/usr/include/glbinding/gl/enum.h is in libglbinding-dev 2.1.1-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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10516 10517 10518 10519 10520 10521 10522 10523 10524 10525 10526 10527 10528 10529 10530 10531 10532 10533 10534 10535 10536 10537 10538 10539 10540 10541 10542 10543 10544 10545 10546 10547 10548 10549 10550 10551 10552 10553 10554 10555 10556 10557 10558 10559 10560 10561 10562 10563 10564 10565 10566 10567 10568 10569 10570 10571 10572 10573 10574 10575 10576 10577 10578 10579 10580 10581 10582 10583 10584 10585 10586 10587 10588 10589 10590 10591 10592 10593 10594 10595 10596 10597 10598 10599 10600 10601 10602 10603 10604 10605 10606 10607 10608 10609 10610 10611 10612 10613 10614 10615 10616 10617 10618 10619 10620 10621 10622 10623 10624 10625 10626 10627 10628 10629 10630 10631 10632 10633 10634 10635 10636 10637 10638 | #pragma once
#include <glbinding/nogl.h>
namespace gl
{
enum class GLenum : unsigned int
{
// AccumOp
GL_ACCUM = 0x0100,
GL_LOAD = 0x0101,
GL_RETURN = 0x0102,
GL_MULT = 0x0103,
GL_ADD = 0x0104,
// AlphaFunction
GL_NEVER = 0x0200,
GL_LESS = 0x0201,
GL_EQUAL = 0x0202,
GL_LEQUAL = 0x0203,
GL_GREATER = 0x0204,
GL_NOTEQUAL = 0x0205,
GL_GEQUAL = 0x0206,
GL_ALWAYS = 0x0207,
// BlendEquationModeEXT
GL_LOGIC_OP = 0x0BF1,
GL_FUNC_ADD_EXT = 0x8006,
GL_MIN_EXT = 0x8007,
GL_MAX_EXT = 0x8008,
GL_FUNC_SUBTRACT_EXT = 0x800A,
GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B,
GL_ALPHA_MIN_SGIX = 0x8320,
GL_ALPHA_MAX_SGIX = 0x8321,
// BlendingFactorDest
GL_ZERO = 0,
GL_SRC_COLOR = 0x0300,
GL_ONE_MINUS_SRC_COLOR = 0x0301,
GL_SRC_ALPHA = 0x0302,
GL_ONE_MINUS_SRC_ALPHA = 0x0303,
GL_DST_ALPHA = 0x0304,
GL_ONE_MINUS_DST_ALPHA = 0x0305,
GL_CONSTANT_COLOR_EXT = 0x8001,
GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002,
GL_CONSTANT_ALPHA_EXT = 0x8003,
GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004,
GL_ONE = 1,
// BlendingFactorSrc
// GL_ZERO = 0, // reuse BlendingFactorDest
// GL_SRC_ALPHA = 0x0302, // reuse BlendingFactorDest
// GL_ONE_MINUS_SRC_ALPHA = 0x0303, // reuse BlendingFactorDest
// GL_DST_ALPHA = 0x0304, // reuse BlendingFactorDest
// GL_ONE_MINUS_DST_ALPHA = 0x0305, // reuse BlendingFactorDest
GL_DST_COLOR = 0x0306,
GL_ONE_MINUS_DST_COLOR = 0x0307,
GL_SRC_ALPHA_SATURATE = 0x0308,
// GL_CONSTANT_COLOR_EXT = 0x8001, // reuse BlendingFactorDest
// GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002, // reuse BlendingFactorDest
// GL_CONSTANT_ALPHA_EXT = 0x8003, // reuse BlendingFactorDest
// GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004, // reuse BlendingFactorDest
// GL_ONE = 1, // reuse BlendingFactorDest
// ClipPlaneName
GL_CLIP_DISTANCE0 = 0x3000,
GL_CLIP_PLANE0 = 0x3000,
GL_CLIP_DISTANCE1 = 0x3001,
GL_CLIP_PLANE1 = 0x3001,
GL_CLIP_DISTANCE2 = 0x3002,
GL_CLIP_PLANE2 = 0x3002,
GL_CLIP_DISTANCE3 = 0x3003,
GL_CLIP_PLANE3 = 0x3003,
GL_CLIP_DISTANCE4 = 0x3004,
GL_CLIP_PLANE4 = 0x3004,
GL_CLIP_DISTANCE5 = 0x3005,
GL_CLIP_PLANE5 = 0x3005,
GL_CLIP_DISTANCE6 = 0x3006,
GL_CLIP_DISTANCE7 = 0x3007,
// ColorMaterialFace
GL_FRONT = 0x0404,
GL_BACK = 0x0405,
GL_FRONT_AND_BACK = 0x0408,
// ColorMaterialParameter
GL_AMBIENT = 0x1200,
GL_DIFFUSE = 0x1201,
GL_SPECULAR = 0x1202,
GL_EMISSION = 0x1600,
GL_AMBIENT_AND_DIFFUSE = 0x1602,
// ColorPointerType
GL_BYTE = 0x1400,
GL_UNSIGNED_BYTE = 0x1401,
GL_SHORT = 0x1402,
GL_UNSIGNED_SHORT = 0x1403,
GL_INT = 0x1404,
GL_UNSIGNED_INT = 0x1405,
GL_FLOAT = 0x1406,
GL_DOUBLE = 0x140A,
// ColorTableParameterPNameSGI
GL_COLOR_TABLE_SCALE = 0x80D6,
GL_COLOR_TABLE_SCALE_SGI = 0x80D6,
GL_COLOR_TABLE_BIAS = 0x80D7,
GL_COLOR_TABLE_BIAS_SGI = 0x80D7,
// ColorTableTargetSGI
GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC,
GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD,
GL_COLOR_TABLE = 0x80D0,
GL_COLOR_TABLE_SGI = 0x80D0,
GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1,
GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1,
GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2,
GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2,
GL_PROXY_COLOR_TABLE = 0x80D3,
GL_PROXY_COLOR_TABLE_SGI = 0x80D3,
GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4,
GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4,
GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5,
GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5,
// ConvolutionBorderModeEXT
GL_REDUCE = 0x8016,
GL_REDUCE_EXT = 0x8016,
// ConvolutionParameterEXT
GL_CONVOLUTION_BORDER_MODE = 0x8013,
GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013,
GL_CONVOLUTION_FILTER_SCALE = 0x8014,
GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014,
GL_CONVOLUTION_FILTER_BIAS = 0x8015,
GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015,
// ConvolutionTargetEXT
GL_CONVOLUTION_1D = 0x8010,
GL_CONVOLUTION_1D_EXT = 0x8010,
GL_CONVOLUTION_2D = 0x8011,
GL_CONVOLUTION_2D_EXT = 0x8011,
// CullFaceMode
// GL_FRONT = 0x0404, // reuse ColorMaterialFace
// GL_BACK = 0x0405, // reuse ColorMaterialFace
// GL_FRONT_AND_BACK = 0x0408, // reuse ColorMaterialFace
// DepthFunction
// GL_NEVER = 0x0200, // reuse AlphaFunction
// GL_LESS = 0x0201, // reuse AlphaFunction
// GL_EQUAL = 0x0202, // reuse AlphaFunction
// GL_LEQUAL = 0x0203, // reuse AlphaFunction
// GL_GREATER = 0x0204, // reuse AlphaFunction
// GL_NOTEQUAL = 0x0205, // reuse AlphaFunction
// GL_GEQUAL = 0x0206, // reuse AlphaFunction
// GL_ALWAYS = 0x0207, // reuse AlphaFunction
// DrawBufferMode
GL_NONE = 0,
GL_FRONT_LEFT = 0x0400,
GL_FRONT_RIGHT = 0x0401,
GL_BACK_LEFT = 0x0402,
GL_BACK_RIGHT = 0x0403,
// GL_FRONT = 0x0404, // reuse ColorMaterialFace
// GL_BACK = 0x0405, // reuse ColorMaterialFace
GL_LEFT = 0x0406,
GL_RIGHT = 0x0407,
// GL_FRONT_AND_BACK = 0x0408, // reuse ColorMaterialFace
GL_AUX0 = 0x0409,
GL_AUX1 = 0x040A,
GL_AUX2 = 0x040B,
GL_AUX3 = 0x040C,
// EnableCap
GL_POINT_SMOOTH = 0x0B10,
GL_LINE_SMOOTH = 0x0B20,
GL_LINE_STIPPLE = 0x0B24,
GL_POLYGON_SMOOTH = 0x0B41,
GL_POLYGON_STIPPLE = 0x0B42,
GL_CULL_FACE = 0x0B44,
GL_LIGHTING = 0x0B50,
GL_COLOR_MATERIAL = 0x0B57,
GL_FOG = 0x0B60,
GL_DEPTH_TEST = 0x0B71,
GL_STENCIL_TEST = 0x0B90,
GL_NORMALIZE = 0x0BA1,
GL_ALPHA_TEST = 0x0BC0,
GL_DITHER = 0x0BD0,
GL_BLEND = 0x0BE2,
GL_INDEX_LOGIC_OP = 0x0BF1,
GL_COLOR_LOGIC_OP = 0x0BF2,
GL_SCISSOR_TEST = 0x0C11,
GL_TEXTURE_GEN_S = 0x0C60,
GL_TEXTURE_GEN_T = 0x0C61,
GL_TEXTURE_GEN_R = 0x0C62,
GL_TEXTURE_GEN_Q = 0x0C63,
GL_AUTO_NORMAL = 0x0D80,
GL_MAP1_COLOR_4 = 0x0D90,
GL_MAP1_INDEX = 0x0D91,
GL_MAP1_NORMAL = 0x0D92,
GL_MAP1_TEXTURE_COORD_1 = 0x0D93,
GL_MAP1_TEXTURE_COORD_2 = 0x0D94,
GL_MAP1_TEXTURE_COORD_3 = 0x0D95,
GL_MAP1_TEXTURE_COORD_4 = 0x0D96,
GL_MAP1_VERTEX_3 = 0x0D97,
GL_MAP1_VERTEX_4 = 0x0D98,
GL_MAP2_COLOR_4 = 0x0DB0,
GL_MAP2_INDEX = 0x0DB1,
GL_MAP2_NORMAL = 0x0DB2,
GL_MAP2_TEXTURE_COORD_1 = 0x0DB3,
GL_MAP2_TEXTURE_COORD_2 = 0x0DB4,
GL_MAP2_TEXTURE_COORD_3 = 0x0DB5,
GL_MAP2_TEXTURE_COORD_4 = 0x0DB6,
GL_MAP2_VERTEX_3 = 0x0DB7,
GL_MAP2_VERTEX_4 = 0x0DB8,
GL_TEXTURE_1D = 0x0DE0,
GL_TEXTURE_2D = 0x0DE1,
GL_POLYGON_OFFSET_POINT = 0x2A01,
GL_POLYGON_OFFSET_LINE = 0x2A02,
// GL_CLIP_PLANE0 = 0x3000, // reuse ClipPlaneName
// GL_CLIP_PLANE1 = 0x3001, // reuse ClipPlaneName
// GL_CLIP_PLANE2 = 0x3002, // reuse ClipPlaneName
// GL_CLIP_PLANE3 = 0x3003, // reuse ClipPlaneName
// GL_CLIP_PLANE4 = 0x3004, // reuse ClipPlaneName
// GL_CLIP_PLANE5 = 0x3005, // reuse ClipPlaneName
GL_LIGHT0 = 0x4000,
GL_LIGHT1 = 0x4001,
GL_LIGHT2 = 0x4002,
GL_LIGHT3 = 0x4003,
GL_LIGHT4 = 0x4004,
GL_LIGHT5 = 0x4005,
GL_LIGHT6 = 0x4006,
GL_LIGHT7 = 0x4007,
// GL_CONVOLUTION_1D_EXT = 0x8010, // reuse ConvolutionTargetEXT
// GL_CONVOLUTION_2D_EXT = 0x8011, // reuse ConvolutionTargetEXT
GL_SEPARABLE_2D_EXT = 0x8012,
GL_HISTOGRAM_EXT = 0x8024,
GL_MINMAX_EXT = 0x802E,
GL_POLYGON_OFFSET_FILL = 0x8037,
GL_RESCALE_NORMAL_EXT = 0x803A,
GL_TEXTURE_3D_EXT = 0x806F,
GL_VERTEX_ARRAY = 0x8074,
GL_NORMAL_ARRAY = 0x8075,
GL_COLOR_ARRAY = 0x8076,
GL_INDEX_ARRAY = 0x8077,
GL_TEXTURE_COORD_ARRAY = 0x8078,
GL_EDGE_FLAG_ARRAY = 0x8079,
GL_INTERLACE_SGIX = 0x8094,
GL_MULTISAMPLE_SGIS = 0x809D,
GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E,
GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F,
GL_SAMPLE_MASK_SGIS = 0x80A0,
// GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC, // reuse ColorTableTargetSGI
// GL_COLOR_TABLE_SGI = 0x80D0, // reuse ColorTableTargetSGI
// GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1, // reuse ColorTableTargetSGI
// GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2, // reuse ColorTableTargetSGI
GL_TEXTURE_4D_SGIS = 0x8134,
GL_PIXEL_TEX_GEN_SGIX = 0x8139,
GL_SPRITE_SGIX = 0x8148,
GL_REFERENCE_PLANE_SGIX = 0x817D,
GL_IR_INSTRUMENT1_SGIX = 0x817F,
GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183,
GL_FRAMEZOOM_SGIX = 0x818B,
GL_FOG_OFFSET_SGIX = 0x8198,
GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB,
GL_ASYNC_HISTOGRAM_SGIX = 0x832C,
GL_PIXEL_TEXTURE_SGIS = 0x8353,
GL_ASYNC_TEX_IMAGE_SGIX = 0x835C,
GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D,
GL_ASYNC_READ_PIXELS_SGIX = 0x835E,
GL_FRAGMENT_LIGHTING_SGIX = 0x8400,
GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401,
GL_FRAGMENT_LIGHT0_SGIX = 0x840C,
GL_FRAGMENT_LIGHT1_SGIX = 0x840D,
GL_FRAGMENT_LIGHT2_SGIX = 0x840E,
GL_FRAGMENT_LIGHT3_SGIX = 0x840F,
GL_FRAGMENT_LIGHT4_SGIX = 0x8410,
GL_FRAGMENT_LIGHT5_SGIX = 0x8411,
GL_FRAGMENT_LIGHT6_SGIX = 0x8412,
GL_FRAGMENT_LIGHT7_SGIX = 0x8413,
// ErrorCode
GL_NO_ERROR = 0,
GL_INVALID_ENUM = 0x0500,
GL_INVALID_VALUE = 0x0501,
GL_INVALID_OPERATION = 0x0502,
GL_STACK_OVERFLOW = 0x0503,
GL_STACK_UNDERFLOW = 0x0504,
GL_OUT_OF_MEMORY = 0x0505,
GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506,
GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506,
GL_TABLE_TOO_LARGE = 0x8031,
GL_TABLE_TOO_LARGE_EXT = 0x8031,
GL_TEXTURE_TOO_LARGE_EXT = 0x8065,
// FeedBackToken
GL_PASS_THROUGH_TOKEN = 0x0700,
GL_POINT_TOKEN = 0x0701,
GL_LINE_TOKEN = 0x0702,
GL_POLYGON_TOKEN = 0x0703,
GL_BITMAP_TOKEN = 0x0704,
GL_DRAW_PIXEL_TOKEN = 0x0705,
GL_COPY_PIXEL_TOKEN = 0x0706,
GL_LINE_RESET_TOKEN = 0x0707,
// FeedbackType
GL_2D = 0x0600,
GL_3D = 0x0601,
GL_3D_COLOR = 0x0602,
GL_3D_COLOR_TEXTURE = 0x0603,
GL_4D_COLOR_TEXTURE = 0x0604,
// FfdTargetSGIX
GL_GEOMETRY_DEFORMATION_SGIX = 0x8194,
GL_TEXTURE_DEFORMATION_SGIX = 0x8195,
// FogCoordinatePointerType
// GL_FLOAT = 0x1406, // reuse ColorPointerType
// GL_DOUBLE = 0x140A, // reuse ColorPointerType
// FogMode
GL_EXP = 0x0800,
GL_EXP2 = 0x0801,
GL_LINEAR = 0x2601,
GL_FOG_FUNC_SGIS = 0x812A,
// FogParameter
GL_FOG_INDEX = 0x0B61,
GL_FOG_DENSITY = 0x0B62,
GL_FOG_START = 0x0B63,
GL_FOG_END = 0x0B64,
GL_FOG_MODE = 0x0B65,
GL_FOG_COLOR = 0x0B66,
GL_FOG_OFFSET_VALUE_SGIX = 0x8199,
// FogPointerTypeEXT
// GL_FLOAT = 0x1406, // reuse ColorPointerType
// GL_DOUBLE = 0x140A, // reuse ColorPointerType
// FogPointerTypeIBM
// GL_FLOAT = 0x1406, // reuse ColorPointerType
// GL_DOUBLE = 0x140A, // reuse ColorPointerType
// FragmentLightModelParameterSGIX
GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408,
GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409,
GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A,
GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B,
// FrontFaceDirection
GL_CW = 0x0900,
GL_CCW = 0x0901,
// GetColorTableParameterPNameSGI
// GL_COLOR_TABLE_SCALE_SGI = 0x80D6, // reuse ColorTableParameterPNameSGI
// GL_COLOR_TABLE_BIAS_SGI = 0x80D7, // reuse ColorTableParameterPNameSGI
GL_COLOR_TABLE_FORMAT_SGI = 0x80D8,
GL_COLOR_TABLE_WIDTH_SGI = 0x80D9,
GL_COLOR_TABLE_RED_SIZE_SGI = 0x80DA,
GL_COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB,
GL_COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC,
GL_COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD,
GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE,
GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF,
// GetConvolutionParameter
// GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013, // reuse ConvolutionParameterEXT
// GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014, // reuse ConvolutionParameterEXT
// GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015, // reuse ConvolutionParameterEXT
GL_CONVOLUTION_FORMAT_EXT = 0x8017,
GL_CONVOLUTION_WIDTH_EXT = 0x8018,
GL_CONVOLUTION_HEIGHT_EXT = 0x8019,
GL_MAX_CONVOLUTION_WIDTH_EXT = 0x801A,
GL_MAX_CONVOLUTION_HEIGHT_EXT = 0x801B,
// GetHistogramParameterPNameEXT
GL_HISTOGRAM_WIDTH_EXT = 0x8026,
GL_HISTOGRAM_FORMAT_EXT = 0x8027,
GL_HISTOGRAM_RED_SIZE_EXT = 0x8028,
GL_HISTOGRAM_GREEN_SIZE_EXT = 0x8029,
GL_HISTOGRAM_BLUE_SIZE_EXT = 0x802A,
GL_HISTOGRAM_ALPHA_SIZE_EXT = 0x802B,
GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C,
GL_HISTOGRAM_SINK_EXT = 0x802D,
// GetMapQuery
GL_COEFF = 0x0A00,
GL_ORDER = 0x0A01,
GL_DOMAIN = 0x0A02,
// GetMinmaxParameterPNameEXT
GL_MINMAX_FORMAT = 0x802F,
GL_MINMAX_FORMAT_EXT = 0x802F,
GL_MINMAX_SINK = 0x8030,
GL_MINMAX_SINK_EXT = 0x8030,
// GetPName
GL_CURRENT_COLOR = 0x0B00,
GL_CURRENT_INDEX = 0x0B01,
GL_CURRENT_NORMAL = 0x0B02,
GL_CURRENT_TEXTURE_COORDS = 0x0B03,
GL_CURRENT_RASTER_COLOR = 0x0B04,
GL_CURRENT_RASTER_INDEX = 0x0B05,
GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06,
GL_CURRENT_RASTER_POSITION = 0x0B07,
GL_CURRENT_RASTER_POSITION_VALID = 0x0B08,
GL_CURRENT_RASTER_DISTANCE = 0x0B09,
// GL_POINT_SMOOTH = 0x0B10, // reuse EnableCap
GL_POINT_SIZE = 0x0B11,
GL_POINT_SIZE_RANGE = 0x0B12,
GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12,
GL_POINT_SIZE_GRANULARITY = 0x0B13,
GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13,
// GL_LINE_SMOOTH = 0x0B20, // reuse EnableCap
GL_LINE_WIDTH = 0x0B21,
GL_LINE_WIDTH_RANGE = 0x0B22,
GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22,
GL_LINE_WIDTH_GRANULARITY = 0x0B23,
GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23,
// GL_LINE_STIPPLE = 0x0B24, // reuse EnableCap
GL_LINE_STIPPLE_PATTERN = 0x0B25,
GL_LINE_STIPPLE_REPEAT = 0x0B26,
GL_LIST_MODE = 0x0B30,
GL_MAX_LIST_NESTING = 0x0B31,
GL_LIST_BASE = 0x0B32,
GL_LIST_INDEX = 0x0B33,
GL_POLYGON_MODE = 0x0B40,
// GL_POLYGON_SMOOTH = 0x0B41, // reuse EnableCap
// GL_POLYGON_STIPPLE = 0x0B42, // reuse EnableCap
GL_EDGE_FLAG = 0x0B43,
// GL_CULL_FACE = 0x0B44, // reuse EnableCap
GL_CULL_FACE_MODE = 0x0B45,
GL_FRONT_FACE = 0x0B46,
// GL_LIGHTING = 0x0B50, // reuse EnableCap
GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51,
GL_LIGHT_MODEL_TWO_SIDE = 0x0B52,
GL_LIGHT_MODEL_AMBIENT = 0x0B53,
GL_SHADE_MODEL = 0x0B54,
GL_COLOR_MATERIAL_FACE = 0x0B55,
GL_COLOR_MATERIAL_PARAMETER = 0x0B56,
// GL_COLOR_MATERIAL = 0x0B57, // reuse EnableCap
// GL_FOG = 0x0B60, // reuse EnableCap
// GL_FOG_INDEX = 0x0B61, // reuse FogParameter
// GL_FOG_DENSITY = 0x0B62, // reuse FogParameter
// GL_FOG_START = 0x0B63, // reuse FogParameter
// GL_FOG_END = 0x0B64, // reuse FogParameter
// GL_FOG_MODE = 0x0B65, // reuse FogParameter
// GL_FOG_COLOR = 0x0B66, // reuse FogParameter
GL_DEPTH_RANGE = 0x0B70,
// GL_DEPTH_TEST = 0x0B71, // reuse EnableCap
GL_DEPTH_WRITEMASK = 0x0B72,
GL_DEPTH_CLEAR_VALUE = 0x0B73,
GL_DEPTH_FUNC = 0x0B74,
GL_ACCUM_CLEAR_VALUE = 0x0B80,
// GL_STENCIL_TEST = 0x0B90, // reuse EnableCap
GL_STENCIL_CLEAR_VALUE = 0x0B91,
GL_STENCIL_FUNC = 0x0B92,
GL_STENCIL_VALUE_MASK = 0x0B93,
GL_STENCIL_FAIL = 0x0B94,
GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95,
GL_STENCIL_PASS_DEPTH_PASS = 0x0B96,
GL_STENCIL_REF = 0x0B97,
GL_STENCIL_WRITEMASK = 0x0B98,
GL_MATRIX_MODE = 0x0BA0,
// GL_NORMALIZE = 0x0BA1, // reuse EnableCap
GL_VIEWPORT = 0x0BA2,
GL_MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3,
GL_MODELVIEW_STACK_DEPTH = 0x0BA3,
GL_PROJECTION_STACK_DEPTH = 0x0BA4,
GL_TEXTURE_STACK_DEPTH = 0x0BA5,
GL_MODELVIEW0_MATRIX_EXT = 0x0BA6,
GL_MODELVIEW_MATRIX = 0x0BA6,
GL_PROJECTION_MATRIX = 0x0BA7,
GL_TEXTURE_MATRIX = 0x0BA8,
GL_ATTRIB_STACK_DEPTH = 0x0BB0,
GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1,
// GL_ALPHA_TEST = 0x0BC0, // reuse EnableCap
GL_ALPHA_TEST_FUNC = 0x0BC1,
GL_ALPHA_TEST_REF = 0x0BC2,
// GL_DITHER = 0x0BD0, // reuse EnableCap
GL_BLEND_DST = 0x0BE0,
GL_BLEND_SRC = 0x0BE1,
// GL_BLEND = 0x0BE2, // reuse EnableCap
GL_LOGIC_OP_MODE = 0x0BF0,
// GL_INDEX_LOGIC_OP = 0x0BF1, // reuse EnableCap
// GL_LOGIC_OP = 0x0BF1, // reuse BlendEquationModeEXT
// GL_COLOR_LOGIC_OP = 0x0BF2, // reuse EnableCap
GL_AUX_BUFFERS = 0x0C00,
GL_DRAW_BUFFER = 0x0C01,
GL_READ_BUFFER = 0x0C02,
GL_SCISSOR_BOX = 0x0C10,
// GL_SCISSOR_TEST = 0x0C11, // reuse EnableCap
GL_INDEX_CLEAR_VALUE = 0x0C20,
GL_INDEX_WRITEMASK = 0x0C21,
GL_COLOR_CLEAR_VALUE = 0x0C22,
GL_COLOR_WRITEMASK = 0x0C23,
GL_INDEX_MODE = 0x0C30,
GL_RGBA_MODE = 0x0C31,
GL_DOUBLEBUFFER = 0x0C32,
GL_STEREO = 0x0C33,
GL_RENDER_MODE = 0x0C40,
GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50,
GL_POINT_SMOOTH_HINT = 0x0C51,
GL_LINE_SMOOTH_HINT = 0x0C52,
GL_POLYGON_SMOOTH_HINT = 0x0C53,
GL_FOG_HINT = 0x0C54,
// GL_TEXTURE_GEN_S = 0x0C60, // reuse EnableCap
// GL_TEXTURE_GEN_T = 0x0C61, // reuse EnableCap
// GL_TEXTURE_GEN_R = 0x0C62, // reuse EnableCap
// GL_TEXTURE_GEN_Q = 0x0C63, // reuse EnableCap
GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0,
GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1,
GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2,
GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3,
GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4,
GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5,
GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6,
GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7,
GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8,
GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9,
GL_UNPACK_SWAP_BYTES = 0x0CF0,
GL_UNPACK_LSB_FIRST = 0x0CF1,
GL_UNPACK_ROW_LENGTH = 0x0CF2,
GL_UNPACK_SKIP_ROWS = 0x0CF3,
GL_UNPACK_SKIP_PIXELS = 0x0CF4,
GL_UNPACK_ALIGNMENT = 0x0CF5,
GL_PACK_SWAP_BYTES = 0x0D00,
GL_PACK_LSB_FIRST = 0x0D01,
GL_PACK_ROW_LENGTH = 0x0D02,
GL_PACK_SKIP_ROWS = 0x0D03,
GL_PACK_SKIP_PIXELS = 0x0D04,
GL_PACK_ALIGNMENT = 0x0D05,
GL_MAP_COLOR = 0x0D10,
GL_MAP_STENCIL = 0x0D11,
GL_INDEX_SHIFT = 0x0D12,
GL_INDEX_OFFSET = 0x0D13,
GL_RED_SCALE = 0x0D14,
GL_RED_BIAS = 0x0D15,
GL_ZOOM_X = 0x0D16,
GL_ZOOM_Y = 0x0D17,
GL_GREEN_SCALE = 0x0D18,
GL_GREEN_BIAS = 0x0D19,
GL_BLUE_SCALE = 0x0D1A,
GL_BLUE_BIAS = 0x0D1B,
GL_ALPHA_SCALE = 0x0D1C,
GL_ALPHA_BIAS = 0x0D1D,
GL_DEPTH_SCALE = 0x0D1E,
GL_DEPTH_BIAS = 0x0D1F,
GL_MAX_EVAL_ORDER = 0x0D30,
GL_MAX_LIGHTS = 0x0D31,
GL_MAX_CLIP_DISTANCES = 0x0D32,
GL_MAX_CLIP_PLANES = 0x0D32,
GL_MAX_TEXTURE_SIZE = 0x0D33,
GL_MAX_PIXEL_MAP_TABLE = 0x0D34,
GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35,
GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36,
GL_MAX_NAME_STACK_DEPTH = 0x0D37,
GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38,
GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39,
GL_MAX_VIEWPORT_DIMS = 0x0D3A,
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B,
GL_SUBPIXEL_BITS = 0x0D50,
GL_INDEX_BITS = 0x0D51,
GL_RED_BITS = 0x0D52,
GL_GREEN_BITS = 0x0D53,
GL_BLUE_BITS = 0x0D54,
GL_ALPHA_BITS = 0x0D55,
GL_DEPTH_BITS = 0x0D56,
GL_STENCIL_BITS = 0x0D57,
GL_ACCUM_RED_BITS = 0x0D58,
GL_ACCUM_GREEN_BITS = 0x0D59,
GL_ACCUM_BLUE_BITS = 0x0D5A,
GL_ACCUM_ALPHA_BITS = 0x0D5B,
GL_NAME_STACK_DEPTH = 0x0D70,
// GL_AUTO_NORMAL = 0x0D80, // reuse EnableCap
// GL_MAP1_COLOR_4 = 0x0D90, // reuse EnableCap
// GL_MAP1_INDEX = 0x0D91, // reuse EnableCap
// GL_MAP1_NORMAL = 0x0D92, // reuse EnableCap
// GL_MAP1_TEXTURE_COORD_1 = 0x0D93, // reuse EnableCap
// GL_MAP1_TEXTURE_COORD_2 = 0x0D94, // reuse EnableCap
// GL_MAP1_TEXTURE_COORD_3 = 0x0D95, // reuse EnableCap
// GL_MAP1_TEXTURE_COORD_4 = 0x0D96, // reuse EnableCap
// GL_MAP1_VERTEX_3 = 0x0D97, // reuse EnableCap
// GL_MAP1_VERTEX_4 = 0x0D98, // reuse EnableCap
// GL_MAP2_COLOR_4 = 0x0DB0, // reuse EnableCap
// GL_MAP2_INDEX = 0x0DB1, // reuse EnableCap
// GL_MAP2_NORMAL = 0x0DB2, // reuse EnableCap
// GL_MAP2_TEXTURE_COORD_1 = 0x0DB3, // reuse EnableCap
// GL_MAP2_TEXTURE_COORD_2 = 0x0DB4, // reuse EnableCap
// GL_MAP2_TEXTURE_COORD_3 = 0x0DB5, // reuse EnableCap
// GL_MAP2_TEXTURE_COORD_4 = 0x0DB6, // reuse EnableCap
// GL_MAP2_VERTEX_3 = 0x0DB7, // reuse EnableCap
// GL_MAP2_VERTEX_4 = 0x0DB8, // reuse EnableCap
GL_MAP1_GRID_DOMAIN = 0x0DD0,
GL_MAP1_GRID_SEGMENTS = 0x0DD1,
GL_MAP2_GRID_DOMAIN = 0x0DD2,
GL_MAP2_GRID_SEGMENTS = 0x0DD3,
// GL_TEXTURE_1D = 0x0DE0, // reuse EnableCap
// GL_TEXTURE_2D = 0x0DE1, // reuse EnableCap
GL_FEEDBACK_BUFFER_SIZE = 0x0DF1,
GL_FEEDBACK_BUFFER_TYPE = 0x0DF2,
GL_SELECTION_BUFFER_SIZE = 0x0DF4,
GL_POLYGON_OFFSET_UNITS = 0x2A00,
// GL_POLYGON_OFFSET_POINT = 0x2A01, // reuse EnableCap
// GL_POLYGON_OFFSET_LINE = 0x2A02, // reuse EnableCap
// GL_CLIP_PLANE0 = 0x3000, // reuse ClipPlaneName
// GL_CLIP_PLANE1 = 0x3001, // reuse ClipPlaneName
// GL_CLIP_PLANE2 = 0x3002, // reuse ClipPlaneName
// GL_CLIP_PLANE3 = 0x3003, // reuse ClipPlaneName
// GL_CLIP_PLANE4 = 0x3004, // reuse ClipPlaneName
// GL_CLIP_PLANE5 = 0x3005, // reuse ClipPlaneName
// GL_LIGHT0 = 0x4000, // reuse EnableCap
// GL_LIGHT1 = 0x4001, // reuse EnableCap
// GL_LIGHT2 = 0x4002, // reuse EnableCap
// GL_LIGHT3 = 0x4003, // reuse EnableCap
// GL_LIGHT4 = 0x4004, // reuse EnableCap
// GL_LIGHT5 = 0x4005, // reuse EnableCap
// GL_LIGHT6 = 0x4006, // reuse EnableCap
// GL_LIGHT7 = 0x4007, // reuse EnableCap
GL_BLEND_COLOR_EXT = 0x8005,
GL_BLEND_EQUATION_EXT = 0x8009,
GL_PACK_CMYK_HINT_EXT = 0x800E,
GL_UNPACK_CMYK_HINT_EXT = 0x800F,
// GL_CONVOLUTION_1D_EXT = 0x8010, // reuse ConvolutionTargetEXT
// GL_CONVOLUTION_2D_EXT = 0x8011, // reuse ConvolutionTargetEXT
// GL_SEPARABLE_2D_EXT = 0x8012, // reuse EnableCap
GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C,
GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D,
GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E,
GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F,
GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020,
GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021,
GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022,
GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023,
// GL_HISTOGRAM_EXT = 0x8024, // reuse EnableCap
// GL_MINMAX_EXT = 0x802E, // reuse EnableCap
// GL_POLYGON_OFFSET_FILL = 0x8037, // reuse EnableCap
GL_POLYGON_OFFSET_FACTOR = 0x8038,
GL_POLYGON_OFFSET_BIAS_EXT = 0x8039,
// GL_RESCALE_NORMAL_EXT = 0x803A, // reuse EnableCap
GL_TEXTURE_BINDING_1D = 0x8068,
GL_TEXTURE_BINDING_2D = 0x8069,
GL_TEXTURE_3D_BINDING_EXT = 0x806A,
GL_TEXTURE_BINDING_3D = 0x806A,
GL_PACK_SKIP_IMAGES_EXT = 0x806B,
GL_PACK_IMAGE_HEIGHT_EXT = 0x806C,
GL_UNPACK_SKIP_IMAGES_EXT = 0x806D,
GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E,
// GL_TEXTURE_3D_EXT = 0x806F, // reuse EnableCap
GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073,
// GL_VERTEX_ARRAY = 0x8074, // reuse EnableCap
// GL_NORMAL_ARRAY = 0x8075, // reuse EnableCap
// GL_COLOR_ARRAY = 0x8076, // reuse EnableCap
// GL_INDEX_ARRAY = 0x8077, // reuse EnableCap
// GL_TEXTURE_COORD_ARRAY = 0x8078, // reuse EnableCap
// GL_EDGE_FLAG_ARRAY = 0x8079, // reuse EnableCap
GL_VERTEX_ARRAY_SIZE = 0x807A,
GL_VERTEX_ARRAY_TYPE = 0x807B,
GL_VERTEX_ARRAY_STRIDE = 0x807C,
GL_VERTEX_ARRAY_COUNT_EXT = 0x807D,
GL_NORMAL_ARRAY_TYPE = 0x807E,
GL_NORMAL_ARRAY_STRIDE = 0x807F,
GL_NORMAL_ARRAY_COUNT_EXT = 0x8080,
GL_COLOR_ARRAY_SIZE = 0x8081,
GL_COLOR_ARRAY_TYPE = 0x8082,
GL_COLOR_ARRAY_STRIDE = 0x8083,
GL_COLOR_ARRAY_COUNT_EXT = 0x8084,
GL_INDEX_ARRAY_TYPE = 0x8085,
GL_INDEX_ARRAY_STRIDE = 0x8086,
GL_INDEX_ARRAY_COUNT_EXT = 0x8087,
GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088,
GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089,
GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A,
GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B,
GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C,
GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D,
// GL_INTERLACE_SGIX = 0x8094, // reuse EnableCap
GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096,
// GL_MULTISAMPLE_SGIS = 0x809D, // reuse EnableCap
// GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E, // reuse EnableCap
// GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F, // reuse EnableCap
// GL_SAMPLE_MASK_SGIS = 0x80A0, // reuse EnableCap
GL_SAMPLE_BUFFERS_SGIS = 0x80A8,
GL_SAMPLES_SGIS = 0x80A9,
GL_SAMPLE_MASK_VALUE_SGIS = 0x80AA,
GL_SAMPLE_MASK_INVERT_SGIS = 0x80AB,
GL_SAMPLE_PATTERN_SGIS = 0x80AC,
GL_COLOR_MATRIX_SGI = 0x80B1,
GL_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2,
GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3,
GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4,
GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5,
GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6,
GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7,
GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8,
GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9,
GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA,
GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB,
// GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC, // reuse ColorTableTargetSGI
// GL_COLOR_TABLE_SGI = 0x80D0, // reuse ColorTableTargetSGI
// GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1, // reuse ColorTableTargetSGI
// GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2, // reuse ColorTableTargetSGI
GL_POINT_SIZE_MIN_SGIS = 0x8126,
GL_POINT_SIZE_MAX_SGIS = 0x8127,
GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128,
GL_DISTANCE_ATTENUATION_SGIS = 0x8129,
GL_FOG_FUNC_POINTS_SGIS = 0x812B,
GL_MAX_FOG_FUNC_POINTS_SGIS = 0x812C,
GL_PACK_SKIP_VOLUMES_SGIS = 0x8130,
GL_PACK_IMAGE_DEPTH_SGIS = 0x8131,
GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132,
GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133,
// GL_TEXTURE_4D_SGIS = 0x8134, // reuse EnableCap
GL_MAX_4D_TEXTURE_SIZE_SGIS = 0x8138,
// GL_PIXEL_TEX_GEN_SGIX = 0x8139, // reuse EnableCap
GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E,
GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F,
GL_PIXEL_TILE_WIDTH_SGIX = 0x8140,
GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141,
GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142,
GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143,
GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144,
GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145,
// GL_SPRITE_SGIX = 0x8148, // reuse EnableCap
GL_SPRITE_MODE_SGIX = 0x8149,
GL_SPRITE_AXIS_SGIX = 0x814A,
GL_SPRITE_TRANSLATION_SGIX = 0x814B,
GL_TEXTURE_4D_BINDING_SGIS = 0x814F,
GL_MAX_CLIPMAP_DEPTH_SGIX = 0x8177,
GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178,
GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B,
GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C,
// GL_REFERENCE_PLANE_SGIX = 0x817D, // reuse EnableCap
GL_REFERENCE_PLANE_EQUATION_SGIX = 0x817E,
// GL_IR_INSTRUMENT1_SGIX = 0x817F, // reuse EnableCap
GL_INSTRUMENT_MEASUREMENTS_SGIX = 0x8181,
// GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183, // reuse EnableCap
// GL_FRAMEZOOM_SGIX = 0x818B, // reuse EnableCap
GL_FRAMEZOOM_FACTOR_SGIX = 0x818C,
GL_MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D,
GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192,
GL_DEFORMATIONS_MASK_SGIX = 0x8196,
// GL_FOG_OFFSET_SGIX = 0x8198, // reuse EnableCap
// GL_FOG_OFFSET_VALUE_SGIX = 0x8199, // reuse FogParameter
GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8,
// GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB, // reuse EnableCap
GL_CONVOLUTION_HINT_SGIX = 0x8316,
GL_ASYNC_MARKER_SGIX = 0x8329,
GL_PIXEL_TEX_GEN_MODE_SGIX = 0x832B,
// GL_ASYNC_HISTOGRAM_SGIX = 0x832C, // reuse EnableCap
GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D,
// GL_PIXEL_TEXTURE_SGIS = 0x8353, // reuse EnableCap
// GL_ASYNC_TEX_IMAGE_SGIX = 0x835C, // reuse EnableCap
// GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D, // reuse EnableCap
// GL_ASYNC_READ_PIXELS_SGIX = 0x835E, // reuse EnableCap
GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F,
GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360,
GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361,
GL_VERTEX_PRECLIP_SGIX = 0x83EE,
GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF,
// GL_FRAGMENT_LIGHTING_SGIX = 0x8400, // reuse EnableCap
// GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401, // reuse EnableCap
GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402,
GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403,
GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404,
GL_MAX_ACTIVE_LIGHTS_SGIX = 0x8405,
GL_LIGHT_ENV_MODE_SGIX = 0x8407,
// GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408, // reuse FragmentLightModelParameterSGIX
// GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409, // reuse FragmentLightModelParameterSGIX
// GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A, // reuse FragmentLightModelParameterSGIX
// GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B, // reuse FragmentLightModelParameterSGIX
// GL_FRAGMENT_LIGHT0_SGIX = 0x840C, // reuse EnableCap
GL_PACK_RESAMPLE_SGIX = 0x842E,
GL_UNPACK_RESAMPLE_SGIX = 0x842F,
GL_ALIASED_POINT_SIZE_RANGE = 0x846D,
GL_ALIASED_LINE_WIDTH_RANGE = 0x846E,
GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0,
GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1,
// GetPixelMap
GL_PIXEL_MAP_I_TO_I = 0x0C70,
GL_PIXEL_MAP_S_TO_S = 0x0C71,
GL_PIXEL_MAP_I_TO_R = 0x0C72,
GL_PIXEL_MAP_I_TO_G = 0x0C73,
GL_PIXEL_MAP_I_TO_B = 0x0C74,
GL_PIXEL_MAP_I_TO_A = 0x0C75,
GL_PIXEL_MAP_R_TO_R = 0x0C76,
GL_PIXEL_MAP_G_TO_G = 0x0C77,
GL_PIXEL_MAP_B_TO_B = 0x0C78,
GL_PIXEL_MAP_A_TO_A = 0x0C79,
// GetPointervPName
GL_FEEDBACK_BUFFER_POINTER = 0x0DF0,
GL_SELECTION_BUFFER_POINTER = 0x0DF3,
GL_VERTEX_ARRAY_POINTER = 0x808E,
GL_VERTEX_ARRAY_POINTER_EXT = 0x808E,
GL_NORMAL_ARRAY_POINTER = 0x808F,
GL_NORMAL_ARRAY_POINTER_EXT = 0x808F,
GL_COLOR_ARRAY_POINTER = 0x8090,
GL_COLOR_ARRAY_POINTER_EXT = 0x8090,
GL_INDEX_ARRAY_POINTER = 0x8091,
GL_INDEX_ARRAY_POINTER_EXT = 0x8091,
GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092,
GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092,
GL_EDGE_FLAG_ARRAY_POINTER = 0x8093,
GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093,
GL_INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180,
// GetTextureParameter
GL_TEXTURE_WIDTH = 0x1000,
GL_TEXTURE_HEIGHT = 0x1001,
GL_TEXTURE_COMPONENTS = 0x1003,
GL_TEXTURE_INTERNAL_FORMAT = 0x1003,
GL_TEXTURE_BORDER_COLOR = 0x1004,
GL_TEXTURE_BORDER = 0x1005,
GL_TEXTURE_MAG_FILTER = 0x2800,
GL_TEXTURE_MIN_FILTER = 0x2801,
GL_TEXTURE_WRAP_S = 0x2802,
GL_TEXTURE_WRAP_T = 0x2803,
GL_TEXTURE_RED_SIZE = 0x805C,
GL_TEXTURE_GREEN_SIZE = 0x805D,
GL_TEXTURE_BLUE_SIZE = 0x805E,
GL_TEXTURE_ALPHA_SIZE = 0x805F,
GL_TEXTURE_LUMINANCE_SIZE = 0x8060,
GL_TEXTURE_INTENSITY_SIZE = 0x8061,
GL_TEXTURE_PRIORITY = 0x8066,
GL_TEXTURE_RESIDENT = 0x8067,
GL_TEXTURE_DEPTH_EXT = 0x8071,
GL_TEXTURE_WRAP_R_EXT = 0x8072,
GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A,
GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B,
GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C,
GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0,
GL_SHADOW_AMBIENT_SGIX = 0x80BF,
GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124,
GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125,
GL_TEXTURE_4DSIZE_SGIS = 0x8136,
GL_TEXTURE_WRAP_Q_SGIS = 0x8137,
GL_TEXTURE_MIN_LOD_SGIS = 0x813A,
GL_TEXTURE_MAX_LOD_SGIS = 0x813B,
GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C,
GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D,
GL_TEXTURE_FILTER4_SIZE_SGIS = 0x8147,
GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171,
GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172,
GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173,
GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174,
GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175,
GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176,
GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179,
GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A,
GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E,
GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F,
GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190,
GL_GENERATE_MIPMAP_SGIS = 0x8191,
GL_TEXTURE_COMPARE_SGIX = 0x819A,
GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B,
GL_TEXTURE_LEQUAL_R_SGIX = 0x819C,
GL_TEXTURE_GEQUAL_R_SGIX = 0x819D,
GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369,
GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A,
GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B,
// HintMode
GL_DONT_CARE = 0x1100,
GL_FASTEST = 0x1101,
GL_NICEST = 0x1102,
// HintTarget
// GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50, // reuse GetPName
// GL_POINT_SMOOTH_HINT = 0x0C51, // reuse GetPName
// GL_LINE_SMOOTH_HINT = 0x0C52, // reuse GetPName
// GL_POLYGON_SMOOTH_HINT = 0x0C53, // reuse GetPName
// GL_FOG_HINT = 0x0C54, // reuse GetPName
GL_PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8,
GL_CONSERVE_MEMORY_HINT_PGI = 0x1A1FD,
GL_RECLAIM_MEMORY_HINT_PGI = 0x1A1FE,
GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203,
GL_NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204,
GL_ALWAYS_FAST_HINT_PGI = 0x1A20C,
GL_ALWAYS_SOFT_HINT_PGI = 0x1A20D,
GL_ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E,
GL_ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F,
GL_ALLOW_DRAW_FRG_HINT_PGI = 0x1A210,
GL_ALLOW_DRAW_MEM_HINT_PGI = 0x1A211,
GL_STRICT_DEPTHFUNC_HINT_PGI = 0x1A216,
GL_STRICT_LIGHTING_HINT_PGI = 0x1A217,
GL_STRICT_SCISSOR_HINT_PGI = 0x1A218,
GL_FULL_STIPPLE_HINT_PGI = 0x1A219,
GL_CLIP_NEAR_HINT_PGI = 0x1A220,
GL_CLIP_FAR_HINT_PGI = 0x1A221,
GL_WIDE_LINE_HINT_PGI = 0x1A222,
GL_BACK_NORMALS_HINT_PGI = 0x1A223,
GL_VERTEX_DATA_HINT_PGI = 0x1A22A,
GL_VERTEX_CONSISTENT_HINT_PGI = 0x1A22B,
GL_MATERIAL_SIDE_HINT_PGI = 0x1A22C,
GL_MAX_VERTEX_HINT_PGI = 0x1A22D,
// GL_PACK_CMYK_HINT_EXT = 0x800E, // reuse GetPName
// GL_UNPACK_CMYK_HINT_EXT = 0x800F, // reuse GetPName
GL_PHONG_HINT_WIN = 0x80EB,
GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0,
GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E,
GL_GENERATE_MIPMAP_HINT = 0x8192,
// GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192, // reuse GetPName
GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257,
// GL_CONVOLUTION_HINT_SGIX = 0x8316, // reuse GetPName
GL_SCALEBIAS_HINT_SGIX = 0x8322,
// GL_VERTEX_PRECLIP_SGIX = 0x83EE, // reuse GetPName
// GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF, // reuse GetPName
GL_TEXTURE_COMPRESSION_HINT = 0x84EF,
GL_TEXTURE_COMPRESSION_HINT_ARB = 0x84EF,
GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F,
GL_MULTISAMPLE_FILTER_HINT_NV = 0x8534,
GL_TRANSFORM_HINT_APPLE = 0x85B1,
GL_TEXTURE_STORAGE_HINT_APPLE = 0x85BC,
GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B,
GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B,
// HistogramTargetEXT
GL_HISTOGRAM = 0x8024,
// GL_HISTOGRAM_EXT = 0x8024, // reuse EnableCap
GL_PROXY_HISTOGRAM = 0x8025,
GL_PROXY_HISTOGRAM_EXT = 0x8025,
// IndexPointerType
// GL_SHORT = 0x1402, // reuse ColorPointerType
// GL_INT = 0x1404, // reuse ColorPointerType
// GL_FLOAT = 0x1406, // reuse ColorPointerType
// GL_DOUBLE = 0x140A, // reuse ColorPointerType
// InterleavedArrayFormat
GL_V2F = 0x2A20,
GL_V3F = 0x2A21,
GL_C4UB_V2F = 0x2A22,
GL_C4UB_V3F = 0x2A23,
GL_C3F_V3F = 0x2A24,
GL_N3F_V3F = 0x2A25,
GL_C4F_N3F_V3F = 0x2A26,
GL_T2F_V3F = 0x2A27,
GL_T4F_V4F = 0x2A28,
GL_T2F_C4UB_V3F = 0x2A29,
GL_T2F_C3F_V3F = 0x2A2A,
GL_T2F_N3F_V3F = 0x2A2B,
GL_T2F_C4F_N3F_V3F = 0x2A2C,
GL_T4F_C4F_N3F_V4F = 0x2A2D,
// InternalFormat
GL_R3_G3_B2 = 0x2A10,
GL_ALPHA4 = 0x803B,
GL_ALPHA8 = 0x803C,
GL_ALPHA12 = 0x803D,
GL_ALPHA16 = 0x803E,
GL_LUMINANCE4 = 0x803F,
GL_LUMINANCE8 = 0x8040,
GL_LUMINANCE12 = 0x8041,
GL_LUMINANCE16 = 0x8042,
GL_LUMINANCE4_ALPHA4 = 0x8043,
GL_LUMINANCE6_ALPHA2 = 0x8044,
GL_LUMINANCE8_ALPHA8 = 0x8045,
GL_LUMINANCE12_ALPHA4 = 0x8046,
GL_LUMINANCE12_ALPHA12 = 0x8047,
GL_LUMINANCE16_ALPHA16 = 0x8048,
GL_INTENSITY = 0x8049,
GL_INTENSITY4 = 0x804A,
GL_INTENSITY8 = 0x804B,
GL_INTENSITY12 = 0x804C,
GL_INTENSITY16 = 0x804D,
GL_RGB2_EXT = 0x804E,
GL_RGB4 = 0x804F,
GL_RGB5 = 0x8050,
GL_RGB8 = 0x8051,
GL_RGB10 = 0x8052,
GL_RGB12 = 0x8053,
GL_RGB16 = 0x8054,
GL_RGBA2 = 0x8055,
GL_RGBA4 = 0x8056,
GL_RGB5_A1 = 0x8057,
GL_RGBA8 = 0x8058,
GL_RGB10_A2 = 0x8059,
GL_RGBA12 = 0x805A,
GL_RGBA16 = 0x805B,
GL_DUAL_ALPHA4_SGIS = 0x8110,
GL_DUAL_ALPHA8_SGIS = 0x8111,
GL_DUAL_ALPHA12_SGIS = 0x8112,
GL_DUAL_ALPHA16_SGIS = 0x8113,
GL_DUAL_LUMINANCE4_SGIS = 0x8114,
GL_DUAL_LUMINANCE8_SGIS = 0x8115,
GL_DUAL_LUMINANCE12_SGIS = 0x8116,
GL_DUAL_LUMINANCE16_SGIS = 0x8117,
GL_DUAL_INTENSITY4_SGIS = 0x8118,
GL_DUAL_INTENSITY8_SGIS = 0x8119,
GL_DUAL_INTENSITY12_SGIS = 0x811A,
GL_DUAL_INTENSITY16_SGIS = 0x811B,
GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C,
GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D,
GL_QUAD_ALPHA4_SGIS = 0x811E,
GL_QUAD_ALPHA8_SGIS = 0x811F,
GL_QUAD_LUMINANCE4_SGIS = 0x8120,
GL_QUAD_LUMINANCE8_SGIS = 0x8121,
GL_QUAD_INTENSITY4_SGIS = 0x8122,
GL_QUAD_INTENSITY8_SGIS = 0x8123,
GL_DEPTH_COMPONENT16_SGIX = 0x81A5,
GL_DEPTH_COMPONENT24_SGIX = 0x81A6,
GL_DEPTH_COMPONENT32_SGIX = 0x81A7,
// LightEnvModeSGIX
// GL_ADD = 0x0104, // reuse AccumOp
GL_REPLACE = 0x1E01,
GL_MODULATE = 0x2100,
// LightEnvParameterSGIX
// GL_LIGHT_ENV_MODE_SGIX = 0x8407, // reuse GetPName
// LightModelColorControl
GL_SINGLE_COLOR = 0x81F9,
GL_SINGLE_COLOR_EXT = 0x81F9,
GL_SEPARATE_SPECULAR_COLOR = 0x81FA,
GL_SEPARATE_SPECULAR_COLOR_EXT = 0x81FA,
// LightModelParameter
// GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51, // reuse GetPName
// GL_LIGHT_MODEL_TWO_SIDE = 0x0B52, // reuse GetPName
// GL_LIGHT_MODEL_AMBIENT = 0x0B53, // reuse GetPName
// GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8, // reuse GetPName
GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8,
// LightName
// GL_LIGHT0 = 0x4000, // reuse EnableCap
// GL_LIGHT1 = 0x4001, // reuse EnableCap
// GL_LIGHT2 = 0x4002, // reuse EnableCap
// GL_LIGHT3 = 0x4003, // reuse EnableCap
// GL_LIGHT4 = 0x4004, // reuse EnableCap
// GL_LIGHT5 = 0x4005, // reuse EnableCap
// GL_LIGHT6 = 0x4006, // reuse EnableCap
// GL_LIGHT7 = 0x4007, // reuse EnableCap
// GL_FRAGMENT_LIGHT0_SGIX = 0x840C, // reuse EnableCap
// GL_FRAGMENT_LIGHT1_SGIX = 0x840D, // reuse EnableCap
// GL_FRAGMENT_LIGHT2_SGIX = 0x840E, // reuse EnableCap
// GL_FRAGMENT_LIGHT3_SGIX = 0x840F, // reuse EnableCap
// GL_FRAGMENT_LIGHT4_SGIX = 0x8410, // reuse EnableCap
// GL_FRAGMENT_LIGHT5_SGIX = 0x8411, // reuse EnableCap
// GL_FRAGMENT_LIGHT6_SGIX = 0x8412, // reuse EnableCap
// GL_FRAGMENT_LIGHT7_SGIX = 0x8413, // reuse EnableCap
// LightParameter
// GL_AMBIENT = 0x1200, // reuse ColorMaterialParameter
// GL_DIFFUSE = 0x1201, // reuse ColorMaterialParameter
// GL_SPECULAR = 0x1202, // reuse ColorMaterialParameter
GL_POSITION = 0x1203,
GL_SPOT_DIRECTION = 0x1204,
GL_SPOT_EXPONENT = 0x1205,
GL_SPOT_CUTOFF = 0x1206,
GL_CONSTANT_ATTENUATION = 0x1207,
GL_LINEAR_ATTENUATION = 0x1208,
GL_QUADRATIC_ATTENUATION = 0x1209,
// ListMode
GL_COMPILE = 0x1300,
GL_COMPILE_AND_EXECUTE = 0x1301,
// ListNameType
// GL_BYTE = 0x1400, // reuse ColorPointerType
// GL_UNSIGNED_BYTE = 0x1401, // reuse ColorPointerType
// GL_SHORT = 0x1402, // reuse ColorPointerType
// GL_UNSIGNED_SHORT = 0x1403, // reuse ColorPointerType
// GL_INT = 0x1404, // reuse ColorPointerType
// GL_UNSIGNED_INT = 0x1405, // reuse ColorPointerType
// GL_FLOAT = 0x1406, // reuse ColorPointerType
GL_2_BYTES = 0x1407,
GL_3_BYTES = 0x1408,
GL_4_BYTES = 0x1409,
// ListParameterName
GL_LIST_PRIORITY_SGIX = 0x8182,
// LogicOp
GL_CLEAR = 0x1500,
GL_AND = 0x1501,
GL_AND_REVERSE = 0x1502,
GL_COPY = 0x1503,
GL_AND_INVERTED = 0x1504,
GL_NOOP = 0x1505,
GL_XOR = 0x1506,
GL_OR = 0x1507,
GL_NOR = 0x1508,
GL_EQUIV = 0x1509,
GL_INVERT = 0x150A,
GL_OR_REVERSE = 0x150B,
GL_COPY_INVERTED = 0x150C,
GL_OR_INVERTED = 0x150D,
GL_NAND = 0x150E,
GL_SET = 0x150F,
// MapTarget
// GL_MAP1_COLOR_4 = 0x0D90, // reuse EnableCap
// GL_MAP1_INDEX = 0x0D91, // reuse EnableCap
// GL_MAP1_NORMAL = 0x0D92, // reuse EnableCap
// GL_MAP1_TEXTURE_COORD_1 = 0x0D93, // reuse EnableCap
// GL_MAP1_TEXTURE_COORD_2 = 0x0D94, // reuse EnableCap
// GL_MAP1_TEXTURE_COORD_3 = 0x0D95, // reuse EnableCap
// GL_MAP1_TEXTURE_COORD_4 = 0x0D96, // reuse EnableCap
// GL_MAP1_VERTEX_3 = 0x0D97, // reuse EnableCap
// GL_MAP1_VERTEX_4 = 0x0D98, // reuse EnableCap
// GL_MAP2_COLOR_4 = 0x0DB0, // reuse EnableCap
// GL_MAP2_INDEX = 0x0DB1, // reuse EnableCap
// GL_MAP2_NORMAL = 0x0DB2, // reuse EnableCap
// GL_MAP2_TEXTURE_COORD_1 = 0x0DB3, // reuse EnableCap
// GL_MAP2_TEXTURE_COORD_2 = 0x0DB4, // reuse EnableCap
// GL_MAP2_TEXTURE_COORD_3 = 0x0DB5, // reuse EnableCap
// GL_MAP2_TEXTURE_COORD_4 = 0x0DB6, // reuse EnableCap
// GL_MAP2_VERTEX_3 = 0x0DB7, // reuse EnableCap
// GL_MAP2_VERTEX_4 = 0x0DB8, // reuse EnableCap
// GL_GEOMETRY_DEFORMATION_SGIX = 0x8194, // reuse FfdTargetSGIX
// GL_TEXTURE_DEFORMATION_SGIX = 0x8195, // reuse FfdTargetSGIX
// MapTextureFormatINTEL
GL_LAYOUT_DEFAULT_INTEL = 0,
GL_LAYOUT_LINEAR_INTEL = 1,
GL_LAYOUT_LINEAR_CPU_CACHED_INTEL = 2,
// MaterialFace
// GL_FRONT = 0x0404, // reuse ColorMaterialFace
// GL_BACK = 0x0405, // reuse ColorMaterialFace
// GL_FRONT_AND_BACK = 0x0408, // reuse ColorMaterialFace
// MaterialParameter
// GL_AMBIENT = 0x1200, // reuse ColorMaterialParameter
// GL_DIFFUSE = 0x1201, // reuse ColorMaterialParameter
// GL_SPECULAR = 0x1202, // reuse ColorMaterialParameter
// GL_EMISSION = 0x1600, // reuse ColorMaterialParameter
GL_SHININESS = 0x1601,
// GL_AMBIENT_AND_DIFFUSE = 0x1602, // reuse ColorMaterialParameter
GL_COLOR_INDEXES = 0x1603,
// MatrixMode
GL_MODELVIEW = 0x1700,
GL_MODELVIEW0_EXT = 0x1700,
GL_PROJECTION = 0x1701,
GL_TEXTURE = 0x1702,
// MeshMode1
GL_POINT = 0x1B00,
GL_LINE = 0x1B01,
// MeshMode2
// GL_POINT = 0x1B00, // reuse MeshMode1
// GL_LINE = 0x1B01, // reuse MeshMode1
GL_FILL = 0x1B02,
// MinmaxTargetEXT
GL_MINMAX = 0x802E,
// GL_MINMAX_EXT = 0x802E, // reuse EnableCap
// NormalPointerType
// GL_BYTE = 0x1400, // reuse ColorPointerType
// GL_SHORT = 0x1402, // reuse ColorPointerType
// GL_INT = 0x1404, // reuse ColorPointerType
// GL_FLOAT = 0x1406, // reuse ColorPointerType
// GL_DOUBLE = 0x140A, // reuse ColorPointerType
// OcclusionQueryEventMaskAMD
GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD = 0x00000001,
GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD = 0x00000002,
GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD = 0x00000004,
GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD = 0x00000008,
GL_QUERY_ALL_EVENT_BITS_AMD = 0xFFFFFFFF,
// PixelCopyType
GL_COLOR = 0x1800,
GL_DEPTH = 0x1801,
GL_STENCIL = 0x1802,
// PixelFormat
// GL_UNSIGNED_SHORT = 0x1403, // reuse ColorPointerType
// GL_UNSIGNED_INT = 0x1405, // reuse ColorPointerType
GL_COLOR_INDEX = 0x1900,
GL_STENCIL_INDEX = 0x1901,
GL_DEPTH_COMPONENT = 0x1902,
GL_RED = 0x1903,
GL_GREEN = 0x1904,
GL_BLUE = 0x1905,
GL_ALPHA = 0x1906,
GL_RGB = 0x1907,
GL_RGBA = 0x1908,
GL_LUMINANCE = 0x1909,
GL_LUMINANCE_ALPHA = 0x190A,
GL_ABGR_EXT = 0x8000,
GL_CMYK_EXT = 0x800C,
GL_CMYKA_EXT = 0x800D,
GL_YCRCB_422_SGIX = 0x81BB,
GL_YCRCB_444_SGIX = 0x81BC,
// PixelMap
// GL_PIXEL_MAP_I_TO_I = 0x0C70, // reuse GetPixelMap
// GL_PIXEL_MAP_S_TO_S = 0x0C71, // reuse GetPixelMap
// GL_PIXEL_MAP_I_TO_R = 0x0C72, // reuse GetPixelMap
// GL_PIXEL_MAP_I_TO_G = 0x0C73, // reuse GetPixelMap
// GL_PIXEL_MAP_I_TO_B = 0x0C74, // reuse GetPixelMap
// GL_PIXEL_MAP_I_TO_A = 0x0C75, // reuse GetPixelMap
// GL_PIXEL_MAP_R_TO_R = 0x0C76, // reuse GetPixelMap
// GL_PIXEL_MAP_G_TO_G = 0x0C77, // reuse GetPixelMap
// GL_PIXEL_MAP_B_TO_B = 0x0C78, // reuse GetPixelMap
// GL_PIXEL_MAP_A_TO_A = 0x0C79, // reuse GetPixelMap
// PixelStoreParameter
// GL_UNPACK_SWAP_BYTES = 0x0CF0, // reuse GetPName
// GL_UNPACK_LSB_FIRST = 0x0CF1, // reuse GetPName
// GL_UNPACK_ROW_LENGTH = 0x0CF2, // reuse GetPName
// GL_UNPACK_SKIP_ROWS = 0x0CF3, // reuse GetPName
// GL_UNPACK_SKIP_PIXELS = 0x0CF4, // reuse GetPName
// GL_UNPACK_ALIGNMENT = 0x0CF5, // reuse GetPName
// GL_PACK_SWAP_BYTES = 0x0D00, // reuse GetPName
// GL_PACK_LSB_FIRST = 0x0D01, // reuse GetPName
// GL_PACK_ROW_LENGTH = 0x0D02, // reuse GetPName
// GL_PACK_SKIP_ROWS = 0x0D03, // reuse GetPName
// GL_PACK_SKIP_PIXELS = 0x0D04, // reuse GetPName
// GL_PACK_ALIGNMENT = 0x0D05, // reuse GetPName
GL_PACK_SKIP_IMAGES = 0x806B,
// GL_PACK_SKIP_IMAGES_EXT = 0x806B, // reuse GetPName
GL_PACK_IMAGE_HEIGHT = 0x806C,
// GL_PACK_IMAGE_HEIGHT_EXT = 0x806C, // reuse GetPName
GL_UNPACK_SKIP_IMAGES = 0x806D,
// GL_UNPACK_SKIP_IMAGES_EXT = 0x806D, // reuse GetPName
GL_UNPACK_IMAGE_HEIGHT = 0x806E,
// GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E, // reuse GetPName
// GL_PACK_SKIP_VOLUMES_SGIS = 0x8130, // reuse GetPName
// GL_PACK_IMAGE_DEPTH_SGIS = 0x8131, // reuse GetPName
// GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132, // reuse GetPName
// GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133, // reuse GetPName
// GL_PIXEL_TILE_WIDTH_SGIX = 0x8140, // reuse GetPName
// GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141, // reuse GetPName
// GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142, // reuse GetPName
// GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143, // reuse GetPName
// GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144, // reuse GetPName
// GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145, // reuse GetPName
// GL_PACK_RESAMPLE_SGIX = 0x842E, // reuse GetPName
// GL_UNPACK_RESAMPLE_SGIX = 0x842F, // reuse GetPName
// GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0, // reuse GetPName
// GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1, // reuse GetPName
GL_PACK_RESAMPLE_OML = 0x8984,
GL_UNPACK_RESAMPLE_OML = 0x8985,
// PixelStoreResampleMode
GL_RESAMPLE_DECIMATE_SGIX = 0x8430,
GL_RESAMPLE_REPLICATE_SGIX = 0x8433,
GL_RESAMPLE_ZERO_FILL_SGIX = 0x8434,
// PixelStoreSubsampleRate
GL_PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2,
GL_PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3,
GL_PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4,
// PixelTexGenMode
// GL_NONE = 0, // reuse DrawBufferMode
// GL_RGB = 0x1907, // reuse PixelFormat
// GL_RGBA = 0x1908, // reuse PixelFormat
// GL_LUMINANCE = 0x1909, // reuse PixelFormat
// GL_LUMINANCE_ALPHA = 0x190A, // reuse PixelFormat
// PixelTexGenParameterNameSGIS
GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354,
GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355,
// PixelTransferParameter
// GL_MAP_COLOR = 0x0D10, // reuse GetPName
// GL_MAP_STENCIL = 0x0D11, // reuse GetPName
// GL_INDEX_SHIFT = 0x0D12, // reuse GetPName
// GL_INDEX_OFFSET = 0x0D13, // reuse GetPName
// GL_RED_SCALE = 0x0D14, // reuse GetPName
// GL_RED_BIAS = 0x0D15, // reuse GetPName
// GL_GREEN_SCALE = 0x0D18, // reuse GetPName
// GL_GREEN_BIAS = 0x0D19, // reuse GetPName
// GL_BLUE_SCALE = 0x0D1A, // reuse GetPName
// GL_BLUE_BIAS = 0x0D1B, // reuse GetPName
// GL_ALPHA_SCALE = 0x0D1C, // reuse GetPName
// GL_ALPHA_BIAS = 0x0D1D, // reuse GetPName
// GL_DEPTH_SCALE = 0x0D1E, // reuse GetPName
// GL_DEPTH_BIAS = 0x0D1F, // reuse GetPName
GL_POST_CONVOLUTION_RED_SCALE = 0x801C,
// GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C, // reuse GetPName
GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D,
// GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D, // reuse GetPName
GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E,
// GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E, // reuse GetPName
GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F,
// GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F, // reuse GetPName
GL_POST_CONVOLUTION_RED_BIAS = 0x8020,
// GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020, // reuse GetPName
GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021,
// GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021, // reuse GetPName
GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022,
// GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022, // reuse GetPName
GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023,
// GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023, // reuse GetPName
GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4,
// GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4, // reuse GetPName
GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5,
// GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5, // reuse GetPName
GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6,
// GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6, // reuse GetPName
GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7,
// GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7, // reuse GetPName
GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8,
// GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8, // reuse GetPName
GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9,
// GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9, // reuse GetPName
GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA,
// GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA, // reuse GetPName
GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB,
// GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB, // reuse GetPName
// PixelType
// GL_BYTE = 0x1400, // reuse ColorPointerType
// GL_UNSIGNED_BYTE = 0x1401, // reuse ColorPointerType
// GL_SHORT = 0x1402, // reuse ColorPointerType
// GL_UNSIGNED_SHORT = 0x1403, // reuse ColorPointerType
// GL_INT = 0x1404, // reuse ColorPointerType
// GL_UNSIGNED_INT = 0x1405, // reuse ColorPointerType
// GL_FLOAT = 0x1406, // reuse ColorPointerType
GL_BITMAP = 0x1A00,
GL_UNSIGNED_BYTE_3_3_2 = 0x8032,
GL_UNSIGNED_BYTE_3_3_2_EXT = 0x8032,
GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033,
GL_UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033,
GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034,
GL_UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034,
GL_UNSIGNED_INT_8_8_8_8 = 0x8035,
GL_UNSIGNED_INT_8_8_8_8_EXT = 0x8035,
GL_UNSIGNED_INT_10_10_10_2 = 0x8036,
GL_UNSIGNED_INT_10_10_10_2_EXT = 0x8036,
// PointParameterNameSGIS
GL_POINT_SIZE_MIN = 0x8126,
GL_POINT_SIZE_MIN_ARB = 0x8126,
GL_POINT_SIZE_MIN_EXT = 0x8126,
// GL_POINT_SIZE_MIN_SGIS = 0x8126, // reuse GetPName
GL_POINT_SIZE_MAX = 0x8127,
GL_POINT_SIZE_MAX_ARB = 0x8127,
GL_POINT_SIZE_MAX_EXT = 0x8127,
// GL_POINT_SIZE_MAX_SGIS = 0x8127, // reuse GetPName
GL_POINT_FADE_THRESHOLD_SIZE = 0x8128,
GL_POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128,
GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128,
// GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128, // reuse GetPName
GL_DISTANCE_ATTENUATION_EXT = 0x8129,
// GL_DISTANCE_ATTENUATION_SGIS = 0x8129, // reuse GetPName
GL_POINT_DISTANCE_ATTENUATION = 0x8129,
GL_POINT_DISTANCE_ATTENUATION_ARB = 0x8129,
// PolygonMode
// GL_POINT = 0x1B00, // reuse MeshMode1
// GL_LINE = 0x1B01, // reuse MeshMode1
// GL_FILL = 0x1B02, // reuse MeshMode2
// PrimitiveType
GL_POINTS = 0x0000,
GL_LINES = 0x0001,
GL_LINE_LOOP = 0x0002,
GL_LINE_STRIP = 0x0003,
GL_TRIANGLES = 0x0004,
GL_TRIANGLE_STRIP = 0x0005,
GL_TRIANGLE_FAN = 0x0006,
GL_QUADS = 0x0007,
GL_QUAD_STRIP = 0x0008,
GL_POLYGON = 0x0009,
GL_LINES_ADJACENCY = 0x000A,
GL_LINES_ADJACENCY_ARB = 0x000A,
GL_LINES_ADJACENCY_EXT = 0x000A,
GL_LINE_STRIP_ADJACENCY = 0x000B,
GL_LINE_STRIP_ADJACENCY_ARB = 0x000B,
GL_LINE_STRIP_ADJACENCY_EXT = 0x000B,
GL_TRIANGLES_ADJACENCY = 0x000C,
GL_TRIANGLES_ADJACENCY_ARB = 0x000C,
GL_TRIANGLES_ADJACENCY_EXT = 0x000C,
GL_TRIANGLE_STRIP_ADJACENCY = 0x000D,
GL_TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D,
GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D,
GL_PATCHES = 0x000E,
// ReadBufferMode
// GL_FRONT_LEFT = 0x0400, // reuse DrawBufferMode
// GL_FRONT_RIGHT = 0x0401, // reuse DrawBufferMode
// GL_BACK_LEFT = 0x0402, // reuse DrawBufferMode
// GL_BACK_RIGHT = 0x0403, // reuse DrawBufferMode
// GL_FRONT = 0x0404, // reuse ColorMaterialFace
// GL_BACK = 0x0405, // reuse ColorMaterialFace
// GL_LEFT = 0x0406, // reuse DrawBufferMode
// GL_RIGHT = 0x0407, // reuse DrawBufferMode
// GL_AUX0 = 0x0409, // reuse DrawBufferMode
// GL_AUX1 = 0x040A, // reuse DrawBufferMode
// GL_AUX2 = 0x040B, // reuse DrawBufferMode
// GL_AUX3 = 0x040C, // reuse DrawBufferMode
// RenderingMode
GL_RENDER = 0x1C00,
GL_FEEDBACK = 0x1C01,
GL_SELECT = 0x1C02,
// SamplePatternSGIS
GL_1PASS_EXT = 0x80A1,
GL_1PASS_SGIS = 0x80A1,
GL_2PASS_0_EXT = 0x80A2,
GL_2PASS_0_SGIS = 0x80A2,
GL_2PASS_1_EXT = 0x80A3,
GL_2PASS_1_SGIS = 0x80A3,
GL_4PASS_0_EXT = 0x80A4,
GL_4PASS_0_SGIS = 0x80A4,
GL_4PASS_1_EXT = 0x80A5,
GL_4PASS_1_SGIS = 0x80A5,
GL_4PASS_2_EXT = 0x80A6,
GL_4PASS_2_SGIS = 0x80A6,
GL_4PASS_3_EXT = 0x80A7,
GL_4PASS_3_SGIS = 0x80A7,
// SeparableTargetEXT
GL_SEPARABLE_2D = 0x8012,
// GL_SEPARABLE_2D_EXT = 0x8012, // reuse EnableCap
// ShadingModel
GL_FLAT = 0x1D00,
GL_SMOOTH = 0x1D01,
// StencilFunction
// GL_NEVER = 0x0200, // reuse AlphaFunction
// GL_LESS = 0x0201, // reuse AlphaFunction
// GL_EQUAL = 0x0202, // reuse AlphaFunction
// GL_LEQUAL = 0x0203, // reuse AlphaFunction
// GL_GREATER = 0x0204, // reuse AlphaFunction
// GL_NOTEQUAL = 0x0205, // reuse AlphaFunction
// GL_GEQUAL = 0x0206, // reuse AlphaFunction
// GL_ALWAYS = 0x0207, // reuse AlphaFunction
// StencilOp
// GL_ZERO = 0, // reuse BlendingFactorDest
// GL_INVERT = 0x150A, // reuse LogicOp
GL_KEEP = 0x1E00,
// GL_REPLACE = 0x1E01, // reuse LightEnvModeSGIX
GL_INCR = 0x1E02,
GL_DECR = 0x1E03,
// StringName
GL_VENDOR = 0x1F00,
GL_RENDERER = 0x1F01,
GL_VERSION = 0x1F02,
GL_EXTENSIONS = 0x1F03,
// TexCoordPointerType
// GL_SHORT = 0x1402, // reuse ColorPointerType
// GL_INT = 0x1404, // reuse ColorPointerType
// GL_FLOAT = 0x1406, // reuse ColorPointerType
// GL_DOUBLE = 0x140A, // reuse ColorPointerType
// TextureCoordName
GL_S = 0x2000,
GL_T = 0x2001,
GL_R = 0x2002,
GL_Q = 0x2003,
// TextureEnvMode
// GL_ADD = 0x0104, // reuse AccumOp
// GL_BLEND = 0x0BE2, // reuse EnableCap
// GL_MODULATE = 0x2100, // reuse LightEnvModeSGIX
GL_DECAL = 0x2101,
GL_REPLACE_EXT = 0x8062,
GL_TEXTURE_ENV_BIAS_SGIX = 0x80BE,
// TextureEnvParameter
GL_TEXTURE_ENV_MODE = 0x2200,
GL_TEXTURE_ENV_COLOR = 0x2201,
// TextureEnvTarget
GL_TEXTURE_ENV = 0x2300,
// TextureFilterFuncSGIS
GL_FILTER4_SGIS = 0x8146,
// TextureGenMode
GL_EYE_LINEAR = 0x2400,
GL_OBJECT_LINEAR = 0x2401,
GL_SPHERE_MAP = 0x2402,
GL_EYE_DISTANCE_TO_POINT_SGIS = 0x81F0,
GL_OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1,
GL_EYE_DISTANCE_TO_LINE_SGIS = 0x81F2,
GL_OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3,
// TextureGenParameter
GL_TEXTURE_GEN_MODE = 0x2500,
GL_OBJECT_PLANE = 0x2501,
GL_EYE_PLANE = 0x2502,
GL_EYE_POINT_SGIS = 0x81F4,
GL_OBJECT_POINT_SGIS = 0x81F5,
GL_EYE_LINE_SGIS = 0x81F6,
GL_OBJECT_LINE_SGIS = 0x81F7,
// TextureMagFilter
GL_NEAREST = 0x2600,
// GL_LINEAR = 0x2601, // reuse FogMode
GL_LINEAR_DETAIL_SGIS = 0x8097,
GL_LINEAR_DETAIL_ALPHA_SGIS = 0x8098,
GL_LINEAR_DETAIL_COLOR_SGIS = 0x8099,
GL_LINEAR_SHARPEN_SGIS = 0x80AD,
GL_LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE,
GL_LINEAR_SHARPEN_COLOR_SGIS = 0x80AF,
// GL_FILTER4_SGIS = 0x8146, // reuse TextureFilterFuncSGIS
// TextureMinFilter
// GL_NEAREST = 0x2600, // reuse TextureMagFilter
// GL_LINEAR = 0x2601, // reuse FogMode
GL_NEAREST_MIPMAP_NEAREST = 0x2700,
GL_LINEAR_MIPMAP_NEAREST = 0x2701,
GL_NEAREST_MIPMAP_LINEAR = 0x2702,
GL_LINEAR_MIPMAP_LINEAR = 0x2703,
// GL_FILTER4_SGIS = 0x8146, // reuse TextureFilterFuncSGIS
GL_LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170,
GL_NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D,
GL_NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E,
GL_LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F,
// TextureParameterName
// GL_TEXTURE_BORDER_COLOR = 0x1004, // reuse GetTextureParameter
// GL_TEXTURE_MAG_FILTER = 0x2800, // reuse GetTextureParameter
// GL_TEXTURE_MIN_FILTER = 0x2801, // reuse GetTextureParameter
// GL_TEXTURE_WRAP_S = 0x2802, // reuse GetTextureParameter
// GL_TEXTURE_WRAP_T = 0x2803, // reuse GetTextureParameter
// GL_TEXTURE_PRIORITY = 0x8066, // reuse GetTextureParameter
GL_TEXTURE_PRIORITY_EXT = 0x8066,
GL_TEXTURE_WRAP_R = 0x8072,
// GL_TEXTURE_WRAP_R_EXT = 0x8072, // reuse GetTextureParameter
// GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A, // reuse GetTextureParameter
// GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B, // reuse GetTextureParameter
// GL_SHADOW_AMBIENT_SGIX = 0x80BF, // reuse GetTextureParameter
// GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124, // reuse GetTextureParameter
// GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125, // reuse GetTextureParameter
// GL_TEXTURE_WRAP_Q_SGIS = 0x8137, // reuse GetTextureParameter
// GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171, // reuse GetTextureParameter
// GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172, // reuse GetTextureParameter
// GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173, // reuse GetTextureParameter
// GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174, // reuse GetTextureParameter
// GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175, // reuse GetTextureParameter
// GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176, // reuse GetTextureParameter
// GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179, // reuse GetTextureParameter
// GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A, // reuse GetTextureParameter
// GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E, // reuse GetTextureParameter
// GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F, // reuse GetTextureParameter
// GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190, // reuse GetTextureParameter
GL_GENERATE_MIPMAP = 0x8191,
// GL_GENERATE_MIPMAP_SGIS = 0x8191, // reuse GetTextureParameter
// GL_TEXTURE_COMPARE_SGIX = 0x819A, // reuse GetTextureParameter
// GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369, // reuse GetTextureParameter
// GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A, // reuse GetTextureParameter
// GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B, // reuse GetTextureParameter
// TextureTarget
// GL_TEXTURE_1D = 0x0DE0, // reuse EnableCap
// GL_TEXTURE_2D = 0x0DE1, // reuse EnableCap
GL_PROXY_TEXTURE_1D = 0x8063,
GL_PROXY_TEXTURE_1D_EXT = 0x8063,
GL_PROXY_TEXTURE_2D = 0x8064,
GL_PROXY_TEXTURE_2D_EXT = 0x8064,
GL_TEXTURE_3D = 0x806F,
// GL_TEXTURE_3D_EXT = 0x806F, // reuse EnableCap
GL_PROXY_TEXTURE_3D = 0x8070,
GL_PROXY_TEXTURE_3D_EXT = 0x8070,
GL_DETAIL_TEXTURE_2D_SGIS = 0x8095,
// GL_TEXTURE_4D_SGIS = 0x8134, // reuse EnableCap
GL_PROXY_TEXTURE_4D_SGIS = 0x8135,
GL_TEXTURE_MIN_LOD = 0x813A,
// GL_TEXTURE_MIN_LOD_SGIS = 0x813A, // reuse GetTextureParameter
GL_TEXTURE_MAX_LOD = 0x813B,
// GL_TEXTURE_MAX_LOD_SGIS = 0x813B, // reuse GetTextureParameter
GL_TEXTURE_BASE_LEVEL = 0x813C,
// GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C, // reuse GetTextureParameter
GL_TEXTURE_MAX_LEVEL = 0x813D,
// GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D, // reuse GetTextureParameter
// TextureWrapMode
GL_CLAMP = 0x2900,
GL_REPEAT = 0x2901,
GL_CLAMP_TO_BORDER = 0x812D,
GL_CLAMP_TO_BORDER_ARB = 0x812D,
GL_CLAMP_TO_BORDER_SGIS = 0x812D,
GL_CLAMP_TO_EDGE = 0x812F,
GL_CLAMP_TO_EDGE_SGIS = 0x812F,
// VertexPointerType
// GL_SHORT = 0x1402, // reuse ColorPointerType
// GL_INT = 0x1404, // reuse ColorPointerType
// GL_FLOAT = 0x1406, // reuse ColorPointerType
// GL_DOUBLE = 0x140A, // reuse ColorPointerType
// __UNGROUPED__
GL_NEXT_BUFFER_NV = static_cast<unsigned int>(-2),
GL_SKIP_COMPONENTS4_NV = static_cast<unsigned int>(-3),
GL_SKIP_COMPONENTS3_NV = static_cast<unsigned int>(-4),
GL_SKIP_COMPONENTS2_NV = static_cast<unsigned int>(-5),
GL_SKIP_COMPONENTS1_NV = static_cast<unsigned int>(-6),
GL_CLOSE_PATH_NV = 0x00,
GL_TERMINATE_SEQUENCE_COMMAND_NV = 0x0000,
GL_NOP_COMMAND_NV = 0x0001,
GL_RESTART_SUN = 0x0001,
GL_DRAW_ELEMENTS_COMMAND_NV = 0x0002,
GL_REPLACE_MIDDLE_SUN = 0x0002,
GL_DRAW_ARRAYS_COMMAND_NV = 0x0003,
GL_REPLACE_OLDEST_SUN = 0x0003,
GL_DRAW_ELEMENTS_STRIP_COMMAND_NV = 0x0004,
GL_DRAW_ARRAYS_STRIP_COMMAND_NV = 0x0005,
GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV = 0x0006,
GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV = 0x0007,
GL_ELEMENT_ADDRESS_COMMAND_NV = 0x0008,
GL_ATTRIBUTE_ADDRESS_COMMAND_NV = 0x0009,
GL_UNIFORM_ADDRESS_COMMAND_NV = 0x000A,
GL_BLEND_COLOR_COMMAND_NV = 0x000B,
GL_STENCIL_REF_COMMAND_NV = 0x000C,
GL_LINE_WIDTH_COMMAND_NV = 0x000D,
GL_POLYGON_OFFSET_COMMAND_NV = 0x000E,
GL_ALPHA_REF_COMMAND_NV = 0x000F,
GL_VIEWPORT_COMMAND_NV = 0x0010,
GL_SCISSOR_COMMAND_NV = 0x0011,
GL_FRONT_FACE_COMMAND_NV = 0x0012,
GL_MOVE_TO_NV = 0x02,
GL_RELATIVE_MOVE_TO_NV = 0x03,
GL_LINE_TO_NV = 0x04,
GL_RELATIVE_LINE_TO_NV = 0x05,
GL_CONTEXT_LOST = 0x0507,
GL_HORIZONTAL_LINE_TO_NV = 0x06,
GL_RELATIVE_HORIZONTAL_LINE_TO_NV = 0x07,
GL_VERTICAL_LINE_TO_NV = 0x08,
GL_RELATIVE_VERTICAL_LINE_TO_NV = 0x09,
GL_QUADRATIC_CURVE_TO_NV = 0x0A,
GL_RELATIVE_QUADRATIC_CURVE_TO_NV = 0x0B,
GL_PATH_MODELVIEW_STACK_DEPTH_NV = 0x0BA3,
GL_PATH_PROJECTION_STACK_DEPTH_NV = 0x0BA4,
GL_PATH_MODELVIEW_MATRIX_NV = 0x0BA6,
GL_PATH_PROJECTION_MATRIX_NV = 0x0BA7,
GL_CUBIC_CURVE_TO_NV = 0x0C,
GL_RELATIVE_CUBIC_CURVE_TO_NV = 0x0D,
GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV = 0x0D36,
GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV = 0x0D38,
GL_SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0E,
GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0F,
GL_SMOOTH_CUBIC_CURVE_TO_NV = 0x10,
GL_TEXTURE_TARGET = 0x1006,
GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV = 0x11,
GL_SMALL_CCW_ARC_TO_NV = 0x12,
GL_RELATIVE_SMALL_CCW_ARC_TO_NV = 0x13,
GL_SMALL_CW_ARC_TO_NV = 0x14,
GL_2_BYTES_NV = 0x1407,
GL_3_BYTES_NV = 0x1408,
GL_4_BYTES_NV = 0x1409,
GL_HALF_APPLE = 0x140B,
GL_HALF_FLOAT = 0x140B,
GL_HALF_FLOAT_ARB = 0x140B,
GL_HALF_FLOAT_NV = 0x140B,
GL_FIXED = 0x140C,
GL_FIXED_OES = 0x140C,
GL_INT64_ARB = 0x140E,
GL_INT64_NV = 0x140E,
GL_UNSIGNED_INT64_ARB = 0x140F,
GL_UNSIGNED_INT64_NV = 0x140F,
GL_RELATIVE_SMALL_CW_ARC_TO_NV = 0x15,
GL_XOR_NV = 0x1506,
GL_LARGE_CCW_ARC_TO_NV = 0x16,
GL_RELATIVE_LARGE_CCW_ARC_TO_NV = 0x17,
GL_MODELVIEW0_ARB = 0x1700,
GL_PATH_MODELVIEW_NV = 0x1700,
GL_PATH_PROJECTION_NV = 0x1701,
GL_LARGE_CW_ARC_TO_NV = 0x18,
GL_RELATIVE_LARGE_CW_ARC_TO_NV = 0x19,
GL_RED_NV = 0x1903,
GL_GREEN_NV = 0x1904,
GL_BLUE_NV = 0x1905,
GL_RASTER_POSITION_UNCLIPPED_IBM = 0x19262,
GL_CONIC_CURVE_TO_NV = 0x1A,
GL_NATIVE_GRAPHICS_HANDLE_PGI = 0x1A202,
GL_RELATIVE_CONIC_CURVE_TO_NV = 0x1B,
GL_EYE_LINEAR_NV = 0x2400,
GL_OBJECT_LINEAR_NV = 0x2401,
GL_CONSTANT_COLOR = 0x8001,
GL_ONE_MINUS_CONSTANT_COLOR = 0x8002,
GL_CONSTANT_ALPHA = 0x8003,
GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004,
GL_BLEND_COLOR = 0x8005,
GL_FUNC_ADD = 0x8006,
GL_MIN = 0x8007,
GL_MAX = 0x8008,
GL_BLEND_EQUATION = 0x8009,
GL_BLEND_EQUATION_RGB = 0x8009,
GL_BLEND_EQUATION_RGB_EXT = 0x8009,
GL_FUNC_SUBTRACT = 0x800A,
GL_FUNC_REVERSE_SUBTRACT = 0x800B,
GL_CONVOLUTION_FORMAT = 0x8017,
GL_CONVOLUTION_WIDTH = 0x8018,
GL_CONVOLUTION_HEIGHT = 0x8019,
GL_MAX_CONVOLUTION_WIDTH = 0x801A,
GL_MAX_CONVOLUTION_HEIGHT = 0x801B,
GL_HISTOGRAM_WIDTH = 0x8026,
GL_HISTOGRAM_FORMAT = 0x8027,
GL_HISTOGRAM_RED_SIZE = 0x8028,
GL_HISTOGRAM_GREEN_SIZE = 0x8029,
GL_HISTOGRAM_BLUE_SIZE = 0x802A,
GL_HISTOGRAM_ALPHA_SIZE = 0x802B,
GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C,
GL_HISTOGRAM_SINK = 0x802D,
GL_POLYGON_OFFSET_EXT = 0x8037,
GL_POLYGON_OFFSET_FACTOR_EXT = 0x8038,
GL_RESCALE_NORMAL = 0x803A,
GL_ALPHA4_EXT = 0x803B,
GL_ALPHA8_EXT = 0x803C,
GL_ALPHA12_EXT = 0x803D,
GL_ALPHA16_EXT = 0x803E,
GL_LUMINANCE4_EXT = 0x803F,
GL_LUMINANCE8_EXT = 0x8040,
GL_LUMINANCE12_EXT = 0x8041,
GL_LUMINANCE16_EXT = 0x8042,
GL_LUMINANCE4_ALPHA4_EXT = 0x8043,
GL_LUMINANCE6_ALPHA2_EXT = 0x8044,
GL_LUMINANCE8_ALPHA8_EXT = 0x8045,
GL_LUMINANCE12_ALPHA4_EXT = 0x8046,
GL_LUMINANCE12_ALPHA12_EXT = 0x8047,
GL_LUMINANCE16_ALPHA16_EXT = 0x8048,
GL_INTENSITY_EXT = 0x8049,
GL_INTENSITY4_EXT = 0x804A,
GL_INTENSITY8_EXT = 0x804B,
GL_INTENSITY12_EXT = 0x804C,
GL_INTENSITY16_EXT = 0x804D,
GL_RGB4_EXT = 0x804F,
GL_RGB5_EXT = 0x8050,
GL_RGB8_EXT = 0x8051,
GL_RGB10_EXT = 0x8052,
GL_RGB12_EXT = 0x8053,
GL_RGB16_EXT = 0x8054,
GL_RGBA2_EXT = 0x8055,
GL_RGBA4_EXT = 0x8056,
GL_RGB5_A1_EXT = 0x8057,
GL_RGBA8_EXT = 0x8058,
GL_RGB10_A2_EXT = 0x8059,
GL_RGBA12_EXT = 0x805A,
GL_RGBA16_EXT = 0x805B,
GL_TEXTURE_RED_SIZE_EXT = 0x805C,
GL_TEXTURE_GREEN_SIZE_EXT = 0x805D,
GL_TEXTURE_BLUE_SIZE_EXT = 0x805E,
GL_TEXTURE_ALPHA_SIZE_EXT = 0x805F,
GL_TEXTURE_LUMINANCE_SIZE_EXT = 0x8060,
GL_TEXTURE_INTENSITY_SIZE_EXT = 0x8061,
GL_TEXTURE_RESIDENT_EXT = 0x8067,
GL_TEXTURE_1D_BINDING_EXT = 0x8068,
GL_TEXTURE_2D_BINDING_EXT = 0x8069,
GL_TEXTURE_DEPTH = 0x8071,
GL_MAX_3D_TEXTURE_SIZE = 0x8073,
GL_VERTEX_ARRAY_EXT = 0x8074,
GL_NORMAL_ARRAY_EXT = 0x8075,
GL_COLOR_ARRAY_EXT = 0x8076,
GL_INDEX_ARRAY_EXT = 0x8077,
GL_TEXTURE_COORD_ARRAY_EXT = 0x8078,
GL_EDGE_FLAG_ARRAY_EXT = 0x8079,
GL_VERTEX_ARRAY_SIZE_EXT = 0x807A,
GL_VERTEX_ARRAY_TYPE_EXT = 0x807B,
GL_VERTEX_ARRAY_STRIDE_EXT = 0x807C,
GL_NORMAL_ARRAY_TYPE_EXT = 0x807E,
GL_NORMAL_ARRAY_STRIDE_EXT = 0x807F,
GL_COLOR_ARRAY_SIZE_EXT = 0x8081,
GL_COLOR_ARRAY_TYPE_EXT = 0x8082,
GL_COLOR_ARRAY_STRIDE_EXT = 0x8083,
GL_INDEX_ARRAY_TYPE_EXT = 0x8085,
GL_INDEX_ARRAY_STRIDE_EXT = 0x8086,
GL_TEXTURE_COORD_ARRAY_SIZE_EXT = 0x8088,
GL_TEXTURE_COORD_ARRAY_TYPE_EXT = 0x8089,
GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = 0x808A,
GL_EDGE_FLAG_ARRAY_STRIDE_EXT = 0x808C,
GL_MULTISAMPLE = 0x809D,
GL_MULTISAMPLE_ARB = 0x809D,
GL_MULTISAMPLE_EXT = 0x809D,
GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E,
GL_SAMPLE_ALPHA_TO_COVERAGE_ARB = 0x809E,
GL_SAMPLE_ALPHA_TO_MASK_EXT = 0x809E,
GL_SAMPLE_ALPHA_TO_ONE = 0x809F,
GL_SAMPLE_ALPHA_TO_ONE_ARB = 0x809F,
GL_SAMPLE_ALPHA_TO_ONE_EXT = 0x809F,
GL_SAMPLE_COVERAGE = 0x80A0,
GL_SAMPLE_COVERAGE_ARB = 0x80A0,
GL_SAMPLE_MASK_EXT = 0x80A0,
GL_SAMPLE_BUFFERS = 0x80A8,
GL_SAMPLE_BUFFERS_ARB = 0x80A8,
GL_SAMPLE_BUFFERS_EXT = 0x80A8,
GL_SAMPLES = 0x80A9,
GL_SAMPLES_ARB = 0x80A9,
GL_SAMPLES_EXT = 0x80A9,
GL_SAMPLE_COVERAGE_VALUE = 0x80AA,
GL_SAMPLE_COVERAGE_VALUE_ARB = 0x80AA,
GL_SAMPLE_MASK_VALUE_EXT = 0x80AA,
GL_SAMPLE_COVERAGE_INVERT = 0x80AB,
GL_SAMPLE_COVERAGE_INVERT_ARB = 0x80AB,
GL_SAMPLE_MASK_INVERT_EXT = 0x80AB,
GL_SAMPLE_PATTERN_EXT = 0x80AC,
GL_COLOR_MATRIX = 0x80B1,
GL_COLOR_MATRIX_STACK_DEPTH = 0x80B2,
GL_MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3,
GL_TEXTURE_COMPARE_FAIL_VALUE_ARB = 0x80BF,
GL_BLEND_DST_RGB = 0x80C8,
GL_BLEND_DST_RGB_EXT = 0x80C8,
GL_BLEND_SRC_RGB = 0x80C9,
GL_BLEND_SRC_RGB_EXT = 0x80C9,
GL_BLEND_DST_ALPHA = 0x80CA,
GL_BLEND_DST_ALPHA_EXT = 0x80CA,
GL_BLEND_SRC_ALPHA = 0x80CB,
GL_BLEND_SRC_ALPHA_EXT = 0x80CB,
GL_422_EXT = 0x80CC,
GL_422_REV_EXT = 0x80CD,
GL_422_AVERAGE_EXT = 0x80CE,
GL_422_REV_AVERAGE_EXT = 0x80CF,
GL_COLOR_TABLE_FORMAT = 0x80D8,
