/usr/include/MYGUI/MyGUI_LayoutManager.h is in libmygui-dev 3.2.2+dfsg-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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* This source file is part of MyGUI. For the latest info, see http://mygui.info/
* Distributed under the MIT License
* (See accompanying file COPYING.MIT or copy at http://opensource.org/licenses/MIT)
*/
#ifndef MYGUI_LAYOUT_MANAGER_H_
#define MYGUI_LAYOUT_MANAGER_H_
#include "MyGUI_Prerequest.h"
#include "MyGUI_Singleton.h"
#include "MyGUI_XmlDocument.h"
#include "MyGUI_WidgetDefines.h"
#include "MyGUI_ResourceLayout.h"
#include "MyGUI_BackwardCompatibility.h"
namespace MyGUI
{
typedef delegates::CMultiDelegate3<Widget*, const std::string&, const std::string&> EventHandle_AddUserStringDelegate;
class MYGUI_EXPORT LayoutManager :
public Singleton<LayoutManager>,
public MemberObsolete<LayoutManager>
{
public:
LayoutManager();
void initialise();
void shutdown();
/** Load layout file
@param _file name of layout
@param _prefix will be added to all loaded widgets names
@param _parent widget to load on
@return Return vector of pointers of loaded root widgets (root == without parents)
*/
VectorWidgetPtr loadLayout(const std::string& _file, const std::string& _prefix = "", Widget* _parent = nullptr);
/** Unload layout (actually deletes vector of widgets returned by loadLayout) */
void unloadLayout(VectorWidgetPtr& _widgets);
/** Get ResourceLayout by name */
ResourceLayout* getByName(const std::string& _name, bool _throw = true) const;
/** Check if skin with specified name exist */
bool isExist(const std::string& _name) const;
/** Event : Multidelegate. UserString was added from layout.\n
signature : void method(MyGUI::Widget* _widget, const std::string& _key, const std::string& _value)
@param _widget Widget that got new UserString.
@param _key UserString key.
@param _key UserString value.
@note Happens only when UserString was loaded from layout, but not when it was added in code.
*/
EventHandle_AddUserStringDelegate eventAddUserString;
const std::string& getCurrentLayout() const;
private:
void _load(xml::ElementPtr _node, const std::string& _file, Version _version);
private:
bool mIsInitialise;
std::string mCurrentLayoutName;
std::string mXmlLayoutTagName;
};
} // namespace MyGUI
#endif // MYGUI_LAYOUT_MANAGER_H_
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