/usr/include/kstandardgameaction.h is in libkdegames-dev 4:14.12.3-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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This file is part of the KDE games library
Copyright (C) 2001 Andreas Beckermann <b_mann@gmx.de>
Copyright (C) 2007 Simon Hürlimann <simon.huerlimann@huerlisi.ch>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License version 2 as published by the Free Software Foundation.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
// this class was shamelessy stolen from kdelibs/kdeui/kstdction.[cpp|h] and
// after that just edited for our needs
#ifndef KSTANDARDGAMEACTION_H
#define KSTANDARDGAMEACTION_H
#include <libkdegames_export.h>
class KAction;
class KToggleAction;
class QObject;
class KRecentFilesAction;
class KSelectAction;
/**
* Extension for KStandardAction in KDE Games
*
* This class is an extension to the usual KStandardAction class which provides
* easy access to often used KDE actions.
*
* Using these actions helps maintaining consistency among the games.
*
* Games often use different menu entries than other programs, e.g. games use
* the menu "game" instead of "file". This class provides the entries which
* differ from the usual KStandardAction entries.
*
* @see <tt>KStandardAction</tt>
*
* @author Andreas Beckermann <b_mann@gmx.de>
*/
namespace KStandardGameAction
{
/**
* The standard menubar and toolbar actions.
**/
enum StandardGameAction {
// Game menu
New=1, Load, LoadRecent, Save, SaveAs, End, Pause, Highscores, Statistics,
Print, Quit,
// Move menu
Repeat, Undo, Redo, Roll, EndTurn,
// Settings menu
Carddecks,
ChooseGameType,
ConfigureHighscores,
ClearHighscores,
ClearStatistics,
Restart,
Hint,
Demo,
Solve,
ActionNone
};
/**
* Creates an action corresponding to the
* KStandardAction::StandardAction enum.
*/
KDEGAMES_EXPORT KAction* create( StandardGameAction id, const QObject *recvr, const char *slot,
QObject* parent );
/**
* This will return the internal name of a given standard action.
*/
KDEGAMES_EXPORT const char* name( StandardGameAction id );
/**
* Start a new game.
**/
KDEGAMES_EXPORT KAction *gameNew(const QObject *recvr, const char *slot,
QObject *parent );
/**
* Load a previousely saved game.
*/
KDEGAMES_EXPORT KAction *load(const QObject *recvr, const char *slot,
QObject *parent );
// FIXME why not to delete this and use just KStandardAction::openRecent???
// loadRecent seems to mimic its behaviour
/**
* Load a recently loaded game.
* The signature of slot is of the form slotURLSelected(const KUrl&)
*/
KDEGAMES_EXPORT KRecentFilesAction *loadRecent(const QObject *recvr, const char *slot,
QObject *parent );
/**
* Save the current game.
*/
KDEGAMES_EXPORT KAction *save(const QObject *recvr, const char *slot,
QObject *parent);
/**
* Save the current game under a different filename.
*/
KDEGAMES_EXPORT KAction *saveAs(const QObject *recvr, const char *slot,
QObject *parent );
/**
* Pause the game.
**/
KDEGAMES_EXPORT KToggleAction *pause(const QObject *recvr, const char *slot,
QObject *parent );
/**
* Show the highscores.
*/
KDEGAMES_EXPORT KAction *highscores(const QObject *recvr, const char *slot,
QObject *parent );
/**
* Clear highscores.
*/
KDEGAMES_EXPORT KAction *clearHighscores(const QObject *recvr, const char *slot,
QObject *parent );
/**
* Show the statistics.
*/
KDEGAMES_EXPORT KAction *statistics(const QObject *recvr, const char *slot,
QObject *parent );
/**
* Clear statistics.
*/
KDEGAMES_EXPORT KAction *clearStatistics(const QObject *recvr, const char *slot,
QObject *parent );
/**
* End the current game, but do not quit the program.
* Think of a "close" entry.
*/
KDEGAMES_EXPORT KAction *end(const QObject *recvr, const char *slot,
QObject *parent );
/**
* Print current game.
* Not useful in all games.
*/
KDEGAMES_EXPORT KAction *print(const QObject *recvr, const char *slot,
QObject *parent );
/**
* Quit the game.
*/
KDEGAMES_EXPORT KAction *quit(const QObject *recvr, const char *slot,
QObject *parent );
/**
* Repeat the last move.
**/
KDEGAMES_EXPORT KAction *repeat(const QObject *recvr, const char *slot,
QObject *parent );
/**
* Undo the last move.
**/
KDEGAMES_EXPORT KAction *undo(const QObject *recvr, const char *slot,
QObject *parent );
/**
* Redo the last move (which has been undone).
**/
KDEGAMES_EXPORT KAction *redo(const QObject *recvr, const char *slot,
QObject *parent );
/**
* Roll die or dice.
**/
KDEGAMES_EXPORT KAction *roll(const QObject *recvr, const char *slot,
QObject *parent );
/**
* End the current turn (not the game).
* Usually to let the next player start.
**/
KDEGAMES_EXPORT KAction *endTurn(const QObject *recvr, const char *slot,
QObject *parent );
/**
* Display configure carddecks dialog.
*/
KDEGAMES_EXPORT KAction *carddecks(const QObject *recvr, const char *slot,
QObject *parent );
/**
* Display configure highscores dialog.
*/
KDEGAMES_EXPORT KAction *configureHighscores(const QObject *recvr, const char *slot,
QObject *parent );
/**
* Give an advice/hint.
*/
KDEGAMES_EXPORT KAction *hint(const QObject *recvr, const char *slot,
QObject *parent );
/**
* Show a demo.
*/
KDEGAMES_EXPORT KToggleAction *demo(const QObject *recvr, const char *slot,
QObject *parent );
/**
* Solve the game.
*/
KDEGAMES_EXPORT KAction *solve(const QObject *recvr, const char *slot,
QObject *parent );
/**
* Choose game type.
* The signature of slot is of the form slotGameTypeChosen(int)
*/
KDEGAMES_EXPORT KSelectAction *chooseGameType(const QObject *recvr, const char *slot,
QObject *parent );
/**
* Restart the game.
*/
KDEGAMES_EXPORT KAction *restart(const QObject *recvr, const char *slot,
QObject *parent );
}
#endif
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