/usr/include/globjects/AttachedRenderbuffer.h is in libglobjects-dev 1.1.0-2.
This file is owned by root:root, with mode 0o644.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 | #pragma once
#include <glbinding/gl/types.h>
#include <globjects/base/ref_ptr.h>
#include <globjects/globjects_api.h>
#include <globjects/FramebufferAttachment.h>
namespace globjects
{
class Renderbuffer;
class Framebuffer;
/** \brief Wrapper of render buffer attachments of a frame buffer object.
This class is a link between a RenderBufferObject and the FrameBufferObject
it is attached to. To get the attached render buffer, call renderBuffer().
\see Renderbuffer
\see Framebuffer
*/
class GLOBJECTS_API AttachedRenderbuffer : public FramebufferAttachment
{
public:
AttachedRenderbuffer(Framebuffer * fbo, gl::GLenum attachment, Renderbuffer * renderBuffer);
virtual bool isRenderBufferAttachment() const override;
Renderbuffer * renderBuffer();
const Renderbuffer * renderBuffer() const;
protected:
ref_ptr<Renderbuffer> m_renderBuffer;
};
} // namespace globjects
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