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This file is part of akonadiresources.
Copyright (c) 2006 Till Adam <adam@kde.org>
Copyright (c) 2007 Volker Krause <vkrause@kde.org>
This library is free software; you can redistribute it and/or modify it
under the terms of the GNU Library General Public License as published by
the Free Software Foundation; either version 2 of the License, or (at your
option) any later version.
This library is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public
License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to the
Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
02110-1301, USA.
*/
#ifndef AKONADI_RESOURCEBASE_H
#define AKONADI_RESOURCEBASE_H
#include "akonadiagentbase_export.h"
#include "agentbase.h"
#include "collection.h"
#include "item.h"
#include "itemsync.h"
class KJob;
class Akonadi__ResourceAdaptor;
class ResourceState;
namespace Akonadi
{
class ResourceBasePrivate;
/**
* @short The base class for all Akonadi resources.
*
* This class should be used as a base class by all resource agents,
* because it encapsulates large parts of the protocol between
* resource agent, agent manager and the Akonadi storage.
*
* It provides many convenience methods to make implementing a
* new Akonadi resource agent as simple as possible.
*
* <h4>How to write a resource</h4>
*
* The following provides an overview of what you need to do to implement
* your own Akonadi resource. In the following, the term 'backend' refers
* to the entity the resource connects with Akonadi, be it a single file
* or a remote server.
*
* @todo Complete this (online/offline state management)
*
* <h5>Basic %Resource Framework</h5>
*
* The following is needed to create a new resource:
* - A new class deriving from Akonadi::ResourceBase, implementing at least all
* pure-virtual methods, see below for further details.
* - call init() in your main() function.
* - a .desktop file similar to the following example
* \code
* [Desktop Entry]
* Encoding=UTF-8
* Name=My Akonadi Resource
* Type=AkonadiResource
* Exec=akonadi_my_resource
* Icon=my-icon
*
* X-Akonadi-MimeTypes=<supported-mimetypes>
* X-Akonadi-Capabilities=Resource
* X-Akonadi-Identifier=akonadi_my_resource
* \endcode
*
* <h5>Handling PIM Items</h5>
*
* To follow item changes in the backend, the following steps are necessary:
* - Implement retrieveItems() to synchronize all items in the given
* collection. If the backend supports incremental retrieval,
* implementing support for that is recommended to improve performance.
* - Convert the items provided by the backend to Akonadi items.
* This typically happens either in retrieveItems() if you retrieved
* the collection synchronously (not recommended for network backends) or
* in the result slot of the asynchronous retrieval job.
* Converting means to create Akonadi::Item objects for every retrieved
* item. It's very important that every object has its remote identifier set.
* - Call itemsRetrieved() or itemsRetrievedIncremental() respectively
* with the item objects created above. The Akonadi storage will then be
* updated automatically. Note that it is usually not necessary to manipulate
* any item in the Akonadi storage manually.
*
* To fetch item data on demand, the method retrieveItem() needs to be
* reimplemented. Fetch the requested data there and call itemRetrieved()
* with the result item.
*
* To write local changes back to the backend, you need to re-implement
* the following three methods:
* - itemAdded()
* - itemChanged()
* - itemRemoved()
*
* Note that these three functions don't get the full payload of the items by default,
* you need to change the item fetch scope of the change recorder to fetch the full
* payload. This can be expensive with big payloads, though.<br>
* Once you have handled changes in these methods, call changeCommitted().
* These methods are called whenever a local item related to this resource is
* added, modified or deleted. They are only called if the resource is online, otherwise
* all changes are recorded and replayed as soon the resource is online again.
*
* <h5>Handling Collections</h5>
*
* To follow collection changes in the backend, the following steps are necessary:
* - Implement retrieveCollections() to retrieve collections from the backend.
* If the backend supports incremental collections updates, implementing
* support for that is recommended to improve performance.
* - Convert the collections of the backend to Akonadi collections.
* This typically happens either in retrieveCollections() if you retrieved
* the collection synchronously (not recommended for network backends) or
* in the result slot of the asynchronous retrieval job.
