/usr/include/MYGUI/MyGUI_LayerItem.h is in libmygui-dev 3.2.2+dfsg-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 | /*
* This source file is part of MyGUI. For the latest info, see http://mygui.info/
* Distributed under the MIT License
* (See accompanying file COPYING.MIT or copy at http://opensource.org/licenses/MIT)
*/
#ifndef MYGUI_LAYER_ITEM_H_
#define MYGUI_LAYER_ITEM_H_
#include "MyGUI_Prerequest.h"
#include "MyGUI_LayerManager.h"
#include "MyGUI_ILayer.h"
#include "MyGUI_ILayerNode.h"
#include "MyGUI_ILayerItem.h"
#include "MyGUI_ISubWidget.h"
namespace MyGUI
{
class MYGUI_EXPORT LayerItem :
public ILayerItem
{
public:
LayerItem();
virtual ~LayerItem();
ILayer* getLayer() const;
ILayerNode* getLayerNode() const;
virtual void attachItemToNode(ILayer* _layer, ILayerNode* _node);
virtual void detachFromLayer();
virtual void upLayerItem();
void setRenderItemTexture(ITexture* _texture);
void addChildItem(LayerItem* _item);
void removeChildItem(LayerItem* _item);
void addChildNode(LayerItem* _item);
void removeChildNode(LayerItem* _item);
void addRenderItem(ISubWidget* _item);
void removeAllRenderItems();
void saveLayerItem();
void restoreLayerItem();
protected:
void attachToLayerItemNode(ILayerNode* _node, bool _deep);
void detachFromLayerItemNode(bool _deep);
private:
// актуально для рутового виджета
ILayer* mLayer;
// конкретный айтем находящийся в слое
ILayerNode* mLayerNode;
ILayerNode* mSaveLayerNode;
typedef std::vector<LayerItem*> VectorLayerItem;
// список наших детей айтемов
VectorLayerItem mLayerItems;
// список наших узлов
VectorLayerItem mLayerNodes;
// вектор всех детей сабскинов
VectorSubWidget mDrawItems;
ITexture* mTexture;
};
} // namespace MyGUI
#endif // MYGUI_LAYER_ITEM_H_
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