/usr/include/lemon/bin_heap.h is in liblemon-dev 1.3.1+dfsg-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 | /* -*- mode: C++; indent-tabs-mode: nil; -*-
*
* This file is a part of LEMON, a generic C++ optimization library.
*
* Copyright (C) 2003-2013
* Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
* (Egervary Research Group on Combinatorial Optimization, EGRES).
*
* Permission to use, modify and distribute this software is granted
* provided that this copyright notice appears in all copies. For
* precise terms see the accompanying LICENSE file.
*
* This software is provided "AS IS" with no warranty of any kind,
* express or implied, and with no claim as to its suitability for any
* purpose.
*
*/
#ifndef LEMON_BIN_HEAP_H
#define LEMON_BIN_HEAP_H
///\ingroup heaps
///\file
///\brief Binary heap implementation.
#include <vector>
#include <utility>
#include <functional>
namespace lemon {
/// \ingroup heaps
///
/// \brief Binary heap data structure.
///
/// This class implements the \e binary \e heap data structure.
/// It fully conforms to the \ref concepts::Heap "heap concept".
///
/// \tparam PR Type of the priorities of the items.
/// \tparam IM A read-writable item map with \c int values, used
/// internally to handle the cross references.
/// \tparam CMP A functor class for comparing the priorities.
/// The default is \c std::less<PR>.
#ifdef DOXYGEN
template <typename PR, typename IM, typename CMP>
#else
template <typename PR, typename IM, typename CMP = std::less<PR> >
#endif
class BinHeap {
public:
/// Type of the item-int map.
typedef IM ItemIntMap;
/// Type of the priorities.
typedef PR Prio;
/// Type of the items stored in the heap.
typedef typename ItemIntMap::Key Item;
/// Type of the item-priority pairs.
typedef std::pair<Item,Prio> Pair;
/// Functor type for comparing the priorities.
typedef CMP Compare;
/// \brief Type to represent the states of the items.
///
/// Each item has a state associated to it. It can be "in heap",
/// "pre-heap" or "post-heap". The latter two are indifferent from the
/// heap's point of view, but may be useful to the user.
///
/// The item-int map must be initialized in such way that it assigns
/// \c PRE_HEAP (<tt>-1</tt>) to any element to be put in the heap.
enum State {
IN_HEAP = 0, ///< = 0.
PRE_HEAP = -1, ///< = -1.
POST_HEAP = -2 ///< = -2.
};
private:
std::vector<Pair> _data;
Compare _comp;
ItemIntMap &_iim;
public:
/// \brief Constructor.
///
/// Constructor.
/// \param map A map that assigns \c int values to the items.
/// It is used internally to handle the cross references.
/// The assigned value must be \c PRE_HEAP (<tt>-1</tt>) for each item.
explicit BinHeap(ItemIntMap &map) : _iim(map) {}
/// \brief Constructor.
///
/// Constructor.
/// \param map A map that assigns \c int values to the items.
/// It is used internally to handle the cross references.
/// The assigned value must be \c PRE_HEAP (<tt>-1</tt>) for each item.
/// \param comp The function object used for comparing the priorities.
BinHeap(ItemIntMap &map, const Compare &comp)
: _iim(map), _comp(comp) {}
/// \brief The number of items stored in the heap.
///
/// This function returns the number of items stored in the heap.
int size() const { return _data.size(); }
/// \brief Check if the heap is empty.
///
/// This function returns \c true if the heap is empty.
bool empty() const { return _data.empty(); }
/// \brief Make the heap empty.
///
/// This functon makes the heap empty.
/// It does not change the cross reference map. If you want to reuse
/// a heap that is not surely empty, you should first clear it and
/// then you should set the cross reference map to \c PRE_HEAP
/// for each item.
void clear() {
_data.clear();
}
private:
static int parent(int i) { return (i-1)/2; }
static int secondChild(int i) { return 2*i+2; }
bool less(const Pair &p1, const Pair &p2) const {
return _comp(p1.second, p2.second);
}
int bubbleUp(int hole, Pair p) {
int par = parent(hole);
while( hole>0 && less(p,_data[par]) ) {
move(_data[par],hole);
hole = par;
par = parent(hole);
}
move(p, hole);
return hole;
}
int bubbleDown(int hole, Pair p, int length) {
int child = secondChild(hole);
while(child < length) {
if( less(_data[child-1], _data[child]) ) {
--child;
}
if( !less(_data[child], p) )
goto ok;
move(_data[child], hole);
hole = child;
child = secondChild(hole);
}
child--;
if( child<length && less(_data[child], p) ) {
move(_data[child], hole);
hole=child;
}
ok:
move(p, hole);
return hole;
}
void move(const Pair &p, int i) {
_data[i] = p;
_iim.set(p.first, i);
}
public:
/// \brief Insert a pair of item and priority into the heap.
