/usr/include/globjects/AttachedTexture.h is in libglobjects-dev 1.1.0-2.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 | #pragma once
#include <glbinding/gl/types.h>
#include <globjects/base/ref_ptr.h>
#include <globjects/globjects_api.h>
#include <globjects/FramebufferAttachment.h>
namespace globjects
{
class Texture;
class Framebuffer;
/** \brief Encapsulates texture attachments of a frame buffer object.
This class is a link between a Texture and the FrameBufferObject it is attached to.
\see Texture
\see Framebuffer
*/
class GLOBJECTS_API AttachedTexture : public FramebufferAttachment
{
public:
AttachedTexture(Framebuffer * fbo, gl::GLenum attachment, Texture * texture, gl::GLint level, gl::GLint layer = -1);
virtual bool isTextureAttachment() const override;
Texture * texture();
const Texture * texture() const;
gl::GLint level() const;
bool hasLayer() const;
gl::GLint layer() const;
protected:
ref_ptr<Texture> m_texture;
gl::GLint m_level;
gl::GLint m_layer;
};
} // namespace globjects
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