/usr/include/MYGUI/MyGUI_TextureUtility.h is in libmygui-dev 3.2.2+dfsg-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 | /*
* This source file is part of MyGUI. For the latest info, see http://mygui.info/
* Distributed under the MIT License
* (See accompanying file COPYING.MIT or copy at http://opensource.org/licenses/MIT)
*/
#ifndef MYGUI_TEXTURE_UTILITY_H_
#define MYGUI_TEXTURE_UTILITY_H_
#include "MyGUI_Prerequest.h"
#include "MyGUI_Colour.h"
#include "MyGUI_RenderFormat.h"
namespace MyGUI
{
namespace texture_utility
{
MYGUI_EXPORT const IntSize& getTextureSize(const std::string& _texture, bool _cache = true);
MYGUI_EXPORT uint32 toColourARGB(const Colour& _colour);
MYGUI_FORCEINLINE void convertColour(uint32& _colour, VertexColourType _format)
{
if (_format == VertexColourType::ColourABGR)
_colour = ((_colour & 0x00FF0000) >> 16) | ((_colour & 0x000000FF) << 16) | (_colour & 0xFF00FF00);
}
} // namespace texture_utility
} // namespace MyGUI
#endif // MYGUI_TEXTURE_UTILITY_H_
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