/usr/include/kopete/kopetestatusmanager.h is in libkopete-dev 4:17.08.3-0ubuntu3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 | /*
kopetestatusmanager.h - Kopete Status Manager
Copyright (c) 2008 by Roman Jarosz <kedgedev@centrum.cz>
Kopete (c) 2008 by the Kopete developers <kopete-devel@kde.org>
*************************************************************************
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
*************************************************************************
*/
#ifndef KOPETESTATUSMANAGER_H
#define KOPETESTATUSMANAGER_H
#include <QtCore/QObject>
#include "kopete_export.h"
#include "kopetestatusmessage.h"
class QDomElement;
namespace Kopete {
class Account;
class OnlineStatus;
namespace Status {
class StatusGroup;
class StatusItem;
}
/**
* StatusManager manages status items that are used to build status menu.
* It also stores current status message and sets auto away status.
*
* StatusManager is a singleton, you may uses it with @ref StatusManager::self()
*
* @author Roman Jarosz <kedgedev@centrum.cz>
*/
class KOPETE_EXPORT StatusManager : public QObject
{
Q_OBJECT
public:
/**
* Get the only instance of StatusManager
* @return StatusManager single instance
*/
static StatusManager *self();
~StatusManager();
/**
* Save status data tree into XML file
*/
void saveXML();
/**
* Load status data tree into XML file
*/
void loadXML();
/**
* Set new status data tree
*/
void setRootGroup( Status::StatusGroup * rootGroup );
/**
* Get current status data tree
*/
Status::StatusGroup *getRootGroup() const;
/**
* Copy current status data tree
*/
Status::StatusGroup *copyRootGroup() const;
/**
* Find status item for given uid
*/
const Status::StatusItem *itemForUid( const QString &uid ) const;
/**
* Convert status item to XML structure
*
* @note it's public because it's also used for drag&drop
*/
static QDomElement storeStatusItem( const Status::StatusItem *item );
/**
* Restore status item from XML structure
*
* @note it's public because it's also used for drag&drop
*/
static Status::StatusItem *parseStatusItem( QDomElement element );
/**
* Remember current global status
*/
void setGlobalStatus( uint category, const Kopete::StatusMessage &statusMessage = Kopete::StatusMessage() );
/**
* Remember current global status message
*/
void setGlobalStatusMessage( const Kopete::StatusMessage &statusMessage = Kopete::StatusMessage() );
/**
* Get current global status message
*/
Kopete::StatusMessage globalStatusMessage() const;
/**
* Get current global status category
*/
uint globalStatusCategory() const;
/**
* Returns true if auto away status was set
*/
bool autoAway();
/**
* Returns true if global away status was set
*/
bool globalAway();
public Q_SLOTS:
/**
* Undo auto away
*/
void setActive();
/**
* Confirm with the user, then set auto away
*/
void askAndSetActive();
/**
* Set all online account to auto away status
*/
void setAutoAway();
Q_SIGNALS:
/**
* This signal is emitted when root item of status data tree has changed.
*/
void changed();
/**
* This signal is emitted when global status has changed.
*/
void globalStatusChanged();
private Q_SLOTS:
void accountUnregistered( const Kopete::Account *account );
void checkIdleTimer();
void loadSettings();
void loadBehaviorSettings();
private:
StatusManager();
void updateUidHash( Status::StatusItem *item );
Status::StatusGroup *defaultStatuses() const;
static StatusManager *instance;
class Private;
Private * const d;
};
}
#endif
|