GL_COLOR_TABLE_WIDTH = 0x80D9,
GL_COLOR_TABLE_RED_SIZE = 0x80DA,
GL_COLOR_TABLE_GREEN_SIZE = 0x80DB,
GL_COLOR_TABLE_BLUE_SIZE = 0x80DC,
GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD,
GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE,
GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF,
GL_BGR = 0x80E0,
GL_BGR_EXT = 0x80E0,
GL_BGRA = 0x80E1,
GL_BGRA_EXT = 0x80E1,
GL_COLOR_INDEX1_EXT = 0x80E2,
GL_COLOR_INDEX2_EXT = 0x80E3,
GL_COLOR_INDEX4_EXT = 0x80E4,
GL_COLOR_INDEX8_EXT = 0x80E5,
GL_COLOR_INDEX12_EXT = 0x80E6,
GL_COLOR_INDEX16_EXT = 0x80E7,
GL_MAX_ELEMENTS_VERTICES = 0x80E8,
GL_MAX_ELEMENTS_VERTICES_EXT = 0x80E8,
GL_MAX_ELEMENTS_INDICES = 0x80E9,
GL_MAX_ELEMENTS_INDICES_EXT = 0x80E9,
GL_PHONG_WIN = 0x80EA,
GL_FOG_SPECULAR_TEXTURE_WIN = 0x80EC,
GL_TEXTURE_INDEX_SIZE_EXT = 0x80ED,
GL_PARAMETER_BUFFER_ARB = 0x80EE,
GL_PARAMETER_BUFFER_BINDING_ARB = 0x80EF,
GL_SPRITE_AXIAL_SGIX = 0x814C,
GL_SPRITE_OBJECT_ALIGNED_SGIX = 0x814D,
GL_SPRITE_EYE_ALIGNED_SGIX = 0x814E,
GL_IGNORE_BORDER_HP = 0x8150,
GL_CONSTANT_BORDER = 0x8151,
GL_CONSTANT_BORDER_HP = 0x8151,
GL_REPLICATE_BORDER = 0x8153,
GL_REPLICATE_BORDER_HP = 0x8153,
GL_CONVOLUTION_BORDER_COLOR = 0x8154,
GL_CONVOLUTION_BORDER_COLOR_HP = 0x8154,
GL_IMAGE_SCALE_X_HP = 0x8155,
GL_IMAGE_SCALE_Y_HP = 0x8156,
GL_IMAGE_TRANSLATE_X_HP = 0x8157,
GL_IMAGE_TRANSLATE_Y_HP = 0x8158,
GL_IMAGE_ROTATE_ANGLE_HP = 0x8159,
GL_IMAGE_ROTATE_ORIGIN_X_HP = 0x815A,
GL_IMAGE_ROTATE_ORIGIN_Y_HP = 0x815B,
GL_IMAGE_MAG_FILTER_HP = 0x815C,
GL_IMAGE_MIN_FILTER_HP = 0x815D,
GL_IMAGE_CUBIC_WEIGHT_HP = 0x815E,
GL_CUBIC_HP = 0x815F,
GL_AVERAGE_HP = 0x8160,
GL_IMAGE_TRANSFORM_2D_HP = 0x8161,
GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 0x8162,
GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 0x8163,
GL_OCCLUSION_TEST_HP = 0x8165,
GL_OCCLUSION_TEST_RESULT_HP = 0x8166,
GL_TEXTURE_LIGHTING_MODE_HP = 0x8167,
GL_TEXTURE_POST_SPECULAR_HP = 0x8168,
GL_TEXTURE_PRE_SPECULAR_HP = 0x8169,
GL_MAX_DEFORMATION_ORDER_SGIX = 0x8197,
GL_DEPTH_COMPONENT16 = 0x81A5,
GL_DEPTH_COMPONENT16_ARB = 0x81A5,
GL_DEPTH_COMPONENT24 = 0x81A6,
GL_DEPTH_COMPONENT24_ARB = 0x81A6,
GL_DEPTH_COMPONENT32 = 0x81A7,
GL_DEPTH_COMPONENT32_ARB = 0x81A7,
GL_ARRAY_ELEMENT_LOCK_FIRST_EXT = 0x81A8,
GL_ARRAY_ELEMENT_LOCK_COUNT_EXT = 0x81A9,
GL_CULL_VERTEX_EXT = 0x81AA,
GL_CULL_VERTEX_EYE_POSITION_EXT = 0x81AB,
GL_CULL_VERTEX_OBJECT_POSITION_EXT = 0x81AC,
GL_IUI_V2F_EXT = 0x81AD,
GL_IUI_V3F_EXT = 0x81AE,
GL_IUI_N3F_V2F_EXT = 0x81AF,
GL_IUI_N3F_V3F_EXT = 0x81B0,
GL_T2F_IUI_V2F_EXT = 0x81B1,
GL_T2F_IUI_V3F_EXT = 0x81B2,
GL_T2F_IUI_N3F_V2F_EXT = 0x81B3,
GL_T2F_IUI_N3F_V3F_EXT = 0x81B4,
GL_INDEX_TEST_EXT = 0x81B5,
GL_INDEX_TEST_FUNC_EXT = 0x81B6,
GL_INDEX_TEST_REF_EXT = 0x81B7,
GL_INDEX_MATERIAL_EXT = 0x81B8,
GL_INDEX_MATERIAL_PARAMETER_EXT = 0x81B9,
GL_INDEX_MATERIAL_FACE_EXT = 0x81BA,
GL_WRAP_BORDER_SUN = 0x81D4,
GL_UNPACK_CONSTANT_DATA_SUNX = 0x81D5,
GL_TEXTURE_CONSTANT_DATA_SUNX = 0x81D6,
GL_TRIANGLE_LIST_SUN = 0x81D7,
GL_REPLACEMENT_CODE_SUN = 0x81D8,
GL_GLOBAL_ALPHA_SUN = 0x81D9,
GL_GLOBAL_ALPHA_FACTOR_SUN = 0x81DA,
GL_TEXTURE_COLOR_WRITEMASK_SGIS = 0x81EF,
GL_TEXT_FRAGMENT_SHADER_ATI = 0x8200,
GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210,
GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211,
GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212,
GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213,
GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214,
GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215,
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216,
GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217,
GL_FRAMEBUFFER_DEFAULT = 0x8218,
GL_FRAMEBUFFER_UNDEFINED = 0x8219,
GL_DEPTH_STENCIL_ATTACHMENT = 0x821A,
GL_MAJOR_VERSION = 0x821B,
GL_MINOR_VERSION = 0x821C,
GL_NUM_EXTENSIONS = 0x821D,
GL_CONTEXT_FLAGS = 0x821E,
GL_BUFFER_IMMUTABLE_STORAGE = 0x821F,
GL_BUFFER_STORAGE_FLAGS = 0x8220,
GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221,
GL_INDEX = 0x8222,
GL_COMPRESSED_RED = 0x8225,
GL_COMPRESSED_RG = 0x8226,
GL_RG = 0x8227,
GL_RG_INTEGER = 0x8228,
GL_R8 = 0x8229,
GL_R16 = 0x822A,
GL_RG8 = 0x822B,
GL_RG16 = 0x822C,
GL_R16F = 0x822D,
GL_R32F = 0x822E,
GL_RG16F = 0x822F,
GL_RG32F = 0x8230,
GL_R8I = 0x8231,
GL_R8UI = 0x8232,
GL_R16I = 0x8233,
GL_R16UI = 0x8234,
GL_R32I = 0x8235,
GL_R32UI = 0x8236,
GL_RG8I = 0x8237,
GL_RG8UI = 0x8238,
GL_RG16I = 0x8239,
GL_RG16UI = 0x823A,
GL_RG32I = 0x823B,
GL_RG32UI = 0x823C,
GL_SYNC_CL_EVENT_ARB = 0x8240,
GL_SYNC_CL_EVENT_COMPLETE_ARB = 0x8241,
GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242,
GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB = 0x8242,
GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243,
GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB = 0x8243,
GL_DEBUG_CALLBACK_FUNCTION = 0x8244,
GL_DEBUG_CALLBACK_FUNCTION_ARB = 0x8244,
GL_DEBUG_CALLBACK_USER_PARAM = 0x8245,
GL_DEBUG_CALLBACK_USER_PARAM_ARB = 0x8245,
GL_DEBUG_SOURCE_API = 0x8246,
GL_DEBUG_SOURCE_API_ARB = 0x8246,
GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247,
GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB = 0x8247,
GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248,
GL_DEBUG_SOURCE_SHADER_COMPILER_ARB = 0x8248,
GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249,
GL_DEBUG_SOURCE_THIRD_PARTY_ARB = 0x8249,
GL_DEBUG_SOURCE_APPLICATION = 0x824A,
GL_DEBUG_SOURCE_APPLICATION_ARB = 0x824A,
GL_DEBUG_SOURCE_OTHER = 0x824B,
GL_DEBUG_SOURCE_OTHER_ARB = 0x824B,
GL_DEBUG_TYPE_ERROR = 0x824C,
GL_DEBUG_TYPE_ERROR_ARB = 0x824C,
GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D,
GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB = 0x824D,
GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E,
GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB = 0x824E,
GL_DEBUG_TYPE_PORTABILITY = 0x824F,
GL_DEBUG_TYPE_PORTABILITY_ARB = 0x824F,
GL_DEBUG_TYPE_PERFORMANCE = 0x8250,
GL_DEBUG_TYPE_PERFORMANCE_ARB = 0x8250,
GL_DEBUG_TYPE_OTHER = 0x8251,
GL_DEBUG_TYPE_OTHER_ARB = 0x8251,
GL_LOSE_CONTEXT_ON_RESET = 0x8252,
GL_LOSE_CONTEXT_ON_RESET_ARB = 0x8252,
GL_GUILTY_CONTEXT_RESET = 0x8253,
GL_GUILTY_CONTEXT_RESET_ARB = 0x8253,
GL_INNOCENT_CONTEXT_RESET = 0x8254,
GL_INNOCENT_CONTEXT_RESET_ARB = 0x8254,
GL_UNKNOWN_CONTEXT_RESET = 0x8255,
GL_UNKNOWN_CONTEXT_RESET_ARB = 0x8255,
GL_RESET_NOTIFICATION_STRATEGY = 0x8256,
GL_RESET_NOTIFICATION_STRATEGY_ARB = 0x8256,
GL_PROGRAM_SEPARABLE = 0x8258,
GL_ACTIVE_PROGRAM = 0x8259,
GL_PROGRAM_PIPELINE_BINDING = 0x825A,
GL_MAX_VIEWPORTS = 0x825B,
GL_VIEWPORT_SUBPIXEL_BITS = 0x825C,
GL_VIEWPORT_BOUNDS_RANGE = 0x825D,
GL_LAYER_PROVOKING_VERTEX = 0x825E,
GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F,
GL_UNDEFINED_VERTEX = 0x8260,
GL_NO_RESET_NOTIFICATION = 0x8261,
GL_NO_RESET_NOTIFICATION_ARB = 0x8261,
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262,
GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263,
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264,
GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265,
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266,
GL_COMPUTE_WORK_GROUP_SIZE = 0x8267,
GL_DEBUG_TYPE_MARKER = 0x8268,
GL_DEBUG_TYPE_PUSH_GROUP = 0x8269,
GL_DEBUG_TYPE_POP_GROUP = 0x826A,
GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B,
GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C,
GL_DEBUG_GROUP_STACK_DEPTH = 0x826D,
GL_MAX_UNIFORM_LOCATIONS = 0x826E,
GL_INTERNALFORMAT_SUPPORTED = 0x826F,
GL_INTERNALFORMAT_PREFERRED = 0x8270,
GL_INTERNALFORMAT_RED_SIZE = 0x8271,
GL_INTERNALFORMAT_GREEN_SIZE = 0x8272,
GL_INTERNALFORMAT_BLUE_SIZE = 0x8273,
GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274,
GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275,
GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276,
GL_INTERNALFORMAT_SHARED_SIZE = 0x8277,
GL_INTERNALFORMAT_RED_TYPE = 0x8278,
GL_INTERNALFORMAT_GREEN_TYPE = 0x8279,
GL_INTERNALFORMAT_BLUE_TYPE = 0x827A,
GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B,
GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C,
GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D,
GL_MAX_WIDTH = 0x827E,
GL_MAX_HEIGHT = 0x827F,
GL_MAX_DEPTH = 0x8280,
GL_MAX_LAYERS = 0x8281,
GL_MAX_COMBINED_DIMENSIONS = 0x8282,
GL_COLOR_COMPONENTS = 0x8283,
GL_DEPTH_COMPONENTS = 0x8284,
GL_STENCIL_COMPONENTS = 0x8285,
GL_COLOR_RENDERABLE = 0x8286,
GL_DEPTH_RENDERABLE = 0x8287,
GL_STENCIL_RENDERABLE = 0x8288,
GL_FRAMEBUFFER_RENDERABLE = 0x8289,
GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A,
GL_FRAMEBUFFER_BLEND = 0x828B,
GL_READ_PIXELS = 0x828C,
GL_READ_PIXELS_FORMAT = 0x828D,
GL_READ_PIXELS_TYPE = 0x828E,
GL_TEXTURE_IMAGE_FORMAT = 0x828F,
GL_TEXTURE_IMAGE_TYPE = 0x8290,
GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291,
GL_GET_TEXTURE_IMAGE_TYPE = 0x8292,
GL_MIPMAP = 0x8293,
GL_MANUAL_GENERATE_MIPMAP = 0x8294,
GL_AUTO_GENERATE_MIPMAP = 0x8295,
GL_COLOR_ENCODING = 0x8296,
GL_SRGB_READ = 0x8297,
GL_SRGB_WRITE = 0x8298,
GL_SRGB_DECODE_ARB = 0x8299,
GL_FILTER = 0x829A,
GL_VERTEX_TEXTURE = 0x829B,
GL_TESS_CONTROL_TEXTURE = 0x829C,
GL_TESS_EVALUATION_TEXTURE = 0x829D,
GL_GEOMETRY_TEXTURE = 0x829E,
GL_FRAGMENT_TEXTURE = 0x829F,
GL_COMPUTE_TEXTURE = 0x82A0,
GL_TEXTURE_SHADOW = 0x82A1,
GL_TEXTURE_GATHER = 0x82A2,
GL_TEXTURE_GATHER_SHADOW = 0x82A3,
GL_SHADER_IMAGE_LOAD = 0x82A4,
GL_SHADER_IMAGE_STORE = 0x82A5,
GL_SHADER_IMAGE_ATOMIC = 0x82A6,
GL_IMAGE_TEXEL_SIZE = 0x82A7,
GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8,
GL_IMAGE_PIXEL_FORMAT = 0x82A9,
GL_IMAGE_PIXEL_TYPE = 0x82AA,
GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC,
GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD,
GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE,
GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF,
GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1,
GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2,
GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3,
GL_CLEAR_BUFFER = 0x82B4,
GL_TEXTURE_VIEW = 0x82B5,
GL_VIEW_COMPATIBILITY_CLASS = 0x82B6,
GL_FULL_SUPPORT = 0x82B7,
GL_CAVEAT_SUPPORT = 0x82B8,
GL_IMAGE_CLASS_4_X_32 = 0x82B9,
GL_IMAGE_CLASS_2_X_32 = 0x82BA,
GL_IMAGE_CLASS_1_X_32 = 0x82BB,
GL_IMAGE_CLASS_4_X_16 = 0x82BC,
GL_IMAGE_CLASS_2_X_16 = 0x82BD,
GL_IMAGE_CLASS_1_X_16 = 0x82BE,
GL_IMAGE_CLASS_4_X_8 = 0x82BF,
GL_IMAGE_CLASS_2_X_8 = 0x82C0,
GL_IMAGE_CLASS_1_X_8 = 0x82C1,
GL_IMAGE_CLASS_11_11_10 = 0x82C2,
GL_IMAGE_CLASS_10_10_10_2 = 0x82C3,
GL_VIEW_CLASS_128_BITS = 0x82C4,
GL_VIEW_CLASS_96_BITS = 0x82C5,
GL_VIEW_CLASS_64_BITS = 0x82C6,
GL_VIEW_CLASS_48_BITS = 0x82C7,
GL_VIEW_CLASS_32_BITS = 0x82C8,
GL_VIEW_CLASS_24_BITS = 0x82C9,
GL_VIEW_CLASS_16_BITS = 0x82CA,
GL_VIEW_CLASS_8_BITS = 0x82CB,
GL_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC,
GL_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD,
GL_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE,
GL_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF,
GL_VIEW_CLASS_RGTC1_RED = 0x82D0,
GL_VIEW_CLASS_RGTC2_RG = 0x82D1,
GL_VIEW_CLASS_BPTC_UNORM = 0x82D2,
GL_VIEW_CLASS_BPTC_FLOAT = 0x82D3,
GL_VERTEX_ATTRIB_BINDING = 0x82D4,
GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5,
GL_VERTEX_BINDING_DIVISOR = 0x82D6,
GL_VERTEX_BINDING_OFFSET = 0x82D7,
GL_VERTEX_BINDING_STRIDE = 0x82D8,
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9,
GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA,
GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB,
GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC,
GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD,
GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE,
GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF,
GL_BUFFER = 0x82E0,
GL_SHADER = 0x82E1,
GL_PROGRAM = 0x82E2,
GL_QUERY = 0x82E3,
GL_PROGRAM_PIPELINE = 0x82E4,
GL_MAX_VERTEX_ATTRIB_STRIDE = 0x82E5,
GL_SAMPLER = 0x82E6,
GL_DISPLAY_LIST = 0x82E7,
GL_MAX_LABEL_LENGTH = 0x82E8,
GL_NUM_SHADING_LANGUAGE_VERSIONS = 0x82E9,
GL_QUERY_TARGET = 0x82EA,
GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB = 0x82EC,
GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB = 0x82ED,
GL_VERTICES_SUBMITTED_ARB = 0x82EE,
GL_PRIMITIVES_SUBMITTED_ARB = 0x82EF,
GL_VERTEX_SHADER_INVOCATIONS_ARB = 0x82F0,
GL_TESS_CONTROL_SHADER_PATCHES_ARB = 0x82F1,
GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB = 0x82F2,
GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB = 0x82F3,
GL_FRAGMENT_SHADER_INVOCATIONS_ARB = 0x82F4,
GL_COMPUTE_SHADER_INVOCATIONS_ARB = 0x82F5,
GL_CLIPPING_INPUT_PRIMITIVES_ARB = 0x82F6,
GL_CLIPPING_OUTPUT_PRIMITIVES_ARB = 0x82F7,
GL_SPARSE_BUFFER_PAGE_SIZE_ARB = 0x82F8,
GL_MAX_CULL_DISTANCES = 0x82F9,
GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = 0x82FA,
GL_CONTEXT_RELEASE_BEHAVIOR = 0x82FB,
GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x82FC,
GL_YCRCB_SGIX = 0x8318,
GL_YCRCBA_SGIX = 0x8319,
GL_PIXEL_TRANSFORM_2D_EXT = 0x8330,
GL_PIXEL_MAG_FILTER_EXT = 0x8331,
GL_PIXEL_MIN_FILTER_EXT = 0x8332,
GL_PIXEL_CUBIC_WEIGHT_EXT = 0x8333,
GL_CUBIC_EXT = 0x8334,
GL_AVERAGE_EXT = 0x8335,
GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8336,
GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8337,
GL_PIXEL_TRANSFORM_2D_MATRIX_EXT = 0x8338,
GL_FRAGMENT_MATERIAL_EXT = 0x8349,
GL_FRAGMENT_NORMAL_EXT = 0x834A,
GL_FRAGMENT_COLOR_EXT = 0x834C,
GL_ATTENUATION_EXT = 0x834D,
GL_SHADOW_ATTENUATION_EXT = 0x834E,
GL_TEXTURE_APPLICATION_MODE_EXT = 0x834F,
GL_TEXTURE_LIGHT_EXT = 0x8350,
GL_TEXTURE_MATERIAL_FACE_EXT = 0x8351,
GL_TEXTURE_MATERIAL_PARAMETER_EXT = 0x8352,
GL_PIXEL_GROUP_COLOR_SGIS = 0x8356,
GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362,
GL_UNSIGNED_SHORT_5_6_5 = 0x8363,
GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364,
GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365,
GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366,
GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367,
GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368,
GL_MIRRORED_REPEAT = 0x8370,
GL_MIRRORED_REPEAT_ARB = 0x8370,
GL_MIRRORED_REPEAT_IBM = 0x8370,
GL_RGB_S3TC = 0x83A0,
GL_RGB4_S3TC = 0x83A1,
GL_RGBA_S3TC = 0x83A2,
GL_RGBA4_S3TC = 0x83A3,
GL_RGBA_DXT5_S3TC = 0x83A4,
GL_RGBA4_DXT5_S3TC = 0x83A5,
GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0,
GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1,
GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2,
GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3,
GL_PARALLEL_ARRAYS_INTEL = 0x83F4,
GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F5,
GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F6,
GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F7,
GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F8,
GL_PERFQUERY_DONOT_FLUSH_INTEL = 0x83F9,
GL_PERFQUERY_FLUSH_INTEL = 0x83FA,
GL_PERFQUERY_WAIT_INTEL = 0x83FB,
GL_TEXTURE_MEMORY_LAYOUT_INTEL = 0x83FF,
GL_CURRENT_RASTER_NORMAL_SGIX = 0x8406,
GL_TANGENT_ARRAY_EXT = 0x8439,
GL_BINORMAL_ARRAY_EXT = 0x843A,
GL_CURRENT_TANGENT_EXT = 0x843B,
GL_CURRENT_BINORMAL_EXT = 0x843C,
GL_TANGENT_ARRAY_TYPE_EXT = 0x843E,
GL_TANGENT_ARRAY_STRIDE_EXT = 0x843F,
GL_BINORMAL_ARRAY_TYPE_EXT = 0x8440,
GL_BINORMAL_ARRAY_STRIDE_EXT = 0x8441,
GL_TANGENT_ARRAY_POINTER_EXT = 0x8442,
GL_BINORMAL_ARRAY_POINTER_EXT = 0x8443,
GL_MAP1_TANGENT_EXT = 0x8444,
GL_MAP2_TANGENT_EXT = 0x8445,
GL_MAP1_BINORMAL_EXT = 0x8446,
GL_MAP2_BINORMAL_EXT = 0x8447,
GL_FOG_COORDINATE_SOURCE = 0x8450,
GL_FOG_COORDINATE_SOURCE_EXT = 0x8450,
GL_FOG_COORD_SRC = 0x8450,
GL_FOG_COORD = 0x8451,
GL_FOG_COORDINATE = 0x8451,
GL_FOG_COORDINATE_EXT = 0x8451,
GL_FRAGMENT_DEPTH = 0x8452,
GL_FRAGMENT_DEPTH_EXT = 0x8452,
GL_CURRENT_FOG_COORD = 0x8453,
GL_CURRENT_FOG_COORDINATE = 0x8453,
GL_CURRENT_FOG_COORDINATE_EXT = 0x8453,
GL_FOG_COORDINATE_ARRAY_TYPE = 0x8454,
GL_FOG_COORDINATE_ARRAY_TYPE_EXT = 0x8454,
GL_FOG_COORD_ARRAY_TYPE = 0x8454,
GL_FOG_COORDINATE_ARRAY_STRIDE = 0x8455,
GL_FOG_COORDINATE_ARRAY_STRIDE_EXT = 0x8455,
GL_FOG_COORD_ARRAY_STRIDE = 0x8455,
GL_FOG_COORDINATE_ARRAY_POINTER = 0x8456,
GL_FOG_COORDINATE_ARRAY_POINTER_EXT = 0x8456,
GL_FOG_COORD_ARRAY_POINTER = 0x8456,
GL_FOG_COORDINATE_ARRAY = 0x8457,
GL_FOG_COORDINATE_ARRAY_EXT = 0x8457,
GL_FOG_COORD_ARRAY = 0x8457,
GL_COLOR_SUM = 0x8458,
GL_COLOR_SUM_ARB = 0x8458,
GL_COLOR_SUM_EXT = 0x8458,
GL_CURRENT_SECONDARY_COLOR = 0x8459,
GL_CURRENT_SECONDARY_COLOR_EXT = 0x8459,
GL_SECONDARY_COLOR_ARRAY_SIZE = 0x845A,
GL_SECONDARY_COLOR_ARRAY_SIZE_EXT = 0x845A,
GL_SECONDARY_COLOR_ARRAY_TYPE = 0x845B,
GL_SECONDARY_COLOR_ARRAY_TYPE_EXT = 0x845B,
GL_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C,
GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT = 0x845C,
GL_SECONDARY_COLOR_ARRAY_POINTER = 0x845D,
GL_SECONDARY_COLOR_ARRAY_POINTER_EXT = 0x845D,
GL_SECONDARY_COLOR_ARRAY = 0x845E,
GL_SECONDARY_COLOR_ARRAY_EXT = 0x845E,
GL_CURRENT_RASTER_SECONDARY_COLOR = 0x845F,
GL_SCREEN_COORDINATES_REND = 0x8490,
GL_INVERTED_SCREEN_W_REND = 0x8491,
GL_TEXTURE0 = 0x84C0,
GL_TEXTURE0_ARB = 0x84C0,
GL_TEXTURE1 = 0x84C1,
GL_TEXTURE1_ARB = 0x84C1,
GL_TEXTURE2 = 0x84C2,
GL_TEXTURE2_ARB = 0x84C2,
GL_TEXTURE3 = 0x84C3,
GL_TEXTURE3_ARB = 0x84C3,
GL_TEXTURE4 = 0x84C4,
GL_TEXTURE4_ARB = 0x84C4,
GL_TEXTURE5 = 0x84C5,
GL_TEXTURE5_ARB = 0x84C5,
GL_TEXTURE6 = 0x84C6,
GL_TEXTURE6_ARB = 0x84C6,
GL_TEXTURE7 = 0x84C7,
GL_TEXTURE7_ARB = 0x84C7,
GL_TEXTURE8 = 0x84C8,
GL_TEXTURE8_ARB = 0x84C8,
GL_TEXTURE9 = 0x84C9,
GL_TEXTURE9_ARB = 0x84C9,
GL_TEXTURE10 = 0x84CA,
GL_TEXTURE10_ARB = 0x84CA,
GL_TEXTURE11 = 0x84CB,
GL_TEXTURE11_ARB = 0x84CB,
GL_TEXTURE12 = 0x84CC,
GL_TEXTURE12_ARB = 0x84CC,
GL_TEXTURE13 = 0x84CD,
GL_TEXTURE13_ARB = 0x84CD,
GL_TEXTURE14 = 0x84CE,
GL_TEXTURE14_ARB = 0x84CE,
GL_TEXTURE15 = 0x84CF,
GL_TEXTURE15_ARB = 0x84CF,
GL_TEXTURE16 = 0x84D0,
GL_TEXTURE16_ARB = 0x84D0,
GL_TEXTURE17 = 0x84D1,
GL_TEXTURE17_ARB = 0x84D1,
GL_TEXTURE18 = 0x84D2,
GL_TEXTURE18_ARB = 0x84D2,
GL_TEXTURE19 = 0x84D3,
GL_TEXTURE19_ARB = 0x84D3,
GL_TEXTURE20 = 0x84D4,
GL_TEXTURE20_ARB = 0x84D4,
GL_TEXTURE21 = 0x84D5,
GL_TEXTURE21_ARB = 0x84D5,
GL_TEXTURE22 = 0x84D6,
GL_TEXTURE22_ARB = 0x84D6,
GL_TEXTURE23 = 0x84D7,
GL_TEXTURE23_ARB = 0x84D7,
GL_TEXTURE24 = 0x84D8,
GL_TEXTURE24_ARB = 0x84D8,
GL_TEXTURE25 = 0x84D9,
GL_TEXTURE25_ARB = 0x84D9,
GL_TEXTURE26 = 0x84DA,
GL_TEXTURE26_ARB = 0x84DA,
GL_TEXTURE27 = 0x84DB,
GL_TEXTURE27_ARB = 0x84DB,
GL_TEXTURE28 = 0x84DC,
GL_TEXTURE28_ARB = 0x84DC,
GL_TEXTURE29 = 0x84DD,
GL_TEXTURE29_ARB = 0x84DD,
GL_TEXTURE30 = 0x84DE,
GL_TEXTURE30_ARB = 0x84DE,
GL_TEXTURE31 = 0x84DF,
GL_TEXTURE31_ARB = 0x84DF,
GL_ACTIVE_TEXTURE = 0x84E0,
GL_ACTIVE_TEXTURE_ARB = 0x84E0,
GL_CLIENT_ACTIVE_TEXTURE = 0x84E1,
GL_CLIENT_ACTIVE_TEXTURE_ARB = 0x84E1,
GL_MAX_TEXTURE_UNITS = 0x84E2,
GL_MAX_TEXTURE_UNITS_ARB = 0x84E2,
GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV = 0x84E3,
GL_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3,
GL_TRANSPOSE_MODELVIEW_MATRIX_ARB = 0x84E3,
GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV = 0x84E4,
GL_TRANSPOSE_PROJECTION_MATRIX = 0x84E4,
GL_TRANSPOSE_PROJECTION_MATRIX_ARB = 0x84E4,
GL_TRANSPOSE_TEXTURE_MATRIX = 0x84E5,
GL_TRANSPOSE_TEXTURE_MATRIX_ARB = 0x84E5,
GL_TRANSPOSE_COLOR_MATRIX = 0x84E6,
GL_TRANSPOSE_COLOR_MATRIX_ARB = 0x84E6,
GL_SUBTRACT = 0x84E7,
GL_SUBTRACT_ARB = 0x84E7,
GL_MAX_RENDERBUFFER_SIZE = 0x84E8,
GL_MAX_RENDERBUFFER_SIZE_EXT = 0x84E8,
GL_COMPRESSED_ALPHA = 0x84E9,
GL_COMPRESSED_ALPHA_ARB = 0x84E9,
GL_COMPRESSED_LUMINANCE = 0x84EA,
GL_COMPRESSED_LUMINANCE_ARB = 0x84EA,
GL_COMPRESSED_LUMINANCE_ALPHA = 0x84EB,
GL_COMPRESSED_LUMINANCE_ALPHA_ARB = 0x84EB,
GL_COMPRESSED_INTENSITY = 0x84EC,
GL_COMPRESSED_INTENSITY_ARB = 0x84EC,
GL_COMPRESSED_RGB = 0x84ED,
GL_COMPRESSED_RGB_ARB = 0x84ED,
GL_COMPRESSED_RGBA = 0x84EE,
GL_COMPRESSED_RGBA_ARB = 0x84EE,
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0,
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1,
GL_ALL_COMPLETED_NV = 0x84F2,
GL_FENCE_STATUS_NV = 0x84F3,
GL_FENCE_CONDITION_NV = 0x84F4,
GL_TEXTURE_RECTANGLE = 0x84F5,
GL_TEXTURE_RECTANGLE_ARB = 0x84F5,
GL_TEXTURE_RECTANGLE_NV = 0x84F5,
GL_TEXTURE_BINDING_RECTANGLE = 0x84F6,
GL_TEXTURE_BINDING_RECTANGLE_ARB = 0x84F6,
GL_TEXTURE_BINDING_RECTANGLE_NV = 0x84F6,
GL_PROXY_TEXTURE_RECTANGLE = 0x84F7,
GL_PROXY_TEXTURE_RECTANGLE_ARB = 0x84F7,
GL_PROXY_TEXTURE_RECTANGLE_NV = 0x84F7,
GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8,
GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB = 0x84F8,
GL_MAX_RECTANGLE_TEXTURE_SIZE_NV = 0x84F8,
GL_DEPTH_STENCIL = 0x84F9,
GL_DEPTH_STENCIL_EXT = 0x84F9,
GL_DEPTH_STENCIL_NV = 0x84F9,
GL_UNSIGNED_INT_24_8 = 0x84FA,
GL_UNSIGNED_INT_24_8_EXT = 0x84FA,
GL_UNSIGNED_INT_24_8_NV = 0x84FA,
GL_MAX_TEXTURE_LOD_BIAS = 0x84FD,
GL_MAX_TEXTURE_LOD_BIAS_EXT = 0x84FD,
GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE,
GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF,
GL_TEXTURE_FILTER_CONTROL = 0x8500,
GL_TEXTURE_FILTER_CONTROL_EXT = 0x8500,
GL_TEXTURE_LOD_BIAS = 0x8501,
GL_TEXTURE_LOD_BIAS_EXT = 0x8501,
GL_MODELVIEW1_STACK_DEPTH_EXT = 0x8502,
GL_COMBINE4_NV = 0x8503,
GL_MAX_SHININESS_NV = 0x8504,
GL_MAX_SPOT_EXPONENT_NV = 0x8505,
GL_MODELVIEW1_MATRIX_EXT = 0x8506,
GL_INCR_WRAP = 0x8507,
GL_INCR_WRAP_EXT = 0x8507,
GL_DECR_WRAP = 0x8508,
GL_DECR_WRAP_EXT = 0x8508,
GL_VERTEX_WEIGHTING_EXT = 0x8509,
GL_MODELVIEW1_ARB = 0x850A,
GL_MODELVIEW1_EXT = 0x850A,
GL_CURRENT_VERTEX_WEIGHT_EXT = 0x850B,
GL_VERTEX_WEIGHT_ARRAY_EXT = 0x850C,
GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT = 0x850D,
GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT = 0x850E,
GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT = 0x850F,
GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT = 0x8510,
GL_NORMAL_MAP = 0x8511,
GL_NORMAL_MAP_ARB = 0x8511,
GL_NORMAL_MAP_EXT = 0x8511,
GL_NORMAL_MAP_NV = 0x8511,
GL_REFLECTION_MAP = 0x8512,
GL_REFLECTION_MAP_ARB = 0x8512,
GL_REFLECTION_MAP_EXT = 0x8512,
GL_REFLECTION_MAP_NV = 0x8512,
GL_TEXTURE_CUBE_MAP = 0x8513,
GL_TEXTURE_CUBE_MAP_ARB = 0x8513,
GL_TEXTURE_CUBE_MAP_EXT = 0x8513,
GL_TEXTURE_BINDING_CUBE_MAP = 0x8514,
GL_TEXTURE_BINDING_CUBE_MAP_ARB = 0x8514,
GL_TEXTURE_BINDING_CUBE_MAP_EXT = 0x8514,
GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515,
GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = 0x8515,
GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT = 0x8515,
GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516,
GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = 0x8516,
GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT = 0x8516,
GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517,
GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = 0x8517,
GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT = 0x8517,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = 0x8518,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT = 0x8518,
GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519,
GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = 0x8519,
GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT = 0x8519,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = 0x851A,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT = 0x851A,
GL_PROXY_TEXTURE_CUBE_MAP = 0x851B,
GL_PROXY_TEXTURE_CUBE_MAP_ARB = 0x851B,
GL_PROXY_TEXTURE_CUBE_MAP_EXT = 0x851B,
GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C,
GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = 0x851C,
GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT = 0x851C,
GL_VERTEX_ARRAY_RANGE_APPLE = 0x851D,
GL_VERTEX_ARRAY_RANGE_NV = 0x851D,
GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE = 0x851E,
GL_VERTEX_ARRAY_RANGE_LENGTH_NV = 0x851E,
GL_VERTEX_ARRAY_RANGE_VALID_NV = 0x851F,
GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = 0x8520,
GL_VERTEX_ARRAY_RANGE_POINTER_APPLE = 0x8521,
GL_VERTEX_ARRAY_RANGE_POINTER_NV = 0x8521,
GL_REGISTER_COMBINERS_NV = 0x8522,
GL_VARIABLE_A_NV = 0x8523,
GL_VARIABLE_B_NV = 0x8524,
GL_VARIABLE_C_NV = 0x8525,
GL_VARIABLE_D_NV = 0x8526,
GL_VARIABLE_E_NV = 0x8527,
GL_VARIABLE_F_NV = 0x8528,
GL_VARIABLE_G_NV = 0x8529,
GL_CONSTANT_COLOR0_NV = 0x852A,
GL_CONSTANT_COLOR1_NV = 0x852B,
GL_PRIMARY_COLOR_NV = 0x852C,
GL_SECONDARY_COLOR_NV = 0x852D,
GL_SPARE0_NV = 0x852E,
GL_SPARE1_NV = 0x852F,
GL_DISCARD_NV = 0x8530,
GL_E_TIMES_F_NV = 0x8531,
GL_SPARE0_PLUS_SECONDARY_COLOR_NV = 0x8532,
GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = 0x8533,
GL_PER_STAGE_CONSTANTS_NV = 0x8535,
GL_UNSIGNED_IDENTITY_NV = 0x8536,
GL_UNSIGNED_INVERT_NV = 0x8537,
GL_EXPAND_NORMAL_NV = 0x8538,
GL_EXPAND_NEGATE_NV = 0x8539,
GL_HALF_BIAS_NORMAL_NV = 0x853A,
GL_HALF_BIAS_NEGATE_NV = 0x853B,
GL_SIGNED_IDENTITY_NV = 0x853C,
GL_SIGNED_NEGATE_NV = 0x853D,
GL_SCALE_BY_TWO_NV = 0x853E,
GL_SCALE_BY_FOUR_NV = 0x853F,
GL_SCALE_BY_ONE_HALF_NV = 0x8540,
GL_BIAS_BY_NEGATIVE_ONE_HALF_NV = 0x8541,
GL_COMBINER_INPUT_NV = 0x8542,
GL_COMBINER_MAPPING_NV = 0x8543,
GL_COMBINER_COMPONENT_USAGE_NV = 0x8544,
GL_COMBINER_AB_DOT_PRODUCT_NV = 0x8545,
GL_COMBINER_CD_DOT_PRODUCT_NV = 0x8546,
GL_COMBINER_MUX_SUM_NV = 0x8547,
GL_COMBINER_SCALE_NV = 0x8548,
GL_COMBINER_BIAS_NV = 0x8549,
GL_COMBINER_AB_OUTPUT_NV = 0x854A,
GL_COMBINER_CD_OUTPUT_NV = 0x854B,
GL_COMBINER_SUM_OUTPUT_NV = 0x854C,
GL_MAX_GENERAL_COMBINERS_NV = 0x854D,
GL_NUM_GENERAL_COMBINERS_NV = 0x854E,
GL_COLOR_SUM_CLAMP_NV = 0x854F,
GL_COMBINER0_NV = 0x8550,
GL_COMBINER1_NV = 0x8551,
GL_COMBINER2_NV = 0x8552,
GL_COMBINER3_NV = 0x8553,
GL_COMBINER4_NV = 0x8554,
GL_COMBINER5_NV = 0x8555,
GL_COMBINER6_NV = 0x8556,
GL_COMBINER7_NV = 0x8557,
GL_PRIMITIVE_RESTART_NV = 0x8558,
GL_PRIMITIVE_RESTART_INDEX_NV = 0x8559,
GL_FOG_DISTANCE_MODE_NV = 0x855A,
GL_EYE_RADIAL_NV = 0x855B,
GL_EYE_PLANE_ABSOLUTE_NV = 0x855C,
GL_EMBOSS_LIGHT_NV = 0x855D,
GL_EMBOSS_CONSTANT_NV = 0x855E,
GL_EMBOSS_MAP_NV = 0x855F,
GL_RED_MIN_CLAMP_INGR = 0x8560,
GL_GREEN_MIN_CLAMP_INGR = 0x8561,
GL_BLUE_MIN_CLAMP_INGR = 0x8562,
GL_ALPHA_MIN_CLAMP_INGR = 0x8563,
GL_RED_MAX_CLAMP_INGR = 0x8564,
GL_GREEN_MAX_CLAMP_INGR = 0x8565,
GL_BLUE_MAX_CLAMP_INGR = 0x8566,
GL_ALPHA_MAX_CLAMP_INGR = 0x8567,
GL_INTERLACE_READ_INGR = 0x8568,
GL_COMBINE = 0x8570,
GL_COMBINE_ARB = 0x8570,
GL_COMBINE_EXT = 0x8570,
GL_COMBINE_RGB = 0x8571,
GL_COMBINE_RGB_ARB = 0x8571,
GL_COMBINE_RGB_EXT = 0x8571,
GL_COMBINE_ALPHA = 0x8572,
GL_COMBINE_ALPHA_ARB = 0x8572,
GL_COMBINE_ALPHA_EXT = 0x8572,
GL_RGB_SCALE = 0x8573,
GL_RGB_SCALE_ARB = 0x8573,
GL_RGB_SCALE_EXT = 0x8573,
GL_ADD_SIGNED = 0x8574,
GL_ADD_SIGNED_ARB = 0x8574,
GL_ADD_SIGNED_EXT = 0x8574,
GL_INTERPOLATE = 0x8575,
GL_INTERPOLATE_ARB = 0x8575,
GL_INTERPOLATE_EXT = 0x8575,
GL_CONSTANT = 0x8576,
GL_CONSTANT_ARB = 0x8576,
GL_CONSTANT_EXT = 0x8576,
GL_CONSTANT_NV = 0x8576,
GL_PRIMARY_COLOR = 0x8577,
GL_PRIMARY_COLOR_ARB = 0x8577,
GL_PRIMARY_COLOR_EXT = 0x8577,
GL_PREVIOUS = 0x8578,
GL_PREVIOUS_ARB = 0x8578,
GL_PREVIOUS_EXT = 0x8578,
GL_SOURCE0_RGB = 0x8580,
GL_SOURCE0_RGB_ARB = 0x8580,
GL_SOURCE0_RGB_EXT = 0x8580,
GL_SRC0_RGB = 0x8580,
GL_SOURCE1_RGB = 0x8581,
GL_SOURCE1_RGB_ARB = 0x8581,
GL_SOURCE1_RGB_EXT = 0x8581,
GL_SRC1_RGB = 0x8581,
GL_SOURCE2_RGB = 0x8582,
GL_SOURCE2_RGB_ARB = 0x8582,
GL_SOURCE2_RGB_EXT = 0x8582,
GL_SRC2_RGB = 0x8582,
GL_SOURCE3_RGB_NV = 0x8583,
GL_SOURCE0_ALPHA = 0x8588,
GL_SOURCE0_ALPHA_ARB = 0x8588,
GL_SOURCE0_ALPHA_EXT = 0x8588,
GL_SRC0_ALPHA = 0x8588,
GL_SOURCE1_ALPHA = 0x8589,
GL_SOURCE1_ALPHA_ARB = 0x8589,
GL_SOURCE1_ALPHA_EXT = 0x8589,
GL_SRC1_ALPHA = 0x8589,
GL_SOURCE2_ALPHA = 0x858A,
GL_SOURCE2_ALPHA_ARB = 0x858A,
GL_SOURCE2_ALPHA_EXT = 0x858A,
GL_SRC2_ALPHA = 0x858A,
GL_SOURCE3_ALPHA_NV = 0x858B,
GL_OPERAND0_RGB = 0x8590,
GL_OPERAND0_RGB_ARB = 0x8590,
GL_OPERAND0_RGB_EXT = 0x8590,
GL_OPERAND1_RGB = 0x8591,
GL_OPERAND1_RGB_ARB = 0x8591,
GL_OPERAND1_RGB_EXT = 0x8591,
GL_OPERAND2_RGB = 0x8592,
GL_OPERAND2_RGB_ARB = 0x8592,
GL_OPERAND2_RGB_EXT = 0x8592,
GL_OPERAND3_RGB_NV = 0x8593,
GL_OPERAND0_ALPHA = 0x8598,
GL_OPERAND0_ALPHA_ARB = 0x8598,
GL_OPERAND0_ALPHA_EXT = 0x8598,
GL_OPERAND1_ALPHA = 0x8599,
GL_OPERAND1_ALPHA_ARB = 0x8599,
GL_OPERAND1_ALPHA_EXT = 0x8599,
GL_OPERAND2_ALPHA = 0x859A,
GL_OPERAND2_ALPHA_ARB = 0x859A,
GL_OPERAND2_ALPHA_EXT = 0x859A,
GL_OPERAND3_ALPHA_NV = 0x859B,
GL_PERTURB_EXT = 0x85AE,
GL_TEXTURE_NORMAL_EXT = 0x85AF,
GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE = 0x85B0,
GL_UNPACK_CLIENT_STORAGE_APPLE = 0x85B2,
GL_BUFFER_OBJECT_APPLE = 0x85B3,
GL_STORAGE_CLIENT_APPLE = 0x85B4,
GL_VERTEX_ARRAY_BINDING = 0x85B5,
GL_VERTEX_ARRAY_BINDING_APPLE = 0x85B5,
GL_TEXTURE_RANGE_LENGTH_APPLE = 0x85B7,
GL_TEXTURE_RANGE_POINTER_APPLE = 0x85B8,
GL_YCBCR_422_APPLE = 0x85B9,
GL_UNSIGNED_SHORT_8_8_APPLE = 0x85BA,
GL_UNSIGNED_SHORT_8_8_MESA = 0x85BA,
GL_UNSIGNED_SHORT_8_8_REV_APPLE = 0x85BB,
GL_UNSIGNED_SHORT_8_8_REV_MESA = 0x85BB,
GL_STORAGE_PRIVATE_APPLE = 0x85BD,
GL_STORAGE_CACHED_APPLE = 0x85BE,
GL_STORAGE_SHARED_APPLE = 0x85BF,
GL_REPLACEMENT_CODE_ARRAY_SUN = 0x85C0,
GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN = 0x85C1,
GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN = 0x85C2,
GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN = 0x85C3,
GL_R1UI_V3F_SUN = 0x85C4,
GL_R1UI_C4UB_V3F_SUN = 0x85C5,
GL_R1UI_C3F_V3F_SUN = 0x85C6,
GL_R1UI_N3F_V3F_SUN = 0x85C7,
GL_R1UI_C4F_N3F_V3F_SUN = 0x85C8,
GL_R1UI_T2F_V3F_SUN = 0x85C9,
GL_R1UI_T2F_N3F_V3F_SUN = 0x85CA,
GL_R1UI_T2F_C4F_N3F_V3F_SUN = 0x85CB,
GL_SLICE_ACCUM_SUN = 0x85CC,
GL_QUAD_MESH_SUN = 0x8614,
GL_TRIANGLE_MESH_SUN = 0x8615,
GL_VERTEX_PROGRAM_ARB = 0x8620,
GL_VERTEX_PROGRAM_NV = 0x8620,
GL_VERTEX_STATE_PROGRAM_NV = 0x8621,
GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622,
GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = 0x8622,
GL_ATTRIB_ARRAY_SIZE_NV = 0x8623,
GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623,
GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = 0x8623,
GL_ATTRIB_ARRAY_STRIDE_NV = 0x8624,
GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624,
GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = 0x8624,
GL_ATTRIB_ARRAY_TYPE_NV = 0x8625,
GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625,
GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = 0x8625,
GL_CURRENT_ATTRIB_NV = 0x8626,
GL_CURRENT_VERTEX_ATTRIB = 0x8626,
GL_CURRENT_VERTEX_ATTRIB_ARB = 0x8626,
GL_PROGRAM_LENGTH_ARB = 0x8627,
GL_PROGRAM_LENGTH_NV = 0x8627,
GL_PROGRAM_STRING_ARB = 0x8628,
GL_PROGRAM_STRING_NV = 0x8628,
GL_MODELVIEW_PROJECTION_NV = 0x8629,
GL_IDENTITY_NV = 0x862A,
GL_INVERSE_NV = 0x862B,
GL_TRANSPOSE_NV = 0x862C,
GL_INVERSE_TRANSPOSE_NV = 0x862D,
GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = 0x862E,
GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV = 0x862E,
GL_MAX_PROGRAM_MATRICES_ARB = 0x862F,
GL_MAX_TRACK_MATRICES_NV = 0x862F,
GL_MATRIX0_NV = 0x8630,
GL_MATRIX1_NV = 0x8631,
GL_MATRIX2_NV = 0x8632,
GL_MATRIX3_NV = 0x8633,
GL_MATRIX4_NV = 0x8634,
GL_MATRIX5_NV = 0x8635,
GL_MATRIX6_NV = 0x8636,
GL_MATRIX7_NV = 0x8637,
GL_CURRENT_MATRIX_STACK_DEPTH_ARB = 0x8640,
GL_CURRENT_MATRIX_STACK_DEPTH_NV = 0x8640,
GL_CURRENT_MATRIX_ARB = 0x8641,
GL_CURRENT_MATRIX_NV = 0x8641,
GL_PROGRAM_POINT_SIZE = 0x8642,
GL_PROGRAM_POINT_SIZE_ARB = 0x8642,
GL_PROGRAM_POINT_SIZE_EXT = 0x8642,
GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642,
GL_VERTEX_PROGRAM_POINT_SIZE_ARB = 0x8642,
GL_VERTEX_PROGRAM_POINT_SIZE_NV = 0x8642,
GL_VERTEX_PROGRAM_TWO_SIDE = 0x8643,
GL_VERTEX_PROGRAM_TWO_SIDE_ARB = 0x8643,
GL_VERTEX_PROGRAM_TWO_SIDE_NV = 0x8643,
GL_PROGRAM_PARAMETER_NV = 0x8644,
GL_ATTRIB_ARRAY_POINTER_NV = 0x8645,
GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645,
GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = 0x8645,
GL_PROGRAM_TARGET_NV = 0x8646,
GL_PROGRAM_RESIDENT_NV = 0x8647,
GL_TRACK_MATRIX_NV = 0x8648,
GL_TRACK_MATRIX_TRANSFORM_NV = 0x8649,
GL_VERTEX_PROGRAM_BINDING_NV = 0x864A,
GL_PROGRAM_ERROR_POSITION_ARB = 0x864B,
GL_PROGRAM_ERROR_POSITION_NV = 0x864B,
GL_OFFSET_TEXTURE_RECTANGLE_NV = 0x864C,
GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = 0x864D,
GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = 0x864E,
GL_DEPTH_CLAMP = 0x864F,
GL_DEPTH_CLAMP_NV = 0x864F,
GL_VERTEX_ATTRIB_ARRAY0_NV = 0x8650,
GL_VERTEX_ATTRIB_ARRAY1_NV = 0x8651,
GL_VERTEX_ATTRIB_ARRAY2_NV = 0x8652,
GL_VERTEX_ATTRIB_ARRAY3_NV = 0x8653,
GL_VERTEX_ATTRIB_ARRAY4_NV = 0x8654,
GL_VERTEX_ATTRIB_ARRAY5_NV = 0x8655,
GL_VERTEX_ATTRIB_ARRAY6_NV = 0x8656,
GL_VERTEX_ATTRIB_ARRAY7_NV = 0x8657,
GL_VERTEX_ATTRIB_ARRAY8_NV = 0x8658,
GL_VERTEX_ATTRIB_ARRAY9_NV = 0x8659,
GL_VERTEX_ATTRIB_ARRAY10_NV = 0x865A,
GL_VERTEX_ATTRIB_ARRAY11_NV = 0x865B,
GL_VERTEX_ATTRIB_ARRAY12_NV = 0x865C,
GL_VERTEX_ATTRIB_ARRAY13_NV = 0x865D,
GL_VERTEX_ATTRIB_ARRAY14_NV = 0x865E,
GL_VERTEX_ATTRIB_ARRAY15_NV = 0x865F,
GL_MAP1_VERTEX_ATTRIB0_4_NV = 0x8660,
GL_MAP1_VERTEX_ATTRIB1_4_NV = 0x8661,
GL_MAP1_VERTEX_ATTRIB2_4_NV = 0x8662,
GL_MAP1_VERTEX_ATTRIB3_4_NV = 0x8663,
GL_MAP1_VERTEX_ATTRIB4_4_NV = 0x8664,
GL_MAP1_VERTEX_ATTRIB5_4_NV = 0x8665,
GL_MAP1_VERTEX_ATTRIB6_4_NV = 0x8666,
GL_MAP1_VERTEX_ATTRIB7_4_NV = 0x8667,
GL_MAP1_VERTEX_ATTRIB8_4_NV = 0x8668,
GL_MAP1_VERTEX_ATTRIB9_4_NV = 0x8669,
GL_MAP1_VERTEX_ATTRIB10_4_NV = 0x866A,
GL_MAP1_VERTEX_ATTRIB11_4_NV = 0x866B,
GL_MAP1_VERTEX_ATTRIB12_4_NV = 0x866C,
GL_MAP1_VERTEX_ATTRIB13_4_NV = 0x866D,
GL_MAP1_VERTEX_ATTRIB14_4_NV = 0x866E,
GL_MAP1_VERTEX_ATTRIB15_4_NV = 0x866F,
GL_MAP2_VERTEX_ATTRIB0_4_NV = 0x8670,
GL_MAP2_VERTEX_ATTRIB1_4_NV = 0x8671,
GL_MAP2_VERTEX_ATTRIB2_4_NV = 0x8672,
GL_MAP2_VERTEX_ATTRIB3_4_NV = 0x8673,
GL_MAP2_VERTEX_ATTRIB4_4_NV = 0x8674,
GL_MAP2_VERTEX_ATTRIB5_4_NV = 0x8675,
GL_MAP2_VERTEX_ATTRIB6_4_NV = 0x8676,
GL_MAP2_VERTEX_ATTRIB7_4_NV = 0x8677,
GL_PROGRAM_BINDING_ARB = 0x8677,
GL_MAP2_VERTEX_ATTRIB8_4_NV = 0x8678,
GL_MAP2_VERTEX_ATTRIB9_4_NV = 0x8679,
GL_MAP2_VERTEX_ATTRIB10_4_NV = 0x867A,
GL_MAP2_VERTEX_ATTRIB11_4_NV = 0x867B,
GL_MAP2_VERTEX_ATTRIB12_4_NV = 0x867C,
GL_MAP2_VERTEX_ATTRIB13_4_NV = 0x867D,
GL_MAP2_VERTEX_ATTRIB14_4_NV = 0x867E,
GL_MAP2_VERTEX_ATTRIB15_4_NV = 0x867F,
GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0,
GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = 0x86A0,
GL_TEXTURE_COMPRESSED = 0x86A1,
GL_TEXTURE_COMPRESSED_ARB = 0x86A1,
GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2,
GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A2,
GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3,
GL_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A3,
GL_MAX_VERTEX_UNITS_ARB = 0x86A4,
GL_ACTIVE_VERTEX_UNITS_ARB = 0x86A5,
GL_WEIGHT_SUM_UNITY_ARB = 0x86A6,
GL_VERTEX_BLEND_ARB = 0x86A7,
GL_CURRENT_WEIGHT_ARB = 0x86A8,
GL_WEIGHT_ARRAY_TYPE_ARB = 0x86A9,
GL_WEIGHT_ARRAY_STRIDE_ARB = 0x86AA,
GL_WEIGHT_ARRAY_SIZE_ARB = 0x86AB,
GL_WEIGHT_ARRAY_POINTER_ARB = 0x86AC,
GL_WEIGHT_ARRAY_ARB = 0x86AD,
GL_DOT3_RGB = 0x86AE,
GL_DOT3_RGB_ARB = 0x86AE,
GL_DOT3_RGBA = 0x86AF,
GL_DOT3_RGBA_ARB = 0x86AF,
GL_COMPRESSED_RGB_FXT1_3DFX = 0x86B0,
GL_COMPRESSED_RGBA_FXT1_3DFX = 0x86B1,
GL_MULTISAMPLE_3DFX = 0x86B2,
GL_SAMPLE_BUFFERS_3DFX = 0x86B3,
GL_SAMPLES_3DFX = 0x86B4,
GL_EVAL_2D_NV = 0x86C0,
GL_EVAL_TRIANGULAR_2D_NV = 0x86C1,
GL_MAP_TESSELLATION_NV = 0x86C2,
GL_MAP_ATTRIB_U_ORDER_NV = 0x86C3,
GL_MAP_ATTRIB_V_ORDER_NV = 0x86C4,
GL_EVAL_FRACTIONAL_TESSELLATION_NV = 0x86C5,
GL_EVAL_VERTEX_ATTRIB0_NV = 0x86C6,
GL_EVAL_VERTEX_ATTRIB1_NV = 0x86C7,
GL_EVAL_VERTEX_ATTRIB2_NV = 0x86C8,
GL_EVAL_VERTEX_ATTRIB3_NV = 0x86C9,
GL_EVAL_VERTEX_ATTRIB4_NV = 0x86CA,
GL_EVAL_VERTEX_ATTRIB5_NV = 0x86CB,
GL_EVAL_VERTEX_ATTRIB6_NV = 0x86CC,
GL_EVAL_VERTEX_ATTRIB7_NV = 0x86CD,
GL_EVAL_VERTEX_ATTRIB8_NV = 0x86CE,
GL_EVAL_VERTEX_ATTRIB9_NV = 0x86CF,
GL_EVAL_VERTEX_ATTRIB10_NV = 0x86D0,
GL_EVAL_VERTEX_ATTRIB11_NV = 0x86D1,
GL_EVAL_VERTEX_ATTRIB12_NV = 0x86D2,
GL_EVAL_VERTEX_ATTRIB13_NV = 0x86D3,
GL_EVAL_VERTEX_ATTRIB14_NV = 0x86D4,
GL_EVAL_VERTEX_ATTRIB15_NV = 0x86D5,
GL_MAX_MAP_TESSELLATION_NV = 0x86D6,
GL_MAX_RATIONAL_EVAL_ORDER_NV = 0x86D7,
GL_MAX_PROGRAM_PATCH_ATTRIBS_NV = 0x86D8,
GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = 0x86D9,
GL_UNSIGNED_INT_S8_S8_8_8_NV = 0x86DA,
GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = 0x86DB,
GL_DSDT_MAG_INTENSITY_NV = 0x86DC,
GL_SHADER_CONSISTENT_NV = 0x86DD,
GL_TEXTURE_SHADER_NV = 0x86DE,
GL_SHADER_OPERATION_NV = 0x86DF,
GL_CULL_MODES_NV = 0x86E0,
GL_OFFSET_TEXTURE_2D_MATRIX_NV = 0x86E1,
GL_OFFSET_TEXTURE_MATRIX_NV = 0x86E1,
GL_OFFSET_TEXTURE_2D_SCALE_NV = 0x86E2,
GL_OFFSET_TEXTURE_SCALE_NV = 0x86E2,
GL_OFFSET_TEXTURE_2D_BIAS_NV = 0x86E3,
GL_OFFSET_TEXTURE_BIAS_NV = 0x86E3,
GL_PREVIOUS_TEXTURE_INPUT_NV = 0x86E4,
GL_CONST_EYE_NV = 0x86E5,
GL_PASS_THROUGH_NV = 0x86E6,
GL_CULL_FRAGMENT_NV = 0x86E7,
GL_OFFSET_TEXTURE_2D_NV = 0x86E8,
GL_DEPENDENT_AR_TEXTURE_2D_NV = 0x86E9,
GL_DEPENDENT_GB_TEXTURE_2D_NV = 0x86EA,
GL_SURFACE_STATE_NV = 0x86EB,
GL_DOT_PRODUCT_NV = 0x86EC,
GL_DOT_PRODUCT_DEPTH_REPLACE_NV = 0x86ED,
GL_DOT_PRODUCT_TEXTURE_2D_NV = 0x86EE,
GL_DOT_PRODUCT_TEXTURE_3D_NV = 0x86EF,
GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = 0x86F0,
GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = 0x86F1,
GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = 0x86F2,
GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = 0x86F3,
GL_HILO_NV = 0x86F4,
GL_DSDT_NV = 0x86F5,
GL_DSDT_MAG_NV = 0x86F6,
GL_DSDT_MAG_VIB_NV = 0x86F7,
GL_HILO16_NV = 0x86F8,
GL_SIGNED_HILO_NV = 0x86F9,
GL_SIGNED_HILO16_NV = 0x86FA,
GL_SIGNED_RGBA_NV = 0x86FB,
GL_SIGNED_RGBA8_NV = 0x86FC,
GL_SURFACE_REGISTERED_NV = 0x86FD,
GL_SIGNED_RGB_NV = 0x86FE,
GL_SIGNED_RGB8_NV = 0x86FF,
GL_SURFACE_MAPPED_NV = 0x8700,
GL_SIGNED_LUMINANCE_NV = 0x8701,
GL_SIGNED_LUMINANCE8_NV = 0x8702,
GL_SIGNED_LUMINANCE_ALPHA_NV = 0x8703,
GL_SIGNED_LUMINANCE8_ALPHA8_NV = 0x8704,
GL_SIGNED_ALPHA_NV = 0x8705,
GL_SIGNED_ALPHA8_NV = 0x8706,
GL_SIGNED_INTENSITY_NV = 0x8707,
GL_SIGNED_INTENSITY8_NV = 0x8708,
GL_DSDT8_NV = 0x8709,
GL_DSDT8_MAG8_NV = 0x870A,
GL_DSDT8_MAG8_INTENSITY8_NV = 0x870B,
GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = 0x870C,
GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = 0x870D,
GL_HI_SCALE_NV = 0x870E,
GL_LO_SCALE_NV = 0x870F,
GL_DS_SCALE_NV = 0x8710,
GL_DT_SCALE_NV = 0x8711,
GL_MAGNITUDE_SCALE_NV = 0x8712,
GL_VIBRANCE_SCALE_NV = 0x8713,
GL_HI_BIAS_NV = 0x8714,
GL_LO_BIAS_NV = 0x8715,
GL_DS_BIAS_NV = 0x8716,
GL_DT_BIAS_NV = 0x8717,
GL_MAGNITUDE_BIAS_NV = 0x8718,
GL_VIBRANCE_BIAS_NV = 0x8719,
GL_TEXTURE_BORDER_VALUES_NV = 0x871A,
GL_TEXTURE_HI_SIZE_NV = 0x871B,
GL_TEXTURE_LO_SIZE_NV = 0x871C,
GL_TEXTURE_DS_SIZE_NV = 0x871D,
GL_TEXTURE_DT_SIZE_NV = 0x871E,
GL_TEXTURE_MAG_SIZE_NV = 0x871F,
GL_MODELVIEW2_ARB = 0x8722,
GL_MODELVIEW3_ARB = 0x8723,
GL_MODELVIEW4_ARB = 0x8724,
GL_MODELVIEW5_ARB = 0x8725,
GL_MODELVIEW6_ARB = 0x8726,
GL_MODELVIEW7_ARB = 0x8727,
GL_MODELVIEW8_ARB = 0x8728,
GL_MODELVIEW9_ARB = 0x8729,
GL_MODELVIEW10_ARB = 0x872A,
GL_MODELVIEW11_ARB = 0x872B,
GL_MODELVIEW12_ARB = 0x872C,
GL_MODELVIEW13_ARB = 0x872D,
GL_MODELVIEW14_ARB = 0x872E,
GL_MODELVIEW15_ARB = 0x872F,
GL_MODELVIEW16_ARB = 0x8730,
GL_MODELVIEW17_ARB = 0x8731,
GL_MODELVIEW18_ARB = 0x8732,
GL_MODELVIEW19_ARB = 0x8733,
GL_MODELVIEW20_ARB = 0x8734,
GL_MODELVIEW21_ARB = 0x8735,
GL_MODELVIEW22_ARB = 0x8736,
GL_MODELVIEW23_ARB = 0x8737,
GL_MODELVIEW24_ARB = 0x8738,
GL_MODELVIEW25_ARB = 0x8739,
GL_MODELVIEW26_ARB = 0x873A,
GL_MODELVIEW27_ARB = 0x873B,
GL_MODELVIEW28_ARB = 0x873C,
GL_MODELVIEW29_ARB = 0x873D,
GL_MODELVIEW30_ARB = 0x873E,
GL_MODELVIEW31_ARB = 0x873F,
GL_DOT3_RGB_EXT = 0x8740,
GL_DOT3_RGBA_EXT = 0x8741,
GL_PROGRAM_BINARY_LENGTH = 0x8741,
GL_MIRROR_CLAMP_ATI = 0x8742,
GL_MIRROR_CLAMP_EXT = 0x8742,
GL_MIRROR_CLAMP_TO_EDGE = 0x8743,
GL_MIRROR_CLAMP_TO_EDGE_ATI = 0x8743,
GL_MIRROR_CLAMP_TO_EDGE_EXT = 0x8743,
GL_MODULATE_ADD_ATI = 0x8744,
GL_MODULATE_SIGNED_ADD_ATI = 0x8745,
GL_MODULATE_SUBTRACT_ATI = 0x8746,
GL_SET_AMD = 0x874A,
GL_REPLACE_VALUE_AMD = 0x874B,
GL_STENCIL_OP_VALUE_AMD = 0x874C,
GL_STENCIL_BACK_OP_VALUE_AMD = 0x874D,
GL_VERTEX_ATTRIB_ARRAY_LONG = 0x874E,
GL_OCCLUSION_QUERY_EVENT_MASK_AMD = 0x874F,
GL_YCBCR_MESA = 0x8757,
GL_PACK_INVERT_MESA = 0x8758,
GL_TEXTURE_1D_STACK_MESAX = 0x8759,
GL_TEXTURE_2D_STACK_MESAX = 0x875A,
GL_PROXY_TEXTURE_1D_STACK_MESAX = 0x875B,
GL_PROXY_TEXTURE_2D_STACK_MESAX = 0x875C,
GL_TEXTURE_1D_STACK_BINDING_MESAX = 0x875D,
GL_TEXTURE_2D_STACK_BINDING_MESAX = 0x875E,
GL_STATIC_ATI = 0x8760,
GL_DYNAMIC_ATI = 0x8761,
GL_PRESERVE_ATI = 0x8762,
GL_DISCARD_ATI = 0x8763,
GL_BUFFER_SIZE = 0x8764,
GL_BUFFER_SIZE_ARB = 0x8764,
GL_OBJECT_BUFFER_SIZE_ATI = 0x8764,
GL_BUFFER_USAGE = 0x8765,
GL_BUFFER_USAGE_ARB = 0x8765,
GL_OBJECT_BUFFER_USAGE_ATI = 0x8765,
GL_ARRAY_OBJECT_BUFFER_ATI = 0x8766,
GL_ARRAY_OBJECT_OFFSET_ATI = 0x8767,
GL_ELEMENT_ARRAY_ATI = 0x8768,
GL_ELEMENT_ARRAY_TYPE_ATI = 0x8769,
GL_ELEMENT_ARRAY_POINTER_ATI = 0x876A,
GL_MAX_VERTEX_STREAMS_ATI = 0x876B,
GL_VERTEX_STREAM0_ATI = 0x876C,
GL_VERTEX_STREAM1_ATI = 0x876D,
GL_VERTEX_STREAM2_ATI = 0x876E,
GL_VERTEX_STREAM3_ATI = 0x876F,
GL_VERTEX_STREAM4_ATI = 0x8770,
GL_VERTEX_STREAM5_ATI = 0x8771,
GL_VERTEX_STREAM6_ATI = 0x8772,
GL_VERTEX_STREAM7_ATI = 0x8773,
GL_VERTEX_SOURCE_ATI = 0x8774,
GL_BUMP_ROT_MATRIX_ATI = 0x8775,
GL_BUMP_ROT_MATRIX_SIZE_ATI = 0x8776,
GL_BUMP_NUM_TEX_UNITS_ATI = 0x8777,
GL_BUMP_TEX_UNITS_ATI = 0x8778,
GL_DUDV_ATI = 0x8779,
GL_DU8DV8_ATI = 0x877A,
GL_BUMP_ENVMAP_ATI = 0x877B,
GL_BUMP_TARGET_ATI = 0x877C,
GL_VERTEX_SHADER_EXT = 0x8780,
GL_VERTEX_SHADER_BINDING_EXT = 0x8781,
GL_OP_INDEX_EXT = 0x8782,
GL_OP_NEGATE_EXT = 0x8783,
GL_OP_DOT3_EXT = 0x8784,
GL_OP_DOT4_EXT = 0x8785,
GL_OP_MUL_EXT = 0x8786,
GL_OP_ADD_EXT = 0x8787,
GL_OP_MADD_EXT = 0x8788,
GL_OP_FRAC_EXT = 0x8789,
GL_OP_MAX_EXT = 0x878A,
GL_OP_MIN_EXT = 0x878B,
GL_OP_SET_GE_EXT = 0x878C,
GL_OP_SET_LT_EXT = 0x878D,
GL_OP_CLAMP_EXT = 0x878E,
GL_OP_FLOOR_EXT = 0x878F,
GL_OP_ROUND_EXT = 0x8790,
GL_OP_EXP_BASE_2_EXT = 0x8791,
GL_OP_LOG_BASE_2_EXT = 0x8792,
GL_OP_POWER_EXT = 0x8793,
GL_OP_RECIP_EXT = 0x8794,
GL_OP_RECIP_SQRT_EXT = 0x8795,
GL_OP_SUB_EXT = 0x8796,
GL_OP_CROSS_PRODUCT_EXT = 0x8797,
GL_OP_MULTIPLY_MATRIX_EXT = 0x8798,
GL_OP_MOV_EXT = 0x8799,
GL_OUTPUT_VERTEX_EXT = 0x879A,
GL_OUTPUT_COLOR0_EXT = 0x879B,
GL_OUTPUT_COLOR1_EXT = 0x879C,
GL_OUTPUT_TEXTURE_COORD0_EXT = 0x879D,
GL_OUTPUT_TEXTURE_COORD1_EXT = 0x879E,
GL_OUTPUT_TEXTURE_COORD2_EXT = 0x879F,
GL_OUTPUT_TEXTURE_COORD3_EXT = 0x87A0,
GL_OUTPUT_TEXTURE_COORD4_EXT = 0x87A1,
GL_OUTPUT_TEXTURE_COORD5_EXT = 0x87A2,
GL_OUTPUT_TEXTURE_COORD6_EXT = 0x87A3,
GL_OUTPUT_TEXTURE_COORD7_EXT = 0x87A4,
GL_OUTPUT_TEXTURE_COORD8_EXT = 0x87A5,
GL_OUTPUT_TEXTURE_COORD9_EXT = 0x87A6,
GL_OUTPUT_TEXTURE_COORD10_EXT = 0x87A7,
GL_OUTPUT_TEXTURE_COORD11_EXT = 0x87A8,
GL_OUTPUT_TEXTURE_COORD12_EXT = 0x87A9,
GL_OUTPUT_TEXTURE_COORD13_EXT = 0x87AA,
GL_OUTPUT_TEXTURE_COORD14_EXT = 0x87AB,
GL_OUTPUT_TEXTURE_COORD15_EXT = 0x87AC,
GL_OUTPUT_TEXTURE_COORD16_EXT = 0x87AD,
GL_OUTPUT_TEXTURE_COORD17_EXT = 0x87AE,
GL_OUTPUT_TEXTURE_COORD18_EXT = 0x87AF,
GL_OUTPUT_TEXTURE_COORD19_EXT = 0x87B0,
GL_OUTPUT_TEXTURE_COORD20_EXT = 0x87B1,
GL_OUTPUT_TEXTURE_COORD21_EXT = 0x87B2,
GL_OUTPUT_TEXTURE_COORD22_EXT = 0x87B3,
GL_OUTPUT_TEXTURE_COORD23_EXT = 0x87B4,
GL_OUTPUT_TEXTURE_COORD24_EXT = 0x87B5,
GL_OUTPUT_TEXTURE_COORD25_EXT = 0x87B6,
GL_OUTPUT_TEXTURE_COORD26_EXT = 0x87B7,
GL_OUTPUT_TEXTURE_COORD27_EXT = 0x87B8,
GL_OUTPUT_TEXTURE_COORD28_EXT = 0x87B9,
GL_OUTPUT_TEXTURE_COORD29_EXT = 0x87BA,
GL_OUTPUT_TEXTURE_COORD30_EXT = 0x87BB,
GL_OUTPUT_TEXTURE_COORD31_EXT = 0x87BC,
GL_OUTPUT_FOG_EXT = 0x87BD,
GL_SCALAR_EXT = 0x87BE,
GL_VECTOR_EXT = 0x87BF,
GL_MATRIX_EXT = 0x87C0,
GL_VARIANT_EXT = 0x87C1,
GL_INVARIANT_EXT = 0x87C2,
GL_LOCAL_CONSTANT_EXT = 0x87C3,
GL_LOCAL_EXT = 0x87C4,
GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87C5,
GL_MAX_VERTEX_SHADER_VARIANTS_EXT = 0x87C6,
GL_MAX_VERTEX_SHADER_INVARIANTS_EXT = 0x87C7,
GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87C8,
GL_MAX_VERTEX_SHADER_LOCALS_EXT = 0x87C9,
GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CA,
GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = 0x87CB,
GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87CC,
GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = 0x87CD,
GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = 0x87CE,
GL_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CF,
GL_VERTEX_SHADER_VARIANTS_EXT = 0x87D0,
GL_VERTEX_SHADER_INVARIANTS_EXT = 0x87D1,
GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87D2,
GL_VERTEX_SHADER_LOCALS_EXT = 0x87D3,
GL_VERTEX_SHADER_OPTIMIZED_EXT = 0x87D4,
GL_X_EXT = 0x87D5,
GL_Y_EXT = 0x87D6,
GL_Z_EXT = 0x87D7,
GL_W_EXT = 0x87D8,
GL_NEGATIVE_X_EXT = 0x87D9,
GL_NEGATIVE_Y_EXT = 0x87DA,
GL_NEGATIVE_Z_EXT = 0x87DB,
GL_NEGATIVE_W_EXT = 0x87DC,
GL_ZERO_EXT = 0x87DD,
GL_ONE_EXT = 0x87DE,
GL_NEGATIVE_ONE_EXT = 0x87DF,
GL_NORMALIZED_RANGE_EXT = 0x87E0,
GL_FULL_RANGE_EXT = 0x87E1,
GL_CURRENT_VERTEX_EXT = 0x87E2,
GL_MVP_MATRIX_EXT = 0x87E3,
GL_VARIANT_VALUE_EXT = 0x87E4,
GL_VARIANT_DATATYPE_EXT = 0x87E5,
GL_VARIANT_ARRAY_STRIDE_EXT = 0x87E6,
GL_VARIANT_ARRAY_TYPE_EXT = 0x87E7,
GL_VARIANT_ARRAY_EXT = 0x87E8,
GL_VARIANT_ARRAY_POINTER_EXT = 0x87E9,
GL_INVARIANT_VALUE_EXT = 0x87EA,
GL_INVARIANT_DATATYPE_EXT = 0x87EB,
GL_LOCAL_CONSTANT_VALUE_EXT = 0x87EC,
GL_LOCAL_CONSTANT_DATATYPE_EXT = 0x87ED,
GL_PN_TRIANGLES_ATI = 0x87F0,
GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F1,
GL_PN_TRIANGLES_POINT_MODE_ATI = 0x87F2,
GL_PN_TRIANGLES_NORMAL_MODE_ATI = 0x87F3,
GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F4,
GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI = 0x87F5,
GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI = 0x87F6,
GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = 0x87F7,
GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = 0x87F8,
GL_VBO_FREE_MEMORY_ATI = 0x87FB,
GL_TEXTURE_FREE_MEMORY_ATI = 0x87FC,
GL_RENDERBUFFER_FREE_MEMORY_ATI = 0x87FD,
GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE,
GL_PROGRAM_BINARY_FORMATS = 0x87FF,
GL_STENCIL_BACK_FUNC = 0x8800,
GL_STENCIL_BACK_FUNC_ATI = 0x8800,
GL_STENCIL_BACK_FAIL = 0x8801,
GL_STENCIL_BACK_FAIL_ATI = 0x8801,
GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802,
GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI = 0x8802,
GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803,
GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI = 0x8803,
GL_FRAGMENT_PROGRAM_ARB = 0x8804,
GL_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x8805,
GL_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x8806,
GL_PROGRAM_TEX_INDIRECTIONS_ARB = 0x8807,
GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x8808,
GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x8809,
GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x880A,
GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x880B,
GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x880C,
GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 0x880D,
GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x880E,
GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x880F,
GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x8810,
GL_RGBA32F = 0x8814,
GL_RGBA32F_ARB = 0x8814,
GL_RGBA_FLOAT32_APPLE = 0x8814,
GL_RGBA_FLOAT32_ATI = 0x8814,
GL_RGB32F = 0x8815,
GL_RGB32F_ARB = 0x8815,
GL_RGB_FLOAT32_APPLE = 0x8815,
GL_RGB_FLOAT32_ATI = 0x8815,
GL_ALPHA32F_ARB = 0x8816,
GL_ALPHA_FLOAT32_APPLE = 0x8816,
GL_ALPHA_FLOAT32_ATI = 0x8816,
GL_INTENSITY32F_ARB = 0x8817,
GL_INTENSITY_FLOAT32_APPLE = 0x8817,
GL_INTENSITY_FLOAT32_ATI = 0x8817,
GL_LUMINANCE32F_ARB = 0x8818,
GL_LUMINANCE_FLOAT32_APPLE = 0x8818,
GL_LUMINANCE_FLOAT32_ATI = 0x8818,
GL_LUMINANCE_ALPHA32F_ARB = 0x8819,
GL_LUMINANCE_ALPHA_FLOAT32_APPLE = 0x8819,
GL_LUMINANCE_ALPHA_FLOAT32_ATI = 0x8819,
GL_RGBA16F = 0x881A,
GL_RGBA16F_ARB = 0x881A,
GL_RGBA_FLOAT16_APPLE = 0x881A,
GL_RGBA_FLOAT16_ATI = 0x881A,
GL_RGB16F = 0x881B,
GL_RGB16F_ARB = 0x881B,
GL_RGB_FLOAT16_APPLE = 0x881B,
GL_RGB_FLOAT16_ATI = 0x881B,
GL_ALPHA16F_ARB = 0x881C,
GL_ALPHA_FLOAT16_APPLE = 0x881C,
GL_ALPHA_FLOAT16_ATI = 0x881C,
GL_INTENSITY16F_ARB = 0x881D,
GL_INTENSITY_FLOAT16_APPLE = 0x881D,
GL_INTENSITY_FLOAT16_ATI = 0x881D,
GL_LUMINANCE16F_ARB = 0x881E,
GL_LUMINANCE_FLOAT16_APPLE = 0x881E,
GL_LUMINANCE_FLOAT16_ATI = 0x881E,
GL_LUMINANCE_ALPHA16F_ARB = 0x881F,
GL_LUMINANCE_ALPHA_FLOAT16_APPLE = 0x881F,
GL_LUMINANCE_ALPHA_FLOAT16_ATI = 0x881F,
GL_RGBA_FLOAT_MODE_ARB = 0x8820,
GL_RGBA_FLOAT_MODE_ATI = 0x8820,
GL_MAX_DRAW_BUFFERS = 0x8824,
GL_MAX_DRAW_BUFFERS_ARB = 0x8824,
GL_MAX_DRAW_BUFFERS_ATI = 0x8824,
GL_DRAW_BUFFER0 = 0x8825,
GL_DRAW_BUFFER0_ARB = 0x8825,
GL_DRAW_BUFFER0_ATI = 0x8825,
GL_DRAW_BUFFER1 = 0x8826,
GL_DRAW_BUFFER1_ARB = 0x8826,
GL_DRAW_BUFFER1_ATI = 0x8826,
GL_DRAW_BUFFER2 = 0x8827,
GL_DRAW_BUFFER2_ARB = 0x8827,
GL_DRAW_BUFFER2_ATI = 0x8827,
GL_DRAW_BUFFER3 = 0x8828,
GL_DRAW_BUFFER3_ARB = 0x8828,
GL_DRAW_BUFFER3_ATI = 0x8828,
GL_DRAW_BUFFER4 = 0x8829,
GL_DRAW_BUFFER4_ARB = 0x8829,
GL_DRAW_BUFFER4_ATI = 0x8829,
GL_DRAW_BUFFER5 = 0x882A,
GL_DRAW_BUFFER5_ARB = 0x882A,
GL_DRAW_BUFFER5_ATI = 0x882A,
GL_DRAW_BUFFER6 = 0x882B,
GL_DRAW_BUFFER6_ARB = 0x882B,
GL_DRAW_BUFFER6_ATI = 0x882B,
GL_DRAW_BUFFER7 = 0x882C,
GL_DRAW_BUFFER7_ARB = 0x882C,
GL_DRAW_BUFFER7_ATI = 0x882C,
GL_DRAW_BUFFER8 = 0x882D,
GL_DRAW_BUFFER8_ARB = 0x882D,
GL_DRAW_BUFFER8_ATI = 0x882D,
GL_DRAW_BUFFER9 = 0x882E,
GL_DRAW_BUFFER9_ARB = 0x882E,
GL_DRAW_BUFFER9_ATI = 0x882E,
GL_DRAW_BUFFER10 = 0x882F,
GL_DRAW_BUFFER10_ARB = 0x882F,
GL_DRAW_BUFFER10_ATI = 0x882F,
GL_DRAW_BUFFER11 = 0x8830,
GL_DRAW_BUFFER11_ARB = 0x8830,
GL_DRAW_BUFFER11_ATI = 0x8830,
GL_DRAW_BUFFER12 = 0x8831,
GL_DRAW_BUFFER12_ARB = 0x8831,
GL_DRAW_BUFFER12_ATI = 0x8831,
GL_DRAW_BUFFER13 = 0x8832,
GL_DRAW_BUFFER13_ARB = 0x8832,
GL_DRAW_BUFFER13_ATI = 0x8832,
GL_DRAW_BUFFER14 = 0x8833,
GL_DRAW_BUFFER14_ARB = 0x8833,
GL_DRAW_BUFFER14_ATI = 0x8833,
GL_DRAW_BUFFER15 = 0x8834,
GL_DRAW_BUFFER15_ARB = 0x8834,
GL_DRAW_BUFFER15_ATI = 0x8834,
GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI = 0x8835,
GL_BLEND_EQUATION_ALPHA = 0x883D,
GL_BLEND_EQUATION_ALPHA_EXT = 0x883D,
GL_SUBSAMPLE_DISTANCE_AMD = 0x883F,
GL_MATRIX_PALETTE_ARB = 0x8840,
GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = 0x8841,
GL_MAX_PALETTE_MATRICES_ARB = 0x8842,
GL_CURRENT_PALETTE_MATRIX_ARB = 0x8843,
GL_MATRIX_INDEX_ARRAY_ARB = 0x8844,
GL_CURRENT_MATRIX_INDEX_ARB = 0x8845,
GL_MATRIX_INDEX_ARRAY_SIZE_ARB = 0x8846,
GL_MATRIX_INDEX_ARRAY_TYPE_ARB = 0x8847,
GL_MATRIX_INDEX_ARRAY_STRIDE_ARB = 0x8848,
GL_MATRIX_INDEX_ARRAY_POINTER_ARB = 0x8849,
GL_TEXTURE_DEPTH_SIZE = 0x884A,
GL_TEXTURE_DEPTH_SIZE_ARB = 0x884A,
GL_DEPTH_TEXTURE_MODE = 0x884B,
GL_DEPTH_TEXTURE_MODE_ARB = 0x884B,
GL_TEXTURE_COMPARE_MODE = 0x884C,
GL_TEXTURE_COMPARE_MODE_ARB = 0x884C,
GL_TEXTURE_COMPARE_FUNC = 0x884D,
GL_TEXTURE_COMPARE_FUNC_ARB = 0x884D,
GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT = 0x884E,
GL_COMPARE_REF_TO_TEXTURE = 0x884E,
GL_COMPARE_R_TO_TEXTURE = 0x884E,
GL_COMPARE_R_TO_TEXTURE_ARB = 0x884E,
GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F,
GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV = 0x8850,
GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = 0x8851,
GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8852,
GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = 0x8853,
GL_OFFSET_HILO_TEXTURE_2D_NV = 0x8854,
GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV = 0x8855,
GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = 0x8856,
GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8857,
GL_DEPENDENT_HILO_TEXTURE_2D_NV = 0x8858,
GL_DEPENDENT_RGB_TEXTURE_3D_NV = 0x8859,
GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = 0x885A,
GL_DOT_PRODUCT_PASS_THROUGH_NV = 0x885B,
GL_DOT_PRODUCT_TEXTURE_1D_NV = 0x885C,
GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = 0x885D,
GL_HILO8_NV = 0x885E,
GL_SIGNED_HILO8_NV = 0x885F,
GL_FORCE_BLUE_TO_ONE_NV = 0x8860,
GL_POINT_SPRITE = 0x8861,
GL_POINT_SPRITE_ARB = 0x8861,
GL_POINT_SPRITE_NV = 0x8861,
GL_COORD_REPLACE = 0x8862,
GL_COORD_REPLACE_ARB = 0x8862,
GL_COORD_REPLACE_NV = 0x8862,
GL_POINT_SPRITE_R_MODE_NV = 0x8863,
GL_PIXEL_COUNTER_BITS_NV = 0x8864,
GL_QUERY_COUNTER_BITS = 0x8864,
GL_QUERY_COUNTER_BITS_ARB = 0x8864,
GL_CURRENT_OCCLUSION_QUERY_ID_NV = 0x8865,
GL_CURRENT_QUERY = 0x8865,
GL_CURRENT_QUERY_ARB = 0x8865,
GL_PIXEL_COUNT_NV = 0x8866,
GL_QUERY_RESULT = 0x8866,
GL_QUERY_RESULT_ARB = 0x8866,
GL_PIXEL_COUNT_AVAILABLE_NV = 0x8867,
GL_QUERY_RESULT_AVAILABLE = 0x8867,
GL_QUERY_RESULT_AVAILABLE_ARB = 0x8867,
GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = 0x8868,
GL_MAX_VERTEX_ATTRIBS = 0x8869,
GL_MAX_VERTEX_ATTRIBS_ARB = 0x8869,
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A,
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = 0x886A,
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C,
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D,
GL_DEPTH_STENCIL_TO_RGBA_NV = 0x886E,
GL_DEPTH_STENCIL_TO_BGRA_NV = 0x886F,
GL_FRAGMENT_PROGRAM_NV = 0x8870,
GL_MAX_TEXTURE_COORDS = 0x8871,
GL_MAX_TEXTURE_COORDS_ARB = 0x8871,
GL_MAX_TEXTURE_COORDS_NV = 0x8871,
GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872,
GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 0x8872,
GL_MAX_TEXTURE_IMAGE_UNITS_NV = 0x8872,
GL_FRAGMENT_PROGRAM_BINDING_NV = 0x8873,
GL_PROGRAM_ERROR_STRING_ARB = 0x8874,
GL_PROGRAM_ERROR_STRING_NV = 0x8874,
GL_PROGRAM_FORMAT_ASCII_ARB = 0x8875,
GL_PROGRAM_FORMAT_ARB = 0x8876,
GL_WRITE_PIXEL_DATA_RANGE_NV = 0x8878,
GL_READ_PIXEL_DATA_RANGE_NV = 0x8879,
GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV = 0x887A,
GL_READ_PIXEL_DATA_RANGE_LENGTH_NV = 0x887B,
GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV = 0x887C,
GL_READ_PIXEL_DATA_RANGE_POINTER_NV = 0x887D,
GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F,
GL_FLOAT_R_NV = 0x8880,
GL_FLOAT_RG_NV = 0x8881,
GL_FLOAT_RGB_NV = 0x8882,
GL_FLOAT_RGBA_NV = 0x8883,
GL_FLOAT_R16_NV = 0x8884,
GL_FLOAT_R32_NV = 0x8885,
GL_FLOAT_RG16_NV = 0x8886,
GL_FLOAT_RG32_NV = 0x8887,
GL_FLOAT_RGB16_NV = 0x8888,
GL_FLOAT_RGB32_NV = 0x8889,
GL_FLOAT_RGBA16_NV = 0x888A,
GL_FLOAT_RGBA32_NV = 0x888B,
GL_TEXTURE_FLOAT_COMPONENTS_NV = 0x888C,
GL_FLOAT_CLEAR_COLOR_VALUE_NV = 0x888D,
GL_FLOAT_RGBA_MODE_NV = 0x888E,
GL_TEXTURE_UNSIGNED_REMAP_MODE_NV = 0x888F,
GL_DEPTH_BOUNDS_TEST_EXT = 0x8890,
GL_DEPTH_BOUNDS_EXT = 0x8891,
GL_ARRAY_BUFFER = 0x8892,
GL_ARRAY_BUFFER_ARB = 0x8892,
GL_ELEMENT_ARRAY_BUFFER = 0x8893,
GL_ELEMENT_ARRAY_BUFFER_ARB = 0x8893,
GL_ARRAY_BUFFER_BINDING = 0x8894,
GL_ARRAY_BUFFER_BINDING_ARB = 0x8894,
GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895,
GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB = 0x8895,
GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896,
GL_VERTEX_ARRAY_BUFFER_BINDING_ARB = 0x8896,
GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897,
GL_NORMAL_ARRAY_BUFFER_BINDING_ARB = 0x8897,
GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898,
GL_COLOR_ARRAY_BUFFER_BINDING_ARB = 0x8898,
GL_INDEX_ARRAY_BUFFER_BINDING = 0x8899,
GL_INDEX_ARRAY_BUFFER_BINDING_ARB = 0x8899,
GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A,
GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = 0x889A,
GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B,
GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = 0x889B,
GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C,
GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = 0x889C,
GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D,
GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = 0x889D,
GL_FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D,
GL_WEIGHT_ARRAY_BUFFER_BINDING = 0x889E,
GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB = 0x889E,
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F,
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = 0x889F,
GL_PROGRAM_INSTRUCTIONS_ARB = 0x88A0,
GL_MAX_PROGRAM_INSTRUCTIONS_ARB = 0x88A1,
GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A2,
GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A3,
GL_PROGRAM_TEMPORARIES_ARB = 0x88A4,
GL_MAX_PROGRAM_TEMPORARIES_ARB = 0x88A5,
GL_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A6,
GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A7,
GL_PROGRAM_PARAMETERS_ARB = 0x88A8,
GL_MAX_PROGRAM_PARAMETERS_ARB = 0x88A9,
GL_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AA,
GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AB,
GL_PROGRAM_ATTRIBS_ARB = 0x88AC,
GL_MAX_PROGRAM_ATTRIBS_ARB = 0x88AD,
GL_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AE,
GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AF,
GL_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B0,
GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B1,
GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B2,
GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B3,
GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 0x88B4,
GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = 0x88B5,
GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB = 0x88B6,
GL_TRANSPOSE_CURRENT_MATRIX_ARB = 0x88B7,
GL_READ_ONLY = 0x88B8,
GL_READ_ONLY_ARB = 0x88B8,
GL_WRITE_ONLY = 0x88B9,
GL_WRITE_ONLY_ARB = 0x88B9,
GL_READ_WRITE = 0x88BA,
GL_READ_WRITE_ARB = 0x88BA,
GL_BUFFER_ACCESS = 0x88BB,
GL_BUFFER_ACCESS_ARB = 0x88BB,
GL_BUFFER_MAPPED = 0x88BC,
GL_BUFFER_MAPPED_ARB = 0x88BC,
GL_BUFFER_MAP_POINTER = 0x88BD,
GL_BUFFER_MAP_POINTER_ARB = 0x88BD,
GL_WRITE_DISCARD_NV = 0x88BE,
GL_TIME_ELAPSED = 0x88BF,
GL_TIME_ELAPSED_EXT = 0x88BF,
GL_MATRIX0_ARB = 0x88C0,
GL_MATRIX1_ARB = 0x88C1,
GL_MATRIX2_ARB = 0x88C2,
GL_MATRIX3_ARB = 0x88C3,
GL_MATRIX4_ARB = 0x88C4,
GL_MATRIX5_ARB = 0x88C5,
GL_MATRIX6_ARB = 0x88C6,
GL_MATRIX7_ARB = 0x88C7,
GL_MATRIX8_ARB = 0x88C8,
GL_MATRIX9_ARB = 0x88C9,
GL_MATRIX10_ARB = 0x88CA,
GL_MATRIX11_ARB = 0x88CB,
GL_MATRIX12_ARB = 0x88CC,
GL_MATRIX13_ARB = 0x88CD,
GL_MATRIX14_ARB = 0x88CE,
GL_MATRIX15_ARB = 0x88CF,
GL_MATRIX16_ARB = 0x88D0,
GL_MATRIX17_ARB = 0x88D1,
GL_MATRIX18_ARB = 0x88D2,
GL_MATRIX19_ARB = 0x88D3,
GL_MATRIX20_ARB = 0x88D4,
GL_MATRIX21_ARB = 0x88D5,
GL_MATRIX22_ARB = 0x88D6,
GL_MATRIX23_ARB = 0x88D7,
GL_MATRIX24_ARB = 0x88D8,
GL_MATRIX25_ARB = 0x88D9,
GL_MATRIX26_ARB = 0x88DA,
GL_MATRIX27_ARB = 0x88DB,
GL_MATRIX28_ARB = 0x88DC,
GL_MATRIX29_ARB = 0x88DD,
GL_MATRIX30_ARB = 0x88DE,
GL_MATRIX31_ARB = 0x88DF,
GL_STREAM_DRAW = 0x88E0,
GL_STREAM_DRAW_ARB = 0x88E0,
GL_STREAM_READ = 0x88E1,
GL_STREAM_READ_ARB = 0x88E1,
GL_STREAM_COPY = 0x88E2,
GL_STREAM_COPY_ARB = 0x88E2,
GL_STATIC_DRAW = 0x88E4,
GL_STATIC_DRAW_ARB = 0x88E4,
GL_STATIC_READ = 0x88E5,
GL_STATIC_READ_ARB = 0x88E5,
GL_STATIC_COPY = 0x88E6,
GL_STATIC_COPY_ARB = 0x88E6,
GL_DYNAMIC_DRAW = 0x88E8,
GL_DYNAMIC_DRAW_ARB = 0x88E8,
GL_DYNAMIC_READ = 0x88E9,
GL_DYNAMIC_READ_ARB = 0x88E9,
GL_DYNAMIC_COPY = 0x88EA,
GL_DYNAMIC_COPY_ARB = 0x88EA,
GL_PIXEL_PACK_BUFFER = 0x88EB,
GL_PIXEL_PACK_BUFFER_ARB = 0x88EB,
GL_PIXEL_PACK_BUFFER_EXT = 0x88EB,
GL_PIXEL_UNPACK_BUFFER = 0x88EC,
GL_PIXEL_UNPACK_BUFFER_ARB = 0x88EC,
GL_PIXEL_UNPACK_BUFFER_EXT = 0x88EC,
GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED,
GL_PIXEL_PACK_BUFFER_BINDING_ARB = 0x88ED,
GL_PIXEL_PACK_BUFFER_BINDING_EXT = 0x88ED,
GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF,
GL_PIXEL_UNPACK_BUFFER_BINDING_ARB = 0x88EF,
GL_PIXEL_UNPACK_BUFFER_BINDING_EXT = 0x88EF,
GL_DEPTH24_STENCIL8 = 0x88F0,
GL_DEPTH24_STENCIL8_EXT = 0x88F0,
GL_TEXTURE_STENCIL_SIZE = 0x88F1,
GL_TEXTURE_STENCIL_SIZE_EXT = 0x88F1,
GL_STENCIL_TAG_BITS_EXT = 0x88F2,
GL_STENCIL_CLEAR_TAG_VALUE_EXT = 0x88F3,
GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = 0x88F4,
GL_MAX_PROGRAM_CALL_DEPTH_NV = 0x88F5,
GL_MAX_PROGRAM_IF_DEPTH_NV = 0x88F6,
GL_MAX_PROGRAM_LOOP_DEPTH_NV = 0x88F7,
GL_MAX_PROGRAM_LOOP_COUNT_NV = 0x88F8,
GL_SRC1_COLOR = 0x88F9,
GL_ONE_MINUS_SRC1_COLOR = 0x88FA,
GL_ONE_MINUS_SRC1_ALPHA = 0x88FB,
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC,
GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD,
GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT = 0x88FD,
GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV = 0x88FD,
GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE,
GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB = 0x88FE,
GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF,
GL_MAX_ARRAY_TEXTURE_LAYERS_EXT = 0x88FF,
GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904,
GL_MIN_PROGRAM_TEXEL_OFFSET_EXT = 0x8904,
GL_MIN_PROGRAM_TEXEL_OFFSET_NV = 0x8904,
GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905,
GL_MAX_PROGRAM_TEXEL_OFFSET_EXT = 0x8905,
GL_MAX_PROGRAM_TEXEL_OFFSET_NV = 0x8905,
GL_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8906,
GL_PROGRAM_RESULT_COMPONENTS_NV = 0x8907,
GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8908,
GL_MAX_PROGRAM_RESULT_COMPONENTS_NV = 0x8909,
GL_STENCIL_TEST_TWO_SIDE_EXT = 0x8910,
GL_ACTIVE_STENCIL_FACE_EXT = 0x8911,
GL_MIRROR_CLAMP_TO_BORDER_EXT = 0x8912,
GL_SAMPLES_PASSED = 0x8914,
GL_SAMPLES_PASSED_ARB = 0x8914,
GL_GEOMETRY_VERTICES_OUT = 0x8916,
GL_GEOMETRY_INPUT_TYPE = 0x8917,
GL_GEOMETRY_OUTPUT_TYPE = 0x8918,
GL_SAMPLER_BINDING = 0x8919,
GL_CLAMP_VERTEX_COLOR = 0x891A,
GL_CLAMP_VERTEX_COLOR_ARB = 0x891A,
GL_CLAMP_FRAGMENT_COLOR = 0x891B,
GL_CLAMP_FRAGMENT_COLOR_ARB = 0x891B,
GL_CLAMP_READ_COLOR = 0x891C,
GL_CLAMP_READ_COLOR_ARB = 0x891C,
GL_FIXED_ONLY = 0x891D,
GL_FIXED_ONLY_ARB = 0x891D,
GL_TESS_CONTROL_PROGRAM_NV = 0x891E,
GL_TESS_EVALUATION_PROGRAM_NV = 0x891F,
GL_FRAGMENT_SHADER_ATI = 0x8920,
GL_REG_0_ATI = 0x8921,
GL_REG_1_ATI = 0x8922,
GL_REG_2_ATI = 0x8923,
GL_REG_3_ATI = 0x8924,
GL_REG_4_ATI = 0x8925,
GL_REG_5_ATI = 0x8926,
GL_REG_6_ATI = 0x8927,
GL_REG_7_ATI = 0x8928,
GL_REG_8_ATI = 0x8929,
GL_REG_9_ATI = 0x892A,
GL_REG_10_ATI = 0x892B,
GL_REG_11_ATI = 0x892C,
GL_REG_12_ATI = 0x892D,
GL_REG_13_ATI = 0x892E,
GL_REG_14_ATI = 0x892F,
GL_REG_15_ATI = 0x8930,
GL_REG_16_ATI = 0x8931,
GL_REG_17_ATI = 0x8932,
GL_REG_18_ATI = 0x8933,
GL_REG_19_ATI = 0x8934,
GL_REG_20_ATI = 0x8935,
GL_REG_21_ATI = 0x8936,
GL_REG_22_ATI = 0x8937,
GL_REG_23_ATI = 0x8938,
GL_REG_24_ATI = 0x8939,
GL_REG_25_ATI = 0x893A,
GL_REG_26_ATI = 0x893B,
GL_REG_27_ATI = 0x893C,
GL_REG_28_ATI = 0x893D,
GL_REG_29_ATI = 0x893E,
GL_REG_30_ATI = 0x893F,
GL_REG_31_ATI = 0x8940,
GL_CON_0_ATI = 0x8941,
GL_CON_1_ATI = 0x8942,
GL_CON_2_ATI = 0x8943,
GL_CON_3_ATI = 0x8944,
GL_CON_4_ATI = 0x8945,
GL_CON_5_ATI = 0x8946,
GL_CON_6_ATI = 0x8947,
GL_CON_7_ATI = 0x8948,
GL_CON_8_ATI = 0x8949,
GL_CON_9_ATI = 0x894A,
GL_CON_10_ATI = 0x894B,
GL_CON_11_ATI = 0x894C,
GL_CON_12_ATI = 0x894D,
GL_CON_13_ATI = 0x894E,
GL_CON_14_ATI = 0x894F,
GL_CON_15_ATI = 0x8950,
GL_CON_16_ATI = 0x8951,
GL_CON_17_ATI = 0x8952,
GL_CON_18_ATI = 0x8953,
GL_CON_19_ATI = 0x8954,
GL_CON_20_ATI = 0x8955,
GL_CON_21_ATI = 0x8956,
GL_CON_22_ATI = 0x8957,
GL_CON_23_ATI = 0x8958,
GL_CON_24_ATI = 0x8959,
GL_CON_25_ATI = 0x895A,
GL_CON_26_ATI = 0x895B,
GL_CON_27_ATI = 0x895C,
GL_CON_28_ATI = 0x895D,
GL_CON_29_ATI = 0x895E,
GL_CON_30_ATI = 0x895F,
GL_CON_31_ATI = 0x8960,
GL_MOV_ATI = 0x8961,
GL_ADD_ATI = 0x8963,
GL_MUL_ATI = 0x8964,
GL_SUB_ATI = 0x8965,
GL_DOT3_ATI = 0x8966,
GL_DOT4_ATI = 0x8967,
GL_MAD_ATI = 0x8968,
GL_LERP_ATI = 0x8969,
GL_CND_ATI = 0x896A,
GL_CND0_ATI = 0x896B,
GL_DOT2_ADD_ATI = 0x896C,
GL_SECONDARY_INTERPOLATOR_ATI = 0x896D,
GL_NUM_FRAGMENT_REGISTERS_ATI = 0x896E,
GL_NUM_FRAGMENT_CONSTANTS_ATI = 0x896F,
GL_NUM_PASSES_ATI = 0x8970,
GL_NUM_INSTRUCTIONS_PER_PASS_ATI = 0x8971,
GL_NUM_INSTRUCTIONS_TOTAL_ATI = 0x8972,
GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = 0x8973,
GL_NUM_LOOPBACK_COMPONENTS_ATI = 0x8974,
GL_COLOR_ALPHA_PAIRING_ATI = 0x8975,
GL_SWIZZLE_STR_ATI = 0x8976,
GL_SWIZZLE_STQ_ATI = 0x8977,
GL_SWIZZLE_STR_DR_ATI = 0x8978,
GL_SWIZZLE_STQ_DQ_ATI = 0x8979,
GL_SWIZZLE_STRQ_ATI = 0x897A,
GL_SWIZZLE_STRQ_DQ_ATI = 0x897B,
GL_INTERLACE_OML = 0x8980,
GL_INTERLACE_READ_OML = 0x8981,
GL_FORMAT_SUBSAMPLE_24_24_OML = 0x8982,
GL_FORMAT_SUBSAMPLE_244_244_OML = 0x8983,
GL_RESAMPLE_REPLICATE_OML = 0x8986,
GL_RESAMPLE_ZERO_FILL_OML = 0x8987,
GL_RESAMPLE_AVERAGE_OML = 0x8988,
GL_RESAMPLE_DECIMATE_OML = 0x8989,
GL_VERTEX_ATTRIB_MAP1_APPLE = 0x8A00,
GL_VERTEX_ATTRIB_MAP2_APPLE = 0x8A01,
GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE = 0x8A02,
GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE = 0x8A03,
GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE = 0x8A04,
GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE = 0x8A05,
GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE = 0x8A06,
GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE = 0x8A07,
GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE = 0x8A08,
GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE = 0x8A09,
GL_DRAW_PIXELS_APPLE = 0x8A0A,
GL_FENCE_APPLE = 0x8A0B,
GL_ELEMENT_ARRAY_APPLE = 0x8A0C,
GL_ELEMENT_ARRAY_TYPE_APPLE = 0x8A0D,
GL_ELEMENT_ARRAY_POINTER_APPLE = 0x8A0E,
GL_COLOR_FLOAT_APPLE = 0x8A0F,
GL_UNIFORM_BUFFER = 0x8A11,
GL_BUFFER_SERIALIZED_MODIFY_APPLE = 0x8A12,
GL_BUFFER_FLUSHING_UNMAP_APPLE = 0x8A13,
GL_AUX_DEPTH_STENCIL_APPLE = 0x8A14,
GL_PACK_ROW_BYTES_APPLE = 0x8A15,
GL_UNPACK_ROW_BYTES_APPLE = 0x8A16,
GL_RELEASED_APPLE = 0x8A19,
GL_VOLATILE_APPLE = 0x8A1A,
GL_RETAINED_APPLE = 0x8A1B,
GL_UNDEFINED_APPLE = 0x8A1C,
GL_PURGEABLE_APPLE = 0x8A1D,
GL_RGB_422_APPLE = 0x8A1F,
GL_UNIFORM_BUFFER_BINDING = 0x8A28,
GL_UNIFORM_BUFFER_START = 0x8A29,
GL_UNIFORM_BUFFER_SIZE = 0x8A2A,
GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B,
GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C,
GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D,
GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E,
GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F,
GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30,
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31,
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32,
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33,
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34,
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35,
GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36,
GL_UNIFORM_TYPE = 0x8A37,
GL_UNIFORM_SIZE = 0x8A38,
GL_UNIFORM_NAME_LENGTH = 0x8A39,
GL_UNIFORM_BLOCK_INDEX = 0x8A3A,
GL_UNIFORM_OFFSET = 0x8A3B,
GL_UNIFORM_ARRAY_STRIDE = 0x8A3C,
GL_UNIFORM_MATRIX_STRIDE = 0x8A3D,
GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E,
GL_UNIFORM_BLOCK_BINDING = 0x8A3F,
GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40,
GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41,
GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42,
GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43,
GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44,
GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45,
GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46,
GL_TEXTURE_SRGB_DECODE_EXT = 0x8A48,
GL_DECODE_EXT = 0x8A49,
GL_SKIP_DECODE_EXT = 0x8A4A,
GL_PROGRAM_PIPELINE_OBJECT_EXT = 0x8A4F,
GL_RGB_RAW_422_APPLE = 0x8A51,
GL_FRAGMENT_SHADER = 0x8B30,
GL_FRAGMENT_SHADER_ARB = 0x8B30,
GL_VERTEX_SHADER = 0x8B31,
GL_VERTEX_SHADER_ARB = 0x8B31,
GL_PROGRAM_OBJECT_ARB = 0x8B40,
GL_PROGRAM_OBJECT_EXT = 0x8B40,
GL_SHADER_OBJECT_ARB = 0x8B48,
GL_SHADER_OBJECT_EXT = 0x8B48,
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49,
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = 0x8B49,
GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A,
GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = 0x8B4A,
GL_MAX_VARYING_COMPONENTS = 0x8B4B,
GL_MAX_VARYING_COMPONENTS_EXT = 0x8B4B,
GL_MAX_VARYING_FLOATS = 0x8B4B,
