/usr/include/kido/dynamics/Node.hpp is in libkido-dev 0.1.0+dfsg-2build9.
This file is owned by root:root, with mode 0o644.
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* Copyright (c) 2015, Georgia Tech Research Corporation
* All rights reserved.
*
* Author(s): Michael X. Grey <mxgrey@gatech.edu>
*
* Georgia Tech Graphics Lab and Humanoid Robotics Lab
*
* Directed by Prof. C. Karen Liu and Prof. Mike Stilman
* <karenliu@cc.gatech.edu> <mstilman@cc.gatech.edu>
*
* This file is provided under the following "BSD-style" License:
* Redistribution and use in source and binary forms, with or
* without modification, are permitted provided that the following
* conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials provided
* with the distribution.
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
* USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef KIDO_DYNAMICS_NODE_HPP_
#define KIDO_DYNAMICS_NODE_HPP_
#include <memory>
#include "kido/common/Subject.hpp"
#include "kido/dynamics/SmartPointer.hpp"
namespace kido {
namespace dynamics {
class BodyNode;
class Node;
class NodeDestructor final
{
public:
/// Constructor
NodeDestructor(Node* _node);
/// Do not copy
NodeDestructor(const NodeDestructor& _other) = delete;
/// Non-virtual destructor (this class cannot be inherited)
~NodeDestructor();
private:
/// Node that this Destructor is responsible for
Node* mNode;
};
/// The Node class is a base class for BodyNode and any object that attaches to
/// a BodyNode. This base class handles ownership and reference counting for the
/// classes that inherit it.
class Node : public virtual common::Subject
{
public:
friend class BodyNode;
template<class, class> friend class TemplateNodePtr;
template<class, class> friend class TemplateWeakNodePtr;
/// Virtual destructor
virtual ~Node() = default;
/// Get a pointer to the BodyNode that this Node is associated with
BodyNodePtr getBodyNodePtr();
/// Get a pointer to the BodyNode that this Node is associated with
ConstBodyNodePtr getBodyNodePtr() const;
/// Returns true if this Node has been staged for removal from its BodyNode.
/// It will be deleted once all strong references to it expire. If it is an
/// AccessoryNode, you can call reattach() to prevent that from happening.
bool isRemoved() const;
private:
std::shared_ptr<NodeDestructor> getOrCreateDestructor();
protected:
/// Construct a typical Node that will be attached to a BodyNode
enum ConstructNode_t { ConstructNode };
/// Construct the Node base of a BodyNode
enum ConstructBodyNode_t { ConstructBodyNode };
/// Used when constructing a pure abstract class, because calling the Node
/// constructor is just a formality
enum ConstructAbstract_t { ConstructAbstract };
/// Used when constructing a Node type that does NOT inherit from BodyNode
Node(ConstructNode_t, BodyNode* _bn);
/// Used when constructing a BodyNode
Node(ConstructBodyNode_t);
/// Used when constructing a pure abstract type
Node(ConstructAbstract_t);
/// Attach the Node to its BodyNode
void attach();
/// When all external references to the Node disappear, it will be deleted
void stageForRemoval();
/// weak pointer to the destructor for this Node. We use a shared_ptr
/// "destructor" class instead of managing Nodes directly with shared_ptrs
/// because this scheme allows BodyNodes to circumvent the shared_ptr
/// management by setting the mNode member of the Destructor to a nullptr.
/// That way the BodyNode can never be deleted by its Destructor.
std::weak_ptr<NodeDestructor> mDestructor;
/// Pointer to the BodyNode that this Node is attached to
BodyNode* mBodyNode;
};
class AccessoryNode : public virtual Node
{
public:
/// Virtual destructor
virtual ~AccessoryNode() = default;
/// Stage the Node for removal. When all strong references to the Node expire,
/// the Node will be removed from its BodyNode and deleted.
void remove();
/// Undo the effectos of calling remove(). The Node will continue to exist,
/// even when all the strong references to it expire.
void reattach();
protected:
/// Prevent a non-inheriting class from constructing one
AccessoryNode();
};
} // namespace dynamics
} // namespace kido
#endif // KIDO_DYNAMICS_NODE_HPP_
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