///
/// This function inserts \c p.first to the heap with priority
/// \c p.second.
/// \param p The pair to insert.
/// \pre \c p.first must not be stored in the heap.
void push(const Pair &p) {
int n = _data.size();
_data.resize(n+1);
bubbleUp(n, p);
}
/// \brief Insert an item into the heap with the given priority.
///
/// This function inserts the given item into the heap with the
/// given priority.
/// \param i The item to insert.
/// \param p The priority of the item.
/// \pre \e i must not be stored in the heap.
void push(const Item &i, const Prio &p) { push(Pair(i,p)); }
/// \brief Return the item having minimum priority.
///
/// This function returns the item having minimum priority.
/// \pre The heap must be non-empty.
Item top() const {
return _data[0].first;
}
/// \brief The minimum priority.
///
/// This function returns the minimum priority.
/// \pre The heap must be non-empty.
Prio prio() const {
return _data[0].second;
}
/// \brief Remove the item having minimum priority.
///
/// This function removes the item having minimum priority.
/// \pre The heap must be non-empty.
void pop() {
int n = _data.size()-1;
_iim.set(_data[0].first, POST_HEAP);
if (n > 0) {
bubbleDown(0, _data[n], n);
}
_data.pop_back();
}
/// \brief Remove the given item from the heap.
///
/// This function removes the given item from the heap if it is
/// already stored.
/// \param i The item to delete.
/// \pre \e i must be in the heap.
void erase(const Item &i) {
int h = _iim[i];
int n = _data.size()-1;
_iim.set(_data[h].first, POST_HEAP);
if( h < n ) {
if ( bubbleUp(h, _data[n]) == h) {
bubbleDown(h, _data[n], n);
}
}
_data.pop_back();
}
/// \brief The priority of the given item.
///
/// This function returns the priority of the given item.
/// \param i The item.
/// \pre \e i must be in the heap.
Prio operator[](const Item &i) const {
int idx = _iim[i];
return _data[idx].second;
}
/// \brief Set the priority of an item or insert it, if it is
/// not stored in the heap.
///
/// This method sets the priority of the given item if it is
/// already stored in the heap. Otherwise it inserts the given
/// item into the heap with the given priority.
/// \param i The item.
/// \param p The priority.
void set(const Item &i, const Prio &p) {
int idx = _iim[i];
if( idx < 0 ) {
push(i,p);
}
else if( _comp(p, _data[idx].second) ) {
bubbleUp(idx, Pair(i,p));
}
else {
bubbleDown(idx, Pair(i,p), _data.size());
}
}
/// \brief Decrease the priority of an item to the given value.
///
/// This function decreases the priority of an item to the given value.
/// \param i The item.
/// \param p The priority.
/// \pre \e i must be stored in the heap with priority at least \e p.
void decrease(const Item &i, const Prio &p) {
int idx = _iim[i];
bubbleUp(idx, Pair(i,p));
}
/// \brief Increase the priority of an item to the given value.
///
/// This function increases the priority of an item to the given value.
/// \param i The item.
/// \param p The priority.
/// \pre \e i must be stored in the heap with priority at most \e p.
void increase(const Item &i, const Prio &p) {
int idx = _iim[i];
bubbleDown(idx, Pair(i,p), _data.size());
}
/// \brief Return the state of an item.
///
/// This method returns \c PRE_HEAP if the given item has never
/// been in the heap, \c IN_HEAP if it is in the heap at the moment,
/// and \c POST_HEAP otherwise.
/// In the latter case it is possible that the item will get back
/// to the heap again.
/// \param i The item.
State state(const Item &i) const {
int s = _iim[i];
if( s>=0 )
s=0;
return State(s);
}
/// \brief Set the state of an item in the heap.
///
/// This function sets the state of the given item in the heap.
/// It can be used to manually clear the heap when it is important
/// to achive better time complexity.
/// \param i The item.
/// \param st The state. It should not be \c IN_HEAP.
void state(const Item& i, State st) {
switch (st) {
case POST_HEAP:
case PRE_HEAP:
if (state(i) == IN_HEAP) {
erase(i);
}
_iim[i] = st;
break;
case IN_HEAP:
break;
}
}
/// \brief Replace an item in the heap.
///
/// This function replaces item \c i with item \c j.
/// Item \c i must be in the heap, while \c j must be out of the heap.
/// After calling this method, item \c i will be out of the
/// heap and \c j will be in the heap with the same prioriority
/// as item \c i had before.
void replace(const Item& i, const Item& j) {
int idx = _iim[i];
_iim.set(i, _iim[j]);
_iim.set(j, idx);
_data[idx].first = j;
}
}; // class BinHeap
} // namespace lemon
#endif // LEMON_BIN_HEAP_H
|