GL_MAX_VARYING_FLOATS_ARB = 0x8B4B,
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C,
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 0x8B4C,
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D,
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 0x8B4D,
GL_OBJECT_TYPE_ARB = 0x8B4E,
GL_OBJECT_SUBTYPE_ARB = 0x8B4F,
GL_SHADER_TYPE = 0x8B4F,
GL_FLOAT_VEC2 = 0x8B50,
GL_FLOAT_VEC2_ARB = 0x8B50,
GL_FLOAT_VEC3 = 0x8B51,
GL_FLOAT_VEC3_ARB = 0x8B51,
GL_FLOAT_VEC4 = 0x8B52,
GL_FLOAT_VEC4_ARB = 0x8B52,
GL_INT_VEC2 = 0x8B53,
GL_INT_VEC2_ARB = 0x8B53,
GL_INT_VEC3 = 0x8B54,
GL_INT_VEC3_ARB = 0x8B54,
GL_INT_VEC4 = 0x8B55,
GL_INT_VEC4_ARB = 0x8B55,
GL_BOOL = 0x8B56,
GL_BOOL_ARB = 0x8B56,
GL_BOOL_VEC2 = 0x8B57,
GL_BOOL_VEC2_ARB = 0x8B57,
GL_BOOL_VEC3 = 0x8B58,
GL_BOOL_VEC3_ARB = 0x8B58,
GL_BOOL_VEC4 = 0x8B59,
GL_BOOL_VEC4_ARB = 0x8B59,
GL_FLOAT_MAT2 = 0x8B5A,
GL_FLOAT_MAT2_ARB = 0x8B5A,
GL_FLOAT_MAT3 = 0x8B5B,
GL_FLOAT_MAT3_ARB = 0x8B5B,
GL_FLOAT_MAT4 = 0x8B5C,
GL_FLOAT_MAT4_ARB = 0x8B5C,
GL_SAMPLER_1D = 0x8B5D,
GL_SAMPLER_1D_ARB = 0x8B5D,
GL_SAMPLER_2D = 0x8B5E,
GL_SAMPLER_2D_ARB = 0x8B5E,
GL_SAMPLER_3D = 0x8B5F,
GL_SAMPLER_3D_ARB = 0x8B5F,
GL_SAMPLER_CUBE = 0x8B60,
GL_SAMPLER_CUBE_ARB = 0x8B60,
GL_SAMPLER_1D_SHADOW = 0x8B61,
GL_SAMPLER_1D_SHADOW_ARB = 0x8B61,
GL_SAMPLER_2D_SHADOW = 0x8B62,
GL_SAMPLER_2D_SHADOW_ARB = 0x8B62,
GL_SAMPLER_2D_RECT = 0x8B63,
GL_SAMPLER_2D_RECT_ARB = 0x8B63,
GL_SAMPLER_2D_RECT_SHADOW = 0x8B64,
GL_SAMPLER_2D_RECT_SHADOW_ARB = 0x8B64,
GL_FLOAT_MAT2x3 = 0x8B65,
GL_FLOAT_MAT2x4 = 0x8B66,
GL_FLOAT_MAT3x2 = 0x8B67,
GL_FLOAT_MAT3x4 = 0x8B68,
GL_FLOAT_MAT4x2 = 0x8B69,
GL_FLOAT_MAT4x3 = 0x8B6A,
GL_DELETE_STATUS = 0x8B80,
GL_OBJECT_DELETE_STATUS_ARB = 0x8B80,
GL_COMPILE_STATUS = 0x8B81,
GL_OBJECT_COMPILE_STATUS_ARB = 0x8B81,
GL_LINK_STATUS = 0x8B82,
GL_OBJECT_LINK_STATUS_ARB = 0x8B82,
GL_OBJECT_VALIDATE_STATUS_ARB = 0x8B83,
GL_VALIDATE_STATUS = 0x8B83,
GL_INFO_LOG_LENGTH = 0x8B84,
GL_OBJECT_INFO_LOG_LENGTH_ARB = 0x8B84,
GL_ATTACHED_SHADERS = 0x8B85,
GL_OBJECT_ATTACHED_OBJECTS_ARB = 0x8B85,
GL_ACTIVE_UNIFORMS = 0x8B86,
GL_OBJECT_ACTIVE_UNIFORMS_ARB = 0x8B86,
GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87,
GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = 0x8B87,
GL_OBJECT_SHADER_SOURCE_LENGTH_ARB = 0x8B88,
GL_SHADER_SOURCE_LENGTH = 0x8B88,
GL_ACTIVE_ATTRIBUTES = 0x8B89,
GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = 0x8B89,
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A,
GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = 0x8B8A,
GL_SHADING_LANGUAGE_VERSION = 0x8B8C,
GL_SHADING_LANGUAGE_VERSION_ARB = 0x8B8C,
GL_ACTIVE_PROGRAM_EXT = 0x8B8D,
GL_CURRENT_PROGRAM = 0x8B8D,
GL_PALETTE4_RGB8_OES = 0x8B90,
GL_PALETTE4_RGBA8_OES = 0x8B91,
GL_PALETTE4_R5_G6_B5_OES = 0x8B92,
GL_PALETTE4_RGBA4_OES = 0x8B93,
GL_PALETTE4_RGB5_A1_OES = 0x8B94,
GL_PALETTE8_RGB8_OES = 0x8B95,
GL_PALETTE8_RGBA8_OES = 0x8B96,
GL_PALETTE8_R5_G6_B5_OES = 0x8B97,
GL_PALETTE8_RGBA4_OES = 0x8B98,
GL_PALETTE8_RGB5_A1_OES = 0x8B99,
GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A,
GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = 0x8B9A,
GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B,
GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = 0x8B9B,
GL_COUNTER_TYPE_AMD = 0x8BC0,
GL_COUNTER_RANGE_AMD = 0x8BC1,
GL_UNSIGNED_INT64_AMD = 0x8BC2,
GL_PERCENTAGE_AMD = 0x8BC3,
GL_PERFMON_RESULT_AVAILABLE_AMD = 0x8BC4,
GL_PERFMON_RESULT_SIZE_AMD = 0x8BC5,
GL_PERFMON_RESULT_AMD = 0x8BC6,
GL_TEXTURE_RED_TYPE = 0x8C10,
GL_TEXTURE_RED_TYPE_ARB = 0x8C10,
GL_TEXTURE_GREEN_TYPE = 0x8C11,
GL_TEXTURE_GREEN_TYPE_ARB = 0x8C11,
GL_TEXTURE_BLUE_TYPE = 0x8C12,
GL_TEXTURE_BLUE_TYPE_ARB = 0x8C12,
GL_TEXTURE_ALPHA_TYPE = 0x8C13,
GL_TEXTURE_ALPHA_TYPE_ARB = 0x8C13,
GL_TEXTURE_LUMINANCE_TYPE = 0x8C14,
GL_TEXTURE_LUMINANCE_TYPE_ARB = 0x8C14,
GL_TEXTURE_INTENSITY_TYPE = 0x8C15,
GL_TEXTURE_INTENSITY_TYPE_ARB = 0x8C15,
GL_TEXTURE_DEPTH_TYPE = 0x8C16,
GL_TEXTURE_DEPTH_TYPE_ARB = 0x8C16,
GL_UNSIGNED_NORMALIZED = 0x8C17,
GL_UNSIGNED_NORMALIZED_ARB = 0x8C17,
GL_TEXTURE_1D_ARRAY = 0x8C18,
GL_TEXTURE_1D_ARRAY_EXT = 0x8C18,
GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19,
GL_PROXY_TEXTURE_1D_ARRAY_EXT = 0x8C19,
GL_TEXTURE_2D_ARRAY = 0x8C1A,
GL_TEXTURE_2D_ARRAY_EXT = 0x8C1A,
GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B,
GL_PROXY_TEXTURE_2D_ARRAY_EXT = 0x8C1B,
GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C,
GL_TEXTURE_BINDING_1D_ARRAY_EXT = 0x8C1C,
GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D,
GL_TEXTURE_BINDING_2D_ARRAY_EXT = 0x8C1D,
GL_GEOMETRY_PROGRAM_NV = 0x8C26,
GL_MAX_PROGRAM_OUTPUT_VERTICES_NV = 0x8C27,
GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV = 0x8C28,
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29,
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB = 0x8C29,
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29,
GL_TEXTURE_BUFFER = 0x8C2A,
GL_TEXTURE_BUFFER_ARB = 0x8C2A,
GL_TEXTURE_BUFFER_BINDING = 0x8C2A,
GL_TEXTURE_BUFFER_EXT = 0x8C2A,
GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B,
GL_MAX_TEXTURE_BUFFER_SIZE_ARB = 0x8C2B,
GL_MAX_TEXTURE_BUFFER_SIZE_EXT = 0x8C2B,
GL_TEXTURE_BINDING_BUFFER = 0x8C2C,
GL_TEXTURE_BINDING_BUFFER_ARB = 0x8C2C,
GL_TEXTURE_BINDING_BUFFER_EXT = 0x8C2C,
GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D,
GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB = 0x8C2D,
GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 0x8C2D,
GL_TEXTURE_BUFFER_FORMAT_ARB = 0x8C2E,
GL_TEXTURE_BUFFER_FORMAT_EXT = 0x8C2E,
GL_ANY_SAMPLES_PASSED = 0x8C2F,
GL_SAMPLE_SHADING = 0x8C36,
GL_SAMPLE_SHADING_ARB = 0x8C36,
GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37,
GL_MIN_SAMPLE_SHADING_VALUE_ARB = 0x8C37,
GL_R11F_G11F_B10F = 0x8C3A,
GL_R11F_G11F_B10F_EXT = 0x8C3A,
GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B,
GL_UNSIGNED_INT_10F_11F_11F_REV_EXT = 0x8C3B,
GL_RGBA_SIGNED_COMPONENTS_EXT = 0x8C3C,
GL_RGB9_E5 = 0x8C3D,
GL_RGB9_E5_EXT = 0x8C3D,
GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E,
GL_UNSIGNED_INT_5_9_9_9_REV_EXT = 0x8C3E,
GL_TEXTURE_SHARED_SIZE = 0x8C3F,
GL_TEXTURE_SHARED_SIZE_EXT = 0x8C3F,
GL_SRGB = 0x8C40,
GL_SRGB_EXT = 0x8C40,
GL_SRGB8 = 0x8C41,
GL_SRGB8_EXT = 0x8C41,
GL_SRGB_ALPHA = 0x8C42,
GL_SRGB_ALPHA_EXT = 0x8C42,
GL_SRGB8_ALPHA8 = 0x8C43,
GL_SRGB8_ALPHA8_EXT = 0x8C43,
GL_SLUMINANCE_ALPHA = 0x8C44,
GL_SLUMINANCE_ALPHA_EXT = 0x8C44,
GL_SLUMINANCE8_ALPHA8 = 0x8C45,
GL_SLUMINANCE8_ALPHA8_EXT = 0x8C45,
GL_SLUMINANCE = 0x8C46,
GL_SLUMINANCE_EXT = 0x8C46,
GL_SLUMINANCE8 = 0x8C47,
GL_SLUMINANCE8_EXT = 0x8C47,
GL_COMPRESSED_SRGB = 0x8C48,
GL_COMPRESSED_SRGB_EXT = 0x8C48,
GL_COMPRESSED_SRGB_ALPHA = 0x8C49,
GL_COMPRESSED_SRGB_ALPHA_EXT = 0x8C49,
GL_COMPRESSED_SLUMINANCE = 0x8C4A,
GL_COMPRESSED_SLUMINANCE_EXT = 0x8C4A,
GL_COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B,
GL_COMPRESSED_SLUMINANCE_ALPHA_EXT = 0x8C4B,
GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C,
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D,
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E,
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F,
GL_COMPRESSED_LUMINANCE_LATC1_EXT = 0x8C70,
GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT = 0x8C71,
GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C72,
GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C73,
GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV = 0x8C74,
GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV = 0x8C75,
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76,
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT = 0x8C76,
GL_BACK_PRIMARY_COLOR_NV = 0x8C77,
GL_BACK_SECONDARY_COLOR_NV = 0x8C78,
GL_TEXTURE_COORD_NV = 0x8C79,
GL_CLIP_DISTANCE_NV = 0x8C7A,
GL_VERTEX_ID_NV = 0x8C7B,
GL_PRIMITIVE_ID_NV = 0x8C7C,
GL_GENERIC_ATTRIB_NV = 0x8C7D,
GL_TRANSFORM_FEEDBACK_ATTRIBS_NV = 0x8C7E,
GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F,
GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT = 0x8C7F,
GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV = 0x8C7F,
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80,
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT = 0x8C80,
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV = 0x8C80,
GL_ACTIVE_VARYINGS_NV = 0x8C81,
GL_ACTIVE_VARYING_MAX_LENGTH_NV = 0x8C82,
GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83,
GL_TRANSFORM_FEEDBACK_VARYINGS_EXT = 0x8C83,
GL_TRANSFORM_FEEDBACK_VARYINGS_NV = 0x8C83,
GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84,
GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT = 0x8C84,
GL_TRANSFORM_FEEDBACK_BUFFER_START_NV = 0x8C84,
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85,
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT = 0x8C85,
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV = 0x8C85,
GL_TRANSFORM_FEEDBACK_RECORD_NV = 0x8C86,
GL_PRIMITIVES_GENERATED = 0x8C87,
GL_PRIMITIVES_GENERATED_EXT = 0x8C87,
GL_PRIMITIVES_GENERATED_NV = 0x8C87,
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88,
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT = 0x8C88,
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV = 0x8C88,
GL_RASTERIZER_DISCARD = 0x8C89,
GL_RASTERIZER_DISCARD_EXT = 0x8C89,
GL_RASTERIZER_DISCARD_NV = 0x8C89,
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A,
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT = 0x8C8A,
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV = 0x8C8A,
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B,
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT = 0x8C8B,
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV = 0x8C8B,
GL_INTERLEAVED_ATTRIBS = 0x8C8C,
GL_INTERLEAVED_ATTRIBS_EXT = 0x8C8C,
GL_INTERLEAVED_ATTRIBS_NV = 0x8C8C,
GL_SEPARATE_ATTRIBS = 0x8C8D,
GL_SEPARATE_ATTRIBS_EXT = 0x8C8D,
GL_SEPARATE_ATTRIBS_NV = 0x8C8D,
GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E,
GL_TRANSFORM_FEEDBACK_BUFFER_EXT = 0x8C8E,
GL_TRANSFORM_FEEDBACK_BUFFER_NV = 0x8C8E,
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F,
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT = 0x8C8F,
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV = 0x8C8F,
GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0,
GL_LOWER_LEFT = 0x8CA1,
GL_UPPER_LEFT = 0x8CA2,
GL_STENCIL_BACK_REF = 0x8CA3,
GL_STENCIL_BACK_VALUE_MASK = 0x8CA4,
GL_STENCIL_BACK_WRITEMASK = 0x8CA5,
GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6,
GL_DRAW_FRAMEBUFFER_BINDING_EXT = 0x8CA6,
GL_FRAMEBUFFER_BINDING = 0x8CA6,
GL_FRAMEBUFFER_BINDING_EXT = 0x8CA6,
GL_RENDERBUFFER_BINDING = 0x8CA7,
GL_RENDERBUFFER_BINDING_EXT = 0x8CA7,
GL_READ_FRAMEBUFFER = 0x8CA8,
GL_READ_FRAMEBUFFER_EXT = 0x8CA8,
GL_DRAW_FRAMEBUFFER = 0x8CA9,
GL_DRAW_FRAMEBUFFER_EXT = 0x8CA9,
GL_READ_FRAMEBUFFER_BINDING = 0x8CAA,
GL_READ_FRAMEBUFFER_BINDING_EXT = 0x8CAA,
GL_RENDERBUFFER_COVERAGE_SAMPLES_NV = 0x8CAB,
GL_RENDERBUFFER_SAMPLES = 0x8CAB,
GL_RENDERBUFFER_SAMPLES_EXT = 0x8CAB,
GL_DEPTH_COMPONENT32F = 0x8CAC,
GL_DEPTH32F_STENCIL8 = 0x8CAD,
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0,
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = 0x8CD0,
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1,
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = 0x8CD1,
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2,
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = 0x8CD2,
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3,
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = 0x8CD3,
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = 0x8CD4,
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4,
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = 0x8CD4,
GL_FRAMEBUFFER_COMPLETE = 0x8CD5,
GL_FRAMEBUFFER_COMPLETE_EXT = 0x8CD5,
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6,
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 0x8CD6,
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7,
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = 0x8CD7,
GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = 0x8CD9,
GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = 0x8CDA,
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB,
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = 0x8CDB,
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC,
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = 0x8CDC,
GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD,
GL_FRAMEBUFFER_UNSUPPORTED_EXT = 0x8CDD,
GL_MAX_COLOR_ATTACHMENTS = 0x8CDF,
GL_MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF,
GL_COLOR_ATTACHMENT0 = 0x8CE0,
GL_COLOR_ATTACHMENT0_EXT = 0x8CE0,
GL_COLOR_ATTACHMENT1 = 0x8CE1,
GL_COLOR_ATTACHMENT1_EXT = 0x8CE1,
GL_COLOR_ATTACHMENT2 = 0x8CE2,
GL_COLOR_ATTACHMENT2_EXT = 0x8CE2,
GL_COLOR_ATTACHMENT3 = 0x8CE3,
GL_COLOR_ATTACHMENT3_EXT = 0x8CE3,
GL_COLOR_ATTACHMENT4 = 0x8CE4,
GL_COLOR_ATTACHMENT4_EXT = 0x8CE4,
GL_COLOR_ATTACHMENT5 = 0x8CE5,
GL_COLOR_ATTACHMENT5_EXT = 0x8CE5,
GL_COLOR_ATTACHMENT6 = 0x8CE6,
GL_COLOR_ATTACHMENT6_EXT = 0x8CE6,
GL_COLOR_ATTACHMENT7 = 0x8CE7,
GL_COLOR_ATTACHMENT7_EXT = 0x8CE7,
GL_COLOR_ATTACHMENT8 = 0x8CE8,
GL_COLOR_ATTACHMENT8_EXT = 0x8CE8,
GL_COLOR_ATTACHMENT9 = 0x8CE9,
GL_COLOR_ATTACHMENT9_EXT = 0x8CE9,
GL_COLOR_ATTACHMENT10 = 0x8CEA,
GL_COLOR_ATTACHMENT10_EXT = 0x8CEA,
GL_COLOR_ATTACHMENT11 = 0x8CEB,
GL_COLOR_ATTACHMENT11_EXT = 0x8CEB,
GL_COLOR_ATTACHMENT12 = 0x8CEC,
GL_COLOR_ATTACHMENT12_EXT = 0x8CEC,
GL_COLOR_ATTACHMENT13 = 0x8CED,
GL_COLOR_ATTACHMENT13_EXT = 0x8CED,
GL_COLOR_ATTACHMENT14 = 0x8CEE,
GL_COLOR_ATTACHMENT14_EXT = 0x8CEE,
GL_COLOR_ATTACHMENT15 = 0x8CEF,
GL_COLOR_ATTACHMENT15_EXT = 0x8CEF,
GL_COLOR_ATTACHMENT16 = 0x8CF0,
GL_COLOR_ATTACHMENT17 = 0x8CF1,
GL_COLOR_ATTACHMENT18 = 0x8CF2,
GL_COLOR_ATTACHMENT19 = 0x8CF3,
GL_COLOR_ATTACHMENT20 = 0x8CF4,
GL_COLOR_ATTACHMENT21 = 0x8CF5,
GL_COLOR_ATTACHMENT22 = 0x8CF6,
GL_COLOR_ATTACHMENT23 = 0x8CF7,
GL_COLOR_ATTACHMENT24 = 0x8CF8,
GL_COLOR_ATTACHMENT25 = 0x8CF9,
GL_COLOR_ATTACHMENT26 = 0x8CFA,
GL_COLOR_ATTACHMENT27 = 0x8CFB,
GL_COLOR_ATTACHMENT28 = 0x8CFC,
GL_COLOR_ATTACHMENT29 = 0x8CFD,
GL_COLOR_ATTACHMENT30 = 0x8CFE,
GL_COLOR_ATTACHMENT31 = 0x8CFF,
GL_DEPTH_ATTACHMENT = 0x8D00,
GL_DEPTH_ATTACHMENT_EXT = 0x8D00,
GL_STENCIL_ATTACHMENT = 0x8D20,
GL_STENCIL_ATTACHMENT_EXT = 0x8D20,
GL_FRAMEBUFFER = 0x8D40,
GL_FRAMEBUFFER_EXT = 0x8D40,
GL_RENDERBUFFER = 0x8D41,
GL_RENDERBUFFER_EXT = 0x8D41,
GL_RENDERBUFFER_WIDTH = 0x8D42,
GL_RENDERBUFFER_WIDTH_EXT = 0x8D42,
GL_RENDERBUFFER_HEIGHT = 0x8D43,
GL_RENDERBUFFER_HEIGHT_EXT = 0x8D43,
GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44,
GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = 0x8D44,
GL_STENCIL_INDEX1 = 0x8D46,
GL_STENCIL_INDEX1_EXT = 0x8D46,
GL_STENCIL_INDEX4 = 0x8D47,
GL_STENCIL_INDEX4_EXT = 0x8D47,
GL_STENCIL_INDEX8 = 0x8D48,
GL_STENCIL_INDEX8_EXT = 0x8D48,
GL_STENCIL_INDEX16 = 0x8D49,
GL_STENCIL_INDEX16_EXT = 0x8D49,
GL_RENDERBUFFER_RED_SIZE = 0x8D50,
GL_RENDERBUFFER_RED_SIZE_EXT = 0x8D50,
GL_RENDERBUFFER_GREEN_SIZE = 0x8D51,
GL_RENDERBUFFER_GREEN_SIZE_EXT = 0x8D51,
GL_RENDERBUFFER_BLUE_SIZE = 0x8D52,
GL_RENDERBUFFER_BLUE_SIZE_EXT = 0x8D52,
GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53,
GL_RENDERBUFFER_ALPHA_SIZE_EXT = 0x8D53,
GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54,
GL_RENDERBUFFER_DEPTH_SIZE_EXT = 0x8D54,
GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55,
GL_RENDERBUFFER_STENCIL_SIZE_EXT = 0x8D55,
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56,
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56,
GL_MAX_SAMPLES = 0x8D57,
GL_MAX_SAMPLES_EXT = 0x8D57,
GL_RGB565 = 0x8D62,
GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69,
GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A,
GL_MAX_ELEMENT_INDEX = 0x8D6B,
GL_RGBA32UI = 0x8D70,
GL_RGBA32UI_EXT = 0x8D70,
GL_RGB32UI = 0x8D71,
GL_RGB32UI_EXT = 0x8D71,
GL_ALPHA32UI_EXT = 0x8D72,
GL_INTENSITY32UI_EXT = 0x8D73,
GL_LUMINANCE32UI_EXT = 0x8D74,
GL_LUMINANCE_ALPHA32UI_EXT = 0x8D75,
GL_RGBA16UI = 0x8D76,
GL_RGBA16UI_EXT = 0x8D76,
GL_RGB16UI = 0x8D77,
GL_RGB16UI_EXT = 0x8D77,
GL_ALPHA16UI_EXT = 0x8D78,
GL_INTENSITY16UI_EXT = 0x8D79,
GL_LUMINANCE16UI_EXT = 0x8D7A,
GL_LUMINANCE_ALPHA16UI_EXT = 0x8D7B,
GL_RGBA8UI = 0x8D7C,
GL_RGBA8UI_EXT = 0x8D7C,
GL_RGB8UI = 0x8D7D,
GL_RGB8UI_EXT = 0x8D7D,
GL_ALPHA8UI_EXT = 0x8D7E,
GL_INTENSITY8UI_EXT = 0x8D7F,
GL_LUMINANCE8UI_EXT = 0x8D80,
GL_LUMINANCE_ALPHA8UI_EXT = 0x8D81,
GL_RGBA32I = 0x8D82,
GL_RGBA32I_EXT = 0x8D82,
GL_RGB32I = 0x8D83,
GL_RGB32I_EXT = 0x8D83,
GL_ALPHA32I_EXT = 0x8D84,
GL_INTENSITY32I_EXT = 0x8D85,
GL_LUMINANCE32I_EXT = 0x8D86,
GL_LUMINANCE_ALPHA32I_EXT = 0x8D87,
GL_RGBA16I = 0x8D88,
GL_RGBA16I_EXT = 0x8D88,
GL_RGB16I = 0x8D89,
GL_RGB16I_EXT = 0x8D89,
GL_ALPHA16I_EXT = 0x8D8A,
GL_INTENSITY16I_EXT = 0x8D8B,
GL_LUMINANCE16I_EXT = 0x8D8C,
GL_LUMINANCE_ALPHA16I_EXT = 0x8D8D,
GL_RGBA8I = 0x8D8E,
GL_RGBA8I_EXT = 0x8D8E,
GL_RGB8I = 0x8D8F,
GL_RGB8I_EXT = 0x8D8F,
GL_ALPHA8I_EXT = 0x8D90,
GL_INTENSITY8I_EXT = 0x8D91,
GL_LUMINANCE8I_EXT = 0x8D92,
GL_LUMINANCE_ALPHA8I_EXT = 0x8D93,
GL_RED_INTEGER = 0x8D94,
GL_RED_INTEGER_EXT = 0x8D94,
GL_GREEN_INTEGER = 0x8D95,
GL_GREEN_INTEGER_EXT = 0x8D95,
GL_BLUE_INTEGER = 0x8D96,
GL_BLUE_INTEGER_EXT = 0x8D96,
GL_ALPHA_INTEGER = 0x8D97,
GL_ALPHA_INTEGER_EXT = 0x8D97,
GL_RGB_INTEGER = 0x8D98,
GL_RGB_INTEGER_EXT = 0x8D98,
GL_RGBA_INTEGER = 0x8D99,
GL_RGBA_INTEGER_EXT = 0x8D99,
GL_BGR_INTEGER = 0x8D9A,
GL_BGR_INTEGER_EXT = 0x8D9A,
GL_BGRA_INTEGER = 0x8D9B,
GL_BGRA_INTEGER_EXT = 0x8D9B,
GL_LUMINANCE_INTEGER_EXT = 0x8D9C,
GL_LUMINANCE_ALPHA_INTEGER_EXT = 0x8D9D,
GL_RGBA_INTEGER_MODE_EXT = 0x8D9E,
GL_INT_2_10_10_10_REV = 0x8D9F,
GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV = 0x8DA0,
GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV = 0x8DA1,
GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA2,
GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA3,
GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA4,
GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV = 0x8DA5,
GL_MAX_PROGRAM_GENERIC_RESULTS_NV = 0x8DA6,
GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7,
GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB = 0x8DA7,
GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7,
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8,
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB = 0x8DA8,
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8,
GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB = 0x8DA9,
GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = 0x8DA9,
GL_LAYER_NV = 0x8DAA,
GL_DEPTH_COMPONENT32F_NV = 0x8DAB,
GL_DEPTH32F_STENCIL8_NV = 0x8DAC,
GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD,
GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV = 0x8DAD,
GL_SHADER_INCLUDE_ARB = 0x8DAE,
GL_DEPTH_BUFFER_FLOAT_MODE_NV = 0x8DAF,
GL_FRAMEBUFFER_SRGB = 0x8DB9,
GL_FRAMEBUFFER_SRGB_EXT = 0x8DB9,
GL_FRAMEBUFFER_SRGB_CAPABLE_EXT = 0x8DBA,
GL_COMPRESSED_RED_RGTC1 = 0x8DBB,
GL_COMPRESSED_RED_RGTC1_EXT = 0x8DBB,
GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC,
GL_COMPRESSED_SIGNED_RED_RGTC1_EXT = 0x8DBC,
GL_COMPRESSED_RED_GREEN_RGTC2_EXT = 0x8DBD,
GL_COMPRESSED_RG_RGTC2 = 0x8DBD,
GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = 0x8DBE,
GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE,
GL_SAMPLER_1D_ARRAY = 0x8DC0,
GL_SAMPLER_1D_ARRAY_EXT = 0x8DC0,
GL_SAMPLER_2D_ARRAY = 0x8DC1,
GL_SAMPLER_2D_ARRAY_EXT = 0x8DC1,
GL_SAMPLER_BUFFER = 0x8DC2,
GL_SAMPLER_BUFFER_EXT = 0x8DC2,
GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3,
GL_SAMPLER_1D_ARRAY_SHADOW_EXT = 0x8DC3,
GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4,
GL_SAMPLER_2D_ARRAY_SHADOW_EXT = 0x8DC4,
GL_SAMPLER_CUBE_SHADOW = 0x8DC5,
GL_SAMPLER_CUBE_SHADOW_EXT = 0x8DC5,
GL_UNSIGNED_INT_VEC2 = 0x8DC6,
GL_UNSIGNED_INT_VEC2_EXT = 0x8DC6,
GL_UNSIGNED_INT_VEC3 = 0x8DC7,
GL_UNSIGNED_INT_VEC3_EXT = 0x8DC7,
GL_UNSIGNED_INT_VEC4 = 0x8DC8,
GL_UNSIGNED_INT_VEC4_EXT = 0x8DC8,
GL_INT_SAMPLER_1D = 0x8DC9,
GL_INT_SAMPLER_1D_EXT = 0x8DC9,
GL_INT_SAMPLER_2D = 0x8DCA,
GL_INT_SAMPLER_2D_EXT = 0x8DCA,
GL_INT_SAMPLER_3D = 0x8DCB,
GL_INT_SAMPLER_3D_EXT = 0x8DCB,
GL_INT_SAMPLER_CUBE = 0x8DCC,
GL_INT_SAMPLER_CUBE_EXT = 0x8DCC,
GL_INT_SAMPLER_2D_RECT = 0x8DCD,
GL_INT_SAMPLER_2D_RECT_EXT = 0x8DCD,
GL_INT_SAMPLER_1D_ARRAY = 0x8DCE,
GL_INT_SAMPLER_1D_ARRAY_EXT = 0x8DCE,
GL_INT_SAMPLER_2D_ARRAY = 0x8DCF,
GL_INT_SAMPLER_2D_ARRAY_EXT = 0x8DCF,
GL_INT_SAMPLER_BUFFER = 0x8DD0,
GL_INT_SAMPLER_BUFFER_EXT = 0x8DD0,
GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1,
GL_UNSIGNED_INT_SAMPLER_1D_EXT = 0x8DD1,
GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2,
GL_UNSIGNED_INT_SAMPLER_2D_EXT = 0x8DD2,
GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3,
GL_UNSIGNED_INT_SAMPLER_3D_EXT = 0x8DD3,
GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4,
GL_UNSIGNED_INT_SAMPLER_CUBE_EXT = 0x8DD4,
GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5,
GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT = 0x8DD5,
GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6,
GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT = 0x8DD6,
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7,
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT = 0x8DD7,
GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8,
GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = 0x8DD8,
GL_GEOMETRY_SHADER = 0x8DD9,
GL_GEOMETRY_SHADER_ARB = 0x8DD9,
GL_GEOMETRY_SHADER_EXT = 0x8DD9,
GL_GEOMETRY_VERTICES_OUT_ARB = 0x8DDA,
GL_GEOMETRY_VERTICES_OUT_EXT = 0x8DDA,
GL_GEOMETRY_INPUT_TYPE_ARB = 0x8DDB,
GL_GEOMETRY_INPUT_TYPE_EXT = 0x8DDB,
GL_GEOMETRY_OUTPUT_TYPE_ARB = 0x8DDC,
GL_GEOMETRY_OUTPUT_TYPE_EXT = 0x8DDC,
GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB = 0x8DDD,
GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT = 0x8DDD,
GL_MAX_VERTEX_VARYING_COMPONENTS_ARB = 0x8DDE,
GL_MAX_VERTEX_VARYING_COMPONENTS_EXT = 0x8DDE,
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF,
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB = 0x8DDF,
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8DDF,
GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0,
GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB = 0x8DE0,
GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 0x8DE0,
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1,
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB = 0x8DE1,
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8DE1,
GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT = 0x8DE2,
GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT = 0x8DE3,
GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT = 0x8DE4,
GL_ACTIVE_SUBROUTINES = 0x8DE5,
GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6,
GL_MAX_SUBROUTINES = 0x8DE7,
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8,
GL_NAMED_STRING_LENGTH_ARB = 0x8DE9,
GL_NAMED_STRING_TYPE_ARB = 0x8DEA,
GL_MAX_BINDABLE_UNIFORM_SIZE_EXT = 0x8DED,
GL_UNIFORM_BUFFER_EXT = 0x8DEE,
GL_UNIFORM_BUFFER_BINDING_EXT = 0x8DEF,
GL_LOW_FLOAT = 0x8DF0,
GL_MEDIUM_FLOAT = 0x8DF1,
GL_HIGH_FLOAT = 0x8DF2,
GL_LOW_INT = 0x8DF3,
GL_MEDIUM_INT = 0x8DF4,
GL_HIGH_INT = 0x8DF5,
GL_SHADER_BINARY_FORMATS = 0x8DF8,
GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9,
GL_SHADER_COMPILER = 0x8DFA,
GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB,
GL_MAX_VARYING_VECTORS = 0x8DFC,
GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD,
GL_RENDERBUFFER_COLOR_SAMPLES_NV = 0x8E10,
GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E11,
GL_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E12,
GL_QUERY_WAIT = 0x8E13,
GL_QUERY_WAIT_NV = 0x8E13,
GL_QUERY_NO_WAIT = 0x8E14,
GL_QUERY_NO_WAIT_NV = 0x8E14,
GL_QUERY_BY_REGION_WAIT = 0x8E15,
GL_QUERY_BY_REGION_WAIT_NV = 0x8E15,
GL_QUERY_BY_REGION_NO_WAIT = 0x8E16,
GL_QUERY_BY_REGION_NO_WAIT_NV = 0x8E16,
GL_QUERY_WAIT_INVERTED = 0x8E17,
GL_QUERY_NO_WAIT_INVERTED = 0x8E18,
GL_QUERY_BY_REGION_WAIT_INVERTED = 0x8E19,
GL_QUERY_BY_REGION_NO_WAIT_INVERTED = 0x8E1A,
GL_POLYGON_OFFSET_CLAMP_EXT = 0x8E1B,
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E,
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F,
GL_COLOR_SAMPLES_NV = 0x8E20,
GL_TRANSFORM_FEEDBACK = 0x8E22,
GL_TRANSFORM_FEEDBACK_NV = 0x8E22,
GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23,
GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV = 0x8E23,
GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23,
GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24,
GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24,
GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV = 0x8E24,
GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25,
GL_TRANSFORM_FEEDBACK_BINDING_NV = 0x8E25,
GL_FRAME_NV = 0x8E26,
GL_FIELDS_NV = 0x8E27,
GL_CURRENT_TIME_NV = 0x8E28,
GL_TIMESTAMP = 0x8E28,
GL_NUM_FILL_STREAMS_NV = 0x8E29,
GL_PRESENT_TIME_NV = 0x8E2A,
GL_PRESENT_DURATION_NV = 0x8E2B,
GL_PROGRAM_MATRIX_EXT = 0x8E2D,
GL_TRANSPOSE_PROGRAM_MATRIX_EXT = 0x8E2E,
GL_PROGRAM_MATRIX_STACK_DEPTH_EXT = 0x8E2F,
GL_TEXTURE_SWIZZLE_R = 0x8E42,
GL_TEXTURE_SWIZZLE_R_EXT = 0x8E42,
GL_TEXTURE_SWIZZLE_G = 0x8E43,
GL_TEXTURE_SWIZZLE_G_EXT = 0x8E43,
GL_TEXTURE_SWIZZLE_B = 0x8E44,
GL_TEXTURE_SWIZZLE_B_EXT = 0x8E44,
GL_TEXTURE_SWIZZLE_A = 0x8E45,
GL_TEXTURE_SWIZZLE_A_EXT = 0x8E45,
GL_TEXTURE_SWIZZLE_RGBA = 0x8E46,
GL_TEXTURE_SWIZZLE_RGBA_EXT = 0x8E46,
GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47,
GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48,
GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49,
GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A,
GL_COMPATIBLE_SUBROUTINES = 0x8E4B,
GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C,
GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT = 0x8E4C,
GL_FIRST_VERTEX_CONVENTION = 0x8E4D,
GL_FIRST_VERTEX_CONVENTION_EXT = 0x8E4D,
GL_LAST_VERTEX_CONVENTION = 0x8E4E,
GL_LAST_VERTEX_CONVENTION_EXT = 0x8E4E,
GL_PROVOKING_VERTEX = 0x8E4F,
GL_PROVOKING_VERTEX_EXT = 0x8E4F,
GL_SAMPLE_LOCATION_ARB = 0x8E50,
GL_SAMPLE_LOCATION_NV = 0x8E50,
GL_SAMPLE_POSITION = 0x8E50,
GL_SAMPLE_POSITION_NV = 0x8E50,
GL_SAMPLE_MASK = 0x8E51,
GL_SAMPLE_MASK_NV = 0x8E51,
GL_SAMPLE_MASK_VALUE = 0x8E52,
GL_SAMPLE_MASK_VALUE_NV = 0x8E52,
GL_TEXTURE_BINDING_RENDERBUFFER_NV = 0x8E53,
GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV = 0x8E54,
GL_TEXTURE_RENDERBUFFER_NV = 0x8E55,
GL_SAMPLER_RENDERBUFFER_NV = 0x8E56,
GL_INT_SAMPLER_RENDERBUFFER_NV = 0x8E57,
GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV = 0x8E58,
GL_MAX_SAMPLE_MASK_WORDS = 0x8E59,
GL_MAX_SAMPLE_MASK_WORDS_NV = 0x8E59,
GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV = 0x8E5A,
GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A,
GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B,
GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV = 0x8E5B,
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C,
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV = 0x8E5C,
GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D,
GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV = 0x8E5D,
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E,
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5E,
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV = 0x8E5E,
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F,
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5F,
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV = 0x8E5F,
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70,
GL_MAX_VERTEX_STREAMS = 0x8E71,
GL_PATCH_VERTICES = 0x8E72,
GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73,
GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74,
GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75,
GL_TESS_GEN_MODE = 0x8E76,
GL_TESS_GEN_SPACING = 0x8E77,
GL_TESS_GEN_VERTEX_ORDER = 0x8E78,
GL_TESS_GEN_POINT_MODE = 0x8E79,
GL_ISOLINES = 0x8E7A,
GL_FRACTIONAL_ODD = 0x8E7B,
GL_FRACTIONAL_EVEN = 0x8E7C,
GL_MAX_PATCH_VERTICES = 0x8E7D,
GL_MAX_TESS_GEN_LEVEL = 0x8E7E,
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F,
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80,
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81,
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82,
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83,
GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84,
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85,
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86,
GL_TESS_EVALUATION_SHADER = 0x8E87,
GL_TESS_CONTROL_SHADER = 0x8E88,
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89,
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A,
GL_COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C,
GL_COMPRESSED_RGBA_BPTC_UNORM_ARB = 0x8E8C,
GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM = 0x8E8D,
GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB = 0x8E8D,
GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 0x8E8E,
GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB = 0x8E8E,
GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F,
GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB = 0x8E8F,
GL_INCLUSIVE_EXT = 0x8F10,
GL_EXCLUSIVE_EXT = 0x8F11,
GL_WINDOW_RECTANGLE_EXT = 0x8F12,
GL_WINDOW_RECTANGLE_MODE_EXT = 0x8F13,
GL_MAX_WINDOW_RECTANGLES_EXT = 0x8F14,
GL_NUM_WINDOW_RECTANGLES_EXT = 0x8F15,
GL_BUFFER_GPU_ADDRESS_NV = 0x8F1D,
GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV = 0x8F1E,
GL_ELEMENT_ARRAY_UNIFIED_NV = 0x8F1F,
GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV = 0x8F20,
GL_VERTEX_ARRAY_ADDRESS_NV = 0x8F21,
GL_NORMAL_ARRAY_ADDRESS_NV = 0x8F22,
GL_COLOR_ARRAY_ADDRESS_NV = 0x8F23,
GL_INDEX_ARRAY_ADDRESS_NV = 0x8F24,
GL_TEXTURE_COORD_ARRAY_ADDRESS_NV = 0x8F25,
GL_EDGE_FLAG_ARRAY_ADDRESS_NV = 0x8F26,
GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV = 0x8F27,
GL_FOG_COORD_ARRAY_ADDRESS_NV = 0x8F28,
GL_ELEMENT_ARRAY_ADDRESS_NV = 0x8F29,
GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV = 0x8F2A,
GL_VERTEX_ARRAY_LENGTH_NV = 0x8F2B,
GL_NORMAL_ARRAY_LENGTH_NV = 0x8F2C,
GL_COLOR_ARRAY_LENGTH_NV = 0x8F2D,
GL_INDEX_ARRAY_LENGTH_NV = 0x8F2E,
GL_TEXTURE_COORD_ARRAY_LENGTH_NV = 0x8F2F,
GL_EDGE_FLAG_ARRAY_LENGTH_NV = 0x8F30,
GL_SECONDARY_COLOR_ARRAY_LENGTH_NV = 0x8F31,
GL_FOG_COORD_ARRAY_LENGTH_NV = 0x8F32,
GL_ELEMENT_ARRAY_LENGTH_NV = 0x8F33,
GL_GPU_ADDRESS_NV = 0x8F34,
GL_MAX_SHADER_BUFFER_ADDRESS_NV = 0x8F35,
GL_COPY_READ_BUFFER = 0x8F36,
GL_COPY_READ_BUFFER_BINDING = 0x8F36,
GL_COPY_WRITE_BUFFER = 0x8F37,
GL_COPY_WRITE_BUFFER_BINDING = 0x8F37,
GL_MAX_IMAGE_UNITS = 0x8F38,
GL_MAX_IMAGE_UNITS_EXT = 0x8F38,
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39,
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT = 0x8F39,
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39,
GL_IMAGE_BINDING_NAME = 0x8F3A,
GL_IMAGE_BINDING_NAME_EXT = 0x8F3A,
GL_IMAGE_BINDING_LEVEL = 0x8F3B,
GL_IMAGE_BINDING_LEVEL_EXT = 0x8F3B,
GL_IMAGE_BINDING_LAYERED = 0x8F3C,
GL_IMAGE_BINDING_LAYERED_EXT = 0x8F3C,
GL_IMAGE_BINDING_LAYER = 0x8F3D,
GL_IMAGE_BINDING_LAYER_EXT = 0x8F3D,
GL_IMAGE_BINDING_ACCESS = 0x8F3E,
GL_IMAGE_BINDING_ACCESS_EXT = 0x8F3E,
GL_DRAW_INDIRECT_BUFFER = 0x8F3F,
GL_DRAW_INDIRECT_UNIFIED_NV = 0x8F40,
GL_DRAW_INDIRECT_ADDRESS_NV = 0x8F41,
GL_DRAW_INDIRECT_LENGTH_NV = 0x8F42,
GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43,
GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV = 0x8F44,
GL_MAX_PROGRAM_SUBROUTINE_NUM_NV = 0x8F45,
GL_DOUBLE_MAT2 = 0x8F46,
GL_DOUBLE_MAT2_EXT = 0x8F46,
GL_DOUBLE_MAT3 = 0x8F47,
GL_DOUBLE_MAT3_EXT = 0x8F47,
GL_DOUBLE_MAT4 = 0x8F48,
GL_DOUBLE_MAT4_EXT = 0x8F48,
GL_DOUBLE_MAT2x3 = 0x8F49,
GL_DOUBLE_MAT2x3_EXT = 0x8F49,
GL_DOUBLE_MAT2x4 = 0x8F4A,
GL_DOUBLE_MAT2x4_EXT = 0x8F4A,
GL_DOUBLE_MAT3x2 = 0x8F4B,
GL_DOUBLE_MAT3x2_EXT = 0x8F4B,
GL_DOUBLE_MAT3x4 = 0x8F4C,
GL_DOUBLE_MAT3x4_EXT = 0x8F4C,
GL_DOUBLE_MAT4x2 = 0x8F4D,
GL_DOUBLE_MAT4x2_EXT = 0x8F4D,
GL_DOUBLE_MAT4x3 = 0x8F4E,
GL_DOUBLE_MAT4x3_EXT = 0x8F4E,
GL_VERTEX_BINDING_BUFFER = 0x8F4F,
GL_RED_SNORM = 0x8F90,
GL_RG_SNORM = 0x8F91,
GL_RGB_SNORM = 0x8F92,
GL_RGBA_SNORM = 0x8F93,
GL_R8_SNORM = 0x8F94,
GL_RG8_SNORM = 0x8F95,
GL_RGB8_SNORM = 0x8F96,
GL_RGBA8_SNORM = 0x8F97,
GL_R16_SNORM = 0x8F98,
GL_RG16_SNORM = 0x8F99,
GL_RGB16_SNORM = 0x8F9A,
GL_RGBA16_SNORM = 0x8F9B,
GL_SIGNED_NORMALIZED = 0x8F9C,
GL_PRIMITIVE_RESTART = 0x8F9D,
GL_PRIMITIVE_RESTART_INDEX = 0x8F9E,
GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB = 0x8F9F,
GL_INT8_NV = 0x8FE0,
GL_INT8_VEC2_NV = 0x8FE1,
GL_INT8_VEC3_NV = 0x8FE2,
GL_INT8_VEC4_NV = 0x8FE3,
GL_INT16_NV = 0x8FE4,
GL_INT16_VEC2_NV = 0x8FE5,
GL_INT16_VEC3_NV = 0x8FE6,
GL_INT16_VEC4_NV = 0x8FE7,
GL_INT64_VEC2_ARB = 0x8FE9,
GL_INT64_VEC2_NV = 0x8FE9,
GL_INT64_VEC3_ARB = 0x8FEA,
GL_INT64_VEC3_NV = 0x8FEA,
GL_INT64_VEC4_ARB = 0x8FEB,
GL_INT64_VEC4_NV = 0x8FEB,
GL_UNSIGNED_INT8_NV = 0x8FEC,
GL_UNSIGNED_INT8_VEC2_NV = 0x8FED,
GL_UNSIGNED_INT8_VEC3_NV = 0x8FEE,
GL_UNSIGNED_INT8_VEC4_NV = 0x8FEF,
GL_UNSIGNED_INT16_NV = 0x8FF0,
GL_UNSIGNED_INT16_VEC2_NV = 0x8FF1,
GL_UNSIGNED_INT16_VEC3_NV = 0x8FF2,
GL_UNSIGNED_INT16_VEC4_NV = 0x8FF3,
GL_UNSIGNED_INT64_VEC2_ARB = 0x8FF5,
GL_UNSIGNED_INT64_VEC2_NV = 0x8FF5,
GL_UNSIGNED_INT64_VEC3_ARB = 0x8FF6,
GL_UNSIGNED_INT64_VEC3_NV = 0x8FF6,
GL_UNSIGNED_INT64_VEC4_ARB = 0x8FF7,
GL_UNSIGNED_INT64_VEC4_NV = 0x8FF7,
GL_FLOAT16_NV = 0x8FF8,
GL_FLOAT16_VEC2_NV = 0x8FF9,
GL_FLOAT16_VEC3_NV = 0x8FFA,
GL_FLOAT16_VEC4_NV = 0x8FFB,
GL_DOUBLE_VEC2 = 0x8FFC,
GL_DOUBLE_VEC2_EXT = 0x8FFC,
GL_DOUBLE_VEC3 = 0x8FFD,
GL_DOUBLE_VEC3_EXT = 0x8FFD,
GL_DOUBLE_VEC4 = 0x8FFE,
GL_DOUBLE_VEC4_EXT = 0x8FFE,
GL_SAMPLER_BUFFER_AMD = 0x9001,
GL_INT_SAMPLER_BUFFER_AMD = 0x9002,
GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = 0x9003,
GL_TESSELLATION_MODE_AMD = 0x9004,
GL_TESSELLATION_FACTOR_AMD = 0x9005,
GL_DISCRETE_AMD = 0x9006,
GL_CONTINUOUS_AMD = 0x9007,
GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009,
GL_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x9009,
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A,
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB = 0x900A,
GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B,
GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x900B,
GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C,
GL_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900C,
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D,
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB = 0x900D,
GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E,
GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900E,
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F,
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900F,
GL_ALPHA_SNORM = 0x9010,
GL_LUMINANCE_SNORM = 0x9011,
GL_LUMINANCE_ALPHA_SNORM = 0x9012,
GL_INTENSITY_SNORM = 0x9013,
GL_ALPHA8_SNORM = 0x9014,
GL_LUMINANCE8_SNORM = 0x9015,
GL_LUMINANCE8_ALPHA8_SNORM = 0x9016,
GL_INTENSITY8_SNORM = 0x9017,
GL_ALPHA16_SNORM = 0x9018,
GL_LUMINANCE16_SNORM = 0x9019,
GL_LUMINANCE16_ALPHA16_SNORM = 0x901A,
GL_INTENSITY16_SNORM = 0x901B,
GL_FACTOR_MIN_AMD = 0x901C,
GL_FACTOR_MAX_AMD = 0x901D,
GL_DEPTH_CLAMP_NEAR_AMD = 0x901E,
GL_DEPTH_CLAMP_FAR_AMD = 0x901F,
GL_VIDEO_BUFFER_NV = 0x9020,
GL_VIDEO_BUFFER_BINDING_NV = 0x9021,
GL_FIELD_UPPER_NV = 0x9022,
GL_FIELD_LOWER_NV = 0x9023,
GL_NUM_VIDEO_CAPTURE_STREAMS_NV = 0x9024,
GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV = 0x9025,
GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV = 0x9026,
GL_LAST_VIDEO_CAPTURE_STATUS_NV = 0x9027,
GL_VIDEO_BUFFER_PITCH_NV = 0x9028,
GL_VIDEO_COLOR_CONVERSION_MATRIX_NV = 0x9029,
GL_VIDEO_COLOR_CONVERSION_MAX_NV = 0x902A,
GL_VIDEO_COLOR_CONVERSION_MIN_NV = 0x902B,
GL_VIDEO_COLOR_CONVERSION_OFFSET_NV = 0x902C,
GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV = 0x902D,
GL_PARTIAL_SUCCESS_NV = 0x902E,
GL_SUCCESS_NV = 0x902F,
GL_FAILURE_NV = 0x9030,
GL_YCBYCR8_422_NV = 0x9031,
GL_YCBAYCR8A_4224_NV = 0x9032,
GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV = 0x9033,
GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV = 0x9034,
GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV = 0x9035,
GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV = 0x9036,
GL_Z4Y12Z4CB12Z4CR12_444_NV = 0x9037,
GL_VIDEO_CAPTURE_FRAME_WIDTH_NV = 0x9038,
GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV = 0x9039,
GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV = 0x903A,
GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV = 0x903B,
GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV = 0x903C,
GL_TEXTURE_COVERAGE_SAMPLES_NV = 0x9045,
GL_TEXTURE_COLOR_SAMPLES_NV = 0x9046,
GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX = 0x9047,
GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX = 0x9048,
GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX = 0x9049,
GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX = 0x904A,
GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX = 0x904B,
GL_IMAGE_1D = 0x904C,
GL_IMAGE_1D_EXT = 0x904C,
GL_IMAGE_2D = 0x904D,
GL_IMAGE_2D_EXT = 0x904D,
GL_IMAGE_3D = 0x904E,
GL_IMAGE_3D_EXT = 0x904E,
GL_IMAGE_2D_RECT = 0x904F,
GL_IMAGE_2D_RECT_EXT = 0x904F,
GL_IMAGE_CUBE = 0x9050,
GL_IMAGE_CUBE_EXT = 0x9050,
GL_IMAGE_BUFFER = 0x9051,
GL_IMAGE_BUFFER_EXT = 0x9051,
GL_IMAGE_1D_ARRAY = 0x9052,
GL_IMAGE_1D_ARRAY_EXT = 0x9052,
GL_IMAGE_2D_ARRAY = 0x9053,
GL_IMAGE_2D_ARRAY_EXT = 0x9053,
GL_IMAGE_CUBE_MAP_ARRAY = 0x9054,
GL_IMAGE_CUBE_MAP_ARRAY_EXT = 0x9054,
GL_IMAGE_2D_MULTISAMPLE = 0x9055,
GL_IMAGE_2D_MULTISAMPLE_EXT = 0x9055,
GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056,
GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x9056,
GL_INT_IMAGE_1D = 0x9057,
GL_INT_IMAGE_1D_EXT = 0x9057,
GL_INT_IMAGE_2D = 0x9058,
GL_INT_IMAGE_2D_EXT = 0x9058,
GL_INT_IMAGE_3D = 0x9059,
GL_INT_IMAGE_3D_EXT = 0x9059,
GL_INT_IMAGE_2D_RECT = 0x905A,
GL_INT_IMAGE_2D_RECT_EXT = 0x905A,
GL_INT_IMAGE_CUBE = 0x905B,
GL_INT_IMAGE_CUBE_EXT = 0x905B,
GL_INT_IMAGE_BUFFER = 0x905C,
GL_INT_IMAGE_BUFFER_EXT = 0x905C,
GL_INT_IMAGE_1D_ARRAY = 0x905D,
GL_INT_IMAGE_1D_ARRAY_EXT = 0x905D,
GL_INT_IMAGE_2D_ARRAY = 0x905E,
GL_INT_IMAGE_2D_ARRAY_EXT = 0x905E,
GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F,
GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x905F,
GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060,
GL_INT_IMAGE_2D_MULTISAMPLE_EXT = 0x9060,
GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061,
GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x9061,
GL_UNSIGNED_INT_IMAGE_1D = 0x9062,
GL_UNSIGNED_INT_IMAGE_1D_EXT = 0x9062,
GL_UNSIGNED_INT_IMAGE_2D = 0x9063,
GL_UNSIGNED_INT_IMAGE_2D_EXT = 0x9063,
GL_UNSIGNED_INT_IMAGE_3D = 0x9064,
GL_UNSIGNED_INT_IMAGE_3D_EXT = 0x9064,
GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065,
GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT = 0x9065,
GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066,
GL_UNSIGNED_INT_IMAGE_CUBE_EXT = 0x9066,
GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067,
GL_UNSIGNED_INT_IMAGE_BUFFER_EXT = 0x9067,
GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068,
GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT = 0x9068,
GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069,
GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT = 0x9069,
GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A,
GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x906A,
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B,
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT = 0x906B,
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C,
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x906C,
GL_MAX_IMAGE_SAMPLES = 0x906D,
GL_MAX_IMAGE_SAMPLES_EXT = 0x906D,
GL_IMAGE_BINDING_FORMAT = 0x906E,
GL_IMAGE_BINDING_FORMAT_EXT = 0x906E,
GL_RGB10_A2UI = 0x906F,
GL_PATH_FORMAT_SVG_NV = 0x9070,
GL_PATH_FORMAT_PS_NV = 0x9071,
GL_STANDARD_FONT_NAME_NV = 0x9072,
GL_SYSTEM_FONT_NAME_NV = 0x9073,
GL_FILE_NAME_NV = 0x9074,
GL_PATH_STROKE_WIDTH_NV = 0x9075,
GL_PATH_END_CAPS_NV = 0x9076,
GL_PATH_INITIAL_END_CAP_NV = 0x9077,
GL_PATH_TERMINAL_END_CAP_NV = 0x9078,
GL_PATH_JOIN_STYLE_NV = 0x9079,
GL_PATH_MITER_LIMIT_NV = 0x907A,
GL_PATH_DASH_CAPS_NV = 0x907B,
GL_PATH_INITIAL_DASH_CAP_NV = 0x907C,
GL_PATH_TERMINAL_DASH_CAP_NV = 0x907D,
GL_PATH_DASH_OFFSET_NV = 0x907E,
GL_PATH_CLIENT_LENGTH_NV = 0x907F,
GL_PATH_FILL_MODE_NV = 0x9080,
GL_PATH_FILL_MASK_NV = 0x9081,
GL_PATH_FILL_COVER_MODE_NV = 0x9082,
GL_PATH_STROKE_COVER_MODE_NV = 0x9083,
GL_PATH_STROKE_MASK_NV = 0x9084,
GL_COUNT_UP_NV = 0x9088,
GL_COUNT_DOWN_NV = 0x9089,
GL_PATH_OBJECT_BOUNDING_BOX_NV = 0x908A,
GL_CONVEX_HULL_NV = 0x908B,
GL_BOUNDING_BOX_NV = 0x908D,
GL_TRANSLATE_X_NV = 0x908E,
GL_TRANSLATE_Y_NV = 0x908F,
GL_TRANSLATE_2D_NV = 0x9090,
GL_TRANSLATE_3D_NV = 0x9091,
GL_AFFINE_2D_NV = 0x9092,
GL_AFFINE_3D_NV = 0x9094,
GL_TRANSPOSE_AFFINE_2D_NV = 0x9096,
GL_TRANSPOSE_AFFINE_3D_NV = 0x9098,
GL_UTF8_NV = 0x909A,
GL_UTF16_NV = 0x909B,
GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV = 0x909C,
GL_PATH_COMMAND_COUNT_NV = 0x909D,
GL_PATH_COORD_COUNT_NV = 0x909E,
GL_PATH_DASH_ARRAY_COUNT_NV = 0x909F,
GL_PATH_COMPUTED_LENGTH_NV = 0x90A0,
GL_PATH_FILL_BOUNDING_BOX_NV = 0x90A1,
GL_PATH_STROKE_BOUNDING_BOX_NV = 0x90A2,
GL_SQUARE_NV = 0x90A3,
GL_ROUND_NV = 0x90A4,
GL_TRIANGULAR_NV = 0x90A5,
GL_BEVEL_NV = 0x90A6,
GL_MITER_REVERT_NV = 0x90A7,
GL_MITER_TRUNCATE_NV = 0x90A8,
GL_SKIP_MISSING_GLYPH_NV = 0x90A9,
GL_USE_MISSING_GLYPH_NV = 0x90AA,
GL_PATH_ERROR_POSITION_NV = 0x90AB,
GL_PATH_FOG_GEN_MODE_NV = 0x90AC,
GL_ACCUM_ADJACENT_PAIRS_NV = 0x90AD,
GL_ADJACENT_PAIRS_NV = 0x90AE,
GL_FIRST_TO_REST_NV = 0x90AF,
GL_PATH_GEN_MODE_NV = 0x90B0,
GL_PATH_GEN_COEFF_NV = 0x90B1,
GL_PATH_GEN_COLOR_FORMAT_NV = 0x90B2,
GL_PATH_GEN_COMPONENTS_NV = 0x90B3,
GL_PATH_DASH_OFFSET_RESET_NV = 0x90B4,
GL_MOVE_TO_RESETS_NV = 0x90B5,
GL_MOVE_TO_CONTINUES_NV = 0x90B6,
GL_PATH_STENCIL_FUNC_NV = 0x90B7,
GL_PATH_STENCIL_REF_NV = 0x90B8,
GL_PATH_STENCIL_VALUE_MASK_NV = 0x90B9,
GL_SCALED_RESOLVE_FASTEST_EXT = 0x90BA,
GL_SCALED_RESOLVE_NICEST_EXT = 0x90BB,
GL_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC,
GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV = 0x90BD,
GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV = 0x90BE,
GL_PATH_COVER_DEPTH_FUNC_NV = 0x90BF,
GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7,
GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8,
GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9,
GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA,
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB,
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC,
GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD,
GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE,
GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF,
GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV = 0x90D0,
GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV = 0x90D1,
GL_SHADER_STORAGE_BUFFER = 0x90D2,
GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3,
GL_SHADER_STORAGE_BUFFER_START = 0x90D4,
GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5,
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6,
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7,
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8,
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9,
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA,
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB,
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC,
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD,
GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE,
GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF,
GL_SYNC_X11_FENCE_EXT = 0x90E1,
GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA,
GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB = 0x90EB,
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB,
GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC,
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED,
GL_DISPATCH_INDIRECT_BUFFER = 0x90EE,
GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF,
GL_CONTEXT_ROBUST_ACCESS = 0x90F3,
GL_COMPUTE_PROGRAM_NV = 0x90FB,
GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV = 0x90FC,
GL_TEXTURE_2D_MULTISAMPLE = 0x9100,
GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101,
GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102,
GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103,
GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104,
GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105,
GL_TEXTURE_SAMPLES = 0x9106,
GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107,
GL_SAMPLER_2D_MULTISAMPLE = 0x9108,
GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109,
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A,
GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B,
GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C,
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D,
GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E,
GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F,
GL_MAX_INTEGER_SAMPLES = 0x9110,
GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111,
GL_OBJECT_TYPE = 0x9112,
GL_SYNC_CONDITION = 0x9113,
GL_SYNC_STATUS = 0x9114,
GL_SYNC_FLAGS = 0x9115,
GL_SYNC_FENCE = 0x9116,
GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117,
GL_UNSIGNALED = 0x9118,
GL_SIGNALED = 0x9119,
GL_ALREADY_SIGNALED = 0x911A,
GL_TIMEOUT_EXPIRED = 0x911B,
GL_CONDITION_SATISFIED = 0x911C,
GL_WAIT_FAILED = 0x911D,
GL_BUFFER_ACCESS_FLAGS = 0x911F,
GL_BUFFER_MAP_LENGTH = 0x9120,
GL_BUFFER_MAP_OFFSET = 0x9121,
GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122,
GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123,
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124,
GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125,
GL_CONTEXT_PROFILE_MASK = 0x9126,
GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127,
GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128,
GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129,
GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A,
GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B,
GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C,
GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D,
GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E,
GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F,
GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143,
GL_MAX_DEBUG_MESSAGE_LENGTH_AMD = 0x9143,
GL_MAX_DEBUG_MESSAGE_LENGTH_ARB = 0x9143,
GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144,
GL_MAX_DEBUG_LOGGED_MESSAGES_AMD = 0x9144,
GL_MAX_DEBUG_LOGGED_MESSAGES_ARB = 0x9144,
GL_DEBUG_LOGGED_MESSAGES = 0x9145,
GL_DEBUG_LOGGED_MESSAGES_AMD = 0x9145,
GL_DEBUG_LOGGED_MESSAGES_ARB = 0x9145,
GL_DEBUG_SEVERITY_HIGH = 0x9146,
GL_DEBUG_SEVERITY_HIGH_AMD = 0x9146,
GL_DEBUG_SEVERITY_HIGH_ARB = 0x9146,
GL_DEBUG_SEVERITY_MEDIUM = 0x9147,
GL_DEBUG_SEVERITY_MEDIUM_AMD = 0x9147,
GL_DEBUG_SEVERITY_MEDIUM_ARB = 0x9147,
GL_DEBUG_SEVERITY_LOW = 0x9148,
GL_DEBUG_SEVERITY_LOW_AMD = 0x9148,
GL_DEBUG_SEVERITY_LOW_ARB = 0x9148,
GL_DEBUG_CATEGORY_API_ERROR_AMD = 0x9149,
GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD = 0x914A,
GL_DEBUG_CATEGORY_DEPRECATION_AMD = 0x914B,
GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD = 0x914C,
GL_DEBUG_CATEGORY_PERFORMANCE_AMD = 0x914D,
GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD = 0x914E,
GL_DEBUG_CATEGORY_APPLICATION_AMD = 0x914F,
GL_DEBUG_CATEGORY_OTHER_AMD = 0x9150,
GL_BUFFER_OBJECT_EXT = 0x9151,
GL_DATA_BUFFER_AMD = 0x9151,
GL_PERFORMANCE_MONITOR_AMD = 0x9152,
GL_QUERY_OBJECT_AMD = 0x9153,
GL_QUERY_OBJECT_EXT = 0x9153,
GL_VERTEX_ARRAY_OBJECT_AMD = 0x9154,
GL_VERTEX_ARRAY_OBJECT_EXT = 0x9154,
GL_SAMPLER_OBJECT_AMD = 0x9155,
GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD = 0x9160,
GL_QUERY_BUFFER = 0x9192,
GL_QUERY_BUFFER_AMD = 0x9192,
GL_QUERY_BUFFER_BINDING = 0x9193,
GL_QUERY_BUFFER_BINDING_AMD = 0x9193,
GL_QUERY_RESULT_NO_WAIT = 0x9194,
GL_QUERY_RESULT_NO_WAIT_AMD = 0x9194,
GL_VIRTUAL_PAGE_SIZE_X_AMD = 0x9195,
GL_VIRTUAL_PAGE_SIZE_X_ARB = 0x9195,
GL_VIRTUAL_PAGE_SIZE_Y_AMD = 0x9196,
GL_VIRTUAL_PAGE_SIZE_Y_ARB = 0x9196,
GL_VIRTUAL_PAGE_SIZE_Z_AMD = 0x9197,
GL_VIRTUAL_PAGE_SIZE_Z_ARB = 0x9197,
GL_MAX_SPARSE_TEXTURE_SIZE_AMD = 0x9198,
GL_MAX_SPARSE_TEXTURE_SIZE_ARB = 0x9198,
GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD = 0x9199,
GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB = 0x9199,
GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS = 0x919A,
GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB = 0x919A,
GL_MIN_SPARSE_LEVEL_AMD = 0x919B,
GL_MIN_LOD_WARNING_AMD = 0x919C,
GL_TEXTURE_BUFFER_OFFSET = 0x919D,
GL_TEXTURE_BUFFER_SIZE = 0x919E,
GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F,
GL_STREAM_RASTERIZATION_AMD = 0x91A0,
GL_VERTEX_ELEMENT_SWIZZLE_AMD = 0x91A4,
GL_VERTEX_ID_SWIZZLE_AMD = 0x91A5,
GL_TEXTURE_SPARSE_ARB = 0x91A6,
GL_VIRTUAL_PAGE_SIZE_INDEX_ARB = 0x91A7,
GL_NUM_VIRTUAL_PAGE_SIZES_ARB = 0x91A8,
GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB = 0x91A9,
GL_NUM_SPARSE_LEVELS_ARB = 0x91AA,
GL_MAX_SHADER_COMPILER_THREADS_ARB = 0x91B0,
GL_COMPLETION_STATUS_ARB = 0x91B1,
GL_COMPUTE_SHADER = 0x91B9,
GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB,
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC,
GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD,
GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE,
GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB = 0x91BF,
GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF,
GL_COMPRESSED_R11_EAC = 0x9270,
GL_COMPRESSED_SIGNED_R11_EAC = 0x9271,
GL_COMPRESSED_RG11_EAC = 0x9272,
GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273,
GL_COMPRESSED_RGB8_ETC2 = 0x9274,
GL_COMPRESSED_SRGB8_ETC2 = 0x9275,
GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276,
GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277,
GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278,
GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279,
GL_BLEND_PREMULTIPLIED_SRC_NV = 0x9280,
GL_BLEND_OVERLAP_NV = 0x9281,
GL_UNCORRELATED_NV = 0x9282,
GL_DISJOINT_NV = 0x9283,
GL_CONJOINT_NV = 0x9284,
GL_BLEND_ADVANCED_COHERENT_KHR = 0x9285,
GL_BLEND_ADVANCED_COHERENT_NV = 0x9285,
GL_SRC_NV = 0x9286,
GL_DST_NV = 0x9287,
GL_SRC_OVER_NV = 0x9288,
GL_DST_OVER_NV = 0x9289,
GL_SRC_IN_NV = 0x928A,
GL_DST_IN_NV = 0x928B,
GL_SRC_OUT_NV = 0x928C,
GL_DST_OUT_NV = 0x928D,
GL_SRC_ATOP_NV = 0x928E,
GL_DST_ATOP_NV = 0x928F,
GL_PLUS_NV = 0x9291,
GL_PLUS_DARKER_NV = 0x9292,
GL_MULTIPLY_KHR = 0x9294,
GL_MULTIPLY_NV = 0x9294,
GL_SCREEN_KHR = 0x9295,
GL_SCREEN_NV = 0x9295,
GL_OVERLAY_KHR = 0x9296,
GL_OVERLAY_NV = 0x9296,
GL_DARKEN_KHR = 0x9297,
GL_DARKEN_NV = 0x9297,
GL_LIGHTEN_KHR = 0x9298,
GL_LIGHTEN_NV = 0x9298,
GL_COLORDODGE_KHR = 0x9299,
GL_COLORDODGE_NV = 0x9299,
GL_COLORBURN_KHR = 0x929A,
GL_COLORBURN_NV = 0x929A,
GL_HARDLIGHT_KHR = 0x929B,
GL_HARDLIGHT_NV = 0x929B,
GL_SOFTLIGHT_KHR = 0x929C,
GL_SOFTLIGHT_NV = 0x929C,
GL_DIFFERENCE_KHR = 0x929E,
GL_DIFFERENCE_NV = 0x929E,
GL_MINUS_NV = 0x929F,
GL_EXCLUSION_KHR = 0x92A0,
GL_EXCLUSION_NV = 0x92A0,
GL_CONTRAST_NV = 0x92A1,
GL_INVERT_RGB_NV = 0x92A3,
GL_LINEARDODGE_NV = 0x92A4,
GL_LINEARBURN_NV = 0x92A5,
GL_VIVIDLIGHT_NV = 0x92A6,
GL_LINEARLIGHT_NV = 0x92A7,
GL_PINLIGHT_NV = 0x92A8,
GL_HARDMIX_NV = 0x92A9,
GL_HSL_HUE_KHR = 0x92AD,
GL_HSL_HUE_NV = 0x92AD,
GL_HSL_SATURATION_KHR = 0x92AE,
GL_HSL_SATURATION_NV = 0x92AE,
GL_HSL_COLOR_KHR = 0x92AF,
GL_HSL_COLOR_NV = 0x92AF,
GL_HSL_LUMINOSITY_KHR = 0x92B0,
GL_HSL_LUMINOSITY_NV = 0x92B0,
GL_PLUS_CLAMPED_NV = 0x92B1,
GL_PLUS_CLAMPED_ALPHA_NV = 0x92B2,
GL_MINUS_CLAMPED_NV = 0x92B3,
GL_INVERT_OVG_NV = 0x92B4,
GL_PURGED_CONTEXT_RESET_NV = 0x92BB,
GL_PRIMITIVE_BOUNDING_BOX_ARB = 0x92BE,
GL_ATOMIC_COUNTER_BUFFER = 0x92C0,
GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1,
GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2,
GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3,
GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4,
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5,
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6,
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7,
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8,
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9,
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA,
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB,
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC,
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD,
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE,
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF,
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0,
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1,
GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2,
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3,
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4,
GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5,
GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6,
GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7,
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8,
GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9,
GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA,
GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB,
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC,
GL_FRAGMENT_COVERAGE_TO_COLOR_NV = 0x92DD,
GL_FRAGMENT_COVERAGE_COLOR_NV = 0x92DE,
GL_DEBUG_OUTPUT = 0x92E0,
GL_UNIFORM = 0x92E1,
GL_UNIFORM_BLOCK = 0x92E2,
GL_PROGRAM_INPUT = 0x92E3,
GL_PROGRAM_OUTPUT = 0x92E4,
GL_BUFFER_VARIABLE = 0x92E5,
GL_SHADER_STORAGE_BLOCK = 0x92E6,
GL_IS_PER_PATCH = 0x92E7,
GL_VERTEX_SUBROUTINE = 0x92E8,
GL_TESS_CONTROL_SUBROUTINE = 0x92E9,
GL_TESS_EVALUATION_SUBROUTINE = 0x92EA,
GL_GEOMETRY_SUBROUTINE = 0x92EB,
GL_FRAGMENT_SUBROUTINE = 0x92EC,
GL_COMPUTE_SUBROUTINE = 0x92ED,
GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE,
GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF,
GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0,
GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1,
GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2,
GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3,
GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4,
GL_ACTIVE_RESOURCES = 0x92F5,
GL_MAX_NAME_LENGTH = 0x92F6,
GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7,
GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8,
GL_NAME_LENGTH = 0x92F9,
GL_TYPE = 0x92FA,
GL_ARRAY_SIZE = 0x92FB,
GL_OFFSET = 0x92FC,
GL_BLOCK_INDEX = 0x92FD,
GL_ARRAY_STRIDE = 0x92FE,
GL_MATRIX_STRIDE = 0x92FF,
GL_IS_ROW_MAJOR = 0x9300,
GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301,
GL_BUFFER_BINDING = 0x9302,
GL_BUFFER_DATA_SIZE = 0x9303,
GL_NUM_ACTIVE_VARIABLES = 0x9304,
GL_ACTIVE_VARIABLES = 0x9305,
GL_REFERENCED_BY_VERTEX_SHADER = 0x9306,
GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307,
GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308,
GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309,
GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A,
GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B,
GL_TOP_LEVEL_ARRAY_SIZE = 0x930C,
GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D,
GL_LOCATION = 0x930E,
GL_LOCATION_INDEX = 0x930F,
GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310,
GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311,
GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312,
GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313,
GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314,
GL_MAX_FRAMEBUFFER_WIDTH = 0x9315,
GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316,
GL_MAX_FRAMEBUFFER_LAYERS = 0x9317,
GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318,
GL_RASTER_MULTISAMPLE_EXT = 0x9327,
GL_RASTER_SAMPLES_EXT = 0x9328,
GL_MAX_RASTER_SAMPLES_EXT = 0x9329,
GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT = 0x932A,
GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT = 0x932B,
GL_EFFECTIVE_RASTER_SAMPLES_EXT = 0x932C,
GL_DEPTH_SAMPLES_NV = 0x932D,
GL_STENCIL_SAMPLES_NV = 0x932E,
GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV = 0x932F,
GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV = 0x9330,
GL_COVERAGE_MODULATION_TABLE_NV = 0x9331,
GL_COVERAGE_MODULATION_NV = 0x9332,
GL_COVERAGE_MODULATION_TABLE_SIZE_NV = 0x9333,
GL_WARP_SIZE_NV = 0x9339,
GL_WARPS_PER_SM_NV = 0x933A,
GL_SM_COUNT_NV = 0x933B,
GL_FILL_RECTANGLE_NV = 0x933C,
GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB = 0x933D,
GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV = 0x933D,
GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB = 0x933E,
GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV = 0x933E,
GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB = 0x933F,
GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV = 0x933F,
GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB = 0x9340,
GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV = 0x9340,
GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB = 0x9341,
GL_PROGRAMMABLE_SAMPLE_LOCATION_NV = 0x9341,
GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB = 0x9342,
GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV = 0x9342,
GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB = 0x9343,
GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV = 0x9343,
GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB = 0x9344,
GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB = 0x9345,
GL_CONSERVATIVE_RASTERIZATION_NV = 0x9346,
GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV = 0x9347,
GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV = 0x9348,
GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV = 0x9349,
GL_LOCATION_COMPONENT = 0x934A,
GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B,
GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C,
GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV = 0x9350,
GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV = 0x9351,
GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV = 0x9352,
GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV = 0x9353,
GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV = 0x9354,
GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV = 0x9355,
GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV = 0x9356,
GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV = 0x9357,
GL_VIEWPORT_SWIZZLE_X_NV = 0x9358,
GL_VIEWPORT_SWIZZLE_Y_NV = 0x9359,
GL_VIEWPORT_SWIZZLE_Z_NV = 0x935A,
GL_VIEWPORT_SWIZZLE_W_NV = 0x935B,
GL_CLIP_ORIGIN = 0x935C,
GL_CLIP_DEPTH_MODE = 0x935D,
GL_NEGATIVE_ONE_TO_ONE = 0x935E,
GL_ZERO_TO_ONE = 0x935F,
GL_CLEAR_TEXTURE = 0x9365,
GL_TEXTURE_REDUCTION_MODE_ARB = 0x9366,
GL_WEIGHTED_AVERAGE_ARB = 0x9367,
GL_FONT_GLYPHS_AVAILABLE_NV = 0x9368,
GL_FONT_TARGET_UNAVAILABLE_NV = 0x9369,
GL_FONT_UNAVAILABLE_NV = 0x936A,
GL_FONT_UNINTELLIGIBLE_NV = 0x936B,
GL_STANDARD_FONT_FORMAT_NV = 0x936C,
GL_FRAGMENT_INPUT_NV = 0x936D,
GL_UNIFORM_BUFFER_UNIFIED_NV = 0x936E,
GL_UNIFORM_BUFFER_ADDRESS_NV = 0x936F,
GL_UNIFORM_BUFFER_LENGTH_NV = 0x9370,
GL_MULTISAMPLES_NV = 0x9371,
GL_SUPERSAMPLE_SCALE_X_NV = 0x9372,
GL_SUPERSAMPLE_SCALE_Y_NV = 0x9373,
GL_CONFORMANT_NV = 0x9374,
GL_CONSERVATIVE_RASTER_DILATE_NV = 0x9379,
GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV = 0x937A,
GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV = 0x937B,
GL_VIEWPORT_POSITION_W_SCALE_NV = 0x937C,
GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV = 0x937D,
GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV = 0x937E,
GL_NUM_SAMPLE_COUNTS = 0x9380,
GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB = 0x9381,
GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB = 0x9382,
GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0,
GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1,
GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2,
GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3,
GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4,
GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5,
GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6,
GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7,
GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8,
GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9,
GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA,
GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB,
GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC,
GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD,
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0,
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1,
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2,
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3,
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4,
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5,
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6,
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7,
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8,
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9,
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA,
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB,
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC,
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD,
GL_PERFQUERY_COUNTER_EVENT_INTEL = 0x94F0,
GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL = 0x94F1,
GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL = 0x94F2,
GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL = 0x94F3,
GL_PERFQUERY_COUNTER_RAW_INTEL = 0x94F4,
GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL = 0x94F5,
GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL = 0x94F8,
GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL = 0x94F9,
GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL = 0x94FA,
GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL = 0x94FB,
GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL = 0x94FC,
GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL = 0x94FD,
GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL = 0x94FE,
GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL = 0x94FF,
GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL = 0x9500,
GL_CONSERVATIVE_RASTER_MODE_NV = 0x954D,
GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV = 0x954E,
GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV = 0x954F,
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR = 0x9630,
GL_MAX_VIEWS_OVR = 0x9631,
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR = 0x9632,
GL_SHARED_EDGE_NV = 0xC0,
GL_ROUNDED_RECT_NV = 0xE8,
GL_RELATIVE_ROUNDED_RECT_NV = 0xE9,
GL_ROUNDED_RECT2_NV = 0xEA,
GL_RELATIVE_ROUNDED_RECT2_NV = 0xEB,
GL_ROUNDED_RECT4_NV = 0xEC,
GL_RELATIVE_ROUNDED_RECT4_NV = 0xED,
GL_ROUNDED_RECT8_NV = 0xEE,
GL_RELATIVE_ROUNDED_RECT8_NV = 0xEF,
GL_RESTART_PATH_NV = 0xF0,
GL_DUP_FIRST_CUBIC_CURVE_TO_NV = 0xF2,
GL_DUP_LAST_CUBIC_CURVE_TO_NV = 0xF4,
GL_RECT_NV = 0xF6,
GL_RELATIVE_RECT_NV = 0xF7,
GL_CIRCULAR_CCW_ARC_TO_NV = 0xF8,
GL_CIRCULAR_CW_ARC_TO_NV = 0xFA,
GL_CIRCULAR_TANGENT_ARC_TO_NV = 0xFC,
GL_ARC_TO_NV = 0xFE,
GL_RELATIVE_ARC_TO_NV = 0xFF,
GL_CULL_VERTEX_IBM = 103050,
GL_ALL_STATIC_DATA_IBM = 103060,
GL_STATIC_VERTEX_ARRAY_IBM = 103061,
GL_VERTEX_ARRAY_LIST_IBM = 103070,
GL_NORMAL_ARRAY_LIST_IBM = 103071,
GL_COLOR_ARRAY_LIST_IBM = 103072,
GL_INDEX_ARRAY_LIST_IBM = 103073,
GL_TEXTURE_COORD_ARRAY_LIST_IBM = 103074,
GL_EDGE_FLAG_ARRAY_LIST_IBM = 103075,
GL_FOG_COORDINATE_ARRAY_LIST_IBM = 103076,
GL_SECONDARY_COLOR_ARRAY_LIST_IBM = 103077,
GL_VERTEX_ARRAY_LIST_STRIDE_IBM = 103080,
GL_NORMAL_ARRAY_LIST_STRIDE_IBM = 103081,
GL_COLOR_ARRAY_LIST_STRIDE_IBM = 103082,
GL_INDEX_ARRAY_LIST_STRIDE_IBM = 103083,
GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = 103084,
GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = 103085,
GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = 103086,
GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = 103087,
};
// import enums to namespace
// AccumOp
static const GLenum GL_ACCUM = GLenum::GL_ACCUM;
static const GLenum GL_LOAD = GLenum::GL_LOAD;
static const GLenum GL_RETURN = GLenum::GL_RETURN;
static const GLenum GL_MULT = GLenum::GL_MULT;
static const GLenum GL_ADD = GLenum::GL_ADD;
// AlphaFunction
static const GLenum GL_NEVER = GLenum::GL_NEVER;
static const GLenum GL_LESS = GLenum::GL_LESS;
static const GLenum GL_EQUAL = GLenum::GL_EQUAL;
static const GLenum GL_LEQUAL = GLenum::GL_LEQUAL;
static const GLenum GL_GREATER = GLenum::GL_GREATER;
static const GLenum GL_NOTEQUAL = GLenum::GL_NOTEQUAL;
static const GLenum GL_GEQUAL = GLenum::GL_GEQUAL;
static const GLenum GL_ALWAYS = GLenum::GL_ALWAYS;
// BlendEquationModeEXT
static const GLenum GL_LOGIC_OP = GLenum::GL_LOGIC_OP;
static const GLenum GL_FUNC_ADD_EXT = GLenum::GL_FUNC_ADD_EXT;
static const GLenum GL_MIN_EXT = GLenum::GL_MIN_EXT;
static const GLenum GL_MAX_EXT = GLenum::GL_MAX_EXT;
static const GLenum GL_FUNC_SUBTRACT_EXT = GLenum::GL_FUNC_SUBTRACT_EXT;
static const GLenum GL_FUNC_REVERSE_SUBTRACT_EXT = GLenum::GL_FUNC_REVERSE_SUBTRACT_EXT;
static const GLenum GL_ALPHA_MIN_SGIX = GLenum::GL_ALPHA_MIN_SGIX;
static const GLenum GL_ALPHA_MAX_SGIX = GLenum::GL_ALPHA_MAX_SGIX;
// BlendingFactorDest
static const GLenum GL_ZERO = GLenum::GL_ZERO;
static const GLenum GL_SRC_COLOR = GLenum::GL_SRC_COLOR;
static const GLenum GL_ONE_MINUS_SRC_COLOR = GLenum::GL_ONE_MINUS_SRC_COLOR;
static const GLenum GL_SRC_ALPHA = GLenum::GL_SRC_ALPHA;
static const GLenum GL_ONE_MINUS_SRC_ALPHA = GLenum::GL_ONE_MINUS_SRC_ALPHA;
static const GLenum GL_DST_ALPHA = GLenum::GL_DST_ALPHA;
static const GLenum GL_ONE_MINUS_DST_ALPHA = GLenum::GL_ONE_MINUS_DST_ALPHA;
static const GLenum GL_CONSTANT_COLOR_EXT = GLenum::GL_CONSTANT_COLOR_EXT;
static const GLenum GL_ONE_MINUS_CONSTANT_COLOR_EXT = GLenum::GL_ONE_MINUS_CONSTANT_COLOR_EXT;
static const GLenum GL_CONSTANT_ALPHA_EXT = GLenum::GL_CONSTANT_ALPHA_EXT;
static const GLenum GL_ONE_MINUS_CONSTANT_ALPHA_EXT = GLenum::GL_ONE_MINUS_CONSTANT_ALPHA_EXT;
static const GLenum GL_ONE = GLenum::GL_ONE;
// BlendingFactorSrc
// static const GLenum GL_ZERO = GLenum::GL_ZERO; // reuse BlendingFactorDest
// static const GLenum GL_SRC_ALPHA = GLenum::GL_SRC_ALPHA; // reuse BlendingFactorDest
// static const GLenum GL_ONE_MINUS_SRC_ALPHA = GLenum::GL_ONE_MINUS_SRC_ALPHA; // reuse BlendingFactorDest
// static const GLenum GL_DST_ALPHA = GLenum::GL_DST_ALPHA; // reuse BlendingFactorDest
// static const GLenum GL_ONE_MINUS_DST_ALPHA = GLenum::GL_ONE_MINUS_DST_ALPHA; // reuse BlendingFactorDest
static const GLenum GL_DST_COLOR = GLenum::GL_DST_COLOR;
static const GLenum GL_ONE_MINUS_DST_COLOR = GLenum::GL_ONE_MINUS_DST_COLOR;
static const GLenum GL_SRC_ALPHA_SATURATE = GLenum::GL_SRC_ALPHA_SATURATE;
// static const GLenum GL_CONSTANT_COLOR_EXT = GLenum::GL_CONSTANT_COLOR_EXT; // reuse BlendingFactorDest
// static const GLenum GL_ONE_MINUS_CONSTANT_COLOR_EXT = GLenum::GL_ONE_MINUS_CONSTANT_COLOR_EXT; // reuse BlendingFactorDest
// static const GLenum GL_CONSTANT_ALPHA_EXT = GLenum::GL_CONSTANT_ALPHA_EXT; // reuse BlendingFactorDest
