This file is indexed.

/usr/include/lemon/bin_heap.h is in liblemon-dev 1.3.1+dfsg-1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
/* -*- mode: C++; indent-tabs-mode: nil; -*-
 *
 * This file is a part of LEMON, a generic C++ optimization library.
 *
 * Copyright (C) 2003-2013
 * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
 * (Egervary Research Group on Combinatorial Optimization, EGRES).
 *
 * Permission to use, modify and distribute this software is granted
 * provided that this copyright notice appears in all copies. For
 * precise terms see the accompanying LICENSE file.
 *
 * This software is provided "AS IS" with no warranty of any kind,
 * express or implied, and with no claim as to its suitability for any
 * purpose.
 *
 */

#ifndef LEMON_BIN_HEAP_H
#define LEMON_BIN_HEAP_H

///\ingroup heaps
///\file
///\brief Binary heap implementation.

#include <vector>
#include <utility>
#include <functional>

namespace lemon {

  /// \ingroup heaps
  ///
  /// \brief Binary heap data structure.
  ///
  /// This class implements the \e binary \e heap data structure.
  /// It fully conforms to the \ref concepts::Heap "heap concept".
  ///
  /// \tparam PR Type of the priorities of the items.
  /// \tparam IM A read-writable item map with \c int values, used
  /// internally to handle the cross references.
  /// \tparam CMP A functor class for comparing the priorities.
  /// The default is \c std::less<PR>.
#ifdef DOXYGEN
  template <typename PR, typename IM, typename CMP>
#else
  template <typename PR, typename IM, typename CMP = std::less<PR> >
#endif
  class BinHeap {
  public:

    /// Type of the item-int map.
    typedef IM ItemIntMap;
    /// Type of the priorities.
    typedef PR Prio;
    /// Type of the items stored in the heap.
    typedef typename ItemIntMap::Key Item;
    /// Type of the item-priority pairs.
    typedef std::pair<Item,Prio> Pair;
    /// Functor type for comparing the priorities.
    typedef CMP Compare;

    /// \brief Type to represent the states of the items.
    ///
    /// Each item has a state associated to it. It can be "in heap",
    /// "pre-heap" or "post-heap". The latter two are indifferent from the
    /// heap's point of view, but may be useful to the user.
    ///
    /// The item-int map must be initialized in such way that it assigns
    /// \c PRE_HEAP (<tt>-1</tt>) to any element to be put in the heap.
    enum State {
      IN_HEAP = 0,    ///< = 0.
      PRE_HEAP = -1,  ///< = -1.
      POST_HEAP = -2  ///< = -2.
    };

  private:
    std::vector<Pair> _data;
    Compare _comp;
    ItemIntMap &_iim;

  public:

    /// \brief Constructor.
    ///
    /// Constructor.
    /// \param map A map that assigns \c int values to the items.
    /// It is used internally to handle the cross references.
    /// The assigned value must be \c PRE_HEAP (<tt>-1</tt>) for each item.
    explicit BinHeap(ItemIntMap &map) : _iim(map) {}

    /// \brief Constructor.
    ///
    /// Constructor.
    /// \param map A map that assigns \c int values to the items.
    /// It is used internally to handle the cross references.
    /// The assigned value must be \c PRE_HEAP (<tt>-1</tt>) for each item.
    /// \param comp The function object used for comparing the priorities.
    BinHeap(ItemIntMap &map, const Compare &comp)
      : _iim(map), _comp(comp) {}


    /// \brief The number of items stored in the heap.
    ///
    /// This function returns the number of items stored in the heap.
    int size() const { return _data.size(); }

    /// \brief Check if the heap is empty.
    ///
    /// This function returns \c true if the heap is empty.
    bool empty() const { return _data.empty(); }

    /// \brief Make the heap empty.
    ///
    /// This functon makes the heap empty.
    /// It does not change the cross reference map. If you want to reuse
    /// a heap that is not surely empty, you should first clear it and
    /// then you should set the cross reference map to \c PRE_HEAP
    /// for each item.
    void clear() {
      _data.clear();
    }

  private:
    static int parent(int i) { return (i-1)/2; }

    static int secondChild(int i) { return 2*i+2; }
    bool less(const Pair &p1, const Pair &p2) const {
      return _comp(p1.second, p2.second);
    }

    int bubbleUp(int hole, Pair p) {
      int par = parent(hole);
      while( hole>0 && less(p,_data[par]) ) {
        move(_data[par],hole);
        hole = par;
        par = parent(hole);
      }
      move(p, hole);
      return hole;
    }

    int bubbleDown(int hole, Pair p, int length) {
      int child = secondChild(hole);
      while(child < length) {
        if( less(_data[child-1], _data[child]) ) {
          --child;
        }
        if( !less(_data[child], p) )
          goto ok;
        move(_data[child], hole);
        hole = child;
        child = secondChild(hole);
      }
      child--;
      if( child<length && less(_data[child], p) ) {
        move(_data[child], hole);
        hole=child;
      }
    ok:
      move(p, hole);
      return hole;
    }

    void move(const Pair &p, int i) {
      _data[i] = p;
      _iim.set(p.first, i);
    }

  public:

