This file is indexed.

/usr/include/gmsh/gmshLevelset.h is in libgmsh-dev 3.0.6+dfsg1-1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
// Gmsh - Copyright (C) 1997-2017 C. Geuzaine, J.-F. Remacle
//
// See the LICENSE.txt file for license information. Please report all
// bugs and problems to the public mailing list <gmsh@onelab.info>.
//
// Contributor(s):
//   Gaetan Bricteux

#ifndef _GMSH_LEVELSET_H_
#define _GMSH_LEVELSET_H_

#include <string>
#include <math.h>
#include <stdio.h>
#include <stdlib.h> // for abs()
#include <vector>
#include "GmshMessage.h"
#include "fullMatrix.h"
#include "GModel.h"
#include "MVertex.h"
#include "GmshConfig.h"
#include "mathEvaluator.h"
#include "cartesian.h"
#include "simpleFunction.h"

#if defined(HAVE_ANN)
class ANNkd_tree;
#endif
#if defined(HAVE_POST)
#include "PView.h"
#include "OctreePost.h"
#endif

// PRIMITIVE LEVELSET
#define UNKNOWN      0
#define SPHERE       1
#define PLANE        2
#define GENCYLINDER  3
#define ELLIPS       4
#define CONE         5
#define QUADRIC      6
#define BOX          7
#define CYLINDER     8
#define CONROD       9
#define LSMESH      10
#define LSPOINTS    11 // don't define 'POINTS' as it's reserved by win32

// TOOLS
#define CUT       12
#define UNION     13
#define INTER     14
#define CRACK     15
#define DISK     16

class gLevelset;

class gLevelsetLessThan {
 public:
  bool operator()(const gLevelset *l1, const gLevelset *l2) const;
};

class gLevelset : public simpleFunction<double>
{
 protected:
  // negative values of the levelset are inside the domain.
  static const short insideDomain = -1;
  // unique levelset id, must be greater than 0
  int tag_;
  // max tag in all levelsets
  static int maxTag_;
  // all levelsets
  static std::set<gLevelset*, gLevelsetLessThan> all_;
public:
  gLevelset(int tag = 0)
  {
    if(tag <= 0) tag_ = gLevelset::maxTag_++;
    else tag_ = tag;
  }
  gLevelset(const gLevelset &);
  virtual ~gLevelset(){}
  static gLevelset *find(int tag);
  static void add(gLevelset *l);
  virtual gLevelset *clone() const { return 0; }
  virtual double operator() (double x, double y, double z) const { return 0.; }
  bool isInsideDomain(const double &x, const double &y, const double &z) const
  {
    return this->operator()(x, y, z) * insideDomain > 0.;
  }
  bool isOutsideDomain(const double &x, const double &y, const double &z) const
  {
    return this->operator()(x, y, z) * insideDomain < 0.;
  }
  bool isOnBorder(const double &x, const double &y, const double &z) const
  {
    return this->operator()(x, y, z) == 0.;
  }
  virtual std::vector<gLevelset*> getChildren() const
  {
    return std::vector<gLevelset*>();
  }
  virtual double choose (double d1, double d2) const { return 0.; }
  virtual int type() const { return 0; }
  virtual bool isPrimitive() const { return false; }
  void setTag(int t) { tag_ = t; }
  virtual int getTag() const { return tag_; }
  void getPrimitives(std::vector<gLevelset *> &primitives);
  void getPrimitivesPO(std::vector<gLevelset *> &primitives);
  void getRPN(std::vector<gLevelset *> &gLsRPN);
  double H(const double &x, const double &y, const double &z) const
  {
    if(isInsideDomain(x, y, z) || isOnBorder(x, y, z)) return 1.0;
    return 0.0;
  }
  void print() const
  {
    printf("LS : ");
    switch(type()) {
    case SPHERE :      printf("SPHERE"); break;
    case PLANE  :      printf("PLANE"); break;
    case GENCYLINDER : printf("GENCYLINDER"); break;
    case ELLIPS :      printf("ELLIPS"); break;
    case CONE :        printf("CONE"); break;
    case QUADRIC :     printf("QUADRIC"); break;
    case BOX :         printf("BOX"); break;
    case CYLINDER :    printf("CYLINDER"); break;
    case CONROD :      printf("CONROD"); break;
    case CUT :         printf("CUT"); break;
    case UNION :       printf("UNION"); break;
    case INTER :       printf("INTER"); break;
    case LSMESH:       printf("LSMESH"); break;
    case LSPOINTS:     printf("LSPOINTS"); break;
    }
    printf(" Tag=%d\n", getTag());
  }
};

