This file is indexed.

/usr/include/MYGUI/MyGUI_RotatingSkin.h is in libmygui-dev 3.2.2+dfsg-1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

 1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
/*
 * This source file is part of MyGUI. For the latest info, see http://mygui.info/
 * Distributed under the MIT License
 * (See accompanying file COPYING.MIT or copy at http://opensource.org/licenses/MIT)
 */

#ifndef MYGUI_ROTATING_SKIN_H_
#define MYGUI_ROTATING_SKIN_H_

#include "MyGUI_Prerequest.h"
#include "MyGUI_Types.h"
#include "MyGUI_ISubWidgetRect.h"
#include "MyGUI_RenderFormat.h"

namespace MyGUI
{

	class MYGUI_EXPORT RotatingSkin :
		public ISubWidgetRect
	{
		MYGUI_RTTI_DERIVED( RotatingSkin )

	public:
		RotatingSkin();
		virtual ~RotatingSkin();

		/** Set angle of rotation in radians */
		void setAngle(float _angle);
		/** Get angle of rotation in radians */
		float getAngle() const;

		/** Set center of rotation
			@param _center Center point.
		*/
		void setCenter(const IntPoint& _center);
		/** Get center of rotation */
		IntPoint getCenter(bool _local = true) const;

		virtual void setAlpha(float _alpha);

		virtual void setVisible(bool _visible);

		virtual void setStateData(IStateInfo* _data);

		virtual void createDrawItem(ITexture* _texture, ILayerNode* _node);
		virtual void destroyDrawItem();

		// метод для отрисовки себя
		virtual void doRender();

		/*internal:*/
		virtual void _updateView();
		virtual void _correctView();

		virtual void _setAlign(const IntSize& _oldsize);

		virtual void _setUVSet(const FloatRect& _rect);
		virtual void _setColour(const Colour& _value);

	protected:
		void _rebuildGeometry();

	private:
		bool mGeometryOutdated;

		float mAngle;
		IntPoint mCenterPos;

		enum {RECT_VERTICIES_COUNT = 4, GEOMETRY_VERTICIES_TOTAL_COUNT = 8};
		FloatPoint mResultVerticiesPos[GEOMETRY_VERTICIES_TOTAL_COUNT];
		FloatPoint mResultVerticiesUV[GEOMETRY_VERTICIES_TOTAL_COUNT];

		bool mEmptyView;

		VertexColourType mVertexFormat;
		uint32 mCurrentColour;

		FloatRect mCurrentTexture;
		IntCoord mCurrentCoord;

		ILayerNode* mNode;
		RenderItem* mRenderItem;
	};

} // namespace MyGUI

#endif // MYGUI_ROTATING_SKIN_H_