// static const GLenum GL_ONE_MINUS_CONSTANT_ALPHA_EXT = GLenum::GL_ONE_MINUS_CONSTANT_ALPHA_EXT; // reuse BlendingFactorDest
// static const GLenum GL_ONE = GLenum::GL_ONE; // reuse BlendingFactorDest
// ClipPlaneName
static const GLenum GL_CLIP_DISTANCE0 = GLenum::GL_CLIP_DISTANCE0;
static const GLenum GL_CLIP_PLANE0 = GLenum::GL_CLIP_PLANE0;
static const GLenum GL_CLIP_DISTANCE1 = GLenum::GL_CLIP_DISTANCE1;
static const GLenum GL_CLIP_PLANE1 = GLenum::GL_CLIP_PLANE1;
static const GLenum GL_CLIP_DISTANCE2 = GLenum::GL_CLIP_DISTANCE2;
static const GLenum GL_CLIP_PLANE2 = GLenum::GL_CLIP_PLANE2;
static const GLenum GL_CLIP_DISTANCE3 = GLenum::GL_CLIP_DISTANCE3;
static const GLenum GL_CLIP_PLANE3 = GLenum::GL_CLIP_PLANE3;
static const GLenum GL_CLIP_DISTANCE4 = GLenum::GL_CLIP_DISTANCE4;
static const GLenum GL_CLIP_PLANE4 = GLenum::GL_CLIP_PLANE4;
static const GLenum GL_CLIP_DISTANCE5 = GLenum::GL_CLIP_DISTANCE5;
static const GLenum GL_CLIP_PLANE5 = GLenum::GL_CLIP_PLANE5;
static const GLenum GL_CLIP_DISTANCE6 = GLenum::GL_CLIP_DISTANCE6;
static const GLenum GL_CLIP_DISTANCE7 = GLenum::GL_CLIP_DISTANCE7;
// ColorMaterialFace
static const GLenum GL_FRONT = GLenum::GL_FRONT;
static const GLenum GL_BACK = GLenum::GL_BACK;
static const GLenum GL_FRONT_AND_BACK = GLenum::GL_FRONT_AND_BACK;
// ColorMaterialParameter
static const GLenum GL_AMBIENT = GLenum::GL_AMBIENT;
static const GLenum GL_DIFFUSE = GLenum::GL_DIFFUSE;
static const GLenum GL_SPECULAR = GLenum::GL_SPECULAR;
static const GLenum GL_EMISSION = GLenum::GL_EMISSION;
static const GLenum GL_AMBIENT_AND_DIFFUSE = GLenum::GL_AMBIENT_AND_DIFFUSE;
// ColorPointerType
static const GLenum GL_BYTE = GLenum::GL_BYTE;
static const GLenum GL_UNSIGNED_BYTE = GLenum::GL_UNSIGNED_BYTE;
static const GLenum GL_SHORT = GLenum::GL_SHORT;
static const GLenum GL_UNSIGNED_SHORT = GLenum::GL_UNSIGNED_SHORT;
static const GLenum GL_INT = GLenum::GL_INT;
static const GLenum GL_UNSIGNED_INT = GLenum::GL_UNSIGNED_INT;
static const GLenum GL_FLOAT = GLenum::GL_FLOAT;
static const GLenum GL_DOUBLE = GLenum::GL_DOUBLE;
// ColorTableParameterPNameSGI
static const GLenum GL_COLOR_TABLE_SCALE = GLenum::GL_COLOR_TABLE_SCALE;
static const GLenum GL_COLOR_TABLE_SCALE_SGI = GLenum::GL_COLOR_TABLE_SCALE_SGI;
static const GLenum GL_COLOR_TABLE_BIAS = GLenum::GL_COLOR_TABLE_BIAS;
static const GLenum GL_COLOR_TABLE_BIAS_SGI = GLenum::GL_COLOR_TABLE_BIAS_SGI;
// ColorTableTargetSGI
static const GLenum GL_TEXTURE_COLOR_TABLE_SGI = GLenum::GL_TEXTURE_COLOR_TABLE_SGI;
static const GLenum GL_PROXY_TEXTURE_COLOR_TABLE_SGI = GLenum::GL_PROXY_TEXTURE_COLOR_TABLE_SGI;
static const GLenum GL_COLOR_TABLE = GLenum::GL_COLOR_TABLE;
static const GLenum GL_COLOR_TABLE_SGI = GLenum::GL_COLOR_TABLE_SGI;
static const GLenum GL_POST_CONVOLUTION_COLOR_TABLE = GLenum::GL_POST_CONVOLUTION_COLOR_TABLE;
static const GLenum GL_POST_CONVOLUTION_COLOR_TABLE_SGI = GLenum::GL_POST_CONVOLUTION_COLOR_TABLE_SGI;
static const GLenum GL_POST_COLOR_MATRIX_COLOR_TABLE = GLenum::GL_POST_COLOR_MATRIX_COLOR_TABLE;
static const GLenum GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = GLenum::GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI;
static const GLenum GL_PROXY_COLOR_TABLE = GLenum::GL_PROXY_COLOR_TABLE;
static const GLenum GL_PROXY_COLOR_TABLE_SGI = GLenum::GL_PROXY_COLOR_TABLE_SGI;
static const GLenum GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = GLenum::GL_PROXY_POST_CONVOLUTION_COLOR_TABLE;
static const GLenum GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = GLenum::GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI;
static const GLenum GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = GLenum::GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE;
static const GLenum GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = GLenum::GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI;
// ConvolutionBorderModeEXT
static const GLenum GL_REDUCE = GLenum::GL_REDUCE;
static const GLenum GL_REDUCE_EXT = GLenum::GL_REDUCE_EXT;
// ConvolutionParameterEXT
static const GLenum GL_CONVOLUTION_BORDER_MODE = GLenum::GL_CONVOLUTION_BORDER_MODE;
static const GLenum GL_CONVOLUTION_BORDER_MODE_EXT = GLenum::GL_CONVOLUTION_BORDER_MODE_EXT;
static const GLenum GL_CONVOLUTION_FILTER_SCALE = GLenum::GL_CONVOLUTION_FILTER_SCALE;
static const GLenum GL_CONVOLUTION_FILTER_SCALE_EXT = GLenum::GL_CONVOLUTION_FILTER_SCALE_EXT;
static const GLenum GL_CONVOLUTION_FILTER_BIAS = GLenum::GL_CONVOLUTION_FILTER_BIAS;
static const GLenum GL_CONVOLUTION_FILTER_BIAS_EXT = GLenum::GL_CONVOLUTION_FILTER_BIAS_EXT;
// ConvolutionTargetEXT
static const GLenum GL_CONVOLUTION_1D = GLenum::GL_CONVOLUTION_1D;
static const GLenum GL_CONVOLUTION_1D_EXT = GLenum::GL_CONVOLUTION_1D_EXT;
static const GLenum GL_CONVOLUTION_2D = GLenum::GL_CONVOLUTION_2D;
static const GLenum GL_CONVOLUTION_2D_EXT = GLenum::GL_CONVOLUTION_2D_EXT;
// CullFaceMode
// static const GLenum GL_FRONT = GLenum::GL_FRONT; // reuse ColorMaterialFace
// static const GLenum GL_BACK = GLenum::GL_BACK; // reuse ColorMaterialFace
// static const GLenum GL_FRONT_AND_BACK = GLenum::GL_FRONT_AND_BACK; // reuse ColorMaterialFace
// DepthFunction
// static const GLenum GL_NEVER = GLenum::GL_NEVER; // reuse AlphaFunction
// static const GLenum GL_LESS = GLenum::GL_LESS; // reuse AlphaFunction
// static const GLenum GL_EQUAL = GLenum::GL_EQUAL; // reuse AlphaFunction
// static const GLenum GL_LEQUAL = GLenum::GL_LEQUAL; // reuse AlphaFunction
// static const GLenum GL_GREATER = GLenum::GL_GREATER; // reuse AlphaFunction
// static const GLenum GL_NOTEQUAL = GLenum::GL_NOTEQUAL; // reuse AlphaFunction
// static const GLenum GL_GEQUAL = GLenum::GL_GEQUAL; // reuse AlphaFunction
// static const GLenum GL_ALWAYS = GLenum::GL_ALWAYS; // reuse AlphaFunction
// DrawBufferMode
static const GLenum GL_NONE = GLenum::GL_NONE;
static const GLenum GL_FRONT_LEFT = GLenum::GL_FRONT_LEFT;
static const GLenum GL_FRONT_RIGHT = GLenum::GL_FRONT_RIGHT;
static const GLenum GL_BACK_LEFT = GLenum::GL_BACK_LEFT;
static const GLenum GL_BACK_RIGHT = GLenum::GL_BACK_RIGHT;
// static const GLenum GL_FRONT = GLenum::GL_FRONT; // reuse ColorMaterialFace
// static const GLenum GL_BACK = GLenum::GL_BACK; // reuse ColorMaterialFace
static const GLenum GL_LEFT = GLenum::GL_LEFT;
static const GLenum GL_RIGHT = GLenum::GL_RIGHT;
// static const GLenum GL_FRONT_AND_BACK = GLenum::GL_FRONT_AND_BACK; // reuse ColorMaterialFace
static const GLenum GL_AUX0 = GLenum::GL_AUX0;
static const GLenum GL_AUX1 = GLenum::GL_AUX1;
static const GLenum GL_AUX2 = GLenum::GL_AUX2;
static const GLenum GL_AUX3 = GLenum::GL_AUX3;
// EnableCap
static const GLenum GL_POINT_SMOOTH = GLenum::GL_POINT_SMOOTH;
static const GLenum GL_LINE_SMOOTH = GLenum::GL_LINE_SMOOTH;
static const GLenum GL_LINE_STIPPLE = GLenum::GL_LINE_STIPPLE;
static const GLenum GL_POLYGON_SMOOTH = GLenum::GL_POLYGON_SMOOTH;
static const GLenum GL_POLYGON_STIPPLE = GLenum::GL_POLYGON_STIPPLE;
static const GLenum GL_CULL_FACE = GLenum::GL_CULL_FACE;
static const GLenum GL_LIGHTING = GLenum::GL_LIGHTING;
static const GLenum GL_COLOR_MATERIAL = GLenum::GL_COLOR_MATERIAL;
static const GLenum GL_FOG = GLenum::GL_FOG;
static const GLenum GL_DEPTH_TEST = GLenum::GL_DEPTH_TEST;
static const GLenum GL_STENCIL_TEST = GLenum::GL_STENCIL_TEST;
static const GLenum GL_NORMALIZE = GLenum::GL_NORMALIZE;
static const GLenum GL_ALPHA_TEST = GLenum::GL_ALPHA_TEST;
static const GLenum GL_DITHER = GLenum::GL_DITHER;
static const GLenum GL_BLEND = GLenum::GL_BLEND;
static const GLenum GL_INDEX_LOGIC_OP = GLenum::GL_INDEX_LOGIC_OP;
static const GLenum GL_COLOR_LOGIC_OP = GLenum::GL_COLOR_LOGIC_OP;
static const GLenum GL_SCISSOR_TEST = GLenum::GL_SCISSOR_TEST;
static const GLenum GL_TEXTURE_GEN_S = GLenum::GL_TEXTURE_GEN_S;
static const GLenum GL_TEXTURE_GEN_T = GLenum::GL_TEXTURE_GEN_T;
static const GLenum GL_TEXTURE_GEN_R = GLenum::GL_TEXTURE_GEN_R;
static const GLenum GL_TEXTURE_GEN_Q = GLenum::GL_TEXTURE_GEN_Q;
static const GLenum GL_AUTO_NORMAL = GLenum::GL_AUTO_NORMAL;
static const GLenum GL_MAP1_COLOR_4 = GLenum::GL_MAP1_COLOR_4;
static const GLenum GL_MAP1_INDEX = GLenum::GL_MAP1_INDEX;
static const GLenum GL_MAP1_NORMAL = GLenum::GL_MAP1_NORMAL;
static const GLenum GL_MAP1_TEXTURE_COORD_1 = GLenum::GL_MAP1_TEXTURE_COORD_1;
static const GLenum GL_MAP1_TEXTURE_COORD_2 = GLenum::GL_MAP1_TEXTURE_COORD_2;
static const GLenum GL_MAP1_TEXTURE_COORD_3 = GLenum::GL_MAP1_TEXTURE_COORD_3;
static const GLenum GL_MAP1_TEXTURE_COORD_4 = GLenum::GL_MAP1_TEXTURE_COORD_4;
static const GLenum GL_MAP1_VERTEX_3 = GLenum::GL_MAP1_VERTEX_3;
static const GLenum GL_MAP1_VERTEX_4 = GLenum::GL_MAP1_VERTEX_4;
static const GLenum GL_MAP2_COLOR_4 = GLenum::GL_MAP2_COLOR_4;
static const GLenum GL_MAP2_INDEX = GLenum::GL_MAP2_INDEX;
static const GLenum GL_MAP2_NORMAL = GLenum::GL_MAP2_NORMAL;
static const GLenum GL_MAP2_TEXTURE_COORD_1 = GLenum::GL_MAP2_TEXTURE_COORD_1;
static const GLenum GL_MAP2_TEXTURE_COORD_2 = GLenum::GL_MAP2_TEXTURE_COORD_2;
static const GLenum GL_MAP2_TEXTURE_COORD_3 = GLenum::GL_MAP2_TEXTURE_COORD_3;
static const GLenum GL_MAP2_TEXTURE_COORD_4 = GLenum::GL_MAP2_TEXTURE_COORD_4;
static const GLenum GL_MAP2_VERTEX_3 = GLenum::GL_MAP2_VERTEX_3;
static const GLenum GL_MAP2_VERTEX_4 = GLenum::GL_MAP2_VERTEX_4;
static const GLenum GL_TEXTURE_1D = GLenum::GL_TEXTURE_1D;
static const GLenum GL_TEXTURE_2D = GLenum::GL_TEXTURE_2D;
static const GLenum GL_POLYGON_OFFSET_POINT = GLenum::GL_POLYGON_OFFSET_POINT;
static const GLenum GL_POLYGON_OFFSET_LINE = GLenum::GL_POLYGON_OFFSET_LINE;
// static const GLenum GL_CLIP_PLANE0 = GLenum::GL_CLIP_PLANE0; // reuse ClipPlaneName
// static const GLenum GL_CLIP_PLANE1 = GLenum::GL_CLIP_PLANE1; // reuse ClipPlaneName
// static const GLenum GL_CLIP_PLANE2 = GLenum::GL_CLIP_PLANE2; // reuse ClipPlaneName
// static const GLenum GL_CLIP_PLANE3 = GLenum::GL_CLIP_PLANE3; // reuse ClipPlaneName
// static const GLenum GL_CLIP_PLANE4 = GLenum::GL_CLIP_PLANE4; // reuse ClipPlaneName
// static const GLenum GL_CLIP_PLANE5 = GLenum::GL_CLIP_PLANE5; // reuse ClipPlaneName
static const GLenum GL_LIGHT0 = GLenum::GL_LIGHT0;
static const GLenum GL_LIGHT1 = GLenum::GL_LIGHT1;
static const GLenum GL_LIGHT2 = GLenum::GL_LIGHT2;
static const GLenum GL_LIGHT3 = GLenum::GL_LIGHT3;
static const GLenum GL_LIGHT4 = GLenum::GL_LIGHT4;
static const GLenum GL_LIGHT5 = GLenum::GL_LIGHT5;
static const GLenum GL_LIGHT6 = GLenum::GL_LIGHT6;
static const GLenum GL_LIGHT7 = GLenum::GL_LIGHT7;
// static const GLenum GL_CONVOLUTION_1D_EXT = GLenum::GL_CONVOLUTION_1D_EXT; // reuse ConvolutionTargetEXT
// static const GLenum GL_CONVOLUTION_2D_EXT = GLenum::GL_CONVOLUTION_2D_EXT; // reuse ConvolutionTargetEXT
static const GLenum GL_SEPARABLE_2D_EXT = GLenum::GL_SEPARABLE_2D_EXT;
static const GLenum GL_HISTOGRAM_EXT = GLenum::GL_HISTOGRAM_EXT;
static const GLenum GL_MINMAX_EXT = GLenum::GL_MINMAX_EXT;
static const GLenum GL_POLYGON_OFFSET_FILL = GLenum::GL_POLYGON_OFFSET_FILL;
static const GLenum GL_RESCALE_NORMAL_EXT = GLenum::GL_RESCALE_NORMAL_EXT;
static const GLenum GL_TEXTURE_3D_EXT = GLenum::GL_TEXTURE_3D_EXT;
static const GLenum GL_VERTEX_ARRAY = GLenum::GL_VERTEX_ARRAY;
static const GLenum GL_NORMAL_ARRAY = GLenum::GL_NORMAL_ARRAY;
static const GLenum GL_COLOR_ARRAY = GLenum::GL_COLOR_ARRAY;
static const GLenum GL_INDEX_ARRAY = GLenum::GL_INDEX_ARRAY;
static const GLenum GL_TEXTURE_COORD_ARRAY = GLenum::GL_TEXTURE_COORD_ARRAY;
static const GLenum GL_EDGE_FLAG_ARRAY = GLenum::GL_EDGE_FLAG_ARRAY;
static const GLenum GL_INTERLACE_SGIX = GLenum::GL_INTERLACE_SGIX;
static const GLenum GL_MULTISAMPLE_SGIS = GLenum::GL_MULTISAMPLE_SGIS;
static const GLenum GL_SAMPLE_ALPHA_TO_MASK_SGIS = GLenum::GL_SAMPLE_ALPHA_TO_MASK_SGIS;
static const GLenum GL_SAMPLE_ALPHA_TO_ONE_SGIS = GLenum::GL_SAMPLE_ALPHA_TO_ONE_SGIS;
static const GLenum GL_SAMPLE_MASK_SGIS = GLenum::GL_SAMPLE_MASK_SGIS;
// static const GLenum GL_TEXTURE_COLOR_TABLE_SGI = GLenum::GL_TEXTURE_COLOR_TABLE_SGI; // reuse ColorTableTargetSGI
// static const GLenum GL_COLOR_TABLE_SGI = GLenum::GL_COLOR_TABLE_SGI; // reuse ColorTableTargetSGI
// static const GLenum GL_POST_CONVOLUTION_COLOR_TABLE_SGI = GLenum::GL_POST_CONVOLUTION_COLOR_TABLE_SGI; // reuse ColorTableTargetSGI
// static const GLenum GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = GLenum::GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI; // reuse ColorTableTargetSGI
static const GLenum GL_TEXTURE_4D_SGIS = GLenum::GL_TEXTURE_4D_SGIS;
static const GLenum GL_PIXEL_TEX_GEN_SGIX = GLenum::GL_PIXEL_TEX_GEN_SGIX;
static const GLenum GL_SPRITE_SGIX = GLenum::GL_SPRITE_SGIX;
static const GLenum GL_REFERENCE_PLANE_SGIX = GLenum::GL_REFERENCE_PLANE_SGIX;
static const GLenum GL_IR_INSTRUMENT1_SGIX = GLenum::GL_IR_INSTRUMENT1_SGIX;
static const GLenum GL_CALLIGRAPHIC_FRAGMENT_SGIX = GLenum::GL_CALLIGRAPHIC_FRAGMENT_SGIX;
static const GLenum GL_FRAMEZOOM_SGIX = GLenum::GL_FRAMEZOOM_SGIX;
static const GLenum GL_FOG_OFFSET_SGIX = GLenum::GL_FOG_OFFSET_SGIX;
static const GLenum GL_SHARED_TEXTURE_PALETTE_EXT = GLenum::GL_SHARED_TEXTURE_PALETTE_EXT;
static const GLenum GL_ASYNC_HISTOGRAM_SGIX = GLenum::GL_ASYNC_HISTOGRAM_SGIX;
static const GLenum GL_PIXEL_TEXTURE_SGIS = GLenum::GL_PIXEL_TEXTURE_SGIS;
static const GLenum GL_ASYNC_TEX_IMAGE_SGIX = GLenum::GL_ASYNC_TEX_IMAGE_SGIX;
static const GLenum GL_ASYNC_DRAW_PIXELS_SGIX = GLenum::GL_ASYNC_DRAW_PIXELS_SGIX;
static const GLenum GL_ASYNC_READ_PIXELS_SGIX = GLenum::GL_ASYNC_READ_PIXELS_SGIX;
static const GLenum GL_FRAGMENT_LIGHTING_SGIX = GLenum::GL_FRAGMENT_LIGHTING_SGIX;
static const GLenum GL_FRAGMENT_COLOR_MATERIAL_SGIX = GLenum::GL_FRAGMENT_COLOR_MATERIAL_SGIX;
static const GLenum GL_FRAGMENT_LIGHT0_SGIX = GLenum::GL_FRAGMENT_LIGHT0_SGIX;
static const GLenum GL_FRAGMENT_LIGHT1_SGIX = GLenum::GL_FRAGMENT_LIGHT1_SGIX;
static const GLenum GL_FRAGMENT_LIGHT2_SGIX = GLenum::GL_FRAGMENT_LIGHT2_SGIX;
static const GLenum GL_FRAGMENT_LIGHT3_SGIX = GLenum::GL_FRAGMENT_LIGHT3_SGIX;
static const GLenum GL_FRAGMENT_LIGHT4_SGIX = GLenum::GL_FRAGMENT_LIGHT4_SGIX;
static const GLenum GL_FRAGMENT_LIGHT5_SGIX = GLenum::GL_FRAGMENT_LIGHT5_SGIX;
static const GLenum GL_FRAGMENT_LIGHT6_SGIX = GLenum::GL_FRAGMENT_LIGHT6_SGIX;
static const GLenum GL_FRAGMENT_LIGHT7_SGIX = GLenum::GL_FRAGMENT_LIGHT7_SGIX;
// ErrorCode
static const GLenum GL_NO_ERROR = GLenum::GL_NO_ERROR;
static const GLenum GL_INVALID_ENUM = GLenum::GL_INVALID_ENUM;
static const GLenum GL_INVALID_VALUE = GLenum::GL_INVALID_VALUE;
static const GLenum GL_INVALID_OPERATION = GLenum::GL_INVALID_OPERATION;
static const GLenum GL_STACK_OVERFLOW = GLenum::GL_STACK_OVERFLOW;
static const GLenum GL_STACK_UNDERFLOW = GLenum::GL_STACK_UNDERFLOW;
static const GLenum GL_OUT_OF_MEMORY = GLenum::GL_OUT_OF_MEMORY;
static const GLenum GL_INVALID_FRAMEBUFFER_OPERATION = GLenum::GL_INVALID_FRAMEBUFFER_OPERATION;
static const GLenum GL_INVALID_FRAMEBUFFER_OPERATION_EXT = GLenum::GL_INVALID_FRAMEBUFFER_OPERATION_EXT;
static const GLenum GL_TABLE_TOO_LARGE = GLenum::GL_TABLE_TOO_LARGE;
static const GLenum GL_TABLE_TOO_LARGE_EXT = GLenum::GL_TABLE_TOO_LARGE_EXT;
static const GLenum GL_TEXTURE_TOO_LARGE_EXT = GLenum::GL_TEXTURE_TOO_LARGE_EXT;
// FeedBackToken
static const GLenum GL_PASS_THROUGH_TOKEN = GLenum::GL_PASS_THROUGH_TOKEN;
static const GLenum GL_POINT_TOKEN = GLenum::GL_POINT_TOKEN;
static const GLenum GL_LINE_TOKEN = GLenum::GL_LINE_TOKEN;
static const GLenum GL_POLYGON_TOKEN = GLenum::GL_POLYGON_TOKEN;
static const GLenum GL_BITMAP_TOKEN = GLenum::GL_BITMAP_TOKEN;
static const GLenum GL_DRAW_PIXEL_TOKEN = GLenum::GL_DRAW_PIXEL_TOKEN;
static const GLenum GL_COPY_PIXEL_TOKEN = GLenum::GL_COPY_PIXEL_TOKEN;
static const GLenum GL_LINE_RESET_TOKEN = GLenum::GL_LINE_RESET_TOKEN;
// FeedbackType
static const GLenum GL_2D = GLenum::GL_2D;
static const GLenum GL_3D = GLenum::GL_3D;
static const GLenum GL_3D_COLOR = GLenum::GL_3D_COLOR;
static const GLenum GL_3D_COLOR_TEXTURE = GLenum::GL_3D_COLOR_TEXTURE;
static const GLenum GL_4D_COLOR_TEXTURE = GLenum::GL_4D_COLOR_TEXTURE;
// FfdTargetSGIX
static const GLenum GL_GEOMETRY_DEFORMATION_SGIX = GLenum::GL_GEOMETRY_DEFORMATION_SGIX;
static const GLenum GL_TEXTURE_DEFORMATION_SGIX = GLenum::GL_TEXTURE_DEFORMATION_SGIX;
// FogCoordinatePointerType
// static const GLenum GL_FLOAT = GLenum::GL_FLOAT; // reuse ColorPointerType
// static const GLenum GL_DOUBLE = GLenum::GL_DOUBLE; // reuse ColorPointerType
// FogMode
static const GLenum GL_EXP = GLenum::GL_EXP;
static const GLenum GL_EXP2 = GLenum::GL_EXP2;
static const GLenum GL_LINEAR = GLenum::GL_LINEAR;
static const GLenum GL_FOG_FUNC_SGIS = GLenum::GL_FOG_FUNC_SGIS;
// FogParameter
static const GLenum GL_FOG_INDEX = GLenum::GL_FOG_INDEX;
static const GLenum GL_FOG_DENSITY = GLenum::GL_FOG_DENSITY;
static const GLenum GL_FOG_START = GLenum::GL_FOG_START;
static const GLenum GL_FOG_END = GLenum::GL_FOG_END;
static const GLenum GL_FOG_MODE = GLenum::GL_FOG_MODE;
static const GLenum GL_FOG_COLOR = GLenum::GL_FOG_COLOR;
static const GLenum GL_FOG_OFFSET_VALUE_SGIX = GLenum::GL_FOG_OFFSET_VALUE_SGIX;
// FogPointerTypeEXT
// static const GLenum GL_FLOAT = GLenum::GL_FLOAT; // reuse ColorPointerType
// static const GLenum GL_DOUBLE = GLenum::GL_DOUBLE; // reuse ColorPointerType
// FogPointerTypeIBM
// static const GLenum GL_FLOAT = GLenum::GL_FLOAT; // reuse ColorPointerType
// static const GLenum GL_DOUBLE = GLenum::GL_DOUBLE; // reuse ColorPointerType
// FragmentLightModelParameterSGIX
static const GLenum GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = GLenum::GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX;
static const GLenum GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = GLenum::GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX;
static const GLenum GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = GLenum::GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX;
static const GLenum GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = GLenum::GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX;
// FrontFaceDirection
static const GLenum GL_CW = GLenum::GL_CW;
static const GLenum GL_CCW = GLenum::GL_CCW;
// GetColorTableParameterPNameSGI
// static const GLenum GL_COLOR_TABLE_SCALE_SGI = GLenum::GL_COLOR_TABLE_SCALE_SGI; // reuse ColorTableParameterPNameSGI
// static const GLenum GL_COLOR_TABLE_BIAS_SGI = GLenum::GL_COLOR_TABLE_BIAS_SGI; // reuse ColorTableParameterPNameSGI
static const GLenum GL_COLOR_TABLE_FORMAT_SGI = GLenum::GL_COLOR_TABLE_FORMAT_SGI;
static const GLenum GL_COLOR_TABLE_WIDTH_SGI = GLenum::GL_COLOR_TABLE_WIDTH_SGI;
static const GLenum GL_COLOR_TABLE_RED_SIZE_SGI = GLenum::GL_COLOR_TABLE_RED_SIZE_SGI;
static const GLenum GL_COLOR_TABLE_GREEN_SIZE_SGI = GLenum::GL_COLOR_TABLE_GREEN_SIZE_SGI;
static const GLenum GL_COLOR_TABLE_BLUE_SIZE_SGI = GLenum::GL_COLOR_TABLE_BLUE_SIZE_SGI;
static const GLenum GL_COLOR_TABLE_ALPHA_SIZE_SGI = GLenum::GL_COLOR_TABLE_ALPHA_SIZE_SGI;
static const GLenum GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = GLenum::GL_COLOR_TABLE_LUMINANCE_SIZE_SGI;
static const GLenum GL_COLOR_TABLE_INTENSITY_SIZE_SGI = GLenum::GL_COLOR_TABLE_INTENSITY_SIZE_SGI;
// GetConvolutionParameter
// static const GLenum GL_CONVOLUTION_BORDER_MODE_EXT = GLenum::GL_CONVOLUTION_BORDER_MODE_EXT; // reuse ConvolutionParameterEXT
// static const GLenum GL_CONVOLUTION_FILTER_SCALE_EXT = GLenum::GL_CONVOLUTION_FILTER_SCALE_EXT; // reuse ConvolutionParameterEXT
// static const GLenum GL_CONVOLUTION_FILTER_BIAS_EXT = GLenum::GL_CONVOLUTION_FILTER_BIAS_EXT; // reuse ConvolutionParameterEXT
static const GLenum GL_CONVOLUTION_FORMAT_EXT = GLenum::GL_CONVOLUTION_FORMAT_EXT;
static const GLenum GL_CONVOLUTION_WIDTH_EXT = GLenum::GL_CONVOLUTION_WIDTH_EXT;
static const GLenum GL_CONVOLUTION_HEIGHT_EXT = GLenum::GL_CONVOLUTION_HEIGHT_EXT;
static const GLenum GL_MAX_CONVOLUTION_WIDTH_EXT = GLenum::GL_MAX_CONVOLUTION_WIDTH_EXT;
static const GLenum GL_MAX_CONVOLUTION_HEIGHT_EXT = GLenum::GL_MAX_CONVOLUTION_HEIGHT_EXT;
// GetHistogramParameterPNameEXT
static const GLenum GL_HISTOGRAM_WIDTH_EXT = GLenum::GL_HISTOGRAM_WIDTH_EXT;
static const GLenum GL_HISTOGRAM_FORMAT_EXT = GLenum::GL_HISTOGRAM_FORMAT_EXT;
static const GLenum GL_HISTOGRAM_RED_SIZE_EXT = GLenum::GL_HISTOGRAM_RED_SIZE_EXT;
static const GLenum GL_HISTOGRAM_GREEN_SIZE_EXT = GLenum::GL_HISTOGRAM_GREEN_SIZE_EXT;
static const GLenum GL_HISTOGRAM_BLUE_SIZE_EXT = GLenum::GL_HISTOGRAM_BLUE_SIZE_EXT;
static const GLenum GL_HISTOGRAM_ALPHA_SIZE_EXT = GLenum::GL_HISTOGRAM_ALPHA_SIZE_EXT;
static const GLenum GL_HISTOGRAM_LUMINANCE_SIZE_EXT = GLenum::GL_HISTOGRAM_LUMINANCE_SIZE_EXT;
static const GLenum GL_HISTOGRAM_SINK_EXT = GLenum::GL_HISTOGRAM_SINK_EXT;
// GetMapQuery
static const GLenum GL_COEFF = GLenum::GL_COEFF;
static const GLenum GL_ORDER = GLenum::GL_ORDER;
static const GLenum GL_DOMAIN = GLenum::GL_DOMAIN;
// GetMinmaxParameterPNameEXT
static const GLenum GL_MINMAX_FORMAT = GLenum::GL_MINMAX_FORMAT;
static const GLenum GL_MINMAX_FORMAT_EXT = GLenum::GL_MINMAX_FORMAT_EXT;
static const GLenum GL_MINMAX_SINK = GLenum::GL_MINMAX_SINK;
static const GLenum GL_MINMAX_SINK_EXT = GLenum::GL_MINMAX_SINK_EXT;
// GetPName
static const GLenum GL_CURRENT_COLOR = GLenum::GL_CURRENT_COLOR;
static const GLenum GL_CURRENT_INDEX = GLenum::GL_CURRENT_INDEX;
static const GLenum GL_CURRENT_NORMAL = GLenum::GL_CURRENT_NORMAL;
static const GLenum GL_CURRENT_TEXTURE_COORDS = GLenum::GL_CURRENT_TEXTURE_COORDS;
static const GLenum GL_CURRENT_RASTER_COLOR = GLenum::GL_CURRENT_RASTER_COLOR;
static const GLenum GL_CURRENT_RASTER_INDEX = GLenum::GL_CURRENT_RASTER_INDEX;
static const GLenum GL_CURRENT_RASTER_TEXTURE_COORDS = GLenum::GL_CURRENT_RASTER_TEXTURE_COORDS;
static const GLenum GL_CURRENT_RASTER_POSITION = GLenum::GL_CURRENT_RASTER_POSITION;
static const GLenum GL_CURRENT_RASTER_POSITION_VALID = GLenum::GL_CURRENT_RASTER_POSITION_VALID;
static const GLenum GL_CURRENT_RASTER_DISTANCE = GLenum::GL_CURRENT_RASTER_DISTANCE;
// static const GLenum GL_POINT_SMOOTH = GLenum::GL_POINT_SMOOTH; // reuse EnableCap
static const GLenum GL_POINT_SIZE = GLenum::GL_POINT_SIZE;
static const GLenum GL_POINT_SIZE_RANGE = GLenum::GL_POINT_SIZE_RANGE;
static const GLenum GL_SMOOTH_POINT_SIZE_RANGE = GLenum::GL_SMOOTH_POINT_SIZE_RANGE;
static const GLenum GL_POINT_SIZE_GRANULARITY = GLenum::GL_POINT_SIZE_GRANULARITY;
static const GLenum GL_SMOOTH_POINT_SIZE_GRANULARITY = GLenum::GL_SMOOTH_POINT_SIZE_GRANULARITY;
// static const GLenum GL_LINE_SMOOTH = GLenum::GL_LINE_SMOOTH; // reuse EnableCap
static const GLenum GL_LINE_WIDTH = GLenum::GL_LINE_WIDTH;
static const GLenum GL_LINE_WIDTH_RANGE = GLenum::GL_LINE_WIDTH_RANGE;
static const GLenum GL_SMOOTH_LINE_WIDTH_RANGE = GLenum::GL_SMOOTH_LINE_WIDTH_RANGE;
static const GLenum GL_LINE_WIDTH_GRANULARITY = GLenum::GL_LINE_WIDTH_GRANULARITY;
static const GLenum GL_SMOOTH_LINE_WIDTH_GRANULARITY = GLenum::GL_SMOOTH_LINE_WIDTH_GRANULARITY;
// static const GLenum GL_LINE_STIPPLE = GLenum::GL_LINE_STIPPLE; // reuse EnableCap
static const GLenum GL_LINE_STIPPLE_PATTERN = GLenum::GL_LINE_STIPPLE_PATTERN;
static const GLenum GL_LINE_STIPPLE_REPEAT = GLenum::GL_LINE_STIPPLE_REPEAT;
static const GLenum GL_LIST_MODE = GLenum::GL_LIST_MODE;
static const GLenum GL_MAX_LIST_NESTING = GLenum::GL_MAX_LIST_NESTING;
static const GLenum GL_LIST_BASE = GLenum::GL_LIST_BASE;
static const GLenum GL_LIST_INDEX = GLenum::GL_LIST_INDEX;
static const GLenum GL_POLYGON_MODE = GLenum::GL_POLYGON_MODE;
// static const GLenum GL_POLYGON_SMOOTH = GLenum::GL_POLYGON_SMOOTH; // reuse EnableCap
// static const GLenum GL_POLYGON_STIPPLE = GLenum::GL_POLYGON_STIPPLE; // reuse EnableCap
static const GLenum GL_EDGE_FLAG = GLenum::GL_EDGE_FLAG;
// static const GLenum GL_CULL_FACE = GLenum::GL_CULL_FACE; // reuse EnableCap
static const GLenum GL_CULL_FACE_MODE = GLenum::GL_CULL_FACE_MODE;
static const GLenum GL_FRONT_FACE = GLenum::GL_FRONT_FACE;
// static const GLenum GL_LIGHTING = GLenum::GL_LIGHTING; // reuse EnableCap
static const GLenum GL_LIGHT_MODEL_LOCAL_VIEWER = GLenum::GL_LIGHT_MODEL_LOCAL_VIEWER;
static const GLenum GL_LIGHT_MODEL_TWO_SIDE = GLenum::GL_LIGHT_MODEL_TWO_SIDE;
static const GLenum GL_LIGHT_MODEL_AMBIENT = GLenum::GL_LIGHT_MODEL_AMBIENT;
static const GLenum GL_SHADE_MODEL = GLenum::GL_SHADE_MODEL;
static const GLenum GL_COLOR_MATERIAL_FACE = GLenum::GL_COLOR_MATERIAL_FACE;
static const GLenum GL_COLOR_MATERIAL_PARAMETER = GLenum::GL_COLOR_MATERIAL_PARAMETER;
// static const GLenum GL_COLOR_MATERIAL = GLenum::GL_COLOR_MATERIAL; // reuse EnableCap
// static const GLenum GL_FOG = GLenum::GL_FOG; // reuse EnableCap
// static const GLenum GL_FOG_INDEX = GLenum::GL_FOG_INDEX; // reuse FogParameter
// static const GLenum GL_FOG_DENSITY = GLenum::GL_FOG_DENSITY; // reuse FogParameter
// static const GLenum GL_FOG_START = GLenum::GL_FOG_START; // reuse FogParameter
// static const GLenum GL_FOG_END = GLenum::GL_FOG_END; // reuse FogParameter
// static const GLenum GL_FOG_MODE = GLenum::GL_FOG_MODE; // reuse FogParameter
// static const GLenum GL_FOG_COLOR = GLenum::GL_FOG_COLOR; // reuse FogParameter
static const GLenum GL_DEPTH_RANGE = GLenum::GL_DEPTH_RANGE;
// static const GLenum GL_DEPTH_TEST = GLenum::GL_DEPTH_TEST; // reuse EnableCap
static const GLenum GL_DEPTH_WRITEMASK = GLenum::GL_DEPTH_WRITEMASK;
static const GLenum GL_DEPTH_CLEAR_VALUE = GLenum::GL_DEPTH_CLEAR_VALUE;
static const GLenum GL_DEPTH_FUNC = GLenum::GL_DEPTH_FUNC;
static const GLenum GL_ACCUM_CLEAR_VALUE = GLenum::GL_ACCUM_CLEAR_VALUE;
// static const GLenum GL_STENCIL_TEST = GLenum::GL_STENCIL_TEST; // reuse EnableCap
static const GLenum GL_STENCIL_CLEAR_VALUE = GLenum::GL_STENCIL_CLEAR_VALUE;
static const GLenum GL_STENCIL_FUNC = GLenum::GL_STENCIL_FUNC;
static const GLenum GL_STENCIL_VALUE_MASK = GLenum::GL_STENCIL_VALUE_MASK;
static const GLenum GL_STENCIL_FAIL = GLenum::GL_STENCIL_FAIL;
static const GLenum GL_STENCIL_PASS_DEPTH_FAIL = GLenum::GL_STENCIL_PASS_DEPTH_FAIL;
static const GLenum GL_STENCIL_PASS_DEPTH_PASS = GLenum::GL_STENCIL_PASS_DEPTH_PASS;
static const GLenum GL_STENCIL_REF = GLenum::GL_STENCIL_REF;
static const GLenum GL_STENCIL_WRITEMASK = GLenum::GL_STENCIL_WRITEMASK;
static const GLenum GL_MATRIX_MODE = GLenum::GL_MATRIX_MODE;
// static const GLenum GL_NORMALIZE = GLenum::GL_NORMALIZE; // reuse EnableCap
static const GLenum GL_VIEWPORT = GLenum::GL_VIEWPORT;
static const GLenum GL_MODELVIEW0_STACK_DEPTH_EXT = GLenum::GL_MODELVIEW0_STACK_DEPTH_EXT;
static const GLenum GL_MODELVIEW_STACK_DEPTH = GLenum::GL_MODELVIEW_STACK_DEPTH;
static const GLenum GL_PROJECTION_STACK_DEPTH = GLenum::GL_PROJECTION_STACK_DEPTH;
static const GLenum GL_TEXTURE_STACK_DEPTH = GLenum::GL_TEXTURE_STACK_DEPTH;
static const GLenum GL_MODELVIEW0_MATRIX_EXT = GLenum::GL_MODELVIEW0_MATRIX_EXT;
static const GLenum GL_MODELVIEW_MATRIX = GLenum::GL_MODELVIEW_MATRIX;
static const GLenum GL_PROJECTION_MATRIX = GLenum::GL_PROJECTION_MATRIX;
static const GLenum GL_TEXTURE_MATRIX = GLenum::GL_TEXTURE_MATRIX;
static const GLenum GL_ATTRIB_STACK_DEPTH = GLenum::GL_ATTRIB_STACK_DEPTH;
static const GLenum GL_CLIENT_ATTRIB_STACK_DEPTH = GLenum::GL_CLIENT_ATTRIB_STACK_DEPTH;
// static const GLenum GL_ALPHA_TEST = GLenum::GL_ALPHA_TEST; // reuse EnableCap
static const GLenum GL_ALPHA_TEST_FUNC = GLenum::GL_ALPHA_TEST_FUNC;
static const GLenum GL_ALPHA_TEST_REF = GLenum::GL_ALPHA_TEST_REF;
// static const GLenum GL_DITHER = GLenum::GL_DITHER; // reuse EnableCap
static const GLenum GL_BLEND_DST = GLenum::GL_BLEND_DST;
static const GLenum GL_BLEND_SRC = GLenum::GL_BLEND_SRC;
// static const GLenum GL_BLEND = GLenum::GL_BLEND; // reuse EnableCap
static const GLenum GL_LOGIC_OP_MODE = GLenum::GL_LOGIC_OP_MODE;
// static const GLenum GL_INDEX_LOGIC_OP = GLenum::GL_INDEX_LOGIC_OP; // reuse EnableCap
// static const GLenum GL_LOGIC_OP = GLenum::GL_LOGIC_OP; // reuse BlendEquationModeEXT
// static const GLenum GL_COLOR_LOGIC_OP = GLenum::GL_COLOR_LOGIC_OP; // reuse EnableCap
static const GLenum GL_AUX_BUFFERS = GLenum::GL_AUX_BUFFERS;
static const GLenum GL_DRAW_BUFFER = GLenum::GL_DRAW_BUFFER;
static const GLenum GL_READ_BUFFER = GLenum::GL_READ_BUFFER;
static const GLenum GL_SCISSOR_BOX = GLenum::GL_SCISSOR_BOX;
// static const GLenum GL_SCISSOR_TEST = GLenum::GL_SCISSOR_TEST; // reuse EnableCap
static const GLenum GL_INDEX_CLEAR_VALUE = GLenum::GL_INDEX_CLEAR_VALUE;
static const GLenum GL_INDEX_WRITEMASK = GLenum::GL_INDEX_WRITEMASK;
static const GLenum GL_COLOR_CLEAR_VALUE = GLenum::GL_COLOR_CLEAR_VALUE;
static const GLenum GL_COLOR_WRITEMASK = GLenum::GL_COLOR_WRITEMASK;
static const GLenum GL_INDEX_MODE = GLenum::GL_INDEX_MODE;
static const GLenum GL_RGBA_MODE = GLenum::GL_RGBA_MODE;
static const GLenum GL_DOUBLEBUFFER = GLenum::GL_DOUBLEBUFFER;
static const GLenum GL_STEREO = GLenum::GL_STEREO;
static const GLenum GL_RENDER_MODE = GLenum::GL_RENDER_MODE;
static const GLenum GL_PERSPECTIVE_CORRECTION_HINT = GLenum::GL_PERSPECTIVE_CORRECTION_HINT;
static const GLenum GL_POINT_SMOOTH_HINT = GLenum::GL_POINT_SMOOTH_HINT;
static const GLenum GL_LINE_SMOOTH_HINT = GLenum::GL_LINE_SMOOTH_HINT;
static const GLenum GL_POLYGON_SMOOTH_HINT = GLenum::GL_POLYGON_SMOOTH_HINT;
static const GLenum GL_FOG_HINT = GLenum::GL_FOG_HINT;
// static const GLenum GL_TEXTURE_GEN_S = GLenum::GL_TEXTURE_GEN_S; // reuse EnableCap
// static const GLenum GL_TEXTURE_GEN_T = GLenum::GL_TEXTURE_GEN_T; // reuse EnableCap
// static const GLenum GL_TEXTURE_GEN_R = GLenum::GL_TEXTURE_GEN_R; // reuse EnableCap
// static const GLenum GL_TEXTURE_GEN_Q = GLenum::GL_TEXTURE_GEN_Q; // reuse EnableCap
static const GLenum GL_PIXEL_MAP_I_TO_I_SIZE = GLenum::GL_PIXEL_MAP_I_TO_I_SIZE;
static const GLenum GL_PIXEL_MAP_S_TO_S_SIZE = GLenum::GL_PIXEL_MAP_S_TO_S_SIZE;
static const GLenum GL_PIXEL_MAP_I_TO_R_SIZE = GLenum::GL_PIXEL_MAP_I_TO_R_SIZE;
static const GLenum GL_PIXEL_MAP_I_TO_G_SIZE = GLenum::GL_PIXEL_MAP_I_TO_G_SIZE;
static const GLenum GL_PIXEL_MAP_I_TO_B_SIZE = GLenum::GL_PIXEL_MAP_I_TO_B_SIZE;
static const GLenum GL_PIXEL_MAP_I_TO_A_SIZE = GLenum::GL_PIXEL_MAP_I_TO_A_SIZE;
static const GLenum GL_PIXEL_MAP_R_TO_R_SIZE = GLenum::GL_PIXEL_MAP_R_TO_R_SIZE;
static const GLenum GL_PIXEL_MAP_G_TO_G_SIZE = GLenum::GL_PIXEL_MAP_G_TO_G_SIZE;
static const GLenum GL_PIXEL_MAP_B_TO_B_SIZE = GLenum::GL_PIXEL_MAP_B_TO_B_SIZE;
static const GLenum GL_PIXEL_MAP_A_TO_A_SIZE = GLenum::GL_PIXEL_MAP_A_TO_A_SIZE;
static const GLenum GL_UNPACK_SWAP_BYTES = GLenum::GL_UNPACK_SWAP_BYTES;
static const GLenum GL_UNPACK_LSB_FIRST = GLenum::GL_UNPACK_LSB_FIRST;
static const GLenum GL_UNPACK_ROW_LENGTH = GLenum::GL_UNPACK_ROW_LENGTH;
static const GLenum GL_UNPACK_SKIP_ROWS = GLenum::GL_UNPACK_SKIP_ROWS;
static const GLenum GL_UNPACK_SKIP_PIXELS = GLenum::GL_UNPACK_SKIP_PIXELS;
static const GLenum GL_UNPACK_ALIGNMENT = GLenum::GL_UNPACK_ALIGNMENT;
static const GLenum GL_PACK_SWAP_BYTES = GLenum::GL_PACK_SWAP_BYTES;
static const GLenum GL_PACK_LSB_FIRST = GLenum::GL_PACK_LSB_FIRST;
static const GLenum GL_PACK_ROW_LENGTH = GLenum::GL_PACK_ROW_LENGTH;
static const GLenum GL_PACK_SKIP_ROWS = GLenum::GL_PACK_SKIP_ROWS;
static const GLenum GL_PACK_SKIP_PIXELS = GLenum::GL_PACK_SKIP_PIXELS;
static const GLenum GL_PACK_ALIGNMENT = GLenum::GL_PACK_ALIGNMENT;
static const GLenum GL_MAP_COLOR = GLenum::GL_MAP_COLOR;
static const GLenum GL_MAP_STENCIL = GLenum::GL_MAP_STENCIL;
static const GLenum GL_INDEX_SHIFT = GLenum::GL_INDEX_SHIFT;
static const GLenum GL_INDEX_OFFSET = GLenum::GL_INDEX_OFFSET;
static const GLenum GL_RED_SCALE = GLenum::GL_RED_SCALE;
static const GLenum GL_RED_BIAS = GLenum::GL_RED_BIAS;
static const GLenum GL_ZOOM_X = GLenum::GL_ZOOM_X;
static const GLenum GL_ZOOM_Y = GLenum::GL_ZOOM_Y;
static const GLenum GL_GREEN_SCALE = GLenum::GL_GREEN_SCALE;
static const GLenum GL_GREEN_BIAS = GLenum::GL_GREEN_BIAS;
static const GLenum GL_BLUE_SCALE = GLenum::GL_BLUE_SCALE;
static const GLenum GL_BLUE_BIAS = GLenum::GL_BLUE_BIAS;
static const GLenum GL_ALPHA_SCALE = GLenum::GL_ALPHA_SCALE;
static const GLenum GL_ALPHA_BIAS = GLenum::GL_ALPHA_BIAS;
static const GLenum GL_DEPTH_SCALE = GLenum::GL_DEPTH_SCALE;
static const GLenum GL_DEPTH_BIAS = GLenum::GL_DEPTH_BIAS;
static const GLenum GL_MAX_EVAL_ORDER = GLenum::GL_MAX_EVAL_ORDER;
static const GLenum GL_MAX_LIGHTS = GLenum::GL_MAX_LIGHTS;
static const GLenum GL_MAX_CLIP_DISTANCES = GLenum::GL_MAX_CLIP_DISTANCES;
static const GLenum GL_MAX_CLIP_PLANES = GLenum::GL_MAX_CLIP_PLANES;
static const GLenum GL_MAX_TEXTURE_SIZE = GLenum::GL_MAX_TEXTURE_SIZE;
static const GLenum GL_MAX_PIXEL_MAP_TABLE = GLenum::GL_MAX_PIXEL_MAP_TABLE;
static const GLenum GL_MAX_ATTRIB_STACK_DEPTH = GLenum::GL_MAX_ATTRIB_STACK_DEPTH;
static const GLenum GL_MAX_MODELVIEW_STACK_DEPTH = GLenum::GL_MAX_MODELVIEW_STACK_DEPTH;
static const GLenum GL_MAX_NAME_STACK_DEPTH = GLenum::GL_MAX_NAME_STACK_DEPTH;
static const GLenum GL_MAX_PROJECTION_STACK_DEPTH = GLenum::GL_MAX_PROJECTION_STACK_DEPTH;
static const GLenum GL_MAX_TEXTURE_STACK_DEPTH = GLenum::GL_MAX_TEXTURE_STACK_DEPTH;
static const GLenum GL_MAX_VIEWPORT_DIMS = GLenum::GL_MAX_VIEWPORT_DIMS;
static const GLenum GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = GLenum::GL_MAX_CLIENT_ATTRIB_STACK_DEPTH;
static const GLenum GL_SUBPIXEL_BITS = GLenum::GL_SUBPIXEL_BITS;
static const GLenum GL_INDEX_BITS = GLenum::GL_INDEX_BITS;
static const GLenum GL_RED_BITS = GLenum::GL_RED_BITS;
static const GLenum GL_GREEN_BITS = GLenum::GL_GREEN_BITS;
static const GLenum GL_BLUE_BITS = GLenum::GL_BLUE_BITS;
static const GLenum GL_ALPHA_BITS = GLenum::GL_ALPHA_BITS;
static const GLenum GL_DEPTH_BITS = GLenum::GL_DEPTH_BITS;
static const GLenum GL_STENCIL_BITS = GLenum::GL_STENCIL_BITS;
static const GLenum GL_ACCUM_RED_BITS = GLenum::GL_ACCUM_RED_BITS;
static const GLenum GL_ACCUM_GREEN_BITS = GLenum::GL_ACCUM_GREEN_BITS;
static const GLenum GL_ACCUM_BLUE_BITS = GLenum::GL_ACCUM_BLUE_BITS;
static const GLenum GL_ACCUM_ALPHA_BITS = GLenum::GL_ACCUM_ALPHA_BITS;
static const GLenum GL_NAME_STACK_DEPTH = GLenum::GL_NAME_STACK_DEPTH;
// static const GLenum GL_AUTO_NORMAL = GLenum::GL_AUTO_NORMAL; // reuse EnableCap
// static const GLenum GL_MAP1_COLOR_4 = GLenum::GL_MAP1_COLOR_4; // reuse EnableCap
// static const GLenum GL_MAP1_INDEX = GLenum::GL_MAP1_INDEX; // reuse EnableCap
// static const GLenum GL_MAP1_NORMAL = GLenum::GL_MAP1_NORMAL; // reuse EnableCap
// static const GLenum GL_MAP1_TEXTURE_COORD_1 = GLenum::GL_MAP1_TEXTURE_COORD_1; // reuse EnableCap
// static const GLenum GL_MAP1_TEXTURE_COORD_2 = GLenum::GL_MAP1_TEXTURE_COORD_2; // reuse EnableCap
// static const GLenum GL_MAP1_TEXTURE_COORD_3 = GLenum::GL_MAP1_TEXTURE_COORD_3; // reuse EnableCap
// static const GLenum GL_MAP1_TEXTURE_COORD_4 = GLenum::GL_MAP1_TEXTURE_COORD_4; // reuse EnableCap
// static const GLenum GL_MAP1_VERTEX_3 = GLenum::GL_MAP1_VERTEX_3; // reuse EnableCap
// static const GLenum GL_MAP1_VERTEX_4 = GLenum::GL_MAP1_VERTEX_4; // reuse EnableCap
// static const GLenum GL_MAP2_COLOR_4 = GLenum::GL_MAP2_COLOR_4; // reuse EnableCap
// static const GLenum GL_MAP2_INDEX = GLenum::GL_MAP2_INDEX; // reuse EnableCap
// static const GLenum GL_MAP2_NORMAL = GLenum::GL_MAP2_NORMAL; // reuse EnableCap
// static const GLenum GL_MAP2_TEXTURE_COORD_1 = GLenum::GL_MAP2_TEXTURE_COORD_1; // reuse EnableCap
// static const GLenum GL_MAP2_TEXTURE_COORD_2 = GLenum::GL_MAP2_TEXTURE_COORD_2; // reuse EnableCap
// static const GLenum GL_MAP2_TEXTURE_COORD_3 = GLenum::GL_MAP2_TEXTURE_COORD_3; // reuse EnableCap
// static const GLenum GL_MAP2_TEXTURE_COORD_4 = GLenum::GL_MAP2_TEXTURE_COORD_4; // reuse EnableCap
// static const GLenum GL_MAP2_VERTEX_3 = GLenum::GL_MAP2_VERTEX_3; // reuse EnableCap
// static const GLenum GL_MAP2_VERTEX_4 = GLenum::GL_MAP2_VERTEX_4; // reuse EnableCap
static const GLenum GL_MAP1_GRID_DOMAIN = GLenum::GL_MAP1_GRID_DOMAIN;
static const GLenum GL_MAP1_GRID_SEGMENTS = GLenum::GL_MAP1_GRID_SEGMENTS;
static const GLenum GL_MAP2_GRID_DOMAIN = GLenum::GL_MAP2_GRID_DOMAIN;
static const GLenum GL_MAP2_GRID_SEGMENTS = GLenum::GL_MAP2_GRID_SEGMENTS;
// static const GLenum GL_TEXTURE_1D = GLenum::GL_TEXTURE_1D; // reuse EnableCap
// static const GLenum GL_TEXTURE_2D = GLenum::GL_TEXTURE_2D; // reuse EnableCap
static const GLenum GL_FEEDBACK_BUFFER_SIZE = GLenum::GL_FEEDBACK_BUFFER_SIZE;
static const GLenum GL_FEEDBACK_BUFFER_TYPE = GLenum::GL_FEEDBACK_BUFFER_TYPE;
static const GLenum GL_SELECTION_BUFFER_SIZE = GLenum::GL_SELECTION_BUFFER_SIZE;
static const GLenum GL_POLYGON_OFFSET_UNITS = GLenum::GL_POLYGON_OFFSET_UNITS;
// static const GLenum GL_POLYGON_OFFSET_POINT = GLenum::GL_POLYGON_OFFSET_POINT; // reuse EnableCap
// static const GLenum GL_POLYGON_OFFSET_LINE = GLenum::GL_POLYGON_OFFSET_LINE; // reuse EnableCap
// static const GLenum GL_CLIP_PLANE0 = GLenum::GL_CLIP_PLANE0; // reuse ClipPlaneName
// static const GLenum GL_CLIP_PLANE1 = GLenum::GL_CLIP_PLANE1; // reuse ClipPlaneName
// static const GLenum GL_CLIP_PLANE2 = GLenum::GL_CLIP_PLANE2; // reuse ClipPlaneName
// static const GLenum GL_CLIP_PLANE3 = GLenum::GL_CLIP_PLANE3; // reuse ClipPlaneName
// static const GLenum GL_CLIP_PLANE4 = GLenum::GL_CLIP_PLANE4; // reuse ClipPlaneName
// static const GLenum GL_CLIP_PLANE5 = GLenum::GL_CLIP_PLANE5; // reuse ClipPlaneName
// static const GLenum GL_LIGHT0 = GLenum::GL_LIGHT0; // reuse EnableCap
// static const GLenum GL_LIGHT1 = GLenum::GL_LIGHT1; // reuse EnableCap
// static const GLenum GL_LIGHT2 = GLenum::GL_LIGHT2; // reuse EnableCap
// static const GLenum GL_LIGHT3 = GLenum::GL_LIGHT3; // reuse EnableCap
// static const GLenum GL_LIGHT4 = GLenum::GL_LIGHT4; // reuse EnableCap
// static const GLenum GL_LIGHT5 = GLenum::GL_LIGHT5; // reuse EnableCap
// static const GLenum GL_LIGHT6 = GLenum::GL_LIGHT6; // reuse EnableCap
// static const GLenum GL_LIGHT7 = GLenum::GL_LIGHT7; // reuse EnableCap
static const GLenum GL_BLEND_COLOR_EXT = GLenum::GL_BLEND_COLOR_EXT;
static const GLenum GL_BLEND_EQUATION_EXT = GLenum::GL_BLEND_EQUATION_EXT;
static const GLenum GL_PACK_CMYK_HINT_EXT = GLenum::GL_PACK_CMYK_HINT_EXT;
static const GLenum GL_UNPACK_CMYK_HINT_EXT = GLenum::GL_UNPACK_CMYK_HINT_EXT;
// static const GLenum GL_CONVOLUTION_1D_EXT = GLenum::GL_CONVOLUTION_1D_EXT; // reuse ConvolutionTargetEXT
// static const GLenum GL_CONVOLUTION_2D_EXT = GLenum::GL_CONVOLUTION_2D_EXT; // reuse ConvolutionTargetEXT
// static const GLenum GL_SEPARABLE_2D_EXT = GLenum::GL_SEPARABLE_2D_EXT; // reuse EnableCap
static const GLenum GL_POST_CONVOLUTION_RED_SCALE_EXT = GLenum::GL_POST_CONVOLUTION_RED_SCALE_EXT;
static const GLenum GL_POST_CONVOLUTION_GREEN_SCALE_EXT = GLenum::GL_POST_CONVOLUTION_GREEN_SCALE_EXT;
static const GLenum GL_POST_CONVOLUTION_BLUE_SCALE_EXT = GLenum::GL_POST_CONVOLUTION_BLUE_SCALE_EXT;
static const GLenum GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = GLenum::GL_POST_CONVOLUTION_ALPHA_SCALE_EXT;
static const GLenum GL_POST_CONVOLUTION_RED_BIAS_EXT = GLenum::GL_POST_CONVOLUTION_RED_BIAS_EXT;
static const GLenum GL_POST_CONVOLUTION_GREEN_BIAS_EXT = GLenum::GL_POST_CONVOLUTION_GREEN_BIAS_EXT;
static const GLenum GL_POST_CONVOLUTION_BLUE_BIAS_EXT = GLenum::GL_POST_CONVOLUTION_BLUE_BIAS_EXT;
static const GLenum GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = GLenum::GL_POST_CONVOLUTION_ALPHA_BIAS_EXT;
// static const GLenum GL_HISTOGRAM_EXT = GLenum::GL_HISTOGRAM_EXT; // reuse EnableCap
// static const GLenum GL_MINMAX_EXT = GLenum::GL_MINMAX_EXT; // reuse EnableCap
// static const GLenum GL_POLYGON_OFFSET_FILL = GLenum::GL_POLYGON_OFFSET_FILL; // reuse EnableCap
static const GLenum GL_POLYGON_OFFSET_FACTOR = GLenum::GL_POLYGON_OFFSET_FACTOR;
static const GLenum GL_POLYGON_OFFSET_BIAS_EXT = GLenum::GL_POLYGON_OFFSET_BIAS_EXT;
// static const GLenum GL_RESCALE_NORMAL_EXT = GLenum::GL_RESCALE_NORMAL_EXT; // reuse EnableCap
static const GLenum GL_TEXTURE_BINDING_1D = GLenum::GL_TEXTURE_BINDING_1D;
static const GLenum GL_TEXTURE_BINDING_2D = GLenum::GL_TEXTURE_BINDING_2D;
static const GLenum GL_TEXTURE_3D_BINDING_EXT = GLenum::GL_TEXTURE_3D_BINDING_EXT;
static const GLenum GL_TEXTURE_BINDING_3D = GLenum::GL_TEXTURE_BINDING_3D;
static const GLenum GL_PACK_SKIP_IMAGES_EXT = GLenum::GL_PACK_SKIP_IMAGES_EXT;
static const GLenum GL_PACK_IMAGE_HEIGHT_EXT = GLenum::GL_PACK_IMAGE_HEIGHT_EXT;
static const GLenum GL_UNPACK_SKIP_IMAGES_EXT = GLenum::GL_UNPACK_SKIP_IMAGES_EXT;
static const GLenum GL_UNPACK_IMAGE_HEIGHT_EXT = GLenum::GL_UNPACK_IMAGE_HEIGHT_EXT;
// static const GLenum GL_TEXTURE_3D_EXT = GLenum::GL_TEXTURE_3D_EXT; // reuse EnableCap
static const GLenum GL_MAX_3D_TEXTURE_SIZE_EXT = GLenum::GL_MAX_3D_TEXTURE_SIZE_EXT;
// static const GLenum GL_VERTEX_ARRAY = GLenum::GL_VERTEX_ARRAY; // reuse EnableCap
// static const GLenum GL_NORMAL_ARRAY = GLenum::GL_NORMAL_ARRAY; // reuse EnableCap
// static const GLenum GL_COLOR_ARRAY = GLenum::GL_COLOR_ARRAY; // reuse EnableCap
// static const GLenum GL_INDEX_ARRAY = GLenum::GL_INDEX_ARRAY; // reuse EnableCap
// static const GLenum GL_TEXTURE_COORD_ARRAY = GLenum::GL_TEXTURE_COORD_ARRAY; // reuse EnableCap
// static const GLenum GL_EDGE_FLAG_ARRAY = GLenum::GL_EDGE_FLAG_ARRAY; // reuse EnableCap
static const GLenum GL_VERTEX_ARRAY_SIZE = GLenum::GL_VERTEX_ARRAY_SIZE;
static const GLenum GL_VERTEX_ARRAY_TYPE = GLenum::GL_VERTEX_ARRAY_TYPE;
static const GLenum GL_VERTEX_ARRAY_STRIDE = GLenum::GL_VERTEX_ARRAY_STRIDE;
static const GLenum GL_VERTEX_ARRAY_COUNT_EXT = GLenum::GL_VERTEX_ARRAY_COUNT_EXT;
static const GLenum GL_NORMAL_ARRAY_TYPE = GLenum::GL_NORMAL_ARRAY_TYPE;
static const GLenum GL_NORMAL_ARRAY_STRIDE = GLenum::GL_NORMAL_ARRAY_STRIDE;
static const GLenum GL_NORMAL_ARRAY_COUNT_EXT = GLenum::GL_NORMAL_ARRAY_COUNT_EXT;
static const GLenum GL_COLOR_ARRAY_SIZE = GLenum::GL_COLOR_ARRAY_SIZE;
static const GLenum GL_COLOR_ARRAY_TYPE = GLenum::GL_COLOR_ARRAY_TYPE;
static const GLenum GL_COLOR_ARRAY_STRIDE = GLenum::GL_COLOR_ARRAY_STRIDE;
static const GLenum GL_COLOR_ARRAY_COUNT_EXT = GLenum::GL_COLOR_ARRAY_COUNT_EXT;
static const GLenum GL_INDEX_ARRAY_TYPE = GLenum::GL_INDEX_ARRAY_TYPE;
static const GLenum GL_INDEX_ARRAY_STRIDE = GLenum::GL_INDEX_ARRAY_STRIDE;
static const GLenum GL_INDEX_ARRAY_COUNT_EXT = GLenum::GL_INDEX_ARRAY_COUNT_EXT;
static const GLenum GL_TEXTURE_COORD_ARRAY_SIZE = GLenum::GL_TEXTURE_COORD_ARRAY_SIZE;
static const GLenum GL_TEXTURE_COORD_ARRAY_TYPE = GLenum::GL_TEXTURE_COORD_ARRAY_TYPE;
static const GLenum GL_TEXTURE_COORD_ARRAY_STRIDE = GLenum::GL_TEXTURE_COORD_ARRAY_STRIDE;
static const GLenum GL_TEXTURE_COORD_ARRAY_COUNT_EXT = GLenum::GL_TEXTURE_COORD_ARRAY_COUNT_EXT;
static const GLenum GL_EDGE_FLAG_ARRAY_STRIDE = GLenum::GL_EDGE_FLAG_ARRAY_STRIDE;
static const GLenum GL_EDGE_FLAG_ARRAY_COUNT_EXT = GLenum::GL_EDGE_FLAG_ARRAY_COUNT_EXT;
// static const GLenum GL_INTERLACE_SGIX = GLenum::GL_INTERLACE_SGIX; // reuse EnableCap
static const GLenum GL_DETAIL_TEXTURE_2D_BINDING_SGIS = GLenum::GL_DETAIL_TEXTURE_2D_BINDING_SGIS;
// static const GLenum GL_MULTISAMPLE_SGIS = GLenum::GL_MULTISAMPLE_SGIS; // reuse EnableCap
// static const GLenum GL_SAMPLE_ALPHA_TO_MASK_SGIS = GLenum::GL_SAMPLE_ALPHA_TO_MASK_SGIS; // reuse EnableCap
// static const GLenum GL_SAMPLE_ALPHA_TO_ONE_SGIS = GLenum::GL_SAMPLE_ALPHA_TO_ONE_SGIS; // reuse EnableCap
// static const GLenum GL_SAMPLE_MASK_SGIS = GLenum::GL_SAMPLE_MASK_SGIS; // reuse EnableCap
static const GLenum GL_SAMPLE_BUFFERS_SGIS = GLenum::GL_SAMPLE_BUFFERS_SGIS;
static const GLenum GL_SAMPLES_SGIS = GLenum::GL_SAMPLES_SGIS;
static const GLenum GL_SAMPLE_MASK_VALUE_SGIS = GLenum::GL_SAMPLE_MASK_VALUE_SGIS;
static const GLenum GL_SAMPLE_MASK_INVERT_SGIS = GLenum::GL_SAMPLE_MASK_INVERT_SGIS;
static const GLenum GL_SAMPLE_PATTERN_SGIS = GLenum::GL_SAMPLE_PATTERN_SGIS;
static const GLenum GL_COLOR_MATRIX_SGI = GLenum::GL_COLOR_MATRIX_SGI;
static const GLenum GL_COLOR_MATRIX_STACK_DEPTH_SGI = GLenum::GL_COLOR_MATRIX_STACK_DEPTH_SGI;
static const GLenum GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = GLenum::GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI;
static const GLenum GL_POST_COLOR_MATRIX_RED_SCALE_SGI = GLenum::GL_POST_COLOR_MATRIX_RED_SCALE_SGI;
static const GLenum GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = GLenum::GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI;
static const GLenum GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = GLenum::GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI;
static const GLenum GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = GLenum::GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI;
static const GLenum GL_POST_COLOR_MATRIX_RED_BIAS_SGI = GLenum::GL_POST_COLOR_MATRIX_RED_BIAS_SGI;
static const GLenum GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = GLenum::GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI;
static const GLenum GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = GLenum::GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI;
static const GLenum GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = GLenum::GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI;
// static const GLenum GL_TEXTURE_COLOR_TABLE_SGI = GLenum::GL_TEXTURE_COLOR_TABLE_SGI; // reuse ColorTableTargetSGI
// static const GLenum GL_COLOR_TABLE_SGI = GLenum::GL_COLOR_TABLE_SGI; // reuse ColorTableTargetSGI
// static const GLenum GL_POST_CONVOLUTION_COLOR_TABLE_SGI = GLenum::GL_POST_CONVOLUTION_COLOR_TABLE_SGI; // reuse ColorTableTargetSGI
// static const GLenum GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = GLenum::GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI; // reuse ColorTableTargetSGI
static const GLenum GL_POINT_SIZE_MIN_SGIS = GLenum::GL_POINT_SIZE_MIN_SGIS;
static const GLenum GL_POINT_SIZE_MAX_SGIS = GLenum::GL_POINT_SIZE_MAX_SGIS;
static const GLenum GL_POINT_FADE_THRESHOLD_SIZE_SGIS = GLenum::GL_POINT_FADE_THRESHOLD_SIZE_SGIS;
static const GLenum GL_DISTANCE_ATTENUATION_SGIS = GLenum::GL_DISTANCE_ATTENUATION_SGIS;
static const GLenum GL_FOG_FUNC_POINTS_SGIS = GLenum::GL_FOG_FUNC_POINTS_SGIS;
static const GLenum GL_MAX_FOG_FUNC_POINTS_SGIS = GLenum::GL_MAX_FOG_FUNC_POINTS_SGIS;
static const GLenum GL_PACK_SKIP_VOLUMES_SGIS = GLenum::GL_PACK_SKIP_VOLUMES_SGIS;
static const GLenum GL_PACK_IMAGE_DEPTH_SGIS = GLenum::GL_PACK_IMAGE_DEPTH_SGIS;
static const GLenum GL_UNPACK_SKIP_VOLUMES_SGIS = GLenum::GL_UNPACK_SKIP_VOLUMES_SGIS;
static const GLenum GL_UNPACK_IMAGE_DEPTH_SGIS = GLenum::GL_UNPACK_IMAGE_DEPTH_SGIS;
// static const GLenum GL_TEXTURE_4D_SGIS = GLenum::GL_TEXTURE_4D_SGIS; // reuse EnableCap
static const GLenum GL_MAX_4D_TEXTURE_SIZE_SGIS = GLenum::GL_MAX_4D_TEXTURE_SIZE_SGIS;
// static const GLenum GL_PIXEL_TEX_GEN_SGIX = GLenum::GL_PIXEL_TEX_GEN_SGIX; // reuse EnableCap
static const GLenum GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = GLenum::GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX;
static const GLenum GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = GLenum::GL_PIXEL_TILE_CACHE_INCREMENT_SGIX;
static const GLenum GL_PIXEL_TILE_WIDTH_SGIX = GLenum::GL_PIXEL_TILE_WIDTH_SGIX;
static const GLenum GL_PIXEL_TILE_HEIGHT_SGIX = GLenum::GL_PIXEL_TILE_HEIGHT_SGIX;
static const GLenum GL_PIXEL_TILE_GRID_WIDTH_SGIX = GLenum::GL_PIXEL_TILE_GRID_WIDTH_SGIX;
static const GLenum GL_PIXEL_TILE_GRID_HEIGHT_SGIX = GLenum::GL_PIXEL_TILE_GRID_HEIGHT_SGIX;
static const GLenum GL_PIXEL_TILE_GRID_DEPTH_SGIX = GLenum::GL_PIXEL_TILE_GRID_DEPTH_SGIX;
static const GLenum GL_PIXEL_TILE_CACHE_SIZE_SGIX = GLenum::GL_PIXEL_TILE_CACHE_SIZE_SGIX;
// static const GLenum GL_SPRITE_SGIX = GLenum::GL_SPRITE_SGIX; // reuse EnableCap
static const GLenum GL_SPRITE_MODE_SGIX = GLenum::GL_SPRITE_MODE_SGIX;
static const GLenum GL_SPRITE_AXIS_SGIX = GLenum::GL_SPRITE_AXIS_SGIX;
static const GLenum GL_SPRITE_TRANSLATION_SGIX = GLenum::GL_SPRITE_TRANSLATION_SGIX;
static const GLenum GL_TEXTURE_4D_BINDING_SGIS = GLenum::GL_TEXTURE_4D_BINDING_SGIS;
static const GLenum GL_MAX_CLIPMAP_DEPTH_SGIX = GLenum::GL_MAX_CLIPMAP_DEPTH_SGIX;
static const GLenum GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = GLenum::GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX;
static const GLenum GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = GLenum::GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX;
static const GLenum GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = GLenum::GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX;
// static const GLenum GL_REFERENCE_PLANE_SGIX = GLenum::GL_REFERENCE_PLANE_SGIX; // reuse EnableCap
static const GLenum GL_REFERENCE_PLANE_EQUATION_SGIX = GLenum::GL_REFERENCE_PLANE_EQUATION_SGIX;
// static const GLenum GL_IR_INSTRUMENT1_SGIX = GLenum::GL_IR_INSTRUMENT1_SGIX; // reuse EnableCap
static const GLenum GL_INSTRUMENT_MEASUREMENTS_SGIX = GLenum::GL_INSTRUMENT_MEASUREMENTS_SGIX;
// static const GLenum GL_CALLIGRAPHIC_FRAGMENT_SGIX = GLenum::GL_CALLIGRAPHIC_FRAGMENT_SGIX; // reuse EnableCap
// static const GLenum GL_FRAMEZOOM_SGIX = GLenum::GL_FRAMEZOOM_SGIX; // reuse EnableCap
static const GLenum GL_FRAMEZOOM_FACTOR_SGIX = GLenum::GL_FRAMEZOOM_FACTOR_SGIX;
static const GLenum GL_MAX_FRAMEZOOM_FACTOR_SGIX = GLenum::GL_MAX_FRAMEZOOM_FACTOR_SGIX;
static const GLenum GL_GENERATE_MIPMAP_HINT_SGIS = GLenum::GL_GENERATE_MIPMAP_HINT_SGIS;
static const GLenum GL_DEFORMATIONS_MASK_SGIX = GLenum::GL_DEFORMATIONS_MASK_SGIX;
// static const GLenum GL_FOG_OFFSET_SGIX = GLenum::GL_FOG_OFFSET_SGIX; // reuse EnableCap
// static const GLenum GL_FOG_OFFSET_VALUE_SGIX = GLenum::GL_FOG_OFFSET_VALUE_SGIX; // reuse FogParameter
static const GLenum GL_LIGHT_MODEL_COLOR_CONTROL = GLenum::GL_LIGHT_MODEL_COLOR_CONTROL;
// static const GLenum GL_SHARED_TEXTURE_PALETTE_EXT = GLenum::GL_SHARED_TEXTURE_PALETTE_EXT; // reuse EnableCap
static const GLenum GL_CONVOLUTION_HINT_SGIX = GLenum::GL_CONVOLUTION_HINT_SGIX;
static const GLenum GL_ASYNC_MARKER_SGIX = GLenum::GL_ASYNC_MARKER_SGIX;
static const GLenum GL_PIXEL_TEX_GEN_MODE_SGIX = GLenum::GL_PIXEL_TEX_GEN_MODE_SGIX;
// static const GLenum GL_ASYNC_HISTOGRAM_SGIX = GLenum::GL_ASYNC_HISTOGRAM_SGIX; // reuse EnableCap
static const GLenum GL_MAX_ASYNC_HISTOGRAM_SGIX = GLenum::GL_MAX_ASYNC_HISTOGRAM_SGIX;
// static const GLenum GL_PIXEL_TEXTURE_SGIS = GLenum::GL_PIXEL_TEXTURE_SGIS; // reuse EnableCap
// static const GLenum GL_ASYNC_TEX_IMAGE_SGIX = GLenum::GL_ASYNC_TEX_IMAGE_SGIX; // reuse EnableCap
// static const GLenum GL_ASYNC_DRAW_PIXELS_SGIX = GLenum::GL_ASYNC_DRAW_PIXELS_SGIX; // reuse EnableCap
// static const GLenum GL_ASYNC_READ_PIXELS_SGIX = GLenum::GL_ASYNC_READ_PIXELS_SGIX; // reuse EnableCap
static const GLenum GL_MAX_ASYNC_TEX_IMAGE_SGIX = GLenum::GL_MAX_ASYNC_TEX_IMAGE_SGIX;
static const GLenum GL_MAX_ASYNC_DRAW_PIXELS_SGIX = GLenum::GL_MAX_ASYNC_DRAW_PIXELS_SGIX;
static const GLenum GL_MAX_ASYNC_READ_PIXELS_SGIX = GLenum::GL_MAX_ASYNC_READ_PIXELS_SGIX;
static const GLenum GL_VERTEX_PRECLIP_SGIX = GLenum::GL_VERTEX_PRECLIP_SGIX;
static const GLenum GL_VERTEX_PRECLIP_HINT_SGIX = GLenum::GL_VERTEX_PRECLIP_HINT_SGIX;
// static const GLenum GL_FRAGMENT_LIGHTING_SGIX = GLenum::GL_FRAGMENT_LIGHTING_SGIX; // reuse EnableCap
// static const GLenum GL_FRAGMENT_COLOR_MATERIAL_SGIX = GLenum::GL_FRAGMENT_COLOR_MATERIAL_SGIX; // reuse EnableCap
static const GLenum GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = GLenum::GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX;
static const GLenum GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = GLenum::GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX;
static const GLenum GL_MAX_FRAGMENT_LIGHTS_SGIX = GLenum::GL_MAX_FRAGMENT_LIGHTS_SGIX;
static const GLenum GL_MAX_ACTIVE_LIGHTS_SGIX = GLenum::GL_MAX_ACTIVE_LIGHTS_SGIX;
static const GLenum GL_LIGHT_ENV_MODE_SGIX = GLenum::GL_LIGHT_ENV_MODE_SGIX;
// static const GLenum GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = GLenum::GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX; // reuse FragmentLightModelParameterSGIX
// static const GLenum GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = GLenum::GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX; // reuse FragmentLightModelParameterSGIX
// static const GLenum GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = GLenum::GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX; // reuse FragmentLightModelParameterSGIX
// static const GLenum GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = GLenum::GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX; // reuse FragmentLightModelParameterSGIX
// static const GLenum GL_FRAGMENT_LIGHT0_SGIX = GLenum::GL_FRAGMENT_LIGHT0_SGIX; // reuse EnableCap
static const GLenum GL_PACK_RESAMPLE_SGIX = GLenum::GL_PACK_RESAMPLE_SGIX;
static const GLenum GL_UNPACK_RESAMPLE_SGIX = GLenum::GL_UNPACK_RESAMPLE_SGIX;
static const GLenum GL_ALIASED_POINT_SIZE_RANGE = GLenum::GL_ALIASED_POINT_SIZE_RANGE;
static const GLenum GL_ALIASED_LINE_WIDTH_RANGE = GLenum::GL_ALIASED_LINE_WIDTH_RANGE;
static const GLenum GL_PACK_SUBSAMPLE_RATE_SGIX = GLenum::GL_PACK_SUBSAMPLE_RATE_SGIX;
static const GLenum GL_UNPACK_SUBSAMPLE_RATE_SGIX = GLenum::GL_UNPACK_SUBSAMPLE_RATE_SGIX;
// GetPixelMap
static const GLenum GL_PIXEL_MAP_I_TO_I = GLenum::GL_PIXEL_MAP_I_TO_I;
static const GLenum GL_PIXEL_MAP_S_TO_S = GLenum::GL_PIXEL_MAP_S_TO_S;
static const GLenum GL_PIXEL_MAP_I_TO_R = GLenum::GL_PIXEL_MAP_I_TO_R;
static const GLenum GL_PIXEL_MAP_I_TO_G = GLenum::GL_PIXEL_MAP_I_TO_G;
static const GLenum GL_PIXEL_MAP_I_TO_B = GLenum::GL_PIXEL_MAP_I_TO_B;
static const GLenum GL_PIXEL_MAP_I_TO_A = GLenum::GL_PIXEL_MAP_I_TO_A;
static const GLenum GL_PIXEL_MAP_R_TO_R = GLenum::GL_PIXEL_MAP_R_TO_R;
static const GLenum GL_PIXEL_MAP_G_TO_G = GLenum::GL_PIXEL_MAP_G_TO_G;
static const GLenum GL_PIXEL_MAP_B_TO_B = GLenum::GL_PIXEL_MAP_B_TO_B;
static const GLenum GL_PIXEL_MAP_A_TO_A = GLenum::GL_PIXEL_MAP_A_TO_A;
// GetPointervPName
static const GLenum GL_FEEDBACK_BUFFER_POINTER = GLenum::GL_FEEDBACK_BUFFER_POINTER;
static const GLenum GL_SELECTION_BUFFER_POINTER = GLenum::GL_SELECTION_BUFFER_POINTER;
static const GLenum GL_VERTEX_ARRAY_POINTER = GLenum::GL_VERTEX_ARRAY_POINTER;
static const GLenum GL_VERTEX_ARRAY_POINTER_EXT = GLenum::GL_VERTEX_ARRAY_POINTER_EXT;
static const GLenum GL_NORMAL_ARRAY_POINTER = GLenum::GL_NORMAL_ARRAY_POINTER;
static const GLenum GL_NORMAL_ARRAY_POINTER_EXT = GLenum::GL_NORMAL_ARRAY_POINTER_EXT;
static const GLenum GL_COLOR_ARRAY_POINTER = GLenum::GL_COLOR_ARRAY_POINTER;
static const GLenum GL_COLOR_ARRAY_POINTER_EXT = GLenum::GL_COLOR_ARRAY_POINTER_EXT;
static const GLenum GL_INDEX_ARRAY_POINTER = GLenum::GL_INDEX_ARRAY_POINTER;
static const GLenum GL_INDEX_ARRAY_POINTER_EXT = GLenum::GL_INDEX_ARRAY_POINTER_EXT;
static const GLenum GL_TEXTURE_COORD_ARRAY_POINTER = GLenum::GL_TEXTURE_COORD_ARRAY_POINTER;
static const GLenum GL_TEXTURE_COORD_ARRAY_POINTER_EXT = GLenum::GL_TEXTURE_COORD_ARRAY_POINTER_EXT;
static const GLenum GL_EDGE_FLAG_ARRAY_POINTER = GLenum::GL_EDGE_FLAG_ARRAY_POINTER;
static const GLenum GL_EDGE_FLAG_ARRAY_POINTER_EXT = GLenum::GL_EDGE_FLAG_ARRAY_POINTER_EXT;
static const GLenum GL_INSTRUMENT_BUFFER_POINTER_SGIX = GLenum::GL_INSTRUMENT_BUFFER_POINTER_SGIX;
// GetTextureParameter
static const GLenum GL_TEXTURE_WIDTH = GLenum::GL_TEXTURE_WIDTH;
static const GLenum GL_TEXTURE_HEIGHT = GLenum::GL_TEXTURE_HEIGHT;
static const GLenum GL_TEXTURE_COMPONENTS = GLenum::GL_TEXTURE_COMPONENTS;
static const GLenum GL_TEXTURE_INTERNAL_FORMAT = GLenum::GL_TEXTURE_INTERNAL_FORMAT;
static const GLenum GL_TEXTURE_BORDER_COLOR = GLenum::GL_TEXTURE_BORDER_COLOR;
static const GLenum GL_TEXTURE_BORDER = GLenum::GL_TEXTURE_BORDER;
static const GLenum GL_TEXTURE_MAG_FILTER = GLenum::GL_TEXTURE_MAG_FILTER;
static const GLenum GL_TEXTURE_MIN_FILTER = GLenum::GL_TEXTURE_MIN_FILTER;
static const GLenum GL_TEXTURE_WRAP_S = GLenum::GL_TEXTURE_WRAP_S;
static const GLenum GL_TEXTURE_WRAP_T = GLenum::GL_TEXTURE_WRAP_T;
static const GLenum GL_TEXTURE_RED_SIZE = GLenum::GL_TEXTURE_RED_SIZE;
static const GLenum GL_TEXTURE_GREEN_SIZE = GLenum::GL_TEXTURE_GREEN_SIZE;
static const GLenum GL_TEXTURE_BLUE_SIZE = GLenum::GL_TEXTURE_BLUE_SIZE;
static const GLenum GL_TEXTURE_ALPHA_SIZE = GLenum::GL_TEXTURE_ALPHA_SIZE;
static const GLenum GL_TEXTURE_LUMINANCE_SIZE = GLenum::GL_TEXTURE_LUMINANCE_SIZE;
static const GLenum GL_TEXTURE_INTENSITY_SIZE = GLenum::GL_TEXTURE_INTENSITY_SIZE;
static const GLenum GL_TEXTURE_PRIORITY = GLenum::GL_TEXTURE_PRIORITY;
static const GLenum GL_TEXTURE_RESIDENT = GLenum::GL_TEXTURE_RESIDENT;
static const GLenum GL_TEXTURE_DEPTH_EXT = GLenum::GL_TEXTURE_DEPTH_EXT;
static const GLenum GL_TEXTURE_WRAP_R_EXT = GLenum::GL_TEXTURE_WRAP_R_EXT;
static const GLenum GL_DETAIL_TEXTURE_LEVEL_SGIS = GLenum::GL_DETAIL_TEXTURE_LEVEL_SGIS;
static const GLenum GL_DETAIL_TEXTURE_MODE_SGIS = GLenum::GL_DETAIL_TEXTURE_MODE_SGIS;
static const GLenum GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = GLenum::GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS;
static const GLenum GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = GLenum::GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS;
static const GLenum GL_SHADOW_AMBIENT_SGIX = GLenum::GL_SHADOW_AMBIENT_SGIX;
static const GLenum GL_DUAL_TEXTURE_SELECT_SGIS = GLenum::GL_DUAL_TEXTURE_SELECT_SGIS;
static const GLenum GL_QUAD_TEXTURE_SELECT_SGIS = GLenum::GL_QUAD_TEXTURE_SELECT_SGIS;
static const GLenum GL_TEXTURE_4DSIZE_SGIS = GLenum::GL_TEXTURE_4DSIZE_SGIS;
static const GLenum GL_TEXTURE_WRAP_Q_SGIS = GLenum::GL_TEXTURE_WRAP_Q_SGIS;
static const GLenum GL_TEXTURE_MIN_LOD_SGIS = GLenum::GL_TEXTURE_MIN_LOD_SGIS;
static const GLenum GL_TEXTURE_MAX_LOD_SGIS = GLenum::GL_TEXTURE_MAX_LOD_SGIS;
static const GLenum GL_TEXTURE_BASE_LEVEL_SGIS = GLenum::GL_TEXTURE_BASE_LEVEL_SGIS;
static const GLenum GL_TEXTURE_MAX_LEVEL_SGIS = GLenum::GL_TEXTURE_MAX_LEVEL_SGIS;
static const GLenum GL_TEXTURE_FILTER4_SIZE_SGIS = GLenum::GL_TEXTURE_FILTER4_SIZE_SGIS;
static const GLenum GL_TEXTURE_CLIPMAP_CENTER_SGIX = GLenum::GL_TEXTURE_CLIPMAP_CENTER_SGIX;
static const GLenum GL_TEXTURE_CLIPMAP_FRAME_SGIX = GLenum::GL_TEXTURE_CLIPMAP_FRAME_SGIX;
static const GLenum GL_TEXTURE_CLIPMAP_OFFSET_SGIX = GLenum::GL_TEXTURE_CLIPMAP_OFFSET_SGIX;
static const GLenum GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = GLenum::GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX;
static const GLenum GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = GLenum::GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX;
static const GLenum GL_TEXTURE_CLIPMAP_DEPTH_SGIX = GLenum::GL_TEXTURE_CLIPMAP_DEPTH_SGIX;
static const GLenum GL_POST_TEXTURE_FILTER_BIAS_SGIX = GLenum::GL_POST_TEXTURE_FILTER_BIAS_SGIX;
static const GLenum GL_POST_TEXTURE_FILTER_SCALE_SGIX = GLenum::GL_POST_TEXTURE_FILTER_SCALE_SGIX;
static const GLenum GL_TEXTURE_LOD_BIAS_S_SGIX = GLenum::GL_TEXTURE_LOD_BIAS_S_SGIX;
static const GLenum GL_TEXTURE_LOD_BIAS_T_SGIX = GLenum::GL_TEXTURE_LOD_BIAS_T_SGIX;
static const GLenum GL_TEXTURE_LOD_BIAS_R_SGIX = GLenum::GL_TEXTURE_LOD_BIAS_R_SGIX;
static const GLenum GL_GENERATE_MIPMAP_SGIS = GLenum::GL_GENERATE_MIPMAP_SGIS;
static const GLenum GL_TEXTURE_COMPARE_SGIX = GLenum::GL_TEXTURE_COMPARE_SGIX;
static const GLenum GL_TEXTURE_COMPARE_OPERATOR_SGIX = GLenum::GL_TEXTURE_COMPARE_OPERATOR_SGIX;
static const GLenum GL_TEXTURE_LEQUAL_R_SGIX = GLenum::GL_TEXTURE_LEQUAL_R_SGIX;
static const GLenum GL_TEXTURE_GEQUAL_R_SGIX = GLenum::GL_TEXTURE_GEQUAL_R_SGIX;
static const GLenum GL_TEXTURE_MAX_CLAMP_S_SGIX = GLenum::GL_TEXTURE_MAX_CLAMP_S_SGIX;
static const GLenum GL_TEXTURE_MAX_CLAMP_T_SGIX = GLenum::GL_TEXTURE_MAX_CLAMP_T_SGIX;
static const GLenum GL_TEXTURE_MAX_CLAMP_R_SGIX = GLenum::GL_TEXTURE_MAX_CLAMP_R_SGIX;
// HintMode
static const GLenum GL_DONT_CARE = GLenum::GL_DONT_CARE;
static const GLenum GL_FASTEST = GLenum::GL_FASTEST;
static const GLenum GL_NICEST = GLenum::GL_NICEST;
// HintTarget
// static const GLenum GL_PERSPECTIVE_CORRECTION_HINT = GLenum::GL_PERSPECTIVE_CORRECTION_HINT; // reuse GetPName
// static const GLenum GL_POINT_SMOOTH_HINT = GLenum::GL_POINT_SMOOTH_HINT; // reuse GetPName
// static const GLenum GL_LINE_SMOOTH_HINT = GLenum::GL_LINE_SMOOTH_HINT; // reuse GetPName
// static const GLenum GL_POLYGON_SMOOTH_HINT = GLenum::GL_POLYGON_SMOOTH_HINT; // reuse GetPName
// static const GLenum GL_FOG_HINT = GLenum::GL_FOG_HINT; // reuse GetPName
static const GLenum GL_PREFER_DOUBLEBUFFER_HINT_PGI = GLenum::GL_PREFER_DOUBLEBUFFER_HINT_PGI;
static const GLenum GL_CONSERVE_MEMORY_HINT_PGI = GLenum::GL_CONSERVE_MEMORY_HINT_PGI;
static const GLenum GL_RECLAIM_MEMORY_HINT_PGI = GLenum::GL_RECLAIM_MEMORY_HINT_PGI;
static const GLenum GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = GLenum::GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI;
static const GLenum GL_NATIVE_GRAPHICS_END_HINT_PGI = GLenum::GL_NATIVE_GRAPHICS_END_HINT_PGI;
static const GLenum GL_ALWAYS_FAST_HINT_PGI = GLenum::GL_ALWAYS_FAST_HINT_PGI;
static const GLenum GL_ALWAYS_SOFT_HINT_PGI = GLenum::GL_ALWAYS_SOFT_HINT_PGI;
static const GLenum GL_ALLOW_DRAW_OBJ_HINT_PGI = GLenum::GL_ALLOW_DRAW_OBJ_HINT_PGI;
static const GLenum GL_ALLOW_DRAW_WIN_HINT_PGI = GLenum::GL_ALLOW_DRAW_WIN_HINT_PGI;
static const GLenum GL_ALLOW_DRAW_FRG_HINT_PGI = GLenum::GL_ALLOW_DRAW_FRG_HINT_PGI;
static const GLenum GL_ALLOW_DRAW_MEM_HINT_PGI = GLenum::GL_ALLOW_DRAW_MEM_HINT_PGI;
static const GLenum GL_STRICT_DEPTHFUNC_HINT_PGI = GLenum::GL_STRICT_DEPTHFUNC_HINT_PGI;
static const GLenum GL_STRICT_LIGHTING_HINT_PGI = GLenum::GL_STRICT_LIGHTING_HINT_PGI;
static const GLenum GL_STRICT_SCISSOR_HINT_PGI = GLenum::GL_STRICT_SCISSOR_HINT_PGI;
static const GLenum GL_FULL_STIPPLE_HINT_PGI = GLenum::GL_FULL_STIPPLE_HINT_PGI;
static const GLenum GL_CLIP_NEAR_HINT_PGI = GLenum::GL_CLIP_NEAR_HINT_PGI;
static const GLenum GL_CLIP_FAR_HINT_PGI = GLenum::GL_CLIP_FAR_HINT_PGI;
static const GLenum GL_WIDE_LINE_HINT_PGI = GLenum::GL_WIDE_LINE_HINT_PGI;
static const GLenum GL_BACK_NORMALS_HINT_PGI = GLenum::GL_BACK_NORMALS_HINT_PGI;
static const GLenum GL_VERTEX_DATA_HINT_PGI = GLenum::GL_VERTEX_DATA_HINT_PGI;
static const GLenum GL_VERTEX_CONSISTENT_HINT_PGI = GLenum::GL_VERTEX_CONSISTENT_HINT_PGI;
static const GLenum GL_MATERIAL_SIDE_HINT_PGI = GLenum::GL_MATERIAL_SIDE_HINT_PGI;
static const GLenum GL_MAX_VERTEX_HINT_PGI = GLenum::GL_MAX_VERTEX_HINT_PGI;
// static const GLenum GL_PACK_CMYK_HINT_EXT = GLenum::GL_PACK_CMYK_HINT_EXT; // reuse GetPName
// static const GLenum GL_UNPACK_CMYK_HINT_EXT = GLenum::GL_UNPACK_CMYK_HINT_EXT; // reuse GetPName
static const GLenum GL_PHONG_HINT_WIN = GLenum::GL_PHONG_HINT_WIN;
static const GLenum GL_CLIP_VOLUME_CLIPPING_HINT_EXT = GLenum::GL_CLIP_VOLUME_CLIPPING_HINT_EXT;
static const GLenum GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = GLenum::GL_TEXTURE_MULTI_BUFFER_HINT_SGIX;
static const GLenum GL_GENERATE_MIPMAP_HINT = GLenum::GL_GENERATE_MIPMAP_HINT;
// static const GLenum GL_GENERATE_MIPMAP_HINT_SGIS = GLenum::GL_GENERATE_MIPMAP_HINT_SGIS; // reuse GetPName
static const GLenum GL_PROGRAM_BINARY_RETRIEVABLE_HINT = GLenum::GL_PROGRAM_BINARY_RETRIEVABLE_HINT;
// static const GLenum GL_CONVOLUTION_HINT_SGIX = GLenum::GL_CONVOLUTION_HINT_SGIX; // reuse GetPName
static const GLenum GL_SCALEBIAS_HINT_SGIX = GLenum::GL_SCALEBIAS_HINT_SGIX;
// static const GLenum GL_VERTEX_PRECLIP_SGIX = GLenum::GL_VERTEX_PRECLIP_SGIX; // reuse GetPName
// static const GLenum GL_VERTEX_PRECLIP_HINT_SGIX = GLenum::GL_VERTEX_PRECLIP_HINT_SGIX; // reuse GetPName
static const GLenum GL_TEXTURE_COMPRESSION_HINT = GLenum::GL_TEXTURE_COMPRESSION_HINT;
static const GLenum GL_TEXTURE_COMPRESSION_HINT_ARB = GLenum::GL_TEXTURE_COMPRESSION_HINT_ARB;
static const GLenum GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = GLenum::GL_VERTEX_ARRAY_STORAGE_HINT_APPLE;
static const GLenum GL_MULTISAMPLE_FILTER_HINT_NV = GLenum::GL_MULTISAMPLE_FILTER_HINT_NV;
static const GLenum GL_TRANSFORM_HINT_APPLE = GLenum::GL_TRANSFORM_HINT_APPLE;
static const GLenum GL_TEXTURE_STORAGE_HINT_APPLE = GLenum::GL_TEXTURE_STORAGE_HINT_APPLE;
static const GLenum GL_FRAGMENT_SHADER_DERIVATIVE_HINT = GLenum::GL_FRAGMENT_SHADER_DERIVATIVE_HINT;
static const GLenum GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = GLenum::GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB;
// HistogramTargetEXT
static const GLenum GL_HISTOGRAM = GLenum::GL_HISTOGRAM;
// static const GLenum GL_HISTOGRAM_EXT = GLenum::GL_HISTOGRAM_EXT; // reuse EnableCap
static const GLenum GL_PROXY_HISTOGRAM = GLenum::GL_PROXY_HISTOGRAM;
static const GLenum GL_PROXY_HISTOGRAM_EXT = GLenum::GL_PROXY_HISTOGRAM_EXT;
// IndexPointerType
// static const GLenum GL_SHORT = GLenum::GL_SHORT; // reuse ColorPointerType
// static const GLenum GL_INT = GLenum::GL_INT; // reuse ColorPointerType
// static const GLenum GL_FLOAT = GLenum::GL_FLOAT; // reuse ColorPointerType
// static const GLenum GL_DOUBLE = GLenum::GL_DOUBLE; // reuse ColorPointerType
// InterleavedArrayFormat
static const GLenum GL_V2F = GLenum::GL_V2F;
static const GLenum GL_V3F = GLenum::GL_V3F;
static const GLenum GL_C4UB_V2F = GLenum::GL_C4UB_V2F;
static const GLenum GL_C4UB_V3F = GLenum::GL_C4UB_V3F;
static const GLenum GL_C3F_V3F = GLenum::GL_C3F_V3F;
static const GLenum GL_N3F_V3F = GLenum::GL_N3F_V3F;
static const GLenum GL_C4F_N3F_V3F = GLenum::GL_C4F_N3F_V3F;
static const GLenum GL_T2F_V3F = GLenum::GL_T2F_V3F;
static const GLenum GL_T4F_V4F = GLenum::GL_T4F_V4F;
static const GLenum GL_T2F_C4UB_V3F = GLenum::GL_T2F_C4UB_V3F;
static const GLenum GL_T2F_C3F_V3F = GLenum::GL_T2F_C3F_V3F;
static const GLenum GL_T2F_N3F_V3F = GLenum::GL_T2F_N3F_V3F;
static const GLenum GL_T2F_C4F_N3F_V3F = GLenum::GL_T2F_C4F_N3F_V3F;
static const GLenum GL_T4F_C4F_N3F_V4F = GLenum::GL_T4F_C4F_N3F_V4F;
// InternalFormat
static const GLenum GL_R3_G3_B2 = GLenum::GL_R3_G3_B2;
static const GLenum GL_ALPHA4 = GLenum::GL_ALPHA4;
static const GLenum GL_ALPHA8 = GLenum::GL_ALPHA8;
static const GLenum GL_ALPHA12 = GLenum::GL_ALPHA12;
static const GLenum GL_ALPHA16 = GLenum::GL_ALPHA16;
static const GLenum GL_LUMINANCE4 = GLenum::GL_LUMINANCE4;
static const GLenum GL_LUMINANCE8 = GLenum::GL_LUMINANCE8;
static const GLenum GL_LUMINANCE12 = GLenum::GL_LUMINANCE12;
static const GLenum GL_LUMINANCE16 = GLenum::GL_LUMINANCE16;
static const GLenum GL_LUMINANCE4_ALPHA4 = GLenum::GL_LUMINANCE4_ALPHA4;
static const GLenum GL_LUMINANCE6_ALPHA2 = GLenum::GL_LUMINANCE6_ALPHA2;
static const GLenum GL_LUMINANCE8_ALPHA8 = GLenum::GL_LUMINANCE8_ALPHA8;
static const GLenum GL_LUMINANCE12_ALPHA4 = GLenum::GL_LUMINANCE12_ALPHA4;
static const GLenum GL_LUMINANCE12_ALPHA12 = GLenum::GL_LUMINANCE12_ALPHA12;
static const GLenum GL_LUMINANCE16_ALPHA16 = GLenum::GL_LUMINANCE16_ALPHA16;
static const GLenum GL_INTENSITY = GLenum::GL_INTENSITY;
static const GLenum GL_INTENSITY4 = GLenum::GL_INTENSITY4;
static const GLenum GL_INTENSITY8 = GLenum::GL_INTENSITY8;
static const GLenum GL_INTENSITY12 = GLenum::GL_INTENSITY12;
static const GLenum GL_INTENSITY16 = GLenum::GL_INTENSITY16;