// PRIMITIVES

class gLevelsetPrimitive : public gLevelset
{
 public:
  gLevelsetPrimitive() : gLevelset() {}
  gLevelsetPrimitive(const gLevelsetPrimitive &lv) : gLevelset(lv) {}
  gLevelsetPrimitive(int tag) : gLevelset(tag) { }
  virtual double operator()(double x, double y, double z) const = 0;
  std::vector<gLevelset *> getChildren() const {
    std::vector<gLevelset *> p; return p;
  }
  double choose(double d1, double d2) const {
    Msg::Error("Cannot use function \"choose\" with a primitive!\n");
    return d1;
  }
  virtual int type() const = 0;
  virtual bool isPrimitive() const { return true; }
};

class gLevelsetSphere : public gLevelsetPrimitive
{
 protected:
  double xc, yc, zc, r;
 public:
  gLevelsetSphere(const double &x, const double &y, const double &z,
                  const double &R, int tag = 0);
  virtual double operator()(double x, double y, double z) const
  {
    if(r >= 0.)
      return sqrt((xc - x) * (xc - x) + (yc - y) * (yc - y) +
                  (zc - z) * (zc - z)) - r;
    return (- r - sqrt((xc - x) * (xc - x) + (yc - y) * (yc - y) +
                       (zc - z) * (zc - z)));
  }
  void gradient(double x, double y, double z,
                double &dfdx, double &dfdy, double &dfdz) const;
  void hessian(double x, double y, double z,
               double &dfdxx, double &dfdxy, double &dfdxz,
               double &dfdyx, double &dfdyy, double &dfdyz,
               double &dfdzx, double &dfdzy, double &dfdzz) const;
  int type() const { return SPHERE; }
};

class gLevelsetPlane : public gLevelsetPrimitive
{
 protected:
  double a, b, c, d;
 public:
  // define the plane _a*x+_b*y+_c*z+_d, with outward normal (a,b,c)
  gLevelsetPlane(const double _a, const double _b, const double _c,
                 const double _d, int tag = 0)
    : gLevelsetPrimitive(tag), a(_a), b(_b), c(_c), d(_d) {}
  // define the plane passing through the point pt and with outward normal norm
  gLevelsetPlane(const std::vector<double> &pt, const std::vector<double> &norm,
                 int tag = 0);
  gLevelsetPlane(const double *pt, const double *norm, int tag = 0);
  // define the plane passing through the 3 points pt1,pt2,pt3 and with outward
  // normal (pt1,pt2)x(pt1,pt3)
  gLevelsetPlane(const double *pt1, const double *pt2, const double *pt3,
                 int tag = 0);
  // copy constructor
  gLevelsetPlane(const gLevelsetPlane &lv);
  virtual gLevelset * clone() const { return new gLevelsetPlane(*this); }
  // return negative value inward and positive value outward
  virtual double operator()(double x, double y, double z) const
  {
    return a * x + b * y + c * z + d;
  }
  int type() const { return PLANE; }
};

class gLevelsetPoints : public gLevelsetPrimitive
{
 protected:
  fullMatrix<double> points;
  fullMatrix<double> surf;
  fullMatrix<double> matAInv;
  double delta;
  std::map<SPoint3, double> mapP;
  fullMatrix<double> generateRbfMat(int p, int index,
                                    const fullMatrix<double> &nodes1,
                                    const fullMatrix<double> &nodes2) const;
  void RbfOp(int p, int index,
             const fullMatrix<double> &cntrs,
             const fullMatrix<double> &nodes,
             fullMatrix<double> &D,
             bool isLocal = false) const;
  void evalRbfDer(int p, int index,
                  const fullMatrix<double> &cntrs,
                  const fullMatrix<double> &nodes,
                  const fullMatrix<double> &fValues,
                  fullMatrix<double> &fApprox, bool isLocal = false) const;
  void setup_level_set(const fullMatrix<double> &cntrs,
                       fullMatrix<double> &level_set_nodes,
                       fullMatrix<double> &level_set_funvals);

 public:
  // define the data points
  gLevelsetPoints(fullMatrix<double> &_centers, int tag = 0);
  // copy constructor
  gLevelsetPoints(const gLevelsetPoints &lv);
  virtual gLevelset * clone() const { return new gLevelsetPoints(*this); }
  // return negative value inward and positive value outward
  virtual double operator()(double x, double y, double z) const;
  void computeLS(std::vector<MVertex*> &vert);
  int type() const { return LSPOINTS; }
};