* Converting means to create Akonadi::Collection objects for every retrieved
* collection. It's very important that every object has its remote identifier
* and its parent remote identifier set.
* - Call collectionsRetrieved() or collectionsRetrievedIncremental() respectively
* with the collection objects created above. The Akonadi storage will then be
* updated automatically. Note that it is usually not necessary to manipulate
* any collection in the Akonadi storage manually.
*
*
* To write local collection changes back to the backend, you need to re-implement
* the following three methods:
* - collectionAdded()
* - collectionChanged()
* - collectionRemoved()
* Once you have handled changes in these methods call changeCommitted().
* These methods are called whenever a local collection related to this resource is
* added, modified or deleted. They are only called if the resource is online, otherwise
* all changes are recorded and replayed as soon the resource is online again.
*
* @todo Convenience base class for collection-less resources
*/
// FIXME_API: API dox need to be updated for Observer approach (kevin)
class AKONADIAGENTBASE_EXPORT ResourceBase : public AgentBase
{
Q_OBJECT
public:
/**
* Use this method in the main function of your resource
* application to initialize your resource subclass.
* This method also takes care of creating a KApplication
* object and parsing command line arguments.
*
* @note In case the given class is also derived from AgentBase::Observer
* it gets registered as its own observer (see AgentBase::Observer), e.g.
* <tt>resourceInstance->registerObserver( resourceInstance );</tt>
*
* @code
*
* class MyResource : public ResourceBase
* {
* ...
* };
*
* int main( int argc, char **argv )
* {
* return ResourceBase::init<MyResource>( argc, argv );
* }
*
* @endcode
*
* @param argc number of arguments
* @param argv string arguments
*/
template <typename T>
static int init(int argc, char **argv)
{
// Disable session management
qunsetenv("SESSION_MANAGER");
QApplication app(argc, argv);
const QString id = parseArguments(argc, argv);
T *r = new T(id);
// check if T also inherits AgentBase::Observer and
// if it does, automatically register it on itself
Observer *observer = dynamic_cast<Observer *>(r);
if (observer != nullptr) {
r->registerObserver(observer);
}
return init(r);
}
/**
* This method is used to set the name of the resource.
*/
void setName(const QString &name);
/**
* Returns the name of the resource.
*/
QString name() const;
/**
* Enable or disable automatic progress reporting. By default, it is enabled.
* When enabled, the resource will automatically emit the signals percent() and status()
* while syncing items or collections.
*
* The automatic progress reporting is done on a per item / per collection basis, so if a
* finer granularity is desired, automatic reporting should be disabled and the subclass should
* emit the percent() and status() signals itself.
*
* @param enabled Whether or not automatic emission of the signals is enabled.
* @since 4.7
*/
void setAutomaticProgressReporting(bool enabled);
Q_SIGNALS:
/**
* This signal is emitted whenever the name of the resource has changed.
*
* @param name The new name of the resource.
*/
void nameChanged(const QString &name);
/**
* Emitted when a full synchronization has been completed.
*/
void synchronized();
/**
* Emitted when a collection attributes synchronization has been completed.
*
* @param collectionId The identifier of the collection whose attributes got synchronized.
* @since 4.6
*/
void attributesSynchronized(qlonglong collectionId);
/**
* Emitted when a collection tree synchronization has been completed.
*
* @since 4.8
*/
void collectionTreeSynchronized();
/**
* Emitted when the item synchronization processed the current batch and is ready for a new one.
* Use this to throttle the delivery to not overload Akonadi.
*
* Throttling can be used during item retrieval (retrieveItems(Akonadi::Collection)) in streaming mode.
* To throttle only deliver itemSyncBatchSize() items, and wait for this signal, then again deliver
* @param remainingBatchSize items.
*
* By always only providing the number of items required to process the batch, the items don't pile
* up in memory and items are only provided as fast as Akonadi can process them.
*
* @see batchSize()
*
* @since 4.14
*/
void retrieveNextItemSyncBatch(int remainingBatchSize);
protected Q_SLOTS:
/**
* Retrieve the collection tree from the remote server and supply it via
* collectionsRetrieved() or collectionsRetrievedIncremental().
