/usr/include/kido/constraint/ConstraintSolver.hpp is in libkido-dev 0.1.0+dfsg-2build9.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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* Copyright (c) 2014-2015, Georgia Tech Research Corporation
* All rights reserved.
*
* Author(s): Jeongseok Lee <jslee02@gmail.com>
*
* Georgia Tech Graphics Lab and Humanoid Robotics Lab
*
* Directed by Prof. C. Karen Liu and Prof. Mike Stilman
* <karenliu@cc.gatech.edu> <mstilman@cc.gatech.edu>
*
* This file is provided under the following "BSD-style" License:
* Redistribution and use in source and binary forms, with or
* without modification, are permitted provided that the following
* conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials provided
* with the distribution.
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
* USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef KIDO_CONSTRAINT_CONSTRAINTSOVER_HPP_
#define KIDO_CONSTRAINT_CONSTRAINTSOVER_HPP_
#include <vector>
#include <Eigen/Dense>
#include "kido/constraint/ConstraintBase.hpp"
#include "kido/collision/CollisionDetector.hpp"
namespace kido {
namespace dynamics {
class Skeleton;
} // namespace dynamics
namespace constraint {
class ConstrainedGroup;
class ConstraintBase;
class ClosedLoopConstraint;
class ContactConstraint;
class SoftContactConstraint;
class JointLimitConstraint;
class ServoMotorConstraint;
class JointCoulombFrictionConstraint;
class JointConstraint;
class LCPSolver;
// TODO:
// - RootSkeleton concept
/// ConstraintSolver manages constraints and computes constraint impulses
class ConstraintSolver
{
public:
/// Constructor
explicit ConstraintSolver(double _timeStep);
/// Copy constructor
// TODO: implement copy constructor since this class contains a pointer to
// allocated memory.
ConstraintSolver(const ConstraintSolver& _other) = delete;
/// Destructor
virtual ~ConstraintSolver();
/// Add single skeleton
void addSkeleton(const dynamics::SkeletonPtr& _skeleton);
/// Add mutiple skeletons
void addSkeletons(const std::vector<dynamics::SkeletonPtr>& _skeletons);
/// Remove single skeleton
void removeSkeleton(const dynamics::SkeletonPtr& _skeleton);
/// Remove multiple skeletons
void removeSkeletons(const std::vector<dynamics::SkeletonPtr>& _skeletons);
/// Remove all skeletons in this constraint solver
void removeAllSkeletons();
/// Add a constraint
void addConstraint(ConstraintBase* _constraint);
/// Remove a constraint
void removeConstraint(ConstraintBase* _constraint);
/// Remove all constraints
void removeAllConstraints();
/// Set time step
void setTimeStep(double _timeStep);
/// Get time step
double getTimeStep() const;
/// Set collision detector
void setCollisionDetector(collision::CollisionDetector* _collisionDetector);
/// Get collision detector
collision::CollisionDetector* getCollisionDetector() const;
/// Solve constraint impulses and apply them to the skeletons
void solve();
private:
/// Check if the skeleton is contained in this solver
bool containSkeleton(const dynamics::ConstSkeletonPtr& _skeleton) const;
/// Add skeleton if the constraint is not contained in this solver
bool checkAndAddSkeleton(const dynamics::SkeletonPtr& _skeleton);
/// Check if the constraint is contained in this solver
bool containConstraint(const ConstraintBase* _constraint) const;
/// Add constraint if the constraint is not contained in this solver
bool checkAndAddConstraint(ConstraintBase* _constraint);
/// Update constraints
void updateConstraints();
/// Build constrained groupsContact
void buildConstrainedGroups();
/// Solve constrained groups
void solveConstrainedGroups();
/// Return true if at least one of colliding body is soft body
bool isSoftContact(const collision::Contact& _contact) const;
/// Collision detector
collision::CollisionDetector* mCollisionDetector;
/// Time step
double mTimeStep;
/// LCP solver
LCPSolver* mLCPSolver;
/// Skeleton list
std::vector<dynamics::SkeletonPtr> mSkeletons;
/// Contact constraints those are automatically created
std::vector<ContactConstraint*> mContactConstraints;
/// Soft contact constraints those are automatically created
std::vector<SoftContactConstraint*> mSoftContactConstraints;
/// Joint limit constraints those are automatically created
std::vector<JointLimitConstraint*> mJointLimitConstraints;
/// Servo motor constraints those are automatically created
std::vector<ServoMotorConstraint*> mServoMotorConstraints;
/// Joint Coulomb friction constraints those are automatically created
std::vector<JointCoulombFrictionConstraint*> mJointCoulombFrictionConstraints;
/// Constraints that manually added
std::vector<ConstraintBase*> mManualConstraints;
/// Active constraints
std::vector<ConstraintBase*> mActiveConstraints;
/// Constraint group list
std::vector<ConstrainedGroup> mConstrainedGroups;
};
} // namespace constraint
} // namespace kido
#endif // KIDO_CONSTRAINT_CONSTRAINTSOVER_HPP_
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