/usr/include/globjects/State.h is in libglobjects-dev 1.1.0-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 | #pragma once
#include <unordered_map>
#include <vector>
#include <glbinding/gl/types.h>
#include <globjects/base/Referenced.h>
#include <globjects/globjects_api.h>
#include <globjects/AbstractState.h>
namespace globjects
{
class StateSetting;
class Capability;
class GLOBJECTS_API State : public AbstractState, public Referenced
{
public:
enum Mode
{
DeferredMode,
ImmediateMode
};
public:
State(Mode = ImmediateMode);
static State * currentState();
void setMode(Mode mode);
Mode mode() const;
void apply();
virtual void enable(gl::GLenum capability) override;
virtual void disable(gl::GLenum capability) override;
virtual bool isEnabled(gl::GLenum capability) const override;
virtual void enable(gl::GLenum capability, int index) override;
virtual void disable(gl::GLenum capability, int index) override;
virtual bool isEnabled(gl::GLenum capability, int index) const override;
virtual void add(StateSetting * setting) override;
Capability * capability(gl::GLenum capability);
const Capability * capability(gl::GLenum capability) const;
std::vector<Capability *> capabilities() const;
StateSetting * setting(const StateSettingType & type);
const StateSetting * setting(const StateSettingType & type) const;
std::vector<StateSetting *> settings();
std::vector<const StateSetting *> settings() const;
protected:
void addCapability(Capability * capability);
Capability * getCapability(gl::GLenum capability);
const Capability * getCapability(gl::GLenum capability) const;
protected:
virtual ~State();
Mode m_mode;
std::unordered_map<gl::GLenum, Capability *> m_capabilities;
std::unordered_map<StateSettingType, StateSetting *> m_settings;
};
} // namespace globjects
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