* @see collectionsRetrieved(), collectionsRetrievedIncremental()
*/
virtual void retrieveCollections() = 0;
/**
* Retrieve all tags from the backend
* @see tagsRetrieved()
*/
virtual void retrieveTags();
/**
* Retrieve all relations from the backend
* @see relationsRetrieved()
*/
virtual void retrieveRelations();
/**
* Retrieve the attributes of a single collection from the backend. The
* collection to retrieve attributes for is provided as @p collection.
* Add the attributes parts and call collectionAttributesRetrieved()
* when done.
*
* @param collection The collection whose attributes should be retrieved.
* @see collectionAttributesRetrieved()
* @since 4.6
*/
virtual void retrieveCollectionAttributes(const Akonadi::Collection &collection);
/**
* Retrieve all (new/changed) items in collection @p collection.
* It is recommended to use incremental retrieval if the backend supports that
* and provide the result by calling itemsRetrievedIncremental().
* If incremental retrieval is not possible, provide the full listing by calling
* itemsRetrieved( const Item::List& ).
* In any case, ensure that all items have a correctly set remote identifier
* to allow synchronizing with items already existing locally.
* In case you don't want to use the built-in item syncing code, store the retrieved
* items manually and call itemsRetrieved() once you are done.
* @param collection The collection whose items to retrieve.
* @see itemsRetrieved( const Item::List& ), itemsRetrievedIncremental(), itemsRetrieved(), currentCollection(), batchSize()
*/
virtual void retrieveItems(const Akonadi::Collection &collection) = 0;
/**
* Returns the batch size used during the item sync.
*
* This can be used to throttle the item delivery.
*
* @see retrieveNextItemSyncBatch(int), retrieveItems(Akonadi::Collection)
* @since 4.14
*/
int itemSyncBatchSize() const;
/**
* Set the batch size used during the item sync.
* The default is 10.
*
* @see retrieveNextItemSyncBatch(int)
* @since 4.14
*/
void setItemSyncBatchSize(int batchSize);
/**
* Set to true to scheudle an attribute sync before every item sync.
* The default is false.
*
* @since 4.15
*/
void setScheduleAttributeSyncBeforeItemSync(bool);
/**
* Retrieve a single item from the backend. The item to retrieve is provided as @p item.
* Add the requested payload parts and call itemRetrieved() when done.
* @param item The empty item whose payload should be retrieved. Use this object when delivering
* the result instead of creating a new item to ensure conflict detection will work.
* @param parts The item parts that should be retrieved.
* @return false if there is an immediate error when retrieving the item.
* @see itemRetrieved()
* @deprecated Use retrieveItems(const Akonadi::Item::List &, const QSet<QByteArray> &) instead.
*/
AKONADIAGENTBASE_DEPRECATED virtual bool retrieveItem(const Akonadi::Item &item, const QSet<QByteArray> &parts);
/**
* Retrieve given @p items from the backend.
* Add the requested payload parts and call itemsRetrieved() when done.
* It is guaranteed that all @p items in the list belong to the same Collection.
*
* @param items The items whose payload should be retrieved. Use those objects
* when delivering the result instead of creating new items to ensure conflict
* detection will work.
* @param parts The item parts that should be retrieved.
* @return false if there is an immeidate error when retrieving the items.
* @see itemsRetrieved()
* @since 5.4
*
* @todo: Make this method pure virtual once retrieveItem() is gone
*/
virtual bool retrieveItems(const Akonadi::Item::List &items, const QSet<QByteArray> &parts);
/**
* Abort any activity in progress in the backend. By default this method does nothing.
*
* @since 4.6
*/
virtual void abortActivity();
/**
* Dump resource internals, for debugging.
* @since 4.9
*/
virtual QString dumpResourceToString() const
{
return QString();
}
protected:
/**
* Creates a base resource.
*
* @param id The instance id of the resource.
*/
ResourceBase(const QString &id);
/**
* Destroys the base resource.
*/
~ResourceBase();
/**
* Call this method from retrieveItem() once the result is available.
*
* @param item The retrieved item.
*/
void itemRetrieved(const Item &item);
/**
* Call this method from retrieveCollectionAttributes() once the result is available.
