/usr/include/OGRE/OgreProgressiveMeshGenerator.h is in libogre-1.9-dev 1.9.0+dfsg1-10.
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* -----------------------------------------------------------------------------
* This source file is part of OGRE
* (Object-oriented Graphics Rendering Engine)
* For the latest info, see http://www.ogre3d.org/
*
* Copyright (c) 2000-2013 Torus Knot Software Ltd
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
* -----------------------------------------------------------------------------
*/
#ifndef __ProgressiveMeshGenerator_H_
#define __ProgressiveMeshGenerator_H_
#include "OgrePrerequisites.h"
#include "OgreVector3.h"
#include "OgreSmallVector.h"
#include "OgreMesh.h"
#include "OgreLodConfig.h"
namespace Ogre
{
class _OgreExport ProgressiveMeshGeneratorBase
{
public:
/**
* @brief Generates the LOD levels for a mesh.
*
* @param lodConfig Specification of the requested LOD levels.
*/
virtual void generateLodLevels(LodConfig& lodConfig) = 0;
/**
* @brief Generates the LOD levels for a mesh without configuring it.
*
* @param mesh Generate the LOD for this mesh.
*/
virtual void generateAutoconfiguredLodLevels(MeshPtr& mesh);
/**
* @brief Fills LOD Config with a config, which works on any mesh.
*
* @param inMesh Optimize for this mesh.
* @param outLodConfig LOD configuration storing the output.
*/
virtual void getAutoconfig(MeshPtr& inMesh, LodConfig& outLodConfig);
virtual ~ProgressiveMeshGeneratorBase() { }
};
/**
* @brief Improved version of ProgressiveMesh.
*/
class _OgreExport ProgressiveMeshGenerator :
public ProgressiveMeshGeneratorBase
{
public:
ProgressiveMeshGenerator();
virtual ~ProgressiveMeshGenerator();
/// @copydoc ProgressiveMeshGeneratorBase::generateLodLevels
void generateLodLevels(LodConfig& lodConfig);
protected:
// VectorSet is basically a helper to use a vector as a small set container.
// Also these functions keep the code clean and fast.
// You can insert in O(1) time, if you know that it doesn't exists.
// You can remove in O(1) time, if you know the position of the item.
template<typename T, unsigned S>
struct _OgrePrivate VectorSet :
public SmallVector<T, S> {
typedef typename SmallVector<T, S>::iterator iterator;
void addNotExists(const T& item); // Complexity: O(1)!!
void remove(iterator it); // Complexity: O(1)!!
iterator add(const T& item); // Complexity: O(N)
void removeExists(const T& item); // Complexity: O(N)
bool remove(const T& item); // Complexity: O(N)
void replaceExists(const T& oldItem, const T& newItem); // Complexity: O(N)
bool has(const T& item); // Complexity: O(N)
iterator find(const T& item); // Complexity: O(N)
iterator findExists(const T& item); // Complexity: O(N)
};
struct PMEdge;
struct PMVertex;
struct PMTriangle;
struct PMVertexHash;
struct PMVertexEqual;
struct PMCollapseCostLess;
struct PMCollapsedEdge;
struct PMIndexBufferInfo;
typedef vector<PMVertex>::type VertexList;
typedef vector<PMTriangle>::type TriangleList;
typedef HashSet<PMVertex*, PMVertexHash, PMVertexEqual> UniqueVertexSet;
typedef multimap<Real, PMVertex*>::type CollapseCostHeap;
typedef vector<PMVertex*>::type VertexLookupList;
typedef VectorSet<PMEdge, 8> VEdges;
typedef VectorSet<PMTriangle*, 7> VTriangles;
typedef vector<PMCollapsedEdge>::type CollapsedEdges;
typedef vector<PMIndexBufferInfo>::type IndexBufferInfoList;
// Hash function for UniqueVertexSet.
struct _OgrePrivate PMVertexHash {
ProgressiveMeshGenerator* mGen;
PMVertexHash() { assert(0); }
PMVertexHash(ProgressiveMeshGenerator* gen) { mGen = gen; }
size_t operator() (const PMVertex* v) const;
};
// Equality function for UniqueVertexSet.
struct _OgrePrivate PMVertexEqual {
bool operator() (const PMVertex* lhs, const PMVertex* rhs) const;
};
// Directed edge
struct _OgrePrivate PMEdge {
PMVertex* dst;
Real collapseCost;
int refCount;
explicit PMEdge(PMVertex* destination);
bool operator== (const PMEdge& other) const;
PMEdge& operator= (const PMEdge& b);
PMEdge(const PMEdge& b);
bool operator< (const PMEdge& other) const;
};
struct _OgrePrivate PMVertex {
Vector3 position;
VEdges edges;
VTriangles triangles; /// Triangle ID set, which are using this vertex.
