/usr/include/interactive_markers/tools.h is in libinteractive-markers-dev 1.11.3-1build2.
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* Copyright (c) 2011, Willow Garage, Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the Willow Garage, Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef RVIZ_INTERACTIVE_MARKER_TOOLS_H
#define RVIZ_INTERACTIVE_MARKER_TOOLS_H
#include <visualization_msgs/InteractiveMarker.h>
namespace interactive_markers
{
/** @brief fill in default values & insert default controls when none are specified.
*
* This also calls uniqueifyControlNames().
* @param msg interactive marker to be completed */
void autoComplete( visualization_msgs::InteractiveMarker &msg, bool enable_autocomplete_transparency = true );
/// @brief fill in default values & insert default controls when none are specified
/// @param msg interactive marker which contains the control
/// @param control the control to be completed
void autoComplete( const visualization_msgs::InteractiveMarker &msg,
visualization_msgs::InteractiveMarkerControl &control, bool enable_autocomplete_transparency = true );
/** @brief Make sure all the control names are unique within the given msg.
*
* Appends _u0 _u1 etc to repeated names (not including the first of each).
* This is called by autoComplete( visualization_msgs::InteractiveMarker &msg ). */
void uniqueifyControlNames( visualization_msgs::InteractiveMarker& msg );
/// make a quaternion with a fixed local x axis.
/// The rotation around that axis will be chosen automatically.
/// @param x,y,z the designated x axis
geometry_msgs::Quaternion makeQuaternion( float x, float y, float z );
/// --- marker helpers ---
/// @brief make a default-style arrow marker based on the properties of the given interactive marker
/// @param msg the interactive marker that this will go into
/// @param control the control where to insert the arrow marker
/// @param pos how far from the center should the arrow be, and on which side
void makeArrow( const visualization_msgs::InteractiveMarker &msg,
visualization_msgs::InteractiveMarkerControl &control, float pos );
/// @brief make a default-style disc marker (e.g for rotating) based on the properties of the given interactive marker
/// @param msg the interactive marker that this will go into
/// @param width width of the disc, relative to its inner radius
void makeDisc( const visualization_msgs::InteractiveMarker &msg,
visualization_msgs::InteractiveMarkerControl &control, float width = 0.3 );
/// @brief make a box which shows the given text and is view facing
/// @param msg the interactive marker that this will go into
/// @param text the text to display
void makeViewFacingButton( const visualization_msgs::InteractiveMarker &msg,
visualization_msgs::InteractiveMarkerControl &control, std::string text );
/// assign an RGB value to the given marker based on the given orientation
void assignDefaultColor(visualization_msgs::Marker &marker, const geometry_msgs::Quaternion &quat );
/// create a control which shows the description of the interactive marker
visualization_msgs::InteractiveMarkerControl makeTitle( const visualization_msgs::InteractiveMarker &msg );
}
#endif
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