*
* @param collection The collection whose attributes got retrieved.
* @since 4.6
*/
void collectionAttributesRetrieved(const Collection &collection);
/**
* Resets the dirty flag of the given item and updates the remote id.
*
* Call whenever you have successfully written changes back to the server.
* This implicitly calls changeProcessed().
* @param item The changed item.
*/
void changeCommitted(const Item &item);
/**
* Resets the dirty flag of all given items and updates remote ids.
*
* Call whenever you have successfully written changes back to the server.
* This implicitly calls changeProcessed().
* @param items Changed items
*
* @since 4.11
*/
void changesCommitted(const Item::List &items);
/**
* Resets the dirty flag of the given tag and updates the remote id.
*
* Call whenever you have successfully written changes back to the server.
* This implicitly calls changeProcessed().
* @param tag Changed tag.
*
* @since 4.13
*/
void changeCommitted(const Tag &tag);
/**
* Call whenever you have successfully handled or ignored a collection
* change notification.
*
* This will update the remote identifier of @p collection if necessary,
* as well as any other collection attributes.
* This implicitly calls changeProcessed().
* @param collection The collection which changes have been handled.
*/
void changeCommitted(const Collection &collection);
/**
* Call this to supply the full folder tree retrieved from the remote server.
*
* @param collections A list of collections.
* @see collectionsRetrievedIncremental()
*/
void collectionsRetrieved(const Collection::List &collections);
void tagsRetrieved(const Tag::List &tags, const QHash<QString, Item::List> &tagMembers);
void relationsRetrieved(const Relation::List &relations);
/**
* Call this to supply incrementally retrieved collections from the remote server.
*
* @param changedCollections Collections that have been added or changed.
* @param removedCollections Collections that have been deleted.
* @see collectionsRetrieved()
*/
void collectionsRetrievedIncremental(const Collection::List &changedCollections,
const Collection::List &removedCollections);
/**
* Enable collection streaming, that is collections don't have to be delivered at once
* as result of a retrieveCollections() call but can be delivered by multiple calls
* to collectionsRetrieved() or collectionsRetrievedIncremental(). When all collections
* have been retrieved, call collectionsRetrievalDone().
* @param enable @c true if collection streaming should be enabled, @c false by default
*/
void setCollectionStreamingEnabled(bool enable);
/**
* Call this method to indicate you finished synchronizing the collection tree.
*
* This is not needed if you use the built in syncing without collection streaming
* and call collectionsRetrieved() or collectionRetrievedIncremental() instead.
* If collection streaming is enabled, call this method once all collections have been delivered
* using collectionsRetrieved() or collectionsRetrievedIncremental().
*/
void collectionsRetrievalDone();
/**
* Allows to keep locally changed collection parts during the collection sync.
*
* This is useful for resources to be able to provide default values during the collection
* sync, while preserving eventual more up-to date values.
*
* Valid values are attribute types and "CONTENTMIMETYPE" for the collections content mimetypes.
*
* By default this is enabled for the EntityDisplayAttribute.
*
* @param parts A set parts for which local changes should be preserved.
* @since 4.14
*/
void setKeepLocalCollectionChanges(const QSet<QByteArray> &parts);
/**
* Call this method to supply the full collection listing from the remote server. Items not present in the list
* will be dropped from the Akonadi database.
*
* If the remote server supports incremental listing, it's strongly
* recommended to use itemsRetrievedIncremental() instead.
* @param items A list of items.
* @see itemsRetrievedIncremental().
*/
void itemsRetrieved(const Item::List &items);
/**
* Call this method when you want to use the itemsRetrieved() method
* in streaming mode and indicate the amount of items that will arrive
* that way.
*
* @warning By default this will end the item sync automatically once
* sufficient items were delivered. To disable this and only make use
* of the progress reporting, use setDisableAutomaticItemDeliveryDone()
*
* @note The recommended way is therefore:
* @code
* setDisableAutomaticItemDeliveryDone(true);
* setItemStreamingEnabled(true);
* setTotalItems(X); // X = sum of all items in all batches
* while (...) {
* itemsRetrievedIncremental(...);
* // or itemsRetrieved(...);
* }
* itemsRetrievalDone();
* @endcode
*
* @param amount number of items that will arrive in streaming mode
* @see setDisableAutomaticItemDeliveryDone(bool)
* @see setItemStreamingEnabled(bool)
*/
void setTotalItems(int amount);
/**
* Disables the automatic completion of the item sync,
* based on the number of delivered items.
