/usr/include/lemon/lp_skeleton.h is in liblemon-dev 1.3.1+dfsg-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 | /* -*- mode: C++; indent-tabs-mode: nil; -*-
*
* This file is a part of LEMON, a generic C++ optimization library.
*
* Copyright (C) 2003-2013
* Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
* (Egervary Research Group on Combinatorial Optimization, EGRES).
*
* Permission to use, modify and distribute this software is granted
* provided that this copyright notice appears in all copies. For
* precise terms see the accompanying LICENSE file.
*
* This software is provided "AS IS" with no warranty of any kind,
* express or implied, and with no claim as to its suitability for any
* purpose.
*
*/
#ifndef LEMON_LP_SKELETON_H
#define LEMON_LP_SKELETON_H
#include <lemon/lp_base.h>
///\file
///\brief Skeleton file to implement LP/MIP solver interfaces
///
///The classes in this file do nothing, but they can serve as skeletons when
///implementing an interface to new solvers.
namespace lemon {
///A skeleton class to implement LP/MIP solver base interface
///This class does nothing, but it can serve as a skeleton when
///implementing an interface to new solvers.
class SkeletonSolverBase : public virtual LpBase {
int col_num,row_num;
protected:
SkeletonSolverBase()
: col_num(-1), row_num(-1) {}
/// \e
virtual int _addCol();
/// \e
virtual int _addRow();
/// \e
virtual int _addRow(Value l, ExprIterator b, ExprIterator e, Value u);
/// \e
virtual void _eraseCol(int i);
/// \e
virtual void _eraseRow(int i);
/// \e
virtual void _getColName(int col, std::string& name) const;
/// \e
virtual void _setColName(int col, const std::string& name);
/// \e
virtual int _colByName(const std::string& name) const;
/// \e
virtual void _getRowName(int row, std::string& name) const;
/// \e
virtual void _setRowName(int row, const std::string& name);
/// \e
virtual int _rowByName(const std::string& name) const;
/// \e
virtual void _setRowCoeffs(int i, ExprIterator b, ExprIterator e);
/// \e
virtual void _getRowCoeffs(int i, InsertIterator b) const;
/// \e
virtual void _setColCoeffs(int i, ExprIterator b, ExprIterator e);
/// \e
virtual void _getColCoeffs(int i, InsertIterator b) const;
/// Set one element of the coefficient matrix
virtual void _setCoeff(int row, int col, Value value);
/// Get one element of the coefficient matrix
virtual Value _getCoeff(int row, int col) const;
/// The lower bound of a variable (column) have to be given by an
/// extended number of type Value, i.e. a finite number of type
/// Value or -\ref INF.
virtual void _setColLowerBound(int i, Value value);
/// \e
/// The lower bound of a variable (column) is an
/// extended number of type Value, i.e. a finite number of type
/// Value or -\ref INF.
virtual Value _getColLowerBound(int i) const;
/// The upper bound of a variable (column) have to be given by an
/// extended number of type Value, i.e. a finite number of type
/// Value or \ref INF.
virtual void _setColUpperBound(int i, Value value);
/// \e
/// The upper bound of a variable (column) is an
/// extended number of type Value, i.e. a finite number of type
/// Value or \ref INF.
virtual Value _getColUpperBound(int i) const;
/// The lower bound of a constraint (row) have to be given by an
/// extended number of type Value, i.e. a finite number of type
/// Value or -\ref INF.
virtual void _setRowLowerBound(int i, Value value);
/// \e
/// The lower bound of a constraint (row) is an
/// extended number of type Value, i.e. a finite number of type
/// Value or -\ref INF.
virtual Value _getRowLowerBound(int i) const;
/// The upper bound of a constraint (row) have to be given by an
/// extended number of type Value, i.e. a finite number of type
/// Value or \ref INF.
virtual void _setRowUpperBound(int i, Value value);
/// \e
/// The upper bound of a constraint (row) is an
/// extended number of type Value, i.e. a finite number of type
/// Value or \ref INF.
virtual Value _getRowUpperBound(int i) const;
/// \e
virtual void _setObjCoeffs(ExprIterator b, ExprIterator e);
/// \e
virtual void _getObjCoeffs(InsertIterator b) const;
/// \e
virtual void _setObjCoeff(int i, Value obj_coef);
/// \e
virtual Value _getObjCoeff(int i) const;
///\e
virtual void _setSense(Sense);
///\e
virtual Sense _getSense() const;
///\e
virtual void _clear();
///\e
virtual void _messageLevel(MessageLevel);
///\e
virtual void _write(std::string file, std::string format) const;
};
/// \brief Skeleton class for an LP solver interface
///
///This class does nothing, but it can serve as a skeleton when
///implementing an interface to new solvers.
///\ingroup lp_group
class LpSkeleton : public LpSolver, public SkeletonSolverBase {
public:
///\e
LpSkeleton() : LpSolver(), SkeletonSolverBase() {}
///\e
virtual LpSkeleton* newSolver() const;
///\e
virtual LpSkeleton* cloneSolver() const;
protected:
///\e
virtual SolveExitStatus _solve();
///\e
virtual Value _getPrimal(int i) const;
///\e
virtual Value _getDual(int i) const;
///\e
virtual Value _getPrimalValue() const;
///\e
virtual Value _getPrimalRay(int i) const;
///\e
virtual Value _getDualRay(int i) const;
///\e
virtual ProblemType _getPrimalType() const;
///\e
virtual ProblemType _getDualType() const;
///\e
virtual VarStatus _getColStatus(int i) const;
///\e
virtual VarStatus _getRowStatus(int i) const;
///\e
virtual const char* _solverName() const;
};
/// \brief Skeleton class for a MIP solver interface
///
///This class does nothing, but it can serve as a skeleton when
///implementing an interface to new solvers.
///\ingroup lp_group
class MipSkeleton : public MipSolver, public SkeletonSolverBase {
public:
///\e
MipSkeleton() : MipSolver(), SkeletonSolverBase() {}
///\e
virtual MipSkeleton* newSolver() const;
///\e
virtual MipSkeleton* cloneSolver() const;
protected:
///\e
virtual SolveExitStatus _solve();
///\e
virtual Value _getSol(int i) const;
///\e
virtual Value _getSolValue() const;
///\e
virtual ProblemType _getType() const;
///\e
virtual const char* _solverName() const;
};
} //namespace lemon
#endif
|