/usr/include/lemon/counter.h is in liblemon-dev 1.3.1+dfsg-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 | /* -*- mode: C++; indent-tabs-mode: nil; -*-
*
* This file is a part of LEMON, a generic C++ optimization library.
*
* Copyright (C) 2003-2009
* Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
* (Egervary Research Group on Combinatorial Optimization, EGRES).
*
* Permission to use, modify and distribute this software is granted
* provided that this copyright notice appears in all copies. For
* precise terms see the accompanying LICENSE file.
*
* This software is provided "AS IS" with no warranty of any kind,
* express or implied, and with no claim as to its suitability for any
* purpose.
*
*/
#ifndef LEMON_COUNTER_H
#define LEMON_COUNTER_H
#include <string>
#include <iostream>
///\ingroup timecount
///\file
///\brief Tools for counting steps and events
namespace lemon
{
template<class P> class _NoSubCounter;
template<class P>
class _SubCounter
{
P &_parent;
std::string _title;
std::ostream &_os;
int count;
public:
typedef _SubCounter<_SubCounter<P> > SubCounter;
typedef _NoSubCounter<_SubCounter<P> > NoSubCounter;
_SubCounter(P &parent)
: _parent(parent), _title(), _os(std::cerr), count(0) {}
_SubCounter(P &parent,std::string title,std::ostream &os=std::cerr)
: _parent(parent), _title(title), _os(os), count(0) {}
_SubCounter(P &parent,const char *title,std::ostream &os=std::cerr)
: _parent(parent), _title(title), _os(os), count(0) {}
~_SubCounter() {
_os << _title << count <<std::endl;
_parent+=count;
}
_SubCounter &operator++() { count++; return *this;}
int operator++(int) { return count++; }
_SubCounter &operator--() { count--; return *this;}
int operator--(int) { return count--; }
_SubCounter &operator+=(int c) { count+=c; return *this;}
_SubCounter &operator-=(int c) { count-=c; return *this;}
operator int() {return count;}
};
template<class P>
class _NoSubCounter
{
P &_parent;
public:
typedef _NoSubCounter<_NoSubCounter<P> > SubCounter;
typedef _NoSubCounter<_NoSubCounter<P> > NoSubCounter;
_NoSubCounter(P &parent) :_parent(parent) {}
_NoSubCounter(P &parent,std::string,std::ostream &)
:_parent(parent) {}
_NoSubCounter(P &parent,std::string)
:_parent(parent) {}
_NoSubCounter(P &parent,const char *,std::ostream &)
:_parent(parent) {}
_NoSubCounter(P &parent,const char *)
:_parent(parent) {}
~_NoSubCounter() {}
_NoSubCounter &operator++() { ++_parent; return *this;}
int operator++(int) { _parent++; return 0;}
_NoSubCounter &operator--() { --_parent; return *this;}
int operator--(int) { _parent--; return 0;}
_NoSubCounter &operator+=(int c) { _parent+=c; return *this;}
_NoSubCounter &operator-=(int c) { _parent-=c; return *this;}
operator int() {return 0;}
};
/// \addtogroup timecount
/// @{
/// A counter class
/// This class makes it easier to count certain events (e.g. for debug
/// reasons).
/// You can increment or decrement the counter using \c operator++,
/// \c operator--, \c operator+= and \c operator-=. You can also
/// define subcounters for the different phases of the algorithm or
/// for different types of operations.
/// A report containing the given title and the value of the counter
/// is automatically printed on destruction.
///
/// The following example shows the usage of counters and subcounters.
/// \code
/// // Bubble sort
/// std::vector<T> v;
/// ...
