/usr/include/libopenshot/ClipBase.h is in libopenshot-dev 0.1.9+dfsg1-3build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 | /**
* @file
* @brief Header file for ClipBase class
* @author Jonathan Thomas <jonathan@openshot.org>
*
* @section LICENSE
*
* Copyright (c) 2008-2014 OpenShot Studios, LLC
* <http://www.openshotstudios.com/>. This file is part of
* OpenShot Library (libopenshot), an open-source project dedicated to
* delivering high quality video editing and animation solutions to the
* world. For more information visit <http://www.openshot.org/>.
*
* OpenShot Library (libopenshot) is free software: you can redistribute it
* and/or modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* OpenShot Library (libopenshot) is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef OPENSHOT_CLIPBASE_H
#define OPENSHOT_CLIPBASE_H
/// Do not include the juce unittest headers, because it collides with unittest++
#ifndef __JUCE_UNITTEST_JUCEHEADER__
#define __JUCE_UNITTEST_JUCEHEADER__
#endif
#include <memory>
#include <sstream>
#include "Exceptions.h"
#include "Point.h"
#include "KeyFrame.h"
#include "Json.h"
using namespace std;
namespace openshot {
/**
* @brief This abstract class is the base class, used by all clips in libopenshot.
*
* Clips are objects that attach to the timeline and can be layered and positioned
* together. There are 2 primary types of clips: Effects and Video/Audio Clips.
*/
class ClipBase {
protected:
string id; ///< ID Property for all derived Clip and Effect classes.
float position; ///< The position on the timeline where this clip should start playing
int layer; ///< The layer this clip is on. Lower clips are covered up by higher clips.
float start; ///< The position in seconds to start playing (used to trim the beginning of a clip)
float end; ///< The position in seconds to end playing (used to trim the ending of a clip)
string previous_properties; ///< This string contains the previous JSON properties
int max_width; ///< The maximum image width needed by this clip (used for optimizations)
int max_height; ///< The maximium image height needed by this clip (used for optimizations)
/// Generate JSON for a property
Json::Value add_property_json(string name, float value, string type, string memo, Keyframe* keyframe, float min_value, float max_value, bool readonly, int64_t requested_frame);
/// Generate JSON choice for a property (dropdown properties)
Json::Value add_property_choice_json(string name, int value, int selected_value);
public:
/// Constructor for the base clip
ClipBase() { max_width = 0; max_height = 0; };
// Compare a clip using the Position() property
bool operator< ( ClipBase& a) { return (Position() < a.Position()); }
bool operator<= ( ClipBase& a) { return (Position() <= a.Position()); }
bool operator> ( ClipBase& a) { return (Position() > a.Position()); }
bool operator>= ( ClipBase& a) { return (Position() >= a.Position()); }
/// Get basic properties
string Id() { return id; } ///< Get the Id of this clip object
float Position() { return position; } ///< Get position on timeline (in seconds)
int Layer() { return layer; } ///< Get layer of clip on timeline (lower number is covered by higher numbers)
float Start() { return start; } ///< Get start position (in seconds) of clip (trim start of video)
float End() { return end; } ///< Get end position (in seconds) of clip (trim end of video)
float Duration() { return end - start; } ///< Get the length of this clip (in seconds)
/// Set basic properties
void Id(string value) { id = value; } ///> Set the Id of this clip object
void Position(float value) { position = value; } ///< Set position on timeline (in seconds)
void Layer(int value) { layer = value; } ///< Set layer of clip on timeline (lower number is covered by higher numbers)
void Start(float value) { start = value; } ///< Set start position (in seconds) of clip (trim start of video)
void End(float value) { end = value; } ///< Set end position (in seconds) of clip (trim end of video)
/// Set Max Image Size (used for performance optimization)
void SetMaxSize(int width, int height) { max_width = width; max_height = height; };
/// Get and Set JSON methods
virtual string Json() = 0; ///< Generate JSON string of this object
virtual void SetJson(string value) = 0; ///< Load JSON string into this object
virtual Json::Value JsonValue() = 0; ///< Generate Json::JsonValue for this object
virtual void SetJsonValue(Json::Value root) = 0; ///< Load Json::JsonValue into this object
/// Get all properties for a specific frame (perfect for a UI to display the current state
/// of all properties at any time)
virtual string PropertiesJSON(int64_t requested_frame) = 0;
};
}
#endif
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