/usr/include/d/gtkd-3/gstinterfaces/VideoOverlay.d is in libgstreamerd-3-dev 3.7.5-2build1.
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* This file is part of gtkD.
*
* gtkD is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation; either version 3
* of the License, or (at your option) any later version, with
* some exceptions, please read the COPYING file.
*
* gtkD is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with gtkD; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110, USA
*/
// generated automatically - do not change
// find conversion definition on APILookup.txt
// implement new conversion functionalities on the wrap.utils pakage
module gstinterfaces.VideoOverlay;
private import gstinterfaces.c.functions;
public import gstinterfaces.c.types;
private import gstreamer.Element;
public import gstreamerc.gstinterfacestypes;
/**
* The #GstVideoOverlay interface is used for 2 main purposes :
*
* * To get a grab on the Window where the video sink element is going to render.
* This is achieved by either being informed about the Window identifier that
* the video sink element generated, or by forcing the video sink element to use
* a specific Window identifier for rendering.
* * To force a redrawing of the latest video frame the video sink element
* displayed on the Window. Indeed if the #GstPipeline is in #GST_STATE_PAUSED
* state, moving the Window around will damage its content. Application
* developers will want to handle the Expose events themselves and force the
* video sink element to refresh the Window's content.
*
* Using the Window created by the video sink is probably the simplest scenario,
* in some cases, though, it might not be flexible enough for application
* developers if they need to catch events such as mouse moves and button
* clicks.
*
* Setting a specific Window identifier on the video sink element is the most
* flexible solution but it has some issues. Indeed the application needs to set
* its Window identifier at the right time to avoid internal Window creation
* from the video sink element. To solve this issue a #GstMessage is posted on
* the bus to inform the application that it should set the Window identifier
* immediately. Here is an example on how to do that correctly:
* |[
* static GstBusSyncReply
* create_window (GstBus * bus, GstMessage * message, GstPipeline * pipeline)
* {
* // ignore anything but 'prepare-window-handle' element messages
* if (!gst_is_video_overlay_prepare_window_handle_message (message))
* return GST_BUS_PASS;
*
* win = XCreateSimpleWindow (disp, root, 0, 0, 320, 240, 0, 0, 0);
*
* XSetWindowBackgroundPixmap (disp, win, None);
*
* XMapRaised (disp, win);
*
* XSync (disp, FALSE);
*
* gst_video_overlay_set_window_handle (GST_VIDEO_OVERLAY (GST_MESSAGE_SRC (message)),
* win);
*
* gst_message_unref (message);
*
* return GST_BUS_DROP;
* }
* ...
* int
* main (int argc, char **argv)
* {
* ...
* bus = gst_pipeline_get_bus (GST_PIPELINE (pipeline));
* gst_bus_set_sync_handler (bus, (GstBusSyncHandler) create_window, pipeline,
* NULL);
* ...
* }
* ]|
*
* ## Two basic usage scenarios
*
* There are two basic usage scenarios: in the simplest case, the application
* uses #playbin or #plasink or knows exactly what particular element is used
* for video output, which is usually the case when the application creates
* the videosink to use (e.g. #xvimagesink, #ximagesink, etc.) itself; in this
* case, the application can just create the videosink element, create and
* realize the window to render the video on and then
* call gst_video_overlay_set_window_handle() directly with the XID or native
* window handle, before starting up the pipeline.
* As #playbin and #playsink implement the video overlay interface and proxy
* it transparently to the actual video sink even if it is created later, this
* case also applies when using these elements.
*
* In the other and more common case, the application does not know in advance
* what GStreamer video sink element will be used for video output. This is
* usually the case when an element such as #autovideosink is used.
* In this case, the video sink element itself is created
* asynchronously from a GStreamer streaming thread some time after the
* pipeline has been started up. When that happens, however, the video sink
* will need to know right then whether to render onto an already existing
* application window or whether to create its own window. This is when it
* posts a prepare-window-handle message, and that is also why this message needs
* to be handled in a sync bus handler which will be called from the streaming
* thread directly (because the video sink will need an answer right then).
*
* As response to the prepare-window-handle element message in the bus sync
* handler, the application may use gst_video_overlay_set_window_handle() to tell
* the video sink to render onto an existing window surface. At this point the
* application should already have obtained the window handle / XID, so it
* just needs to set it. It is generally not advisable to call any GUI toolkit
* functions or window system functions from the streaming thread in which the
* prepare-window-handle message is handled, because most GUI toolkits and
* windowing systems are not thread-safe at all and a lot of care would be
* required to co-ordinate the toolkit and window system calls of the
* different threads (Gtk+ users please note: prior to Gtk+ 2.18
* GDK_WINDOW_XID() was just a simple structure access, so generally fine to do
* within the bus sync handler; this macro was changed to a function call in
* Gtk+ 2.18 and later, which is likely to cause problems when called from a
* sync handler; see below for a better approach without GDK_WINDOW_XID()
* used in the callback).
