/usr/include/Nux-4.0/Nux/Panel.h is in libnux-4.0-dev 4.0.8+17.10.20170922-0ubuntu1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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* Copyright 2010 Inalogic® Inc.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License, as
* published by the Free Software Foundation; either version 2.1 or 3.0
* of the License.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranties of
* MERCHANTABILITY, SATISFACTORY QUALITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the applicable version of the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of both the GNU Lesser General Public
* License along with this program. If not, see <http://www.gnu.org/licenses/>
*
* Authored by: Jay Taoko <jaytaoko@inalogic.com>
*
*/
#ifndef PANEL_H
#define PANEL_H
#include "ScrollView.h"
namespace nux
{
class Layout;
class Panel: public ScrollView
{
public:
Panel(NUX_FILE_LINE_PROTO);
~Panel();
//void AddWidget(View* ic);
void AddWidget(View *ic, int stretchfactor = 1);
void AddWidget(std::list<View *> *ViewList);
virtual bool SetLayout(Layout *layout);
void clearContent();
// Get a change to do any work on an element.
// Here we need to position the header by hand because it is not under the control of vlayout.
virtual void PreLayoutManagement();
// Get a change to do any work on an element.
// Here we need to position the header by hand because it is not under the control of vlayout.
virtual long PostLayoutManagement(long LayoutResult);
// Get a change to do any work on an element.
// Here we need to position the header by hand because it is not under the control of vlayout.
virtual void ComputeContentPosition(float offsetX, float offsetY);
protected:
virtual void Draw(GraphicsEngine &graphics_engine, bool force_draw);
virtual void DrawContent(GraphicsEngine &graphics_engine, bool force_draw);
virtual void ScrollLeft(float stepx, int mousedx);
virtual void ScrollRight(float stepx, int mousedx);
virtual void ScrollUp(float stepy, int mousedy);
virtual void ScrollDown(float stepy, int mousedy);
virtual bool AcceptKeyNavFocus();
private:
Layout *m_layout;
};
}
#endif // PANEL_H
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