/usr/include/Nux-4.0/NuxGraphics/GraphicsDisplayX11.h is in libnux-4.0-dev 4.0.8+17.10.20170922-0ubuntu1.
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* Copyright 2010 Inalogic® Inc.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License, as
* published by the Free Software Foundation; either version 2.1 or 3.0
* of the License.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranties of
* MERCHANTABILITY, SATISFACTORY QUALITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the applicable version of the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of both the GNU Lesser General Public
* License along with this program. If not, see <http://www.gnu.org/licenses/>
*
* Authored by: Jay Taoko <jaytaoko@inalogic.com>
*
*/
#ifndef GRAPHICSDISPLAYX11_H
#define GRAPHICSDISPLAYX11_H
#include "Gfx_Interface.h"
#include "GLTimer.h"
#include "GLDeviceObjects.h"
#include "GLRenderStates.h"
/* Xlib.h is the default header that is included and has the core functionallity */
#include <X11/Xlib.h>
/* Xatom.h includes functionallity for creating new protocol messages */
#include <X11/Xatom.h>
/* keysym.h contains keysymbols which we use to resolv what keys that are being pressed */
#include <X11/keysym.h>
#include <X11/extensions/xf86vmode.h>
#include <X11/extensions/Xinerama.h>
namespace nux
{
class Event;
class MainFBO;
class GpuDevice;
class GraphicsEngine;
class IOpenGLFrameBufferObject;
enum WindowStyle
{
WINDOWSTYLE_NORMAL,
WINDOWSTYLE_PANEL,
WINDOWSTYLE_DIALOG,
WINDOWSTYLE_TOOL,
WINDOWSTYLE_NOBORDER,
};
enum DndAction
{
DNDACTION_COPY,
DNDACTION_MOVE,
DNDACTION_LINK,
DNDACTION_ASK,
DNDACTION_PRIVATE,
DNDACTION_NONE,
};
#define NUX_THREADMSG (WM_APP+0)
#define NUX_THREADMSG_START_RENDERING (WM_APP+1) // Connection established // start at WM_APP
#define NUX_THREADMSG_CHILD_WINDOW_TERMINATED (WM_APP+2) // General failure - Wait Connection failed
#define NUX_THREADMSG_THREAD_TERMINATED (WM_APP+3) // Set wParam = Thread ID, lParam = 0
#define _xdnd_max_type 100
#define xdnd_version 5
// This will become GLWindow
class GraphicsDisplay : public GraphicSystem
{
private:
Display *m_X11Display;
int m_X11Screen;
Window m_X11Window;
XVisualInfo *m_X11VisualInfo;
XIC m_current_xic;
int parent_window_;
#ifndef NUX_OPENGLES_20
GLXContext m_GLCtx;
GLXFBConfig _fb_config;
GLXWindow glx_window_;
#else
EGLContext m_GLCtx;
EGLSurface m_GLSurface;
EGLConfig _fb_config;
#endif
XSetWindowAttributes m_X11Attr;
int m_NumVideoModes;
XF86VidModeModeInfo **m_X11VideoModes;
/* original desktop mode which we save so we can restore it later */
XF86VidModeModeInfo m_X11OriginalVideoMode;
Atom m_WMDeleteWindow;
Colormap m_X11Colormap;
int m_BorderPixel;
int _x11_major;
int _x11_minor;
int _glx_major;
int _glx_minor;
bool _has_glx_13;
XEvent m_X11LastEvent;
Bool m_X11RepeatKey;
char m_WindowClassName[256];
GLuint m_PixelFormat; // Holds The Results After Searching For A Match
std::string window_title_;
// size, position
Size viewport_size_;
Size window_size_;
Point m_WindowPosition;
//! Full screen mode.
bool fullscreen_;
//! Screen bit depth
unsigned int screen_bit_depth_;
//! State of the graphics interface.
bool gfx_interface_created_;
// Device information
void GetDisplayInfo();
bool m_CreatedFromForeignWindow;
Time last_click_time_;
/*!
Maximum time allowed between the end of the last click (mouse up) and the next mouse down
to be considered as a double click event.
*/
static Time double_click_time_delay;
int double_click_counter_;
public:
typedef void(*GrabReleaseCallback) (bool replaced, void *user_data);
typedef struct _DndSourceFuncs
{
nux::NBitmapData * (*get_drag_image) (void * data);
std::list<const char *> (*get_drag_types) (void * data);
const char * (*get_data_for_type) (const char * type, int *size, int *format, void * data);
void (*drag_finished) (DndAction result, void * data);
} DndSourceFuncs;
bool HasXPendingEvent() const;
Display *GetX11Display()
{
return m_X11Display;
}
// Event object
Event *m_pEvent;
bool IsGfxInterfaceCreated();
//! Create a window with and OpenGL context.