*
* ## GstVideoOverlay and Gtk+
*
* |[
* #include <gst/video/videooverlay.h>
* #include <gtk/gtk.h>
* #ifdef GDK_WINDOWING_X11
* #include <gdk/gdkx.h> // for GDK_WINDOW_XID
* #endif
* #ifdef GDK_WINDOWING_WIN32
* #include <gdk/gdkwin32.h> // for GDK_WINDOW_HWND
* #endif
* ...
* static guintptr video_window_handle = 0;
* ...
* static GstBusSyncReply
* bus_sync_handler (GstBus * bus, GstMessage * message, gpointer user_data)
* {
* // ignore anything but 'prepare-window-handle' element messages
* if (!gst_is_video_overlay_prepare_window_handle_message (message))
* return GST_BUS_PASS;
*
* if (video_window_handle != 0) {
* GstVideoOverlay *overlay;
*
* // GST_MESSAGE_SRC (message) will be the video sink element
* overlay = GST_VIDEO_OVERLAY (GST_MESSAGE_SRC (message));
* gst_video_overlay_set_window_handle (overlay, video_window_handle);
* } else {
* g_warning ("Should have obtained video_window_handle by now!");
* }
*
* gst_message_unref (message);
* return GST_BUS_DROP;
* }
* ...
* static void
* video_widget_realize_cb (GtkWidget * widget, gpointer data)
* {
* #if GTK_CHECK_VERSION(2,18,0)
* // Tell Gtk+/Gdk to create a native window for this widget instead of
* // drawing onto the parent widget.
* // This is here just for pedagogical purposes, GDK_WINDOW_XID will call
* // it as well in newer Gtk versions
* if (!gdk_window_ensure_native (widget->window))
* g_error ("Couldn't create native window needed for GstVideoOverlay!");
* #endif
*
* #ifdef GDK_WINDOWING_X11
* {
* gulong xid = GDK_WINDOW_XID (gtk_widget_get_window (video_window));
* video_window_handle = xid;
* }
* #endif
* #ifdef GDK_WINDOWING_WIN32
* {
* HWND wnd = GDK_WINDOW_HWND (gtk_widget_get_window (video_window));
* video_window_handle = (guintptr) wnd;
* }
* #endif
* }
* ...
* int
* main (int argc, char **argv)
* {
* GtkWidget *video_window;
* GtkWidget *app_window;
* ...
* app_window = gtk_window_new (GTK_WINDOW_TOPLEVEL);
* ...
* video_window = gtk_drawing_area_new ();
* g_signal_connect (video_window, "realize",
* G_CALLBACK (video_widget_realize_cb), NULL);
* gtk_widget_set_double_buffered (video_window, FALSE);
* ...
* // usually the video_window will not be directly embedded into the
* // application window like this, but there will be many other widgets
* // and the video window will be embedded in one of them instead
* gtk_container_add (GTK_CONTAINER (ap_window), video_window);
* ...
* // show the GUI
* gtk_widget_show_all (app_window);
*
* // realize window now so that the video window gets created and we can
* // obtain its XID/HWND before the pipeline is started up and the videosink
* // asks for the XID/HWND of the window to render onto
* gtk_widget_realize (video_window);
*
* // we should have the XID/HWND now
* g_assert (video_window_handle != 0);
* ...
* // set up sync handler for setting the xid once the pipeline is started
* bus = gst_pipeline_get_bus (GST_PIPELINE (pipeline));
* gst_bus_set_sync_handler (bus, (GstBusSyncHandler) bus_sync_handler, NULL,
* NULL);
* gst_object_unref (bus);
* ...
* gst_element_set_state (pipeline, GST_STATE_PLAYING);
* ...