    /// \brief Insert a pair of item and priority into the heap.
    ///
    /// This function inserts \c p.first to the heap with priority
    /// \c p.second.
    /// \param p The pair to insert.
    /// \pre \c p.first must not be stored in the heap.
    void push(const Pair &p) {
      int n = _data.size();
      _data.resize(n+1);
      bubbleUp(n, p);
    }

    /// \brief Insert an item into the heap with the given priority.
    ///
    /// This function inserts the given item into the heap with the
    /// given priority.
    /// \param i The item to insert.
    /// \param p The priority of the item.
    /// \pre \e i must not be stored in the heap.
    void push(const Item &i, const Prio &p) { push(Pair(i,p)); }

    /// \brief Return the item having minimum priority.
    ///
    /// This function returns the item having minimum priority.
    /// \pre The heap must be non-empty.
    Item top() const {
      return _data[0].first;
    }

    /// \brief The minimum priority.
    ///
    /// This function returns the minimum priority.
    /// \pre The heap must be non-empty.
    Prio prio() const {
      return _data[0].second;
    }

    /// \brief Remove the item having minimum priority.
    ///
    /// This function removes the item having minimum priority.
    /// \pre The heap must be non-empty.
    void pop() {
      int n = _data.size()-1;
      _iim.set(_data[0].first, POST_HEAP);
      if (n > 0) {
        bubbleDown(0, _data[n], n);
      }
      _data.pop_back();
    }

    /// \brief Remove the given item from the heap.
    ///
    /// This function removes the given item from the heap if it is
    /// already stored.
    /// \param i The item to delete.
    /// \pre \e i must be in the heap.
    void erase(const Item &i) {
      int h = _iim[i];
      int n = _data.size()-1;
      _iim.set(_data[h].first, POST_HEAP);
      if( h < n ) {
        if ( bubbleUp(h, _data[n]) == h) {
          bubbleDown(h, _data[n], n);
        }
      }
      _data.pop_back();
    }

    /// \brief The priority of the given item.
    ///
    /// This function returns the priority of the given item.
    /// \param i The item.
    /// \pre \e i must be in the heap.
    Prio operator[](const Item &i) const {
      int idx = _iim[i];
      return _data[idx].second;
    }

    /// \brief Set the priority of an item or insert it, if it is
    /// not stored in the heap.
    ///
    /// This method sets the priority of the given item if it is
    /// already stored in the heap. Otherwise it inserts the given
    /// item into the heap with the given priority.
    /// \param i The item.
    /// \param p The priority.
    void set(const Item &i, const Prio &p) {
      int idx = _iim[i];
      if( idx < 0 ) {
        push(i,p);
      }
      else if( _comp(p, _data[idx].second) ) {
        bubbleUp(idx, Pair(i,p));
      }
      else {
        bubbleDown(idx, Pair(i,p), _data.size());
      }
    }

    /// \brief Decrease the priority of an item to the given value.
    ///
    /// This function decreases the priority of an item to the given value.
    /// \param i The item.
    /// \param p The priority.
    /// \pre \e i must be stored in the heap with priority at least \e p.
    void decrease(const Item &i, const Prio &p) {
      int idx = _iim[i];
      bubbleUp(idx, Pair(i,p));
    }

    /// \brief Increase the priority of an item to the given value.
    ///
    /// This function increases the priority of an item to the given value.
    /// \param i The item.
    /// \param p The priority.
    /// \pre \e i must be stored in the heap with priority at most \e p.
    void increase(const Item &i, const Prio &p) {
      int idx = _iim[i];
      bubbleDown(idx, Pair(i,p), _data.size());
    }

    /// \brief Return the state of an item.
    ///
    /// This method returns \c PRE_HEAP if the given item has never
    /// been in the heap, \c IN_HEAP if it is in the heap at the moment,
    /// and \c POST_HEAP otherwise.
    /// In the latter case it is possible that the item will get back
    /// to the heap again.
    /// \param i The item.
    State state(const Item &i) const {
      int s = _iim[i];
      if( s>=0 )
        s=0;
      return State(s);
    }

    /// \brief Set the state of an item in the heap.
    ///
    /// This function sets the state of the given item in the heap.
    /// It can be used to manually clear the heap when it is important
    /// to achive better time complexity.
    /// \param i The item.
    /// \param st The state. It should not be \c IN_HEAP.
    void state(const Item& i, State st) {
      switch (st) {
      case POST_HEAP:
      case PRE_HEAP:
        if (state(i) == IN_HEAP) {
          erase(i);
        }
        _iim[i] = st;
        break;
      case IN_HEAP:
        break;
      }
    }

    /// \brief Replace an item in the heap.
    ///
    /// This function replaces item \c i with item \c j.
    /// Item \c i must be in the heap, while \c j must be out of the heap.
    /// After calling this method, item \c i will be out of the
    /// heap and \c j will be in the heap with the same prioriority
    /// as item \c i had before.
    void replace(const Item& i, const Item& j) {
      int idx = _iim[i];
      _iim.set(i, _iim[j]);
      _iim.set(j, idx);
      _data[idx].first = j;
    }

  }; // class BinHeap

} // namespace lemon

#endif // LEMON_BIN_HEAP_H