static const GLenum GL_RGB2_EXT = GLenum::GL_RGB2_EXT;
static const GLenum GL_RGB4 = GLenum::GL_RGB4;
static const GLenum GL_RGB5 = GLenum::GL_RGB5;
static const GLenum GL_RGB8 = GLenum::GL_RGB8;
static const GLenum GL_RGB10 = GLenum::GL_RGB10;
static const GLenum GL_RGB12 = GLenum::GL_RGB12;
static const GLenum GL_RGB16 = GLenum::GL_RGB16;
static const GLenum GL_RGBA2 = GLenum::GL_RGBA2;
static const GLenum GL_RGBA4 = GLenum::GL_RGBA4;
static const GLenum GL_RGB5_A1 = GLenum::GL_RGB5_A1;
static const GLenum GL_RGBA8 = GLenum::GL_RGBA8;
static const GLenum GL_RGB10_A2 = GLenum::GL_RGB10_A2;
static const GLenum GL_RGBA12 = GLenum::GL_RGBA12;
static const GLenum GL_RGBA16 = GLenum::GL_RGBA16;
static const GLenum GL_DUAL_ALPHA4_SGIS = GLenum::GL_DUAL_ALPHA4_SGIS;
static const GLenum GL_DUAL_ALPHA8_SGIS = GLenum::GL_DUAL_ALPHA8_SGIS;
static const GLenum GL_DUAL_ALPHA12_SGIS = GLenum::GL_DUAL_ALPHA12_SGIS;
static const GLenum GL_DUAL_ALPHA16_SGIS = GLenum::GL_DUAL_ALPHA16_SGIS;
static const GLenum GL_DUAL_LUMINANCE4_SGIS = GLenum::GL_DUAL_LUMINANCE4_SGIS;
static const GLenum GL_DUAL_LUMINANCE8_SGIS = GLenum::GL_DUAL_LUMINANCE8_SGIS;
static const GLenum GL_DUAL_LUMINANCE12_SGIS = GLenum::GL_DUAL_LUMINANCE12_SGIS;
static const GLenum GL_DUAL_LUMINANCE16_SGIS = GLenum::GL_DUAL_LUMINANCE16_SGIS;
static const GLenum GL_DUAL_INTENSITY4_SGIS = GLenum::GL_DUAL_INTENSITY4_SGIS;
static const GLenum GL_DUAL_INTENSITY8_SGIS = GLenum::GL_DUAL_INTENSITY8_SGIS;
static const GLenum GL_DUAL_INTENSITY12_SGIS = GLenum::GL_DUAL_INTENSITY12_SGIS;
static const GLenum GL_DUAL_INTENSITY16_SGIS = GLenum::GL_DUAL_INTENSITY16_SGIS;
static const GLenum GL_DUAL_LUMINANCE_ALPHA4_SGIS = GLenum::GL_DUAL_LUMINANCE_ALPHA4_SGIS;
static const GLenum GL_DUAL_LUMINANCE_ALPHA8_SGIS = GLenum::GL_DUAL_LUMINANCE_ALPHA8_SGIS;
static const GLenum GL_QUAD_ALPHA4_SGIS = GLenum::GL_QUAD_ALPHA4_SGIS;
static const GLenum GL_QUAD_ALPHA8_SGIS = GLenum::GL_QUAD_ALPHA8_SGIS;
static const GLenum GL_QUAD_LUMINANCE4_SGIS = GLenum::GL_QUAD_LUMINANCE4_SGIS;
static const GLenum GL_QUAD_LUMINANCE8_SGIS = GLenum::GL_QUAD_LUMINANCE8_SGIS;
static const GLenum GL_QUAD_INTENSITY4_SGIS = GLenum::GL_QUAD_INTENSITY4_SGIS;
static const GLenum GL_QUAD_INTENSITY8_SGIS = GLenum::GL_QUAD_INTENSITY8_SGIS;
static const GLenum GL_DEPTH_COMPONENT16_SGIX = GLenum::GL_DEPTH_COMPONENT16_SGIX;
static const GLenum GL_DEPTH_COMPONENT24_SGIX = GLenum::GL_DEPTH_COMPONENT24_SGIX;
static const GLenum GL_DEPTH_COMPONENT32_SGIX = GLenum::GL_DEPTH_COMPONENT32_SGIX;
// LightEnvModeSGIX
// static const GLenum GL_ADD = GLenum::GL_ADD; // reuse AccumOp
static const GLenum GL_REPLACE = GLenum::GL_REPLACE;
static const GLenum GL_MODULATE = GLenum::GL_MODULATE;
// LightEnvParameterSGIX
// static const GLenum GL_LIGHT_ENV_MODE_SGIX = GLenum::GL_LIGHT_ENV_MODE_SGIX; // reuse GetPName
// LightModelColorControl
static const GLenum GL_SINGLE_COLOR = GLenum::GL_SINGLE_COLOR;
static const GLenum GL_SINGLE_COLOR_EXT = GLenum::GL_SINGLE_COLOR_EXT;
static const GLenum GL_SEPARATE_SPECULAR_COLOR = GLenum::GL_SEPARATE_SPECULAR_COLOR;
static const GLenum GL_SEPARATE_SPECULAR_COLOR_EXT = GLenum::GL_SEPARATE_SPECULAR_COLOR_EXT;
// LightModelParameter
// static const GLenum GL_LIGHT_MODEL_LOCAL_VIEWER = GLenum::GL_LIGHT_MODEL_LOCAL_VIEWER; // reuse GetPName
// static const GLenum GL_LIGHT_MODEL_TWO_SIDE = GLenum::GL_LIGHT_MODEL_TWO_SIDE; // reuse GetPName
// static const GLenum GL_LIGHT_MODEL_AMBIENT = GLenum::GL_LIGHT_MODEL_AMBIENT; // reuse GetPName
// static const GLenum GL_LIGHT_MODEL_COLOR_CONTROL = GLenum::GL_LIGHT_MODEL_COLOR_CONTROL; // reuse GetPName
static const GLenum GL_LIGHT_MODEL_COLOR_CONTROL_EXT = GLenum::GL_LIGHT_MODEL_COLOR_CONTROL_EXT;
// LightName
// static const GLenum GL_LIGHT0 = GLenum::GL_LIGHT0; // reuse EnableCap
// static const GLenum GL_LIGHT1 = GLenum::GL_LIGHT1; // reuse EnableCap
// static const GLenum GL_LIGHT2 = GLenum::GL_LIGHT2; // reuse EnableCap
// static const GLenum GL_LIGHT3 = GLenum::GL_LIGHT3; // reuse EnableCap
// static const GLenum GL_LIGHT4 = GLenum::GL_LIGHT4; // reuse EnableCap
// static const GLenum GL_LIGHT5 = GLenum::GL_LIGHT5; // reuse EnableCap
// static const GLenum GL_LIGHT6 = GLenum::GL_LIGHT6; // reuse EnableCap
// static const GLenum GL_LIGHT7 = GLenum::GL_LIGHT7; // reuse EnableCap
// static const GLenum GL_FRAGMENT_LIGHT0_SGIX = GLenum::GL_FRAGMENT_LIGHT0_SGIX; // reuse EnableCap
// static const GLenum GL_FRAGMENT_LIGHT1_SGIX = GLenum::GL_FRAGMENT_LIGHT1_SGIX; // reuse EnableCap
// static const GLenum GL_FRAGMENT_LIGHT2_SGIX = GLenum::GL_FRAGMENT_LIGHT2_SGIX; // reuse EnableCap
// static const GLenum GL_FRAGMENT_LIGHT3_SGIX = GLenum::GL_FRAGMENT_LIGHT3_SGIX; // reuse EnableCap
// static const GLenum GL_FRAGMENT_LIGHT4_SGIX = GLenum::GL_FRAGMENT_LIGHT4_SGIX; // reuse EnableCap
// static const GLenum GL_FRAGMENT_LIGHT5_SGIX = GLenum::GL_FRAGMENT_LIGHT5_SGIX; // reuse EnableCap
// static const GLenum GL_FRAGMENT_LIGHT6_SGIX = GLenum::GL_FRAGMENT_LIGHT6_SGIX; // reuse EnableCap
// static const GLenum GL_FRAGMENT_LIGHT7_SGIX = GLenum::GL_FRAGMENT_LIGHT7_SGIX; // reuse EnableCap
// LightParameter
// static const GLenum GL_AMBIENT = GLenum::GL_AMBIENT; // reuse ColorMaterialParameter
// static const GLenum GL_DIFFUSE = GLenum::GL_DIFFUSE; // reuse ColorMaterialParameter
// static const GLenum GL_SPECULAR = GLenum::GL_SPECULAR; // reuse ColorMaterialParameter
static const GLenum GL_POSITION = GLenum::GL_POSITION;
static const GLenum GL_SPOT_DIRECTION = GLenum::GL_SPOT_DIRECTION;
static const GLenum GL_SPOT_EXPONENT = GLenum::GL_SPOT_EXPONENT;
static const GLenum GL_SPOT_CUTOFF = GLenum::GL_SPOT_CUTOFF;
static const GLenum GL_CONSTANT_ATTENUATION = GLenum::GL_CONSTANT_ATTENUATION;
static const GLenum GL_LINEAR_ATTENUATION = GLenum::GL_LINEAR_ATTENUATION;
static const GLenum GL_QUADRATIC_ATTENUATION = GLenum::GL_QUADRATIC_ATTENUATION;
// ListMode
static const GLenum GL_COMPILE = GLenum::GL_COMPILE;
static const GLenum GL_COMPILE_AND_EXECUTE = GLenum::GL_COMPILE_AND_EXECUTE;
// ListNameType
// static const GLenum GL_BYTE = GLenum::GL_BYTE; // reuse ColorPointerType
// static const GLenum GL_UNSIGNED_BYTE = GLenum::GL_UNSIGNED_BYTE; // reuse ColorPointerType
// static const GLenum GL_SHORT = GLenum::GL_SHORT; // reuse ColorPointerType
// static const GLenum GL_UNSIGNED_SHORT = GLenum::GL_UNSIGNED_SHORT; // reuse ColorPointerType
// static const GLenum GL_INT = GLenum::GL_INT; // reuse ColorPointerType
// static const GLenum GL_UNSIGNED_INT = GLenum::GL_UNSIGNED_INT; // reuse ColorPointerType
// static const GLenum GL_FLOAT = GLenum::GL_FLOAT; // reuse ColorPointerType
static const GLenum GL_2_BYTES = GLenum::GL_2_BYTES;
static const GLenum GL_3_BYTES = GLenum::GL_3_BYTES;
static const GLenum GL_4_BYTES = GLenum::GL_4_BYTES;
// ListParameterName
static const GLenum GL_LIST_PRIORITY_SGIX = GLenum::GL_LIST_PRIORITY_SGIX;
// LogicOp
static const GLenum GL_CLEAR = GLenum::GL_CLEAR;
static const GLenum GL_AND = GLenum::GL_AND;
static const GLenum GL_AND_REVERSE = GLenum::GL_AND_REVERSE;
static const GLenum GL_COPY = GLenum::GL_COPY;
static const GLenum GL_AND_INVERTED = GLenum::GL_AND_INVERTED;
static const GLenum GL_NOOP = GLenum::GL_NOOP;
static const GLenum GL_XOR = GLenum::GL_XOR;
static const GLenum GL_OR = GLenum::GL_OR;
static const GLenum GL_NOR = GLenum::GL_NOR;
static const GLenum GL_EQUIV = GLenum::GL_EQUIV;
static const GLenum GL_INVERT = GLenum::GL_INVERT;
static const GLenum GL_OR_REVERSE = GLenum::GL_OR_REVERSE;
static const GLenum GL_COPY_INVERTED = GLenum::GL_COPY_INVERTED;
static const GLenum GL_OR_INVERTED = GLenum::GL_OR_INVERTED;
static const GLenum GL_NAND = GLenum::GL_NAND;
static const GLenum GL_SET = GLenum::GL_SET;
// MapTarget
// static const GLenum GL_MAP1_COLOR_4 = GLenum::GL_MAP1_COLOR_4; // reuse EnableCap
// static const GLenum GL_MAP1_INDEX = GLenum::GL_MAP1_INDEX; // reuse EnableCap
// static const GLenum GL_MAP1_NORMAL = GLenum::GL_MAP1_NORMAL; // reuse EnableCap
// static const GLenum GL_MAP1_TEXTURE_COORD_1 = GLenum::GL_MAP1_TEXTURE_COORD_1; // reuse EnableCap
// static const GLenum GL_MAP1_TEXTURE_COORD_2 = GLenum::GL_MAP1_TEXTURE_COORD_2; // reuse EnableCap
// static const GLenum GL_MAP1_TEXTURE_COORD_3 = GLenum::GL_MAP1_TEXTURE_COORD_3; // reuse EnableCap
// static const GLenum GL_MAP1_TEXTURE_COORD_4 = GLenum::GL_MAP1_TEXTURE_COORD_4; // reuse EnableCap
// static const GLenum GL_MAP1_VERTEX_3 = GLenum::GL_MAP1_VERTEX_3; // reuse EnableCap
// static const GLenum GL_MAP1_VERTEX_4 = GLenum::GL_MAP1_VERTEX_4; // reuse EnableCap
// static const GLenum GL_MAP2_COLOR_4 = GLenum::GL_MAP2_COLOR_4; // reuse EnableCap
// static const GLenum GL_MAP2_INDEX = GLenum::GL_MAP2_INDEX; // reuse EnableCap
// static const GLenum GL_MAP2_NORMAL = GLenum::GL_MAP2_NORMAL; // reuse EnableCap
// static const GLenum GL_MAP2_TEXTURE_COORD_1 = GLenum::GL_MAP2_TEXTURE_COORD_1; // reuse EnableCap
// static const GLenum GL_MAP2_TEXTURE_COORD_2 = GLenum::GL_MAP2_TEXTURE_COORD_2; // reuse EnableCap
// static const GLenum GL_MAP2_TEXTURE_COORD_3 = GLenum::GL_MAP2_TEXTURE_COORD_3; // reuse EnableCap
// static const GLenum GL_MAP2_TEXTURE_COORD_4 = GLenum::GL_MAP2_TEXTURE_COORD_4; // reuse EnableCap
// static const GLenum GL_MAP2_VERTEX_3 = GLenum::GL_MAP2_VERTEX_3; // reuse EnableCap
// static const GLenum GL_MAP2_VERTEX_4 = GLenum::GL_MAP2_VERTEX_4; // reuse EnableCap
// static const GLenum GL_GEOMETRY_DEFORMATION_SGIX = GLenum::GL_GEOMETRY_DEFORMATION_SGIX; // reuse FfdTargetSGIX
// static const GLenum GL_TEXTURE_DEFORMATION_SGIX = GLenum::GL_TEXTURE_DEFORMATION_SGIX; // reuse FfdTargetSGIX
// MapTextureFormatINTEL
static const GLenum GL_LAYOUT_DEFAULT_INTEL = GLenum::GL_LAYOUT_DEFAULT_INTEL;
static const GLenum GL_LAYOUT_LINEAR_INTEL = GLenum::GL_LAYOUT_LINEAR_INTEL;
static const GLenum GL_LAYOUT_LINEAR_CPU_CACHED_INTEL = GLenum::GL_LAYOUT_LINEAR_CPU_CACHED_INTEL;
// MaterialFace
// static const GLenum GL_FRONT = GLenum::GL_FRONT; // reuse ColorMaterialFace
// static const GLenum GL_BACK = GLenum::GL_BACK; // reuse ColorMaterialFace
// static const GLenum GL_FRONT_AND_BACK = GLenum::GL_FRONT_AND_BACK; // reuse ColorMaterialFace
// MaterialParameter
// static const GLenum GL_AMBIENT = GLenum::GL_AMBIENT; // reuse ColorMaterialParameter
// static const GLenum GL_DIFFUSE = GLenum::GL_DIFFUSE; // reuse ColorMaterialParameter
// static const GLenum GL_SPECULAR = GLenum::GL_SPECULAR; // reuse ColorMaterialParameter
// static const GLenum GL_EMISSION = GLenum::GL_EMISSION; // reuse ColorMaterialParameter
static const GLenum GL_SHININESS = GLenum::GL_SHININESS;
// static const GLenum GL_AMBIENT_AND_DIFFUSE = GLenum::GL_AMBIENT_AND_DIFFUSE; // reuse ColorMaterialParameter
static const GLenum GL_COLOR_INDEXES = GLenum::GL_COLOR_INDEXES;
// MatrixMode
static const GLenum GL_MODELVIEW = GLenum::GL_MODELVIEW;
static const GLenum GL_MODELVIEW0_EXT = GLenum::GL_MODELVIEW0_EXT;
static const GLenum GL_PROJECTION = GLenum::GL_PROJECTION;
static const GLenum GL_TEXTURE = GLenum::GL_TEXTURE;
// MeshMode1
static const GLenum GL_POINT = GLenum::GL_POINT;
static const GLenum GL_LINE = GLenum::GL_LINE;
// MeshMode2
// static const GLenum GL_POINT = GLenum::GL_POINT; // reuse MeshMode1
// static const GLenum GL_LINE = GLenum::GL_LINE; // reuse MeshMode1
static const GLenum GL_FILL = GLenum::GL_FILL;
// MinmaxTargetEXT
static const GLenum GL_MINMAX = GLenum::GL_MINMAX;
// static const GLenum GL_MINMAX_EXT = GLenum::GL_MINMAX_EXT; // reuse EnableCap
// NormalPointerType
// static const GLenum GL_BYTE = GLenum::GL_BYTE; // reuse ColorPointerType
// static const GLenum GL_SHORT = GLenum::GL_SHORT; // reuse ColorPointerType
// static const GLenum GL_INT = GLenum::GL_INT; // reuse ColorPointerType
// static const GLenum GL_FLOAT = GLenum::GL_FLOAT; // reuse ColorPointerType
// static const GLenum GL_DOUBLE = GLenum::GL_DOUBLE; // reuse ColorPointerType
// OcclusionQueryEventMaskAMD
static const GLenum GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD = GLenum::GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD;
static const GLenum GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD = GLenum::GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD;
static const GLenum GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD = GLenum::GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD;
static const GLenum GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD = GLenum::GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD;
static const GLenum GL_QUERY_ALL_EVENT_BITS_AMD = GLenum::GL_QUERY_ALL_EVENT_BITS_AMD;
// PixelCopyType
static const GLenum GL_COLOR = GLenum::GL_COLOR;
static const GLenum GL_DEPTH = GLenum::GL_DEPTH;
static const GLenum GL_STENCIL = GLenum::GL_STENCIL;
// PixelFormat
// static const GLenum GL_UNSIGNED_SHORT = GLenum::GL_UNSIGNED_SHORT; // reuse ColorPointerType
// static const GLenum GL_UNSIGNED_INT = GLenum::GL_UNSIGNED_INT; // reuse ColorPointerType
static const GLenum GL_COLOR_INDEX = GLenum::GL_COLOR_INDEX;
static const GLenum GL_STENCIL_INDEX = GLenum::GL_STENCIL_INDEX;
static const GLenum GL_DEPTH_COMPONENT = GLenum::GL_DEPTH_COMPONENT;
static const GLenum GL_RED = GLenum::GL_RED;
static const GLenum GL_GREEN = GLenum::GL_GREEN;
static const GLenum GL_BLUE = GLenum::GL_BLUE;
static const GLenum GL_ALPHA = GLenum::GL_ALPHA;
static const GLenum GL_RGB = GLenum::GL_RGB;
static const GLenum GL_RGBA = GLenum::GL_RGBA;
static const GLenum GL_LUMINANCE = GLenum::GL_LUMINANCE;
static const GLenum GL_LUMINANCE_ALPHA = GLenum::GL_LUMINANCE_ALPHA;
static const GLenum GL_ABGR_EXT = GLenum::GL_ABGR_EXT;
static const GLenum GL_CMYK_EXT = GLenum::GL_CMYK_EXT;
static const GLenum GL_CMYKA_EXT = GLenum::GL_CMYKA_EXT;
static const GLenum GL_YCRCB_422_SGIX = GLenum::GL_YCRCB_422_SGIX;
static const GLenum GL_YCRCB_444_SGIX = GLenum::GL_YCRCB_444_SGIX;
// PixelMap
// static const GLenum GL_PIXEL_MAP_I_TO_I = GLenum::GL_PIXEL_MAP_I_TO_I; // reuse GetPixelMap
// static const GLenum GL_PIXEL_MAP_S_TO_S = GLenum::GL_PIXEL_MAP_S_TO_S; // reuse GetPixelMap
// static const GLenum GL_PIXEL_MAP_I_TO_R = GLenum::GL_PIXEL_MAP_I_TO_R; // reuse GetPixelMap
// static const GLenum GL_PIXEL_MAP_I_TO_G = GLenum::GL_PIXEL_MAP_I_TO_G; // reuse GetPixelMap
// static const GLenum GL_PIXEL_MAP_I_TO_B = GLenum::GL_PIXEL_MAP_I_TO_B; // reuse GetPixelMap
// static const GLenum GL_PIXEL_MAP_I_TO_A = GLenum::GL_PIXEL_MAP_I_TO_A; // reuse GetPixelMap
// static const GLenum GL_PIXEL_MAP_R_TO_R = GLenum::GL_PIXEL_MAP_R_TO_R; // reuse GetPixelMap
// static const GLenum GL_PIXEL_MAP_G_TO_G = GLenum::GL_PIXEL_MAP_G_TO_G; // reuse GetPixelMap
// static const GLenum GL_PIXEL_MAP_B_TO_B = GLenum::GL_PIXEL_MAP_B_TO_B; // reuse GetPixelMap
// static const GLenum GL_PIXEL_MAP_A_TO_A = GLenum::GL_PIXEL_MAP_A_TO_A; // reuse GetPixelMap
// PixelStoreParameter
// static const GLenum GL_UNPACK_SWAP_BYTES = GLenum::GL_UNPACK_SWAP_BYTES; // reuse GetPName
// static const GLenum GL_UNPACK_LSB_FIRST = GLenum::GL_UNPACK_LSB_FIRST; // reuse GetPName
// static const GLenum GL_UNPACK_ROW_LENGTH = GLenum::GL_UNPACK_ROW_LENGTH; // reuse GetPName
// static const GLenum GL_UNPACK_SKIP_ROWS = GLenum::GL_UNPACK_SKIP_ROWS; // reuse GetPName
// static const GLenum GL_UNPACK_SKIP_PIXELS = GLenum::GL_UNPACK_SKIP_PIXELS; // reuse GetPName
// static const GLenum GL_UNPACK_ALIGNMENT = GLenum::GL_UNPACK_ALIGNMENT; // reuse GetPName
// static const GLenum GL_PACK_SWAP_BYTES = GLenum::GL_PACK_SWAP_BYTES; // reuse GetPName
// static const GLenum GL_PACK_LSB_FIRST = GLenum::GL_PACK_LSB_FIRST; // reuse GetPName
// static const GLenum GL_PACK_ROW_LENGTH = GLenum::GL_PACK_ROW_LENGTH; // reuse GetPName
// static const GLenum GL_PACK_SKIP_ROWS = GLenum::GL_PACK_SKIP_ROWS; // reuse GetPName
// static const GLenum GL_PACK_SKIP_PIXELS = GLenum::GL_PACK_SKIP_PIXELS; // reuse GetPName
// static const GLenum GL_PACK_ALIGNMENT = GLenum::GL_PACK_ALIGNMENT; // reuse GetPName
static const GLenum GL_PACK_SKIP_IMAGES = GLenum::GL_PACK_SKIP_IMAGES;
// static const GLenum GL_PACK_SKIP_IMAGES_EXT = GLenum::GL_PACK_SKIP_IMAGES_EXT; // reuse GetPName
static const GLenum GL_PACK_IMAGE_HEIGHT = GLenum::GL_PACK_IMAGE_HEIGHT;
// static const GLenum GL_PACK_IMAGE_HEIGHT_EXT = GLenum::GL_PACK_IMAGE_HEIGHT_EXT; // reuse GetPName
static const GLenum GL_UNPACK_SKIP_IMAGES = GLenum::GL_UNPACK_SKIP_IMAGES;
// static const GLenum GL_UNPACK_SKIP_IMAGES_EXT = GLenum::GL_UNPACK_SKIP_IMAGES_EXT; // reuse GetPName
static const GLenum GL_UNPACK_IMAGE_HEIGHT = GLenum::GL_UNPACK_IMAGE_HEIGHT;
// static const GLenum GL_UNPACK_IMAGE_HEIGHT_EXT = GLenum::GL_UNPACK_IMAGE_HEIGHT_EXT; // reuse GetPName
// static const GLenum GL_PACK_SKIP_VOLUMES_SGIS = GLenum::GL_PACK_SKIP_VOLUMES_SGIS; // reuse GetPName
// static const GLenum GL_PACK_IMAGE_DEPTH_SGIS = GLenum::GL_PACK_IMAGE_DEPTH_SGIS; // reuse GetPName
// static const GLenum GL_UNPACK_SKIP_VOLUMES_SGIS = GLenum::GL_UNPACK_SKIP_VOLUMES_SGIS; // reuse GetPName
// static const GLenum GL_UNPACK_IMAGE_DEPTH_SGIS = GLenum::GL_UNPACK_IMAGE_DEPTH_SGIS; // reuse GetPName
// static const GLenum GL_PIXEL_TILE_WIDTH_SGIX = GLenum::GL_PIXEL_TILE_WIDTH_SGIX; // reuse GetPName
// static const GLenum GL_PIXEL_TILE_HEIGHT_SGIX = GLenum::GL_PIXEL_TILE_HEIGHT_SGIX; // reuse GetPName
// static const GLenum GL_PIXEL_TILE_GRID_WIDTH_SGIX = GLenum::GL_PIXEL_TILE_GRID_WIDTH_SGIX; // reuse GetPName
// static const GLenum GL_PIXEL_TILE_GRID_HEIGHT_SGIX = GLenum::GL_PIXEL_TILE_GRID_HEIGHT_SGIX; // reuse GetPName
// static const GLenum GL_PIXEL_TILE_GRID_DEPTH_SGIX = GLenum::GL_PIXEL_TILE_GRID_DEPTH_SGIX; // reuse GetPName
// static const GLenum GL_PIXEL_TILE_CACHE_SIZE_SGIX = GLenum::GL_PIXEL_TILE_CACHE_SIZE_SGIX; // reuse GetPName
// static const GLenum GL_PACK_RESAMPLE_SGIX = GLenum::GL_PACK_RESAMPLE_SGIX; // reuse GetPName
// static const GLenum GL_UNPACK_RESAMPLE_SGIX = GLenum::GL_UNPACK_RESAMPLE_SGIX; // reuse GetPName
// static const GLenum GL_PACK_SUBSAMPLE_RATE_SGIX = GLenum::GL_PACK_SUBSAMPLE_RATE_SGIX; // reuse GetPName
// static const GLenum GL_UNPACK_SUBSAMPLE_RATE_SGIX = GLenum::GL_UNPACK_SUBSAMPLE_RATE_SGIX; // reuse GetPName
static const GLenum GL_PACK_RESAMPLE_OML = GLenum::GL_PACK_RESAMPLE_OML;
static const GLenum GL_UNPACK_RESAMPLE_OML = GLenum::GL_UNPACK_RESAMPLE_OML;
// PixelStoreResampleMode
static const GLenum GL_RESAMPLE_DECIMATE_SGIX = GLenum::GL_RESAMPLE_DECIMATE_SGIX;
static const GLenum GL_RESAMPLE_REPLICATE_SGIX = GLenum::GL_RESAMPLE_REPLICATE_SGIX;
static const GLenum GL_RESAMPLE_ZERO_FILL_SGIX = GLenum::GL_RESAMPLE_ZERO_FILL_SGIX;
// PixelStoreSubsampleRate
static const GLenum GL_PIXEL_SUBSAMPLE_4444_SGIX = GLenum::GL_PIXEL_SUBSAMPLE_4444_SGIX;
static const GLenum GL_PIXEL_SUBSAMPLE_2424_SGIX = GLenum::GL_PIXEL_SUBSAMPLE_2424_SGIX;
static const GLenum GL_PIXEL_SUBSAMPLE_4242_SGIX = GLenum::GL_PIXEL_SUBSAMPLE_4242_SGIX;
// PixelTexGenMode
// static const GLenum GL_NONE = GLenum::GL_NONE; // reuse DrawBufferMode
// static const GLenum GL_RGB = GLenum::GL_RGB; // reuse PixelFormat
// static const GLenum GL_RGBA = GLenum::GL_RGBA; // reuse PixelFormat
// static const GLenum GL_LUMINANCE = GLenum::GL_LUMINANCE; // reuse PixelFormat
// static const GLenum GL_LUMINANCE_ALPHA = GLenum::GL_LUMINANCE_ALPHA; // reuse PixelFormat
// PixelTexGenParameterNameSGIS
static const GLenum GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = GLenum::GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS;
static const GLenum GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = GLenum::GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS;
// PixelTransferParameter
// static const GLenum GL_MAP_COLOR = GLenum::GL_MAP_COLOR; // reuse GetPName
// static const GLenum GL_MAP_STENCIL = GLenum::GL_MAP_STENCIL; // reuse GetPName
// static const GLenum GL_INDEX_SHIFT = GLenum::GL_INDEX_SHIFT; // reuse GetPName
// static const GLenum GL_INDEX_OFFSET = GLenum::GL_INDEX_OFFSET; // reuse GetPName
// static const GLenum GL_RED_SCALE = GLenum::GL_RED_SCALE; // reuse GetPName
// static const GLenum GL_RED_BIAS = GLenum::GL_RED_BIAS; // reuse GetPName
// static const GLenum GL_GREEN_SCALE = GLenum::GL_GREEN_SCALE; // reuse GetPName
// static const GLenum GL_GREEN_BIAS = GLenum::GL_GREEN_BIAS; // reuse GetPName
// static const GLenum GL_BLUE_SCALE = GLenum::GL_BLUE_SCALE; // reuse GetPName
// static const GLenum GL_BLUE_BIAS = GLenum::GL_BLUE_BIAS; // reuse GetPName
// static const GLenum GL_ALPHA_SCALE = GLenum::GL_ALPHA_SCALE; // reuse GetPName
// static const GLenum GL_ALPHA_BIAS = GLenum::GL_ALPHA_BIAS; // reuse GetPName
// static const GLenum GL_DEPTH_SCALE = GLenum::GL_DEPTH_SCALE; // reuse GetPName
// static const GLenum GL_DEPTH_BIAS = GLenum::GL_DEPTH_BIAS; // reuse GetPName
static const GLenum GL_POST_CONVOLUTION_RED_SCALE = GLenum::GL_POST_CONVOLUTION_RED_SCALE;
// static const GLenum GL_POST_CONVOLUTION_RED_SCALE_EXT = GLenum::GL_POST_CONVOLUTION_RED_SCALE_EXT; // reuse GetPName
static const GLenum GL_POST_CONVOLUTION_GREEN_SCALE = GLenum::GL_POST_CONVOLUTION_GREEN_SCALE;
// static const GLenum GL_POST_CONVOLUTION_GREEN_SCALE_EXT = GLenum::GL_POST_CONVOLUTION_GREEN_SCALE_EXT; // reuse GetPName
static const GLenum GL_POST_CONVOLUTION_BLUE_SCALE = GLenum::GL_POST_CONVOLUTION_BLUE_SCALE;
// static const GLenum GL_POST_CONVOLUTION_BLUE_SCALE_EXT = GLenum::GL_POST_CONVOLUTION_BLUE_SCALE_EXT; // reuse GetPName
static const GLenum GL_POST_CONVOLUTION_ALPHA_SCALE = GLenum::GL_POST_CONVOLUTION_ALPHA_SCALE;
// static const GLenum GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = GLenum::GL_POST_CONVOLUTION_ALPHA_SCALE_EXT; // reuse GetPName
static const GLenum GL_POST_CONVOLUTION_RED_BIAS = GLenum::GL_POST_CONVOLUTION_RED_BIAS;
// static const GLenum GL_POST_CONVOLUTION_RED_BIAS_EXT = GLenum::GL_POST_CONVOLUTION_RED_BIAS_EXT; // reuse GetPName
static const GLenum GL_POST_CONVOLUTION_GREEN_BIAS = GLenum::GL_POST_CONVOLUTION_GREEN_BIAS;
// static const GLenum GL_POST_CONVOLUTION_GREEN_BIAS_EXT = GLenum::GL_POST_CONVOLUTION_GREEN_BIAS_EXT; // reuse GetPName
static const GLenum GL_POST_CONVOLUTION_BLUE_BIAS = GLenum::GL_POST_CONVOLUTION_BLUE_BIAS;
// static const GLenum GL_POST_CONVOLUTION_BLUE_BIAS_EXT = GLenum::GL_POST_CONVOLUTION_BLUE_BIAS_EXT; // reuse GetPName
static const GLenum GL_POST_CONVOLUTION_ALPHA_BIAS = GLenum::GL_POST_CONVOLUTION_ALPHA_BIAS;
// static const GLenum GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = GLenum::GL_POST_CONVOLUTION_ALPHA_BIAS_EXT; // reuse GetPName
static const GLenum GL_POST_COLOR_MATRIX_RED_SCALE = GLenum::GL_POST_COLOR_MATRIX_RED_SCALE;
// static const GLenum GL_POST_COLOR_MATRIX_RED_SCALE_SGI = GLenum::GL_POST_COLOR_MATRIX_RED_SCALE_SGI; // reuse GetPName
static const GLenum GL_POST_COLOR_MATRIX_GREEN_SCALE = GLenum::GL_POST_COLOR_MATRIX_GREEN_SCALE;
// static const GLenum GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = GLenum::GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI; // reuse GetPName
static const GLenum GL_POST_COLOR_MATRIX_BLUE_SCALE = GLenum::GL_POST_COLOR_MATRIX_BLUE_SCALE;
// static const GLenum GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = GLenum::GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI; // reuse GetPName
static const GLenum GL_POST_COLOR_MATRIX_ALPHA_SCALE = GLenum::GL_POST_COLOR_MATRIX_ALPHA_SCALE;
// static const GLenum GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = GLenum::GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI; // reuse GetPName
static const GLenum GL_POST_COLOR_MATRIX_RED_BIAS = GLenum::GL_POST_COLOR_MATRIX_RED_BIAS;
// static const GLenum GL_POST_COLOR_MATRIX_RED_BIAS_SGI = GLenum::GL_POST_COLOR_MATRIX_RED_BIAS_SGI; // reuse GetPName
static const GLenum GL_POST_COLOR_MATRIX_GREEN_BIAS = GLenum::GL_POST_COLOR_MATRIX_GREEN_BIAS;
// static const GLenum GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = GLenum::GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI; // reuse GetPName
static const GLenum GL_POST_COLOR_MATRIX_BLUE_BIAS = GLenum::GL_POST_COLOR_MATRIX_BLUE_BIAS;
// static const GLenum GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = GLenum::GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI; // reuse GetPName
static const GLenum GL_POST_COLOR_MATRIX_ALPHA_BIAS = GLenum::GL_POST_COLOR_MATRIX_ALPHA_BIAS;
// static const GLenum GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = GLenum::GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI; // reuse GetPName
// PixelType
// static const GLenum GL_BYTE = GLenum::GL_BYTE; // reuse ColorPointerType
// static const GLenum GL_UNSIGNED_BYTE = GLenum::GL_UNSIGNED_BYTE; // reuse ColorPointerType
// static const GLenum GL_SHORT = GLenum::GL_SHORT; // reuse ColorPointerType
// static const GLenum GL_UNSIGNED_SHORT = GLenum::GL_UNSIGNED_SHORT; // reuse ColorPointerType
// static const GLenum GL_INT = GLenum::GL_INT; // reuse ColorPointerType
// static const GLenum GL_UNSIGNED_INT = GLenum::GL_UNSIGNED_INT; // reuse ColorPointerType
// static const GLenum GL_FLOAT = GLenum::GL_FLOAT; // reuse ColorPointerType
static const GLenum GL_BITMAP = GLenum::GL_BITMAP;
static const GLenum GL_UNSIGNED_BYTE_3_3_2 = GLenum::GL_UNSIGNED_BYTE_3_3_2;
static const GLenum GL_UNSIGNED_BYTE_3_3_2_EXT = GLenum::GL_UNSIGNED_BYTE_3_3_2_EXT;
static const GLenum GL_UNSIGNED_SHORT_4_4_4_4 = GLenum::GL_UNSIGNED_SHORT_4_4_4_4;
static const GLenum GL_UNSIGNED_SHORT_4_4_4_4_EXT = GLenum::GL_UNSIGNED_SHORT_4_4_4_4_EXT;
static const GLenum GL_UNSIGNED_SHORT_5_5_5_1 = GLenum::GL_UNSIGNED_SHORT_5_5_5_1;
static const GLenum GL_UNSIGNED_SHORT_5_5_5_1_EXT = GLenum::GL_UNSIGNED_SHORT_5_5_5_1_EXT;
static const GLenum GL_UNSIGNED_INT_8_8_8_8 = GLenum::GL_UNSIGNED_INT_8_8_8_8;
static const GLenum GL_UNSIGNED_INT_8_8_8_8_EXT = GLenum::GL_UNSIGNED_INT_8_8_8_8_EXT;
static const GLenum GL_UNSIGNED_INT_10_10_10_2 = GLenum::GL_UNSIGNED_INT_10_10_10_2;
static const GLenum GL_UNSIGNED_INT_10_10_10_2_EXT = GLenum::GL_UNSIGNED_INT_10_10_10_2_EXT;
// PointParameterNameSGIS
static const GLenum GL_POINT_SIZE_MIN = GLenum::GL_POINT_SIZE_MIN;
static const GLenum GL_POINT_SIZE_MIN_ARB = GLenum::GL_POINT_SIZE_MIN_ARB;
static const GLenum GL_POINT_SIZE_MIN_EXT = GLenum::GL_POINT_SIZE_MIN_EXT;
// static const GLenum GL_POINT_SIZE_MIN_SGIS = GLenum::GL_POINT_SIZE_MIN_SGIS; // reuse GetPName
static const GLenum GL_POINT_SIZE_MAX = GLenum::GL_POINT_SIZE_MAX;
static const GLenum GL_POINT_SIZE_MAX_ARB = GLenum::GL_POINT_SIZE_MAX_ARB;
static const GLenum GL_POINT_SIZE_MAX_EXT = GLenum::GL_POINT_SIZE_MAX_EXT;
// static const GLenum GL_POINT_SIZE_MAX_SGIS = GLenum::GL_POINT_SIZE_MAX_SGIS; // reuse GetPName
static const GLenum GL_POINT_FADE_THRESHOLD_SIZE = GLenum::GL_POINT_FADE_THRESHOLD_SIZE;
static const GLenum GL_POINT_FADE_THRESHOLD_SIZE_ARB = GLenum::GL_POINT_FADE_THRESHOLD_SIZE_ARB;
static const GLenum GL_POINT_FADE_THRESHOLD_SIZE_EXT = GLenum::GL_POINT_FADE_THRESHOLD_SIZE_EXT;
// static const GLenum GL_POINT_FADE_THRESHOLD_SIZE_SGIS = GLenum::GL_POINT_FADE_THRESHOLD_SIZE_SGIS; // reuse GetPName
static const GLenum GL_DISTANCE_ATTENUATION_EXT = GLenum::GL_DISTANCE_ATTENUATION_EXT;
// static const GLenum GL_DISTANCE_ATTENUATION_SGIS = GLenum::GL_DISTANCE_ATTENUATION_SGIS; // reuse GetPName
static const GLenum GL_POINT_DISTANCE_ATTENUATION = GLenum::GL_POINT_DISTANCE_ATTENUATION;
static const GLenum GL_POINT_DISTANCE_ATTENUATION_ARB = GLenum::GL_POINT_DISTANCE_ATTENUATION_ARB;
// PolygonMode
// static const GLenum GL_POINT = GLenum::GL_POINT; // reuse MeshMode1
// static const GLenum GL_LINE = GLenum::GL_LINE; // reuse MeshMode1
// static const GLenum GL_FILL = GLenum::GL_FILL; // reuse MeshMode2
// PrimitiveType
static const GLenum GL_POINTS = GLenum::GL_POINTS;
static const GLenum GL_LINES = GLenum::GL_LINES;
static const GLenum GL_LINE_LOOP = GLenum::GL_LINE_LOOP;
static const GLenum GL_LINE_STRIP = GLenum::GL_LINE_STRIP;
static const GLenum GL_TRIANGLES = GLenum::GL_TRIANGLES;
static const GLenum GL_TRIANGLE_STRIP = GLenum::GL_TRIANGLE_STRIP;
static const GLenum GL_TRIANGLE_FAN = GLenum::GL_TRIANGLE_FAN;
static const GLenum GL_QUADS = GLenum::GL_QUADS;
static const GLenum GL_QUAD_STRIP = GLenum::GL_QUAD_STRIP;
static const GLenum GL_POLYGON = GLenum::GL_POLYGON;
static const GLenum GL_LINES_ADJACENCY = GLenum::GL_LINES_ADJACENCY;
static const GLenum GL_LINES_ADJACENCY_ARB = GLenum::GL_LINES_ADJACENCY_ARB;
static const GLenum GL_LINES_ADJACENCY_EXT = GLenum::GL_LINES_ADJACENCY_EXT;
static const GLenum GL_LINE_STRIP_ADJACENCY = GLenum::GL_LINE_STRIP_ADJACENCY;
static const GLenum GL_LINE_STRIP_ADJACENCY_ARB = GLenum::GL_LINE_STRIP_ADJACENCY_ARB;
static const GLenum GL_LINE_STRIP_ADJACENCY_EXT = GLenum::GL_LINE_STRIP_ADJACENCY_EXT;
static const GLenum GL_TRIANGLES_ADJACENCY = GLenum::GL_TRIANGLES_ADJACENCY;
static const GLenum GL_TRIANGLES_ADJACENCY_ARB = GLenum::GL_TRIANGLES_ADJACENCY_ARB;
static const GLenum GL_TRIANGLES_ADJACENCY_EXT = GLenum::GL_TRIANGLES_ADJACENCY_EXT;
static const GLenum GL_TRIANGLE_STRIP_ADJACENCY = GLenum::GL_TRIANGLE_STRIP_ADJACENCY;
static const GLenum GL_TRIANGLE_STRIP_ADJACENCY_ARB = GLenum::GL_TRIANGLE_STRIP_ADJACENCY_ARB;
static const GLenum GL_TRIANGLE_STRIP_ADJACENCY_EXT = GLenum::GL_TRIANGLE_STRIP_ADJACENCY_EXT;
static const GLenum GL_PATCHES = GLenum::GL_PATCHES;
// ReadBufferMode
// static const GLenum GL_FRONT_LEFT = GLenum::GL_FRONT_LEFT; // reuse DrawBufferMode
// static const GLenum GL_FRONT_RIGHT = GLenum::GL_FRONT_RIGHT; // reuse DrawBufferMode
// static const GLenum GL_BACK_LEFT = GLenum::GL_BACK_LEFT; // reuse DrawBufferMode
// static const GLenum GL_BACK_RIGHT = GLenum::GL_BACK_RIGHT; // reuse DrawBufferMode
// static const GLenum GL_FRONT = GLenum::GL_FRONT; // reuse ColorMaterialFace
// static const GLenum GL_BACK = GLenum::GL_BACK; // reuse ColorMaterialFace
// static const GLenum GL_LEFT = GLenum::GL_LEFT; // reuse DrawBufferMode
// static const GLenum GL_RIGHT = GLenum::GL_RIGHT; // reuse DrawBufferMode
// static const GLenum GL_AUX0 = GLenum::GL_AUX0; // reuse DrawBufferMode
// static const GLenum GL_AUX1 = GLenum::GL_AUX1; // reuse DrawBufferMode
// static const GLenum GL_AUX2 = GLenum::GL_AUX2; // reuse DrawBufferMode
// static const GLenum GL_AUX3 = GLenum::GL_AUX3; // reuse DrawBufferMode
// RenderingMode
static const GLenum GL_RENDER = GLenum::GL_RENDER;
static const GLenum GL_FEEDBACK = GLenum::GL_FEEDBACK;
static const GLenum GL_SELECT = GLenum::GL_SELECT;
// SamplePatternSGIS
static const GLenum GL_1PASS_EXT = GLenum::GL_1PASS_EXT;
static const GLenum GL_1PASS_SGIS = GLenum::GL_1PASS_SGIS;
static const GLenum GL_2PASS_0_EXT = GLenum::GL_2PASS_0_EXT;
static const GLenum GL_2PASS_0_SGIS = GLenum::GL_2PASS_0_SGIS;
static const GLenum GL_2PASS_1_EXT = GLenum::GL_2PASS_1_EXT;
static const GLenum GL_2PASS_1_SGIS = GLenum::GL_2PASS_1_SGIS;
static const GLenum GL_4PASS_0_EXT = GLenum::GL_4PASS_0_EXT;
static const GLenum GL_4PASS_0_SGIS = GLenum::GL_4PASS_0_SGIS;
static const GLenum GL_4PASS_1_EXT = GLenum::GL_4PASS_1_EXT;
static const GLenum GL_4PASS_1_SGIS = GLenum::GL_4PASS_1_SGIS;
static const GLenum GL_4PASS_2_EXT = GLenum::GL_4PASS_2_EXT;
static const GLenum GL_4PASS_2_SGIS = GLenum::GL_4PASS_2_SGIS;
static const GLenum GL_4PASS_3_EXT = GLenum::GL_4PASS_3_EXT;
static const GLenum GL_4PASS_3_SGIS = GLenum::GL_4PASS_3_SGIS;
// SeparableTargetEXT
static const GLenum GL_SEPARABLE_2D = GLenum::GL_SEPARABLE_2D;
// static const GLenum GL_SEPARABLE_2D_EXT = GLenum::GL_SEPARABLE_2D_EXT; // reuse EnableCap
// ShadingModel
static const GLenum GL_FLAT = GLenum::GL_FLAT;
static const GLenum GL_SMOOTH = GLenum::GL_SMOOTH;
// StencilFunction
// static const GLenum GL_NEVER = GLenum::GL_NEVER; // reuse AlphaFunction
// static const GLenum GL_LESS = GLenum::GL_LESS; // reuse AlphaFunction
// static const GLenum GL_EQUAL = GLenum::GL_EQUAL; // reuse AlphaFunction
// static const GLenum GL_LEQUAL = GLenum::GL_LEQUAL; // reuse AlphaFunction
// static const GLenum GL_GREATER = GLenum::GL_GREATER; // reuse AlphaFunction
// static const GLenum GL_NOTEQUAL = GLenum::GL_NOTEQUAL; // reuse AlphaFunction
// static const GLenum GL_GEQUAL = GLenum::GL_GEQUAL; // reuse AlphaFunction
// static const GLenum GL_ALWAYS = GLenum::GL_ALWAYS; // reuse AlphaFunction
// StencilOp
// static const GLenum GL_ZERO = GLenum::GL_ZERO; // reuse BlendingFactorDest
// static const GLenum GL_INVERT = GLenum::GL_INVERT; // reuse LogicOp
static const GLenum GL_KEEP = GLenum::GL_KEEP;
// static const GLenum GL_REPLACE = GLenum::GL_REPLACE; // reuse LightEnvModeSGIX
static const GLenum GL_INCR = GLenum::GL_INCR;
static const GLenum GL_DECR = GLenum::GL_DECR;
// StringName
static const GLenum GL_VENDOR = GLenum::GL_VENDOR;
static const GLenum GL_RENDERER = GLenum::GL_RENDERER;
static const GLenum GL_VERSION = GLenum::GL_VERSION;
static const GLenum GL_EXTENSIONS = GLenum::GL_EXTENSIONS;
// TexCoordPointerType
// static const GLenum GL_SHORT = GLenum::GL_SHORT; // reuse ColorPointerType
// static const GLenum GL_INT = GLenum::GL_INT; // reuse ColorPointerType
// static const GLenum GL_FLOAT = GLenum::GL_FLOAT; // reuse ColorPointerType
// static const GLenum GL_DOUBLE = GLenum::GL_DOUBLE; // reuse ColorPointerType
// TextureCoordName
static const GLenum GL_S = GLenum::GL_S;
static const GLenum GL_T = GLenum::GL_T;
static const GLenum GL_R = GLenum::GL_R;
static const GLenum GL_Q = GLenum::GL_Q;
// TextureEnvMode
// static const GLenum GL_ADD = GLenum::GL_ADD; // reuse AccumOp
// static const GLenum GL_BLEND = GLenum::GL_BLEND; // reuse EnableCap
// static const GLenum GL_MODULATE = GLenum::GL_MODULATE; // reuse LightEnvModeSGIX
static const GLenum GL_DECAL = GLenum::GL_DECAL;
static const GLenum GL_REPLACE_EXT = GLenum::GL_REPLACE_EXT;
static const GLenum GL_TEXTURE_ENV_BIAS_SGIX = GLenum::GL_TEXTURE_ENV_BIAS_SGIX;
// TextureEnvParameter
static const GLenum GL_TEXTURE_ENV_MODE = GLenum::GL_TEXTURE_ENV_MODE;
static const GLenum GL_TEXTURE_ENV_COLOR = GLenum::GL_TEXTURE_ENV_COLOR;
// TextureEnvTarget
static const GLenum GL_TEXTURE_ENV = GLenum::GL_TEXTURE_ENV;
// TextureFilterFuncSGIS
static const GLenum GL_FILTER4_SGIS = GLenum::GL_FILTER4_SGIS;
// TextureGenMode
static const GLenum GL_EYE_LINEAR = GLenum::GL_EYE_LINEAR;
static const GLenum GL_OBJECT_LINEAR = GLenum::GL_OBJECT_LINEAR;
static const GLenum GL_SPHERE_MAP = GLenum::GL_SPHERE_MAP;
static const GLenum GL_EYE_DISTANCE_TO_POINT_SGIS = GLenum::GL_EYE_DISTANCE_TO_POINT_SGIS;
static const GLenum GL_OBJECT_DISTANCE_TO_POINT_SGIS = GLenum::GL_OBJECT_DISTANCE_TO_POINT_SGIS;
static const GLenum GL_EYE_DISTANCE_TO_LINE_SGIS = GLenum::GL_EYE_DISTANCE_TO_LINE_SGIS;
static const GLenum GL_OBJECT_DISTANCE_TO_LINE_SGIS = GLenum::GL_OBJECT_DISTANCE_TO_LINE_SGIS;
// TextureGenParameter
static const GLenum GL_TEXTURE_GEN_MODE = GLenum::GL_TEXTURE_GEN_MODE;
static const GLenum GL_OBJECT_PLANE = GLenum::GL_OBJECT_PLANE;
static const GLenum GL_EYE_PLANE = GLenum::GL_EYE_PLANE;
static const GLenum GL_EYE_POINT_SGIS = GLenum::GL_EYE_POINT_SGIS;
static const GLenum GL_OBJECT_POINT_SGIS = GLenum::GL_OBJECT_POINT_SGIS;
static const GLenum GL_EYE_LINE_SGIS = GLenum::GL_EYE_LINE_SGIS;
static const GLenum GL_OBJECT_LINE_SGIS = GLenum::GL_OBJECT_LINE_SGIS;
// TextureMagFilter
static const GLenum GL_NEAREST = GLenum::GL_NEAREST;
// static const GLenum GL_LINEAR = GLenum::GL_LINEAR; // reuse FogMode
static const GLenum GL_LINEAR_DETAIL_SGIS = GLenum::GL_LINEAR_DETAIL_SGIS;
static const GLenum GL_LINEAR_DETAIL_ALPHA_SGIS = GLenum::GL_LINEAR_DETAIL_ALPHA_SGIS;
static const GLenum GL_LINEAR_DETAIL_COLOR_SGIS = GLenum::GL_LINEAR_DETAIL_COLOR_SGIS;
static const GLenum GL_LINEAR_SHARPEN_SGIS = GLenum::GL_LINEAR_SHARPEN_SGIS;
static const GLenum GL_LINEAR_SHARPEN_ALPHA_SGIS = GLenum::GL_LINEAR_SHARPEN_ALPHA_SGIS;
static const GLenum GL_LINEAR_SHARPEN_COLOR_SGIS = GLenum::GL_LINEAR_SHARPEN_COLOR_SGIS;
// static const GLenum GL_FILTER4_SGIS = GLenum::GL_FILTER4_SGIS; // reuse TextureFilterFuncSGIS
// TextureMinFilter
// static const GLenum GL_NEAREST = GLenum::GL_NEAREST; // reuse TextureMagFilter
// static const GLenum GL_LINEAR = GLenum::GL_LINEAR; // reuse FogMode
static const GLenum GL_NEAREST_MIPMAP_NEAREST = GLenum::GL_NEAREST_MIPMAP_NEAREST;
static const GLenum GL_LINEAR_MIPMAP_NEAREST = GLenum::GL_LINEAR_MIPMAP_NEAREST;
static const GLenum GL_NEAREST_MIPMAP_LINEAR = GLenum::GL_NEAREST_MIPMAP_LINEAR;
static const GLenum GL_LINEAR_MIPMAP_LINEAR = GLenum::GL_LINEAR_MIPMAP_LINEAR;
// static const GLenum GL_FILTER4_SGIS = GLenum::GL_FILTER4_SGIS; // reuse TextureFilterFuncSGIS
static const GLenum GL_LINEAR_CLIPMAP_LINEAR_SGIX = GLenum::GL_LINEAR_CLIPMAP_LINEAR_SGIX;
static const GLenum GL_NEAREST_CLIPMAP_NEAREST_SGIX = GLenum::GL_NEAREST_CLIPMAP_NEAREST_SGIX;
static const GLenum GL_NEAREST_CLIPMAP_LINEAR_SGIX = GLenum::GL_NEAREST_CLIPMAP_LINEAR_SGIX;
static const GLenum GL_LINEAR_CLIPMAP_NEAREST_SGIX = GLenum::GL_LINEAR_CLIPMAP_NEAREST_SGIX;
// TextureParameterName
// static const GLenum GL_TEXTURE_BORDER_COLOR = GLenum::GL_TEXTURE_BORDER_COLOR; // reuse GetTextureParameter
// static const GLenum GL_TEXTURE_MAG_FILTER = GLenum::GL_TEXTURE_MAG_FILTER; // reuse GetTextureParameter
// static const GLenum GL_TEXTURE_MIN_FILTER = GLenum::GL_TEXTURE_MIN_FILTER; // reuse GetTextureParameter
// static const GLenum GL_TEXTURE_WRAP_S = GLenum::GL_TEXTURE_WRAP_S; // reuse GetTextureParameter
// static const GLenum GL_TEXTURE_WRAP_T = GLenum::GL_TEXTURE_WRAP_T; // reuse GetTextureParameter
// static const GLenum GL_TEXTURE_PRIORITY = GLenum::GL_TEXTURE_PRIORITY; // reuse GetTextureParameter
static const GLenum GL_TEXTURE_PRIORITY_EXT = GLenum::GL_TEXTURE_PRIORITY_EXT;
static const GLenum GL_TEXTURE_WRAP_R = GLenum::GL_TEXTURE_WRAP_R;
// static const GLenum GL_TEXTURE_WRAP_R_EXT = GLenum::GL_TEXTURE_WRAP_R_EXT; // reuse GetTextureParameter
// static const GLenum GL_DETAIL_TEXTURE_LEVEL_SGIS = GLenum::GL_DETAIL_TEXTURE_LEVEL_SGIS; // reuse GetTextureParameter
// static const GLenum GL_DETAIL_TEXTURE_MODE_SGIS = GLenum::GL_DETAIL_TEXTURE_MODE_SGIS; // reuse GetTextureParameter
// static const GLenum GL_SHADOW_AMBIENT_SGIX = GLenum::GL_SHADOW_AMBIENT_SGIX; // reuse GetTextureParameter
// static const GLenum GL_DUAL_TEXTURE_SELECT_SGIS = GLenum::GL_DUAL_TEXTURE_SELECT_SGIS; // reuse GetTextureParameter
// static const GLenum GL_QUAD_TEXTURE_SELECT_SGIS = GLenum::GL_QUAD_TEXTURE_SELECT_SGIS; // reuse GetTextureParameter
// static const GLenum GL_TEXTURE_WRAP_Q_SGIS = GLenum::GL_TEXTURE_WRAP_Q_SGIS; // reuse GetTextureParameter
// static const GLenum GL_TEXTURE_CLIPMAP_CENTER_SGIX = GLenum::GL_TEXTURE_CLIPMAP_CENTER_SGIX; // reuse GetTextureParameter
// static const GLenum GL_TEXTURE_CLIPMAP_FRAME_SGIX = GLenum::GL_TEXTURE_CLIPMAP_FRAME_SGIX; // reuse GetTextureParameter
// static const GLenum GL_TEXTURE_CLIPMAP_OFFSET_SGIX = GLenum::GL_TEXTURE_CLIPMAP_OFFSET_SGIX; // reuse GetTextureParameter
// static const GLenum GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = GLenum::GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX; // reuse GetTextureParameter
// static const GLenum GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = GLenum::GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX; // reuse GetTextureParameter
// static const GLenum GL_TEXTURE_CLIPMAP_DEPTH_SGIX = GLenum::GL_TEXTURE_CLIPMAP_DEPTH_SGIX; // reuse GetTextureParameter
// static const GLenum GL_POST_TEXTURE_FILTER_BIAS_SGIX = GLenum::GL_POST_TEXTURE_FILTER_BIAS_SGIX; // reuse GetTextureParameter
// static const GLenum GL_POST_TEXTURE_FILTER_SCALE_SGIX = GLenum::GL_POST_TEXTURE_FILTER_SCALE_SGIX; // reuse GetTextureParameter
// static const GLenum GL_TEXTURE_LOD_BIAS_S_SGIX = GLenum::GL_TEXTURE_LOD_BIAS_S_SGIX; // reuse GetTextureParameter
// static const GLenum GL_TEXTURE_LOD_BIAS_T_SGIX = GLenum::GL_TEXTURE_LOD_BIAS_T_SGIX; // reuse GetTextureParameter
// static const GLenum GL_TEXTURE_LOD_BIAS_R_SGIX = GLenum::GL_TEXTURE_LOD_BIAS_R_SGIX; // reuse GetTextureParameter
static const GLenum GL_GENERATE_MIPMAP = GLenum::GL_GENERATE_MIPMAP;
// static const GLenum GL_GENERATE_MIPMAP_SGIS = GLenum::GL_GENERATE_MIPMAP_SGIS; // reuse GetTextureParameter
// static const GLenum GL_TEXTURE_COMPARE_SGIX = GLenum::GL_TEXTURE_COMPARE_SGIX; // reuse GetTextureParameter
// static const GLenum GL_TEXTURE_MAX_CLAMP_S_SGIX = GLenum::GL_TEXTURE_MAX_CLAMP_S_SGIX; // reuse GetTextureParameter
// static const GLenum GL_TEXTURE_MAX_CLAMP_T_SGIX = GLenum::GL_TEXTURE_MAX_CLAMP_T_SGIX; // reuse GetTextureParameter
// static const GLenum GL_TEXTURE_MAX_CLAMP_R_SGIX = GLenum::GL_TEXTURE_MAX_CLAMP_R_SGIX; // reuse GetTextureParameter
// TextureTarget
// static const GLenum GL_TEXTURE_1D = GLenum::GL_TEXTURE_1D; // reuse EnableCap
// static const GLenum GL_TEXTURE_2D = GLenum::GL_TEXTURE_2D; // reuse EnableCap
static const GLenum GL_PROXY_TEXTURE_1D = GLenum::GL_PROXY_TEXTURE_1D;
static const GLenum GL_PROXY_TEXTURE_1D_EXT = GLenum::GL_PROXY_TEXTURE_1D_EXT;
static const GLenum GL_PROXY_TEXTURE_2D = GLenum::GL_PROXY_TEXTURE_2D;
static const GLenum GL_PROXY_TEXTURE_2D_EXT = GLenum::GL_PROXY_TEXTURE_2D_EXT;
static const GLenum GL_TEXTURE_3D = GLenum::GL_TEXTURE_3D;
// static const GLenum GL_TEXTURE_3D_EXT = GLenum::GL_TEXTURE_3D_EXT; // reuse EnableCap
static const GLenum GL_PROXY_TEXTURE_3D = GLenum::GL_PROXY_TEXTURE_3D;
static const GLenum GL_PROXY_TEXTURE_3D_EXT = GLenum::GL_PROXY_TEXTURE_3D_EXT;
static const GLenum GL_DETAIL_TEXTURE_2D_SGIS = GLenum::GL_DETAIL_TEXTURE_2D_SGIS;
// static const GLenum GL_TEXTURE_4D_SGIS = GLenum::GL_TEXTURE_4D_SGIS; // reuse EnableCap
static const GLenum GL_PROXY_TEXTURE_4D_SGIS = GLenum::GL_PROXY_TEXTURE_4D_SGIS;
static const GLenum GL_TEXTURE_MIN_LOD = GLenum::GL_TEXTURE_MIN_LOD;
// static const GLenum GL_TEXTURE_MIN_LOD_SGIS = GLenum::GL_TEXTURE_MIN_LOD_SGIS; // reuse GetTextureParameter
static const GLenum GL_TEXTURE_MAX_LOD = GLenum::GL_TEXTURE_MAX_LOD;
// static const GLenum GL_TEXTURE_MAX_LOD_SGIS = GLenum::GL_TEXTURE_MAX_LOD_SGIS; // reuse GetTextureParameter
static const GLenum GL_TEXTURE_BASE_LEVEL = GLenum::GL_TEXTURE_BASE_LEVEL;
// static const GLenum GL_TEXTURE_BASE_LEVEL_SGIS = GLenum::GL_TEXTURE_BASE_LEVEL_SGIS; // reuse GetTextureParameter
static const GLenum GL_TEXTURE_MAX_LEVEL = GLenum::GL_TEXTURE_MAX_LEVEL;
// static const GLenum GL_TEXTURE_MAX_LEVEL_SGIS = GLenum::GL_TEXTURE_MAX_LEVEL_SGIS; // reuse GetTextureParameter
// TextureWrapMode
static const GLenum GL_CLAMP = GLenum::GL_CLAMP;
static const GLenum GL_REPEAT = GLenum::GL_REPEAT;
static const GLenum GL_CLAMP_TO_BORDER = GLenum::GL_CLAMP_TO_BORDER;
static const GLenum GL_CLAMP_TO_BORDER_ARB = GLenum::GL_CLAMP_TO_BORDER_ARB;
static const GLenum GL_CLAMP_TO_BORDER_SGIS = GLenum::GL_CLAMP_TO_BORDER_SGIS;
static const GLenum GL_CLAMP_TO_EDGE = GLenum::GL_CLAMP_TO_EDGE;
static const GLenum GL_CLAMP_TO_EDGE_SGIS = GLenum::GL_CLAMP_TO_EDGE_SGIS;
// VertexPointerType
// static const GLenum GL_SHORT = GLenum::GL_SHORT; // reuse ColorPointerType
// static const GLenum GL_INT = GLenum::GL_INT; // reuse ColorPointerType
// static const GLenum GL_FLOAT = GLenum::GL_FLOAT; // reuse ColorPointerType
// static const GLenum GL_DOUBLE = GLenum::GL_DOUBLE; // reuse ColorPointerType
// __UNGROUPED__
static const GLenum GL_NEXT_BUFFER_NV = GLenum::GL_NEXT_BUFFER_NV;
static const GLenum GL_SKIP_COMPONENTS4_NV = GLenum::GL_SKIP_COMPONENTS4_NV;
static const GLenum GL_SKIP_COMPONENTS3_NV = GLenum::GL_SKIP_COMPONENTS3_NV;
static const GLenum GL_SKIP_COMPONENTS2_NV = GLenum::GL_SKIP_COMPONENTS2_NV;
static const GLenum GL_SKIP_COMPONENTS1_NV = GLenum::GL_SKIP_COMPONENTS1_NV;
static const GLenum GL_CLOSE_PATH_NV = GLenum::GL_CLOSE_PATH_NV;
static const GLenum GL_TERMINATE_SEQUENCE_COMMAND_NV = GLenum::GL_TERMINATE_SEQUENCE_COMMAND_NV;
static const GLenum GL_NOP_COMMAND_NV = GLenum::GL_NOP_COMMAND_NV;
static const GLenum GL_RESTART_SUN = GLenum::GL_RESTART_SUN;
static const GLenum GL_DRAW_ELEMENTS_COMMAND_NV = GLenum::GL_DRAW_ELEMENTS_COMMAND_NV;
static const GLenum GL_REPLACE_MIDDLE_SUN = GLenum::GL_REPLACE_MIDDLE_SUN;
static const GLenum GL_DRAW_ARRAYS_COMMAND_NV = GLenum::GL_DRAW_ARRAYS_COMMAND_NV;
static const GLenum GL_REPLACE_OLDEST_SUN = GLenum::GL_REPLACE_OLDEST_SUN;
static const GLenum GL_DRAW_ELEMENTS_STRIP_COMMAND_NV = GLenum::GL_DRAW_ELEMENTS_STRIP_COMMAND_NV;
static const GLenum GL_DRAW_ARRAYS_STRIP_COMMAND_NV = GLenum::GL_DRAW_ARRAYS_STRIP_COMMAND_NV;
static const GLenum GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV = GLenum::GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV;
static const GLenum GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV = GLenum::GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV;
static const GLenum GL_ELEMENT_ADDRESS_COMMAND_NV = GLenum::GL_ELEMENT_ADDRESS_COMMAND_NV;
static const GLenum GL_ATTRIBUTE_ADDRESS_COMMAND_NV = GLenum::GL_ATTRIBUTE_ADDRESS_COMMAND_NV;
static const GLenum GL_UNIFORM_ADDRESS_COMMAND_NV = GLenum::GL_UNIFORM_ADDRESS_COMMAND_NV;
static const GLenum GL_BLEND_COLOR_COMMAND_NV = GLenum::GL_BLEND_COLOR_COMMAND_NV;
static const GLenum GL_STENCIL_REF_COMMAND_NV = GLenum::GL_STENCIL_REF_COMMAND_NV;
static const GLenum GL_LINE_WIDTH_COMMAND_NV = GLenum::GL_LINE_WIDTH_COMMAND_NV;
static const GLenum GL_POLYGON_OFFSET_COMMAND_NV = GLenum::GL_POLYGON_OFFSET_COMMAND_NV;
static const GLenum GL_ALPHA_REF_COMMAND_NV = GLenum::GL_ALPHA_REF_COMMAND_NV;
static const GLenum GL_VIEWPORT_COMMAND_NV = GLenum::GL_VIEWPORT_COMMAND_NV;
static const GLenum GL_SCISSOR_COMMAND_NV = GLenum::GL_SCISSOR_COMMAND_NV;
static const GLenum GL_FRONT_FACE_COMMAND_NV = GLenum::GL_FRONT_FACE_COMMAND_NV;
static const GLenum GL_MOVE_TO_NV = GLenum::GL_MOVE_TO_NV;
static const GLenum GL_RELATIVE_MOVE_TO_NV = GLenum::GL_RELATIVE_MOVE_TO_NV;
static const GLenum GL_LINE_TO_NV = GLenum::GL_LINE_TO_NV;
static const GLenum GL_RELATIVE_LINE_TO_NV = GLenum::GL_RELATIVE_LINE_TO_NV;
static const GLenum GL_CONTEXT_LOST = GLenum::GL_CONTEXT_LOST;
static const GLenum GL_HORIZONTAL_LINE_TO_NV = GLenum::GL_HORIZONTAL_LINE_TO_NV;
static const GLenum GL_RELATIVE_HORIZONTAL_LINE_TO_NV = GLenum::GL_RELATIVE_HORIZONTAL_LINE_TO_NV;
static const GLenum GL_VERTICAL_LINE_TO_NV = GLenum::GL_VERTICAL_LINE_TO_NV;
static const GLenum GL_RELATIVE_VERTICAL_LINE_TO_NV = GLenum::GL_RELATIVE_VERTICAL_LINE_TO_NV;
static const GLenum GL_QUADRATIC_CURVE_TO_NV = GLenum::GL_QUADRATIC_CURVE_TO_NV;
static const GLenum GL_RELATIVE_QUADRATIC_CURVE_TO_NV = GLenum::GL_RELATIVE_QUADRATIC_CURVE_TO_NV;
static const GLenum GL_PATH_MODELVIEW_STACK_DEPTH_NV = GLenum::GL_PATH_MODELVIEW_STACK_DEPTH_NV;
static const GLenum GL_PATH_PROJECTION_STACK_DEPTH_NV = GLenum::GL_PATH_PROJECTION_STACK_DEPTH_NV;
static const GLenum GL_PATH_MODELVIEW_MATRIX_NV = GLenum::GL_PATH_MODELVIEW_MATRIX_NV;
static const GLenum GL_PATH_PROJECTION_MATRIX_NV = GLenum::GL_PATH_PROJECTION_MATRIX_NV;
static const GLenum GL_CUBIC_CURVE_TO_NV = GLenum::GL_CUBIC_CURVE_TO_NV;
static const GLenum GL_RELATIVE_CUBIC_CURVE_TO_NV = GLenum::GL_RELATIVE_CUBIC_CURVE_TO_NV;
static const GLenum GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV = GLenum::GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV;
static const GLenum GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV = GLenum::GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV;
static const GLenum GL_SMOOTH_QUADRATIC_CURVE_TO_NV = GLenum::GL_SMOOTH_QUADRATIC_CURVE_TO_NV;
static const GLenum GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV = GLenum::GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV;
static const GLenum GL_SMOOTH_CUBIC_CURVE_TO_NV = GLenum::GL_SMOOTH_CUBIC_CURVE_TO_NV;
static const GLenum GL_TEXTURE_TARGET = GLenum::GL_TEXTURE_TARGET;
static const GLenum GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV = GLenum::GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV;
static const GLenum GL_SMALL_CCW_ARC_TO_NV = GLenum::GL_SMALL_CCW_ARC_TO_NV;
static const GLenum GL_RELATIVE_SMALL_CCW_ARC_TO_NV = GLenum::GL_RELATIVE_SMALL_CCW_ARC_TO_NV;
static const GLenum GL_SMALL_CW_ARC_TO_NV = GLenum::GL_SMALL_CW_ARC_TO_NV;
static const GLenum GL_2_BYTES_NV = GLenum::GL_2_BYTES_NV;
static const GLenum GL_3_BYTES_NV = GLenum::GL_3_BYTES_NV;
static const GLenum GL_4_BYTES_NV = GLenum::GL_4_BYTES_NV;
static const GLenum GL_HALF_APPLE = GLenum::GL_HALF_APPLE;
static const GLenum GL_HALF_FLOAT = GLenum::GL_HALF_FLOAT;
static const GLenum GL_HALF_FLOAT_ARB = GLenum::GL_HALF_FLOAT_ARB;
static const GLenum GL_HALF_FLOAT_NV = GLenum::GL_HALF_FLOAT_NV;
static const GLenum GL_FIXED = GLenum::GL_FIXED;
static const GLenum GL_FIXED_OES = GLenum::GL_FIXED_OES;
static const GLenum GL_INT64_ARB = GLenum::GL_INT64_ARB;
static const GLenum GL_INT64_NV = GLenum::GL_INT64_NV;
static const GLenum GL_UNSIGNED_INT64_ARB = GLenum::GL_UNSIGNED_INT64_ARB;
static const GLenum GL_UNSIGNED_INT64_NV = GLenum::GL_UNSIGNED_INT64_NV;
static const GLenum GL_RELATIVE_SMALL_CW_ARC_TO_NV = GLenum::GL_RELATIVE_SMALL_CW_ARC_TO_NV;
static const GLenum GL_XOR_NV = GLenum::GL_XOR_NV;
static const GLenum GL_LARGE_CCW_ARC_TO_NV = GLenum::GL_LARGE_CCW_ARC_TO_NV;
static const GLenum GL_RELATIVE_LARGE_CCW_ARC_TO_NV = GLenum::GL_RELATIVE_LARGE_CCW_ARC_TO_NV;
static const GLenum GL_MODELVIEW0_ARB = GLenum::GL_MODELVIEW0_ARB;
static const GLenum GL_PATH_MODELVIEW_NV = GLenum::GL_PATH_MODELVIEW_NV;
static const GLenum GL_PATH_PROJECTION_NV = GLenum::GL_PATH_PROJECTION_NV;
static const GLenum GL_LARGE_CW_ARC_TO_NV = GLenum::GL_LARGE_CW_ARC_TO_NV;
static const GLenum GL_RELATIVE_LARGE_CW_ARC_TO_NV = GLenum::GL_RELATIVE_LARGE_CW_ARC_TO_NV;
static const GLenum GL_RED_NV = GLenum::GL_RED_NV;
static const GLenum GL_GREEN_NV = GLenum::GL_GREEN_NV;
static const GLenum GL_BLUE_NV = GLenum::GL_BLUE_NV;
static const GLenum GL_RASTER_POSITION_UNCLIPPED_IBM = GLenum::GL_RASTER_POSITION_UNCLIPPED_IBM;
static const GLenum GL_CONIC_CURVE_TO_NV = GLenum::GL_CONIC_CURVE_TO_NV;
static const GLenum GL_NATIVE_GRAPHICS_HANDLE_PGI = GLenum::GL_NATIVE_GRAPHICS_HANDLE_PGI;
static const GLenum GL_RELATIVE_CONIC_CURVE_TO_NV = GLenum::GL_RELATIVE_CONIC_CURVE_TO_NV;
static const GLenum GL_EYE_LINEAR_NV = GLenum::GL_EYE_LINEAR_NV;
static const GLenum GL_OBJECT_LINEAR_NV = GLenum::GL_OBJECT_LINEAR_NV;
static const GLenum GL_CONSTANT_COLOR = GLenum::GL_CONSTANT_COLOR;
static const GLenum GL_ONE_MINUS_CONSTANT_COLOR = GLenum::GL_ONE_MINUS_CONSTANT_COLOR;
static const GLenum GL_CONSTANT_ALPHA = GLenum::GL_CONSTANT_ALPHA;
static const GLenum GL_ONE_MINUS_CONSTANT_ALPHA = GLenum::GL_ONE_MINUS_CONSTANT_ALPHA;
static const GLenum GL_BLEND_COLOR = GLenum::GL_BLEND_COLOR;
static const GLenum GL_FUNC_ADD = GLenum::GL_FUNC_ADD;
static const GLenum GL_MIN = GLenum::GL_MIN;
static const GLenum GL_MAX = GLenum::GL_MAX;
static const GLenum GL_BLEND_EQUATION = GLenum::GL_BLEND_EQUATION;
static const GLenum GL_BLEND_EQUATION_RGB = GLenum::GL_BLEND_EQUATION_RGB;
static const GLenum GL_BLEND_EQUATION_RGB_EXT = GLenum::GL_BLEND_EQUATION_RGB_EXT;
static const GLenum GL_FUNC_SUBTRACT = GLenum::GL_FUNC_SUBTRACT;
static const GLenum GL_FUNC_REVERSE_SUBTRACT = GLenum::GL_FUNC_REVERSE_SUBTRACT;
static const GLenum GL_CONVOLUTION_FORMAT = GLenum::GL_CONVOLUTION_FORMAT;
static const GLenum GL_CONVOLUTION_WIDTH = GLenum::GL_CONVOLUTION_WIDTH;
static const GLenum GL_CONVOLUTION_HEIGHT = GLenum::GL_CONVOLUTION_HEIGHT;
static const GLenum GL_MAX_CONVOLUTION_WIDTH = GLenum::GL_MAX_CONVOLUTION_WIDTH;
static const GLenum GL_MAX_CONVOLUTION_HEIGHT = GLenum::GL_MAX_CONVOLUTION_HEIGHT;
static const GLenum GL_HISTOGRAM_WIDTH = GLenum::GL_HISTOGRAM_WIDTH;
static const GLenum GL_HISTOGRAM_FORMAT = GLenum::GL_HISTOGRAM_FORMAT;
static const GLenum GL_HISTOGRAM_RED_SIZE = GLenum::GL_HISTOGRAM_RED_SIZE;
static const GLenum GL_HISTOGRAM_GREEN_SIZE = GLenum::GL_HISTOGRAM_GREEN_SIZE;
static const GLenum GL_HISTOGRAM_BLUE_SIZE = GLenum::GL_HISTOGRAM_BLUE_SIZE;
static const GLenum GL_HISTOGRAM_ALPHA_SIZE = GLenum::GL_HISTOGRAM_ALPHA_SIZE;
static const GLenum GL_HISTOGRAM_LUMINANCE_SIZE = GLenum::GL_HISTOGRAM_LUMINANCE_SIZE;
static const GLenum GL_HISTOGRAM_SINK = GLenum::GL_HISTOGRAM_SINK;
static const GLenum GL_POLYGON_OFFSET_EXT = GLenum::GL_POLYGON_OFFSET_EXT;
static const GLenum GL_POLYGON_OFFSET_FACTOR_EXT = GLenum::GL_POLYGON_OFFSET_FACTOR_EXT;
static const GLenum GL_RESCALE_NORMAL = GLenum::GL_RESCALE_NORMAL;
static const GLenum GL_ALPHA4_EXT = GLenum::GL_ALPHA4_EXT;
static const GLenum GL_ALPHA8_EXT = GLenum::GL_ALPHA8_EXT;
static const GLenum GL_ALPHA12_EXT = GLenum::GL_ALPHA12_EXT;
static const GLenum GL_ALPHA16_EXT = GLenum::GL_ALPHA16_EXT;
static const GLenum GL_LUMINANCE4_EXT = GLenum::GL_LUMINANCE4_EXT;
static const GLenum GL_LUMINANCE8_EXT = GLenum::GL_LUMINANCE8_EXT;
static const GLenum GL_LUMINANCE12_EXT = GLenum::GL_LUMINANCE12_EXT;
static const GLenum GL_LUMINANCE16_EXT = GLenum::GL_LUMINANCE16_EXT;
static const GLenum GL_LUMINANCE4_ALPHA4_EXT = GLenum::GL_LUMINANCE4_ALPHA4_EXT;
static const GLenum GL_LUMINANCE6_ALPHA2_EXT = GLenum::GL_LUMINANCE6_ALPHA2_EXT;
static const GLenum GL_LUMINANCE8_ALPHA8_EXT = GLenum::GL_LUMINANCE8_ALPHA8_EXT;
static const GLenum GL_LUMINANCE12_ALPHA4_EXT = GLenum::GL_LUMINANCE12_ALPHA4_EXT;
static const GLenum GL_LUMINANCE12_ALPHA12_EXT = GLenum::GL_LUMINANCE12_ALPHA12_EXT;
static const GLenum GL_LUMINANCE16_ALPHA16_EXT = GLenum::GL_LUMINANCE16_ALPHA16_EXT;
static const GLenum GL_INTENSITY_EXT = GLenum::GL_INTENSITY_EXT;
static const GLenum GL_INTENSITY4_EXT = GLenum::GL_INTENSITY4_EXT;
static const GLenum GL_INTENSITY8_EXT = GLenum::GL_INTENSITY8_EXT;
static const GLenum GL_INTENSITY12_EXT = GLenum::GL_INTENSITY12_EXT;
static const GLenum GL_INTENSITY16_EXT = GLenum::GL_INTENSITY16_EXT;
static const GLenum GL_RGB4_EXT = GLenum::GL_RGB4_EXT;
static const GLenum GL_RGB5_EXT = GLenum::GL_RGB5_EXT;
static const GLenum GL_RGB8_EXT = GLenum::GL_RGB8_EXT;
static const GLenum GL_RGB10_EXT = GLenum::GL_RGB10_EXT;
static const GLenum GL_RGB12_EXT = GLenum::GL_RGB12_EXT;
static const GLenum GL_RGB16_EXT = GLenum::GL_RGB16_EXT;
static const GLenum GL_RGBA2_EXT = GLenum::GL_RGBA2_EXT;
static const GLenum GL_RGBA4_EXT = GLenum::GL_RGBA4_EXT;
static const GLenum GL_RGB5_A1_EXT = GLenum::GL_RGB5_A1_EXT;
static const GLenum GL_RGBA8_EXT = GLenum::GL_RGBA8_EXT;
static const GLenum GL_RGB10_A2_EXT = GLenum::GL_RGB10_A2_EXT;
static const GLenum GL_RGBA12_EXT = GLenum::GL_RGBA12_EXT;
static const GLenum GL_RGBA16_EXT = GLenum::GL_RGBA16_EXT;
static const GLenum GL_TEXTURE_RED_SIZE_EXT = GLenum::GL_TEXTURE_RED_SIZE_EXT;
static const GLenum GL_TEXTURE_GREEN_SIZE_EXT = GLenum::GL_TEXTURE_GREEN_SIZE_EXT;
static const GLenum GL_TEXTURE_BLUE_SIZE_EXT = GLenum::GL_TEXTURE_BLUE_SIZE_EXT;
static const GLenum GL_TEXTURE_ALPHA_SIZE_EXT = GLenum::GL_TEXTURE_ALPHA_SIZE_EXT;
static const GLenum GL_TEXTURE_LUMINANCE_SIZE_EXT = GLenum::GL_TEXTURE_LUMINANCE_SIZE_EXT;
static const GLenum GL_TEXTURE_INTENSITY_SIZE_EXT = GLenum::GL_TEXTURE_INTENSITY_SIZE_EXT;
static const GLenum GL_TEXTURE_RESIDENT_EXT = GLenum::GL_TEXTURE_RESIDENT_EXT;
static const GLenum GL_TEXTURE_1D_BINDING_EXT = GLenum::GL_TEXTURE_1D_BINDING_EXT;
static const GLenum GL_TEXTURE_2D_BINDING_EXT = GLenum::GL_TEXTURE_2D_BINDING_EXT;
static const GLenum GL_TEXTURE_DEPTH = GLenum::GL_TEXTURE_DEPTH;
static const GLenum GL_MAX_3D_TEXTURE_SIZE = GLenum::GL_MAX_3D_TEXTURE_SIZE;
static const GLenum GL_VERTEX_ARRAY_EXT = GLenum::GL_VERTEX_ARRAY_EXT;
static const GLenum GL_NORMAL_ARRAY_EXT = GLenum::GL_NORMAL_ARRAY_EXT;
static const GLenum GL_COLOR_ARRAY_EXT = GLenum::GL_COLOR_ARRAY_EXT;
static const GLenum GL_INDEX_ARRAY_EXT = GLenum::GL_INDEX_ARRAY_EXT;
static const GLenum GL_TEXTURE_COORD_ARRAY_EXT = GLenum::GL_TEXTURE_COORD_ARRAY_EXT;
static const GLenum GL_EDGE_FLAG_ARRAY_EXT = GLenum::GL_EDGE_FLAG_ARRAY_EXT;
static const GLenum GL_VERTEX_ARRAY_SIZE_EXT = GLenum::GL_VERTEX_ARRAY_SIZE_EXT;
static const GLenum GL_VERTEX_ARRAY_TYPE_EXT = GLenum::GL_VERTEX_ARRAY_TYPE_EXT;
static const GLenum GL_VERTEX_ARRAY_STRIDE_EXT = GLenum::GL_VERTEX_ARRAY_STRIDE_EXT;
static const GLenum GL_NORMAL_ARRAY_TYPE_EXT = GLenum::GL_NORMAL_ARRAY_TYPE_EXT;
static const GLenum GL_NORMAL_ARRAY_STRIDE_EXT = GLenum::GL_NORMAL_ARRAY_STRIDE_EXT;
static const GLenum GL_COLOR_ARRAY_SIZE_EXT = GLenum::GL_COLOR_ARRAY_SIZE_EXT;
static const GLenum GL_COLOR_ARRAY_TYPE_EXT = GLenum::GL_COLOR_ARRAY_TYPE_EXT;
static const GLenum GL_COLOR_ARRAY_STRIDE_EXT = GLenum::GL_COLOR_ARRAY_STRIDE_EXT;
static const GLenum GL_INDEX_ARRAY_TYPE_EXT = GLenum::GL_INDEX_ARRAY_TYPE_EXT;
static const GLenum GL_INDEX_ARRAY_STRIDE_EXT = GLenum::GL_INDEX_ARRAY_STRIDE_EXT;
static const GLenum GL_TEXTURE_COORD_ARRAY_SIZE_EXT = GLenum::GL_TEXTURE_COORD_ARRAY_SIZE_EXT;
static const GLenum GL_TEXTURE_COORD_ARRAY_TYPE_EXT = GLenum::GL_TEXTURE_COORD_ARRAY_TYPE_EXT;
static const GLenum GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = GLenum::GL_TEXTURE_COORD_ARRAY_STRIDE_EXT;
static const GLenum GL_EDGE_FLAG_ARRAY_STRIDE_EXT = GLenum::GL_EDGE_FLAG_ARRAY_STRIDE_EXT;
static const GLenum GL_MULTISAMPLE = GLenum::GL_MULTISAMPLE;
static const GLenum GL_MULTISAMPLE_ARB = GLenum::GL_MULTISAMPLE_ARB;
static const GLenum GL_MULTISAMPLE_EXT = GLenum::GL_MULTISAMPLE_EXT;
static const GLenum GL_SAMPLE_ALPHA_TO_COVERAGE = GLenum::GL_SAMPLE_ALPHA_TO_COVERAGE;
static const GLenum GL_SAMPLE_ALPHA_TO_COVERAGE_ARB = GLenum::GL_SAMPLE_ALPHA_TO_COVERAGE_ARB;
static const GLenum GL_SAMPLE_ALPHA_TO_MASK_EXT = GLenum::GL_SAMPLE_ALPHA_TO_MASK_EXT;
static const GLenum GL_SAMPLE_ALPHA_TO_ONE = GLenum::GL_SAMPLE_ALPHA_TO_ONE;
static const GLenum GL_SAMPLE_ALPHA_TO_ONE_ARB = GLenum::GL_SAMPLE_ALPHA_TO_ONE_ARB;
static const GLenum GL_SAMPLE_ALPHA_TO_ONE_EXT = GLenum::GL_SAMPLE_ALPHA_TO_ONE_EXT;
static const GLenum GL_SAMPLE_COVERAGE = GLenum::GL_SAMPLE_COVERAGE;
static const GLenum GL_SAMPLE_COVERAGE_ARB = GLenum::GL_SAMPLE_COVERAGE_ARB;
static const GLenum GL_SAMPLE_MASK_EXT = GLenum::GL_SAMPLE_MASK_EXT;
static const GLenum GL_SAMPLE_BUFFERS = GLenum::GL_SAMPLE_BUFFERS;
static const GLenum GL_SAMPLE_BUFFERS_ARB = GLenum::GL_SAMPLE_BUFFERS_ARB;
static const GLenum GL_SAMPLE_BUFFERS_EXT = GLenum::GL_SAMPLE_BUFFERS_EXT;
static const GLenum GL_SAMPLES = GLenum::GL_SAMPLES;
static const GLenum GL_SAMPLES_ARB = GLenum::GL_SAMPLES_ARB;
static const GLenum GL_SAMPLES_EXT = GLenum::GL_SAMPLES_EXT;
static const GLenum GL_SAMPLE_COVERAGE_VALUE = GLenum::GL_SAMPLE_COVERAGE_VALUE;
static const GLenum GL_SAMPLE_COVERAGE_VALUE_ARB = GLenum::GL_SAMPLE_COVERAGE_VALUE_ARB;
static const GLenum GL_SAMPLE_MASK_VALUE_EXT = GLenum::GL_SAMPLE_MASK_VALUE_EXT;
static const GLenum GL_SAMPLE_COVERAGE_INVERT = GLenum::GL_SAMPLE_COVERAGE_INVERT;
static const GLenum GL_SAMPLE_COVERAGE_INVERT_ARB = GLenum::GL_SAMPLE_COVERAGE_INVERT_ARB;
static const GLenum GL_SAMPLE_MASK_INVERT_EXT = GLenum::GL_SAMPLE_MASK_INVERT_EXT;
static const GLenum GL_SAMPLE_PATTERN_EXT = GLenum::GL_SAMPLE_PATTERN_EXT;
static const GLenum GL_COLOR_MATRIX = GLenum::GL_COLOR_MATRIX;
static const GLenum GL_COLOR_MATRIX_STACK_DEPTH = GLenum::GL_COLOR_MATRIX_STACK_DEPTH;
static const GLenum GL_MAX_COLOR_MATRIX_STACK_DEPTH = GLenum::GL_MAX_COLOR_MATRIX_STACK_DEPTH;
static const GLenum GL_TEXTURE_COMPARE_FAIL_VALUE_ARB = GLenum::GL_TEXTURE_COMPARE_FAIL_VALUE_ARB;
static const GLenum GL_BLEND_DST_RGB = GLenum::GL_BLEND_DST_RGB;
static const GLenum GL_BLEND_DST_RGB_EXT = GLenum::GL_BLEND_DST_RGB_EXT;
static const GLenum GL_BLEND_SRC_RGB = GLenum::GL_BLEND_SRC_RGB;
static const GLenum GL_BLEND_SRC_RGB_EXT = GLenum::GL_BLEND_SRC_RGB_EXT;
static const GLenum GL_BLEND_DST_ALPHA = GLenum::GL_BLEND_DST_ALPHA;
static const GLenum GL_BLEND_DST_ALPHA_EXT = GLenum::GL_BLEND_DST_ALPHA_EXT;
static const GLenum GL_BLEND_SRC_ALPHA = GLenum::GL_BLEND_SRC_ALPHA;
static const GLenum GL_BLEND_SRC_ALPHA_EXT = GLenum::GL_BLEND_SRC_ALPHA_EXT;
static const GLenum GL_422_EXT = GLenum::GL_422_EXT;
static const GLenum GL_422_REV_EXT = GLenum::GL_422_REV_EXT;
static const GLenum GL_422_AVERAGE_EXT = GLenum::GL_422_AVERAGE_EXT;
static const GLenum GL_422_REV_AVERAGE_EXT = GLenum::GL_422_REV_AVERAGE_EXT;
static const GLenum GL_COLOR_TABLE_FORMAT = GLenum::GL_COLOR_TABLE_FORMAT;
static const GLenum GL_COLOR_TABLE_WIDTH = GLenum::GL_COLOR_TABLE_WIDTH;
static const GLenum GL_COLOR_TABLE_RED_SIZE = GLenum::GL_COLOR_TABLE_RED_SIZE;
static const GLenum GL_COLOR_TABLE_GREEN_SIZE = GLenum::GL_COLOR_TABLE_GREEN_SIZE;
static const GLenum GL_COLOR_TABLE_BLUE_SIZE = GLenum::GL_COLOR_TABLE_BLUE_SIZE;
static const GLenum GL_COLOR_TABLE_ALPHA_SIZE = GLenum::GL_COLOR_TABLE_ALPHA_SIZE;
static const GLenum GL_COLOR_TABLE_LUMINANCE_SIZE = GLenum::GL_COLOR_TABLE_LUMINANCE_SIZE;
static const GLenum GL_COLOR_TABLE_INTENSITY_SIZE = GLenum::GL_COLOR_TABLE_INTENSITY_SIZE;
static const GLenum GL_BGR = GLenum::GL_BGR;
static const GLenum GL_BGR_EXT = GLenum::GL_BGR_EXT;
static const GLenum GL_BGRA = GLenum::GL_BGRA;
static const GLenum GL_BGRA_EXT = GLenum::GL_BGRA_EXT;
static const GLenum GL_COLOR_INDEX1_EXT = GLenum::GL_COLOR_INDEX1_EXT;
static const GLenum GL_COLOR_INDEX2_EXT = GLenum::GL_COLOR_INDEX2_EXT;
static const GLenum GL_COLOR_INDEX4_EXT = GLenum::GL_COLOR_INDEX4_EXT;
static const GLenum GL_COLOR_INDEX8_EXT = GLenum::GL_COLOR_INDEX8_EXT;
static const GLenum GL_COLOR_INDEX12_EXT = GLenum::GL_COLOR_INDEX12_EXT;
static const GLenum GL_COLOR_INDEX16_EXT = GLenum::GL_COLOR_INDEX16_EXT;
static const GLenum GL_MAX_ELEMENTS_VERTICES = GLenum::GL_MAX_ELEMENTS_VERTICES;
static const GLenum GL_MAX_ELEMENTS_VERTICES_EXT = GLenum::GL_MAX_ELEMENTS_VERTICES_EXT;
static const GLenum GL_MAX_ELEMENTS_INDICES = GLenum::GL_MAX_ELEMENTS_INDICES;
static const GLenum GL_MAX_ELEMENTS_INDICES_EXT = GLenum::GL_MAX_ELEMENTS_INDICES_EXT;
static const GLenum GL_PHONG_WIN = GLenum::GL_PHONG_WIN;
static const GLenum GL_FOG_SPECULAR_TEXTURE_WIN = GLenum::GL_FOG_SPECULAR_TEXTURE_WIN;
static const GLenum GL_TEXTURE_INDEX_SIZE_EXT = GLenum::GL_TEXTURE_INDEX_SIZE_EXT;
static const GLenum GL_PARAMETER_BUFFER_ARB = GLenum::GL_PARAMETER_BUFFER_ARB;
static const GLenum GL_PARAMETER_BUFFER_BINDING_ARB = GLenum::GL_PARAMETER_BUFFER_BINDING_ARB;
static const GLenum GL_SPRITE_AXIAL_SGIX = GLenum::GL_SPRITE_AXIAL_SGIX;
static const GLenum GL_SPRITE_OBJECT_ALIGNED_SGIX = GLenum::GL_SPRITE_OBJECT_ALIGNED_SGIX;
static const GLenum GL_SPRITE_EYE_ALIGNED_SGIX = GLenum::GL_SPRITE_EYE_ALIGNED_SGIX;
static const GLenum GL_IGNORE_BORDER_HP = GLenum::GL_IGNORE_BORDER_HP;
static const GLenum GL_CONSTANT_BORDER = GLenum::GL_CONSTANT_BORDER;
static const GLenum GL_CONSTANT_BORDER_HP = GLenum::GL_CONSTANT_BORDER_HP;
static const GLenum GL_REPLICATE_BORDER = GLenum::GL_REPLICATE_BORDER;
static const GLenum GL_REPLICATE_BORDER_HP = GLenum::GL_REPLICATE_BORDER_HP;
static const GLenum GL_CONVOLUTION_BORDER_COLOR = GLenum::GL_CONVOLUTION_BORDER_COLOR;
static const GLenum GL_CONVOLUTION_BORDER_COLOR_HP = GLenum::GL_CONVOLUTION_BORDER_COLOR_HP;
static const GLenum GL_IMAGE_SCALE_X_HP = GLenum::GL_IMAGE_SCALE_X_HP;
static const GLenum GL_IMAGE_SCALE_Y_HP = GLenum::GL_IMAGE_SCALE_Y_HP;
static const GLenum GL_IMAGE_TRANSLATE_X_HP = GLenum::GL_IMAGE_TRANSLATE_X_HP;
static const GLenum GL_IMAGE_TRANSLATE_Y_HP = GLenum::GL_IMAGE_TRANSLATE_Y_HP;
static const GLenum GL_IMAGE_ROTATE_ANGLE_HP = GLenum::GL_IMAGE_ROTATE_ANGLE_HP;
static const GLenum GL_IMAGE_ROTATE_ORIGIN_X_HP = GLenum::GL_IMAGE_ROTATE_ORIGIN_X_HP;
static const GLenum GL_IMAGE_ROTATE_ORIGIN_Y_HP = GLenum::GL_IMAGE_ROTATE_ORIGIN_Y_HP;
static const GLenum GL_IMAGE_MAG_FILTER_HP = GLenum::GL_IMAGE_MAG_FILTER_HP;
static const GLenum GL_IMAGE_MIN_FILTER_HP = GLenum::GL_IMAGE_MIN_FILTER_HP;
static const GLenum GL_IMAGE_CUBIC_WEIGHT_HP = GLenum::GL_IMAGE_CUBIC_WEIGHT_HP;
static const GLenum GL_CUBIC_HP = GLenum::GL_CUBIC_HP;
static const GLenum GL_AVERAGE_HP = GLenum::GL_AVERAGE_HP;
static const GLenum GL_IMAGE_TRANSFORM_2D_HP = GLenum::GL_IMAGE_TRANSFORM_2D_HP;
static const GLenum GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = GLenum::GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP;
static const GLenum GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = GLenum::GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP;
static const GLenum GL_OCCLUSION_TEST_HP = GLenum::GL_OCCLUSION_TEST_HP;
static const GLenum GL_OCCLUSION_TEST_RESULT_HP = GLenum::GL_OCCLUSION_TEST_RESULT_HP;
static const GLenum GL_TEXTURE_LIGHTING_MODE_HP = GLenum::GL_TEXTURE_LIGHTING_MODE_HP;
static const GLenum GL_TEXTURE_POST_SPECULAR_HP = GLenum::GL_TEXTURE_POST_SPECULAR_HP;
static const GLenum GL_TEXTURE_PRE_SPECULAR_HP = GLenum::GL_TEXTURE_PRE_SPECULAR_HP;
static const GLenum GL_MAX_DEFORMATION_ORDER_SGIX = GLenum::GL_MAX_DEFORMATION_ORDER_SGIX;
static const GLenum GL_DEPTH_COMPONENT16 = GLenum::GL_DEPTH_COMPONENT16;
static const GLenum GL_DEPTH_COMPONENT16_ARB = GLenum::GL_DEPTH_COMPONENT16_ARB;
static const GLenum GL_DEPTH_COMPONENT24 = GLenum::GL_DEPTH_COMPONENT24;
static const GLenum GL_DEPTH_COMPONENT24_ARB = GLenum::GL_DEPTH_COMPONENT24_ARB;
static const GLenum GL_DEPTH_COMPONENT32 = GLenum::GL_DEPTH_COMPONENT32;
static const GLenum GL_DEPTH_COMPONENT32_ARB = GLenum::GL_DEPTH_COMPONENT32_ARB;
static const GLenum GL_ARRAY_ELEMENT_LOCK_FIRST_EXT = GLenum::GL_ARRAY_ELEMENT_LOCK_FIRST_EXT;
static const GLenum GL_ARRAY_ELEMENT_LOCK_COUNT_EXT = GLenum::GL_ARRAY_ELEMENT_LOCK_COUNT_EXT;
static const GLenum GL_CULL_VERTEX_EXT = GLenum::GL_CULL_VERTEX_EXT;
static const GLenum GL_CULL_VERTEX_EYE_POSITION_EXT = GLenum::GL_CULL_VERTEX_EYE_POSITION_EXT;
static const GLenum GL_CULL_VERTEX_OBJECT_POSITION_EXT = GLenum::GL_CULL_VERTEX_OBJECT_POSITION_EXT;
static const GLenum GL_IUI_V2F_EXT = GLenum::GL_IUI_V2F_EXT;
static const GLenum GL_IUI_V3F_EXT = GLenum::GL_IUI_V3F_EXT;
static const GLenum GL_IUI_N3F_V2F_EXT = GLenum::GL_IUI_N3F_V2F_EXT;
static const GLenum GL_IUI_N3F_V3F_EXT = GLenum::GL_IUI_N3F_V3F_EXT;
static const GLenum GL_T2F_IUI_V2F_EXT = GLenum::GL_T2F_IUI_V2F_EXT;
static const GLenum GL_T2F_IUI_V3F_EXT = GLenum::GL_T2F_IUI_V3F_EXT;
static const GLenum GL_T2F_IUI_N3F_V2F_EXT = GLenum::GL_T2F_IUI_N3F_V2F_EXT;
static const GLenum GL_T2F_IUI_N3F_V3F_EXT = GLenum::GL_T2F_IUI_N3F_V3F_EXT;
static const GLenum GL_INDEX_TEST_EXT = GLenum::GL_INDEX_TEST_EXT;
static const GLenum GL_INDEX_TEST_FUNC_EXT = GLenum::GL_INDEX_TEST_FUNC_EXT;
static const GLenum GL_INDEX_TEST_REF_EXT = GLenum::GL_INDEX_TEST_REF_EXT;
static const GLenum GL_INDEX_MATERIAL_EXT = GLenum::GL_INDEX_MATERIAL_EXT;
static const GLenum GL_INDEX_MATERIAL_PARAMETER_EXT = GLenum::GL_INDEX_MATERIAL_PARAMETER_EXT;
static const GLenum GL_INDEX_MATERIAL_FACE_EXT = GLenum::GL_INDEX_MATERIAL_FACE_EXT;
static const GLenum GL_WRAP_BORDER_SUN = GLenum::GL_WRAP_BORDER_SUN;
static const GLenum GL_UNPACK_CONSTANT_DATA_SUNX = GLenum::GL_UNPACK_CONSTANT_DATA_SUNX;
static const GLenum GL_TEXTURE_CONSTANT_DATA_SUNX = GLenum::GL_TEXTURE_CONSTANT_DATA_SUNX;
static const GLenum GL_TRIANGLE_LIST_SUN = GLenum::GL_TRIANGLE_LIST_SUN;
static const GLenum GL_REPLACEMENT_CODE_SUN = GLenum::GL_REPLACEMENT_CODE_SUN;
static const GLenum GL_GLOBAL_ALPHA_SUN = GLenum::GL_GLOBAL_ALPHA_SUN;
static const GLenum GL_GLOBAL_ALPHA_FACTOR_SUN = GLenum::GL_GLOBAL_ALPHA_FACTOR_SUN;