* }
* ]|
*
* ## GstVideoOverlay and Qt
*
* |[
* #include <glib.h>
* #include <gst/gst.h>
* #include <gst/video/videooverlay.h>
*
* #include <QApplication>
* #include <QTimer>
* #include <QWidget>
*
* int main(int argc, char *argv[])
* {
* if (!g_thread_supported ())
* g_thread_init (NULL);
*
* gst_init (&argc, &argv);
* QApplication app(argc, argv);
* app.connect(&app, SIGNAL(lastWindowClosed()), &app, SLOT(quit ()));
*
* // prepare the pipeline
*
* GstElement *pipeline = gst_pipeline_new ("xvoverlay");
* GstElement *src = gst_element_factory_make ("videotestsrc", NULL);
* GstElement *sink = gst_element_factory_make ("xvimagesink", NULL);
* gst_bin_add_many (GST_BIN (pipeline), src, sink, NULL);
* gst_element_link (src, sink);
*
* // prepare the ui
*
* QWidget window;
* window.resize(320, 240);
* window.show();
*
* WId xwinid = window.winId();
* gst_video_overlay_set_window_handle (GST_VIDEO_OVERLAY (sink), xwinid);
*
* // run the pipeline
*
* GstStateChangeReturn sret = gst_element_set_state (pipeline,
* GST_STATE_PLAYING);
* if (sret == GST_STATE_CHANGE_FAILURE) {
* gst_element_set_state (pipeline, GST_STATE_NULL);
* gst_object_unref (pipeline);
* // Exit application
* QTimer::singleShot(0, QApplication::activeWindow(), SLOT(quit()));
* }
*
* int ret = app.exec();
*
* window.hide();
* gst_element_set_state (pipeline, GST_STATE_NULL);
* gst_object_unref (pipeline);
*
* return ret;
* }
* ]|
*/
public class VideoOverlay
{
/** the main Gtk struct */
protected GstVideoOverlay* gstVideoOverlay;
protected bool ownedRef;
/** Get the main Gtk struct */
public GstVideoOverlay* getVideoOverlayStruct(bool transferOwnership = false)
{
if (transferOwnership)
ownedRef = false;
return gstVideoOverlay;
}
/** the main Gtk struct as a void* */
protected void* getStruct()
{
return cast(void*)gstVideoOverlay;
}
/**
* Sets our main struct and passes it to the parent class.
*/
public this (GstVideoOverlay* gstVideoOverlay, bool ownedRef = false)
{
this.gstVideoOverlay = gstVideoOverlay;
this.ownedRef = ownedRef;
}
/**
* The Element parameter should usually be
* your videosink that you want to create your
* XOverlay with.
*/
public this(Element elem)
{
this( cast(GstVideoOverlay*)elem.getElementStruct() );
}
/**
*/
/** */
public static GType getType()
{
return gst_video_overlay_get_type();
}
/**
* Tell an overlay that it has been exposed. This will redraw the current frame
* in the drawable even if the pipeline is PAUSED.
*/
public void expose()
{
gst_video_overlay_expose(getVideoOverlayStruct());
}
/**
* This will post a "have-window-handle" element message on the bus.
*
* This function should only be used by video overlay plugin developers.
*
* Params:
* handle = a platform-specific handle referencing the window
*/
public void gotWindowHandle(size_t handle)
{
gst_video_overlay_got_window_handle(getVideoOverlayStruct(), handle);
}
/**
* Tell an overlay that it should handle events from the window system. These
* events are forwarded upstream as navigation events. In some window system,
* events are not propagated in the window hierarchy if a client is listening
* for them. This method allows you to disable events handling completely
* from the #GstVideoOverlay.
*
* Params:
* handleEvents = a #gboolean indicating if events should be handled or not.
*/
public void handleEvents(bool handleEvents)
{
gst_video_overlay_handle_events(getVideoOverlayStruct(), handleEvents);
}
/**
* This will post a "prepare-window-handle" element message on the bus
* to give applications an opportunity to call
* gst_video_overlay_set_window_handle() before a plugin creates its own
* window.
*
* This function should only be used by video overlay plugin developers.
*/
public void prepareWindowHandle()
{
gst_video_overlay_prepare_window_handle(getVideoOverlayStruct());
}
/**
* Configure a subregion as a video target within the window set by
* gst_video_overlay_set_window_handle(). If this is not used or not supported
* the video will fill the area of the window set as the overlay to 100%.
* By specifying the rectangle, the video can be overlayed to a specific region
* of that window only. After setting the new rectangle one should call
* gst_video_overlay_expose() to force a redraw. To unset the region pass -1 for
* the @width and @height parameters.
*
* This method is needed for non fullscreen video overlay in UI toolkits that
* do not support subwindows.
*
* Params:
* x = the horizontal offset of the render area inside the window
* y = the vertical offset of the render area inside the window
* width = the width of the render area inside the window
* height = the height of the render area inside the window
*
* Returns: %FALSE if not supported by the sink.
*/
public bool setRenderRectangle(int x, int y, int width, int height)
{
return gst_video_overlay_set_render_rectangle(getVideoOverlayStruct(), x, y, width, height) != 0;
}
/**
* This will call the video overlay's set_window_handle method. You
* should use this method to tell to an overlay to display video output to a
* specific window (e.g. an XWindow on X11). Passing 0 as the @handle will
* tell the overlay to stop using that window and create an internal one.
*
* Params:
* handle = a handle referencing the window.
*/
public void setWindowHandle(size_t handle)
{
gst_video_overlay_set_window_handle(getVideoOverlayStruct(), handle);
}
}
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