/*!
@param WindowTitle The window title.
@param WindowWidth Initial window width.
@param WindowHeight Initial window height.
@param Style The window style.
@param ParentWindow The parent window.
@param fullscreen_flag Full screen flag.
*/
bool CreateOpenGLWindow(
const char *WindowTitle,
unsigned int WindowWidth,
unsigned int WindowHeight,
WindowStyle Style,
const GraphicsDisplay *Parent,
bool fullscreen_flag = false,
bool create_rendering_data = true);
//! Create a GLWindow from a display and window created externally.
/*!
@param X11Display Provided display.
@param X11Window Provided window.
*/
#ifdef NUX_OPENGLES_20
bool CreateFromOpenGLWindow(Display *X11Display, Window X11Window, EGLContext OpenGLContext);
#else
bool CreateFromOpenGLWindow(Display *X11Display, Window X11Window, GLXContext OpenGLContext);
#endif
void DestroyOpenGLWindow();
void SetWindowTitle(const char *Title);
//! Set the window size.
/*!
Actively set the window size to the provided parameters.
\sa ResetWindowSize
*/
void SetWindowSize(int width, int height);
//! Set the window position.
void SetWindowPosition(int width, int height);
//! Set the OpenGL Viewport.
void SetViewPort(int x, int y, int width, int height);
Point GetMouseScreenCoord();
Point GetMouseWindowCoord();
Point GetWindowCoord();
Rect GetWindowGeometry();
Rect GetNCWindowGeometry();
void MakeGLContextCurrent();
void SwapBuffer(bool glswap = true);
// Event methods
/*!
Returns true if there was a pending event to be fetched and false otherwise
*/
bool GetSystemEvent(Event *evt);
// Os specific
int GetGlXMajor() const;
int GetGlXMinor() const;
#if defined(NUX_OS_LINUX)
void InjectXEvent(Event *evt, XEvent xevent);
typedef struct _EventFilterArg
{
bool (*filter) (XEvent event, void * data);
void * data;
} EventFilterArg;
void AddEventFilter (EventFilterArg arg);
void RemoveEventFilter (void *owner);
std::list<EventFilterArg> _event_filters;
#endif
Event &GetCurrentEvent();
// That method is deprecated, it always returns false and still here in
// order to maintain API compatibility.
bool isWindowMinimized() const
{
return false;
}
void ShowWindow();
void HideWindow();
bool IsWindowVisible();
void EnterMaximizeWindow();
void ExitMaximizeWindow();
Window GetWindowHandle() const
{
return m_X11Window;
}
bool IsChildWindow() const
{
return parent_window_ != 0;
}
// Return true if VSync swap control is available
bool HasVSyncSwapControl() const;
void EnableVSyncSwapControl();
void DisableVSyncSwapControl();
// m_FrameRate
float GetFrameTime() const;
void ResetFrameTime();
GraphicsEngine* GetGraphicsEngine() const;
GpuDevice* GetGpuDevice() const;
void SetCurrentXIC(XIC xic);
// Dialog
/*bool StartOpenFileDialog(FileDialogOption& fdo);
bool StartSaveFileDialog(FileDialogOption& fdo);
bool StartColorDialog(ColorDialogOption& cdo);*/
void GetDesktopSize(int &w, int &h);
void GetWindowSize(int &w, int &h);
int GetWindowWidth();
int GetWindowHeight();
//! Get the window size and reset the GraphicsEngine and GpuDevice accordingly.
/*!
This is a passive way to set the window size through out the NuxGraphics system. This call gets the
current window size and sets its accordingly to all sub-system.
\sa SetWindowSize
*/
void ResetWindowSize();
bool HasFrameBufferSupport();
/*void SetWindowCursor(HCURSOR cursor);
HCURSOR GetWindowCursor() const;*/
//! Pause graphics rendering.
/*!
Pause graphics rendering.
This function also sets the current openGL context to 0 for this window.
This is useful while a child window is being created and is sharing openGL objects with this context.
For wglShareLists to work, both OpenGL context must be set to 0 in their respective thread.
Send NUX_THREADMSG_START_RENDERING(PostThreadMessage) to this window to reactivate rendering.
Never call this function while doing rendering. Call it only when processing events.
