordinate (usually representing the frame #)
/// @param y The Y coordinate (usually representing the value of the property being animated)
Coordinate(double x, double y);
/// @brief Set the repeating Fraction (used internally on the timeline, to track changes to coordinates)
/// @param is_repeated The fraction representing how many times this coordinate Y value repeats (only used on the timeline)
void Repeat(Fraction is_repeated) { repeated=is_repeated; }
/// Get the repeating Fraction (used internally on the timeline, to track changes to coordinates)
Fraction Repeat() { return repeated; }
/// @brief Set the increasing flag (used internally on the timeline, to track changes to coordinates)
/// @param is_increasing Indicates if this coorindate Y value is increasing (when compared to the previous coordinate)
void IsIncreasing(bool is_increasing) { increasing = is_increasing; }
/// Get the increasing flag (used internally on the timeline, to track changes to coordinates)
bool IsIncreasing() { return increasing; }
/// @brief Set the delta / difference between previous coordinate value (used internally on the timeline, to track changes to coordinates)
/// @param new_delta Indicates how much this Y value differs from the previous Y value
void Delta(double new_delta) { delta=new_delta; }
/// Get the delta / difference between previous coordinate value (used internally on the timeline, to track changes to coordinates)
float Delta() { return delta; }
/// Get and Set JSON methods
string Json(); ///< Generate JSON string of this object
Json::Value JsonValue(); ///< Generate Json::JsonValue for this object
void SetJson(string value); ///< Load JSON string into this object
void SetJsonValue(Json::Value root); ///< Load Json::JsonValue into this object
};
}
#endif
|