/usr/include/globjects/FramebufferAttachment.h is in libglobjects-dev 1.1.0-2.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 | #pragma once
#include <string>
#include <glbinding/gl/types.h>
#include <globjects/base/Referenced.h>
#include <globjects/globjects_api.h>
namespace globjects
{
class AttachedTexture;
class AttachedRenderbuffer;
class Framebuffer;
/** \brief Wraps attachments to a FrameBufferObject.
Normally, FrameBufferAttachments are created using the API of FrameBufferObject.
\see FrameBufferObject
\see TextureAttachment
\see RenderBufferAttachment
*/
class GLOBJECTS_API FramebufferAttachment : public Referenced
{
public:
FramebufferAttachment(Framebuffer * fbo, gl::GLenum attachment);
gl::GLenum attachment() const;
gl::GLint getParameter(gl::GLenum pname) const;
virtual bool isTextureAttachment() const;
virtual bool isRenderBufferAttachment() const;
AttachedTexture * asTextureAttachment();
const AttachedTexture * asTextureAttachment() const;
AttachedRenderbuffer * asRenderBufferAttachment();
const AttachedRenderbuffer * asRenderBufferAttachment() const;
std::string attachmentString() const;
protected:
Framebuffer * m_fbo; // TODO: weak pointer?
gl::GLenum m_attachment;
};
} // namespace globjects
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