This file is indexed.

/usr/include/MYGUI/MyGUI_OgreRenderManager.h is in libmygui-dev 3.2.2+dfsg-1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
/*!
	@file
	@author		Albert Semenov
	@date		04/2008
*/

#ifndef MYGUI_OGRE_RENDER_MANAGER_H_
#define MYGUI_OGRE_RENDER_MANAGER_H_

#include "MyGUI_Prerequest.h"
#include "MyGUI_RenderFormat.h"
#include "MyGUI_IVertexBuffer.h"
#include "MyGUI_RenderManager.h"

#include <Ogre.h>

#include "MyGUI_LastHeader.h"

namespace MyGUI
{

	class OgreRenderManager :
		public RenderManager,
		public IRenderTarget,
		public Ogre::WindowEventListener,
		public Ogre::RenderQueueListener,
		public Ogre::RenderSystem::Listener
	{
	public:
		OgreRenderManager();

		void initialise(Ogre::RenderWindow* _window, Ogre::SceneManager* _scene);
		void shutdown();

		static OgreRenderManager& getInstance();
		static OgreRenderManager* getInstancePtr();

		/** @see RenderManager::getViewSize */
		virtual const IntSize& getViewSize() const;

		/** @see RenderManager::getVertexFormat */
		virtual VertexColourType getVertexFormat();

		/** @see RenderManager::createVertexBuffer */
		virtual IVertexBuffer* createVertexBuffer();
		/** @see RenderManager::destroyVertexBuffer */
		virtual void destroyVertexBuffer(IVertexBuffer* _buffer);

		/** @see RenderManager::createTexture */
		virtual ITexture* createTexture(const std::string& _name);
		/** @see RenderManager::destroyTexture */
		virtual void destroyTexture(ITexture* _texture);
		/** @see RenderManager::getTexture */
		virtual ITexture* getTexture(const std::string& _name);

		/** @see RenderManager::isFormatSupported */
		virtual bool isFormatSupported(PixelFormat _format, TextureUsage _usage);

		/** @see IRenderTarget::begin */
		virtual void begin();
		/** @see IRenderTarget::end */
		virtual void end();

		/** @see IRenderTarget::doRender */
		virtual void doRender(IVertexBuffer* _buffer, ITexture* _texture, size_t _count);

		/** @see IRenderTarget::getInfo */
		virtual const RenderTargetInfo& getInfo();

		void setRenderSystem(Ogre::RenderSystem* _render);
		Ogre::RenderSystem* getRenderSystem();

		void setRenderWindow(Ogre::RenderWindow* _window);

		/** Set scene manager where MyGUI will be rendered */
		void setSceneManager(Ogre::SceneManager* _scene);

		/** Get GUI viewport index */
		size_t getActiveViewport();

		/** Set GUI viewport index */
		void setActiveViewport(unsigned short _num);

		Ogre::RenderWindow* getRenderWindow();

		bool getManualRender();
		void setManualRender(bool _value);

		size_t getBatchCount() const;

#if MYGUI_DEBUG_MODE == 1
		virtual bool checkTexture(ITexture* _texture);
#endif

	private:
		virtual void renderQueueStarted(Ogre::uint8 queueGroupId, const Ogre::String& invocation, bool& skipThisInvocation);
		virtual void renderQueueEnded(Ogre::uint8 queueGroupId, const Ogre::String& invocation, bool& repeatThisInvocation);
		virtual void windowResized(Ogre::RenderWindow* _window);

		// восстанавливаем буферы
		virtual void eventOccurred(const Ogre::String& eventName, const Ogre::NameValuePairList* parameters);

		void destroyAllResources();
		void updateRenderInfo();

	private:
		// флаг для обновления всех и вся
		bool mUpdate;

		IntSize mViewSize;

		Ogre::SceneManager* mSceneManager;

		VertexColourType mVertexFormat;

		// окно, на которое мы подписываемся для изменения размеров
		Ogre::RenderWindow* mWindow;

		// вьюпорт, с которым работает система
		unsigned short mActiveViewport;

		Ogre::RenderSystem* mRenderSystem;
		Ogre::TextureUnitState::UVWAddressingMode mTextureAddressMode;
		Ogre::LayerBlendModeEx mColorBlendMode, mAlphaBlendMode;

		RenderTargetInfo mInfo;

		typedef std::map<std::string, ITexture*> MapTexture;
		MapTexture mTextures;

		bool mIsInitialise;
		bool mManualRender;
		size_t mCountBatch;
	};

} // namespace MyGUI

#endif // MYGUI_OGRE_RENDER_MANAGER_H_