static const GLenum GL_TEXTURE_COLOR_WRITEMASK_SGIS = GLenum::GL_TEXTURE_COLOR_WRITEMASK_SGIS;
static const GLenum GL_TEXT_FRAGMENT_SHADER_ATI = GLenum::GL_TEXT_FRAGMENT_SHADER_ATI;
static const GLenum GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = GLenum::GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING;
static const GLenum GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = GLenum::GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE;
static const GLenum GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = GLenum::GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE;
static const GLenum GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = GLenum::GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE;
static const GLenum GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = GLenum::GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE;
static const GLenum GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = GLenum::GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE;
static const GLenum GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = GLenum::GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE;
static const GLenum GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = GLenum::GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE;
static const GLenum GL_FRAMEBUFFER_DEFAULT = GLenum::GL_FRAMEBUFFER_DEFAULT;
static const GLenum GL_FRAMEBUFFER_UNDEFINED = GLenum::GL_FRAMEBUFFER_UNDEFINED;
static const GLenum GL_DEPTH_STENCIL_ATTACHMENT = GLenum::GL_DEPTH_STENCIL_ATTACHMENT;
static const GLenum GL_MAJOR_VERSION = GLenum::GL_MAJOR_VERSION;
static const GLenum GL_MINOR_VERSION = GLenum::GL_MINOR_VERSION;
static const GLenum GL_NUM_EXTENSIONS = GLenum::GL_NUM_EXTENSIONS;
static const GLenum GL_CONTEXT_FLAGS = GLenum::GL_CONTEXT_FLAGS;
static const GLenum GL_BUFFER_IMMUTABLE_STORAGE = GLenum::GL_BUFFER_IMMUTABLE_STORAGE;
static const GLenum GL_BUFFER_STORAGE_FLAGS = GLenum::GL_BUFFER_STORAGE_FLAGS;
static const GLenum GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = GLenum::GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED;
static const GLenum GL_INDEX = GLenum::GL_INDEX;
static const GLenum GL_COMPRESSED_RED = GLenum::GL_COMPRESSED_RED;
static const GLenum GL_COMPRESSED_RG = GLenum::GL_COMPRESSED_RG;
static const GLenum GL_RG = GLenum::GL_RG;
static const GLenum GL_RG_INTEGER = GLenum::GL_RG_INTEGER;
static const GLenum GL_R8 = GLenum::GL_R8;
static const GLenum GL_R16 = GLenum::GL_R16;
static const GLenum GL_RG8 = GLenum::GL_RG8;
static const GLenum GL_RG16 = GLenum::GL_RG16;
static const GLenum GL_R16F = GLenum::GL_R16F;
static const GLenum GL_R32F = GLenum::GL_R32F;
static const GLenum GL_RG16F = GLenum::GL_RG16F;
static const GLenum GL_RG32F = GLenum::GL_RG32F;
static const GLenum GL_R8I = GLenum::GL_R8I;
static const GLenum GL_R8UI = GLenum::GL_R8UI;
static const GLenum GL_R16I = GLenum::GL_R16I;
static const GLenum GL_R16UI = GLenum::GL_R16UI;
static const GLenum GL_R32I = GLenum::GL_R32I;
static const GLenum GL_R32UI = GLenum::GL_R32UI;
static const GLenum GL_RG8I = GLenum::GL_RG8I;
static const GLenum GL_RG8UI = GLenum::GL_RG8UI;
static const GLenum GL_RG16I = GLenum::GL_RG16I;
static const GLenum GL_RG16UI = GLenum::GL_RG16UI;
static const GLenum GL_RG32I = GLenum::GL_RG32I;
static const GLenum GL_RG32UI = GLenum::GL_RG32UI;
static const GLenum GL_SYNC_CL_EVENT_ARB = GLenum::GL_SYNC_CL_EVENT_ARB;
static const GLenum GL_SYNC_CL_EVENT_COMPLETE_ARB = GLenum::GL_SYNC_CL_EVENT_COMPLETE_ARB;
static const GLenum GL_DEBUG_OUTPUT_SYNCHRONOUS = GLenum::GL_DEBUG_OUTPUT_SYNCHRONOUS;
static const GLenum GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB = GLenum::GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB;
static const GLenum GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = GLenum::GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH;
static const GLenum GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB = GLenum::GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB;
static const GLenum GL_DEBUG_CALLBACK_FUNCTION = GLenum::GL_DEBUG_CALLBACK_FUNCTION;
static const GLenum GL_DEBUG_CALLBACK_FUNCTION_ARB = GLenum::GL_DEBUG_CALLBACK_FUNCTION_ARB;
static const GLenum GL_DEBUG_CALLBACK_USER_PARAM = GLenum::GL_DEBUG_CALLBACK_USER_PARAM;
static const GLenum GL_DEBUG_CALLBACK_USER_PARAM_ARB = GLenum::GL_DEBUG_CALLBACK_USER_PARAM_ARB;
static const GLenum GL_DEBUG_SOURCE_API = GLenum::GL_DEBUG_SOURCE_API;
static const GLenum GL_DEBUG_SOURCE_API_ARB = GLenum::GL_DEBUG_SOURCE_API_ARB;
static const GLenum GL_DEBUG_SOURCE_WINDOW_SYSTEM = GLenum::GL_DEBUG_SOURCE_WINDOW_SYSTEM;
static const GLenum GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB = GLenum::GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB;
static const GLenum GL_DEBUG_SOURCE_SHADER_COMPILER = GLenum::GL_DEBUG_SOURCE_SHADER_COMPILER;
static const GLenum GL_DEBUG_SOURCE_SHADER_COMPILER_ARB = GLenum::GL_DEBUG_SOURCE_SHADER_COMPILER_ARB;
static const GLenum GL_DEBUG_SOURCE_THIRD_PARTY = GLenum::GL_DEBUG_SOURCE_THIRD_PARTY;
static const GLenum GL_DEBUG_SOURCE_THIRD_PARTY_ARB = GLenum::GL_DEBUG_SOURCE_THIRD_PARTY_ARB;
static const GLenum GL_DEBUG_SOURCE_APPLICATION = GLenum::GL_DEBUG_SOURCE_APPLICATION;
static const GLenum GL_DEBUG_SOURCE_APPLICATION_ARB = GLenum::GL_DEBUG_SOURCE_APPLICATION_ARB;
static const GLenum GL_DEBUG_SOURCE_OTHER = GLenum::GL_DEBUG_SOURCE_OTHER;
static const GLenum GL_DEBUG_SOURCE_OTHER_ARB = GLenum::GL_DEBUG_SOURCE_OTHER_ARB;
static const GLenum GL_DEBUG_TYPE_ERROR = GLenum::GL_DEBUG_TYPE_ERROR;
static const GLenum GL_DEBUG_TYPE_ERROR_ARB = GLenum::GL_DEBUG_TYPE_ERROR_ARB;
static const GLenum GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = GLenum::GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR;
static const GLenum GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB = GLenum::GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB;
static const GLenum GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = GLenum::GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR;
static const GLenum GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB = GLenum::GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB;
static const GLenum GL_DEBUG_TYPE_PORTABILITY = GLenum::GL_DEBUG_TYPE_PORTABILITY;
static const GLenum GL_DEBUG_TYPE_PORTABILITY_ARB = GLenum::GL_DEBUG_TYPE_PORTABILITY_ARB;
static const GLenum GL_DEBUG_TYPE_PERFORMANCE = GLenum::GL_DEBUG_TYPE_PERFORMANCE;
static const GLenum GL_DEBUG_TYPE_PERFORMANCE_ARB = GLenum::GL_DEBUG_TYPE_PERFORMANCE_ARB;
static const GLenum GL_DEBUG_TYPE_OTHER = GLenum::GL_DEBUG_TYPE_OTHER;
static const GLenum GL_DEBUG_TYPE_OTHER_ARB = GLenum::GL_DEBUG_TYPE_OTHER_ARB;
static const GLenum GL_LOSE_CONTEXT_ON_RESET = GLenum::GL_LOSE_CONTEXT_ON_RESET;
static const GLenum GL_LOSE_CONTEXT_ON_RESET_ARB = GLenum::GL_LOSE_CONTEXT_ON_RESET_ARB;
static const GLenum GL_GUILTY_CONTEXT_RESET = GLenum::GL_GUILTY_CONTEXT_RESET;
static const GLenum GL_GUILTY_CONTEXT_RESET_ARB = GLenum::GL_GUILTY_CONTEXT_RESET_ARB;
static const GLenum GL_INNOCENT_CONTEXT_RESET = GLenum::GL_INNOCENT_CONTEXT_RESET;
static const GLenum GL_INNOCENT_CONTEXT_RESET_ARB = GLenum::GL_INNOCENT_CONTEXT_RESET_ARB;
static const GLenum GL_UNKNOWN_CONTEXT_RESET = GLenum::GL_UNKNOWN_CONTEXT_RESET;
static const GLenum GL_UNKNOWN_CONTEXT_RESET_ARB = GLenum::GL_UNKNOWN_CONTEXT_RESET_ARB;
static const GLenum GL_RESET_NOTIFICATION_STRATEGY = GLenum::GL_RESET_NOTIFICATION_STRATEGY;
static const GLenum GL_RESET_NOTIFICATION_STRATEGY_ARB = GLenum::GL_RESET_NOTIFICATION_STRATEGY_ARB;
static const GLenum GL_PROGRAM_SEPARABLE = GLenum::GL_PROGRAM_SEPARABLE;
static const GLenum GL_ACTIVE_PROGRAM = GLenum::GL_ACTIVE_PROGRAM;
static const GLenum GL_PROGRAM_PIPELINE_BINDING = GLenum::GL_PROGRAM_PIPELINE_BINDING;
static const GLenum GL_MAX_VIEWPORTS = GLenum::GL_MAX_VIEWPORTS;
static const GLenum GL_VIEWPORT_SUBPIXEL_BITS = GLenum::GL_VIEWPORT_SUBPIXEL_BITS;
static const GLenum GL_VIEWPORT_BOUNDS_RANGE = GLenum::GL_VIEWPORT_BOUNDS_RANGE;
static const GLenum GL_LAYER_PROVOKING_VERTEX = GLenum::GL_LAYER_PROVOKING_VERTEX;
static const GLenum GL_VIEWPORT_INDEX_PROVOKING_VERTEX = GLenum::GL_VIEWPORT_INDEX_PROVOKING_VERTEX;
static const GLenum GL_UNDEFINED_VERTEX = GLenum::GL_UNDEFINED_VERTEX;
static const GLenum GL_NO_RESET_NOTIFICATION = GLenum::GL_NO_RESET_NOTIFICATION;
static const GLenum GL_NO_RESET_NOTIFICATION_ARB = GLenum::GL_NO_RESET_NOTIFICATION_ARB;
static const GLenum GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = GLenum::GL_MAX_COMPUTE_SHARED_MEMORY_SIZE;
static const GLenum GL_MAX_COMPUTE_UNIFORM_COMPONENTS = GLenum::GL_MAX_COMPUTE_UNIFORM_COMPONENTS;
static const GLenum GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = GLenum::GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS;
static const GLenum GL_MAX_COMPUTE_ATOMIC_COUNTERS = GLenum::GL_MAX_COMPUTE_ATOMIC_COUNTERS;
static const GLenum GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = GLenum::GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS;
static const GLenum GL_COMPUTE_WORK_GROUP_SIZE = GLenum::GL_COMPUTE_WORK_GROUP_SIZE;
static const GLenum GL_DEBUG_TYPE_MARKER = GLenum::GL_DEBUG_TYPE_MARKER;
static const GLenum GL_DEBUG_TYPE_PUSH_GROUP = GLenum::GL_DEBUG_TYPE_PUSH_GROUP;
static const GLenum GL_DEBUG_TYPE_POP_GROUP = GLenum::GL_DEBUG_TYPE_POP_GROUP;
static const GLenum GL_DEBUG_SEVERITY_NOTIFICATION = GLenum::GL_DEBUG_SEVERITY_NOTIFICATION;
static const GLenum GL_MAX_DEBUG_GROUP_STACK_DEPTH = GLenum::GL_MAX_DEBUG_GROUP_STACK_DEPTH;
static const GLenum GL_DEBUG_GROUP_STACK_DEPTH = GLenum::GL_DEBUG_GROUP_STACK_DEPTH;
static const GLenum GL_MAX_UNIFORM_LOCATIONS = GLenum::GL_MAX_UNIFORM_LOCATIONS;
static const GLenum GL_INTERNALFORMAT_SUPPORTED = GLenum::GL_INTERNALFORMAT_SUPPORTED;
static const GLenum GL_INTERNALFORMAT_PREFERRED = GLenum::GL_INTERNALFORMAT_PREFERRED;
static const GLenum GL_INTERNALFORMAT_RED_SIZE = GLenum::GL_INTERNALFORMAT_RED_SIZE;
static const GLenum GL_INTERNALFORMAT_GREEN_SIZE = GLenum::GL_INTERNALFORMAT_GREEN_SIZE;
static const GLenum GL_INTERNALFORMAT_BLUE_SIZE = GLenum::GL_INTERNALFORMAT_BLUE_SIZE;
static const GLenum GL_INTERNALFORMAT_ALPHA_SIZE = GLenum::GL_INTERNALFORMAT_ALPHA_SIZE;
static const GLenum GL_INTERNALFORMAT_DEPTH_SIZE = GLenum::GL_INTERNALFORMAT_DEPTH_SIZE;
static const GLenum GL_INTERNALFORMAT_STENCIL_SIZE = GLenum::GL_INTERNALFORMAT_STENCIL_SIZE;
static const GLenum GL_INTERNALFORMAT_SHARED_SIZE = GLenum::GL_INTERNALFORMAT_SHARED_SIZE;
static const GLenum GL_INTERNALFORMAT_RED_TYPE = GLenum::GL_INTERNALFORMAT_RED_TYPE;
static const GLenum GL_INTERNALFORMAT_GREEN_TYPE = GLenum::GL_INTERNALFORMAT_GREEN_TYPE;
static const GLenum GL_INTERNALFORMAT_BLUE_TYPE = GLenum::GL_INTERNALFORMAT_BLUE_TYPE;
static const GLenum GL_INTERNALFORMAT_ALPHA_TYPE = GLenum::GL_INTERNALFORMAT_ALPHA_TYPE;
static const GLenum GL_INTERNALFORMAT_DEPTH_TYPE = GLenum::GL_INTERNALFORMAT_DEPTH_TYPE;
static const GLenum GL_INTERNALFORMAT_STENCIL_TYPE = GLenum::GL_INTERNALFORMAT_STENCIL_TYPE;
static const GLenum GL_MAX_WIDTH = GLenum::GL_MAX_WIDTH;
static const GLenum GL_MAX_HEIGHT = GLenum::GL_MAX_HEIGHT;
static const GLenum GL_MAX_DEPTH = GLenum::GL_MAX_DEPTH;
static const GLenum GL_MAX_LAYERS = GLenum::GL_MAX_LAYERS;
static const GLenum GL_MAX_COMBINED_DIMENSIONS = GLenum::GL_MAX_COMBINED_DIMENSIONS;
static const GLenum GL_COLOR_COMPONENTS = GLenum::GL_COLOR_COMPONENTS;
static const GLenum GL_DEPTH_COMPONENTS = GLenum::GL_DEPTH_COMPONENTS;
static const GLenum GL_STENCIL_COMPONENTS = GLenum::GL_STENCIL_COMPONENTS;
static const GLenum GL_COLOR_RENDERABLE = GLenum::GL_COLOR_RENDERABLE;
static const GLenum GL_DEPTH_RENDERABLE = GLenum::GL_DEPTH_RENDERABLE;
static const GLenum GL_STENCIL_RENDERABLE = GLenum::GL_STENCIL_RENDERABLE;
static const GLenum GL_FRAMEBUFFER_RENDERABLE = GLenum::GL_FRAMEBUFFER_RENDERABLE;
static const GLenum GL_FRAMEBUFFER_RENDERABLE_LAYERED = GLenum::GL_FRAMEBUFFER_RENDERABLE_LAYERED;
static const GLenum GL_FRAMEBUFFER_BLEND = GLenum::GL_FRAMEBUFFER_BLEND;
static const GLenum GL_READ_PIXELS = GLenum::GL_READ_PIXELS;
static const GLenum GL_READ_PIXELS_FORMAT = GLenum::GL_READ_PIXELS_FORMAT;
static const GLenum GL_READ_PIXELS_TYPE = GLenum::GL_READ_PIXELS_TYPE;
static const GLenum GL_TEXTURE_IMAGE_FORMAT = GLenum::GL_TEXTURE_IMAGE_FORMAT;
static const GLenum GL_TEXTURE_IMAGE_TYPE = GLenum::GL_TEXTURE_IMAGE_TYPE;
static const GLenum GL_GET_TEXTURE_IMAGE_FORMAT = GLenum::GL_GET_TEXTURE_IMAGE_FORMAT;
static const GLenum GL_GET_TEXTURE_IMAGE_TYPE = GLenum::GL_GET_TEXTURE_IMAGE_TYPE;
static const GLenum GL_MIPMAP = GLenum::GL_MIPMAP;
static const GLenum GL_MANUAL_GENERATE_MIPMAP = GLenum::GL_MANUAL_GENERATE_MIPMAP;
static const GLenum GL_AUTO_GENERATE_MIPMAP = GLenum::GL_AUTO_GENERATE_MIPMAP;
static const GLenum GL_COLOR_ENCODING = GLenum::GL_COLOR_ENCODING;
static const GLenum GL_SRGB_READ = GLenum::GL_SRGB_READ;
static const GLenum GL_SRGB_WRITE = GLenum::GL_SRGB_WRITE;
static const GLenum GL_SRGB_DECODE_ARB = GLenum::GL_SRGB_DECODE_ARB;
static const GLenum GL_FILTER = GLenum::GL_FILTER;
static const GLenum GL_VERTEX_TEXTURE = GLenum::GL_VERTEX_TEXTURE;
static const GLenum GL_TESS_CONTROL_TEXTURE = GLenum::GL_TESS_CONTROL_TEXTURE;
static const GLenum GL_TESS_EVALUATION_TEXTURE = GLenum::GL_TESS_EVALUATION_TEXTURE;
static const GLenum GL_GEOMETRY_TEXTURE = GLenum::GL_GEOMETRY_TEXTURE;
static const GLenum GL_FRAGMENT_TEXTURE = GLenum::GL_FRAGMENT_TEXTURE;
static const GLenum GL_COMPUTE_TEXTURE = GLenum::GL_COMPUTE_TEXTURE;
static const GLenum GL_TEXTURE_SHADOW = GLenum::GL_TEXTURE_SHADOW;
static const GLenum GL_TEXTURE_GATHER = GLenum::GL_TEXTURE_GATHER;
static const GLenum GL_TEXTURE_GATHER_SHADOW = GLenum::GL_TEXTURE_GATHER_SHADOW;
static const GLenum GL_SHADER_IMAGE_LOAD = GLenum::GL_SHADER_IMAGE_LOAD;
static const GLenum GL_SHADER_IMAGE_STORE = GLenum::GL_SHADER_IMAGE_STORE;
static const GLenum GL_SHADER_IMAGE_ATOMIC = GLenum::GL_SHADER_IMAGE_ATOMIC;
static const GLenum GL_IMAGE_TEXEL_SIZE = GLenum::GL_IMAGE_TEXEL_SIZE;
static const GLenum GL_IMAGE_COMPATIBILITY_CLASS = GLenum::GL_IMAGE_COMPATIBILITY_CLASS;
static const GLenum GL_IMAGE_PIXEL_FORMAT = GLenum::GL_IMAGE_PIXEL_FORMAT;
static const GLenum GL_IMAGE_PIXEL_TYPE = GLenum::GL_IMAGE_PIXEL_TYPE;
static const GLenum GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = GLenum::GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST;
static const GLenum GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = GLenum::GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST;
static const GLenum GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = GLenum::GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE;
static const GLenum GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = GLenum::GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE;
static const GLenum GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = GLenum::GL_TEXTURE_COMPRESSED_BLOCK_WIDTH;
static const GLenum GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = GLenum::GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT;
static const GLenum GL_TEXTURE_COMPRESSED_BLOCK_SIZE = GLenum::GL_TEXTURE_COMPRESSED_BLOCK_SIZE;
static const GLenum GL_CLEAR_BUFFER = GLenum::GL_CLEAR_BUFFER;
static const GLenum GL_TEXTURE_VIEW = GLenum::GL_TEXTURE_VIEW;
static const GLenum GL_VIEW_COMPATIBILITY_CLASS = GLenum::GL_VIEW_COMPATIBILITY_CLASS;
static const GLenum GL_FULL_SUPPORT = GLenum::GL_FULL_SUPPORT;
static const GLenum GL_CAVEAT_SUPPORT = GLenum::GL_CAVEAT_SUPPORT;
static const GLenum GL_IMAGE_CLASS_4_X_32 = GLenum::GL_IMAGE_CLASS_4_X_32;
static const GLenum GL_IMAGE_CLASS_2_X_32 = GLenum::GL_IMAGE_CLASS_2_X_32;
static const GLenum GL_IMAGE_CLASS_1_X_32 = GLenum::GL_IMAGE_CLASS_1_X_32;
static const GLenum GL_IMAGE_CLASS_4_X_16 = GLenum::GL_IMAGE_CLASS_4_X_16;
static const GLenum GL_IMAGE_CLASS_2_X_16 = GLenum::GL_IMAGE_CLASS_2_X_16;
static const GLenum GL_IMAGE_CLASS_1_X_16 = GLenum::GL_IMAGE_CLASS_1_X_16;
static const GLenum GL_IMAGE_CLASS_4_X_8 = GLenum::GL_IMAGE_CLASS_4_X_8;
static const GLenum GL_IMAGE_CLASS_2_X_8 = GLenum::GL_IMAGE_CLASS_2_X_8;
static const GLenum GL_IMAGE_CLASS_1_X_8 = GLenum::GL_IMAGE_CLASS_1_X_8;
static const GLenum GL_IMAGE_CLASS_11_11_10 = GLenum::GL_IMAGE_CLASS_11_11_10;
static const GLenum GL_IMAGE_CLASS_10_10_10_2 = GLenum::GL_IMAGE_CLASS_10_10_10_2;
static const GLenum GL_VIEW_CLASS_128_BITS = GLenum::GL_VIEW_CLASS_128_BITS;
static const GLenum GL_VIEW_CLASS_96_BITS = GLenum::GL_VIEW_CLASS_96_BITS;
static const GLenum GL_VIEW_CLASS_64_BITS = GLenum::GL_VIEW_CLASS_64_BITS;
static const GLenum GL_VIEW_CLASS_48_BITS = GLenum::GL_VIEW_CLASS_48_BITS;
static const GLenum GL_VIEW_CLASS_32_BITS = GLenum::GL_VIEW_CLASS_32_BITS;
static const GLenum GL_VIEW_CLASS_24_BITS = GLenum::GL_VIEW_CLASS_24_BITS;
static const GLenum GL_VIEW_CLASS_16_BITS = GLenum::GL_VIEW_CLASS_16_BITS;
static const GLenum GL_VIEW_CLASS_8_BITS = GLenum::GL_VIEW_CLASS_8_BITS;
static const GLenum GL_VIEW_CLASS_S3TC_DXT1_RGB = GLenum::GL_VIEW_CLASS_S3TC_DXT1_RGB;
static const GLenum GL_VIEW_CLASS_S3TC_DXT1_RGBA = GLenum::GL_VIEW_CLASS_S3TC_DXT1_RGBA;
static const GLenum GL_VIEW_CLASS_S3TC_DXT3_RGBA = GLenum::GL_VIEW_CLASS_S3TC_DXT3_RGBA;
static const GLenum GL_VIEW_CLASS_S3TC_DXT5_RGBA = GLenum::GL_VIEW_CLASS_S3TC_DXT5_RGBA;
static const GLenum GL_VIEW_CLASS_RGTC1_RED = GLenum::GL_VIEW_CLASS_RGTC1_RED;
static const GLenum GL_VIEW_CLASS_RGTC2_RG = GLenum::GL_VIEW_CLASS_RGTC2_RG;
static const GLenum GL_VIEW_CLASS_BPTC_UNORM = GLenum::GL_VIEW_CLASS_BPTC_UNORM;
static const GLenum GL_VIEW_CLASS_BPTC_FLOAT = GLenum::GL_VIEW_CLASS_BPTC_FLOAT;
static const GLenum GL_VERTEX_ATTRIB_BINDING = GLenum::GL_VERTEX_ATTRIB_BINDING;
static const GLenum GL_VERTEX_ATTRIB_RELATIVE_OFFSET = GLenum::GL_VERTEX_ATTRIB_RELATIVE_OFFSET;
static const GLenum GL_VERTEX_BINDING_DIVISOR = GLenum::GL_VERTEX_BINDING_DIVISOR;
static const GLenum GL_VERTEX_BINDING_OFFSET = GLenum::GL_VERTEX_BINDING_OFFSET;
static const GLenum GL_VERTEX_BINDING_STRIDE = GLenum::GL_VERTEX_BINDING_STRIDE;
static const GLenum GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = GLenum::GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET;
static const GLenum GL_MAX_VERTEX_ATTRIB_BINDINGS = GLenum::GL_MAX_VERTEX_ATTRIB_BINDINGS;
static const GLenum GL_TEXTURE_VIEW_MIN_LEVEL = GLenum::GL_TEXTURE_VIEW_MIN_LEVEL;
static const GLenum GL_TEXTURE_VIEW_NUM_LEVELS = GLenum::GL_TEXTURE_VIEW_NUM_LEVELS;
static const GLenum GL_TEXTURE_VIEW_MIN_LAYER = GLenum::GL_TEXTURE_VIEW_MIN_LAYER;
static const GLenum GL_TEXTURE_VIEW_NUM_LAYERS = GLenum::GL_TEXTURE_VIEW_NUM_LAYERS;
static const GLenum GL_TEXTURE_IMMUTABLE_LEVELS = GLenum::GL_TEXTURE_IMMUTABLE_LEVELS;
static const GLenum GL_BUFFER = GLenum::GL_BUFFER;
static const GLenum GL_SHADER = GLenum::GL_SHADER;
static const GLenum GL_PROGRAM = GLenum::GL_PROGRAM;
static const GLenum GL_QUERY = GLenum::GL_QUERY;
static const GLenum GL_PROGRAM_PIPELINE = GLenum::GL_PROGRAM_PIPELINE;
static const GLenum GL_MAX_VERTEX_ATTRIB_STRIDE = GLenum::GL_MAX_VERTEX_ATTRIB_STRIDE;
static const GLenum GL_SAMPLER = GLenum::GL_SAMPLER;
static const GLenum GL_DISPLAY_LIST = GLenum::GL_DISPLAY_LIST;
static const GLenum GL_MAX_LABEL_LENGTH = GLenum::GL_MAX_LABEL_LENGTH;
static const GLenum GL_NUM_SHADING_LANGUAGE_VERSIONS = GLenum::GL_NUM_SHADING_LANGUAGE_VERSIONS;
static const GLenum GL_QUERY_TARGET = GLenum::GL_QUERY_TARGET;
static const GLenum GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB = GLenum::GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB;
static const GLenum GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB = GLenum::GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB;
static const GLenum GL_VERTICES_SUBMITTED_ARB = GLenum::GL_VERTICES_SUBMITTED_ARB;
static const GLenum GL_PRIMITIVES_SUBMITTED_ARB = GLenum::GL_PRIMITIVES_SUBMITTED_ARB;
static const GLenum GL_VERTEX_SHADER_INVOCATIONS_ARB = GLenum::GL_VERTEX_SHADER_INVOCATIONS_ARB;
static const GLenum GL_TESS_CONTROL_SHADER_PATCHES_ARB = GLenum::GL_TESS_CONTROL_SHADER_PATCHES_ARB;
static const GLenum GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB = GLenum::GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB;
static const GLenum GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB = GLenum::GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB;
static const GLenum GL_FRAGMENT_SHADER_INVOCATIONS_ARB = GLenum::GL_FRAGMENT_SHADER_INVOCATIONS_ARB;
static const GLenum GL_COMPUTE_SHADER_INVOCATIONS_ARB = GLenum::GL_COMPUTE_SHADER_INVOCATIONS_ARB;
static const GLenum GL_CLIPPING_INPUT_PRIMITIVES_ARB = GLenum::GL_CLIPPING_INPUT_PRIMITIVES_ARB;
static const GLenum GL_CLIPPING_OUTPUT_PRIMITIVES_ARB = GLenum::GL_CLIPPING_OUTPUT_PRIMITIVES_ARB;
static const GLenum GL_SPARSE_BUFFER_PAGE_SIZE_ARB = GLenum::GL_SPARSE_BUFFER_PAGE_SIZE_ARB;
static const GLenum GL_MAX_CULL_DISTANCES = GLenum::GL_MAX_CULL_DISTANCES;
static const GLenum GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = GLenum::GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES;
static const GLenum GL_CONTEXT_RELEASE_BEHAVIOR = GLenum::GL_CONTEXT_RELEASE_BEHAVIOR;
static const GLenum GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = GLenum::GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH;
static const GLenum GL_YCRCB_SGIX = GLenum::GL_YCRCB_SGIX;
static const GLenum GL_YCRCBA_SGIX = GLenum::GL_YCRCBA_SGIX;
static const GLenum GL_PIXEL_TRANSFORM_2D_EXT = GLenum::GL_PIXEL_TRANSFORM_2D_EXT;
static const GLenum GL_PIXEL_MAG_FILTER_EXT = GLenum::GL_PIXEL_MAG_FILTER_EXT;
static const GLenum GL_PIXEL_MIN_FILTER_EXT = GLenum::GL_PIXEL_MIN_FILTER_EXT;
static const GLenum GL_PIXEL_CUBIC_WEIGHT_EXT = GLenum::GL_PIXEL_CUBIC_WEIGHT_EXT;
static const GLenum GL_CUBIC_EXT = GLenum::GL_CUBIC_EXT;
static const GLenum GL_AVERAGE_EXT = GLenum::GL_AVERAGE_EXT;
static const GLenum GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = GLenum::GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT;
static const GLenum GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = GLenum::GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT;
static const GLenum GL_PIXEL_TRANSFORM_2D_MATRIX_EXT = GLenum::GL_PIXEL_TRANSFORM_2D_MATRIX_EXT;
static const GLenum GL_FRAGMENT_MATERIAL_EXT = GLenum::GL_FRAGMENT_MATERIAL_EXT;
static const GLenum GL_FRAGMENT_NORMAL_EXT = GLenum::GL_FRAGMENT_NORMAL_EXT;
static const GLenum GL_FRAGMENT_COLOR_EXT = GLenum::GL_FRAGMENT_COLOR_EXT;
static const GLenum GL_ATTENUATION_EXT = GLenum::GL_ATTENUATION_EXT;
static const GLenum GL_SHADOW_ATTENUATION_EXT = GLenum::GL_SHADOW_ATTENUATION_EXT;
static const GLenum GL_TEXTURE_APPLICATION_MODE_EXT = GLenum::GL_TEXTURE_APPLICATION_MODE_EXT;
static const GLenum GL_TEXTURE_LIGHT_EXT = GLenum::GL_TEXTURE_LIGHT_EXT;
static const GLenum GL_TEXTURE_MATERIAL_FACE_EXT = GLenum::GL_TEXTURE_MATERIAL_FACE_EXT;
static const GLenum GL_TEXTURE_MATERIAL_PARAMETER_EXT = GLenum::GL_TEXTURE_MATERIAL_PARAMETER_EXT;
static const GLenum GL_PIXEL_GROUP_COLOR_SGIS = GLenum::GL_PIXEL_GROUP_COLOR_SGIS;
static const GLenum GL_UNSIGNED_BYTE_2_3_3_REV = GLenum::GL_UNSIGNED_BYTE_2_3_3_REV;
static const GLenum GL_UNSIGNED_SHORT_5_6_5 = GLenum::GL_UNSIGNED_SHORT_5_6_5;
static const GLenum GL_UNSIGNED_SHORT_5_6_5_REV = GLenum::GL_UNSIGNED_SHORT_5_6_5_REV;
static const GLenum GL_UNSIGNED_SHORT_4_4_4_4_REV = GLenum::GL_UNSIGNED_SHORT_4_4_4_4_REV;
static const GLenum GL_UNSIGNED_SHORT_1_5_5_5_REV = GLenum::GL_UNSIGNED_SHORT_1_5_5_5_REV;
static const GLenum GL_UNSIGNED_INT_8_8_8_8_REV = GLenum::GL_UNSIGNED_INT_8_8_8_8_REV;
static const GLenum GL_UNSIGNED_INT_2_10_10_10_REV = GLenum::GL_UNSIGNED_INT_2_10_10_10_REV;
static const GLenum GL_MIRRORED_REPEAT = GLenum::GL_MIRRORED_REPEAT;
static const GLenum GL_MIRRORED_REPEAT_ARB = GLenum::GL_MIRRORED_REPEAT_ARB;
static const GLenum GL_MIRRORED_REPEAT_IBM = GLenum::GL_MIRRORED_REPEAT_IBM;
static const GLenum GL_RGB_S3TC = GLenum::GL_RGB_S3TC;
static const GLenum GL_RGB4_S3TC = GLenum::GL_RGB4_S3TC;
static const GLenum GL_RGBA_S3TC = GLenum::GL_RGBA_S3TC;
static const GLenum GL_RGBA4_S3TC = GLenum::GL_RGBA4_S3TC;
static const GLenum GL_RGBA_DXT5_S3TC = GLenum::GL_RGBA_DXT5_S3TC;
static const GLenum GL_RGBA4_DXT5_S3TC = GLenum::GL_RGBA4_DXT5_S3TC;
static const GLenum GL_COMPRESSED_RGB_S3TC_DXT1_EXT = GLenum::GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
static const GLenum GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = GLenum::GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
static const GLenum GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = GLenum::GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
static const GLenum GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = GLenum::GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
static const GLenum GL_PARALLEL_ARRAYS_INTEL = GLenum::GL_PARALLEL_ARRAYS_INTEL;
static const GLenum GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL = GLenum::GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL;
static const GLenum GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL = GLenum::GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL;
static const GLenum GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL = GLenum::GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL;
static const GLenum GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL = GLenum::GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL;
static const GLenum GL_PERFQUERY_DONOT_FLUSH_INTEL = GLenum::GL_PERFQUERY_DONOT_FLUSH_INTEL;
static const GLenum GL_PERFQUERY_FLUSH_INTEL = GLenum::GL_PERFQUERY_FLUSH_INTEL;
static const GLenum GL_PERFQUERY_WAIT_INTEL = GLenum::GL_PERFQUERY_WAIT_INTEL;
static const GLenum GL_TEXTURE_MEMORY_LAYOUT_INTEL = GLenum::GL_TEXTURE_MEMORY_LAYOUT_INTEL;
static const GLenum GL_CURRENT_RASTER_NORMAL_SGIX = GLenum::GL_CURRENT_RASTER_NORMAL_SGIX;
static const GLenum GL_TANGENT_ARRAY_EXT = GLenum::GL_TANGENT_ARRAY_EXT;
static const GLenum GL_BINORMAL_ARRAY_EXT = GLenum::GL_BINORMAL_ARRAY_EXT;
static const GLenum GL_CURRENT_TANGENT_EXT = GLenum::GL_CURRENT_TANGENT_EXT;
static const GLenum GL_CURRENT_BINORMAL_EXT = GLenum::GL_CURRENT_BINORMAL_EXT;
static const GLenum GL_TANGENT_ARRAY_TYPE_EXT = GLenum::GL_TANGENT_ARRAY_TYPE_EXT;
static const GLenum GL_TANGENT_ARRAY_STRIDE_EXT = GLenum::GL_TANGENT_ARRAY_STRIDE_EXT;
static const GLenum GL_BINORMAL_ARRAY_TYPE_EXT = GLenum::GL_BINORMAL_ARRAY_TYPE_EXT;
static const GLenum GL_BINORMAL_ARRAY_STRIDE_EXT = GLenum::GL_BINORMAL_ARRAY_STRIDE_EXT;
static const GLenum GL_TANGENT_ARRAY_POINTER_EXT = GLenum::GL_TANGENT_ARRAY_POINTER_EXT;
static const GLenum GL_BINORMAL_ARRAY_POINTER_EXT = GLenum::GL_BINORMAL_ARRAY_POINTER_EXT;
static const GLenum GL_MAP1_TANGENT_EXT = GLenum::GL_MAP1_TANGENT_EXT;
static const GLenum GL_MAP2_TANGENT_EXT = GLenum::GL_MAP2_TANGENT_EXT;
static const GLenum GL_MAP1_BINORMAL_EXT = GLenum::GL_MAP1_BINORMAL_EXT;
static const GLenum GL_MAP2_BINORMAL_EXT = GLenum::GL_MAP2_BINORMAL_EXT;
static const GLenum GL_FOG_COORDINATE_SOURCE = GLenum::GL_FOG_COORDINATE_SOURCE;
static const GLenum GL_FOG_COORDINATE_SOURCE_EXT = GLenum::GL_FOG_COORDINATE_SOURCE_EXT;
static const GLenum GL_FOG_COORD_SRC = GLenum::GL_FOG_COORD_SRC;
static const GLenum GL_FOG_COORD = GLenum::GL_FOG_COORD;
static const GLenum GL_FOG_COORDINATE = GLenum::GL_FOG_COORDINATE;
static const GLenum GL_FOG_COORDINATE_EXT = GLenum::GL_FOG_COORDINATE_EXT;
static const GLenum GL_FRAGMENT_DEPTH = GLenum::GL_FRAGMENT_DEPTH;
static const GLenum GL_FRAGMENT_DEPTH_EXT = GLenum::GL_FRAGMENT_DEPTH_EXT;
static const GLenum GL_CURRENT_FOG_COORD = GLenum::GL_CURRENT_FOG_COORD;
static const GLenum GL_CURRENT_FOG_COORDINATE = GLenum::GL_CURRENT_FOG_COORDINATE;
static const GLenum GL_CURRENT_FOG_COORDINATE_EXT = GLenum::GL_CURRENT_FOG_COORDINATE_EXT;
static const GLenum GL_FOG_COORDINATE_ARRAY_TYPE = GLenum::GL_FOG_COORDINATE_ARRAY_TYPE;
static const GLenum GL_FOG_COORDINATE_ARRAY_TYPE_EXT = GLenum::GL_FOG_COORDINATE_ARRAY_TYPE_EXT;
static const GLenum GL_FOG_COORD_ARRAY_TYPE = GLenum::GL_FOG_COORD_ARRAY_TYPE;
static const GLenum GL_FOG_COORDINATE_ARRAY_STRIDE = GLenum::GL_FOG_COORDINATE_ARRAY_STRIDE;
static const GLenum GL_FOG_COORDINATE_ARRAY_STRIDE_EXT = GLenum::GL_FOG_COORDINATE_ARRAY_STRIDE_EXT;
static const GLenum GL_FOG_COORD_ARRAY_STRIDE = GLenum::GL_FOG_COORD_ARRAY_STRIDE;
static const GLenum GL_FOG_COORDINATE_ARRAY_POINTER = GLenum::GL_FOG_COORDINATE_ARRAY_POINTER;
static const GLenum GL_FOG_COORDINATE_ARRAY_POINTER_EXT = GLenum::GL_FOG_COORDINATE_ARRAY_POINTER_EXT;
static const GLenum GL_FOG_COORD_ARRAY_POINTER = GLenum::GL_FOG_COORD_ARRAY_POINTER;
static const GLenum GL_FOG_COORDINATE_ARRAY = GLenum::GL_FOG_COORDINATE_ARRAY;
static const GLenum GL_FOG_COORDINATE_ARRAY_EXT = GLenum::GL_FOG_COORDINATE_ARRAY_EXT;
static const GLenum GL_FOG_COORD_ARRAY = GLenum::GL_FOG_COORD_ARRAY;
static const GLenum GL_COLOR_SUM = GLenum::GL_COLOR_SUM;
static const GLenum GL_COLOR_SUM_ARB = GLenum::GL_COLOR_SUM_ARB;
static const GLenum GL_COLOR_SUM_EXT = GLenum::GL_COLOR_SUM_EXT;
static const GLenum GL_CURRENT_SECONDARY_COLOR = GLenum::GL_CURRENT_SECONDARY_COLOR;
static const GLenum GL_CURRENT_SECONDARY_COLOR_EXT = GLenum::GL_CURRENT_SECONDARY_COLOR_EXT;
static const GLenum GL_SECONDARY_COLOR_ARRAY_SIZE = GLenum::GL_SECONDARY_COLOR_ARRAY_SIZE;
static const GLenum GL_SECONDARY_COLOR_ARRAY_SIZE_EXT = GLenum::GL_SECONDARY_COLOR_ARRAY_SIZE_EXT;
static const GLenum GL_SECONDARY_COLOR_ARRAY_TYPE = GLenum::GL_SECONDARY_COLOR_ARRAY_TYPE;
static const GLenum GL_SECONDARY_COLOR_ARRAY_TYPE_EXT = GLenum::GL_SECONDARY_COLOR_ARRAY_TYPE_EXT;
static const GLenum GL_SECONDARY_COLOR_ARRAY_STRIDE = GLenum::GL_SECONDARY_COLOR_ARRAY_STRIDE;
static const GLenum GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT = GLenum::GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT;
static const GLenum GL_SECONDARY_COLOR_ARRAY_POINTER = GLenum::GL_SECONDARY_COLOR_ARRAY_POINTER;
static const GLenum GL_SECONDARY_COLOR_ARRAY_POINTER_EXT = GLenum::GL_SECONDARY_COLOR_ARRAY_POINTER_EXT;
static const GLenum GL_SECONDARY_COLOR_ARRAY = GLenum::GL_SECONDARY_COLOR_ARRAY;
static const GLenum GL_SECONDARY_COLOR_ARRAY_EXT = GLenum::GL_SECONDARY_COLOR_ARRAY_EXT;
static const GLenum GL_CURRENT_RASTER_SECONDARY_COLOR = GLenum::GL_CURRENT_RASTER_SECONDARY_COLOR;
static const GLenum GL_SCREEN_COORDINATES_REND = GLenum::GL_SCREEN_COORDINATES_REND;
static const GLenum GL_INVERTED_SCREEN_W_REND = GLenum::GL_INVERTED_SCREEN_W_REND;
static const GLenum GL_TEXTURE0 = GLenum::GL_TEXTURE0;
static const GLenum GL_TEXTURE0_ARB = GLenum::GL_TEXTURE0_ARB;
static const GLenum GL_TEXTURE1 = GLenum::GL_TEXTURE1;
static const GLenum GL_TEXTURE1_ARB = GLenum::GL_TEXTURE1_ARB;
static const GLenum GL_TEXTURE2 = GLenum::GL_TEXTURE2;
static const GLenum GL_TEXTURE2_ARB = GLenum::GL_TEXTURE2_ARB;
static const GLenum GL_TEXTURE3 = GLenum::GL_TEXTURE3;
static const GLenum GL_TEXTURE3_ARB = GLenum::GL_TEXTURE3_ARB;
static const GLenum GL_TEXTURE4 = GLenum::GL_TEXTURE4;
static const GLenum GL_TEXTURE4_ARB = GLenum::GL_TEXTURE4_ARB;
static const GLenum GL_TEXTURE5 = GLenum::GL_TEXTURE5;
static const GLenum GL_TEXTURE5_ARB = GLenum::GL_TEXTURE5_ARB;
static const GLenum GL_TEXTURE6 = GLenum::GL_TEXTURE6;
static const GLenum GL_TEXTURE6_ARB = GLenum::GL_TEXTURE6_ARB;
static const GLenum GL_TEXTURE7 = GLenum::GL_TEXTURE7;
static const GLenum GL_TEXTURE7_ARB = GLenum::GL_TEXTURE7_ARB;
static const GLenum GL_TEXTURE8 = GLenum::GL_TEXTURE8;
static const GLenum GL_TEXTURE8_ARB = GLenum::GL_TEXTURE8_ARB;
static const GLenum GL_TEXTURE9 = GLenum::GL_TEXTURE9;
static const GLenum GL_TEXTURE9_ARB = GLenum::GL_TEXTURE9_ARB;
static const GLenum GL_TEXTURE10 = GLenum::GL_TEXTURE10;
static const GLenum GL_TEXTURE10_ARB = GLenum::GL_TEXTURE10_ARB;
static const GLenum GL_TEXTURE11 = GLenum::GL_TEXTURE11;
static const GLenum GL_TEXTURE11_ARB = GLenum::GL_TEXTURE11_ARB;
static const GLenum GL_TEXTURE12 = GLenum::GL_TEXTURE12;
static const GLenum GL_TEXTURE12_ARB = GLenum::GL_TEXTURE12_ARB;
static const GLenum GL_TEXTURE13 = GLenum::GL_TEXTURE13;
static const GLenum GL_TEXTURE13_ARB = GLenum::GL_TEXTURE13_ARB;
static const GLenum GL_TEXTURE14 = GLenum::GL_TEXTURE14;
static const GLenum GL_TEXTURE14_ARB = GLenum::GL_TEXTURE14_ARB;
static const GLenum GL_TEXTURE15 = GLenum::GL_TEXTURE15;
static const GLenum GL_TEXTURE15_ARB = GLenum::GL_TEXTURE15_ARB;
static const GLenum GL_TEXTURE16 = GLenum::GL_TEXTURE16;
static const GLenum GL_TEXTURE16_ARB = GLenum::GL_TEXTURE16_ARB;
static const GLenum GL_TEXTURE17 = GLenum::GL_TEXTURE17;
static const GLenum GL_TEXTURE17_ARB = GLenum::GL_TEXTURE17_ARB;
static const GLenum GL_TEXTURE18 = GLenum::GL_TEXTURE18;
static const GLenum GL_TEXTURE18_ARB = GLenum::GL_TEXTURE18_ARB;
static const GLenum GL_TEXTURE19 = GLenum::GL_TEXTURE19;
static const GLenum GL_TEXTURE19_ARB = GLenum::GL_TEXTURE19_ARB;
static const GLenum GL_TEXTURE20 = GLenum::GL_TEXTURE20;
static const GLenum GL_TEXTURE20_ARB = GLenum::GL_TEXTURE20_ARB;
static const GLenum GL_TEXTURE21 = GLenum::GL_TEXTURE21;
static const GLenum GL_TEXTURE21_ARB = GLenum::GL_TEXTURE21_ARB;
static const GLenum GL_TEXTURE22 = GLenum::GL_TEXTURE22;
static const GLenum GL_TEXTURE22_ARB = GLenum::GL_TEXTURE22_ARB;
static const GLenum GL_TEXTURE23 = GLenum::GL_TEXTURE23;
static const GLenum GL_TEXTURE23_ARB = GLenum::GL_TEXTURE23_ARB;
static const GLenum GL_TEXTURE24 = GLenum::GL_TEXTURE24;
static const GLenum GL_TEXTURE24_ARB = GLenum::GL_TEXTURE24_ARB;
static const GLenum GL_TEXTURE25 = GLenum::GL_TEXTURE25;
static const GLenum GL_TEXTURE25_ARB = GLenum::GL_TEXTURE25_ARB;
static const GLenum GL_TEXTURE26 = GLenum::GL_TEXTURE26;
static const GLenum GL_TEXTURE26_ARB = GLenum::GL_TEXTURE26_ARB;
static const GLenum GL_TEXTURE27 = GLenum::GL_TEXTURE27;
static const GLenum GL_TEXTURE27_ARB = GLenum::GL_TEXTURE27_ARB;
static const GLenum GL_TEXTURE28 = GLenum::GL_TEXTURE28;
static const GLenum GL_TEXTURE28_ARB = GLenum::GL_TEXTURE28_ARB;
static const GLenum GL_TEXTURE29 = GLenum::GL_TEXTURE29;
static const GLenum GL_TEXTURE29_ARB = GLenum::GL_TEXTURE29_ARB;
static const GLenum GL_TEXTURE30 = GLenum::GL_TEXTURE30;
static const GLenum GL_TEXTURE30_ARB = GLenum::GL_TEXTURE30_ARB;
static const GLenum GL_TEXTURE31 = GLenum::GL_TEXTURE31;
static const GLenum GL_TEXTURE31_ARB = GLenum::GL_TEXTURE31_ARB;
static const GLenum GL_ACTIVE_TEXTURE = GLenum::GL_ACTIVE_TEXTURE;
static const GLenum GL_ACTIVE_TEXTURE_ARB = GLenum::GL_ACTIVE_TEXTURE_ARB;
static const GLenum GL_CLIENT_ACTIVE_TEXTURE = GLenum::GL_CLIENT_ACTIVE_TEXTURE;
static const GLenum GL_CLIENT_ACTIVE_TEXTURE_ARB = GLenum::GL_CLIENT_ACTIVE_TEXTURE_ARB;
static const GLenum GL_MAX_TEXTURE_UNITS = GLenum::GL_MAX_TEXTURE_UNITS;
static const GLenum GL_MAX_TEXTURE_UNITS_ARB = GLenum::GL_MAX_TEXTURE_UNITS_ARB;
static const GLenum GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV = GLenum::GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV;
static const GLenum GL_TRANSPOSE_MODELVIEW_MATRIX = GLenum::GL_TRANSPOSE_MODELVIEW_MATRIX;
static const GLenum GL_TRANSPOSE_MODELVIEW_MATRIX_ARB = GLenum::GL_TRANSPOSE_MODELVIEW_MATRIX_ARB;
static const GLenum GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV = GLenum::GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV;
static const GLenum GL_TRANSPOSE_PROJECTION_MATRIX = GLenum::GL_TRANSPOSE_PROJECTION_MATRIX;
static const GLenum GL_TRANSPOSE_PROJECTION_MATRIX_ARB = GLenum::GL_TRANSPOSE_PROJECTION_MATRIX_ARB;
static const GLenum GL_TRANSPOSE_TEXTURE_MATRIX = GLenum::GL_TRANSPOSE_TEXTURE_MATRIX;
static const GLenum GL_TRANSPOSE_TEXTURE_MATRIX_ARB = GLenum::GL_TRANSPOSE_TEXTURE_MATRIX_ARB;
static const GLenum GL_TRANSPOSE_COLOR_MATRIX = GLenum::GL_TRANSPOSE_COLOR_MATRIX;
static const GLenum GL_TRANSPOSE_COLOR_MATRIX_ARB = GLenum::GL_TRANSPOSE_COLOR_MATRIX_ARB;
static const GLenum GL_SUBTRACT = GLenum::GL_SUBTRACT;
static const GLenum GL_SUBTRACT_ARB = GLenum::GL_SUBTRACT_ARB;
static const GLenum GL_MAX_RENDERBUFFER_SIZE = GLenum::GL_MAX_RENDERBUFFER_SIZE;
static const GLenum GL_MAX_RENDERBUFFER_SIZE_EXT = GLenum::GL_MAX_RENDERBUFFER_SIZE_EXT;
static const GLenum GL_COMPRESSED_ALPHA = GLenum::GL_COMPRESSED_ALPHA;
static const GLenum GL_COMPRESSED_ALPHA_ARB = GLenum::GL_COMPRESSED_ALPHA_ARB;
static const GLenum GL_COMPRESSED_LUMINANCE = GLenum::GL_COMPRESSED_LUMINANCE;
static const GLenum GL_COMPRESSED_LUMINANCE_ARB = GLenum::GL_COMPRESSED_LUMINANCE_ARB;
static const GLenum GL_COMPRESSED_LUMINANCE_ALPHA = GLenum::GL_COMPRESSED_LUMINANCE_ALPHA;
static const GLenum GL_COMPRESSED_LUMINANCE_ALPHA_ARB = GLenum::GL_COMPRESSED_LUMINANCE_ALPHA_ARB;
static const GLenum GL_COMPRESSED_INTENSITY = GLenum::GL_COMPRESSED_INTENSITY;
static const GLenum GL_COMPRESSED_INTENSITY_ARB = GLenum::GL_COMPRESSED_INTENSITY_ARB;
static const GLenum GL_COMPRESSED_RGB = GLenum::GL_COMPRESSED_RGB;
static const GLenum GL_COMPRESSED_RGB_ARB = GLenum::GL_COMPRESSED_RGB_ARB;
static const GLenum GL_COMPRESSED_RGBA = GLenum::GL_COMPRESSED_RGBA;
static const GLenum GL_COMPRESSED_RGBA_ARB = GLenum::GL_COMPRESSED_RGBA_ARB;
static const GLenum GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = GLenum::GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER;
static const GLenum GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = GLenum::GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER;
static const GLenum GL_ALL_COMPLETED_NV = GLenum::GL_ALL_COMPLETED_NV;
static const GLenum GL_FENCE_STATUS_NV = GLenum::GL_FENCE_STATUS_NV;
static const GLenum GL_FENCE_CONDITION_NV = GLenum::GL_FENCE_CONDITION_NV;
static const GLenum GL_TEXTURE_RECTANGLE = GLenum::GL_TEXTURE_RECTANGLE;
static const GLenum GL_TEXTURE_RECTANGLE_ARB = GLenum::GL_TEXTURE_RECTANGLE_ARB;
static const GLenum GL_TEXTURE_RECTANGLE_NV = GLenum::GL_TEXTURE_RECTANGLE_NV;
static const GLenum GL_TEXTURE_BINDING_RECTANGLE = GLenum::GL_TEXTURE_BINDING_RECTANGLE;
static const GLenum GL_TEXTURE_BINDING_RECTANGLE_ARB = GLenum::GL_TEXTURE_BINDING_RECTANGLE_ARB;
static const GLenum GL_TEXTURE_BINDING_RECTANGLE_NV = GLenum::GL_TEXTURE_BINDING_RECTANGLE_NV;
static const GLenum GL_PROXY_TEXTURE_RECTANGLE = GLenum::GL_PROXY_TEXTURE_RECTANGLE;
static const GLenum GL_PROXY_TEXTURE_RECTANGLE_ARB = GLenum::GL_PROXY_TEXTURE_RECTANGLE_ARB;
static const GLenum GL_PROXY_TEXTURE_RECTANGLE_NV = GLenum::GL_PROXY_TEXTURE_RECTANGLE_NV;
static const GLenum GL_MAX_RECTANGLE_TEXTURE_SIZE = GLenum::GL_MAX_RECTANGLE_TEXTURE_SIZE;
static const GLenum GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB = GLenum::GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB;
static const GLenum GL_MAX_RECTANGLE_TEXTURE_SIZE_NV = GLenum::GL_MAX_RECTANGLE_TEXTURE_SIZE_NV;
static const GLenum GL_DEPTH_STENCIL = GLenum::GL_DEPTH_STENCIL;
static const GLenum GL_DEPTH_STENCIL_EXT = GLenum::GL_DEPTH_STENCIL_EXT;
static const GLenum GL_DEPTH_STENCIL_NV = GLenum::GL_DEPTH_STENCIL_NV;
static const GLenum GL_UNSIGNED_INT_24_8 = GLenum::GL_UNSIGNED_INT_24_8;
static const GLenum GL_UNSIGNED_INT_24_8_EXT = GLenum::GL_UNSIGNED_INT_24_8_EXT;
static const GLenum GL_UNSIGNED_INT_24_8_NV = GLenum::GL_UNSIGNED_INT_24_8_NV;
static const GLenum GL_MAX_TEXTURE_LOD_BIAS = GLenum::GL_MAX_TEXTURE_LOD_BIAS;
static const GLenum GL_MAX_TEXTURE_LOD_BIAS_EXT = GLenum::GL_MAX_TEXTURE_LOD_BIAS_EXT;
static const GLenum GL_TEXTURE_MAX_ANISOTROPY_EXT = GLenum::GL_TEXTURE_MAX_ANISOTROPY_EXT;
static const GLenum GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = GLenum::GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT;
static const GLenum GL_TEXTURE_FILTER_CONTROL = GLenum::GL_TEXTURE_FILTER_CONTROL;
static const GLenum GL_TEXTURE_FILTER_CONTROL_EXT = GLenum::GL_TEXTURE_FILTER_CONTROL_EXT;
static const GLenum GL_TEXTURE_LOD_BIAS = GLenum::GL_TEXTURE_LOD_BIAS;
static const GLenum GL_TEXTURE_LOD_BIAS_EXT = GLenum::GL_TEXTURE_LOD_BIAS_EXT;
static const GLenum GL_MODELVIEW1_STACK_DEPTH_EXT = GLenum::GL_MODELVIEW1_STACK_DEPTH_EXT;
static const GLenum GL_COMBINE4_NV = GLenum::GL_COMBINE4_NV;
static const GLenum GL_MAX_SHININESS_NV = GLenum::GL_MAX_SHININESS_NV;
static const GLenum GL_MAX_SPOT_EXPONENT_NV = GLenum::GL_MAX_SPOT_EXPONENT_NV;
static const GLenum GL_MODELVIEW1_MATRIX_EXT = GLenum::GL_MODELVIEW1_MATRIX_EXT;
static const GLenum GL_INCR_WRAP = GLenum::GL_INCR_WRAP;
static const GLenum GL_INCR_WRAP_EXT = GLenum::GL_INCR_WRAP_EXT;
static const GLenum GL_DECR_WRAP = GLenum::GL_DECR_WRAP;
static const GLenum GL_DECR_WRAP_EXT = GLenum::GL_DECR_WRAP_EXT;
static const GLenum GL_VERTEX_WEIGHTING_EXT = GLenum::GL_VERTEX_WEIGHTING_EXT;
static const GLenum GL_MODELVIEW1_ARB = GLenum::GL_MODELVIEW1_ARB;
static const GLenum GL_MODELVIEW1_EXT = GLenum::GL_MODELVIEW1_EXT;
static const GLenum GL_CURRENT_VERTEX_WEIGHT_EXT = GLenum::GL_CURRENT_VERTEX_WEIGHT_EXT;
static const GLenum GL_VERTEX_WEIGHT_ARRAY_EXT = GLenum::GL_VERTEX_WEIGHT_ARRAY_EXT;
static const GLenum GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT = GLenum::GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT;
static const GLenum GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT = GLenum::GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT;
static const GLenum GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT = GLenum::GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT;
static const GLenum GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT = GLenum::GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT;
static const GLenum GL_NORMAL_MAP = GLenum::GL_NORMAL_MAP;
static const GLenum GL_NORMAL_MAP_ARB = GLenum::GL_NORMAL_MAP_ARB;
static const GLenum GL_NORMAL_MAP_EXT = GLenum::GL_NORMAL_MAP_EXT;
static const GLenum GL_NORMAL_MAP_NV = GLenum::GL_NORMAL_MAP_NV;
static const GLenum GL_REFLECTION_MAP = GLenum::GL_REFLECTION_MAP;
static const GLenum GL_REFLECTION_MAP_ARB = GLenum::GL_REFLECTION_MAP_ARB;
static const GLenum GL_REFLECTION_MAP_EXT = GLenum::GL_REFLECTION_MAP_EXT;
static const GLenum GL_REFLECTION_MAP_NV = GLenum::GL_REFLECTION_MAP_NV;
static const GLenum GL_TEXTURE_CUBE_MAP = GLenum::GL_TEXTURE_CUBE_MAP;
static const GLenum GL_TEXTURE_CUBE_MAP_ARB = GLenum::GL_TEXTURE_CUBE_MAP_ARB;
static const GLenum GL_TEXTURE_CUBE_MAP_EXT = GLenum::GL_TEXTURE_CUBE_MAP_EXT;
static const GLenum GL_TEXTURE_BINDING_CUBE_MAP = GLenum::GL_TEXTURE_BINDING_CUBE_MAP;
static const GLenum GL_TEXTURE_BINDING_CUBE_MAP_ARB = GLenum::GL_TEXTURE_BINDING_CUBE_MAP_ARB;
static const GLenum GL_TEXTURE_BINDING_CUBE_MAP_EXT = GLenum::GL_TEXTURE_BINDING_CUBE_MAP_EXT;
static const GLenum GL_TEXTURE_CUBE_MAP_POSITIVE_X = GLenum::GL_TEXTURE_CUBE_MAP_POSITIVE_X;
static const GLenum GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = GLenum::GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB;
static const GLenum GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT = GLenum::GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT;
static const GLenum GL_TEXTURE_CUBE_MAP_NEGATIVE_X = GLenum::GL_TEXTURE_CUBE_MAP_NEGATIVE_X;
static const GLenum GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = GLenum::GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB;
static const GLenum GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT = GLenum::GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT;
static const GLenum GL_TEXTURE_CUBE_MAP_POSITIVE_Y = GLenum::GL_TEXTURE_CUBE_MAP_POSITIVE_Y;
static const GLenum GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = GLenum::GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB;
static const GLenum GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT = GLenum::GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT;
static const GLenum GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = GLenum::GL_TEXTURE_CUBE_MAP_NEGATIVE_Y;
static const GLenum GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = GLenum::GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB;
static const GLenum GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT = GLenum::GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT;
static const GLenum GL_TEXTURE_CUBE_MAP_POSITIVE_Z = GLenum::GL_TEXTURE_CUBE_MAP_POSITIVE_Z;
static const GLenum GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = GLenum::GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB;
static const GLenum GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT = GLenum::GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT;
static const GLenum GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = GLenum::GL_TEXTURE_CUBE_MAP_NEGATIVE_Z;
static const GLenum GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = GLenum::GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB;
static const GLenum GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT = GLenum::GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT;
static const GLenum GL_PROXY_TEXTURE_CUBE_MAP = GLenum::GL_PROXY_TEXTURE_CUBE_MAP;
static const GLenum GL_PROXY_TEXTURE_CUBE_MAP_ARB = GLenum::GL_PROXY_TEXTURE_CUBE_MAP_ARB;
static const GLenum GL_PROXY_TEXTURE_CUBE_MAP_EXT = GLenum::GL_PROXY_TEXTURE_CUBE_MAP_EXT;
static const GLenum GL_MAX_CUBE_MAP_TEXTURE_SIZE = GLenum::GL_MAX_CUBE_MAP_TEXTURE_SIZE;
static const GLenum GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = GLenum::GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB;
static const GLenum GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT = GLenum::GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT;
static const GLenum GL_VERTEX_ARRAY_RANGE_APPLE = GLenum::GL_VERTEX_ARRAY_RANGE_APPLE;
static const GLenum GL_VERTEX_ARRAY_RANGE_NV = GLenum::GL_VERTEX_ARRAY_RANGE_NV;
static const GLenum GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE = GLenum::GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE;
static const GLenum GL_VERTEX_ARRAY_RANGE_LENGTH_NV = GLenum::GL_VERTEX_ARRAY_RANGE_LENGTH_NV;
static const GLenum GL_VERTEX_ARRAY_RANGE_VALID_NV = GLenum::GL_VERTEX_ARRAY_RANGE_VALID_NV;
static const GLenum GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = GLenum::GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV;
static const GLenum GL_VERTEX_ARRAY_RANGE_POINTER_APPLE = GLenum::GL_VERTEX_ARRAY_RANGE_POINTER_APPLE;
static const GLenum GL_VERTEX_ARRAY_RANGE_POINTER_NV = GLenum::GL_VERTEX_ARRAY_RANGE_POINTER_NV;
static const GLenum GL_REGISTER_COMBINERS_NV = GLenum::GL_REGISTER_COMBINERS_NV;
static const GLenum GL_VARIABLE_A_NV = GLenum::GL_VARIABLE_A_NV;
static const GLenum GL_VARIABLE_B_NV = GLenum::GL_VARIABLE_B_NV;
static const GLenum GL_VARIABLE_C_NV = GLenum::GL_VARIABLE_C_NV;
static const GLenum GL_VARIABLE_D_NV = GLenum::GL_VARIABLE_D_NV;
static const GLenum GL_VARIABLE_E_NV = GLenum::GL_VARIABLE_E_NV;
static const GLenum GL_VARIABLE_F_NV = GLenum::GL_VARIABLE_F_NV;
static const GLenum GL_VARIABLE_G_NV = GLenum::GL_VARIABLE_G_NV;
static const GLenum GL_CONSTANT_COLOR0_NV = GLenum::GL_CONSTANT_COLOR0_NV;
static const GLenum GL_CONSTANT_COLOR1_NV = GLenum::GL_CONSTANT_COLOR1_NV;
static const GLenum GL_PRIMARY_COLOR_NV = GLenum::GL_PRIMARY_COLOR_NV;
static const GLenum GL_SECONDARY_COLOR_NV = GLenum::GL_SECONDARY_COLOR_NV;
static const GLenum GL_SPARE0_NV = GLenum::GL_SPARE0_NV;
static const GLenum GL_SPARE1_NV = GLenum::GL_SPARE1_NV;
static const GLenum GL_DISCARD_NV = GLenum::GL_DISCARD_NV;
static const GLenum GL_E_TIMES_F_NV = GLenum::GL_E_TIMES_F_NV;
static const GLenum GL_SPARE0_PLUS_SECONDARY_COLOR_NV = GLenum::GL_SPARE0_PLUS_SECONDARY_COLOR_NV;
static const GLenum GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = GLenum::GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV;
static const GLenum GL_PER_STAGE_CONSTANTS_NV = GLenum::GL_PER_STAGE_CONSTANTS_NV;
static const GLenum GL_UNSIGNED_IDENTITY_NV = GLenum::GL_UNSIGNED_IDENTITY_NV;
static const GLenum GL_UNSIGNED_INVERT_NV = GLenum::GL_UNSIGNED_INVERT_NV;
static const GLenum GL_EXPAND_NORMAL_NV = GLenum::GL_EXPAND_NORMAL_NV;
static const GLenum GL_EXPAND_NEGATE_NV = GLenum::GL_EXPAND_NEGATE_NV;
static const GLenum GL_HALF_BIAS_NORMAL_NV = GLenum::GL_HALF_BIAS_NORMAL_NV;
static const GLenum GL_HALF_BIAS_NEGATE_NV = GLenum::GL_HALF_BIAS_NEGATE_NV;
static const GLenum GL_SIGNED_IDENTITY_NV = GLenum::GL_SIGNED_IDENTITY_NV;
static const GLenum GL_SIGNED_NEGATE_NV = GLenum::GL_SIGNED_NEGATE_NV;
static const GLenum GL_SCALE_BY_TWO_NV = GLenum::GL_SCALE_BY_TWO_NV;
static const GLenum GL_SCALE_BY_FOUR_NV = GLenum::GL_SCALE_BY_FOUR_NV;
static const GLenum GL_SCALE_BY_ONE_HALF_NV = GLenum::GL_SCALE_BY_ONE_HALF_NV;
static const GLenum GL_BIAS_BY_NEGATIVE_ONE_HALF_NV = GLenum::GL_BIAS_BY_NEGATIVE_ONE_HALF_NV;
static const GLenum GL_COMBINER_INPUT_NV = GLenum::GL_COMBINER_INPUT_NV;
static const GLenum GL_COMBINER_MAPPING_NV = GLenum::GL_COMBINER_MAPPING_NV;
static const GLenum GL_COMBINER_COMPONENT_USAGE_NV = GLenum::GL_COMBINER_COMPONENT_USAGE_NV;
static const GLenum GL_COMBINER_AB_DOT_PRODUCT_NV = GLenum::GL_COMBINER_AB_DOT_PRODUCT_NV;
static const GLenum GL_COMBINER_CD_DOT_PRODUCT_NV = GLenum::GL_COMBINER_CD_DOT_PRODUCT_NV;
static const GLenum GL_COMBINER_MUX_SUM_NV = GLenum::GL_COMBINER_MUX_SUM_NV;
static const GLenum GL_COMBINER_SCALE_NV = GLenum::GL_COMBINER_SCALE_NV;
static const GLenum GL_COMBINER_BIAS_NV = GLenum::GL_COMBINER_BIAS_NV;
static const GLenum GL_COMBINER_AB_OUTPUT_NV = GLenum::GL_COMBINER_AB_OUTPUT_NV;
static const GLenum GL_COMBINER_CD_OUTPUT_NV = GLenum::GL_COMBINER_CD_OUTPUT_NV;
static const GLenum GL_COMBINER_SUM_OUTPUT_NV = GLenum::GL_COMBINER_SUM_OUTPUT_NV;
static const GLenum GL_MAX_GENERAL_COMBINERS_NV = GLenum::GL_MAX_GENERAL_COMBINERS_NV;
static const GLenum GL_NUM_GENERAL_COMBINERS_NV = GLenum::GL_NUM_GENERAL_COMBINERS_NV;
static const GLenum GL_COLOR_SUM_CLAMP_NV = GLenum::GL_COLOR_SUM_CLAMP_NV;
static const GLenum GL_COMBINER0_NV = GLenum::GL_COMBINER0_NV;
static const GLenum GL_COMBINER1_NV = GLenum::GL_COMBINER1_NV;
static const GLenum GL_COMBINER2_NV = GLenum::GL_COMBINER2_NV;
static const GLenum GL_COMBINER3_NV = GLenum::GL_COMBINER3_NV;
static const GLenum GL_COMBINER4_NV = GLenum::GL_COMBINER4_NV;
static const GLenum GL_COMBINER5_NV = GLenum::GL_COMBINER5_NV;
static const GLenum GL_COMBINER6_NV = GLenum::GL_COMBINER6_NV;
static const GLenum GL_COMBINER7_NV = GLenum::GL_COMBINER7_NV;
static const GLenum GL_PRIMITIVE_RESTART_NV = GLenum::GL_PRIMITIVE_RESTART_NV;
static const GLenum GL_PRIMITIVE_RESTART_INDEX_NV = GLenum::GL_PRIMITIVE_RESTART_INDEX_NV;
static const GLenum GL_FOG_DISTANCE_MODE_NV = GLenum::GL_FOG_DISTANCE_MODE_NV;
static const GLenum GL_EYE_RADIAL_NV = GLenum::GL_EYE_RADIAL_NV;
static const GLenum GL_EYE_PLANE_ABSOLUTE_NV = GLenum::GL_EYE_PLANE_ABSOLUTE_NV;
static const GLenum GL_EMBOSS_LIGHT_NV = GLenum::GL_EMBOSS_LIGHT_NV;
static const GLenum GL_EMBOSS_CONSTANT_NV = GLenum::GL_EMBOSS_CONSTANT_NV;
static const GLenum GL_EMBOSS_MAP_NV = GLenum::GL_EMBOSS_MAP_NV;
static const GLenum GL_RED_MIN_CLAMP_INGR = GLenum::GL_RED_MIN_CLAMP_INGR;
static const GLenum GL_GREEN_MIN_CLAMP_INGR = GLenum::GL_GREEN_MIN_CLAMP_INGR;
static const GLenum GL_BLUE_MIN_CLAMP_INGR = GLenum::GL_BLUE_MIN_CLAMP_INGR;
static const GLenum GL_ALPHA_MIN_CLAMP_INGR = GLenum::GL_ALPHA_MIN_CLAMP_INGR;
static const GLenum GL_RED_MAX_CLAMP_INGR = GLenum::GL_RED_MAX_CLAMP_INGR;
static const GLenum GL_GREEN_MAX_CLAMP_INGR = GLenum::GL_GREEN_MAX_CLAMP_INGR;
static const GLenum GL_BLUE_MAX_CLAMP_INGR = GLenum::GL_BLUE_MAX_CLAMP_INGR;
static const GLenum GL_ALPHA_MAX_CLAMP_INGR = GLenum::GL_ALPHA_MAX_CLAMP_INGR;
static const GLenum GL_INTERLACE_READ_INGR = GLenum::GL_INTERLACE_READ_INGR;
static const GLenum GL_COMBINE = GLenum::GL_COMBINE;
static const GLenum GL_COMBINE_ARB = GLenum::GL_COMBINE_ARB;
static const GLenum GL_COMBINE_EXT = GLenum::GL_COMBINE_EXT;
static const GLenum GL_COMBINE_RGB = GLenum::GL_COMBINE_RGB;
static const GLenum GL_COMBINE_RGB_ARB = GLenum::GL_COMBINE_RGB_ARB;
static const GLenum GL_COMBINE_RGB_EXT = GLenum::GL_COMBINE_RGB_EXT;
static const GLenum GL_COMBINE_ALPHA = GLenum::GL_COMBINE_ALPHA;
static const GLenum GL_COMBINE_ALPHA_ARB = GLenum::GL_COMBINE_ALPHA_ARB;
static const GLenum GL_COMBINE_ALPHA_EXT = GLenum::GL_COMBINE_ALPHA_EXT;
static const GLenum GL_RGB_SCALE = GLenum::GL_RGB_SCALE;
static const GLenum GL_RGB_SCALE_ARB = GLenum::GL_RGB_SCALE_ARB;
static const GLenum GL_RGB_SCALE_EXT = GLenum::GL_RGB_SCALE_EXT;
static const GLenum GL_ADD_SIGNED = GLenum::GL_ADD_SIGNED;
static const GLenum GL_ADD_SIGNED_ARB = GLenum::GL_ADD_SIGNED_ARB;
static const GLenum GL_ADD_SIGNED_EXT = GLenum::GL_ADD_SIGNED_EXT;
static const GLenum GL_INTERPOLATE = GLenum::GL_INTERPOLATE;
static const GLenum GL_INTERPOLATE_ARB = GLenum::GL_INTERPOLATE_ARB;
static const GLenum GL_INTERPOLATE_EXT = GLenum::GL_INTERPOLATE_EXT;
static const GLenum GL_CONSTANT = GLenum::GL_CONSTANT;
static const GLenum GL_CONSTANT_ARB = GLenum::GL_CONSTANT_ARB;
static const GLenum GL_CONSTANT_EXT = GLenum::GL_CONSTANT_EXT;
static const GLenum GL_CONSTANT_NV = GLenum::GL_CONSTANT_NV;
static const GLenum GL_PRIMARY_COLOR = GLenum::GL_PRIMARY_COLOR;
static const GLenum GL_PRIMARY_COLOR_ARB = GLenum::GL_PRIMARY_COLOR_ARB;
static const GLenum GL_PRIMARY_COLOR_EXT = GLenum::GL_PRIMARY_COLOR_EXT;
static const GLenum GL_PREVIOUS = GLenum::GL_PREVIOUS;
static const GLenum GL_PREVIOUS_ARB = GLenum::GL_PREVIOUS_ARB;
static const GLenum GL_PREVIOUS_EXT = GLenum::GL_PREVIOUS_EXT;
static const GLenum GL_SOURCE0_RGB = GLenum::GL_SOURCE0_RGB;
static const GLenum GL_SOURCE0_RGB_ARB = GLenum::GL_SOURCE0_RGB_ARB;
static const GLenum GL_SOURCE0_RGB_EXT = GLenum::GL_SOURCE0_RGB_EXT;
static const GLenum GL_SRC0_RGB = GLenum::GL_SRC0_RGB;
static const GLenum GL_SOURCE1_RGB = GLenum::GL_SOURCE1_RGB;
static const GLenum GL_SOURCE1_RGB_ARB = GLenum::GL_SOURCE1_RGB_ARB;
static const GLenum GL_SOURCE1_RGB_EXT = GLenum::GL_SOURCE1_RGB_EXT;
static const GLenum GL_SRC1_RGB = GLenum::GL_SRC1_RGB;
static const GLenum GL_SOURCE2_RGB = GLenum::GL_SOURCE2_RGB;
static const GLenum GL_SOURCE2_RGB_ARB = GLenum::GL_SOURCE2_RGB_ARB;
static const GLenum GL_SOURCE2_RGB_EXT = GLenum::GL_SOURCE2_RGB_EXT;
static const GLenum GL_SRC2_RGB = GLenum::GL_SRC2_RGB;
static const GLenum GL_SOURCE3_RGB_NV = GLenum::GL_SOURCE3_RGB_NV;
static const GLenum GL_SOURCE0_ALPHA = GLenum::GL_SOURCE0_ALPHA;
static const GLenum GL_SOURCE0_ALPHA_ARB = GLenum::GL_SOURCE0_ALPHA_ARB;
static const GLenum GL_SOURCE0_ALPHA_EXT = GLenum::GL_SOURCE0_ALPHA_EXT;
static const GLenum GL_SRC0_ALPHA = GLenum::GL_SRC0_ALPHA;
static const GLenum GL_SOURCE1_ALPHA = GLenum::GL_SOURCE1_ALPHA;
static const GLenum GL_SOURCE1_ALPHA_ARB = GLenum::GL_SOURCE1_ALPHA_ARB;
static const GLenum GL_SOURCE1_ALPHA_EXT = GLenum::GL_SOURCE1_ALPHA_EXT;
static const GLenum GL_SRC1_ALPHA = GLenum::GL_SRC1_ALPHA;
static const GLenum GL_SOURCE2_ALPHA = GLenum::GL_SOURCE2_ALPHA;
static const GLenum GL_SOURCE2_ALPHA_ARB = GLenum::GL_SOURCE2_ALPHA_ARB;
static const GLenum GL_SOURCE2_ALPHA_EXT = GLenum::GL_SOURCE2_ALPHA_EXT;
static const GLenum GL_SRC2_ALPHA = GLenum::GL_SRC2_ALPHA;
static const GLenum GL_SOURCE3_ALPHA_NV = GLenum::GL_SOURCE3_ALPHA_NV;
static const GLenum GL_OPERAND0_RGB = GLenum::GL_OPERAND0_RGB;
static const GLenum GL_OPERAND0_RGB_ARB = GLenum::GL_OPERAND0_RGB_ARB;
static const GLenum GL_OPERAND0_RGB_EXT = GLenum::GL_OPERAND0_RGB_EXT;
static const GLenum GL_OPERAND1_RGB = GLenum::GL_OPERAND1_RGB;
static const GLenum GL_OPERAND1_RGB_ARB = GLenum::GL_OPERAND1_RGB_ARB;
static const GLenum GL_OPERAND1_RGB_EXT = GLenum::GL_OPERAND1_RGB_EXT;
static const GLenum GL_OPERAND2_RGB = GLenum::GL_OPERAND2_RGB;
static const GLenum GL_OPERAND2_RGB_ARB = GLenum::GL_OPERAND2_RGB_ARB;
static const GLenum GL_OPERAND2_RGB_EXT = GLenum::GL_OPERAND2_RGB_EXT;
static const GLenum GL_OPERAND3_RGB_NV = GLenum::GL_OPERAND3_RGB_NV;
static const GLenum GL_OPERAND0_ALPHA = GLenum::GL_OPERAND0_ALPHA;
static const GLenum GL_OPERAND0_ALPHA_ARB = GLenum::GL_OPERAND0_ALPHA_ARB;
static const GLenum GL_OPERAND0_ALPHA_EXT = GLenum::GL_OPERAND0_ALPHA_EXT;
static const GLenum GL_OPERAND1_ALPHA = GLenum::GL_OPERAND1_ALPHA;
static const GLenum GL_OPERAND1_ALPHA_ARB = GLenum::GL_OPERAND1_ALPHA_ARB;
static const GLenum GL_OPERAND1_ALPHA_EXT = GLenum::GL_OPERAND1_ALPHA_EXT;
static const GLenum GL_OPERAND2_ALPHA = GLenum::GL_OPERAND2_ALPHA;
static const GLenum GL_OPERAND2_ALPHA_ARB = GLenum::GL_OPERAND2_ALPHA_ARB;
static const GLenum GL_OPERAND2_ALPHA_EXT = GLenum::GL_OPERAND2_ALPHA_EXT;
static const GLenum GL_OPERAND3_ALPHA_NV = GLenum::GL_OPERAND3_ALPHA_NV;
static const GLenum GL_PERTURB_EXT = GLenum::GL_PERTURB_EXT;
static const GLenum GL_TEXTURE_NORMAL_EXT = GLenum::GL_TEXTURE_NORMAL_EXT;
static const GLenum GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE = GLenum::GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE;
static const GLenum GL_UNPACK_CLIENT_STORAGE_APPLE = GLenum::GL_UNPACK_CLIENT_STORAGE_APPLE;
static const GLenum GL_BUFFER_OBJECT_APPLE = GLenum::GL_BUFFER_OBJECT_APPLE;
static const GLenum GL_STORAGE_CLIENT_APPLE = GLenum::GL_STORAGE_CLIENT_APPLE;
static const GLenum GL_VERTEX_ARRAY_BINDING = GLenum::GL_VERTEX_ARRAY_BINDING;
static const GLenum GL_VERTEX_ARRAY_BINDING_APPLE = GLenum::GL_VERTEX_ARRAY_BINDING_APPLE;
static const GLenum GL_TEXTURE_RANGE_LENGTH_APPLE = GLenum::GL_TEXTURE_RANGE_LENGTH_APPLE;
static const GLenum GL_TEXTURE_RANGE_POINTER_APPLE = GLenum::GL_TEXTURE_RANGE_POINTER_APPLE;
static const GLenum GL_YCBCR_422_APPLE = GLenum::GL_YCBCR_422_APPLE;
static const GLenum GL_UNSIGNED_SHORT_8_8_APPLE = GLenum::GL_UNSIGNED_SHORT_8_8_APPLE;
static const GLenum GL_UNSIGNED_SHORT_8_8_MESA = GLenum::GL_UNSIGNED_SHORT_8_8_MESA;
static const GLenum GL_UNSIGNED_SHORT_8_8_REV_APPLE = GLenum::GL_UNSIGNED_SHORT_8_8_REV_APPLE;
static const GLenum GL_UNSIGNED_SHORT_8_8_REV_MESA = GLenum::GL_UNSIGNED_SHORT_8_8_REV_MESA;
static const GLenum GL_STORAGE_PRIVATE_APPLE = GLenum::GL_STORAGE_PRIVATE_APPLE;
static const GLenum GL_STORAGE_CACHED_APPLE = GLenum::GL_STORAGE_CACHED_APPLE;
static const GLenum GL_STORAGE_SHARED_APPLE = GLenum::GL_STORAGE_SHARED_APPLE;
static const GLenum GL_REPLACEMENT_CODE_ARRAY_SUN = GLenum::GL_REPLACEMENT_CODE_ARRAY_SUN;
static const GLenum GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN = GLenum::GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN;
static const GLenum GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN = GLenum::GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN;
static const GLenum GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN = GLenum::GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN;
static const GLenum GL_R1UI_V3F_SUN = GLenum::GL_R1UI_V3F_SUN;
static const GLenum GL_R1UI_C4UB_V3F_SUN = GLenum::GL_R1UI_C4UB_V3F_SUN;
static const GLenum GL_R1UI_C3F_V3F_SUN = GLenum::GL_R1UI_C3F_V3F_SUN;
static const GLenum GL_R1UI_N3F_V3F_SUN = GLenum::GL_R1UI_N3F_V3F_SUN;
static const GLenum GL_R1UI_C4F_N3F_V3F_SUN = GLenum::GL_R1UI_C4F_N3F_V3F_SUN;
static const GLenum GL_R1UI_T2F_V3F_SUN = GLenum::GL_R1UI_T2F_V3F_SUN;
static const GLenum GL_R1UI_T2F_N3F_V3F_SUN = GLenum::GL_R1UI_T2F_N3F_V3F_SUN;
static const GLenum GL_R1UI_T2F_C4F_N3F_V3F_SUN = GLenum::GL_R1UI_T2F_C4F_N3F_V3F_SUN;
static const GLenum GL_SLICE_ACCUM_SUN = GLenum::GL_SLICE_ACCUM_SUN;
static const GLenum GL_QUAD_MESH_SUN = GLenum::GL_QUAD_MESH_SUN;
static const GLenum GL_TRIANGLE_MESH_SUN = GLenum::GL_TRIANGLE_MESH_SUN;
static const GLenum GL_VERTEX_PROGRAM_ARB = GLenum::GL_VERTEX_PROGRAM_ARB;
static const GLenum GL_VERTEX_PROGRAM_NV = GLenum::GL_VERTEX_PROGRAM_NV;
static const GLenum GL_VERTEX_STATE_PROGRAM_NV = GLenum::GL_VERTEX_STATE_PROGRAM_NV;
static const GLenum GL_VERTEX_ATTRIB_ARRAY_ENABLED = GLenum::GL_VERTEX_ATTRIB_ARRAY_ENABLED;
static const GLenum GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = GLenum::GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB;
static const GLenum GL_ATTRIB_ARRAY_SIZE_NV = GLenum::GL_ATTRIB_ARRAY_SIZE_NV;
static const GLenum GL_VERTEX_ATTRIB_ARRAY_SIZE = GLenum::GL_VERTEX_ATTRIB_ARRAY_SIZE;
static const GLenum GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = GLenum::GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB;
static const GLenum GL_ATTRIB_ARRAY_STRIDE_NV = GLenum::GL_ATTRIB_ARRAY_STRIDE_NV;
static const GLenum GL_VERTEX_ATTRIB_ARRAY_STRIDE = GLenum::GL_VERTEX_ATTRIB_ARRAY_STRIDE;
static const GLenum GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = GLenum::GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB;
static const GLenum GL_ATTRIB_ARRAY_TYPE_NV = GLenum::GL_ATTRIB_ARRAY_TYPE_NV;
static const GLenum GL_VERTEX_ATTRIB_ARRAY_TYPE = GLenum::GL_VERTEX_ATTRIB_ARRAY_TYPE;
static const GLenum GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = GLenum::GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB;
static const GLenum GL_CURRENT_ATTRIB_NV = GLenum::GL_CURRENT_ATTRIB_NV;
static const GLenum GL_CURRENT_VERTEX_ATTRIB = GLenum::GL_CURRENT_VERTEX_ATTRIB;
static const GLenum GL_CURRENT_VERTEX_ATTRIB_ARB = GLenum::GL_CURRENT_VERTEX_ATTRIB_ARB;
static const GLenum GL_PROGRAM_LENGTH_ARB = GLenum::GL_PROGRAM_LENGTH_ARB;
static const GLenum GL_PROGRAM_LENGTH_NV = GLenum::GL_PROGRAM_LENGTH_NV;
static const GLenum GL_PROGRAM_STRING_ARB = GLenum::GL_PROGRAM_STRING_ARB;
static const GLenum GL_PROGRAM_STRING_NV = GLenum::GL_PROGRAM_STRING_NV;
static const GLenum GL_MODELVIEW_PROJECTION_NV = GLenum::GL_MODELVIEW_PROJECTION_NV;
static const GLenum GL_IDENTITY_NV = GLenum::GL_IDENTITY_NV;
static const GLenum GL_INVERSE_NV = GLenum::GL_INVERSE_NV;
static const GLenum GL_TRANSPOSE_NV = GLenum::GL_TRANSPOSE_NV;
static const GLenum GL_INVERSE_TRANSPOSE_NV = GLenum::GL_INVERSE_TRANSPOSE_NV;
static const GLenum GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = GLenum::GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB;
static const GLenum GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV = GLenum::GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV;
static const GLenum GL_MAX_PROGRAM_MATRICES_ARB = GLenum::GL_MAX_PROGRAM_MATRICES_ARB;
static const GLenum GL_MAX_TRACK_MATRICES_NV = GLenum::GL_MAX_TRACK_MATRICES_NV;
static const GLenum GL_MATRIX0_NV = GLenum::GL_MATRIX0_NV;
static const GLenum GL_MATRIX1_NV = GLenum::GL_MATRIX1_NV;
static const GLenum GL_MATRIX2_NV = GLenum::GL_MATRIX2_NV;
static const GLenum GL_MATRIX3_NV = GLenum::GL_MATRIX3_NV;
static const GLenum GL_MATRIX4_NV = GLenum::GL_MATRIX4_NV;
static const GLenum GL_MATRIX5_NV = GLenum::GL_MATRIX5_NV;
static const GLenum GL_MATRIX6_NV = GLenum::GL_MATRIX6_NV;
static const GLenum GL_MATRIX7_NV = GLenum::GL_MATRIX7_NV;
static const GLenum GL_CURRENT_MATRIX_STACK_DEPTH_ARB = GLenum::GL_CURRENT_MATRIX_STACK_DEPTH_ARB;
static const GLenum GL_CURRENT_MATRIX_STACK_DEPTH_NV = GLenum::GL_CURRENT_MATRIX_STACK_DEPTH_NV;
static const GLenum GL_CURRENT_MATRIX_ARB = GLenum::GL_CURRENT_MATRIX_ARB;
static const GLenum GL_CURRENT_MATRIX_NV = GLenum::GL_CURRENT_MATRIX_NV;
static const GLenum GL_PROGRAM_POINT_SIZE = GLenum::GL_PROGRAM_POINT_SIZE;
static const GLenum GL_PROGRAM_POINT_SIZE_ARB = GLenum::GL_PROGRAM_POINT_SIZE_ARB;
static const GLenum GL_PROGRAM_POINT_SIZE_EXT = GLenum::GL_PROGRAM_POINT_SIZE_EXT;
static const GLenum GL_VERTEX_PROGRAM_POINT_SIZE = GLenum::GL_VERTEX_PROGRAM_POINT_SIZE;
static const GLenum GL_VERTEX_PROGRAM_POINT_SIZE_ARB = GLenum::GL_VERTEX_PROGRAM_POINT_SIZE_ARB;
static const GLenum GL_VERTEX_PROGRAM_POINT_SIZE_NV = GLenum::GL_VERTEX_PROGRAM_POINT_SIZE_NV;
static const GLenum GL_VERTEX_PROGRAM_TWO_SIDE = GLenum::GL_VERTEX_PROGRAM_TWO_SIDE;
static const GLenum GL_VERTEX_PROGRAM_TWO_SIDE_ARB = GLenum::GL_VERTEX_PROGRAM_TWO_SIDE_ARB;
static const GLenum GL_VERTEX_PROGRAM_TWO_SIDE_NV = GLenum::GL_VERTEX_PROGRAM_TWO_SIDE_NV;
static const GLenum GL_PROGRAM_PARAMETER_NV = GLenum::GL_PROGRAM_PARAMETER_NV;
static const GLenum GL_ATTRIB_ARRAY_POINTER_NV = GLenum::GL_ATTRIB_ARRAY_POINTER_NV;
static const GLenum GL_VERTEX_ATTRIB_ARRAY_POINTER = GLenum::GL_VERTEX_ATTRIB_ARRAY_POINTER;
static const GLenum GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = GLenum::GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB;
static const GLenum GL_PROGRAM_TARGET_NV = GLenum::GL_PROGRAM_TARGET_NV;
static const GLenum GL_PROGRAM_RESIDENT_NV = GLenum::GL_PROGRAM_RESIDENT_NV;
static const GLenum GL_TRACK_MATRIX_NV = GLenum::GL_TRACK_MATRIX_NV;
static const GLenum GL_TRACK_MATRIX_TRANSFORM_NV = GLenum::GL_TRACK_MATRIX_TRANSFORM_NV;
static const GLenum GL_VERTEX_PROGRAM_BINDING_NV = GLenum::GL_VERTEX_PROGRAM_BINDING_NV;
static const GLenum GL_PROGRAM_ERROR_POSITION_ARB = GLenum::GL_PROGRAM_ERROR_POSITION_ARB;
static const GLenum GL_PROGRAM_ERROR_POSITION_NV = GLenum::GL_PROGRAM_ERROR_POSITION_NV;
static const GLenum GL_OFFSET_TEXTURE_RECTANGLE_NV = GLenum::GL_OFFSET_TEXTURE_RECTANGLE_NV;
static const GLenum GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = GLenum::GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV;
static const GLenum GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = GLenum::GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV;
static const GLenum GL_DEPTH_CLAMP = GLenum::GL_DEPTH_CLAMP;
static const GLenum GL_DEPTH_CLAMP_NV = GLenum::GL_DEPTH_CLAMP_NV;
static const GLenum GL_VERTEX_ATTRIB_ARRAY0_NV = GLenum::GL_VERTEX_ATTRIB_ARRAY0_NV;
static const GLenum GL_VERTEX_ATTRIB_ARRAY1_NV = GLenum::GL_VERTEX_ATTRIB_ARRAY1_NV;
static const GLenum GL_VERTEX_ATTRIB_ARRAY2_NV = GLenum::GL_VERTEX_ATTRIB_ARRAY2_NV;
static const GLenum GL_VERTEX_ATTRIB_ARRAY3_NV = GLenum::GL_VERTEX_ATTRIB_ARRAY3_NV;
static const GLenum GL_VERTEX_ATTRIB_ARRAY4_NV = GLenum::GL_VERTEX_ATTRIB_ARRAY4_NV;
static const GLenum GL_VERTEX_ATTRIB_ARRAY5_NV = GLenum::GL_VERTEX_ATTRIB_ARRAY5_NV;
static const GLenum GL_VERTEX_ATTRIB_ARRAY6_NV = GLenum::GL_VERTEX_ATTRIB_ARRAY6_NV;
static const GLenum GL_VERTEX_ATTRIB_ARRAY7_NV = GLenum::GL_VERTEX_ATTRIB_ARRAY7_NV;
static const GLenum GL_VERTEX_ATTRIB_ARRAY8_NV = GLenum::GL_VERTEX_ATTRIB_ARRAY8_NV;
static const GLenum GL_VERTEX_ATTRIB_ARRAY9_NV = GLenum::GL_VERTEX_ATTRIB_ARRAY9_NV;
static const GLenum GL_VERTEX_ATTRIB_ARRAY10_NV = GLenum::GL_VERTEX_ATTRIB_ARRAY10_NV;
static const GLenum GL_VERTEX_ATTRIB_ARRAY11_NV = GLenum::GL_VERTEX_ATTRIB_ARRAY11_NV;
static const GLenum GL_VERTEX_ATTRIB_ARRAY12_NV = GLenum::GL_VERTEX_ATTRIB_ARRAY12_NV;
static const GLenum GL_VERTEX_ATTRIB_ARRAY13_NV = GLenum::GL_VERTEX_ATTRIB_ARRAY13_NV;
static const GLenum GL_VERTEX_ATTRIB_ARRAY14_NV = GLenum::GL_VERTEX_ATTRIB_ARRAY14_NV;
static const GLenum GL_VERTEX_ATTRIB_ARRAY15_NV = GLenum::GL_VERTEX_ATTRIB_ARRAY15_NV;
static const GLenum GL_MAP1_VERTEX_ATTRIB0_4_NV = GLenum::GL_MAP1_VERTEX_ATTRIB0_4_NV;
static const GLenum GL_MAP1_VERTEX_ATTRIB1_4_NV = GLenum::GL_MAP1_VERTEX_ATTRIB1_4_NV;
static const GLenum GL_MAP1_VERTEX_ATTRIB2_4_NV = GLenum::GL_MAP1_VERTEX_ATTRIB2_4_NV;
static const GLenum GL_MAP1_VERTEX_ATTRIB3_4_NV = GLenum::GL_MAP1_VERTEX_ATTRIB3_4_NV;
static const GLenum GL_MAP1_VERTEX_ATTRIB4_4_NV = GLenum::GL_MAP1_VERTEX_ATTRIB4_4_NV;
static const GLenum GL_MAP1_VERTEX_ATTRIB5_4_NV = GLenum::GL_MAP1_VERTEX_ATTRIB5_4_NV;
static const GLenum GL_MAP1_VERTEX_ATTRIB6_4_NV = GLenum::GL_MAP1_VERTEX_ATTRIB6_4_NV;