*/
void PauseThreadGraphicsRendering();
bool IsPauseThreadGraphicsRendering() const;
void ProcessForeignX11Event(XEvent *xevent, Event *nux_event);
void ProcessXEvent(XEvent xevent, bool foreign);
void RecalcXYPosition(Window TheMainWindow, XEvent xevent, int &x, int &y);
void RecalcXYPosition(int x_root, int y_root, int &x_recalc, int &y_recalc);
void SendDndStatus (bool accept, DndAction action, Rect region);
void SendDndFinished(bool accepted, DndAction performed_action);
std::list<char *> GetDndMimeTypes();
char * GetDndData (char *property);
void StartDndDrag(const DndSourceFuncs &funcs, void *user_data);
bool GrabPointer (GrabReleaseCallback callback, void *data, bool replace_existing);
bool UngrabPointer(void *data);
bool PointerIsGrabbed();
bool GrabKeyboard (GrabReleaseCallback callback, void *data, bool replace_existing);
bool UngrabKeyboard(void *data);
bool KeyboardIsGrabbed();
void * KeyboardGrabData() { return _global_keyboard_grab_data; }
void * PointerGrabData() { return _global_pointer_grab_data; }
private:
void InitGlobalGrabWindow();
void HandleXDndPosition(XEvent event, Event* nux_event);
void HandleXDndEnter (XEvent event);
void HandleXDndStatus (XEvent event);
void HandleXDndLeave (XEvent event);
void HandleXDndDrop (XEvent event, Event* nux_event);
void HandleXDndFinished(XEvent event);
void SendXDndStatus(Display *display, Window source, Window target, bool accept, Atom action, Rect box);
bool GetXDndSelectionEvent(Display *display, Window target, Atom property, long time, XEvent *result, int attempts);
void SendXDndFinished(Display *display, Window source, Window target, bool result, Atom action);
char * GetXDndData(Display *display, Window requestor, Atom property, long time);
void EndDndDrag(DndAction action);
bool GrabDndSelection(Display *display, Window window, Time time);
void HandleDndDragSourceEvent(XEvent event);
void HandleDndSelectionRequest(XEvent event);
Window GetDndTargetWindowForPos(int x, int y);
void DrawDndSourceWindow();
void SendDndSourcePosition(Window target, int x, int y, Time time);
void SendDndSourceEnter(Window target);
void SendDndSourceLeave(Window target);
void SendDndSourceDrop(Window target, Time time);
void SetDndSourceTargetWindow(Window target);
static gboolean OnDragEndTimeout(gpointer data);
Point _last_dnd_position;
bool m_PauseGraphicsRendering;
GLTimer m_Timer;
float m_FrameTime;
GpuDevice *m_DeviceFactory;
GraphicsEngine *m_GraphicsContext;
WindowStyle m_Style;
Atom _xdnd_types[_xdnd_max_type + 1];
Display *_drag_display;
Window _drag_window;
Window _drag_source;
long _drag_drop_timestamp;
void * _dnd_source_data;
DndSourceFuncs _dnd_source_funcs;
Window _dnd_source_window;
Window _dnd_source_target_window;
Window _global_grab_window;
void *_global_pointer_grab_data;
bool _global_pointer_grab_active;
GrabReleaseCallback _global_pointer_grab_callback;
void *_global_keyboard_grab_data;
bool _global_keyboard_grab_active;
GrabReleaseCallback _global_keyboard_grab_callback;
bool _dnd_is_drag_source;
bool _dnd_source_target_accepts_drop;
bool _dnd_source_grab_active;
bool _dnd_source_drop_sent;
public:
~GraphicsDisplay();
#ifndef NUX_OPENGLES_20
GLEWContext *GetGLEWContext()
{
return &m_GLEWContext;
}
GLXEWContext *GetGLXEWContext()
{
return &m_GLXEWContext;
}
#endif
std::string FindResourceLocation(const char *ResourceFileName, bool ErrorOnFail = false);
std::string FindUITextureLocation(const char *ResourceFileName, bool ErrorOnFail = false);
std::string FindShaderLocation(const char *ResourceFileName, bool ErrorOnFail = false);
std::string FindFontLocation(const char *ResourceFileName, bool ErrorOnFail = false);
const std::vector<std::string>& GetFontSearchPath() const
{
return m_FontSearchPath;
}
const std::vector<std::string>& GetShaderSearchPath() const
{
return m_ShaderSearchPath;
}
const std::vector<std::string>& GetUITextureSearchPath() const
{
return m_UITextureSearchPath;
}
private:
std::vector<std::string> m_FontSearchPath;
std::vector<std::string> m_ShaderSearchPath;
std::vector<std::string> m_UITextureSearchPath;
FilePath m_ResourcePathLocation;
GraphicsDisplay();
GraphicsDisplay(const GraphicsDisplay &);
// Does not make sense for a singleton. This is a self assignment.
GraphicsDisplay &operator= (const GraphicsDisplay &);
#ifndef NUX_OPENGLES_20
GLEWContext m_GLEWContext;
GLXEWContext m_GLXEWContext;
#endif
int MouseMove(XEvent xevent, Event *event);
int MousePress(XEvent xevent, Event *event);
int MouseRelease(XEvent xevent, Event *event);
friend class DisplayAccessController;
friend class GraphicsEngine;
};
}
#endif //GRAPHICSDISPLAYX11_H
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