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/*
 * (C) Copyright 1996-2016 ECMWF.
 * 
 * This software is licensed under the terms of the Apache Licence Version 2.0
 * which can be obtained at http://www.apache.org/licenses/LICENSE-2.0. 
 * In applying this licence, ECMWF does not waive the privileges and immunities 
 * granted to it by virtue of its status as an intergovernmental organisation nor
 * does it submit to any jurisdiction.
 */

/*! \file DisplayManager.h
    \brief Definition of the Template class DisplayManager.
    
    Magics Team - ECMWF 2007
    
    Started: Fri 9-Mar-2007
    
    Changes:
    
*/

#ifndef DisplayManager_H
#define DisplayManager_H

#include "magics.h"
#include "BasicGraphicsObject.h"
#include "Factory.h"
#include "MagTranslator.h"

namespace magics {
	
class BasicSceneObject;



class DisplayManager {


public:
	DisplayManager();
	virtual ~DisplayManager();
	
	
	
	
	void operator()(BasicSceneObject&, BasicGraphicsObjectContainer&);
	virtual void addInline(BasicSceneObject&, BasicGraphicsObjectContainer&); // inline mode 
	virtual void addBlock(BasicSceneObject&, BasicGraphicsObjectContainer&); // block mode 

	void bottomVertical(BasicSceneObject&, BasicGraphicsObjectContainer&);
	void bottomHorizontal(BasicSceneObject&, BasicGraphicsObjectContainer&);
	void topVertical(BasicSceneObject&, BasicGraphicsObjectContainer&);
	void topHorizontal(BasicSceneObject&, BasicGraphicsObjectContainer&);
	void nothing(BasicSceneObject&, BasicGraphicsObjectContainer&);
	
	void style(const string&, const string&, const string&);
	

	
protected:
     //! Method to print string about this class on to a stream of type ostream (virtual).
	 virtual void print(ostream&) const; 
	
	 
	 
	 typedef void (DisplayManager::*DisplayFunction)(BasicSceneObject&, BasicGraphicsObjectContainer&);
	 DisplayFunction  style_;
	 
	 

private:
    //! Copy constructor - No copy allowed
	DisplayManager(const DisplayManager&);
    //! Overloaded << operator to copy - No copy allowed
	DisplayManager& operator=(const DisplayManager&);
	bool fortran_;

// -- Friends
    //! Overloaded << operator to call print().
	friend ostream& operator<<(ostream& s,const DisplayManager& p)
		{ p.print(s); return s; }
	double x_;
	double y_;

};





} // namespace magics
#endif