*
* This ensures that the item sync only finishes once itemsRetrieved()
* is called, while still making it possible to use the automatic progress
* reporting based on setTotalItems().
*
* @note This needs to be called once, before the item sync is started.
*
* @see setTotalItems(int)
* @since 4.14
*/
void setDisableAutomaticItemDeliveryDone(bool disable);
/**
* Enable item streaming, which is disabled by default.
* Item streaming means that the resource can call setTotalItems(),
* and then itemsRetrieved() or itemsRetrievedIncremental() multiple times,
* in chunks. When all is done, the resource should call itemsRetrievalDone().
* @param enable @c true if items are delivered in chunks rather in one big block.
* @see setTotalItems(int)
*/
void setItemStreamingEnabled(bool enable);
/**
* Set transaction mode for item sync'ing.
* @param mode item transaction mode
* @see Akonadi::ItemSync::TransactionMode
* @since 4.6
*/
void setItemTransactionMode(ItemSync::TransactionMode mode);
/**
* Set merge mode for item sync'ing.
*
* Default merge mode is RIDMerge.
*
* @note This method must be called before first call to itemRetrieved(),
* itemsRetrieved() or itemsRetrievedIncremental().
*
* @param mode Item merging mode (see ItemCreateJob for details on item merging)
* @see Akonadi::ItemSync::MergeMode
* @ince 4.14.11
*/
void setItemMergingMode(ItemSync::MergeMode mode);
/**
* Set the fetch scope applied for item synchronization.
* By default, the one set on the changeRecorder() is used. However, it can make sense
* to specify a specialized fetch scope for synchronization to improve performance.
* The rule of thumb is to remove anything from this fetch scope that does not provide
* additional information regarding whether and item has changed or not. This is primarily
* relevant for backends not supporting incremental retrieval.
* @param fetchScope The fetch scope to use by the internal Akonadi::ItemSync instance.
* @see Akonadi::ItemSync
* @since 4.6
*/
void setItemSynchronizationFetchScope(const ItemFetchScope &fetchScope);
/**
* Call this method to supply incrementally retrieved items from the remote server.
*
* @param changedItems Items changed in the backend.
* @param removedItems Items removed from the backend.
*/
void itemsRetrievedIncremental(const Item::List &changedItems,
const Item::List &removedItems);
/**
* Call this method to indicate you finished synchronizing the current collection.
*
* This is not needed if you use the built in syncing without item streaming
* and call itemsRetrieved() or itemsRetrievedIncremental() instead.
* If item streaming is enabled, call this method once all items have been delivered
* using itemsRetrieved() or itemsRetrievedIncremental().
* @see retrieveItems()
*/
void itemsRetrievalDone();
/**
* Call this method to remove all items and collections of the resource from the
* server cache.
*
* The method should not be used anymore
*
* @see invalidateCache()
* @since 4.3
*/
void clearCache();
/**
* Call this method to invalidate all cached content in @p collection.
*
* The method should be used when the backend indicated that the cached content
* is no longer valid.
*
* @param collection parent of the content to be invalidated in cache
* @since 4.8
*/
void invalidateCache(const Collection &collection);
/**
* Returns the collection that is currently synchronized.
* @note Calling this method is only allowed during a collection synchronization task, that
* is directly or indirectly from retrieveItems().
*/
Collection currentCollection() const;
/**
* Returns the item that is currently retrieved.
* @note Calling this method is only allowed during fetching a single item, that
* is directly or indirectly from retrieveItem().
*/
AKONADIAGENTBASE_DEPRECATED Item currentItem() const;
/**
* Returns the items that are currently retrieved.
* @note Calling this method is only allowed during item fetch, that is
* directly or indirectly from retrieveItems(Akonadi::Item::List,QSet<QByteArray>)
*/
Item::List currentItems() const;
/**
* This method is called whenever the resource should start synchronize all data.
