/usr/include/kgsound.h is in libkdegames-dev 4:14.12.3-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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* Copyright 2010 Stefan Majewsky <majewsky@gmx.net> *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU Library General Public License *
* version 2 as published by the Free Software Foundation *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. *
***************************************************************************/
#ifndef KGSOUND_H
#define KGSOUND_H
#include <QtCore/QObject>
#include <QtCore/QPointF>
#include <libkdegames_export.h>
class PlaybackEvent;
/**
* @class KgSound sound.h <KgSound>
*
* This class models a sound file. Because it is implicitly added to this
* application's KgAudioScene, it can be played at different positions (if
* positional playback is supported, see KgAudioScene::capabilities()).
*
* Compared to many other media playback classes, the notable difference of
* KgSound is that one sound instance can be played multiple times at the
* same point in time, by calling start() multiple times (possibly with
* different playback positions). This behavior can be suppressed by calling
* stop() before start().
*
* @note WAV files and Ogg/Vorbis files are guaranteed to work. Other audio
* files may also work, depending on the KgAudio backend and its
* configuration.
*/
class KDEGAMES_EXPORT KgSound : public QObject
{
Q_OBJECT
Q_DISABLE_COPY(KgSound)
Q_PROPERTY(KgSound::PlaybackType playbackType READ playbackType WRITE setPlaybackType NOTIFY playbackTypeChanged)
Q_PROPERTY(QPointF pos READ pos WRITE setPos NOTIFY posChanged)
Q_PROPERTY(qreal volume READ volume WRITE setVolume NOTIFY volumeChanged)
public:
///This enumeration describes how a sound can be played back
enum PlaybackType
{
///Positional playback disabled. The sound will appear at the same
///volume from every listener position, and will not appear to be
///coming from any direction. The pos() of this sound is ignored.
AmbientPlayback = 1,
///Positional playback enabled. That means that the sound comes from
///a certain direction with a distance-depending volume. The pos()
///of this sound is given in absolute coordinates: Both direction
///and volume can change when the listener is moved.
AbsolutePlayback,
///Positional playback enabled. That means that the sound comes from
///a certain direction with a distance-depending volume. The pos()
///of this sound is given in relative coordinates: The direction
///and volume do not depend on the listener's position. (In these
///relative coordinates, the listener is at the point of origin.)
RelativePlayback
};
///Loads a new sound from the given @a file. Note that this is an
///expensive operation which you might want to do during application
///startup. However, you can reuse the same Sound instance for multiple
///playback events.
explicit KgSound(const QString& file, QObject* parent = 0);
///Destroys this KgSound instance.
virtual ~KgSound();
///@return whether the sound file could be loaded successfully
bool isValid() const;
///@return the playback type for this sound
KgSound::PlaybackType playbackType() const;
///Sets the playback type for this sound. This affects how the sound
///will be perceived by the listener. The default is AmbientPlayback.
///
///@note Changes to this property will not be propagated to running
/// playbacks of this sound.
///@note Effective only if positional playback is supported.
void setPlaybackType(KgSound::PlaybackType type);
///@return the position of this sound
QPointF pos() const;
///Sets the position of this sound. It depends on the playbackType() how
///this is position interpreted. See the KgSound::PlaybackType
///enumeration documentation for details.
///
///@note Changes to this property will not be propagated to running
/// playbacks of this sound.
///@note Effective only if positional playback is supported.
void setPos(const QPointF& pos);
///@return the volume of this sound
qreal volume() const;
///Sets the volume of this sound. The default is 1.0, which means no
///volume change, compared to the original sound file. 0.0 means that
///the sound is inaudible.
///
///If you think of the KgSound as a loudspeaker, the
///volume which is controlled by this method is what you regulate at its
///volume control. If positional playback is enabled (see
///playbackType()), this will not be the actual volume which the
///listener will perceive, because the playback volume decreases with
///increasing playback-listener distances.
///
///@note Changes to this property will not be propagated to running
/// playbacks of this sound.
void setVolume(qreal volume);
///@returns whether loading or playing this sound failed
///
///See KgAudioScene::hasError() for why you typically do not need to use
///this method.
bool hasError() const;
public Q_SLOTS:
///Starts a new playback instance of this sound. This will not interrupt
///running playbacks of the same sound or any other sounds.
void start();
///@overload
///This overload takes an additional position argument which overrides
///the sound's pos() property.
///@note @a pos is respected only if positional playback is supported.
void start(const QPointF& pos);
///Stops any playbacks of this sounds.
void stop();
Q_SIGNALS:
void playbackTypeChanged(KgSound::PlaybackType type);
void posChanged(const QPointF& pos);
void volumeChanged(qreal volume);
private:
friend class KgPlaybackEvent;
class Private;
Private* const d;
};
#endif // KGSOUND_H
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