class gLevelsetQuadric : public gLevelsetPrimitive
{
 protected:
  double A[3][3], B[3], C;
  void translate(const double transl[3]);
  void rotate(const double rotate[3][3]);
  void computeRotationMatrix(const double dir[3], double t[3][3]);
  void computeRotationMatrix(const double dir1[3], const double dir2[3],
                             double t[3][3]);
  void Ax(const double x[3], double res[3], double fact = 1.0);
  void xAx(const double x[3], double &res, double fact = 1.0);
  void init();
 public:
  gLevelsetQuadric(int tag = 0) : gLevelsetPrimitive(tag) { init(); }
  gLevelsetQuadric(const gLevelsetQuadric &);
  virtual ~gLevelsetQuadric() {}
  double operator()(double x, double y, double z) const;
  virtual int type() const = 0;
};

class gLevelsetGenCylinder : public gLevelsetQuadric
{
 public:
  gLevelsetGenCylinder(const double *pt, const double *dir, const double &R,
                       int tag = 0);
  gLevelsetGenCylinder(const gLevelsetGenCylinder &);
  virtual gLevelset * clone() const { return new gLevelsetGenCylinder(*this); }
  int type() const { return GENCYLINDER; }
};

class gLevelsetEllipsoid : public gLevelsetQuadric
{
 public:
  gLevelsetEllipsoid(const double *pt, const double *dir, const double &a,
                     const double &b, const double &c, int tag = 0);
  gLevelsetEllipsoid(const gLevelsetEllipsoid &);
  virtual gLevelset * clone() const { return new gLevelsetEllipsoid(*this); }
  int type() const { return ELLIPS; }
};

class gLevelsetCone : public gLevelsetQuadric
{
 public:
  gLevelsetCone(const double *pt, const double *dir, const double &angle, int tag = 0);
  gLevelsetCone(const gLevelsetCone &);
  virtual gLevelset * clone() const { return new gLevelsetCone(*this); }
  int type() const { return CONE; }
};

class gLevelsetGeneralQuadric : public gLevelsetQuadric
{
 public:
  gLevelsetGeneralQuadric(const double *pt, const double *dir,
                          const double &x2, const double &y2, const double &z2,
                          const double &z, const double &c, int tag = 0);
  gLevelsetGeneralQuadric(const gLevelsetGeneralQuadric &);
  virtual gLevelset * clone() const { return new gLevelsetGeneralQuadric(*this); }
  int type() const { return QUADRIC; }
};

class gLevelsetPopcorn: public gLevelsetPrimitive
{
  double A;
  double sigma;
  double r0;
  double xc, yc, zc;
 public:
  gLevelsetPopcorn(double xc, double yc, double zc, double r0, double A,
                   double sigma, int tag = 0);
  ~gLevelsetPopcorn() {}
  double operator()(double x, double y, double z) const;
  int type() const { return UNKNOWN; }
};

// creates the 2D (-approximate- signed distance !) level set corresponding to
// the "shamrock-like" iso-zero from Dobrzynski and Frey, "Anisotropic delaunay
// mesh adaptation for unsteady simulations", 17th International Meshing
// Rountable (2008)(177–194)
class gLevelsetShamrock: public gLevelsetPrimitive
{
  double xmid, a, b;
  int c;
  std::vector<double> iso_x, iso_y;
 public:
  gLevelsetShamrock(double xmid, double ymid, double zmid, double a, double b,
                    int c = 3, int tag = 0);
  ~gLevelsetShamrock() {}
  double operator()(double x, double y, double z) const;
  int type() const { return UNKNOWN; }
};

class gLevelsetMathEval: public gLevelsetPrimitive
{
  mathEvaluator *_expr;
 public:
  gLevelsetMathEval(std::string f, int tag = 0);
  ~gLevelsetMathEval() { if(_expr) delete _expr; }
  double operator()(double x, double y, double z) const;
  int type() const { return UNKNOWN; }
};

class gLevelsetMathEvalAll: public gLevelsetPrimitive
{
  mathEvaluator *_expr;
 public:
  gLevelsetMathEvalAll(std::vector<std::string> f, int tag = 0);
  ~gLevelsetMathEvalAll() { if(_expr) delete _expr; }
  double operator()(double x, double y, double z) const;
  void gradient(double x, double y, double z,
                double &dfdx, double &dfdy, double &dfdz) const;
  void hessian(double x, double y, double z,
               double &dfdxx, double &dfdxy, double &dfdxz,
               double &dfdyx, double &dfdyy, double &dfdyz,
               double &dfdzx, double &dfdzy, double &dfdzz) const;
  int type() const { return UNKNOWN; }
};

class gLevelsetSimpleFunction: public gLevelsetPrimitive
{
  simpleFunction<double> *_f;
 public:
  gLevelsetSimpleFunction(simpleFunction<double> *f, int tag = 0) {
    _f = f;
  }
  ~gLevelsetSimpleFunction() {}
  double operator()(double x, double y, double z) const
  {
    return (*_f)(x, y, z);
  }
  int type() const { return UNKNOWN; }
};