static const GLenum GL_MAP1_VERTEX_ATTRIB7_4_NV = GLenum::GL_MAP1_VERTEX_ATTRIB7_4_NV;
static const GLenum GL_MAP1_VERTEX_ATTRIB8_4_NV = GLenum::GL_MAP1_VERTEX_ATTRIB8_4_NV;
static const GLenum GL_MAP1_VERTEX_ATTRIB9_4_NV = GLenum::GL_MAP1_VERTEX_ATTRIB9_4_NV;
static const GLenum GL_MAP1_VERTEX_ATTRIB10_4_NV = GLenum::GL_MAP1_VERTEX_ATTRIB10_4_NV;
static const GLenum GL_MAP1_VERTEX_ATTRIB11_4_NV = GLenum::GL_MAP1_VERTEX_ATTRIB11_4_NV;
static const GLenum GL_MAP1_VERTEX_ATTRIB12_4_NV = GLenum::GL_MAP1_VERTEX_ATTRIB12_4_NV;
static const GLenum GL_MAP1_VERTEX_ATTRIB13_4_NV = GLenum::GL_MAP1_VERTEX_ATTRIB13_4_NV;
static const GLenum GL_MAP1_VERTEX_ATTRIB14_4_NV = GLenum::GL_MAP1_VERTEX_ATTRIB14_4_NV;
static const GLenum GL_MAP1_VERTEX_ATTRIB15_4_NV = GLenum::GL_MAP1_VERTEX_ATTRIB15_4_NV;
static const GLenum GL_MAP2_VERTEX_ATTRIB0_4_NV = GLenum::GL_MAP2_VERTEX_ATTRIB0_4_NV;
static const GLenum GL_MAP2_VERTEX_ATTRIB1_4_NV = GLenum::GL_MAP2_VERTEX_ATTRIB1_4_NV;
static const GLenum GL_MAP2_VERTEX_ATTRIB2_4_NV = GLenum::GL_MAP2_VERTEX_ATTRIB2_4_NV;
static const GLenum GL_MAP2_VERTEX_ATTRIB3_4_NV = GLenum::GL_MAP2_VERTEX_ATTRIB3_4_NV;
static const GLenum GL_MAP2_VERTEX_ATTRIB4_4_NV = GLenum::GL_MAP2_VERTEX_ATTRIB4_4_NV;
static const GLenum GL_MAP2_VERTEX_ATTRIB5_4_NV = GLenum::GL_MAP2_VERTEX_ATTRIB5_4_NV;
static const GLenum GL_MAP2_VERTEX_ATTRIB6_4_NV = GLenum::GL_MAP2_VERTEX_ATTRIB6_4_NV;
static const GLenum GL_MAP2_VERTEX_ATTRIB7_4_NV = GLenum::GL_MAP2_VERTEX_ATTRIB7_4_NV;
static const GLenum GL_PROGRAM_BINDING_ARB = GLenum::GL_PROGRAM_BINDING_ARB;
static const GLenum GL_MAP2_VERTEX_ATTRIB8_4_NV = GLenum::GL_MAP2_VERTEX_ATTRIB8_4_NV;
static const GLenum GL_MAP2_VERTEX_ATTRIB9_4_NV = GLenum::GL_MAP2_VERTEX_ATTRIB9_4_NV;
static const GLenum GL_MAP2_VERTEX_ATTRIB10_4_NV = GLenum::GL_MAP2_VERTEX_ATTRIB10_4_NV;
static const GLenum GL_MAP2_VERTEX_ATTRIB11_4_NV = GLenum::GL_MAP2_VERTEX_ATTRIB11_4_NV;
static const GLenum GL_MAP2_VERTEX_ATTRIB12_4_NV = GLenum::GL_MAP2_VERTEX_ATTRIB12_4_NV;
static const GLenum GL_MAP2_VERTEX_ATTRIB13_4_NV = GLenum::GL_MAP2_VERTEX_ATTRIB13_4_NV;
static const GLenum GL_MAP2_VERTEX_ATTRIB14_4_NV = GLenum::GL_MAP2_VERTEX_ATTRIB14_4_NV;
static const GLenum GL_MAP2_VERTEX_ATTRIB15_4_NV = GLenum::GL_MAP2_VERTEX_ATTRIB15_4_NV;
static const GLenum GL_TEXTURE_COMPRESSED_IMAGE_SIZE = GLenum::GL_TEXTURE_COMPRESSED_IMAGE_SIZE;
static const GLenum GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = GLenum::GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB;
static const GLenum GL_TEXTURE_COMPRESSED = GLenum::GL_TEXTURE_COMPRESSED;
static const GLenum GL_TEXTURE_COMPRESSED_ARB = GLenum::GL_TEXTURE_COMPRESSED_ARB;
static const GLenum GL_NUM_COMPRESSED_TEXTURE_FORMATS = GLenum::GL_NUM_COMPRESSED_TEXTURE_FORMATS;
static const GLenum GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = GLenum::GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB;
static const GLenum GL_COMPRESSED_TEXTURE_FORMATS = GLenum::GL_COMPRESSED_TEXTURE_FORMATS;
static const GLenum GL_COMPRESSED_TEXTURE_FORMATS_ARB = GLenum::GL_COMPRESSED_TEXTURE_FORMATS_ARB;
static const GLenum GL_MAX_VERTEX_UNITS_ARB = GLenum::GL_MAX_VERTEX_UNITS_ARB;
static const GLenum GL_ACTIVE_VERTEX_UNITS_ARB = GLenum::GL_ACTIVE_VERTEX_UNITS_ARB;
static const GLenum GL_WEIGHT_SUM_UNITY_ARB = GLenum::GL_WEIGHT_SUM_UNITY_ARB;
static const GLenum GL_VERTEX_BLEND_ARB = GLenum::GL_VERTEX_BLEND_ARB;
static const GLenum GL_CURRENT_WEIGHT_ARB = GLenum::GL_CURRENT_WEIGHT_ARB;
static const GLenum GL_WEIGHT_ARRAY_TYPE_ARB = GLenum::GL_WEIGHT_ARRAY_TYPE_ARB;
static const GLenum GL_WEIGHT_ARRAY_STRIDE_ARB = GLenum::GL_WEIGHT_ARRAY_STRIDE_ARB;
static const GLenum GL_WEIGHT_ARRAY_SIZE_ARB = GLenum::GL_WEIGHT_ARRAY_SIZE_ARB;
static const GLenum GL_WEIGHT_ARRAY_POINTER_ARB = GLenum::GL_WEIGHT_ARRAY_POINTER_ARB;
static const GLenum GL_WEIGHT_ARRAY_ARB = GLenum::GL_WEIGHT_ARRAY_ARB;
static const GLenum GL_DOT3_RGB = GLenum::GL_DOT3_RGB;
static const GLenum GL_DOT3_RGB_ARB = GLenum::GL_DOT3_RGB_ARB;
static const GLenum GL_DOT3_RGBA = GLenum::GL_DOT3_RGBA;
static const GLenum GL_DOT3_RGBA_ARB = GLenum::GL_DOT3_RGBA_ARB;
static const GLenum GL_COMPRESSED_RGB_FXT1_3DFX = GLenum::GL_COMPRESSED_RGB_FXT1_3DFX;
static const GLenum GL_COMPRESSED_RGBA_FXT1_3DFX = GLenum::GL_COMPRESSED_RGBA_FXT1_3DFX;
static const GLenum GL_MULTISAMPLE_3DFX = GLenum::GL_MULTISAMPLE_3DFX;
static const GLenum GL_SAMPLE_BUFFERS_3DFX = GLenum::GL_SAMPLE_BUFFERS_3DFX;
static const GLenum GL_SAMPLES_3DFX = GLenum::GL_SAMPLES_3DFX;
static const GLenum GL_EVAL_2D_NV = GLenum::GL_EVAL_2D_NV;
static const GLenum GL_EVAL_TRIANGULAR_2D_NV = GLenum::GL_EVAL_TRIANGULAR_2D_NV;
static const GLenum GL_MAP_TESSELLATION_NV = GLenum::GL_MAP_TESSELLATION_NV;
static const GLenum GL_MAP_ATTRIB_U_ORDER_NV = GLenum::GL_MAP_ATTRIB_U_ORDER_NV;
static const GLenum GL_MAP_ATTRIB_V_ORDER_NV = GLenum::GL_MAP_ATTRIB_V_ORDER_NV;
static const GLenum GL_EVAL_FRACTIONAL_TESSELLATION_NV = GLenum::GL_EVAL_FRACTIONAL_TESSELLATION_NV;
static const GLenum GL_EVAL_VERTEX_ATTRIB0_NV = GLenum::GL_EVAL_VERTEX_ATTRIB0_NV;
static const GLenum GL_EVAL_VERTEX_ATTRIB1_NV = GLenum::GL_EVAL_VERTEX_ATTRIB1_NV;
static const GLenum GL_EVAL_VERTEX_ATTRIB2_NV = GLenum::GL_EVAL_VERTEX_ATTRIB2_NV;
static const GLenum GL_EVAL_VERTEX_ATTRIB3_NV = GLenum::GL_EVAL_VERTEX_ATTRIB3_NV;
static const GLenum GL_EVAL_VERTEX_ATTRIB4_NV = GLenum::GL_EVAL_VERTEX_ATTRIB4_NV;
static const GLenum GL_EVAL_VERTEX_ATTRIB5_NV = GLenum::GL_EVAL_VERTEX_ATTRIB5_NV;
static const GLenum GL_EVAL_VERTEX_ATTRIB6_NV = GLenum::GL_EVAL_VERTEX_ATTRIB6_NV;
static const GLenum GL_EVAL_VERTEX_ATTRIB7_NV = GLenum::GL_EVAL_VERTEX_ATTRIB7_NV;
static const GLenum GL_EVAL_VERTEX_ATTRIB8_NV = GLenum::GL_EVAL_VERTEX_ATTRIB8_NV;
static const GLenum GL_EVAL_VERTEX_ATTRIB9_NV = GLenum::GL_EVAL_VERTEX_ATTRIB9_NV;
static const GLenum GL_EVAL_VERTEX_ATTRIB10_NV = GLenum::GL_EVAL_VERTEX_ATTRIB10_NV;
static const GLenum GL_EVAL_VERTEX_ATTRIB11_NV = GLenum::GL_EVAL_VERTEX_ATTRIB11_NV;
static const GLenum GL_EVAL_VERTEX_ATTRIB12_NV = GLenum::GL_EVAL_VERTEX_ATTRIB12_NV;
static const GLenum GL_EVAL_VERTEX_ATTRIB13_NV = GLenum::GL_EVAL_VERTEX_ATTRIB13_NV;
static const GLenum GL_EVAL_VERTEX_ATTRIB14_NV = GLenum::GL_EVAL_VERTEX_ATTRIB14_NV;
static const GLenum GL_EVAL_VERTEX_ATTRIB15_NV = GLenum::GL_EVAL_VERTEX_ATTRIB15_NV;
static const GLenum GL_MAX_MAP_TESSELLATION_NV = GLenum::GL_MAX_MAP_TESSELLATION_NV;
static const GLenum GL_MAX_RATIONAL_EVAL_ORDER_NV = GLenum::GL_MAX_RATIONAL_EVAL_ORDER_NV;
static const GLenum GL_MAX_PROGRAM_PATCH_ATTRIBS_NV = GLenum::GL_MAX_PROGRAM_PATCH_ATTRIBS_NV;
static const GLenum GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = GLenum::GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV;
static const GLenum GL_UNSIGNED_INT_S8_S8_8_8_NV = GLenum::GL_UNSIGNED_INT_S8_S8_8_8_NV;
static const GLenum GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = GLenum::GL_UNSIGNED_INT_8_8_S8_S8_REV_NV;
static const GLenum GL_DSDT_MAG_INTENSITY_NV = GLenum::GL_DSDT_MAG_INTENSITY_NV;
static const GLenum GL_SHADER_CONSISTENT_NV = GLenum::GL_SHADER_CONSISTENT_NV;
static const GLenum GL_TEXTURE_SHADER_NV = GLenum::GL_TEXTURE_SHADER_NV;
static const GLenum GL_SHADER_OPERATION_NV = GLenum::GL_SHADER_OPERATION_NV;
static const GLenum GL_CULL_MODES_NV = GLenum::GL_CULL_MODES_NV;
static const GLenum GL_OFFSET_TEXTURE_2D_MATRIX_NV = GLenum::GL_OFFSET_TEXTURE_2D_MATRIX_NV;
static const GLenum GL_OFFSET_TEXTURE_MATRIX_NV = GLenum::GL_OFFSET_TEXTURE_MATRIX_NV;
static const GLenum GL_OFFSET_TEXTURE_2D_SCALE_NV = GLenum::GL_OFFSET_TEXTURE_2D_SCALE_NV;
static const GLenum GL_OFFSET_TEXTURE_SCALE_NV = GLenum::GL_OFFSET_TEXTURE_SCALE_NV;
static const GLenum GL_OFFSET_TEXTURE_2D_BIAS_NV = GLenum::GL_OFFSET_TEXTURE_2D_BIAS_NV;
static const GLenum GL_OFFSET_TEXTURE_BIAS_NV = GLenum::GL_OFFSET_TEXTURE_BIAS_NV;
static const GLenum GL_PREVIOUS_TEXTURE_INPUT_NV = GLenum::GL_PREVIOUS_TEXTURE_INPUT_NV;
static const GLenum GL_CONST_EYE_NV = GLenum::GL_CONST_EYE_NV;
static const GLenum GL_PASS_THROUGH_NV = GLenum::GL_PASS_THROUGH_NV;
static const GLenum GL_CULL_FRAGMENT_NV = GLenum::GL_CULL_FRAGMENT_NV;
static const GLenum GL_OFFSET_TEXTURE_2D_NV = GLenum::GL_OFFSET_TEXTURE_2D_NV;
static const GLenum GL_DEPENDENT_AR_TEXTURE_2D_NV = GLenum::GL_DEPENDENT_AR_TEXTURE_2D_NV;
static const GLenum GL_DEPENDENT_GB_TEXTURE_2D_NV = GLenum::GL_DEPENDENT_GB_TEXTURE_2D_NV;
static const GLenum GL_SURFACE_STATE_NV = GLenum::GL_SURFACE_STATE_NV;
static const GLenum GL_DOT_PRODUCT_NV = GLenum::GL_DOT_PRODUCT_NV;
static const GLenum GL_DOT_PRODUCT_DEPTH_REPLACE_NV = GLenum::GL_DOT_PRODUCT_DEPTH_REPLACE_NV;
static const GLenum GL_DOT_PRODUCT_TEXTURE_2D_NV = GLenum::GL_DOT_PRODUCT_TEXTURE_2D_NV;
static const GLenum GL_DOT_PRODUCT_TEXTURE_3D_NV = GLenum::GL_DOT_PRODUCT_TEXTURE_3D_NV;
static const GLenum GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = GLenum::GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV;
static const GLenum GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = GLenum::GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV;
static const GLenum GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = GLenum::GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV;
static const GLenum GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = GLenum::GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV;
static const GLenum GL_HILO_NV = GLenum::GL_HILO_NV;
static const GLenum GL_DSDT_NV = GLenum::GL_DSDT_NV;
static const GLenum GL_DSDT_MAG_NV = GLenum::GL_DSDT_MAG_NV;
static const GLenum GL_DSDT_MAG_VIB_NV = GLenum::GL_DSDT_MAG_VIB_NV;
static const GLenum GL_HILO16_NV = GLenum::GL_HILO16_NV;
static const GLenum GL_SIGNED_HILO_NV = GLenum::GL_SIGNED_HILO_NV;
static const GLenum GL_SIGNED_HILO16_NV = GLenum::GL_SIGNED_HILO16_NV;
static const GLenum GL_SIGNED_RGBA_NV = GLenum::GL_SIGNED_RGBA_NV;
static const GLenum GL_SIGNED_RGBA8_NV = GLenum::GL_SIGNED_RGBA8_NV;
static const GLenum GL_SURFACE_REGISTERED_NV = GLenum::GL_SURFACE_REGISTERED_NV;
static const GLenum GL_SIGNED_RGB_NV = GLenum::GL_SIGNED_RGB_NV;
static const GLenum GL_SIGNED_RGB8_NV = GLenum::GL_SIGNED_RGB8_NV;
static const GLenum GL_SURFACE_MAPPED_NV = GLenum::GL_SURFACE_MAPPED_NV;
static const GLenum GL_SIGNED_LUMINANCE_NV = GLenum::GL_SIGNED_LUMINANCE_NV;
static const GLenum GL_SIGNED_LUMINANCE8_NV = GLenum::GL_SIGNED_LUMINANCE8_NV;
static const GLenum GL_SIGNED_LUMINANCE_ALPHA_NV = GLenum::GL_SIGNED_LUMINANCE_ALPHA_NV;
static const GLenum GL_SIGNED_LUMINANCE8_ALPHA8_NV = GLenum::GL_SIGNED_LUMINANCE8_ALPHA8_NV;
static const GLenum GL_SIGNED_ALPHA_NV = GLenum::GL_SIGNED_ALPHA_NV;
static const GLenum GL_SIGNED_ALPHA8_NV = GLenum::GL_SIGNED_ALPHA8_NV;
static const GLenum GL_SIGNED_INTENSITY_NV = GLenum::GL_SIGNED_INTENSITY_NV;
static const GLenum GL_SIGNED_INTENSITY8_NV = GLenum::GL_SIGNED_INTENSITY8_NV;
static const GLenum GL_DSDT8_NV = GLenum::GL_DSDT8_NV;
static const GLenum GL_DSDT8_MAG8_NV = GLenum::GL_DSDT8_MAG8_NV;
static const GLenum GL_DSDT8_MAG8_INTENSITY8_NV = GLenum::GL_DSDT8_MAG8_INTENSITY8_NV;
static const GLenum GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = GLenum::GL_SIGNED_RGB_UNSIGNED_ALPHA_NV;
static const GLenum GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = GLenum::GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV;
static const GLenum GL_HI_SCALE_NV = GLenum::GL_HI_SCALE_NV;
static const GLenum GL_LO_SCALE_NV = GLenum::GL_LO_SCALE_NV;
static const GLenum GL_DS_SCALE_NV = GLenum::GL_DS_SCALE_NV;
static const GLenum GL_DT_SCALE_NV = GLenum::GL_DT_SCALE_NV;
static const GLenum GL_MAGNITUDE_SCALE_NV = GLenum::GL_MAGNITUDE_SCALE_NV;
static const GLenum GL_VIBRANCE_SCALE_NV = GLenum::GL_VIBRANCE_SCALE_NV;
static const GLenum GL_HI_BIAS_NV = GLenum::GL_HI_BIAS_NV;
static const GLenum GL_LO_BIAS_NV = GLenum::GL_LO_BIAS_NV;
static const GLenum GL_DS_BIAS_NV = GLenum::GL_DS_BIAS_NV;
static const GLenum GL_DT_BIAS_NV = GLenum::GL_DT_BIAS_NV;
static const GLenum GL_MAGNITUDE_BIAS_NV = GLenum::GL_MAGNITUDE_BIAS_NV;
static const GLenum GL_VIBRANCE_BIAS_NV = GLenum::GL_VIBRANCE_BIAS_NV;
static const GLenum GL_TEXTURE_BORDER_VALUES_NV = GLenum::GL_TEXTURE_BORDER_VALUES_NV;
static const GLenum GL_TEXTURE_HI_SIZE_NV = GLenum::GL_TEXTURE_HI_SIZE_NV;
static const GLenum GL_TEXTURE_LO_SIZE_NV = GLenum::GL_TEXTURE_LO_SIZE_NV;
static const GLenum GL_TEXTURE_DS_SIZE_NV = GLenum::GL_TEXTURE_DS_SIZE_NV;
static const GLenum GL_TEXTURE_DT_SIZE_NV = GLenum::GL_TEXTURE_DT_SIZE_NV;
static const GLenum GL_TEXTURE_MAG_SIZE_NV = GLenum::GL_TEXTURE_MAG_SIZE_NV;
static const GLenum GL_MODELVIEW2_ARB = GLenum::GL_MODELVIEW2_ARB;
static const GLenum GL_MODELVIEW3_ARB = GLenum::GL_MODELVIEW3_ARB;
static const GLenum GL_MODELVIEW4_ARB = GLenum::GL_MODELVIEW4_ARB;
static const GLenum GL_MODELVIEW5_ARB = GLenum::GL_MODELVIEW5_ARB;
static const GLenum GL_MODELVIEW6_ARB = GLenum::GL_MODELVIEW6_ARB;
static const GLenum GL_MODELVIEW7_ARB = GLenum::GL_MODELVIEW7_ARB;
static const GLenum GL_MODELVIEW8_ARB = GLenum::GL_MODELVIEW8_ARB;
static const GLenum GL_MODELVIEW9_ARB = GLenum::GL_MODELVIEW9_ARB;
static const GLenum GL_MODELVIEW10_ARB = GLenum::GL_MODELVIEW10_ARB;
static const GLenum GL_MODELVIEW11_ARB = GLenum::GL_MODELVIEW11_ARB;
static const GLenum GL_MODELVIEW12_ARB = GLenum::GL_MODELVIEW12_ARB;
static const GLenum GL_MODELVIEW13_ARB = GLenum::GL_MODELVIEW13_ARB;
static const GLenum GL_MODELVIEW14_ARB = GLenum::GL_MODELVIEW14_ARB;
static const GLenum GL_MODELVIEW15_ARB = GLenum::GL_MODELVIEW15_ARB;
static const GLenum GL_MODELVIEW16_ARB = GLenum::GL_MODELVIEW16_ARB;
static const GLenum GL_MODELVIEW17_ARB = GLenum::GL_MODELVIEW17_ARB;
static const GLenum GL_MODELVIEW18_ARB = GLenum::GL_MODELVIEW18_ARB;
static const GLenum GL_MODELVIEW19_ARB = GLenum::GL_MODELVIEW19_ARB;
static const GLenum GL_MODELVIEW20_ARB = GLenum::GL_MODELVIEW20_ARB;
static const GLenum GL_MODELVIEW21_ARB = GLenum::GL_MODELVIEW21_ARB;
static const GLenum GL_MODELVIEW22_ARB = GLenum::GL_MODELVIEW22_ARB;
static const GLenum GL_MODELVIEW23_ARB = GLenum::GL_MODELVIEW23_ARB;
static const GLenum GL_MODELVIEW24_ARB = GLenum::GL_MODELVIEW24_ARB;
static const GLenum GL_MODELVIEW25_ARB = GLenum::GL_MODELVIEW25_ARB;
static const GLenum GL_MODELVIEW26_ARB = GLenum::GL_MODELVIEW26_ARB;
static const GLenum GL_MODELVIEW27_ARB = GLenum::GL_MODELVIEW27_ARB;
static const GLenum GL_MODELVIEW28_ARB = GLenum::GL_MODELVIEW28_ARB;
static const GLenum GL_MODELVIEW29_ARB = GLenum::GL_MODELVIEW29_ARB;
static const GLenum GL_MODELVIEW30_ARB = GLenum::GL_MODELVIEW30_ARB;
static const GLenum GL_MODELVIEW31_ARB = GLenum::GL_MODELVIEW31_ARB;
static const GLenum GL_DOT3_RGB_EXT = GLenum::GL_DOT3_RGB_EXT;
static const GLenum GL_DOT3_RGBA_EXT = GLenum::GL_DOT3_RGBA_EXT;
static const GLenum GL_PROGRAM_BINARY_LENGTH = GLenum::GL_PROGRAM_BINARY_LENGTH;
static const GLenum GL_MIRROR_CLAMP_ATI = GLenum::GL_MIRROR_CLAMP_ATI;
static const GLenum GL_MIRROR_CLAMP_EXT = GLenum::GL_MIRROR_CLAMP_EXT;
static const GLenum GL_MIRROR_CLAMP_TO_EDGE = GLenum::GL_MIRROR_CLAMP_TO_EDGE;
static const GLenum GL_MIRROR_CLAMP_TO_EDGE_ATI = GLenum::GL_MIRROR_CLAMP_TO_EDGE_ATI;
static const GLenum GL_MIRROR_CLAMP_TO_EDGE_EXT = GLenum::GL_MIRROR_CLAMP_TO_EDGE_EXT;
static const GLenum GL_MODULATE_ADD_ATI = GLenum::GL_MODULATE_ADD_ATI;
static const GLenum GL_MODULATE_SIGNED_ADD_ATI = GLenum::GL_MODULATE_SIGNED_ADD_ATI;
static const GLenum GL_MODULATE_SUBTRACT_ATI = GLenum::GL_MODULATE_SUBTRACT_ATI;
static const GLenum GL_SET_AMD = GLenum::GL_SET_AMD;
static const GLenum GL_REPLACE_VALUE_AMD = GLenum::GL_REPLACE_VALUE_AMD;
static const GLenum GL_STENCIL_OP_VALUE_AMD = GLenum::GL_STENCIL_OP_VALUE_AMD;
static const GLenum GL_STENCIL_BACK_OP_VALUE_AMD = GLenum::GL_STENCIL_BACK_OP_VALUE_AMD;
static const GLenum GL_VERTEX_ATTRIB_ARRAY_LONG = GLenum::GL_VERTEX_ATTRIB_ARRAY_LONG;
static const GLenum GL_OCCLUSION_QUERY_EVENT_MASK_AMD = GLenum::GL_OCCLUSION_QUERY_EVENT_MASK_AMD;
static const GLenum GL_YCBCR_MESA = GLenum::GL_YCBCR_MESA;
static const GLenum GL_PACK_INVERT_MESA = GLenum::GL_PACK_INVERT_MESA;
static const GLenum GL_TEXTURE_1D_STACK_MESAX = GLenum::GL_TEXTURE_1D_STACK_MESAX;
static const GLenum GL_TEXTURE_2D_STACK_MESAX = GLenum::GL_TEXTURE_2D_STACK_MESAX;
static const GLenum GL_PROXY_TEXTURE_1D_STACK_MESAX = GLenum::GL_PROXY_TEXTURE_1D_STACK_MESAX;
static const GLenum GL_PROXY_TEXTURE_2D_STACK_MESAX = GLenum::GL_PROXY_TEXTURE_2D_STACK_MESAX;
static const GLenum GL_TEXTURE_1D_STACK_BINDING_MESAX = GLenum::GL_TEXTURE_1D_STACK_BINDING_MESAX;
static const GLenum GL_TEXTURE_2D_STACK_BINDING_MESAX = GLenum::GL_TEXTURE_2D_STACK_BINDING_MESAX;
static const GLenum GL_STATIC_ATI = GLenum::GL_STATIC_ATI;
static const GLenum GL_DYNAMIC_ATI = GLenum::GL_DYNAMIC_ATI;
static const GLenum GL_PRESERVE_ATI = GLenum::GL_PRESERVE_ATI;
static const GLenum GL_DISCARD_ATI = GLenum::GL_DISCARD_ATI;
static const GLenum GL_BUFFER_SIZE = GLenum::GL_BUFFER_SIZE;
static const GLenum GL_BUFFER_SIZE_ARB = GLenum::GL_BUFFER_SIZE_ARB;
static const GLenum GL_OBJECT_BUFFER_SIZE_ATI = GLenum::GL_OBJECT_BUFFER_SIZE_ATI;
static const GLenum GL_BUFFER_USAGE = GLenum::GL_BUFFER_USAGE;
static const GLenum GL_BUFFER_USAGE_ARB = GLenum::GL_BUFFER_USAGE_ARB;
static const GLenum GL_OBJECT_BUFFER_USAGE_ATI = GLenum::GL_OBJECT_BUFFER_USAGE_ATI;
static const GLenum GL_ARRAY_OBJECT_BUFFER_ATI = GLenum::GL_ARRAY_OBJECT_BUFFER_ATI;
static const GLenum GL_ARRAY_OBJECT_OFFSET_ATI = GLenum::GL_ARRAY_OBJECT_OFFSET_ATI;
static const GLenum GL_ELEMENT_ARRAY_ATI = GLenum::GL_ELEMENT_ARRAY_ATI;
static const GLenum GL_ELEMENT_ARRAY_TYPE_ATI = GLenum::GL_ELEMENT_ARRAY_TYPE_ATI;
static const GLenum GL_ELEMENT_ARRAY_POINTER_ATI = GLenum::GL_ELEMENT_ARRAY_POINTER_ATI;
static const GLenum GL_MAX_VERTEX_STREAMS_ATI = GLenum::GL_MAX_VERTEX_STREAMS_ATI;
static const GLenum GL_VERTEX_STREAM0_ATI = GLenum::GL_VERTEX_STREAM0_ATI;
static const GLenum GL_VERTEX_STREAM1_ATI = GLenum::GL_VERTEX_STREAM1_ATI;
static const GLenum GL_VERTEX_STREAM2_ATI = GLenum::GL_VERTEX_STREAM2_ATI;
static const GLenum GL_VERTEX_STREAM3_ATI = GLenum::GL_VERTEX_STREAM3_ATI;
static const GLenum GL_VERTEX_STREAM4_ATI = GLenum::GL_VERTEX_STREAM4_ATI;
static const GLenum GL_VERTEX_STREAM5_ATI = GLenum::GL_VERTEX_STREAM5_ATI;
static const GLenum GL_VERTEX_STREAM6_ATI = GLenum::GL_VERTEX_STREAM6_ATI;
static const GLenum GL_VERTEX_STREAM7_ATI = GLenum::GL_VERTEX_STREAM7_ATI;
static const GLenum GL_VERTEX_SOURCE_ATI = GLenum::GL_VERTEX_SOURCE_ATI;
static const GLenum GL_BUMP_ROT_MATRIX_ATI = GLenum::GL_BUMP_ROT_MATRIX_ATI;
static const GLenum GL_BUMP_ROT_MATRIX_SIZE_ATI = GLenum::GL_BUMP_ROT_MATRIX_SIZE_ATI;
static const GLenum GL_BUMP_NUM_TEX_UNITS_ATI = GLenum::GL_BUMP_NUM_TEX_UNITS_ATI;
static const GLenum GL_BUMP_TEX_UNITS_ATI = GLenum::GL_BUMP_TEX_UNITS_ATI;
static const GLenum GL_DUDV_ATI = GLenum::GL_DUDV_ATI;
static const GLenum GL_DU8DV8_ATI = GLenum::GL_DU8DV8_ATI;
static const GLenum GL_BUMP_ENVMAP_ATI = GLenum::GL_BUMP_ENVMAP_ATI;
static const GLenum GL_BUMP_TARGET_ATI = GLenum::GL_BUMP_TARGET_ATI;
static const GLenum GL_VERTEX_SHADER_EXT = GLenum::GL_VERTEX_SHADER_EXT;
static const GLenum GL_VERTEX_SHADER_BINDING_EXT = GLenum::GL_VERTEX_SHADER_BINDING_EXT;
static const GLenum GL_OP_INDEX_EXT = GLenum::GL_OP_INDEX_EXT;
static const GLenum GL_OP_NEGATE_EXT = GLenum::GL_OP_NEGATE_EXT;
static const GLenum GL_OP_DOT3_EXT = GLenum::GL_OP_DOT3_EXT;
static const GLenum GL_OP_DOT4_EXT = GLenum::GL_OP_DOT4_EXT;
static const GLenum GL_OP_MUL_EXT = GLenum::GL_OP_MUL_EXT;
static const GLenum GL_OP_ADD_EXT = GLenum::GL_OP_ADD_EXT;
static const GLenum GL_OP_MADD_EXT = GLenum::GL_OP_MADD_EXT;
static const GLenum GL_OP_FRAC_EXT = GLenum::GL_OP_FRAC_EXT;
static const GLenum GL_OP_MAX_EXT = GLenum::GL_OP_MAX_EXT;
static const GLenum GL_OP_MIN_EXT = GLenum::GL_OP_MIN_EXT;
static const GLenum GL_OP_SET_GE_EXT = GLenum::GL_OP_SET_GE_EXT;
static const GLenum GL_OP_SET_LT_EXT = GLenum::GL_OP_SET_LT_EXT;
static const GLenum GL_OP_CLAMP_EXT = GLenum::GL_OP_CLAMP_EXT;
static const GLenum GL_OP_FLOOR_EXT = GLenum::GL_OP_FLOOR_EXT;
static const GLenum GL_OP_ROUND_EXT = GLenum::GL_OP_ROUND_EXT;
static const GLenum GL_OP_EXP_BASE_2_EXT = GLenum::GL_OP_EXP_BASE_2_EXT;
static const GLenum GL_OP_LOG_BASE_2_EXT = GLenum::GL_OP_LOG_BASE_2_EXT;
static const GLenum GL_OP_POWER_EXT = GLenum::GL_OP_POWER_EXT;
static const GLenum GL_OP_RECIP_EXT = GLenum::GL_OP_RECIP_EXT;
static const GLenum GL_OP_RECIP_SQRT_EXT = GLenum::GL_OP_RECIP_SQRT_EXT;
static const GLenum GL_OP_SUB_EXT = GLenum::GL_OP_SUB_EXT;
static const GLenum GL_OP_CROSS_PRODUCT_EXT = GLenum::GL_OP_CROSS_PRODUCT_EXT;
static const GLenum GL_OP_MULTIPLY_MATRIX_EXT = GLenum::GL_OP_MULTIPLY_MATRIX_EXT;
static const GLenum GL_OP_MOV_EXT = GLenum::GL_OP_MOV_EXT;
static const GLenum GL_OUTPUT_VERTEX_EXT = GLenum::GL_OUTPUT_VERTEX_EXT;
static const GLenum GL_OUTPUT_COLOR0_EXT = GLenum::GL_OUTPUT_COLOR0_EXT;
static const GLenum GL_OUTPUT_COLOR1_EXT = GLenum::GL_OUTPUT_COLOR1_EXT;
static const GLenum GL_OUTPUT_TEXTURE_COORD0_EXT = GLenum::GL_OUTPUT_TEXTURE_COORD0_EXT;
static const GLenum GL_OUTPUT_TEXTURE_COORD1_EXT = GLenum::GL_OUTPUT_TEXTURE_COORD1_EXT;
static const GLenum GL_OUTPUT_TEXTURE_COORD2_EXT = GLenum::GL_OUTPUT_TEXTURE_COORD2_EXT;
static const GLenum GL_OUTPUT_TEXTURE_COORD3_EXT = GLenum::GL_OUTPUT_TEXTURE_COORD3_EXT;
static const GLenum GL_OUTPUT_TEXTURE_COORD4_EXT = GLenum::GL_OUTPUT_TEXTURE_COORD4_EXT;
static const GLenum GL_OUTPUT_TEXTURE_COORD5_EXT = GLenum::GL_OUTPUT_TEXTURE_COORD5_EXT;
static const GLenum GL_OUTPUT_TEXTURE_COORD6_EXT = GLenum::GL_OUTPUT_TEXTURE_COORD6_EXT;
static const GLenum GL_OUTPUT_TEXTURE_COORD7_EXT = GLenum::GL_OUTPUT_TEXTURE_COORD7_EXT;
static const GLenum GL_OUTPUT_TEXTURE_COORD8_EXT = GLenum::GL_OUTPUT_TEXTURE_COORD8_EXT;
static const GLenum GL_OUTPUT_TEXTURE_COORD9_EXT = GLenum::GL_OUTPUT_TEXTURE_COORD9_EXT;
static const GLenum GL_OUTPUT_TEXTURE_COORD10_EXT = GLenum::GL_OUTPUT_TEXTURE_COORD10_EXT;
static const GLenum GL_OUTPUT_TEXTURE_COORD11_EXT = GLenum::GL_OUTPUT_TEXTURE_COORD11_EXT;
static const GLenum GL_OUTPUT_TEXTURE_COORD12_EXT = GLenum::GL_OUTPUT_TEXTURE_COORD12_EXT;
static const GLenum GL_OUTPUT_TEXTURE_COORD13_EXT = GLenum::GL_OUTPUT_TEXTURE_COORD13_EXT;
static const GLenum GL_OUTPUT_TEXTURE_COORD14_EXT = GLenum::GL_OUTPUT_TEXTURE_COORD14_EXT;
static const GLenum GL_OUTPUT_TEXTURE_COORD15_EXT = GLenum::GL_OUTPUT_TEXTURE_COORD15_EXT;
static const GLenum GL_OUTPUT_TEXTURE_COORD16_EXT = GLenum::GL_OUTPUT_TEXTURE_COORD16_EXT;
static const GLenum GL_OUTPUT_TEXTURE_COORD17_EXT = GLenum::GL_OUTPUT_TEXTURE_COORD17_EXT;
static const GLenum GL_OUTPUT_TEXTURE_COORD18_EXT = GLenum::GL_OUTPUT_TEXTURE_COORD18_EXT;
static const GLenum GL_OUTPUT_TEXTURE_COORD19_EXT = GLenum::GL_OUTPUT_TEXTURE_COORD19_EXT;
static const GLenum GL_OUTPUT_TEXTURE_COORD20_EXT = GLenum::GL_OUTPUT_TEXTURE_COORD20_EXT;
static const GLenum GL_OUTPUT_TEXTURE_COORD21_EXT = GLenum::GL_OUTPUT_TEXTURE_COORD21_EXT;
static const GLenum GL_OUTPUT_TEXTURE_COORD22_EXT = GLenum::GL_OUTPUT_TEXTURE_COORD22_EXT;
static const GLenum GL_OUTPUT_TEXTURE_COORD23_EXT = GLenum::GL_OUTPUT_TEXTURE_COORD23_EXT;
static const GLenum GL_OUTPUT_TEXTURE_COORD24_EXT = GLenum::GL_OUTPUT_TEXTURE_COORD24_EXT;
static const GLenum GL_OUTPUT_TEXTURE_COORD25_EXT = GLenum::GL_OUTPUT_TEXTURE_COORD25_EXT;
static const GLenum GL_OUTPUT_TEXTURE_COORD26_EXT = GLenum::GL_OUTPUT_TEXTURE_COORD26_EXT;
static const GLenum GL_OUTPUT_TEXTURE_COORD27_EXT = GLenum::GL_OUTPUT_TEXTURE_COORD27_EXT;
static const GLenum GL_OUTPUT_TEXTURE_COORD28_EXT = GLenum::GL_OUTPUT_TEXTURE_COORD28_EXT;
static const GLenum GL_OUTPUT_TEXTURE_COORD29_EXT = GLenum::GL_OUTPUT_TEXTURE_COORD29_EXT;
static const GLenum GL_OUTPUT_TEXTURE_COORD30_EXT = GLenum::GL_OUTPUT_TEXTURE_COORD30_EXT;
static const GLenum GL_OUTPUT_TEXTURE_COORD31_EXT = GLenum::GL_OUTPUT_TEXTURE_COORD31_EXT;
static const GLenum GL_OUTPUT_FOG_EXT = GLenum::GL_OUTPUT_FOG_EXT;
static const GLenum GL_SCALAR_EXT = GLenum::GL_SCALAR_EXT;
static const GLenum GL_VECTOR_EXT = GLenum::GL_VECTOR_EXT;
static const GLenum GL_MATRIX_EXT = GLenum::GL_MATRIX_EXT;
static const GLenum GL_VARIANT_EXT = GLenum::GL_VARIANT_EXT;
static const GLenum GL_INVARIANT_EXT = GLenum::GL_INVARIANT_EXT;
static const GLenum GL_LOCAL_CONSTANT_EXT = GLenum::GL_LOCAL_CONSTANT_EXT;
static const GLenum GL_LOCAL_EXT = GLenum::GL_LOCAL_EXT;
static const GLenum GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = GLenum::GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT;
static const GLenum GL_MAX_VERTEX_SHADER_VARIANTS_EXT = GLenum::GL_MAX_VERTEX_SHADER_VARIANTS_EXT;
static const GLenum GL_MAX_VERTEX_SHADER_INVARIANTS_EXT = GLenum::GL_MAX_VERTEX_SHADER_INVARIANTS_EXT;
static const GLenum GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = GLenum::GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT;
static const GLenum GL_MAX_VERTEX_SHADER_LOCALS_EXT = GLenum::GL_MAX_VERTEX_SHADER_LOCALS_EXT;
static const GLenum GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = GLenum::GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT;
static const GLenum GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = GLenum::GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT;
static const GLenum GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = GLenum::GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT;
static const GLenum GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = GLenum::GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT;
static const GLenum GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = GLenum::GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT;
static const GLenum GL_VERTEX_SHADER_INSTRUCTIONS_EXT = GLenum::GL_VERTEX_SHADER_INSTRUCTIONS_EXT;
static const GLenum GL_VERTEX_SHADER_VARIANTS_EXT = GLenum::GL_VERTEX_SHADER_VARIANTS_EXT;
static const GLenum GL_VERTEX_SHADER_INVARIANTS_EXT = GLenum::GL_VERTEX_SHADER_INVARIANTS_EXT;
static const GLenum GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = GLenum::GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT;
static const GLenum GL_VERTEX_SHADER_LOCALS_EXT = GLenum::GL_VERTEX_SHADER_LOCALS_EXT;
static const GLenum GL_VERTEX_SHADER_OPTIMIZED_EXT = GLenum::GL_VERTEX_SHADER_OPTIMIZED_EXT;
static const GLenum GL_X_EXT = GLenum::GL_X_EXT;
static const GLenum GL_Y_EXT = GLenum::GL_Y_EXT;
static const GLenum GL_Z_EXT = GLenum::GL_Z_EXT;
static const GLenum GL_W_EXT = GLenum::GL_W_EXT;
static const GLenum GL_NEGATIVE_X_EXT = GLenum::GL_NEGATIVE_X_EXT;
static const GLenum GL_NEGATIVE_Y_EXT = GLenum::GL_NEGATIVE_Y_EXT;
static const GLenum GL_NEGATIVE_Z_EXT = GLenum::GL_NEGATIVE_Z_EXT;
static const GLenum GL_NEGATIVE_W_EXT = GLenum::GL_NEGATIVE_W_EXT;
static const GLenum GL_ZERO_EXT = GLenum::GL_ZERO_EXT;
static const GLenum GL_ONE_EXT = GLenum::GL_ONE_EXT;
static const GLenum GL_NEGATIVE_ONE_EXT = GLenum::GL_NEGATIVE_ONE_EXT;
static const GLenum GL_NORMALIZED_RANGE_EXT = GLenum::GL_NORMALIZED_RANGE_EXT;
static const GLenum GL_FULL_RANGE_EXT = GLenum::GL_FULL_RANGE_EXT;
static const GLenum GL_CURRENT_VERTEX_EXT = GLenum::GL_CURRENT_VERTEX_EXT;
static const GLenum GL_MVP_MATRIX_EXT = GLenum::GL_MVP_MATRIX_EXT;
static const GLenum GL_VARIANT_VALUE_EXT = GLenum::GL_VARIANT_VALUE_EXT;
static const GLenum GL_VARIANT_DATATYPE_EXT = GLenum::GL_VARIANT_DATATYPE_EXT;
static const GLenum GL_VARIANT_ARRAY_STRIDE_EXT = GLenum::GL_VARIANT_ARRAY_STRIDE_EXT;
static const GLenum GL_VARIANT_ARRAY_TYPE_EXT = GLenum::GL_VARIANT_ARRAY_TYPE_EXT;
static const GLenum GL_VARIANT_ARRAY_EXT = GLenum::GL_VARIANT_ARRAY_EXT;
static const GLenum GL_VARIANT_ARRAY_POINTER_EXT = GLenum::GL_VARIANT_ARRAY_POINTER_EXT;
static const GLenum GL_INVARIANT_VALUE_EXT = GLenum::GL_INVARIANT_VALUE_EXT;
static const GLenum GL_INVARIANT_DATATYPE_EXT = GLenum::GL_INVARIANT_DATATYPE_EXT;
static const GLenum GL_LOCAL_CONSTANT_VALUE_EXT = GLenum::GL_LOCAL_CONSTANT_VALUE_EXT;
static const GLenum GL_LOCAL_CONSTANT_DATATYPE_EXT = GLenum::GL_LOCAL_CONSTANT_DATATYPE_EXT;
static const GLenum GL_PN_TRIANGLES_ATI = GLenum::GL_PN_TRIANGLES_ATI;
static const GLenum GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = GLenum::GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI;
static const GLenum GL_PN_TRIANGLES_POINT_MODE_ATI = GLenum::GL_PN_TRIANGLES_POINT_MODE_ATI;
static const GLenum GL_PN_TRIANGLES_NORMAL_MODE_ATI = GLenum::GL_PN_TRIANGLES_NORMAL_MODE_ATI;
static const GLenum GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI = GLenum::GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI;
static const GLenum GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI = GLenum::GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI;
static const GLenum GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI = GLenum::GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI;
static const GLenum GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = GLenum::GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI;
static const GLenum GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = GLenum::GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI;
static const GLenum GL_VBO_FREE_MEMORY_ATI = GLenum::GL_VBO_FREE_MEMORY_ATI;
static const GLenum GL_TEXTURE_FREE_MEMORY_ATI = GLenum::GL_TEXTURE_FREE_MEMORY_ATI;
static const GLenum GL_RENDERBUFFER_FREE_MEMORY_ATI = GLenum::GL_RENDERBUFFER_FREE_MEMORY_ATI;
static const GLenum GL_NUM_PROGRAM_BINARY_FORMATS = GLenum::GL_NUM_PROGRAM_BINARY_FORMATS;
static const GLenum GL_PROGRAM_BINARY_FORMATS = GLenum::GL_PROGRAM_BINARY_FORMATS;
static const GLenum GL_STENCIL_BACK_FUNC = GLenum::GL_STENCIL_BACK_FUNC;
static const GLenum GL_STENCIL_BACK_FUNC_ATI = GLenum::GL_STENCIL_BACK_FUNC_ATI;
static const GLenum GL_STENCIL_BACK_FAIL = GLenum::GL_STENCIL_BACK_FAIL;
static const GLenum GL_STENCIL_BACK_FAIL_ATI = GLenum::GL_STENCIL_BACK_FAIL_ATI;
static const GLenum GL_STENCIL_BACK_PASS_DEPTH_FAIL = GLenum::GL_STENCIL_BACK_PASS_DEPTH_FAIL;
static const GLenum GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI = GLenum::GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI;
static const GLenum GL_STENCIL_BACK_PASS_DEPTH_PASS = GLenum::GL_STENCIL_BACK_PASS_DEPTH_PASS;
static const GLenum GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI = GLenum::GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI;
static const GLenum GL_FRAGMENT_PROGRAM_ARB = GLenum::GL_FRAGMENT_PROGRAM_ARB;
static const GLenum GL_PROGRAM_ALU_INSTRUCTIONS_ARB = GLenum::GL_PROGRAM_ALU_INSTRUCTIONS_ARB;
static const GLenum GL_PROGRAM_TEX_INSTRUCTIONS_ARB = GLenum::GL_PROGRAM_TEX_INSTRUCTIONS_ARB;
static const GLenum GL_PROGRAM_TEX_INDIRECTIONS_ARB = GLenum::GL_PROGRAM_TEX_INDIRECTIONS_ARB;
static const GLenum GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = GLenum::GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB;
static const GLenum GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = GLenum::GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB;
static const GLenum GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = GLenum::GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB;
static const GLenum GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = GLenum::GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB;
static const GLenum GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = GLenum::GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB;
static const GLenum GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = GLenum::GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB;
static const GLenum GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = GLenum::GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB;
static const GLenum GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = GLenum::GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB;
static const GLenum GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = GLenum::GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB;
static const GLenum GL_RGBA32F = GLenum::GL_RGBA32F;
static const GLenum GL_RGBA32F_ARB = GLenum::GL_RGBA32F_ARB;
static const GLenum GL_RGBA_FLOAT32_APPLE = GLenum::GL_RGBA_FLOAT32_APPLE;
static const GLenum GL_RGBA_FLOAT32_ATI = GLenum::GL_RGBA_FLOAT32_ATI;
static const GLenum GL_RGB32F = GLenum::GL_RGB32F;
static const GLenum GL_RGB32F_ARB = GLenum::GL_RGB32F_ARB;
static const GLenum GL_RGB_FLOAT32_APPLE = GLenum::GL_RGB_FLOAT32_APPLE;
static const GLenum GL_RGB_FLOAT32_ATI = GLenum::GL_RGB_FLOAT32_ATI;
static const GLenum GL_ALPHA32F_ARB = GLenum::GL_ALPHA32F_ARB;
static const GLenum GL_ALPHA_FLOAT32_APPLE = GLenum::GL_ALPHA_FLOAT32_APPLE;
static const GLenum GL_ALPHA_FLOAT32_ATI = GLenum::GL_ALPHA_FLOAT32_ATI;
static const GLenum GL_INTENSITY32F_ARB = GLenum::GL_INTENSITY32F_ARB;
static const GLenum GL_INTENSITY_FLOAT32_APPLE = GLenum::GL_INTENSITY_FLOAT32_APPLE;
static const GLenum GL_INTENSITY_FLOAT32_ATI = GLenum::GL_INTENSITY_FLOAT32_ATI;
static const GLenum GL_LUMINANCE32F_ARB = GLenum::GL_LUMINANCE32F_ARB;
static const GLenum GL_LUMINANCE_FLOAT32_APPLE = GLenum::GL_LUMINANCE_FLOAT32_APPLE;
static const GLenum GL_LUMINANCE_FLOAT32_ATI = GLenum::GL_LUMINANCE_FLOAT32_ATI;
static const GLenum GL_LUMINANCE_ALPHA32F_ARB = GLenum::GL_LUMINANCE_ALPHA32F_ARB;
static const GLenum GL_LUMINANCE_ALPHA_FLOAT32_APPLE = GLenum::GL_LUMINANCE_ALPHA_FLOAT32_APPLE;
static const GLenum GL_LUMINANCE_ALPHA_FLOAT32_ATI = GLenum::GL_LUMINANCE_ALPHA_FLOAT32_ATI;
static const GLenum GL_RGBA16F = GLenum::GL_RGBA16F;
static const GLenum GL_RGBA16F_ARB = GLenum::GL_RGBA16F_ARB;
static const GLenum GL_RGBA_FLOAT16_APPLE = GLenum::GL_RGBA_FLOAT16_APPLE;
static const GLenum GL_RGBA_FLOAT16_ATI = GLenum::GL_RGBA_FLOAT16_ATI;
static const GLenum GL_RGB16F = GLenum::GL_RGB16F;
static const GLenum GL_RGB16F_ARB = GLenum::GL_RGB16F_ARB;
static const GLenum GL_RGB_FLOAT16_APPLE = GLenum::GL_RGB_FLOAT16_APPLE;
static const GLenum GL_RGB_FLOAT16_ATI = GLenum::GL_RGB_FLOAT16_ATI;
static const GLenum GL_ALPHA16F_ARB = GLenum::GL_ALPHA16F_ARB;
static const GLenum GL_ALPHA_FLOAT16_APPLE = GLenum::GL_ALPHA_FLOAT16_APPLE;
static const GLenum GL_ALPHA_FLOAT16_ATI = GLenum::GL_ALPHA_FLOAT16_ATI;
static const GLenum GL_INTENSITY16F_ARB = GLenum::GL_INTENSITY16F_ARB;
static const GLenum GL_INTENSITY_FLOAT16_APPLE = GLenum::GL_INTENSITY_FLOAT16_APPLE;
static const GLenum GL_INTENSITY_FLOAT16_ATI = GLenum::GL_INTENSITY_FLOAT16_ATI;
static const GLenum GL_LUMINANCE16F_ARB = GLenum::GL_LUMINANCE16F_ARB;
static const GLenum GL_LUMINANCE_FLOAT16_APPLE = GLenum::GL_LUMINANCE_FLOAT16_APPLE;
static const GLenum GL_LUMINANCE_FLOAT16_ATI = GLenum::GL_LUMINANCE_FLOAT16_ATI;
static const GLenum GL_LUMINANCE_ALPHA16F_ARB = GLenum::GL_LUMINANCE_ALPHA16F_ARB;
static const GLenum GL_LUMINANCE_ALPHA_FLOAT16_APPLE = GLenum::GL_LUMINANCE_ALPHA_FLOAT16_APPLE;
static const GLenum GL_LUMINANCE_ALPHA_FLOAT16_ATI = GLenum::GL_LUMINANCE_ALPHA_FLOAT16_ATI;
static const GLenum GL_RGBA_FLOAT_MODE_ARB = GLenum::GL_RGBA_FLOAT_MODE_ARB;
static const GLenum GL_RGBA_FLOAT_MODE_ATI = GLenum::GL_RGBA_FLOAT_MODE_ATI;
static const GLenum GL_MAX_DRAW_BUFFERS = GLenum::GL_MAX_DRAW_BUFFERS;
static const GLenum GL_MAX_DRAW_BUFFERS_ARB = GLenum::GL_MAX_DRAW_BUFFERS_ARB;
static const GLenum GL_MAX_DRAW_BUFFERS_ATI = GLenum::GL_MAX_DRAW_BUFFERS_ATI;
static const GLenum GL_DRAW_BUFFER0 = GLenum::GL_DRAW_BUFFER0;
static const GLenum GL_DRAW_BUFFER0_ARB = GLenum::GL_DRAW_BUFFER0_ARB;
static const GLenum GL_DRAW_BUFFER0_ATI = GLenum::GL_DRAW_BUFFER0_ATI;
static const GLenum GL_DRAW_BUFFER1 = GLenum::GL_DRAW_BUFFER1;
static const GLenum GL_DRAW_BUFFER1_ARB = GLenum::GL_DRAW_BUFFER1_ARB;
static const GLenum GL_DRAW_BUFFER1_ATI = GLenum::GL_DRAW_BUFFER1_ATI;
static const GLenum GL_DRAW_BUFFER2 = GLenum::GL_DRAW_BUFFER2;
static const GLenum GL_DRAW_BUFFER2_ARB = GLenum::GL_DRAW_BUFFER2_ARB;
static const GLenum GL_DRAW_BUFFER2_ATI = GLenum::GL_DRAW_BUFFER2_ATI;
static const GLenum GL_DRAW_BUFFER3 = GLenum::GL_DRAW_BUFFER3;
static const GLenum GL_DRAW_BUFFER3_ARB = GLenum::GL_DRAW_BUFFER3_ARB;
static const GLenum GL_DRAW_BUFFER3_ATI = GLenum::GL_DRAW_BUFFER3_ATI;
static const GLenum GL_DRAW_BUFFER4 = GLenum::GL_DRAW_BUFFER4;
static const GLenum GL_DRAW_BUFFER4_ARB = GLenum::GL_DRAW_BUFFER4_ARB;
static const GLenum GL_DRAW_BUFFER4_ATI = GLenum::GL_DRAW_BUFFER4_ATI;
static const GLenum GL_DRAW_BUFFER5 = GLenum::GL_DRAW_BUFFER5;
static const GLenum GL_DRAW_BUFFER5_ARB = GLenum::GL_DRAW_BUFFER5_ARB;
static const GLenum GL_DRAW_BUFFER5_ATI = GLenum::GL_DRAW_BUFFER5_ATI;
static const GLenum GL_DRAW_BUFFER6 = GLenum::GL_DRAW_BUFFER6;
static const GLenum GL_DRAW_BUFFER6_ARB = GLenum::GL_DRAW_BUFFER6_ARB;
static const GLenum GL_DRAW_BUFFER6_ATI = GLenum::GL_DRAW_BUFFER6_ATI;
static const GLenum GL_DRAW_BUFFER7 = GLenum::GL_DRAW_BUFFER7;
static const GLenum GL_DRAW_BUFFER7_ARB = GLenum::GL_DRAW_BUFFER7_ARB;
static const GLenum GL_DRAW_BUFFER7_ATI = GLenum::GL_DRAW_BUFFER7_ATI;
static const GLenum GL_DRAW_BUFFER8 = GLenum::GL_DRAW_BUFFER8;
static const GLenum GL_DRAW_BUFFER8_ARB = GLenum::GL_DRAW_BUFFER8_ARB;
static const GLenum GL_DRAW_BUFFER8_ATI = GLenum::GL_DRAW_BUFFER8_ATI;
static const GLenum GL_DRAW_BUFFER9 = GLenum::GL_DRAW_BUFFER9;
static const GLenum GL_DRAW_BUFFER9_ARB = GLenum::GL_DRAW_BUFFER9_ARB;
static const GLenum GL_DRAW_BUFFER9_ATI = GLenum::GL_DRAW_BUFFER9_ATI;
static const GLenum GL_DRAW_BUFFER10 = GLenum::GL_DRAW_BUFFER10;
static const GLenum GL_DRAW_BUFFER10_ARB = GLenum::GL_DRAW_BUFFER10_ARB;
static const GLenum GL_DRAW_BUFFER10_ATI = GLenum::GL_DRAW_BUFFER10_ATI;
static const GLenum GL_DRAW_BUFFER11 = GLenum::GL_DRAW_BUFFER11;
static const GLenum GL_DRAW_BUFFER11_ARB = GLenum::GL_DRAW_BUFFER11_ARB;
static const GLenum GL_DRAW_BUFFER11_ATI = GLenum::GL_DRAW_BUFFER11_ATI;
static const GLenum GL_DRAW_BUFFER12 = GLenum::GL_DRAW_BUFFER12;
static const GLenum GL_DRAW_BUFFER12_ARB = GLenum::GL_DRAW_BUFFER12_ARB;
static const GLenum GL_DRAW_BUFFER12_ATI = GLenum::GL_DRAW_BUFFER12_ATI;
static const GLenum GL_DRAW_BUFFER13 = GLenum::GL_DRAW_BUFFER13;
static const GLenum GL_DRAW_BUFFER13_ARB = GLenum::GL_DRAW_BUFFER13_ARB;
static const GLenum GL_DRAW_BUFFER13_ATI = GLenum::GL_DRAW_BUFFER13_ATI;
static const GLenum GL_DRAW_BUFFER14 = GLenum::GL_DRAW_BUFFER14;
static const GLenum GL_DRAW_BUFFER14_ARB = GLenum::GL_DRAW_BUFFER14_ARB;
static const GLenum GL_DRAW_BUFFER14_ATI = GLenum::GL_DRAW_BUFFER14_ATI;
static const GLenum GL_DRAW_BUFFER15 = GLenum::GL_DRAW_BUFFER15;
static const GLenum GL_DRAW_BUFFER15_ARB = GLenum::GL_DRAW_BUFFER15_ARB;
static const GLenum GL_DRAW_BUFFER15_ATI = GLenum::GL_DRAW_BUFFER15_ATI;
static const GLenum GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI = GLenum::GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI;
static const GLenum GL_BLEND_EQUATION_ALPHA = GLenum::GL_BLEND_EQUATION_ALPHA;
static const GLenum GL_BLEND_EQUATION_ALPHA_EXT = GLenum::GL_BLEND_EQUATION_ALPHA_EXT;
static const GLenum GL_SUBSAMPLE_DISTANCE_AMD = GLenum::GL_SUBSAMPLE_DISTANCE_AMD;
static const GLenum GL_MATRIX_PALETTE_ARB = GLenum::GL_MATRIX_PALETTE_ARB;
static const GLenum GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = GLenum::GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB;
static const GLenum GL_MAX_PALETTE_MATRICES_ARB = GLenum::GL_MAX_PALETTE_MATRICES_ARB;
static const GLenum GL_CURRENT_PALETTE_MATRIX_ARB = GLenum::GL_CURRENT_PALETTE_MATRIX_ARB;
static const GLenum GL_MATRIX_INDEX_ARRAY_ARB = GLenum::GL_MATRIX_INDEX_ARRAY_ARB;
static const GLenum GL_CURRENT_MATRIX_INDEX_ARB = GLenum::GL_CURRENT_MATRIX_INDEX_ARB;
static const GLenum GL_MATRIX_INDEX_ARRAY_SIZE_ARB = GLenum::GL_MATRIX_INDEX_ARRAY_SIZE_ARB;
static const GLenum GL_MATRIX_INDEX_ARRAY_TYPE_ARB = GLenum::GL_MATRIX_INDEX_ARRAY_TYPE_ARB;
static const GLenum GL_MATRIX_INDEX_ARRAY_STRIDE_ARB = GLenum::GL_MATRIX_INDEX_ARRAY_STRIDE_ARB;
static const GLenum GL_MATRIX_INDEX_ARRAY_POINTER_ARB = GLenum::GL_MATRIX_INDEX_ARRAY_POINTER_ARB;
static const GLenum GL_TEXTURE_DEPTH_SIZE = GLenum::GL_TEXTURE_DEPTH_SIZE;
static const GLenum GL_TEXTURE_DEPTH_SIZE_ARB = GLenum::GL_TEXTURE_DEPTH_SIZE_ARB;
static const GLenum GL_DEPTH_TEXTURE_MODE = GLenum::GL_DEPTH_TEXTURE_MODE;
static const GLenum GL_DEPTH_TEXTURE_MODE_ARB = GLenum::GL_DEPTH_TEXTURE_MODE_ARB;
static const GLenum GL_TEXTURE_COMPARE_MODE = GLenum::GL_TEXTURE_COMPARE_MODE;
static const GLenum GL_TEXTURE_COMPARE_MODE_ARB = GLenum::GL_TEXTURE_COMPARE_MODE_ARB;
static const GLenum GL_TEXTURE_COMPARE_FUNC = GLenum::GL_TEXTURE_COMPARE_FUNC;
static const GLenum GL_TEXTURE_COMPARE_FUNC_ARB = GLenum::GL_TEXTURE_COMPARE_FUNC_ARB;
static const GLenum GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT = GLenum::GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT;
static const GLenum GL_COMPARE_REF_TO_TEXTURE = GLenum::GL_COMPARE_REF_TO_TEXTURE;
static const GLenum GL_COMPARE_R_TO_TEXTURE = GLenum::GL_COMPARE_R_TO_TEXTURE;
static const GLenum GL_COMPARE_R_TO_TEXTURE_ARB = GLenum::GL_COMPARE_R_TO_TEXTURE_ARB;
static const GLenum GL_TEXTURE_CUBE_MAP_SEAMLESS = GLenum::GL_TEXTURE_CUBE_MAP_SEAMLESS;
static const GLenum GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV = GLenum::GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV;
static const GLenum GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = GLenum::GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV;
static const GLenum GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = GLenum::GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV;
static const GLenum GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = GLenum::GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV;
static const GLenum GL_OFFSET_HILO_TEXTURE_2D_NV = GLenum::GL_OFFSET_HILO_TEXTURE_2D_NV;
static const GLenum GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV = GLenum::GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV;
static const GLenum GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = GLenum::GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV;
static const GLenum GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = GLenum::GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV;
static const GLenum GL_DEPENDENT_HILO_TEXTURE_2D_NV = GLenum::GL_DEPENDENT_HILO_TEXTURE_2D_NV;
static const GLenum GL_DEPENDENT_RGB_TEXTURE_3D_NV = GLenum::GL_DEPENDENT_RGB_TEXTURE_3D_NV;
static const GLenum GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = GLenum::GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV;
static const GLenum GL_DOT_PRODUCT_PASS_THROUGH_NV = GLenum::GL_DOT_PRODUCT_PASS_THROUGH_NV;
static const GLenum GL_DOT_PRODUCT_TEXTURE_1D_NV = GLenum::GL_DOT_PRODUCT_TEXTURE_1D_NV;
static const GLenum GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = GLenum::GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV;
static const GLenum GL_HILO8_NV = GLenum::GL_HILO8_NV;
static const GLenum GL_SIGNED_HILO8_NV = GLenum::GL_SIGNED_HILO8_NV;
static const GLenum GL_FORCE_BLUE_TO_ONE_NV = GLenum::GL_FORCE_BLUE_TO_ONE_NV;
static const GLenum GL_POINT_SPRITE = GLenum::GL_POINT_SPRITE;
static const GLenum GL_POINT_SPRITE_ARB = GLenum::GL_POINT_SPRITE_ARB;
static const GLenum GL_POINT_SPRITE_NV = GLenum::GL_POINT_SPRITE_NV;
static const GLenum GL_COORD_REPLACE = GLenum::GL_COORD_REPLACE;
static const GLenum GL_COORD_REPLACE_ARB = GLenum::GL_COORD_REPLACE_ARB;
static const GLenum GL_COORD_REPLACE_NV = GLenum::GL_COORD_REPLACE_NV;
static const GLenum GL_POINT_SPRITE_R_MODE_NV = GLenum::GL_POINT_SPRITE_R_MODE_NV;
static const GLenum GL_PIXEL_COUNTER_BITS_NV = GLenum::GL_PIXEL_COUNTER_BITS_NV;
static const GLenum GL_QUERY_COUNTER_BITS = GLenum::GL_QUERY_COUNTER_BITS;
static const GLenum GL_QUERY_COUNTER_BITS_ARB = GLenum::GL_QUERY_COUNTER_BITS_ARB;
static const GLenum GL_CURRENT_OCCLUSION_QUERY_ID_NV = GLenum::GL_CURRENT_OCCLUSION_QUERY_ID_NV;
static const GLenum GL_CURRENT_QUERY = GLenum::GL_CURRENT_QUERY;
static const GLenum GL_CURRENT_QUERY_ARB = GLenum::GL_CURRENT_QUERY_ARB;
static const GLenum GL_PIXEL_COUNT_NV = GLenum::GL_PIXEL_COUNT_NV;
static const GLenum GL_QUERY_RESULT = GLenum::GL_QUERY_RESULT;
static const GLenum GL_QUERY_RESULT_ARB = GLenum::GL_QUERY_RESULT_ARB;
static const GLenum GL_PIXEL_COUNT_AVAILABLE_NV = GLenum::GL_PIXEL_COUNT_AVAILABLE_NV;
static const GLenum GL_QUERY_RESULT_AVAILABLE = GLenum::GL_QUERY_RESULT_AVAILABLE;
static const GLenum GL_QUERY_RESULT_AVAILABLE_ARB = GLenum::GL_QUERY_RESULT_AVAILABLE_ARB;
static const GLenum GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = GLenum::GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV;
static const GLenum GL_MAX_VERTEX_ATTRIBS = GLenum::GL_MAX_VERTEX_ATTRIBS;
static const GLenum GL_MAX_VERTEX_ATTRIBS_ARB = GLenum::GL_MAX_VERTEX_ATTRIBS_ARB;
static const GLenum GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = GLenum::GL_VERTEX_ATTRIB_ARRAY_NORMALIZED;
static const GLenum GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = GLenum::GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB;
static const GLenum GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = GLenum::GL_MAX_TESS_CONTROL_INPUT_COMPONENTS;
static const GLenum GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = GLenum::GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS;
static const GLenum GL_DEPTH_STENCIL_TO_RGBA_NV = GLenum::GL_DEPTH_STENCIL_TO_RGBA_NV;
static const GLenum GL_DEPTH_STENCIL_TO_BGRA_NV = GLenum::GL_DEPTH_STENCIL_TO_BGRA_NV;
static const GLenum GL_FRAGMENT_PROGRAM_NV = GLenum::GL_FRAGMENT_PROGRAM_NV;
static const GLenum GL_MAX_TEXTURE_COORDS = GLenum::GL_MAX_TEXTURE_COORDS;
static const GLenum GL_MAX_TEXTURE_COORDS_ARB = GLenum::GL_MAX_TEXTURE_COORDS_ARB;
static const GLenum GL_MAX_TEXTURE_COORDS_NV = GLenum::GL_MAX_TEXTURE_COORDS_NV;
static const GLenum GL_MAX_TEXTURE_IMAGE_UNITS = GLenum::GL_MAX_TEXTURE_IMAGE_UNITS;
static const GLenum GL_MAX_TEXTURE_IMAGE_UNITS_ARB = GLenum::GL_MAX_TEXTURE_IMAGE_UNITS_ARB;
static const GLenum GL_MAX_TEXTURE_IMAGE_UNITS_NV = GLenum::GL_MAX_TEXTURE_IMAGE_UNITS_NV;
static const GLenum GL_FRAGMENT_PROGRAM_BINDING_NV = GLenum::GL_FRAGMENT_PROGRAM_BINDING_NV;
static const GLenum GL_PROGRAM_ERROR_STRING_ARB = GLenum::GL_PROGRAM_ERROR_STRING_ARB;
static const GLenum GL_PROGRAM_ERROR_STRING_NV = GLenum::GL_PROGRAM_ERROR_STRING_NV;
static const GLenum GL_PROGRAM_FORMAT_ASCII_ARB = GLenum::GL_PROGRAM_FORMAT_ASCII_ARB;
static const GLenum GL_PROGRAM_FORMAT_ARB = GLenum::GL_PROGRAM_FORMAT_ARB;
static const GLenum GL_WRITE_PIXEL_DATA_RANGE_NV = GLenum::GL_WRITE_PIXEL_DATA_RANGE_NV;
static const GLenum GL_READ_PIXEL_DATA_RANGE_NV = GLenum::GL_READ_PIXEL_DATA_RANGE_NV;
static const GLenum GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV = GLenum::GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV;
static const GLenum GL_READ_PIXEL_DATA_RANGE_LENGTH_NV = GLenum::GL_READ_PIXEL_DATA_RANGE_LENGTH_NV;
static const GLenum GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV = GLenum::GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV;
static const GLenum GL_READ_PIXEL_DATA_RANGE_POINTER_NV = GLenum::GL_READ_PIXEL_DATA_RANGE_POINTER_NV;
static const GLenum GL_GEOMETRY_SHADER_INVOCATIONS = GLenum::GL_GEOMETRY_SHADER_INVOCATIONS;
static const GLenum GL_FLOAT_R_NV = GLenum::GL_FLOAT_R_NV;
static const GLenum GL_FLOAT_RG_NV = GLenum::GL_FLOAT_RG_NV;
static const GLenum GL_FLOAT_RGB_NV = GLenum::GL_FLOAT_RGB_NV;
static const GLenum GL_FLOAT_RGBA_NV = GLenum::GL_FLOAT_RGBA_NV;
static const GLenum GL_FLOAT_R16_NV = GLenum::GL_FLOAT_R16_NV;
static const GLenum GL_FLOAT_R32_NV = GLenum::GL_FLOAT_R32_NV;
static const GLenum GL_FLOAT_RG16_NV = GLenum::GL_FLOAT_RG16_NV;
static const GLenum GL_FLOAT_RG32_NV = GLenum::GL_FLOAT_RG32_NV;
static const GLenum GL_FLOAT_RGB16_NV = GLenum::GL_FLOAT_RGB16_NV;
static const GLenum GL_FLOAT_RGB32_NV = GLenum::GL_FLOAT_RGB32_NV;
static const GLenum GL_FLOAT_RGBA16_NV = GLenum::GL_FLOAT_RGBA16_NV;
static const GLenum GL_FLOAT_RGBA32_NV = GLenum::GL_FLOAT_RGBA32_NV;
static const GLenum GL_TEXTURE_FLOAT_COMPONENTS_NV = GLenum::GL_TEXTURE_FLOAT_COMPONENTS_NV;
static const GLenum GL_FLOAT_CLEAR_COLOR_VALUE_NV = GLenum::GL_FLOAT_CLEAR_COLOR_VALUE_NV;
static const GLenum GL_FLOAT_RGBA_MODE_NV = GLenum::GL_FLOAT_RGBA_MODE_NV;
static const GLenum GL_TEXTURE_UNSIGNED_REMAP_MODE_NV = GLenum::GL_TEXTURE_UNSIGNED_REMAP_MODE_NV;
static const GLenum GL_DEPTH_BOUNDS_TEST_EXT = GLenum::GL_DEPTH_BOUNDS_TEST_EXT;
static const GLenum GL_DEPTH_BOUNDS_EXT = GLenum::GL_DEPTH_BOUNDS_EXT;
static const GLenum GL_ARRAY_BUFFER = GLenum::GL_ARRAY_BUFFER;
static const GLenum GL_ARRAY_BUFFER_ARB = GLenum::GL_ARRAY_BUFFER_ARB;
static const GLenum GL_ELEMENT_ARRAY_BUFFER = GLenum::GL_ELEMENT_ARRAY_BUFFER;
static const GLenum GL_ELEMENT_ARRAY_BUFFER_ARB = GLenum::GL_ELEMENT_ARRAY_BUFFER_ARB;
static const GLenum GL_ARRAY_BUFFER_BINDING = GLenum::GL_ARRAY_BUFFER_BINDING;
static const GLenum GL_ARRAY_BUFFER_BINDING_ARB = GLenum::GL_ARRAY_BUFFER_BINDING_ARB;
static const GLenum GL_ELEMENT_ARRAY_BUFFER_BINDING = GLenum::GL_ELEMENT_ARRAY_BUFFER_BINDING;
static const GLenum GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB = GLenum::GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB;
static const GLenum GL_VERTEX_ARRAY_BUFFER_BINDING = GLenum::GL_VERTEX_ARRAY_BUFFER_BINDING;
static const GLenum GL_VERTEX_ARRAY_BUFFER_BINDING_ARB = GLenum::GL_VERTEX_ARRAY_BUFFER_BINDING_ARB;
static const GLenum GL_NORMAL_ARRAY_BUFFER_BINDING = GLenum::GL_NORMAL_ARRAY_BUFFER_BINDING;
static const GLenum GL_NORMAL_ARRAY_BUFFER_BINDING_ARB = GLenum::GL_NORMAL_ARRAY_BUFFER_BINDING_ARB;
static const GLenum GL_COLOR_ARRAY_BUFFER_BINDING = GLenum::GL_COLOR_ARRAY_BUFFER_BINDING;
static const GLenum GL_COLOR_ARRAY_BUFFER_BINDING_ARB = GLenum::GL_COLOR_ARRAY_BUFFER_BINDING_ARB;
static const GLenum GL_INDEX_ARRAY_BUFFER_BINDING = GLenum::GL_INDEX_ARRAY_BUFFER_BINDING;
static const GLenum GL_INDEX_ARRAY_BUFFER_BINDING_ARB = GLenum::GL_INDEX_ARRAY_BUFFER_BINDING_ARB;
static const GLenum GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = GLenum::GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING;
static const GLenum GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = GLenum::GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB;
static const GLenum GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = GLenum::GL_EDGE_FLAG_ARRAY_BUFFER_BINDING;
static const GLenum GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = GLenum::GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB;
static const GLenum GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = GLenum::GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING;
static const GLenum GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = GLenum::GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB;
static const GLenum GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = GLenum::GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING;
static const GLenum GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = GLenum::GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB;
static const GLenum GL_FOG_COORD_ARRAY_BUFFER_BINDING = GLenum::GL_FOG_COORD_ARRAY_BUFFER_BINDING;
static const GLenum GL_WEIGHT_ARRAY_BUFFER_BINDING = GLenum::GL_WEIGHT_ARRAY_BUFFER_BINDING;
static const GLenum GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB = GLenum::GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB;
static const GLenum GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = GLenum::GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING;
static const GLenum GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = GLenum::GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB;
static const GLenum GL_PROGRAM_INSTRUCTIONS_ARB = GLenum::GL_PROGRAM_INSTRUCTIONS_ARB;
static const GLenum GL_MAX_PROGRAM_INSTRUCTIONS_ARB = GLenum::GL_MAX_PROGRAM_INSTRUCTIONS_ARB;
static const GLenum GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB = GLenum::GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB;
static const GLenum GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = GLenum::GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB;
static const GLenum GL_PROGRAM_TEMPORARIES_ARB = GLenum::GL_PROGRAM_TEMPORARIES_ARB;
static const GLenum GL_MAX_PROGRAM_TEMPORARIES_ARB = GLenum::GL_MAX_PROGRAM_TEMPORARIES_ARB;
static const GLenum GL_PROGRAM_NATIVE_TEMPORARIES_ARB = GLenum::GL_PROGRAM_NATIVE_TEMPORARIES_ARB;
static const GLenum GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = GLenum::GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB;
static const GLenum GL_PROGRAM_PARAMETERS_ARB = GLenum::GL_PROGRAM_PARAMETERS_ARB;
static const GLenum GL_MAX_PROGRAM_PARAMETERS_ARB = GLenum::GL_MAX_PROGRAM_PARAMETERS_ARB;
static const GLenum GL_PROGRAM_NATIVE_PARAMETERS_ARB = GLenum::GL_PROGRAM_NATIVE_PARAMETERS_ARB;
static const GLenum GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = GLenum::GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB;
static const GLenum GL_PROGRAM_ATTRIBS_ARB = GLenum::GL_PROGRAM_ATTRIBS_ARB;
static const GLenum GL_MAX_PROGRAM_ATTRIBS_ARB = GLenum::GL_MAX_PROGRAM_ATTRIBS_ARB;
static const GLenum GL_PROGRAM_NATIVE_ATTRIBS_ARB = GLenum::GL_PROGRAM_NATIVE_ATTRIBS_ARB;
static const GLenum GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = GLenum::GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB;
static const GLenum GL_PROGRAM_ADDRESS_REGISTERS_ARB = GLenum::GL_PROGRAM_ADDRESS_REGISTERS_ARB;
static const GLenum GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = GLenum::GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB;
static const GLenum GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = GLenum::GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB;
static const GLenum GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = GLenum::GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB;
static const GLenum GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = GLenum::GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB;
static const GLenum GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = GLenum::GL_MAX_PROGRAM_ENV_PARAMETERS_ARB;
static const GLenum GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB = GLenum::GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB;
static const GLenum GL_TRANSPOSE_CURRENT_MATRIX_ARB = GLenum::GL_TRANSPOSE_CURRENT_MATRIX_ARB;
static const GLenum GL_READ_ONLY = GLenum::GL_READ_ONLY;
static const GLenum GL_READ_ONLY_ARB = GLenum::GL_READ_ONLY_ARB;
static const GLenum GL_WRITE_ONLY = GLenum::GL_WRITE_ONLY;
static const GLenum GL_WRITE_ONLY_ARB = GLenum::GL_WRITE_ONLY_ARB;
static const GLenum GL_READ_WRITE = GLenum::GL_READ_WRITE;
static const GLenum GL_READ_WRITE_ARB = GLenum::GL_READ_WRITE_ARB;
static const GLenum GL_BUFFER_ACCESS = GLenum::GL_BUFFER_ACCESS;
static const GLenum GL_BUFFER_ACCESS_ARB = GLenum::GL_BUFFER_ACCESS_ARB;
static const GLenum GL_BUFFER_MAPPED = GLenum::GL_BUFFER_MAPPED;
static const GLenum GL_BUFFER_MAPPED_ARB = GLenum::GL_BUFFER_MAPPED_ARB;
static const GLenum GL_BUFFER_MAP_POINTER = GLenum::GL_BUFFER_MAP_POINTER;
static const GLenum GL_BUFFER_MAP_POINTER_ARB = GLenum::GL_BUFFER_MAP_POINTER_ARB;
static const GLenum GL_WRITE_DISCARD_NV = GLenum::GL_WRITE_DISCARD_NV;
static const GLenum GL_TIME_ELAPSED = GLenum::GL_TIME_ELAPSED;
static const GLenum GL_TIME_ELAPSED_EXT = GLenum::GL_TIME_ELAPSED_EXT;
static const GLenum GL_MATRIX0_ARB = GLenum::GL_MATRIX0_ARB;
static const GLenum GL_MATRIX1_ARB = GLenum::GL_MATRIX1_ARB;
static const GLenum GL_MATRIX2_ARB = GLenum::GL_MATRIX2_ARB;
static const GLenum GL_MATRIX3_ARB = GLenum::GL_MATRIX3_ARB;
static const GLenum GL_MATRIX4_ARB = GLenum::GL_MATRIX4_ARB;
static const GLenum GL_MATRIX5_ARB = GLenum::GL_MATRIX5_ARB;
static const GLenum GL_MATRIX6_ARB = GLenum::GL_MATRIX6_ARB;
static const GLenum GL_MATRIX7_ARB = GLenum::GL_MATRIX7_ARB;
static const GLenum GL_MATRIX8_ARB = GLenum::GL_MATRIX8_ARB;
static const GLenum GL_MATRIX9_ARB = GLenum::GL_MATRIX9_ARB;
static const GLenum GL_MATRIX10_ARB = GLenum::GL_MATRIX10_ARB;
static const GLenum GL_MATRIX11_ARB = GLenum::GL_MATRIX11_ARB;
static const GLenum GL_MATRIX12_ARB = GLenum::GL_MATRIX12_ARB;
static const GLenum GL_MATRIX13_ARB = GLenum::GL_MATRIX13_ARB;
static const GLenum GL_MATRIX14_ARB = GLenum::GL_MATRIX14_ARB;
static const GLenum GL_MATRIX15_ARB = GLenum::GL_MATRIX15_ARB;
static const GLenum GL_MATRIX16_ARB = GLenum::GL_MATRIX16_ARB;
static const GLenum GL_MATRIX17_ARB = GLenum::GL_MATRIX17_ARB;
static const GLenum GL_MATRIX18_ARB = GLenum::GL_MATRIX18_ARB;
static const GLenum GL_MATRIX19_ARB = GLenum::GL_MATRIX19_ARB;
static const GLenum GL_MATRIX20_ARB = GLenum::GL_MATRIX20_ARB;
static const GLenum GL_MATRIX21_ARB = GLenum::GL_MATRIX21_ARB;
static const GLenum GL_MATRIX22_ARB = GLenum::GL_MATRIX22_ARB;
static const GLenum GL_MATRIX23_ARB = GLenum::GL_MATRIX23_ARB;
static const GLenum GL_MATRIX24_ARB = GLenum::GL_MATRIX24_ARB;
static const GLenum GL_MATRIX25_ARB = GLenum::GL_MATRIX25_ARB;
static const GLenum GL_MATRIX26_ARB = GLenum::GL_MATRIX26_ARB;
static const GLenum GL_MATRIX27_ARB = GLenum::GL_MATRIX27_ARB;
static const GLenum GL_MATRIX28_ARB = GLenum::GL_MATRIX28_ARB;
static const GLenum GL_MATRIX29_ARB = GLenum::GL_MATRIX29_ARB;
static const GLenum GL_MATRIX30_ARB = GLenum::GL_MATRIX30_ARB;
static const GLenum GL_MATRIX31_ARB = GLenum::GL_MATRIX31_ARB;
static const GLenum GL_STREAM_DRAW = GLenum::GL_STREAM_DRAW;
static const GLenum GL_STREAM_DRAW_ARB = GLenum::GL_STREAM_DRAW_ARB;
static const GLenum GL_STREAM_READ = GLenum::GL_STREAM_READ;
static const GLenum GL_STREAM_READ_ARB = GLenum::GL_STREAM_READ_ARB;
static const GLenum GL_STREAM_COPY = GLenum::GL_STREAM_COPY;
static const GLenum GL_STREAM_COPY_ARB = GLenum::GL_STREAM_COPY_ARB;
static const GLenum GL_STATIC_DRAW = GLenum::GL_STATIC_DRAW;
static const GLenum GL_STATIC_DRAW_ARB = GLenum::GL_STATIC_DRAW_ARB;
static const GLenum GL_STATIC_READ = GLenum::GL_STATIC_READ;
static const GLenum GL_STATIC_READ_ARB = GLenum::GL_STATIC_READ_ARB;
static const GLenum GL_STATIC_COPY = GLenum::GL_STATIC_COPY;
static const GLenum GL_STATIC_COPY_ARB = GLenum::GL_STATIC_COPY_ARB;
static const GLenum GL_DYNAMIC_DRAW = GLenum::GL_DYNAMIC_DRAW;
static const GLenum GL_DYNAMIC_DRAW_ARB = GLenum::GL_DYNAMIC_DRAW_ARB;
static const GLenum GL_DYNAMIC_READ = GLenum::GL_DYNAMIC_READ;
static const GLenum GL_DYNAMIC_READ_ARB = GLenum::GL_DYNAMIC_READ_ARB;
static const GLenum GL_DYNAMIC_COPY = GLenum::GL_DYNAMIC_COPY;
static const GLenum GL_DYNAMIC_COPY_ARB = GLenum::GL_DYNAMIC_COPY_ARB;
static const GLenum GL_PIXEL_PACK_BUFFER = GLenum::GL_PIXEL_PACK_BUFFER;
static const GLenum GL_PIXEL_PACK_BUFFER_ARB = GLenum::GL_PIXEL_PACK_BUFFER_ARB;
static const GLenum GL_PIXEL_PACK_BUFFER_EXT = GLenum::GL_PIXEL_PACK_BUFFER_EXT;
static const GLenum GL_PIXEL_UNPACK_BUFFER = GLenum::GL_PIXEL_UNPACK_BUFFER;
static const GLenum GL_PIXEL_UNPACK_BUFFER_ARB = GLenum::GL_PIXEL_UNPACK_BUFFER_ARB;
static const GLenum GL_PIXEL_UNPACK_BUFFER_EXT = GLenum::GL_PIXEL_UNPACK_BUFFER_EXT;
static const GLenum GL_PIXEL_PACK_BUFFER_BINDING = GLenum::GL_PIXEL_PACK_BUFFER_BINDING;
static const GLenum GL_PIXEL_PACK_BUFFER_BINDING_ARB = GLenum::GL_PIXEL_PACK_BUFFER_BINDING_ARB;
static const GLenum GL_PIXEL_PACK_BUFFER_BINDING_EXT = GLenum::GL_PIXEL_PACK_BUFFER_BINDING_EXT;
static const GLenum GL_PIXEL_UNPACK_BUFFER_BINDING = GLenum::GL_PIXEL_UNPACK_BUFFER_BINDING;
static const GLenum GL_PIXEL_UNPACK_BUFFER_BINDING_ARB = GLenum::GL_PIXEL_UNPACK_BUFFER_BINDING_ARB;
static const GLenum GL_PIXEL_UNPACK_BUFFER_BINDING_EXT = GLenum::GL_PIXEL_UNPACK_BUFFER_BINDING_EXT;
static const GLenum GL_DEPTH24_STENCIL8 = GLenum::GL_DEPTH24_STENCIL8;
static const GLenum GL_DEPTH24_STENCIL8_EXT = GLenum::GL_DEPTH24_STENCIL8_EXT;
static const GLenum GL_TEXTURE_STENCIL_SIZE = GLenum::GL_TEXTURE_STENCIL_SIZE;
static const GLenum GL_TEXTURE_STENCIL_SIZE_EXT = GLenum::GL_TEXTURE_STENCIL_SIZE_EXT;
static const GLenum GL_STENCIL_TAG_BITS_EXT = GLenum::GL_STENCIL_TAG_BITS_EXT;
static const GLenum GL_STENCIL_CLEAR_TAG_VALUE_EXT = GLenum::GL_STENCIL_CLEAR_TAG_VALUE_EXT;
static const GLenum GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = GLenum::GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV;
static const GLenum GL_MAX_PROGRAM_CALL_DEPTH_NV = GLenum::GL_MAX_PROGRAM_CALL_DEPTH_NV;
static const GLenum GL_MAX_PROGRAM_IF_DEPTH_NV = GLenum::GL_MAX_PROGRAM_IF_DEPTH_NV;
static const GLenum GL_MAX_PROGRAM_LOOP_DEPTH_NV = GLenum::GL_MAX_PROGRAM_LOOP_DEPTH_NV;
static const GLenum GL_MAX_PROGRAM_LOOP_COUNT_NV = GLenum::GL_MAX_PROGRAM_LOOP_COUNT_NV;
static const GLenum GL_SRC1_COLOR = GLenum::GL_SRC1_COLOR;
static const GLenum GL_ONE_MINUS_SRC1_COLOR = GLenum::GL_ONE_MINUS_SRC1_COLOR;
static const GLenum GL_ONE_MINUS_SRC1_ALPHA = GLenum::GL_ONE_MINUS_SRC1_ALPHA;
static const GLenum GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = GLenum::GL_MAX_DUAL_SOURCE_DRAW_BUFFERS;
static const GLenum GL_VERTEX_ATTRIB_ARRAY_INTEGER = GLenum::GL_VERTEX_ATTRIB_ARRAY_INTEGER;
static const GLenum GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT = GLenum::GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT;
static const GLenum GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV = GLenum::GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV;
static const GLenum GL_VERTEX_ATTRIB_ARRAY_DIVISOR = GLenum::GL_VERTEX_ATTRIB_ARRAY_DIVISOR;
static const GLenum GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB = GLenum::GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB;
static const GLenum GL_MAX_ARRAY_TEXTURE_LAYERS = GLenum::GL_MAX_ARRAY_TEXTURE_LAYERS;
static const GLenum GL_MAX_ARRAY_TEXTURE_LAYERS_EXT = GLenum::GL_MAX_ARRAY_TEXTURE_LAYERS_EXT;
static const GLenum GL_MIN_PROGRAM_TEXEL_OFFSET = GLenum::GL_MIN_PROGRAM_TEXEL_OFFSET;
static const GLenum GL_MIN_PROGRAM_TEXEL_OFFSET_EXT = GLenum::GL_MIN_PROGRAM_TEXEL_OFFSET_EXT;
static const GLenum GL_MIN_PROGRAM_TEXEL_OFFSET_NV = GLenum::GL_MIN_PROGRAM_TEXEL_OFFSET_NV;
static const GLenum GL_MAX_PROGRAM_TEXEL_OFFSET = GLenum::GL_MAX_PROGRAM_TEXEL_OFFSET;
static const GLenum GL_MAX_PROGRAM_TEXEL_OFFSET_EXT = GLenum::GL_MAX_PROGRAM_TEXEL_OFFSET_EXT;
static const GLenum GL_MAX_PROGRAM_TEXEL_OFFSET_NV = GLenum::GL_MAX_PROGRAM_TEXEL_OFFSET_NV;
static const GLenum GL_PROGRAM_ATTRIB_COMPONENTS_NV = GLenum::GL_PROGRAM_ATTRIB_COMPONENTS_NV;
static const GLenum GL_PROGRAM_RESULT_COMPONENTS_NV = GLenum::GL_PROGRAM_RESULT_COMPONENTS_NV;
static const GLenum GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV = GLenum::GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV;
static const GLenum GL_MAX_PROGRAM_RESULT_COMPONENTS_NV = GLenum::GL_MAX_PROGRAM_RESULT_COMPONENTS_NV;
static const GLenum GL_STENCIL_TEST_TWO_SIDE_EXT = GLenum::GL_STENCIL_TEST_TWO_SIDE_EXT;
static const GLenum GL_ACTIVE_STENCIL_FACE_EXT = GLenum::GL_ACTIVE_STENCIL_FACE_EXT;
static const GLenum GL_MIRROR_CLAMP_TO_BORDER_EXT = GLenum::GL_MIRROR_CLAMP_TO_BORDER_EXT;
static const GLenum GL_SAMPLES_PASSED = GLenum::GL_SAMPLES_PASSED;
static const GLenum GL_SAMPLES_PASSED_ARB = GLenum::GL_SAMPLES_PASSED_ARB;
static const GLenum GL_GEOMETRY_VERTICES_OUT = GLenum::GL_GEOMETRY_VERTICES_OUT;
static const GLenum GL_GEOMETRY_INPUT_TYPE = GLenum::GL_GEOMETRY_INPUT_TYPE;
static const GLenum GL_GEOMETRY_OUTPUT_TYPE = GLenum::GL_GEOMETRY_OUTPUT_TYPE;
static const GLenum GL_SAMPLER_BINDING = GLenum::GL_SAMPLER_BINDING;
static const GLenum GL_CLAMP_VERTEX_COLOR = GLenum::GL_CLAMP_VERTEX_COLOR;
static const GLenum GL_CLAMP_VERTEX_COLOR_ARB = GLenum::GL_CLAMP_VERTEX_COLOR_ARB;
static const GLenum GL_CLAMP_FRAGMENT_COLOR = GLenum::GL_CLAMP_FRAGMENT_COLOR;
static const GLenum GL_CLAMP_FRAGMENT_COLOR_ARB = GLenum::GL_CLAMP_FRAGMENT_COLOR_ARB;
static const GLenum GL_CLAMP_READ_COLOR = GLenum::GL_CLAMP_READ_COLOR;
static const GLenum GL_CLAMP_READ_COLOR_ARB = GLenum::GL_CLAMP_READ_COLOR_ARB;
static const GLenum GL_FIXED_ONLY = GLenum::GL_FIXED_ONLY;
static const GLenum GL_FIXED_ONLY_ARB = GLenum::GL_FIXED_ONLY_ARB;
static const GLenum GL_TESS_CONTROL_PROGRAM_NV = GLenum::GL_TESS_CONTROL_PROGRAM_NV;
static const GLenum GL_TESS_EVALUATION_PROGRAM_NV = GLenum::GL_TESS_EVALUATION_PROGRAM_NV;
static const GLenum GL_FRAGMENT_SHADER_ATI = GLenum::GL_FRAGMENT_SHADER_ATI;
static const GLenum GL_REG_0_ATI = GLenum::GL_REG_0_ATI;
static const GLenum GL_REG_1_ATI = GLenum::GL_REG_1_ATI;
static const GLenum GL_REG_2_ATI = GLenum::GL_REG_2_ATI;
static const GLenum GL_REG_3_ATI = GLenum::GL_REG_3_ATI;
static const GLenum GL_REG_4_ATI = GLenum::GL_REG_4_ATI;
static const GLenum GL_REG_5_ATI = GLenum::GL_REG_5_ATI;
static const GLenum GL_REG_6_ATI = GLenum::GL_REG_6_ATI;
static const GLenum GL_REG_7_ATI = GLenum::GL_REG_7_ATI;
static const GLenum GL_REG_8_ATI = GLenum::GL_REG_8_ATI;
static const GLenum GL_REG_9_ATI = GLenum::GL_REG_9_ATI;
static const GLenum GL_REG_10_ATI = GLenum::GL_REG_10_ATI;
static const GLenum GL_REG_11_ATI = GLenum::GL_REG_11_ATI;
static const GLenum GL_REG_12_ATI = GLenum::GL_REG_12_ATI;
static const GLenum GL_REG_13_ATI = GLenum::GL_REG_13_ATI;
static const GLenum GL_REG_14_ATI = GLenum::GL_REG_14_ATI;
static const GLenum GL_REG_15_ATI = GLenum::GL_REG_15_ATI;
static const GLenum GL_REG_16_ATI = GLenum::GL_REG_16_ATI;
static const GLenum GL_REG_17_ATI = GLenum::GL_REG_17_ATI;
static const GLenum GL_REG_18_ATI = GLenum::GL_REG_18_ATI;
static const GLenum GL_REG_19_ATI = GLenum::GL_REG_19_ATI;
static const GLenum GL_REG_20_ATI = GLenum::GL_REG_20_ATI;
static const GLenum GL_REG_21_ATI = GLenum::GL_REG_21_ATI;
static const GLenum GL_REG_22_ATI = GLenum::GL_REG_22_ATI;
static const GLenum GL_REG_23_ATI = GLenum::GL_REG_23_ATI;
static const GLenum GL_REG_24_ATI = GLenum::GL_REG_24_ATI;
static const GLenum GL_REG_25_ATI = GLenum::GL_REG_25_ATI;
static const GLenum GL_REG_26_ATI = GLenum::GL_REG_26_ATI;
static const GLenum GL_REG_27_ATI = GLenum::GL_REG_27_ATI;
static const GLenum GL_REG_28_ATI = GLenum::GL_REG_28_ATI;
static const GLenum GL_REG_29_ATI = GLenum::GL_REG_29_ATI;
static const GLenum GL_REG_30_ATI = GLenum::GL_REG_30_ATI;
static const GLenum GL_REG_31_ATI = GLenum::GL_REG_31_ATI;
static const GLenum GL_CON_0_ATI = GLenum::GL_CON_0_ATI;
static const GLenum GL_CON_1_ATI = GLenum::GL_CON_1_ATI;
static const GLenum GL_CON_2_ATI = GLenum::GL_CON_2_ATI;
static const GLenum GL_CON_3_ATI = GLenum::GL_CON_3_ATI;
static const GLenum GL_CON_4_ATI = GLenum::GL_CON_4_ATI;
static const GLenum GL_CON_5_ATI = GLenum::GL_CON_5_ATI;
static const GLenum GL_CON_6_ATI = GLenum::GL_CON_6_ATI;
static const GLenum GL_CON_7_ATI = GLenum::GL_CON_7_ATI;
static const GLenum GL_CON_8_ATI = GLenum::GL_CON_8_ATI;
static const GLenum GL_CON_9_ATI = GLenum::GL_CON_9_ATI;
static const GLenum GL_CON_10_ATI = GLenum::GL_CON_10_ATI;
static const GLenum GL_CON_11_ATI = GLenum::GL_CON_11_ATI;
static const GLenum GL_CON_12_ATI = GLenum::GL_CON_12_ATI;
static const GLenum GL_CON_13_ATI = GLenum::GL_CON_13_ATI;
static const GLenum GL_CON_14_ATI = GLenum::GL_CON_14_ATI;