*/
void synchronize();
/**
* This method is called whenever the collection with the given @p id
* shall be synchronized.
*/
void synchronizeCollection(qint64 id);
/**
* This method is called whenever the collection with the given @p id
* shall be synchronized.
* @param recursive if true, a recursive synchronization is done
*/
void synchronizeCollection(qint64 id, bool recursive);
/**
* This method is called whenever the collection with the given @p id
* shall have its attributes synchronized.
*
* @param id The id of the collection to synchronize
* @since 4.6
*/
void synchronizeCollectionAttributes(qint64 id);
/**
* Synchronizes the collection attributes.
*
* @param col The id of the collection to synchronize
* @since 4.15
*/
void synchronizeCollectionAttributes(const Akonadi::Collection &col);
/**
* Refetches the Collections.
*/
void synchronizeCollectionTree();
/**
* Refetches Tags.
*/
void synchronizeTags();
/**
* Refetches Relations.
*/
void synchronizeRelations();
/**
* Stops the execution of the current task and continues with the next one.
*/
void cancelTask();
/**
* Stops the execution of the current task and continues with the next one.
* Additionally an error message is emitted.
* @param error additional error message to be emitted
*/
void cancelTask(const QString &error);
/**
* Stops the execution of the current task and continues with the next one.
* The current task will be tried again later.
*
* This can be used to delay the task processing until the resource has reached a safe
* state, e.g. login to a server succeeded.
*
* @note This does not change the order of tasks so if there is no task with higher priority
* e.g. a custom task added with #Prepend the deferred task will be processed again.
*
* @since 4.3
*/
void deferTask();
/**
* Inherited from AgentBase.
*
* When going offline, the scheduler aborts the current task, so you should
* do the same in your resource, if the task implementation is asynchronous.
*/
void doSetOnline(bool online) override;
/**
* Indicate the use of hierarchical remote identifiers.
*
* This means that it is possible to have two different items with the same
* remoteId in different Collections.
*
* This should be called in the resource constructor as needed.
*
* @param enable whether to enable use of hierarchical remote identifiers
* @since 4.4
*/
void setHierarchicalRemoteIdentifiersEnabled(bool enable);
friend class ResourceScheduler;
friend class ::ResourceState;
/**
* Describes the scheduling priority of a task that has been queued
* for execution.
*
* @see scheduleCustomTask
* @since 4.4
*/
enum SchedulePriority {
Prepend, ///< The task will be executed as soon as the current task has finished.
AfterChangeReplay, ///< The task is scheduled after the last ChangeReplay task in the queue
Append ///< The task will be executed after all tasks currently in the queue are finished
};
/**
* Schedules a custom task in the internal scheduler. It will be queued with
* all other tasks such as change replays and retrieval requests and eventually
* executed by calling the specified method. With the priority parameter the
* time of execution of the Task can be influenced. @see SchedulePriority
* @param receiver The object the slot should be called on.
* @param method The name of the method (and only the name, not signature, not SLOT(...) macro),
* that should be called to execute this task. The method has to be a slot and take a QVariant as
* argument.
* @param argument A QVariant argument passed to the method specified above. Use this to pass task
* parameters.
* @param priority Priority of the task. Use this to influence the position in
* the execution queue.
* @since 4.4
*/
void scheduleCustomTask(QObject *receiver, const char *method, const QVariant &argument, SchedulePriority priority = Append);
/**
* Indicate that the current task is finished. Use this method from the slot called via scheduleCustomTaks().
* As with all the other callbacks, make sure to either call taskDone() or cancelTask()/deferTask() on all
* exit paths, otherwise the resource will hang.
* @since 4.4
*/
void taskDone();
/**
* Dump the contents of the current ChangeReplay
* @since 4.8.1
*/
QString dumpNotificationListToString() const;
/**
* Dumps memory usage information to stdout.
* For now it outputs the result of glibc's mallinfo().
* This is useful to check if your memory problems are due to poor management by glibc.
* Look for a high value on fsmblks when interpreting results.
