/usr/include/libopenshot/ChannelLayouts.h is in libopenshot-dev 0.1.9+dfsg1-3build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 | /**
* @file
* @brief Header file for ChannelLayout class
* @author Jonathan Thomas <jonathan@openshot.org>
*
* @section LICENSE
*
* Copyright (c) 2008-2014 OpenShot Studios, LLC
* <http://www.openshotstudios.com/>. This file is part of
* OpenShot Library (libopenshot), an open-source project dedicated to
* delivering high quality video editing and animation solutions to the
* world. For more information visit <http://www.openshot.org/>.
*
* OpenShot Library (libopenshot) is free software: you can redistribute it
* and/or modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* OpenShot Library (libopenshot) is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef OPENSHOT_CHANNEL_LAYOUT_H
#define OPENSHOT_CHANNEL_LAYOUT_H
// Include FFmpeg headers and macros
#include "FFmpegUtilities.h"
namespace openshot
{
/**
* @brief This enumeration determines the audio channel layout (such as stereo, mono, 5 point surround, etc...)
*
* When writing video and audio files, you will need to specify the channel layout of the audio stream. libopenshot
* can convert between many different channel layouts (such as stereo, mono, 5 point surround, etc...)
*/
enum ChannelLayout
{
LAYOUT_MONO = AV_CH_LAYOUT_MONO,
LAYOUT_STEREO = AV_CH_LAYOUT_STEREO,
LAYOUT_2POINT1 = AV_CH_LAYOUT_2POINT1,
LAYOUT_2_1 = AV_CH_LAYOUT_2_1,
LAYOUT_SURROUND = AV_CH_LAYOUT_SURROUND,
LAYOUT_3POINT1 = AV_CH_LAYOUT_3POINT1,
LAYOUT_4POINT0 = AV_CH_LAYOUT_4POINT0,
LAYOUT_4POINT1 = AV_CH_LAYOUT_4POINT1,
LAYOUT_2_2 = AV_CH_LAYOUT_2_2,
LAYOUT_QUAD = AV_CH_LAYOUT_QUAD,
LAYOUT_5POINT0 = AV_CH_LAYOUT_5POINT0,
LAYOUT_5POINT1 = AV_CH_LAYOUT_5POINT1,
LAYOUT_5POINT0_BACK = AV_CH_LAYOUT_5POINT0_BACK,
LAYOUT_5POINT1_BACK = AV_CH_LAYOUT_5POINT1_BACK,
LAYOUT_6POINT0 = AV_CH_LAYOUT_6POINT0,
LAYOUT_6POINT0_FRONT = AV_CH_LAYOUT_6POINT0_FRONT,
LAYOUT_HEXAGONAL = AV_CH_LAYOUT_HEXAGONAL,
LAYOUT_6POINT1 = AV_CH_LAYOUT_6POINT1,
LAYOUT_6POINT1_BACK = AV_CH_LAYOUT_6POINT1_BACK,
LAYOUT_6POINT1_FRONT = AV_CH_LAYOUT_6POINT1_FRONT,
LAYOUT_7POINT0 = AV_CH_LAYOUT_7POINT0,
LAYOUT_7POINT0_FRONT = AV_CH_LAYOUT_7POINT0_FRONT,
LAYOUT_7POINT1 = AV_CH_LAYOUT_7POINT1,
LAYOUT_7POINT1_WIDE = AV_CH_LAYOUT_7POINT1_WIDE,
LAYOUT_7POINT1_WIDE_BACK = AV_CH_LAYOUT_7POINT1_WIDE_BACK,
LAYOUT_OCTAGONAL = AV_CH_LAYOUT_OCTAGONAL,
LAYOUT_STEREO_DOWNMIX = AV_CH_LAYOUT_STEREO_DOWNMIX
};
}
#endif
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