#if defined(HAVE_ANN)
class gLevelsetDistMesh: public gLevelsetPrimitive
{
  const int _nbClose;
  std::vector<GEntity*> _entities;
  std::vector<MVertex*> _vertices;
  std::multimap<MVertex*, MElement*> _v2e;
  ANNkd_tree *_kdtree;
 public :
  gLevelsetDistMesh(GModel *gm, std::string physical, int nbClose = 5, int tag = 0);
  double operator()(double x, double y, double z) const;
  ~gLevelsetDistMesh();
  int type() const { return LSMESH; }
};
#endif

#if defined(HAVE_POST)
class gLevelsetPostView : public gLevelsetPrimitive
{
  int _viewIndex;
  OctreePost *_octree;
 public:
  gLevelsetPostView(int index, int tag = 0);
  ~gLevelsetPostView() { if(_octree) delete _octree; }
  double operator()(double x, double y, double z) const;
  int type() const { return UNKNOWN; }
};
#endif

class gLevelsetNACA00 : public gLevelsetPrimitive
{
  double _x0, _y0, _c, _t;
 public:
  gLevelsetNACA00(double x0, double y0, double c, double t);
  ~gLevelsetNACA00() {}
  double operator()(double x, double y, double z) const;
  void gradient(double x, double y, double z,
                double &dfdx, double &dfdy, double &dfdz) const;
  void hessian(double x, double y, double z,
               double &dfdxx, double &dfdxy, double &dfdxz,
               double &dfdyx, double &dfdyy, double &dfdyz,
               double &dfdzx, double &dfdzy, double &dfdzz) const;
  int type() const { return UNKNOWN; }
 private:
  void getClosestBndPoint(const double x, const double y, const double z,
                          double &xb, double &yb, double &curvRad,
                          bool &in) const;
};

class gLevelsetYarn : public gLevelsetPrimitive
{
  //double minorAxis, majorAxis;
  //int typeLs;
  std::vector<GEntity*> entities;
 public:
  gLevelsetYarn(int dim, int phys, double minA, double majA, int type, int tag = 0);
  ~gLevelsetYarn() {}
  double operator()(double x, double y, double z) const;
  int type() const { return UNKNOWN; }
};

// TOOLS

class gLevelsetTools : public gLevelset
{
protected:
  std::vector<gLevelset *> children;
  bool _delChildren;//flag to delete only if called from gmsh Parser
 public:
  gLevelsetTools(int tag = 0) : gLevelset(tag) {}
  gLevelsetTools(const std::vector<gLevelset *> &p, bool delC = false, int tag = 0)
    : gLevelset(tag)
  {
    children = p; _delChildren = delC;
  }
  gLevelsetTools(const gLevelsetTools &);
  virtual ~gLevelsetTools()
  {
    if(_delChildren){
      for(int i = 0; i < (int)children.size(); i++)
        delete children[i];
    }
  }
  double operator()(double x, double y, double z) const
  {
    double d = (*children[0])(x, y, z);
    for(int i = 1; i < (int)children.size(); i++){
      double dt = (*children[i])(x, y, z);
      d = choose(d, dt);
    }
    return d;
  }
  std::vector<gLevelset *> getChildren() const
  {
    if(children.size() != 1) return children;
    return children[0]->getChildren();
  }
  virtual double choose(double d1, double d2) const = 0;
  virtual int type2() const = 0;
  virtual int type() const
  {
    if(children.size() != 1) return type2();
    return children[0]->type();
  }
  virtual bool isPrimitive() const
  {
    if(children.size() != 1) return false;
    return children[0]->isPrimitive();
  }
  int getTag() const
  {
    if(children.size() != 1) return tag_;
    return children[0]->getTag();
  }
};

class gLevelsetReverse : public gLevelset
{
 protected:
  gLevelset *ls;
 public:
  gLevelsetReverse(gLevelset *p, int tag = 0) : gLevelset(tag), ls(p) {}
  double operator()(double x, double y, double z) const
  {
    return -(*ls)(x, y, z);
  }
  std::vector<gLevelset *> getChildren() const { return ls->getChildren(); }
  virtual bool isPrimitive() const { return ls->isPrimitive(); }
  virtual double choose(double d1, double d2) const { return -ls->choose(d1, d2); }
  virtual int type() const { return ls->type(); }
  int getTag() const { return ls->getTag(); }
};