* man mallinfo for more details.
* @since 4.11
*/
void dumpMemoryInfo() const;
/**
* Returns a string with memory usage information.
* @see dumpMemoryInfo()
*
* @since 4.11
*/
QString dumpMemoryInfoToString() const;
/**
* Dump the state of the scheduler
* @since 4.8.1
*/
QString dumpSchedulerToString() const;
private:
static QString parseArguments(int argc, char **argv);
static int init(ResourceBase *r);
// dbus resource interface
friend class ::Akonadi__ResourceAdaptor;
QString requestItemDelivery(const QList<qint64> &uids, const QByteArrayList &parts);
private:
Q_DECLARE_PRIVATE(ResourceBase)
Q_PRIVATE_SLOT(d_func(), void slotAbortRequested())
Q_PRIVATE_SLOT(d_func(), void slotDeliveryDone(KJob *))
Q_PRIVATE_SLOT(d_func(), void slotCollectionSyncDone(KJob *))
Q_PRIVATE_SLOT(d_func(), void slotDeleteResourceCollection())
Q_PRIVATE_SLOT(d_func(), void slotDeleteResourceCollectionDone(KJob *))
Q_PRIVATE_SLOT(d_func(), void slotCollectionDeletionDone(KJob *))
Q_PRIVATE_SLOT(d_func(), void slotInvalidateCache(const Akonadi::Collection &))
Q_PRIVATE_SLOT(d_func(), void slotLocalListDone(KJob *))
Q_PRIVATE_SLOT(d_func(), void slotSynchronizeCollection(const Akonadi::Collection &))
Q_PRIVATE_SLOT(d_func(), void slotCollectionListDone(KJob *))
Q_PRIVATE_SLOT(d_func(), void slotSynchronizeCollectionAttributes(const Akonadi::Collection &))
Q_PRIVATE_SLOT(d_func(), void slotCollectionListForAttributesDone(KJob *))
Q_PRIVATE_SLOT(d_func(), void slotCollectionAttributesSyncDone(KJob *))
Q_PRIVATE_SLOT(d_func(), void slotItemSyncDone(KJob *))
Q_PRIVATE_SLOT(d_func(), void slotPercent(KJob *, unsigned long))
Q_PRIVATE_SLOT(d_func(), void slotDelayedEmitProgress())
Q_PRIVATE_SLOT(d_func(), void slotPrepareItemRetrieval(const Akonadi::Item &items))
Q_PRIVATE_SLOT(d_func(), void slotPrepareItemRetrievalResult(KJob *))
Q_PRIVATE_SLOT(d_func(), void slotPrepareItemsRetrieval(const QVector<Akonadi::Item> &items))
Q_PRIVATE_SLOT(d_func(), void slotPrepareItemsRetrievalResult(KJob *))
Q_PRIVATE_SLOT(d_func(), void changeCommittedResult(KJob *))
Q_PRIVATE_SLOT(d_func(), void slotSessionReconnected())
Q_PRIVATE_SLOT(d_func(), void slotRecursiveMoveReplay(RecursiveMover *))
Q_PRIVATE_SLOT(d_func(), void slotRecursiveMoveReplayResult(KJob *))
Q_PRIVATE_SLOT(d_func(), void slotTagSyncDone(KJob *))
Q_PRIVATE_SLOT(d_func(), void slotRelationSyncDone(KJob *job))
Q_PRIVATE_SLOT(d_func(), void slotSynchronizeTags())
Q_PRIVATE_SLOT(d_func(), void slotSynchronizeRelations())
Q_PRIVATE_SLOT(d_func(), void slotItemRetrievalCollectionFetchDone(KJob *))
Q_PRIVATE_SLOT(d_func(), void slotAttributeRetrievalCollectionFetchDone(KJob *))
};
}
#ifndef AKONADI_RESOURCE_MAIN
/**
* Convenience Macro for the most common main() function for Akonadi resources.
*/
#define AKONADI_RESOURCE_MAIN( resourceClass ) \
int main( int argc, char **argv ) \
{ \
return Akonadi::ResourceBase::init<resourceClass>( argc, argv ); \
}
#endif
#endif
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