/usr/include/Nux-4.0/Nux/ClientArea.h is in libnux-4.0-dev 4.0.8+17.10.20170922-0ubuntu1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 | /*
* Copyright 2010 Inalogic® Inc.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License, as
* published by the Free Software Foundation; either version 2.1 or 3.0
* of the License.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranties of
* MERCHANTABILITY, SATISFACTORY QUALITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the applicable version of the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of both the GNU Lesser General Public
* License along with this program. If not, see <http://www.gnu.org/licenses/>
*
* Authored by: Jay Taoko <jaytaoko@inalogic.com>
*
*/
#ifndef CLIENTAREA_H
#define CLIENTAREA_H
#include "InputArea.h"
#include "Painter.h"
#include "View.h"
#include "TimerProc.h"
namespace nux
{
class ClientArea;
struct ClientAreaDraw
{
ClientArea *clientarea;
Geometry clipgeometry;
};
class ClientArea: public View
{
public:
ClientArea(NUX_FILE_LINE_PROTO);
~ClientArea();
virtual void BeginDraw(GraphicsEngine &graphics_engine, bool force_draw);
virtual void Draw(GraphicsEngine &graphics_engine, bool force_draw);
virtual void DrawContent(GraphicsEngine &graphics_engine, bool force_draw);
void EnableClientDraw(bool b)
{
m_IsClientAreaEnabled = b;
};
bool IsClientDrawEnabled() const
{
return m_IsClientAreaEnabled;
};
virtual void ClientDraw(GraphicsEngine &graphics_engine, DrawAreaContext &ctx, bool force_draw);
virtual void RecvMouseDown(int x, int y, unsigned long button_flags, unsigned long key_flags);
virtual void RecvMouseUp(int x, int y, unsigned long button_flags, unsigned long key_flags);
virtual void RecvMouseDrag(int x, int y, int dx, int dy, unsigned long button_flags, unsigned long key_flags);
virtual void RecvMouseMove(int x, int y, int dx, int dy, unsigned long button_flags, unsigned long key_flags);
virtual void RecvKeyEvent(
unsigned long , /*event type*/
unsigned long , /*event keysym*/
unsigned long , /*event state*/
const char* , /*character*/
unsigned short /*key repeat count*/
);
sigc::signal<void, DrawAreaContext, bool> sigClientDraw;
void SetClientViewport(GraphicsEngine &graphics_engine);
void Setup2DMode(GraphicsEngine &graphics_engine);
// Before the client start drawing we set up a framebuffer object. We don't want the client to start messing
// up the whole rendering by. If we setup a framebuffer instead, the client can never know the framebuffer
// we use fror the whole rendering. all we have to do is to copy the client framebuffer into the main framebuffer
// after the client as finished with the draw.
ObjectPtr<IOpenGLFrameBufferObject>& GetWindowFrameBufferObject()
{
return m_FrameBufferObject;
}
ObjectPtr<IOpenGLFrameBufferObject> m_FrameBufferObject;
protected:
virtual bool AcceptKeyNavFocus();
private:
// We use Rectangle texture to attach to the framebuffer because some GPU like the Geforce FX 5600 do not
// have support for ARB_texture_non_power_of_two. However it does support ARB_texture_recatangle.
ObjectPtr<IOpenGLBaseTexture> m_MainColorRT;
ObjectPtr<IOpenGLBaseTexture> m_MainDepthRT;
DrawAreaContext m_ctx;
bool m_IsClientAreaEnabled;
};
}
#endif // CLIENTAREA_H
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