/usr/include/MYGUI/MyGUI_OpenGLTexture.h is in libmygui-dev 3.2.2+dfsg-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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@file
@author George Evmenov
@date 07/2009
*/
#ifndef MYGUI_OPENGL_TEXTURE_H_
#define MYGUI_OPENGL_TEXTURE_H_
#include "MyGUI_Prerequest.h"
#include "MyGUI_ITexture.h"
#include "MyGUI_RenderFormat.h"
#include "MyGUI_OpenGLImageLoader.h"
namespace MyGUI
{
class OpenGLRTTexture;
class OpenGLTexture : public ITexture
{
public:
OpenGLTexture(const std::string& _name, OpenGLImageLoader* _loader);
virtual ~OpenGLTexture();
virtual const std::string& getName() const;
virtual void createManual(int _width, int _height, TextureUsage _usage, PixelFormat _format);
virtual void loadFromFile(const std::string& _filename);
virtual void saveToFile(const std::string& _filename);
virtual void destroy();
virtual int getWidth();
virtual int getHeight();
virtual void* lock(TextureUsage _access);
virtual void unlock();
virtual bool isLocked();
virtual PixelFormat getFormat();
virtual TextureUsage getUsage();
virtual size_t getNumElemBytes();
virtual IRenderTarget* getRenderTarget();
/*internal:*/
unsigned int getTextureID() const;
void setUsage(TextureUsage _usage);
void createManual(int _width, int _height, TextureUsage _usage, PixelFormat _format, void* _data);
private:
void _create();
private:
std::string mName;
int mWidth;
int mHeight;
int mPixelFormat;
int mInternalPixelFormat;
int mUsage;
int mAccess;
size_t mNumElemBytes;
size_t mDataSize;
unsigned int mTextureID;
unsigned int mPboID;
bool mLock;
void* mBuffer;
PixelFormat mOriginalFormat;
TextureUsage mOriginalUsage;
OpenGLImageLoader* mImageLoader;
OpenGLRTTexture* mRenderTarget;
};
} // namespace MyGUI
#endif // MYGUI_OPENGL_TEXTURE_H_
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