/// Counter op("Operations: ");
/// Counter::SubCounter as(op, "Assignments: ");
/// Counter::SubCounter co(op, "Comparisons: ");
/// for (int i = v.size()-1; i > 0; --i) {
/// for (int j = 0; j < i; ++j) {
/// if (v[j] > v[j+1]) {
/// T tmp = v[j];
/// v[j] = v[j+1];
/// v[j+1] = tmp;
/// as += 3; // three assignments
/// }
/// ++co; // one comparison
/// }
/// }
/// \endcode
///
/// This code prints out something like that:
/// \code
/// Comparisons: 45
/// Assignments: 57
/// Operations: 102
/// \endcode
///
/// \sa NoCounter
class Counter
{
std::string _title;
std::ostream &_os;
int count;
public:
/// SubCounter class
/// This class can be used to setup subcounters for a \ref Counter
/// to have finer reports. A subcounter provides exactly the same
/// operations as the main \ref Counter, but it also increments and
/// decrements the value of its parent.
/// Subcounters can also have subcounters.
///
/// The parent counter must be given as the first parameter of the
/// constructor. Apart from that a title and an \c ostream object
/// can also be given just like for the main \ref Counter.
///
/// A report containing the given title and the value of the
/// subcounter is automatically printed on destruction. If you
/// would like to turn off this report, use \ref NoSubCounter
/// instead.
///
/// \sa NoSubCounter
typedef _SubCounter<Counter> SubCounter;
/// SubCounter class without printing report on destruction
/// This class can be used to setup subcounters for a \ref Counter.
/// It is the same as \ref SubCounter but it does not print report
/// on destruction. (It modifies the value of its parent, so 'No'
/// only means 'do not print'.)
///
/// Replacing \ref SubCounter "SubCounter"s with \ref NoSubCounter
/// "NoSubCounter"s makes it possible to turn off reporting
/// subcounter values without actually removing the definitions
/// and the increment or decrement operators.
///
/// \sa SubCounter
typedef _NoSubCounter<Counter> NoSubCounter;
/// Constructor.
Counter() : _title(), _os(std::cerr), count(0) {}
/// Constructor.
Counter(std::string title,std::ostream &os=std::cerr)
: _title(title), _os(os), count(0) {}
/// Constructor.
Counter(const char *title,std::ostream &os=std::cerr)
: _title(title), _os(os), count(0) {}
/// Destructor. Prints the given title and the value of the counter.
~Counter() {
_os << _title << count <<std::endl;
}
///\e
Counter &operator++() { count++; return *this;}
///\e
int operator++(int) { return count++;}
///\e
Counter &operator--() { count--; return *this;}
///\e
int operator--(int) { return count--;}
///\e
Counter &operator+=(int c) { count+=c; return *this;}
///\e
Counter &operator-=(int c) { count-=c; return *this;}
/// Resets the counter to the given value.
/// Resets the counter to the given value.
/// \note This function does not reset the values of
/// \ref SubCounter "SubCounter"s but it resets \ref NoSubCounter
/// "NoSubCounter"s along with the main counter.
void reset(int c=0) {count=c;}
/// Returns the value of the counter.
operator int() {return count;}
};
/// 'Do nothing' version of Counter.
/// This class can be used in the same way as \ref Counter, but it
/// does not count at all and does not print report on destruction.
///
/// Replacing a \ref Counter with a \ref NoCounter makes it possible
/// to turn off all counting and reporting (SubCounters should also
/// be replaced with NoSubCounters), so it does not affect the
/// efficiency of the program at all.
///
/// \sa Counter
class NoCounter
{
public:
typedef _NoSubCounter<NoCounter> SubCounter;
typedef _NoSubCounter<NoCounter> NoSubCounter;
NoCounter() {}
NoCounter(std::string,std::ostream &) {}
NoCounter(const char *,std::ostream &) {}
NoCounter(std::string) {}
NoCounter(const char *) {}
NoCounter &operator++() { return *this; }
int operator++(int) { return 0; }
NoCounter &operator--() { return *this; }
int operator--(int) { return 0; }
NoCounter &operator+=(int) { return *this;}
NoCounter &operator-=(int) { return *this;}
void reset(int) {}
void reset() {}
operator int() {return 0;}
};
///@}
}
#endif
|