This file is indexed.

/usr/include/mia-2.4/mia/3d/landmark.hh is in libmia-2.4-dev 2.4.6-1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
/* -*- mia-c++  -*-
 *
 * This file is part of MIA - a toolbox for medical image analysis 
 * Copyright (c) Leipzig, Madrid 1999-2017 Gert Wollny
 *
 * MIA is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with MIA; if not, see <http://www.gnu.org/licenses/>.
 *
 */

#ifndef mia_3d_landmarks_hh
#define mia_3d_landmarks_hh

#include <memory>
#include <vector>
#include <mia/3d/defines3d.hh>
#include <mia/3d/camera.hh>
#include <mia/2d/image.hh>

namespace boost {
namespace filesystem {
class path;
}}

NS_MIA_BEGIN

/**
   @ingroup basic 
   \brief a named 3D landmark

   This class provides the basis for named a 3D landmark 
 */

class EXPORT_3D C3DLandmark {
public: 

	/// Shared pointer type of the landmark 
	typedef std::shared_ptr<C3DLandmark> Pointer; 

	/**
	   constructor to initialize the landmark. 
	   \param name Landmark identifier 
	   \param location 3D coordinate of the landmark 
	 */
	C3DLandmark(const std::string& name, const C3DFVector& location); 

	/**
	   constructor to initialize the landmark. 
	   \param name Landmark identifier 
	 */
	C3DLandmark(const std::string& name); 

	/// Standard copy constructor 
	C3DLandmark(const C3DLandmark& other) = default; 


	/**
	   \returns the identifier  of the landmark 
	 */
	const std::string& get_name() const; 

	/// \returns the location of the landmark 
	const C3DFVector& get_location() const; 


	/// \returns the view camera 
	const C3DCamera& get_view() const;
	
	
	/// \returns the file name of the picture illustrating the landmark 
	const std::string& get_picture_file()const; 

	/**
	   Get the picture illustrating the landmark. If no file name is given in the landmark, then 
	   an empty 
	   \param root_path root path for the landmark set, the picture is stored relative to this path  
	   \returns the picture - if available, otherwise returns an empty pointer
	*/
	P2DImage get_picture(const boost::filesystem::path& root_path) const; 

	/// \returns the intensity value expected for this landmark 
	float get_isovalue()const; 
	

	/**
	   (Re-)set the location of the landmark 
	   \param pos new location 
	 */
	void set_location(const C3DFVector& pos); 

	/** set view 
	    \param view 
	 */
	void set_view(const C3DCamera& view); 
	
	/**
	   set picture file name
	   \param picfile 
	*/
	void set_picture_file(const std::string& picfile); 

	/**
	   set the intensity value that correspondts to this landmark 
	   \param value 
	*/
	void set_isovalue(float value); 

	/// \returns true if the location of the landmark is set
	bool has_location()const; 

	void print(std::ostream& os)const; 
	
private: 
	// required attributes 
	std::string m_name; 
	bool m_has_location; 
	C3DFVector m_location; 


	// additional attributes
	std::string m_picfile;
	float m_isovalue; 
	C3DCamera m_view; 
	
	mutable P2DImage m_picture;
}; 

bool EXPORT_3D operator == (const C3DLandmark& a, const C3DLandmark& b); 

inline 
std::ostream& operator << (std::ostream& os, const C3DLandmark& lm) 
{
	lm.print(os); 
	return os; 
}

typedef C3DLandmark::Pointer P3DLandmark; 

NS_MIA_END

#endif