// This levelset takes the first levelset in the list as the object and the
// others as tools that cut it
class gLevelsetCut : public gLevelsetTools
{
 public:
  gLevelsetCut(std::vector<gLevelset *> p, bool delC = false, int tag = 0)
    : gLevelsetTools(p, delC, tag) {}
  double choose(double d1, double d2) const
  {
    return (d1 > -d2) ? d1 : -d2; // greater of d1 and -d2
  }
  gLevelsetCut(const gLevelsetCut &lv) : gLevelsetTools(lv) {}
  virtual gLevelset * clone() const { return new gLevelsetCut(*this); }
  int type2() const { return CUT; }
};

// This levelset takes the minimum
class gLevelsetUnion : public gLevelsetTools
{
 public:
  gLevelsetUnion(std::vector<gLevelset *> p, bool delC = false, int tag = 0)
    : gLevelsetTools(p, delC, tag) {}
  gLevelsetUnion(const gLevelsetUnion &lv) : gLevelsetTools(lv) {}
  virtual gLevelset * clone() const{ return new gLevelsetUnion(*this); }

  double choose(double d1, double d2) const
  {
    return (d1 < d2) ? d1 : d2; // lesser of d1 and d2
  }
  int type2() const { return UNION; }
};

// This levelset takes the maximum
class gLevelsetIntersection : public gLevelsetTools
{
 public:
  gLevelsetIntersection(std::vector<gLevelset *> p, bool delC = false, int tag = 0)
    : gLevelsetTools(p, delC, tag) {}
  gLevelsetIntersection(const gLevelsetIntersection &lv) : gLevelsetTools(lv) {}
  virtual gLevelset *clone() const { return new gLevelsetIntersection(*this); }

  double choose(double d1, double d2) const {
    return (d1 > d2) ? d1 : d2; // greater of d1 and d2
  }
  int type2() const { return INTER; }
};

// Crack defined by a normal and a tangent levelset
class gLevelsetCrack : public gLevelsetTools
{
 public:
  gLevelsetCrack(std::vector<gLevelset *> p, bool delC = false, int tag = 0)
    : gLevelsetTools(tag)
  {
    if(p.size() != 2)
      printf("Error : gLevelsetCrack needs 2 levelsets\n");
    children.push_back(p[0]);
    children.push_back(new gLevelsetReverse(p[0]));
    if(p[1]) children.push_back(p[1]);
    _delChildren = delC;
  }
  double choose(double d1, double d2) const
  {
    return (d1 > d2) ? d1 : d2; // greater of d1 and d2
  }
  int type2() const { return CRACK; }
};


// IMPROVED LEVELSET

class gLevelsetImproved : public gLevelset
{
 protected:
  gLevelset *Ls;
 public:
  gLevelsetImproved(int tag = 0) : gLevelset(tag) { }
  gLevelsetImproved(const gLevelsetImproved &lv);
  double operator()(double x, double y, double z) const { return (*Ls)(x, y, z); }
  std::vector<gLevelset *> getChildren() const { return Ls->getChildren(); }
  double choose(double d1, double d2) const { return Ls->choose(d1, d2); }
  virtual int type() const = 0;
  virtual bool isPrimitive() const { return Ls->isPrimitive(); }
};