PMVertex* collapseTo;
bool seam;
CollapseCostHeap::iterator costHeapPosition; /// Iterator pointing to the position in the mCollapseCostSet, which allows fast remove.
};
struct _OgrePrivate PMTriangle {
PMVertex* vertex[3];
Vector3 normal;
bool isRemoved;
unsigned short submeshID; /// ID of the submesh. Usable with mMesh.getSubMesh() function.
unsigned int vertexID[3]; /// Vertex ID in the buffer associated with the submeshID.
void computeNormal();
bool hasVertex(const PMVertex* v) const;
unsigned int getVertexID(const PMVertex* v) const;
bool isMalformed();
};
struct _OgrePrivate PMIndexBufferInfo {
size_t indexSize;
size_t indexCount;
};
union _OgrePrivate IndexBufferPointer {
unsigned short* pshort;
unsigned int* pint;
};
struct _OgrePrivate PMCollapsedEdge {
unsigned int srcID;
unsigned int dstID;
unsigned short submeshID;
};
VertexLookupList mSharedVertexLookup;
VertexLookupList mVertexLookup;
VertexList mVertexList;
TriangleList mTriangleList;
UniqueVertexSet mUniqueVertexSet;
CollapseCostHeap mCollapseCostHeap;
CollapsedEdges tmpCollapsedEdges; // Tmp container used in collapse().
IndexBufferInfoList mIndexBufferInfoList;
MeshPtr mMesh;
#ifndef NDEBUG
/**
* @brief The name of the mesh being processed.
*
* This is separate from mMesh in order to allow for access from background threads.
*/
String mMeshName;
#endif
Real mMeshBoundingSphereRadius;
Real mCollapseCostLimit;
size_t calcLodVertexCount(const LodLevel& lodConfig);
void tuneContainerSize();
void addVertexData(VertexData* vertexData, bool useSharedVertexLookup);
template<typename IndexType>
void addIndexDataImpl(IndexType* iPos, const IndexType* iEnd, VertexLookupList& lookup, unsigned short submeshID);
void addIndexData(IndexData* indexData, bool useSharedVertexLookup, unsigned short submeshID);
void computeCosts();
bool isBorderVertex(const PMVertex* vertex) const;
PMEdge* getPointer(VEdges::iterator it);
void computeVertexCollapseCost(PMVertex* vertex);
Real computeEdgeCollapseCost(PMVertex* src, PMEdge* dstEdge);
virtual void bakeLods();
void collapse(PMVertex* vertex);
void initialize();
void computeLods(LodConfig& lodConfigs);
void updateVertexCollapseCost(PMVertex* src);
bool hasSrcID(unsigned int srcID, unsigned short submeshID);
size_t findDstID(unsigned int srcID, unsigned short submeshID);
void replaceVertexID(PMTriangle* triangle, unsigned int oldID, unsigned int newID, PMVertex* dst);
#ifndef NDEBUG
void assertValidVertex(PMVertex* v);
void assertValidMesh();
void assertOutdatedCollapseCost(PMVertex* vertex);
#endif // ifndef NDEBUG
void addTriangleToEdges(PMTriangle* triangle);
void removeTriangleFromEdges(PMTriangle* triangle, PMVertex* skip = NULL);
void addEdge(PMVertex* v, const PMEdge& edge);
void removeEdge(PMVertex* v, const PMEdge& edge);
void printTriangle(PMTriangle* triangle, stringstream& str);
PMTriangle* findSideTriangle(const PMVertex* v1, const PMVertex* v2);
bool isDuplicateTriangle(PMTriangle* triangle, PMTriangle* triangle2);
PMTriangle* isDuplicateTriangle(PMTriangle* triangle);
int getTriangleID(PMTriangle* triangle);
void cleanupMemory();
};
}
#endif
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