class gLevelsetBox : public gLevelsetImproved
{
 public:
  // create a box with parallel faces :
  //    pt is a corner of the box,
  //    dir1 is the direction of the first edge starting from pt,
  //    dir2 is the direction of the second edge starting from pt,
  //    dir3 is the direction of the third edge starting from pt,
  //    a is the length of the first edge starting from pt,
  //    b is the length of the second edge starting from pt,
  //    c is the length of the third edge starting from pt.
  // tags of the faces are : face normal to dir3 and not including pt : tag+0
  //                         face normal to dir3 and     including pt : tag+1
  //                         face normal to dir2 and     including pt : tag+2
  //                         face normal to dir2 and not including pt : tag+3
  //                         face normal to dir1 and not including pt : tag+4
  //                         face normal to dir1 and     including pt : tag+5
  gLevelsetBox(const double *pt, const double *dir1, const double *dir2,
               const double *dir3, const double &a, const double &b,
               const double &c, int tag = 0);
  // create a box with the 8 vertices (pt1,...,pt8).
  // check if the faces are planar.
  // tags of the faces are : face(pt5,pt6,pt7,pt8) : tag+0
  //                         face(pt1,pt4,pt3,pt2) : tag+1
  //                         face(pt1,pt2,pt6,pt5) : tag+2
  //                         face(pt3,pt4,pt8,pt7) : tag+3
  //                         face(pt2,pt3,pt7,pt6) : tag+4
  //                         face(pt1,pt5,pt8,pt4) : tag+5
  gLevelsetBox(const double *pt1, const double *pt2, const double *pt3,
               const double *pt4, const double *pt5, const double *pt6,
               const double *pt7, const double *pt8, int tag = 0);
  gLevelsetBox(const gLevelsetBox &);
  virtual gLevelset * clone() const { return new gLevelsetBox(*this); }
  int type() const { return BOX; }
};

class gLevelsetCylinder : public gLevelsetImproved
{
 public:
  // create a cylinder : pt is the point in the middle of the cylinder base,
  //                     dir is the direction of the cylinder axis,
  //                     R is the outer radius of the cylinder,
  //                     H is the height of the cylinder.
  // tags of the faces are : exterior face :             tag+0
  //                         plane face including pt :   tag+1
  //                         plane face opposite to pt : tag+2
  gLevelsetCylinder(const std::vector<double> &pt,
                    const std::vector<double> &dir, const double &R,
                    const double &H, int tag = 0);
  gLevelsetCylinder(const double *pt, const double *dir, const double &R,
                    const double &H, int tag = 0);
  // create a cylinder : pt is the point in the middle of the cylinder base,
  //                     dir is the direction of the cylinder axis,
  //                     R is the outer radius of the cylinder,
  //                     r is the inner radius of the cylinder,
  //                     H is the height of the cylinder.
  // tags of the faces are : exterior face :             tag+0
  //                         plane face including pt :   tag+1
  //                         plane face opposite to pt : tag+2
  //                         interior face :             tag+3
  gLevelsetCylinder(const double *pt, const double *dir, const double &R,
                    const double &r, const double &H, int tag = 0);
  gLevelsetCylinder(const gLevelsetCylinder &);
  virtual gLevelset * clone() const { return new gLevelsetCylinder(*this); }
  int type() const { return CYLINDER; }
};

class gLevelsetConrod : public gLevelsetImproved
{
 public:
  // create a connecting rod :
  //    pt is the point in the middle of the first bore,
  //    dir1 is the direction of the rod,
  //    dir2 is the direction of the axis of the bore,
  //    H1 is height of the first cylinder,
  //    H2 is the height of the second cylinder,
  //    H3 is the height of the rod,
  //    R1 is the outer radius of the first cylinder,
  //    r1 is the inner radius of the first cylinder,
  //    R2 is the outer radius of the second cylinder,
  //    r2 is the inner radius of the second cylinder,
  //    L1 is the width of the rod in the plane passing through the middle
  //       of the first bore,
  //    L2 is the width of the rod in the plane passing through the middle
  //       of the second bore,
  //    E is the distance between the axis of the cylinders.
  // tags of the faces are : bottom face (+dir2) of the bore :      tag+2
  //                         top    face (-dir2) of the bore :      tag+3
  //                         rear   face (-dir1xdir2) of the bore : tag+4
  //                         front  face (+dir1xdir2) of the bore : tag+5
  //                         exterior face of the first cylinder :  tag+6
  //                         bottom   face of the first cylinder :  tag+7
  //                         top      face of the first cylinder :  tag+8
  //                         exterior face of the second cylinder : tag+9
  //                         bottom   face of the second cylinder : tag+10
  //                         top      face of the second cylinder : tag+11
  //                         interior face of the first  cylinder : tag+12
  //                         interior face of the second cylinder : tag+13
  gLevelsetConrod(const double *pt, const double *dir1, const double *dir2,
                  const double &H1, const double &H2, const double &H3,
                  const double &R1, const double &r1, const double &R2,
                  const double &r2, const double &L1, const double &L2,
                  const double &E, int tag = 0);
  gLevelsetConrod(const gLevelsetConrod &);
  virtual gLevelset * clone() const { return new gLevelsetConrod(*this); }
  int type() const { return CONROD; }
};

#endif