static const GLenum GL_CON_15_ATI = GLenum::GL_CON_15_ATI;
static const GLenum GL_CON_16_ATI = GLenum::GL_CON_16_ATI;
static const GLenum GL_CON_17_ATI = GLenum::GL_CON_17_ATI;
static const GLenum GL_CON_18_ATI = GLenum::GL_CON_18_ATI;
static const GLenum GL_CON_19_ATI = GLenum::GL_CON_19_ATI;
static const GLenum GL_CON_20_ATI = GLenum::GL_CON_20_ATI;
static const GLenum GL_CON_21_ATI = GLenum::GL_CON_21_ATI;
static const GLenum GL_CON_22_ATI = GLenum::GL_CON_22_ATI;
static const GLenum GL_CON_23_ATI = GLenum::GL_CON_23_ATI;
static const GLenum GL_CON_24_ATI = GLenum::GL_CON_24_ATI;
static const GLenum GL_CON_25_ATI = GLenum::GL_CON_25_ATI;
static const GLenum GL_CON_26_ATI = GLenum::GL_CON_26_ATI;
static const GLenum GL_CON_27_ATI = GLenum::GL_CON_27_ATI;
static const GLenum GL_CON_28_ATI = GLenum::GL_CON_28_ATI;
static const GLenum GL_CON_29_ATI = GLenum::GL_CON_29_ATI;
static const GLenum GL_CON_30_ATI = GLenum::GL_CON_30_ATI;
static const GLenum GL_CON_31_ATI = GLenum::GL_CON_31_ATI;
static const GLenum GL_MOV_ATI = GLenum::GL_MOV_ATI;
static const GLenum GL_ADD_ATI = GLenum::GL_ADD_ATI;
static const GLenum GL_MUL_ATI = GLenum::GL_MUL_ATI;
static const GLenum GL_SUB_ATI = GLenum::GL_SUB_ATI;
static const GLenum GL_DOT3_ATI = GLenum::GL_DOT3_ATI;
static const GLenum GL_DOT4_ATI = GLenum::GL_DOT4_ATI;
static const GLenum GL_MAD_ATI = GLenum::GL_MAD_ATI;
static const GLenum GL_LERP_ATI = GLenum::GL_LERP_ATI;
static const GLenum GL_CND_ATI = GLenum::GL_CND_ATI;
static const GLenum GL_CND0_ATI = GLenum::GL_CND0_ATI;
static const GLenum GL_DOT2_ADD_ATI = GLenum::GL_DOT2_ADD_ATI;
static const GLenum GL_SECONDARY_INTERPOLATOR_ATI = GLenum::GL_SECONDARY_INTERPOLATOR_ATI;
static const GLenum GL_NUM_FRAGMENT_REGISTERS_ATI = GLenum::GL_NUM_FRAGMENT_REGISTERS_ATI;
static const GLenum GL_NUM_FRAGMENT_CONSTANTS_ATI = GLenum::GL_NUM_FRAGMENT_CONSTANTS_ATI;
static const GLenum GL_NUM_PASSES_ATI = GLenum::GL_NUM_PASSES_ATI;
static const GLenum GL_NUM_INSTRUCTIONS_PER_PASS_ATI = GLenum::GL_NUM_INSTRUCTIONS_PER_PASS_ATI;
static const GLenum GL_NUM_INSTRUCTIONS_TOTAL_ATI = GLenum::GL_NUM_INSTRUCTIONS_TOTAL_ATI;
static const GLenum GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = GLenum::GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI;
static const GLenum GL_NUM_LOOPBACK_COMPONENTS_ATI = GLenum::GL_NUM_LOOPBACK_COMPONENTS_ATI;
static const GLenum GL_COLOR_ALPHA_PAIRING_ATI = GLenum::GL_COLOR_ALPHA_PAIRING_ATI;
static const GLenum GL_SWIZZLE_STR_ATI = GLenum::GL_SWIZZLE_STR_ATI;
static const GLenum GL_SWIZZLE_STQ_ATI = GLenum::GL_SWIZZLE_STQ_ATI;
static const GLenum GL_SWIZZLE_STR_DR_ATI = GLenum::GL_SWIZZLE_STR_DR_ATI;
static const GLenum GL_SWIZZLE_STQ_DQ_ATI = GLenum::GL_SWIZZLE_STQ_DQ_ATI;
static const GLenum GL_SWIZZLE_STRQ_ATI = GLenum::GL_SWIZZLE_STRQ_ATI;
static const GLenum GL_SWIZZLE_STRQ_DQ_ATI = GLenum::GL_SWIZZLE_STRQ_DQ_ATI;
static const GLenum GL_INTERLACE_OML = GLenum::GL_INTERLACE_OML;
static const GLenum GL_INTERLACE_READ_OML = GLenum::GL_INTERLACE_READ_OML;
static const GLenum GL_FORMAT_SUBSAMPLE_24_24_OML = GLenum::GL_FORMAT_SUBSAMPLE_24_24_OML;
static const GLenum GL_FORMAT_SUBSAMPLE_244_244_OML = GLenum::GL_FORMAT_SUBSAMPLE_244_244_OML;
static const GLenum GL_RESAMPLE_REPLICATE_OML = GLenum::GL_RESAMPLE_REPLICATE_OML;
static const GLenum GL_RESAMPLE_ZERO_FILL_OML = GLenum::GL_RESAMPLE_ZERO_FILL_OML;
static const GLenum GL_RESAMPLE_AVERAGE_OML = GLenum::GL_RESAMPLE_AVERAGE_OML;
static const GLenum GL_RESAMPLE_DECIMATE_OML = GLenum::GL_RESAMPLE_DECIMATE_OML;
static const GLenum GL_VERTEX_ATTRIB_MAP1_APPLE = GLenum::GL_VERTEX_ATTRIB_MAP1_APPLE;
static const GLenum GL_VERTEX_ATTRIB_MAP2_APPLE = GLenum::GL_VERTEX_ATTRIB_MAP2_APPLE;
static const GLenum GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE = GLenum::GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE;
static const GLenum GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE = GLenum::GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE;
static const GLenum GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE = GLenum::GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE;
static const GLenum GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE = GLenum::GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE;
static const GLenum GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE = GLenum::GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE;
static const GLenum GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE = GLenum::GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE;
static const GLenum GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE = GLenum::GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE;
static const GLenum GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE = GLenum::GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE;
static const GLenum GL_DRAW_PIXELS_APPLE = GLenum::GL_DRAW_PIXELS_APPLE;
static const GLenum GL_FENCE_APPLE = GLenum::GL_FENCE_APPLE;
static const GLenum GL_ELEMENT_ARRAY_APPLE = GLenum::GL_ELEMENT_ARRAY_APPLE;
static const GLenum GL_ELEMENT_ARRAY_TYPE_APPLE = GLenum::GL_ELEMENT_ARRAY_TYPE_APPLE;
static const GLenum GL_ELEMENT_ARRAY_POINTER_APPLE = GLenum::GL_ELEMENT_ARRAY_POINTER_APPLE;
static const GLenum GL_COLOR_FLOAT_APPLE = GLenum::GL_COLOR_FLOAT_APPLE;
static const GLenum GL_UNIFORM_BUFFER = GLenum::GL_UNIFORM_BUFFER;
static const GLenum GL_BUFFER_SERIALIZED_MODIFY_APPLE = GLenum::GL_BUFFER_SERIALIZED_MODIFY_APPLE;
static const GLenum GL_BUFFER_FLUSHING_UNMAP_APPLE = GLenum::GL_BUFFER_FLUSHING_UNMAP_APPLE;
static const GLenum GL_AUX_DEPTH_STENCIL_APPLE = GLenum::GL_AUX_DEPTH_STENCIL_APPLE;
static const GLenum GL_PACK_ROW_BYTES_APPLE = GLenum::GL_PACK_ROW_BYTES_APPLE;
static const GLenum GL_UNPACK_ROW_BYTES_APPLE = GLenum::GL_UNPACK_ROW_BYTES_APPLE;
static const GLenum GL_RELEASED_APPLE = GLenum::GL_RELEASED_APPLE;
static const GLenum GL_VOLATILE_APPLE = GLenum::GL_VOLATILE_APPLE;
static const GLenum GL_RETAINED_APPLE = GLenum::GL_RETAINED_APPLE;
static const GLenum GL_UNDEFINED_APPLE = GLenum::GL_UNDEFINED_APPLE;
static const GLenum GL_PURGEABLE_APPLE = GLenum::GL_PURGEABLE_APPLE;
static const GLenum GL_RGB_422_APPLE = GLenum::GL_RGB_422_APPLE;
static const GLenum GL_UNIFORM_BUFFER_BINDING = GLenum::GL_UNIFORM_BUFFER_BINDING;
static const GLenum GL_UNIFORM_BUFFER_START = GLenum::GL_UNIFORM_BUFFER_START;
static const GLenum GL_UNIFORM_BUFFER_SIZE = GLenum::GL_UNIFORM_BUFFER_SIZE;
static const GLenum GL_MAX_VERTEX_UNIFORM_BLOCKS = GLenum::GL_MAX_VERTEX_UNIFORM_BLOCKS;
static const GLenum GL_MAX_GEOMETRY_UNIFORM_BLOCKS = GLenum::GL_MAX_GEOMETRY_UNIFORM_BLOCKS;
static const GLenum GL_MAX_FRAGMENT_UNIFORM_BLOCKS = GLenum::GL_MAX_FRAGMENT_UNIFORM_BLOCKS;
static const GLenum GL_MAX_COMBINED_UNIFORM_BLOCKS = GLenum::GL_MAX_COMBINED_UNIFORM_BLOCKS;
static const GLenum GL_MAX_UNIFORM_BUFFER_BINDINGS = GLenum::GL_MAX_UNIFORM_BUFFER_BINDINGS;
static const GLenum GL_MAX_UNIFORM_BLOCK_SIZE = GLenum::GL_MAX_UNIFORM_BLOCK_SIZE;
static const GLenum GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = GLenum::GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS;
static const GLenum GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = GLenum::GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS;
static const GLenum GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = GLenum::GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS;
static const GLenum GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = GLenum::GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT;
static const GLenum GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = GLenum::GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH;
static const GLenum GL_ACTIVE_UNIFORM_BLOCKS = GLenum::GL_ACTIVE_UNIFORM_BLOCKS;
static const GLenum GL_UNIFORM_TYPE = GLenum::GL_UNIFORM_TYPE;
static const GLenum GL_UNIFORM_SIZE = GLenum::GL_UNIFORM_SIZE;
static const GLenum GL_UNIFORM_NAME_LENGTH = GLenum::GL_UNIFORM_NAME_LENGTH;
static const GLenum GL_UNIFORM_BLOCK_INDEX = GLenum::GL_UNIFORM_BLOCK_INDEX;
static const GLenum GL_UNIFORM_OFFSET = GLenum::GL_UNIFORM_OFFSET;
static const GLenum GL_UNIFORM_ARRAY_STRIDE = GLenum::GL_UNIFORM_ARRAY_STRIDE;
static const GLenum GL_UNIFORM_MATRIX_STRIDE = GLenum::GL_UNIFORM_MATRIX_STRIDE;
static const GLenum GL_UNIFORM_IS_ROW_MAJOR = GLenum::GL_UNIFORM_IS_ROW_MAJOR;
static const GLenum GL_UNIFORM_BLOCK_BINDING = GLenum::GL_UNIFORM_BLOCK_BINDING;
static const GLenum GL_UNIFORM_BLOCK_DATA_SIZE = GLenum::GL_UNIFORM_BLOCK_DATA_SIZE;
static const GLenum GL_UNIFORM_BLOCK_NAME_LENGTH = GLenum::GL_UNIFORM_BLOCK_NAME_LENGTH;
static const GLenum GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = GLenum::GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS;
static const GLenum GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = GLenum::GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES;
static const GLenum GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = GLenum::GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER;
static const GLenum GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = GLenum::GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER;
static const GLenum GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = GLenum::GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER;
static const GLenum GL_TEXTURE_SRGB_DECODE_EXT = GLenum::GL_TEXTURE_SRGB_DECODE_EXT;
static const GLenum GL_DECODE_EXT = GLenum::GL_DECODE_EXT;
static const GLenum GL_SKIP_DECODE_EXT = GLenum::GL_SKIP_DECODE_EXT;
static const GLenum GL_PROGRAM_PIPELINE_OBJECT_EXT = GLenum::GL_PROGRAM_PIPELINE_OBJECT_EXT;
static const GLenum GL_RGB_RAW_422_APPLE = GLenum::GL_RGB_RAW_422_APPLE;
static const GLenum GL_FRAGMENT_SHADER = GLenum::GL_FRAGMENT_SHADER;
static const GLenum GL_FRAGMENT_SHADER_ARB = GLenum::GL_FRAGMENT_SHADER_ARB;
static const GLenum GL_VERTEX_SHADER = GLenum::GL_VERTEX_SHADER;
static const GLenum GL_VERTEX_SHADER_ARB = GLenum::GL_VERTEX_SHADER_ARB;
static const GLenum GL_PROGRAM_OBJECT_ARB = GLenum::GL_PROGRAM_OBJECT_ARB;
static const GLenum GL_PROGRAM_OBJECT_EXT = GLenum::GL_PROGRAM_OBJECT_EXT;
static const GLenum GL_SHADER_OBJECT_ARB = GLenum::GL_SHADER_OBJECT_ARB;
static const GLenum GL_SHADER_OBJECT_EXT = GLenum::GL_SHADER_OBJECT_EXT;
static const GLenum GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = GLenum::GL_MAX_FRAGMENT_UNIFORM_COMPONENTS;
static const GLenum GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = GLenum::GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB;
static const GLenum GL_MAX_VERTEX_UNIFORM_COMPONENTS = GLenum::GL_MAX_VERTEX_UNIFORM_COMPONENTS;
static const GLenum GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = GLenum::GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB;
static const GLenum GL_MAX_VARYING_COMPONENTS = GLenum::GL_MAX_VARYING_COMPONENTS;
static const GLenum GL_MAX_VARYING_COMPONENTS_EXT = GLenum::GL_MAX_VARYING_COMPONENTS_EXT;
static const GLenum GL_MAX_VARYING_FLOATS = GLenum::GL_MAX_VARYING_FLOATS;
static const GLenum GL_MAX_VARYING_FLOATS_ARB = GLenum::GL_MAX_VARYING_FLOATS_ARB;
static const GLenum GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = GLenum::GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS;
static const GLenum GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = GLenum::GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB;
static const GLenum GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = GLenum::GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS;
static const GLenum GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = GLenum::GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB;
static const GLenum GL_OBJECT_TYPE_ARB = GLenum::GL_OBJECT_TYPE_ARB;
static const GLenum GL_OBJECT_SUBTYPE_ARB = GLenum::GL_OBJECT_SUBTYPE_ARB;
static const GLenum GL_SHADER_TYPE = GLenum::GL_SHADER_TYPE;
static const GLenum GL_FLOAT_VEC2 = GLenum::GL_FLOAT_VEC2;
static const GLenum GL_FLOAT_VEC2_ARB = GLenum::GL_FLOAT_VEC2_ARB;
static const GLenum GL_FLOAT_VEC3 = GLenum::GL_FLOAT_VEC3;
static const GLenum GL_FLOAT_VEC3_ARB = GLenum::GL_FLOAT_VEC3_ARB;
static const GLenum GL_FLOAT_VEC4 = GLenum::GL_FLOAT_VEC4;
static const GLenum GL_FLOAT_VEC4_ARB = GLenum::GL_FLOAT_VEC4_ARB;
static const GLenum GL_INT_VEC2 = GLenum::GL_INT_VEC2;
static const GLenum GL_INT_VEC2_ARB = GLenum::GL_INT_VEC2_ARB;
static const GLenum GL_INT_VEC3 = GLenum::GL_INT_VEC3;
static const GLenum GL_INT_VEC3_ARB = GLenum::GL_INT_VEC3_ARB;
static const GLenum GL_INT_VEC4 = GLenum::GL_INT_VEC4;
static const GLenum GL_INT_VEC4_ARB = GLenum::GL_INT_VEC4_ARB;
static const GLenum GL_BOOL = GLenum::GL_BOOL;
static const GLenum GL_BOOL_ARB = GLenum::GL_BOOL_ARB;
static const GLenum GL_BOOL_VEC2 = GLenum::GL_BOOL_VEC2;
static const GLenum GL_BOOL_VEC2_ARB = GLenum::GL_BOOL_VEC2_ARB;
static const GLenum GL_BOOL_VEC3 = GLenum::GL_BOOL_VEC3;
static const GLenum GL_BOOL_VEC3_ARB = GLenum::GL_BOOL_VEC3_ARB;
static const GLenum GL_BOOL_VEC4 = GLenum::GL_BOOL_VEC4;
static const GLenum GL_BOOL_VEC4_ARB = GLenum::GL_BOOL_VEC4_ARB;
static const GLenum GL_FLOAT_MAT2 = GLenum::GL_FLOAT_MAT2;
static const GLenum GL_FLOAT_MAT2_ARB = GLenum::GL_FLOAT_MAT2_ARB;
static const GLenum GL_FLOAT_MAT3 = GLenum::GL_FLOAT_MAT3;
static const GLenum GL_FLOAT_MAT3_ARB = GLenum::GL_FLOAT_MAT3_ARB;
static const GLenum GL_FLOAT_MAT4 = GLenum::GL_FLOAT_MAT4;
static const GLenum GL_FLOAT_MAT4_ARB = GLenum::GL_FLOAT_MAT4_ARB;
static const GLenum GL_SAMPLER_1D = GLenum::GL_SAMPLER_1D;
static const GLenum GL_SAMPLER_1D_ARB = GLenum::GL_SAMPLER_1D_ARB;
static const GLenum GL_SAMPLER_2D = GLenum::GL_SAMPLER_2D;
static const GLenum GL_SAMPLER_2D_ARB = GLenum::GL_SAMPLER_2D_ARB;
static const GLenum GL_SAMPLER_3D = GLenum::GL_SAMPLER_3D;
static const GLenum GL_SAMPLER_3D_ARB = GLenum::GL_SAMPLER_3D_ARB;
static const GLenum GL_SAMPLER_CUBE = GLenum::GL_SAMPLER_CUBE;
static const GLenum GL_SAMPLER_CUBE_ARB = GLenum::GL_SAMPLER_CUBE_ARB;
static const GLenum GL_SAMPLER_1D_SHADOW = GLenum::GL_SAMPLER_1D_SHADOW;
static const GLenum GL_SAMPLER_1D_SHADOW_ARB = GLenum::GL_SAMPLER_1D_SHADOW_ARB;
static const GLenum GL_SAMPLER_2D_SHADOW = GLenum::GL_SAMPLER_2D_SHADOW;
static const GLenum GL_SAMPLER_2D_SHADOW_ARB = GLenum::GL_SAMPLER_2D_SHADOW_ARB;
static const GLenum GL_SAMPLER_2D_RECT = GLenum::GL_SAMPLER_2D_RECT;
static const GLenum GL_SAMPLER_2D_RECT_ARB = GLenum::GL_SAMPLER_2D_RECT_ARB;
static const GLenum GL_SAMPLER_2D_RECT_SHADOW = GLenum::GL_SAMPLER_2D_RECT_SHADOW;
static const GLenum GL_SAMPLER_2D_RECT_SHADOW_ARB = GLenum::GL_SAMPLER_2D_RECT_SHADOW_ARB;
static const GLenum GL_FLOAT_MAT2x3 = GLenum::GL_FLOAT_MAT2x3;
static const GLenum GL_FLOAT_MAT2x4 = GLenum::GL_FLOAT_MAT2x4;
static const GLenum GL_FLOAT_MAT3x2 = GLenum::GL_FLOAT_MAT3x2;
static const GLenum GL_FLOAT_MAT3x4 = GLenum::GL_FLOAT_MAT3x4;
static const GLenum GL_FLOAT_MAT4x2 = GLenum::GL_FLOAT_MAT4x2;
static const GLenum GL_FLOAT_MAT4x3 = GLenum::GL_FLOAT_MAT4x3;
static const GLenum GL_DELETE_STATUS = GLenum::GL_DELETE_STATUS;
static const GLenum GL_OBJECT_DELETE_STATUS_ARB = GLenum::GL_OBJECT_DELETE_STATUS_ARB;
static const GLenum GL_COMPILE_STATUS = GLenum::GL_COMPILE_STATUS;
static const GLenum GL_OBJECT_COMPILE_STATUS_ARB = GLenum::GL_OBJECT_COMPILE_STATUS_ARB;
static const GLenum GL_LINK_STATUS = GLenum::GL_LINK_STATUS;
static const GLenum GL_OBJECT_LINK_STATUS_ARB = GLenum::GL_OBJECT_LINK_STATUS_ARB;
static const GLenum GL_OBJECT_VALIDATE_STATUS_ARB = GLenum::GL_OBJECT_VALIDATE_STATUS_ARB;
static const GLenum GL_VALIDATE_STATUS = GLenum::GL_VALIDATE_STATUS;
static const GLenum GL_INFO_LOG_LENGTH = GLenum::GL_INFO_LOG_LENGTH;
static const GLenum GL_OBJECT_INFO_LOG_LENGTH_ARB = GLenum::GL_OBJECT_INFO_LOG_LENGTH_ARB;
static const GLenum GL_ATTACHED_SHADERS = GLenum::GL_ATTACHED_SHADERS;
static const GLenum GL_OBJECT_ATTACHED_OBJECTS_ARB = GLenum::GL_OBJECT_ATTACHED_OBJECTS_ARB;
static const GLenum GL_ACTIVE_UNIFORMS = GLenum::GL_ACTIVE_UNIFORMS;
static const GLenum GL_OBJECT_ACTIVE_UNIFORMS_ARB = GLenum::GL_OBJECT_ACTIVE_UNIFORMS_ARB;
static const GLenum GL_ACTIVE_UNIFORM_MAX_LENGTH = GLenum::GL_ACTIVE_UNIFORM_MAX_LENGTH;
static const GLenum GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = GLenum::GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB;
static const GLenum GL_OBJECT_SHADER_SOURCE_LENGTH_ARB = GLenum::GL_OBJECT_SHADER_SOURCE_LENGTH_ARB;
static const GLenum GL_SHADER_SOURCE_LENGTH = GLenum::GL_SHADER_SOURCE_LENGTH;
static const GLenum GL_ACTIVE_ATTRIBUTES = GLenum::GL_ACTIVE_ATTRIBUTES;
static const GLenum GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = GLenum::GL_OBJECT_ACTIVE_ATTRIBUTES_ARB;
static const GLenum GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = GLenum::GL_ACTIVE_ATTRIBUTE_MAX_LENGTH;
static const GLenum GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = GLenum::GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB;
static const GLenum GL_SHADING_LANGUAGE_VERSION = GLenum::GL_SHADING_LANGUAGE_VERSION;
static const GLenum GL_SHADING_LANGUAGE_VERSION_ARB = GLenum::GL_SHADING_LANGUAGE_VERSION_ARB;
static const GLenum GL_ACTIVE_PROGRAM_EXT = GLenum::GL_ACTIVE_PROGRAM_EXT;
static const GLenum GL_CURRENT_PROGRAM = GLenum::GL_CURRENT_PROGRAM;
static const GLenum GL_PALETTE4_RGB8_OES = GLenum::GL_PALETTE4_RGB8_OES;
static const GLenum GL_PALETTE4_RGBA8_OES = GLenum::GL_PALETTE4_RGBA8_OES;
static const GLenum GL_PALETTE4_R5_G6_B5_OES = GLenum::GL_PALETTE4_R5_G6_B5_OES;
static const GLenum GL_PALETTE4_RGBA4_OES = GLenum::GL_PALETTE4_RGBA4_OES;
static const GLenum GL_PALETTE4_RGB5_A1_OES = GLenum::GL_PALETTE4_RGB5_A1_OES;
static const GLenum GL_PALETTE8_RGB8_OES = GLenum::GL_PALETTE8_RGB8_OES;
static const GLenum GL_PALETTE8_RGBA8_OES = GLenum::GL_PALETTE8_RGBA8_OES;
static const GLenum GL_PALETTE8_R5_G6_B5_OES = GLenum::GL_PALETTE8_R5_G6_B5_OES;
static const GLenum GL_PALETTE8_RGBA4_OES = GLenum::GL_PALETTE8_RGBA4_OES;
static const GLenum GL_PALETTE8_RGB5_A1_OES = GLenum::GL_PALETTE8_RGB5_A1_OES;
static const GLenum GL_IMPLEMENTATION_COLOR_READ_TYPE = GLenum::GL_IMPLEMENTATION_COLOR_READ_TYPE;
static const GLenum GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = GLenum::GL_IMPLEMENTATION_COLOR_READ_TYPE_OES;
static const GLenum GL_IMPLEMENTATION_COLOR_READ_FORMAT = GLenum::GL_IMPLEMENTATION_COLOR_READ_FORMAT;
static const GLenum GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = GLenum::GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES;
static const GLenum GL_COUNTER_TYPE_AMD = GLenum::GL_COUNTER_TYPE_AMD;
static const GLenum GL_COUNTER_RANGE_AMD = GLenum::GL_COUNTER_RANGE_AMD;
static const GLenum GL_UNSIGNED_INT64_AMD = GLenum::GL_UNSIGNED_INT64_AMD;
static const GLenum GL_PERCENTAGE_AMD = GLenum::GL_PERCENTAGE_AMD;
static const GLenum GL_PERFMON_RESULT_AVAILABLE_AMD = GLenum::GL_PERFMON_RESULT_AVAILABLE_AMD;
static const GLenum GL_PERFMON_RESULT_SIZE_AMD = GLenum::GL_PERFMON_RESULT_SIZE_AMD;
static const GLenum GL_PERFMON_RESULT_AMD = GLenum::GL_PERFMON_RESULT_AMD;
static const GLenum GL_TEXTURE_RED_TYPE = GLenum::GL_TEXTURE_RED_TYPE;
static const GLenum GL_TEXTURE_RED_TYPE_ARB = GLenum::GL_TEXTURE_RED_TYPE_ARB;
static const GLenum GL_TEXTURE_GREEN_TYPE = GLenum::GL_TEXTURE_GREEN_TYPE;
static const GLenum GL_TEXTURE_GREEN_TYPE_ARB = GLenum::GL_TEXTURE_GREEN_TYPE_ARB;
static const GLenum GL_TEXTURE_BLUE_TYPE = GLenum::GL_TEXTURE_BLUE_TYPE;
static const GLenum GL_TEXTURE_BLUE_TYPE_ARB = GLenum::GL_TEXTURE_BLUE_TYPE_ARB;
static const GLenum GL_TEXTURE_ALPHA_TYPE = GLenum::GL_TEXTURE_ALPHA_TYPE;
static const GLenum GL_TEXTURE_ALPHA_TYPE_ARB = GLenum::GL_TEXTURE_ALPHA_TYPE_ARB;
static const GLenum GL_TEXTURE_LUMINANCE_TYPE = GLenum::GL_TEXTURE_LUMINANCE_TYPE;
static const GLenum GL_TEXTURE_LUMINANCE_TYPE_ARB = GLenum::GL_TEXTURE_LUMINANCE_TYPE_ARB;
static const GLenum GL_TEXTURE_INTENSITY_TYPE = GLenum::GL_TEXTURE_INTENSITY_TYPE;
static const GLenum GL_TEXTURE_INTENSITY_TYPE_ARB = GLenum::GL_TEXTURE_INTENSITY_TYPE_ARB;
static const GLenum GL_TEXTURE_DEPTH_TYPE = GLenum::GL_TEXTURE_DEPTH_TYPE;
static const GLenum GL_TEXTURE_DEPTH_TYPE_ARB = GLenum::GL_TEXTURE_DEPTH_TYPE_ARB;
static const GLenum GL_UNSIGNED_NORMALIZED = GLenum::GL_UNSIGNED_NORMALIZED;
static const GLenum GL_UNSIGNED_NORMALIZED_ARB = GLenum::GL_UNSIGNED_NORMALIZED_ARB;
static const GLenum GL_TEXTURE_1D_ARRAY = GLenum::GL_TEXTURE_1D_ARRAY;
static const GLenum GL_TEXTURE_1D_ARRAY_EXT = GLenum::GL_TEXTURE_1D_ARRAY_EXT;
static const GLenum GL_PROXY_TEXTURE_1D_ARRAY = GLenum::GL_PROXY_TEXTURE_1D_ARRAY;
static const GLenum GL_PROXY_TEXTURE_1D_ARRAY_EXT = GLenum::GL_PROXY_TEXTURE_1D_ARRAY_EXT;
static const GLenum GL_TEXTURE_2D_ARRAY = GLenum::GL_TEXTURE_2D_ARRAY;
static const GLenum GL_TEXTURE_2D_ARRAY_EXT = GLenum::GL_TEXTURE_2D_ARRAY_EXT;
static const GLenum GL_PROXY_TEXTURE_2D_ARRAY = GLenum::GL_PROXY_TEXTURE_2D_ARRAY;
static const GLenum GL_PROXY_TEXTURE_2D_ARRAY_EXT = GLenum::GL_PROXY_TEXTURE_2D_ARRAY_EXT;
static const GLenum GL_TEXTURE_BINDING_1D_ARRAY = GLenum::GL_TEXTURE_BINDING_1D_ARRAY;
static const GLenum GL_TEXTURE_BINDING_1D_ARRAY_EXT = GLenum::GL_TEXTURE_BINDING_1D_ARRAY_EXT;
static const GLenum GL_TEXTURE_BINDING_2D_ARRAY = GLenum::GL_TEXTURE_BINDING_2D_ARRAY;
static const GLenum GL_TEXTURE_BINDING_2D_ARRAY_EXT = GLenum::GL_TEXTURE_BINDING_2D_ARRAY_EXT;
static const GLenum GL_GEOMETRY_PROGRAM_NV = GLenum::GL_GEOMETRY_PROGRAM_NV;
static const GLenum GL_MAX_PROGRAM_OUTPUT_VERTICES_NV = GLenum::GL_MAX_PROGRAM_OUTPUT_VERTICES_NV;
static const GLenum GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV = GLenum::GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV;
static const GLenum GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = GLenum::GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS;
static const GLenum GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB = GLenum::GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB;
static const GLenum GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = GLenum::GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT;
static const GLenum GL_TEXTURE_BUFFER = GLenum::GL_TEXTURE_BUFFER;
static const GLenum GL_TEXTURE_BUFFER_ARB = GLenum::GL_TEXTURE_BUFFER_ARB;
static const GLenum GL_TEXTURE_BUFFER_BINDING = GLenum::GL_TEXTURE_BUFFER_BINDING;
static const GLenum GL_TEXTURE_BUFFER_EXT = GLenum::GL_TEXTURE_BUFFER_EXT;
static const GLenum GL_MAX_TEXTURE_BUFFER_SIZE = GLenum::GL_MAX_TEXTURE_BUFFER_SIZE;
static const GLenum GL_MAX_TEXTURE_BUFFER_SIZE_ARB = GLenum::GL_MAX_TEXTURE_BUFFER_SIZE_ARB;
static const GLenum GL_MAX_TEXTURE_BUFFER_SIZE_EXT = GLenum::GL_MAX_TEXTURE_BUFFER_SIZE_EXT;
static const GLenum GL_TEXTURE_BINDING_BUFFER = GLenum::GL_TEXTURE_BINDING_BUFFER;
static const GLenum GL_TEXTURE_BINDING_BUFFER_ARB = GLenum::GL_TEXTURE_BINDING_BUFFER_ARB;
static const GLenum GL_TEXTURE_BINDING_BUFFER_EXT = GLenum::GL_TEXTURE_BINDING_BUFFER_EXT;
static const GLenum GL_TEXTURE_BUFFER_DATA_STORE_BINDING = GLenum::GL_TEXTURE_BUFFER_DATA_STORE_BINDING;
static const GLenum GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB = GLenum::GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB;
static const GLenum GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = GLenum::GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT;
static const GLenum GL_TEXTURE_BUFFER_FORMAT_ARB = GLenum::GL_TEXTURE_BUFFER_FORMAT_ARB;
static const GLenum GL_TEXTURE_BUFFER_FORMAT_EXT = GLenum::GL_TEXTURE_BUFFER_FORMAT_EXT;
static const GLenum GL_ANY_SAMPLES_PASSED = GLenum::GL_ANY_SAMPLES_PASSED;
static const GLenum GL_SAMPLE_SHADING = GLenum::GL_SAMPLE_SHADING;
static const GLenum GL_SAMPLE_SHADING_ARB = GLenum::GL_SAMPLE_SHADING_ARB;
static const GLenum GL_MIN_SAMPLE_SHADING_VALUE = GLenum::GL_MIN_SAMPLE_SHADING_VALUE;
static const GLenum GL_MIN_SAMPLE_SHADING_VALUE_ARB = GLenum::GL_MIN_SAMPLE_SHADING_VALUE_ARB;
static const GLenum GL_R11F_G11F_B10F = GLenum::GL_R11F_G11F_B10F;
static const GLenum GL_R11F_G11F_B10F_EXT = GLenum::GL_R11F_G11F_B10F_EXT;
static const GLenum GL_UNSIGNED_INT_10F_11F_11F_REV = GLenum::GL_UNSIGNED_INT_10F_11F_11F_REV;
static const GLenum GL_UNSIGNED_INT_10F_11F_11F_REV_EXT = GLenum::GL_UNSIGNED_INT_10F_11F_11F_REV_EXT;
static const GLenum GL_RGBA_SIGNED_COMPONENTS_EXT = GLenum::GL_RGBA_SIGNED_COMPONENTS_EXT;
static const GLenum GL_RGB9_E5 = GLenum::GL_RGB9_E5;
static const GLenum GL_RGB9_E5_EXT = GLenum::GL_RGB9_E5_EXT;
static const GLenum GL_UNSIGNED_INT_5_9_9_9_REV = GLenum::GL_UNSIGNED_INT_5_9_9_9_REV;
static const GLenum GL_UNSIGNED_INT_5_9_9_9_REV_EXT = GLenum::GL_UNSIGNED_INT_5_9_9_9_REV_EXT;
static const GLenum GL_TEXTURE_SHARED_SIZE = GLenum::GL_TEXTURE_SHARED_SIZE;
static const GLenum GL_TEXTURE_SHARED_SIZE_EXT = GLenum::GL_TEXTURE_SHARED_SIZE_EXT;
static const GLenum GL_SRGB = GLenum::GL_SRGB;
static const GLenum GL_SRGB_EXT = GLenum::GL_SRGB_EXT;
static const GLenum GL_SRGB8 = GLenum::GL_SRGB8;
static const GLenum GL_SRGB8_EXT = GLenum::GL_SRGB8_EXT;
static const GLenum GL_SRGB_ALPHA = GLenum::GL_SRGB_ALPHA;
static const GLenum GL_SRGB_ALPHA_EXT = GLenum::GL_SRGB_ALPHA_EXT;
static const GLenum GL_SRGB8_ALPHA8 = GLenum::GL_SRGB8_ALPHA8;
static const GLenum GL_SRGB8_ALPHA8_EXT = GLenum::GL_SRGB8_ALPHA8_EXT;
static const GLenum GL_SLUMINANCE_ALPHA = GLenum::GL_SLUMINANCE_ALPHA;
static const GLenum GL_SLUMINANCE_ALPHA_EXT = GLenum::GL_SLUMINANCE_ALPHA_EXT;
static const GLenum GL_SLUMINANCE8_ALPHA8 = GLenum::GL_SLUMINANCE8_ALPHA8;
static const GLenum GL_SLUMINANCE8_ALPHA8_EXT = GLenum::GL_SLUMINANCE8_ALPHA8_EXT;
static const GLenum GL_SLUMINANCE = GLenum::GL_SLUMINANCE;
static const GLenum GL_SLUMINANCE_EXT = GLenum::GL_SLUMINANCE_EXT;
static const GLenum GL_SLUMINANCE8 = GLenum::GL_SLUMINANCE8;
static const GLenum GL_SLUMINANCE8_EXT = GLenum::GL_SLUMINANCE8_EXT;
static const GLenum GL_COMPRESSED_SRGB = GLenum::GL_COMPRESSED_SRGB;
static const GLenum GL_COMPRESSED_SRGB_EXT = GLenum::GL_COMPRESSED_SRGB_EXT;
static const GLenum GL_COMPRESSED_SRGB_ALPHA = GLenum::GL_COMPRESSED_SRGB_ALPHA;
static const GLenum GL_COMPRESSED_SRGB_ALPHA_EXT = GLenum::GL_COMPRESSED_SRGB_ALPHA_EXT;
static const GLenum GL_COMPRESSED_SLUMINANCE = GLenum::GL_COMPRESSED_SLUMINANCE;
static const GLenum GL_COMPRESSED_SLUMINANCE_EXT = GLenum::GL_COMPRESSED_SLUMINANCE_EXT;
static const GLenum GL_COMPRESSED_SLUMINANCE_ALPHA = GLenum::GL_COMPRESSED_SLUMINANCE_ALPHA;
static const GLenum GL_COMPRESSED_SLUMINANCE_ALPHA_EXT = GLenum::GL_COMPRESSED_SLUMINANCE_ALPHA_EXT;
static const GLenum GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = GLenum::GL_COMPRESSED_SRGB_S3TC_DXT1_EXT;
static const GLenum GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = GLenum::GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;
static const GLenum GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = GLenum::GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;
static const GLenum GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = GLenum::GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT;
static const GLenum GL_COMPRESSED_LUMINANCE_LATC1_EXT = GLenum::GL_COMPRESSED_LUMINANCE_LATC1_EXT;
static const GLenum GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT = GLenum::GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT;
static const GLenum GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT = GLenum::GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT;
static const GLenum GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT = GLenum::GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT;
static const GLenum GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV = GLenum::GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV;
static const GLenum GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV = GLenum::GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV;
static const GLenum GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = GLenum::GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH;
static const GLenum GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT = GLenum::GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT;
static const GLenum GL_BACK_PRIMARY_COLOR_NV = GLenum::GL_BACK_PRIMARY_COLOR_NV;
static const GLenum GL_BACK_SECONDARY_COLOR_NV = GLenum::GL_BACK_SECONDARY_COLOR_NV;
static const GLenum GL_TEXTURE_COORD_NV = GLenum::GL_TEXTURE_COORD_NV;
static const GLenum GL_CLIP_DISTANCE_NV = GLenum::GL_CLIP_DISTANCE_NV;
static const GLenum GL_VERTEX_ID_NV = GLenum::GL_VERTEX_ID_NV;
static const GLenum GL_PRIMITIVE_ID_NV = GLenum::GL_PRIMITIVE_ID_NV;
static const GLenum GL_GENERIC_ATTRIB_NV = GLenum::GL_GENERIC_ATTRIB_NV;
static const GLenum GL_TRANSFORM_FEEDBACK_ATTRIBS_NV = GLenum::GL_TRANSFORM_FEEDBACK_ATTRIBS_NV;
static const GLenum GL_TRANSFORM_FEEDBACK_BUFFER_MODE = GLenum::GL_TRANSFORM_FEEDBACK_BUFFER_MODE;
static const GLenum GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT = GLenum::GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT;
static const GLenum GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV = GLenum::GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV;
static const GLenum GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = GLenum::GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS;
static const GLenum GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT = GLenum::GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT;
static const GLenum GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV = GLenum::GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV;
static const GLenum GL_ACTIVE_VARYINGS_NV = GLenum::GL_ACTIVE_VARYINGS_NV;
static const GLenum GL_ACTIVE_VARYING_MAX_LENGTH_NV = GLenum::GL_ACTIVE_VARYING_MAX_LENGTH_NV;
static const GLenum GL_TRANSFORM_FEEDBACK_VARYINGS = GLenum::GL_TRANSFORM_FEEDBACK_VARYINGS;
static const GLenum GL_TRANSFORM_FEEDBACK_VARYINGS_EXT = GLenum::GL_TRANSFORM_FEEDBACK_VARYINGS_EXT;
static const GLenum GL_TRANSFORM_FEEDBACK_VARYINGS_NV = GLenum::GL_TRANSFORM_FEEDBACK_VARYINGS_NV;
static const GLenum GL_TRANSFORM_FEEDBACK_BUFFER_START = GLenum::GL_TRANSFORM_FEEDBACK_BUFFER_START;
static const GLenum GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT = GLenum::GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT;
static const GLenum GL_TRANSFORM_FEEDBACK_BUFFER_START_NV = GLenum::GL_TRANSFORM_FEEDBACK_BUFFER_START_NV;
static const GLenum GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = GLenum::GL_TRANSFORM_FEEDBACK_BUFFER_SIZE;
static const GLenum GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT = GLenum::GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT;
static const GLenum GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV = GLenum::GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV;
static const GLenum GL_TRANSFORM_FEEDBACK_RECORD_NV = GLenum::GL_TRANSFORM_FEEDBACK_RECORD_NV;
static const GLenum GL_PRIMITIVES_GENERATED = GLenum::GL_PRIMITIVES_GENERATED;
static const GLenum GL_PRIMITIVES_GENERATED_EXT = GLenum::GL_PRIMITIVES_GENERATED_EXT;
static const GLenum GL_PRIMITIVES_GENERATED_NV = GLenum::GL_PRIMITIVES_GENERATED_NV;
static const GLenum GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = GLenum::GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN;
static const GLenum GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT = GLenum::GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT;
static const GLenum GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV = GLenum::GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV;
static const GLenum GL_RASTERIZER_DISCARD = GLenum::GL_RASTERIZER_DISCARD;
static const GLenum GL_RASTERIZER_DISCARD_EXT = GLenum::GL_RASTERIZER_DISCARD_EXT;
static const GLenum GL_RASTERIZER_DISCARD_NV = GLenum::GL_RASTERIZER_DISCARD_NV;
static const GLenum GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = GLenum::GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS;
static const GLenum GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT = GLenum::GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT;
static const GLenum GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV = GLenum::GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV;
static const GLenum GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = GLenum::GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS;
static const GLenum GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT = GLenum::GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT;
static const GLenum GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV = GLenum::GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV;
static const GLenum GL_INTERLEAVED_ATTRIBS = GLenum::GL_INTERLEAVED_ATTRIBS;
static const GLenum GL_INTERLEAVED_ATTRIBS_EXT = GLenum::GL_INTERLEAVED_ATTRIBS_EXT;
static const GLenum GL_INTERLEAVED_ATTRIBS_NV = GLenum::GL_INTERLEAVED_ATTRIBS_NV;
static const GLenum GL_SEPARATE_ATTRIBS = GLenum::GL_SEPARATE_ATTRIBS;
static const GLenum GL_SEPARATE_ATTRIBS_EXT = GLenum::GL_SEPARATE_ATTRIBS_EXT;
static const GLenum GL_SEPARATE_ATTRIBS_NV = GLenum::GL_SEPARATE_ATTRIBS_NV;
static const GLenum GL_TRANSFORM_FEEDBACK_BUFFER = GLenum::GL_TRANSFORM_FEEDBACK_BUFFER;
static const GLenum GL_TRANSFORM_FEEDBACK_BUFFER_EXT = GLenum::GL_TRANSFORM_FEEDBACK_BUFFER_EXT;
static const GLenum GL_TRANSFORM_FEEDBACK_BUFFER_NV = GLenum::GL_TRANSFORM_FEEDBACK_BUFFER_NV;
static const GLenum GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = GLenum::GL_TRANSFORM_FEEDBACK_BUFFER_BINDING;
static const GLenum GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT = GLenum::GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT;
static const GLenum GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV = GLenum::GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV;
static const GLenum GL_POINT_SPRITE_COORD_ORIGIN = GLenum::GL_POINT_SPRITE_COORD_ORIGIN;
static const GLenum GL_LOWER_LEFT = GLenum::GL_LOWER_LEFT;
static const GLenum GL_UPPER_LEFT = GLenum::GL_UPPER_LEFT;
static const GLenum GL_STENCIL_BACK_REF = GLenum::GL_STENCIL_BACK_REF;
static const GLenum GL_STENCIL_BACK_VALUE_MASK = GLenum::GL_STENCIL_BACK_VALUE_MASK;
static const GLenum GL_STENCIL_BACK_WRITEMASK = GLenum::GL_STENCIL_BACK_WRITEMASK;
static const GLenum GL_DRAW_FRAMEBUFFER_BINDING = GLenum::GL_DRAW_FRAMEBUFFER_BINDING;
static const GLenum GL_DRAW_FRAMEBUFFER_BINDING_EXT = GLenum::GL_DRAW_FRAMEBUFFER_BINDING_EXT;
static const GLenum GL_FRAMEBUFFER_BINDING = GLenum::GL_FRAMEBUFFER_BINDING;
static const GLenum GL_FRAMEBUFFER_BINDING_EXT = GLenum::GL_FRAMEBUFFER_BINDING_EXT;
static const GLenum GL_RENDERBUFFER_BINDING = GLenum::GL_RENDERBUFFER_BINDING;
static const GLenum GL_RENDERBUFFER_BINDING_EXT = GLenum::GL_RENDERBUFFER_BINDING_EXT;
static const GLenum GL_READ_FRAMEBUFFER = GLenum::GL_READ_FRAMEBUFFER;
static const GLenum GL_READ_FRAMEBUFFER_EXT = GLenum::GL_READ_FRAMEBUFFER_EXT;
static const GLenum GL_DRAW_FRAMEBUFFER = GLenum::GL_DRAW_FRAMEBUFFER;
static const GLenum GL_DRAW_FRAMEBUFFER_EXT = GLenum::GL_DRAW_FRAMEBUFFER_EXT;
static const GLenum GL_READ_FRAMEBUFFER_BINDING = GLenum::GL_READ_FRAMEBUFFER_BINDING;
static const GLenum GL_READ_FRAMEBUFFER_BINDING_EXT = GLenum::GL_READ_FRAMEBUFFER_BINDING_EXT;
static const GLenum GL_RENDERBUFFER_COVERAGE_SAMPLES_NV = GLenum::GL_RENDERBUFFER_COVERAGE_SAMPLES_NV;
static const GLenum GL_RENDERBUFFER_SAMPLES = GLenum::GL_RENDERBUFFER_SAMPLES;
static const GLenum GL_RENDERBUFFER_SAMPLES_EXT = GLenum::GL_RENDERBUFFER_SAMPLES_EXT;
static const GLenum GL_DEPTH_COMPONENT32F = GLenum::GL_DEPTH_COMPONENT32F;
static const GLenum GL_DEPTH32F_STENCIL8 = GLenum::GL_DEPTH32F_STENCIL8;
static const GLenum GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = GLenum::GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE;
static const GLenum GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = GLenum::GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT;
static const GLenum GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = GLenum::GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME;
static const GLenum GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = GLenum::GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT;
static const GLenum GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = GLenum::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL;
static const GLenum GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = GLenum::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT;
static const GLenum GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = GLenum::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE;
static const GLenum GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = GLenum::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT;
static const GLenum GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = GLenum::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT;
static const GLenum GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = GLenum::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER;
static const GLenum GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = GLenum::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT;
static const GLenum GL_FRAMEBUFFER_COMPLETE = GLenum::GL_FRAMEBUFFER_COMPLETE;
static const GLenum GL_FRAMEBUFFER_COMPLETE_EXT = GLenum::GL_FRAMEBUFFER_COMPLETE_EXT;
static const GLenum GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = GLenum::GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
static const GLenum GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = GLenum::GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
static const GLenum GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = GLenum::GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
static const GLenum GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = GLenum::GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
static const GLenum GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = GLenum::GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT;
static const GLenum GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = GLenum::GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
static const GLenum GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = GLenum::GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER;
static const GLenum GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = GLenum::GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT;
static const GLenum GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = GLenum::GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER;
static const GLenum GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = GLenum::GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT;
static const GLenum GL_FRAMEBUFFER_UNSUPPORTED = GLenum::GL_FRAMEBUFFER_UNSUPPORTED;
static const GLenum GL_FRAMEBUFFER_UNSUPPORTED_EXT = GLenum::GL_FRAMEBUFFER_UNSUPPORTED_EXT;
static const GLenum GL_MAX_COLOR_ATTACHMENTS = GLenum::GL_MAX_COLOR_ATTACHMENTS;
static const GLenum GL_MAX_COLOR_ATTACHMENTS_EXT = GLenum::GL_MAX_COLOR_ATTACHMENTS_EXT;
static const GLenum GL_COLOR_ATTACHMENT0 = GLenum::GL_COLOR_ATTACHMENT0;
static const GLenum GL_COLOR_ATTACHMENT0_EXT = GLenum::GL_COLOR_ATTACHMENT0_EXT;
static const GLenum GL_COLOR_ATTACHMENT1 = GLenum::GL_COLOR_ATTACHMENT1;
static const GLenum GL_COLOR_ATTACHMENT1_EXT = GLenum::GL_COLOR_ATTACHMENT1_EXT;
static const GLenum GL_COLOR_ATTACHMENT2 = GLenum::GL_COLOR_ATTACHMENT2;
static const GLenum GL_COLOR_ATTACHMENT2_EXT = GLenum::GL_COLOR_ATTACHMENT2_EXT;
static const GLenum GL_COLOR_ATTACHMENT3 = GLenum::GL_COLOR_ATTACHMENT3;
static const GLenum GL_COLOR_ATTACHMENT3_EXT = GLenum::GL_COLOR_ATTACHMENT3_EXT;
static const GLenum GL_COLOR_ATTACHMENT4 = GLenum::GL_COLOR_ATTACHMENT4;
static const GLenum GL_COLOR_ATTACHMENT4_EXT = GLenum::GL_COLOR_ATTACHMENT4_EXT;
static const GLenum GL_COLOR_ATTACHMENT5 = GLenum::GL_COLOR_ATTACHMENT5;
static const GLenum GL_COLOR_ATTACHMENT5_EXT = GLenum::GL_COLOR_ATTACHMENT5_EXT;
static const GLenum GL_COLOR_ATTACHMENT6 = GLenum::GL_COLOR_ATTACHMENT6;
static const GLenum GL_COLOR_ATTACHMENT6_EXT = GLenum::GL_COLOR_ATTACHMENT6_EXT;
static const GLenum GL_COLOR_ATTACHMENT7 = GLenum::GL_COLOR_ATTACHMENT7;
static const GLenum GL_COLOR_ATTACHMENT7_EXT = GLenum::GL_COLOR_ATTACHMENT7_EXT;
static const GLenum GL_COLOR_ATTACHMENT8 = GLenum::GL_COLOR_ATTACHMENT8;
static const GLenum GL_COLOR_ATTACHMENT8_EXT = GLenum::GL_COLOR_ATTACHMENT8_EXT;
static const GLenum GL_COLOR_ATTACHMENT9 = GLenum::GL_COLOR_ATTACHMENT9;
static const GLenum GL_COLOR_ATTACHMENT9_EXT = GLenum::GL_COLOR_ATTACHMENT9_EXT;
static const GLenum GL_COLOR_ATTACHMENT10 = GLenum::GL_COLOR_ATTACHMENT10;
static const GLenum GL_COLOR_ATTACHMENT10_EXT = GLenum::GL_COLOR_ATTACHMENT10_EXT;
static const GLenum GL_COLOR_ATTACHMENT11 = GLenum::GL_COLOR_ATTACHMENT11;
static const GLenum GL_COLOR_ATTACHMENT11_EXT = GLenum::GL_COLOR_ATTACHMENT11_EXT;
static const GLenum GL_COLOR_ATTACHMENT12 = GLenum::GL_COLOR_ATTACHMENT12;
static const GLenum GL_COLOR_ATTACHMENT12_EXT = GLenum::GL_COLOR_ATTACHMENT12_EXT;
static const GLenum GL_COLOR_ATTACHMENT13 = GLenum::GL_COLOR_ATTACHMENT13;
static const GLenum GL_COLOR_ATTACHMENT13_EXT = GLenum::GL_COLOR_ATTACHMENT13_EXT;
static const GLenum GL_COLOR_ATTACHMENT14 = GLenum::GL_COLOR_ATTACHMENT14;
static const GLenum GL_COLOR_ATTACHMENT14_EXT = GLenum::GL_COLOR_ATTACHMENT14_EXT;
static const GLenum GL_COLOR_ATTACHMENT15 = GLenum::GL_COLOR_ATTACHMENT15;
static const GLenum GL_COLOR_ATTACHMENT15_EXT = GLenum::GL_COLOR_ATTACHMENT15_EXT;
static const GLenum GL_COLOR_ATTACHMENT16 = GLenum::GL_COLOR_ATTACHMENT16;
static const GLenum GL_COLOR_ATTACHMENT17 = GLenum::GL_COLOR_ATTACHMENT17;
static const GLenum GL_COLOR_ATTACHMENT18 = GLenum::GL_COLOR_ATTACHMENT18;
static const GLenum GL_COLOR_ATTACHMENT19 = GLenum::GL_COLOR_ATTACHMENT19;
static const GLenum GL_COLOR_ATTACHMENT20 = GLenum::GL_COLOR_ATTACHMENT20;
static const GLenum GL_COLOR_ATTACHMENT21 = GLenum::GL_COLOR_ATTACHMENT21;
static const GLenum GL_COLOR_ATTACHMENT22 = GLenum::GL_COLOR_ATTACHMENT22;
static const GLenum GL_COLOR_ATTACHMENT23 = GLenum::GL_COLOR_ATTACHMENT23;
static const GLenum GL_COLOR_ATTACHMENT24 = GLenum::GL_COLOR_ATTACHMENT24;
static const GLenum GL_COLOR_ATTACHMENT25 = GLenum::GL_COLOR_ATTACHMENT25;
static const GLenum GL_COLOR_ATTACHMENT26 = GLenum::GL_COLOR_ATTACHMENT26;
static const GLenum GL_COLOR_ATTACHMENT27 = GLenum::GL_COLOR_ATTACHMENT27;
static const GLenum GL_COLOR_ATTACHMENT28 = GLenum::GL_COLOR_ATTACHMENT28;
static const GLenum GL_COLOR_ATTACHMENT29 = GLenum::GL_COLOR_ATTACHMENT29;
static const GLenum GL_COLOR_ATTACHMENT30 = GLenum::GL_COLOR_ATTACHMENT30;
static const GLenum GL_COLOR_ATTACHMENT31 = GLenum::GL_COLOR_ATTACHMENT31;
static const GLenum GL_DEPTH_ATTACHMENT = GLenum::GL_DEPTH_ATTACHMENT;
static const GLenum GL_DEPTH_ATTACHMENT_EXT = GLenum::GL_DEPTH_ATTACHMENT_EXT;
static const GLenum GL_STENCIL_ATTACHMENT = GLenum::GL_STENCIL_ATTACHMENT;
static const GLenum GL_STENCIL_ATTACHMENT_EXT = GLenum::GL_STENCIL_ATTACHMENT_EXT;
static const GLenum GL_FRAMEBUFFER = GLenum::GL_FRAMEBUFFER;
static const GLenum GL_FRAMEBUFFER_EXT = GLenum::GL_FRAMEBUFFER_EXT;
static const GLenum GL_RENDERBUFFER = GLenum::GL_RENDERBUFFER;
static const GLenum GL_RENDERBUFFER_EXT = GLenum::GL_RENDERBUFFER_EXT;
static const GLenum GL_RENDERBUFFER_WIDTH = GLenum::GL_RENDERBUFFER_WIDTH;
static const GLenum GL_RENDERBUFFER_WIDTH_EXT = GLenum::GL_RENDERBUFFER_WIDTH_EXT;
static const GLenum GL_RENDERBUFFER_HEIGHT = GLenum::GL_RENDERBUFFER_HEIGHT;
static const GLenum GL_RENDERBUFFER_HEIGHT_EXT = GLenum::GL_RENDERBUFFER_HEIGHT_EXT;
static const GLenum GL_RENDERBUFFER_INTERNAL_FORMAT = GLenum::GL_RENDERBUFFER_INTERNAL_FORMAT;
static const GLenum GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = GLenum::GL_RENDERBUFFER_INTERNAL_FORMAT_EXT;
static const GLenum GL_STENCIL_INDEX1 = GLenum::GL_STENCIL_INDEX1;
static const GLenum GL_STENCIL_INDEX1_EXT = GLenum::GL_STENCIL_INDEX1_EXT;
static const GLenum GL_STENCIL_INDEX4 = GLenum::GL_STENCIL_INDEX4;
static const GLenum GL_STENCIL_INDEX4_EXT = GLenum::GL_STENCIL_INDEX4_EXT;
static const GLenum GL_STENCIL_INDEX8 = GLenum::GL_STENCIL_INDEX8;
static const GLenum GL_STENCIL_INDEX8_EXT = GLenum::GL_STENCIL_INDEX8_EXT;
static const GLenum GL_STENCIL_INDEX16 = GLenum::GL_STENCIL_INDEX16;
static const GLenum GL_STENCIL_INDEX16_EXT = GLenum::GL_STENCIL_INDEX16_EXT;
static const GLenum GL_RENDERBUFFER_RED_SIZE = GLenum::GL_RENDERBUFFER_RED_SIZE;
static const GLenum GL_RENDERBUFFER_RED_SIZE_EXT = GLenum::GL_RENDERBUFFER_RED_SIZE_EXT;
static const GLenum GL_RENDERBUFFER_GREEN_SIZE = GLenum::GL_RENDERBUFFER_GREEN_SIZE;
static const GLenum GL_RENDERBUFFER_GREEN_SIZE_EXT = GLenum::GL_RENDERBUFFER_GREEN_SIZE_EXT;
static const GLenum GL_RENDERBUFFER_BLUE_SIZE = GLenum::GL_RENDERBUFFER_BLUE_SIZE;
static const GLenum GL_RENDERBUFFER_BLUE_SIZE_EXT = GLenum::GL_RENDERBUFFER_BLUE_SIZE_EXT;
static const GLenum GL_RENDERBUFFER_ALPHA_SIZE = GLenum::GL_RENDERBUFFER_ALPHA_SIZE;
static const GLenum GL_RENDERBUFFER_ALPHA_SIZE_EXT = GLenum::GL_RENDERBUFFER_ALPHA_SIZE_EXT;
static const GLenum GL_RENDERBUFFER_DEPTH_SIZE = GLenum::GL_RENDERBUFFER_DEPTH_SIZE;
static const GLenum GL_RENDERBUFFER_DEPTH_SIZE_EXT = GLenum::GL_RENDERBUFFER_DEPTH_SIZE_EXT;
static const GLenum GL_RENDERBUFFER_STENCIL_SIZE = GLenum::GL_RENDERBUFFER_STENCIL_SIZE;
static const GLenum GL_RENDERBUFFER_STENCIL_SIZE_EXT = GLenum::GL_RENDERBUFFER_STENCIL_SIZE_EXT;
static const GLenum GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = GLenum::GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
static const GLenum GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = GLenum::GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT;
static const GLenum GL_MAX_SAMPLES = GLenum::GL_MAX_SAMPLES;
static const GLenum GL_MAX_SAMPLES_EXT = GLenum::GL_MAX_SAMPLES_EXT;
static const GLenum GL_RGB565 = GLenum::GL_RGB565;
static const GLenum GL_PRIMITIVE_RESTART_FIXED_INDEX = GLenum::GL_PRIMITIVE_RESTART_FIXED_INDEX;
static const GLenum GL_ANY_SAMPLES_PASSED_CONSERVATIVE = GLenum::GL_ANY_SAMPLES_PASSED_CONSERVATIVE;
static const GLenum GL_MAX_ELEMENT_INDEX = GLenum::GL_MAX_ELEMENT_INDEX;
static const GLenum GL_RGBA32UI = GLenum::GL_RGBA32UI;
static const GLenum GL_RGBA32UI_EXT = GLenum::GL_RGBA32UI_EXT;
static const GLenum GL_RGB32UI = GLenum::GL_RGB32UI;
static const GLenum GL_RGB32UI_EXT = GLenum::GL_RGB32UI_EXT;
static const GLenum GL_ALPHA32UI_EXT = GLenum::GL_ALPHA32UI_EXT;
static const GLenum GL_INTENSITY32UI_EXT = GLenum::GL_INTENSITY32UI_EXT;
static const GLenum GL_LUMINANCE32UI_EXT = GLenum::GL_LUMINANCE32UI_EXT;
static const GLenum GL_LUMINANCE_ALPHA32UI_EXT = GLenum::GL_LUMINANCE_ALPHA32UI_EXT;
static const GLenum GL_RGBA16UI = GLenum::GL_RGBA16UI;
static const GLenum GL_RGBA16UI_EXT = GLenum::GL_RGBA16UI_EXT;
static const GLenum GL_RGB16UI = GLenum::GL_RGB16UI;
static const GLenum GL_RGB16UI_EXT = GLenum::GL_RGB16UI_EXT;
static const GLenum GL_ALPHA16UI_EXT = GLenum::GL_ALPHA16UI_EXT;
static const GLenum GL_INTENSITY16UI_EXT = GLenum::GL_INTENSITY16UI_EXT;
static const GLenum GL_LUMINANCE16UI_EXT = GLenum::GL_LUMINANCE16UI_EXT;
static const GLenum GL_LUMINANCE_ALPHA16UI_EXT = GLenum::GL_LUMINANCE_ALPHA16UI_EXT;
static const GLenum GL_RGBA8UI = GLenum::GL_RGBA8UI;
static const GLenum GL_RGBA8UI_EXT = GLenum::GL_RGBA8UI_EXT;
static const GLenum GL_RGB8UI = GLenum::GL_RGB8UI;
static const GLenum GL_RGB8UI_EXT = GLenum::GL_RGB8UI_EXT;
static const GLenum GL_ALPHA8UI_EXT = GLenum::GL_ALPHA8UI_EXT;
static const GLenum GL_INTENSITY8UI_EXT = GLenum::GL_INTENSITY8UI_EXT;
static const GLenum GL_LUMINANCE8UI_EXT = GLenum::GL_LUMINANCE8UI_EXT;
static const GLenum GL_LUMINANCE_ALPHA8UI_EXT = GLenum::GL_LUMINANCE_ALPHA8UI_EXT;
static const GLenum GL_RGBA32I = GLenum::GL_RGBA32I;
static const GLenum GL_RGBA32I_EXT = GLenum::GL_RGBA32I_EXT;
static const GLenum GL_RGB32I = GLenum::GL_RGB32I;
static const GLenum GL_RGB32I_EXT = GLenum::GL_RGB32I_EXT;
static const GLenum GL_ALPHA32I_EXT = GLenum::GL_ALPHA32I_EXT;
static const GLenum GL_INTENSITY32I_EXT = GLenum::GL_INTENSITY32I_EXT;
static const GLenum GL_LUMINANCE32I_EXT = GLenum::GL_LUMINANCE32I_EXT;
static const GLenum GL_LUMINANCE_ALPHA32I_EXT = GLenum::GL_LUMINANCE_ALPHA32I_EXT;
static const GLenum GL_RGBA16I = GLenum::GL_RGBA16I;
static const GLenum GL_RGBA16I_EXT = GLenum::GL_RGBA16I_EXT;
static const GLenum GL_RGB16I = GLenum::GL_RGB16I;
static const GLenum GL_RGB16I_EXT = GLenum::GL_RGB16I_EXT;
static const GLenum GL_ALPHA16I_EXT = GLenum::GL_ALPHA16I_EXT;
static const GLenum GL_INTENSITY16I_EXT = GLenum::GL_INTENSITY16I_EXT;
static const GLenum GL_LUMINANCE16I_EXT = GLenum::GL_LUMINANCE16I_EXT;
static const GLenum GL_LUMINANCE_ALPHA16I_EXT = GLenum::GL_LUMINANCE_ALPHA16I_EXT;
static const GLenum GL_RGBA8I = GLenum::GL_RGBA8I;
static const GLenum GL_RGBA8I_EXT = GLenum::GL_RGBA8I_EXT;
static const GLenum GL_RGB8I = GLenum::GL_RGB8I;
static const GLenum GL_RGB8I_EXT = GLenum::GL_RGB8I_EXT;
static const GLenum GL_ALPHA8I_EXT = GLenum::GL_ALPHA8I_EXT;
static const GLenum GL_INTENSITY8I_EXT = GLenum::GL_INTENSITY8I_EXT;
static const GLenum GL_LUMINANCE8I_EXT = GLenum::GL_LUMINANCE8I_EXT;
static const GLenum GL_LUMINANCE_ALPHA8I_EXT = GLenum::GL_LUMINANCE_ALPHA8I_EXT;
static const GLenum GL_RED_INTEGER = GLenum::GL_RED_INTEGER;
static const GLenum GL_RED_INTEGER_EXT = GLenum::GL_RED_INTEGER_EXT;
static const GLenum GL_GREEN_INTEGER = GLenum::GL_GREEN_INTEGER;
static const GLenum GL_GREEN_INTEGER_EXT = GLenum::GL_GREEN_INTEGER_EXT;
static const GLenum GL_BLUE_INTEGER = GLenum::GL_BLUE_INTEGER;
static const GLenum GL_BLUE_INTEGER_EXT = GLenum::GL_BLUE_INTEGER_EXT;
static const GLenum GL_ALPHA_INTEGER = GLenum::GL_ALPHA_INTEGER;
static const GLenum GL_ALPHA_INTEGER_EXT = GLenum::GL_ALPHA_INTEGER_EXT;
static const GLenum GL_RGB_INTEGER = GLenum::GL_RGB_INTEGER;
static const GLenum GL_RGB_INTEGER_EXT = GLenum::GL_RGB_INTEGER_EXT;
static const GLenum GL_RGBA_INTEGER = GLenum::GL_RGBA_INTEGER;
static const GLenum GL_RGBA_INTEGER_EXT = GLenum::GL_RGBA_INTEGER_EXT;
static const GLenum GL_BGR_INTEGER = GLenum::GL_BGR_INTEGER;
static const GLenum GL_BGR_INTEGER_EXT = GLenum::GL_BGR_INTEGER_EXT;
static const GLenum GL_BGRA_INTEGER = GLenum::GL_BGRA_INTEGER;
static const GLenum GL_BGRA_INTEGER_EXT = GLenum::GL_BGRA_INTEGER_EXT;
static const GLenum GL_LUMINANCE_INTEGER_EXT = GLenum::GL_LUMINANCE_INTEGER_EXT;
static const GLenum GL_LUMINANCE_ALPHA_INTEGER_EXT = GLenum::GL_LUMINANCE_ALPHA_INTEGER_EXT;
static const GLenum GL_RGBA_INTEGER_MODE_EXT = GLenum::GL_RGBA_INTEGER_MODE_EXT;
static const GLenum GL_INT_2_10_10_10_REV = GLenum::GL_INT_2_10_10_10_REV;
static const GLenum GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV = GLenum::GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV;
static const GLenum GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV = GLenum::GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV;
static const GLenum GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV = GLenum::GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV;
static const GLenum GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV = GLenum::GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV;
static const GLenum GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV = GLenum::GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV;
static const GLenum GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV = GLenum::GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV;
static const GLenum GL_MAX_PROGRAM_GENERIC_RESULTS_NV = GLenum::GL_MAX_PROGRAM_GENERIC_RESULTS_NV;
static const GLenum GL_FRAMEBUFFER_ATTACHMENT_LAYERED = GLenum::GL_FRAMEBUFFER_ATTACHMENT_LAYERED;
static const GLenum GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB = GLenum::GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB;
static const GLenum GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = GLenum::GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT;
static const GLenum GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = GLenum::GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS;
static const GLenum GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB = GLenum::GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB;
static const GLenum GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = GLenum::GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT;
static const GLenum GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB = GLenum::GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB;
static const GLenum GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = GLenum::GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT;
static const GLenum GL_LAYER_NV = GLenum::GL_LAYER_NV;
static const GLenum GL_DEPTH_COMPONENT32F_NV = GLenum::GL_DEPTH_COMPONENT32F_NV;
static const GLenum GL_DEPTH32F_STENCIL8_NV = GLenum::GL_DEPTH32F_STENCIL8_NV;
static const GLenum GL_FLOAT_32_UNSIGNED_INT_24_8_REV = GLenum::GL_FLOAT_32_UNSIGNED_INT_24_8_REV;
static const GLenum GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV = GLenum::GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV;
static const GLenum GL_SHADER_INCLUDE_ARB = GLenum::GL_SHADER_INCLUDE_ARB;
static const GLenum GL_DEPTH_BUFFER_FLOAT_MODE_NV = GLenum::GL_DEPTH_BUFFER_FLOAT_MODE_NV;
static const GLenum GL_FRAMEBUFFER_SRGB = GLenum::GL_FRAMEBUFFER_SRGB;
static const GLenum GL_FRAMEBUFFER_SRGB_EXT = GLenum::GL_FRAMEBUFFER_SRGB_EXT;
static const GLenum GL_FRAMEBUFFER_SRGB_CAPABLE_EXT = GLenum::GL_FRAMEBUFFER_SRGB_CAPABLE_EXT;
static const GLenum GL_COMPRESSED_RED_RGTC1 = GLenum::GL_COMPRESSED_RED_RGTC1;
static const GLenum GL_COMPRESSED_RED_RGTC1_EXT = GLenum::GL_COMPRESSED_RED_RGTC1_EXT;
static const GLenum GL_COMPRESSED_SIGNED_RED_RGTC1 = GLenum::GL_COMPRESSED_SIGNED_RED_RGTC1;
static const GLenum GL_COMPRESSED_SIGNED_RED_RGTC1_EXT = GLenum::GL_COMPRESSED_SIGNED_RED_RGTC1_EXT;
static const GLenum GL_COMPRESSED_RED_GREEN_RGTC2_EXT = GLenum::GL_COMPRESSED_RED_GREEN_RGTC2_EXT;
static const GLenum GL_COMPRESSED_RG_RGTC2 = GLenum::GL_COMPRESSED_RG_RGTC2;
static const GLenum GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = GLenum::GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT;
static const GLenum GL_COMPRESSED_SIGNED_RG_RGTC2 = GLenum::GL_COMPRESSED_SIGNED_RG_RGTC2;
static const GLenum GL_SAMPLER_1D_ARRAY = GLenum::GL_SAMPLER_1D_ARRAY;
static const GLenum GL_SAMPLER_1D_ARRAY_EXT = GLenum::GL_SAMPLER_1D_ARRAY_EXT;
static const GLenum GL_SAMPLER_2D_ARRAY = GLenum::GL_SAMPLER_2D_ARRAY;
static const GLenum GL_SAMPLER_2D_ARRAY_EXT = GLenum::GL_SAMPLER_2D_ARRAY_EXT;
static const GLenum GL_SAMPLER_BUFFER = GLenum::GL_SAMPLER_BUFFER;
static const GLenum GL_SAMPLER_BUFFER_EXT = GLenum::GL_SAMPLER_BUFFER_EXT;
static const GLenum GL_SAMPLER_1D_ARRAY_SHADOW = GLenum::GL_SAMPLER_1D_ARRAY_SHADOW;
static const GLenum GL_SAMPLER_1D_ARRAY_SHADOW_EXT = GLenum::GL_SAMPLER_1D_ARRAY_SHADOW_EXT;
static const GLenum GL_SAMPLER_2D_ARRAY_SHADOW = GLenum::GL_SAMPLER_2D_ARRAY_SHADOW;
static const GLenum GL_SAMPLER_2D_ARRAY_SHADOW_EXT = GLenum::GL_SAMPLER_2D_ARRAY_SHADOW_EXT;
static const GLenum GL_SAMPLER_CUBE_SHADOW = GLenum::GL_SAMPLER_CUBE_SHADOW;
static const GLenum GL_SAMPLER_CUBE_SHADOW_EXT = GLenum::GL_SAMPLER_CUBE_SHADOW_EXT;
static const GLenum GL_UNSIGNED_INT_VEC2 = GLenum::GL_UNSIGNED_INT_VEC2;
static const GLenum GL_UNSIGNED_INT_VEC2_EXT = GLenum::GL_UNSIGNED_INT_VEC2_EXT;
static const GLenum GL_UNSIGNED_INT_VEC3 = GLenum::GL_UNSIGNED_INT_VEC3;
static const GLenum GL_UNSIGNED_INT_VEC3_EXT = GLenum::GL_UNSIGNED_INT_VEC3_EXT;
static const GLenum GL_UNSIGNED_INT_VEC4 = GLenum::GL_UNSIGNED_INT_VEC4;
static const GLenum GL_UNSIGNED_INT_VEC4_EXT = GLenum::GL_UNSIGNED_INT_VEC4_EXT;
static const GLenum GL_INT_SAMPLER_1D = GLenum::GL_INT_SAMPLER_1D;
static const GLenum GL_INT_SAMPLER_1D_EXT = GLenum::GL_INT_SAMPLER_1D_EXT;
static const GLenum GL_INT_SAMPLER_2D = GLenum::GL_INT_SAMPLER_2D;
static const GLenum GL_INT_SAMPLER_2D_EXT = GLenum::GL_INT_SAMPLER_2D_EXT;
static const GLenum GL_INT_SAMPLER_3D = GLenum::GL_INT_SAMPLER_3D;
static const GLenum GL_INT_SAMPLER_3D_EXT = GLenum::GL_INT_SAMPLER_3D_EXT;
static const GLenum GL_INT_SAMPLER_CUBE = GLenum::GL_INT_SAMPLER_CUBE;
static const GLenum GL_INT_SAMPLER_CUBE_EXT = GLenum::GL_INT_SAMPLER_CUBE_EXT;
static const GLenum GL_INT_SAMPLER_2D_RECT = GLenum::GL_INT_SAMPLER_2D_RECT;
static const GLenum GL_INT_SAMPLER_2D_RECT_EXT = GLenum::GL_INT_SAMPLER_2D_RECT_EXT;
static const GLenum GL_INT_SAMPLER_1D_ARRAY = GLenum::GL_INT_SAMPLER_1D_ARRAY;
static const GLenum GL_INT_SAMPLER_1D_ARRAY_EXT = GLenum::GL_INT_SAMPLER_1D_ARRAY_EXT;
static const GLenum GL_INT_SAMPLER_2D_ARRAY = GLenum::GL_INT_SAMPLER_2D_ARRAY;
static const GLenum GL_INT_SAMPLER_2D_ARRAY_EXT = GLenum::GL_INT_SAMPLER_2D_ARRAY_EXT;
static const GLenum GL_INT_SAMPLER_BUFFER = GLenum::GL_INT_SAMPLER_BUFFER;
static const GLenum GL_INT_SAMPLER_BUFFER_EXT = GLenum::GL_INT_SAMPLER_BUFFER_EXT;
static const GLenum GL_UNSIGNED_INT_SAMPLER_1D = GLenum::GL_UNSIGNED_INT_SAMPLER_1D;
static const GLenum GL_UNSIGNED_INT_SAMPLER_1D_EXT = GLenum::GL_UNSIGNED_INT_SAMPLER_1D_EXT;
static const GLenum GL_UNSIGNED_INT_SAMPLER_2D = GLenum::GL_UNSIGNED_INT_SAMPLER_2D;
static const GLenum GL_UNSIGNED_INT_SAMPLER_2D_EXT = GLenum::GL_UNSIGNED_INT_SAMPLER_2D_EXT;
static const GLenum GL_UNSIGNED_INT_SAMPLER_3D = GLenum::GL_UNSIGNED_INT_SAMPLER_3D;
static const GLenum GL_UNSIGNED_INT_SAMPLER_3D_EXT = GLenum::GL_UNSIGNED_INT_SAMPLER_3D_EXT;
static const GLenum GL_UNSIGNED_INT_SAMPLER_CUBE = GLenum::GL_UNSIGNED_INT_SAMPLER_CUBE;
static const GLenum GL_UNSIGNED_INT_SAMPLER_CUBE_EXT = GLenum::GL_UNSIGNED_INT_SAMPLER_CUBE_EXT;
static const GLenum GL_UNSIGNED_INT_SAMPLER_2D_RECT = GLenum::GL_UNSIGNED_INT_SAMPLER_2D_RECT;
static const GLenum GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT = GLenum::GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT;
static const GLenum GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = GLenum::GL_UNSIGNED_INT_SAMPLER_1D_ARRAY;
static const GLenum GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT = GLenum::GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT;
static const GLenum GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = GLenum::GL_UNSIGNED_INT_SAMPLER_2D_ARRAY;
static const GLenum GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT = GLenum::GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT;
static const GLenum GL_UNSIGNED_INT_SAMPLER_BUFFER = GLenum::GL_UNSIGNED_INT_SAMPLER_BUFFER;
static const GLenum GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = GLenum::GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT;
static const GLenum GL_GEOMETRY_SHADER = GLenum::GL_GEOMETRY_SHADER;
static const GLenum GL_GEOMETRY_SHADER_ARB = GLenum::GL_GEOMETRY_SHADER_ARB;
static const GLenum GL_GEOMETRY_SHADER_EXT = GLenum::GL_GEOMETRY_SHADER_EXT;
static const GLenum GL_GEOMETRY_VERTICES_OUT_ARB = GLenum::GL_GEOMETRY_VERTICES_OUT_ARB;
static const GLenum GL_GEOMETRY_VERTICES_OUT_EXT = GLenum::GL_GEOMETRY_VERTICES_OUT_EXT;
static const GLenum GL_GEOMETRY_INPUT_TYPE_ARB = GLenum::GL_GEOMETRY_INPUT_TYPE_ARB;
static const GLenum GL_GEOMETRY_INPUT_TYPE_EXT = GLenum::GL_GEOMETRY_INPUT_TYPE_EXT;
static const GLenum GL_GEOMETRY_OUTPUT_TYPE_ARB = GLenum::GL_GEOMETRY_OUTPUT_TYPE_ARB;
static const GLenum GL_GEOMETRY_OUTPUT_TYPE_EXT = GLenum::GL_GEOMETRY_OUTPUT_TYPE_EXT;
static const GLenum GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB = GLenum::GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB;
static const GLenum GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT = GLenum::GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT;
static const GLenum GL_MAX_VERTEX_VARYING_COMPONENTS_ARB = GLenum::GL_MAX_VERTEX_VARYING_COMPONENTS_ARB;
static const GLenum GL_MAX_VERTEX_VARYING_COMPONENTS_EXT = GLenum::GL_MAX_VERTEX_VARYING_COMPONENTS_EXT;
static const GLenum GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = GLenum::GL_MAX_GEOMETRY_UNIFORM_COMPONENTS;
static const GLenum GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB = GLenum::GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB;
static const GLenum GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = GLenum::GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT;
static const GLenum GL_MAX_GEOMETRY_OUTPUT_VERTICES = GLenum::GL_MAX_GEOMETRY_OUTPUT_VERTICES;
static const GLenum GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB = GLenum::GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB;
static const GLenum GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = GLenum::GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT;
static const GLenum GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = GLenum::GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS;
static const GLenum GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB = GLenum::GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB;
static const GLenum GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = GLenum::GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT;
static const GLenum GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT = GLenum::GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT;
static const GLenum GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT = GLenum::GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT;
static const GLenum GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT = GLenum::GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT;
static const GLenum GL_ACTIVE_SUBROUTINES = GLenum::GL_ACTIVE_SUBROUTINES;
static const GLenum GL_ACTIVE_SUBROUTINE_UNIFORMS = GLenum::GL_ACTIVE_SUBROUTINE_UNIFORMS;
static const GLenum GL_MAX_SUBROUTINES = GLenum::GL_MAX_SUBROUTINES;
static const GLenum GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = GLenum::GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS;
static const GLenum GL_NAMED_STRING_LENGTH_ARB = GLenum::GL_NAMED_STRING_LENGTH_ARB;
static const GLenum GL_NAMED_STRING_TYPE_ARB = GLenum::GL_NAMED_STRING_TYPE_ARB;
static const GLenum GL_MAX_BINDABLE_UNIFORM_SIZE_EXT = GLenum::GL_MAX_BINDABLE_UNIFORM_SIZE_EXT;
static const GLenum GL_UNIFORM_BUFFER_EXT = GLenum::GL_UNIFORM_BUFFER_EXT;
static const GLenum GL_UNIFORM_BUFFER_BINDING_EXT = GLenum::GL_UNIFORM_BUFFER_BINDING_EXT;
static const GLenum GL_LOW_FLOAT = GLenum::GL_LOW_FLOAT;
static const GLenum GL_MEDIUM_FLOAT = GLenum::GL_MEDIUM_FLOAT;
static const GLenum GL_HIGH_FLOAT = GLenum::GL_HIGH_FLOAT;
static const GLenum GL_LOW_INT = GLenum::GL_LOW_INT;
static const GLenum GL_MEDIUM_INT = GLenum::GL_MEDIUM_INT;
static const GLenum GL_HIGH_INT = GLenum::GL_HIGH_INT;
static const GLenum GL_SHADER_BINARY_FORMATS = GLenum::GL_SHADER_BINARY_FORMATS;
static const GLenum GL_NUM_SHADER_BINARY_FORMATS = GLenum::GL_NUM_SHADER_BINARY_FORMATS;
static const GLenum GL_SHADER_COMPILER = GLenum::GL_SHADER_COMPILER;
static const GLenum GL_MAX_VERTEX_UNIFORM_VECTORS = GLenum::GL_MAX_VERTEX_UNIFORM_VECTORS;
static const GLenum GL_MAX_VARYING_VECTORS = GLenum::GL_MAX_VARYING_VECTORS;
static const GLenum GL_MAX_FRAGMENT_UNIFORM_VECTORS = GLenum::GL_MAX_FRAGMENT_UNIFORM_VECTORS;
static const GLenum GL_RENDERBUFFER_COLOR_SAMPLES_NV = GLenum::GL_RENDERBUFFER_COLOR_SAMPLES_NV;
static const GLenum GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV = GLenum::GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV;
static const GLenum GL_MULTISAMPLE_COVERAGE_MODES_NV = GLenum::GL_MULTISAMPLE_COVERAGE_MODES_NV;
static const GLenum GL_QUERY_WAIT = GLenum::GL_QUERY_WAIT;
static const GLenum GL_QUERY_WAIT_NV = GLenum::GL_QUERY_WAIT_NV;
static const GLenum GL_QUERY_NO_WAIT = GLenum::GL_QUERY_NO_WAIT;
static const GLenum GL_QUERY_NO_WAIT_NV = GLenum::GL_QUERY_NO_WAIT_NV;
static const GLenum GL_QUERY_BY_REGION_WAIT = GLenum::GL_QUERY_BY_REGION_WAIT;
static const GLenum GL_QUERY_BY_REGION_WAIT_NV = GLenum::GL_QUERY_BY_REGION_WAIT_NV;
static const GLenum GL_QUERY_BY_REGION_NO_WAIT = GLenum::GL_QUERY_BY_REGION_NO_WAIT;
static const GLenum GL_QUERY_BY_REGION_NO_WAIT_NV = GLenum::GL_QUERY_BY_REGION_NO_WAIT_NV;
static const GLenum GL_QUERY_WAIT_INVERTED = GLenum::GL_QUERY_WAIT_INVERTED;
static const GLenum GL_QUERY_NO_WAIT_INVERTED = GLenum::GL_QUERY_NO_WAIT_INVERTED;
static const GLenum GL_QUERY_BY_REGION_WAIT_INVERTED = GLenum::GL_QUERY_BY_REGION_WAIT_INVERTED;
static const GLenum GL_QUERY_BY_REGION_NO_WAIT_INVERTED = GLenum::GL_QUERY_BY_REGION_NO_WAIT_INVERTED;
static const GLenum GL_POLYGON_OFFSET_CLAMP_EXT = GLenum::GL_POLYGON_OFFSET_CLAMP_EXT;
static const GLenum GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = GLenum::GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS;
static const GLenum GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = GLenum::GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS;
static const GLenum GL_COLOR_SAMPLES_NV = GLenum::GL_COLOR_SAMPLES_NV;
static const GLenum GL_TRANSFORM_FEEDBACK = GLenum::GL_TRANSFORM_FEEDBACK;
static const GLenum GL_TRANSFORM_FEEDBACK_NV = GLenum::GL_TRANSFORM_FEEDBACK_NV;
static const GLenum GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = GLenum::GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED;
static const GLenum GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV = GLenum::GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV;
static const GLenum GL_TRANSFORM_FEEDBACK_PAUSED = GLenum::GL_TRANSFORM_FEEDBACK_PAUSED;
static const GLenum GL_TRANSFORM_FEEDBACK_ACTIVE = GLenum::GL_TRANSFORM_FEEDBACK_ACTIVE;
static const GLenum GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = GLenum::GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE;
static const GLenum GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV = GLenum::GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV;
static const GLenum GL_TRANSFORM_FEEDBACK_BINDING = GLenum::GL_TRANSFORM_FEEDBACK_BINDING;
static const GLenum GL_TRANSFORM_FEEDBACK_BINDING_NV = GLenum::GL_TRANSFORM_FEEDBACK_BINDING_NV;
static const GLenum GL_FRAME_NV = GLenum::GL_FRAME_NV;
static const GLenum GL_FIELDS_NV = GLenum::GL_FIELDS_NV;
static const GLenum GL_CURRENT_TIME_NV = GLenum::GL_CURRENT_TIME_NV;
static const GLenum GL_TIMESTAMP = GLenum::GL_TIMESTAMP;
static const GLenum GL_NUM_FILL_STREAMS_NV = GLenum::GL_NUM_FILL_STREAMS_NV;
static const GLenum GL_PRESENT_TIME_NV = GLenum::GL_PRESENT_TIME_NV;
static const GLenum GL_PRESENT_DURATION_NV = GLenum::GL_PRESENT_DURATION_NV;
static const GLenum GL_PROGRAM_MATRIX_EXT = GLenum::GL_PROGRAM_MATRIX_EXT;
static const GLenum GL_TRANSPOSE_PROGRAM_MATRIX_EXT = GLenum::GL_TRANSPOSE_PROGRAM_MATRIX_EXT;
static const GLenum GL_PROGRAM_MATRIX_STACK_DEPTH_EXT = GLenum::GL_PROGRAM_MATRIX_STACK_DEPTH_EXT;
static const GLenum GL_TEXTURE_SWIZZLE_R = GLenum::GL_TEXTURE_SWIZZLE_R;
static const GLenum GL_TEXTURE_SWIZZLE_R_EXT = GLenum::GL_TEXTURE_SWIZZLE_R_EXT;
static const GLenum GL_TEXTURE_SWIZZLE_G = GLenum::GL_TEXTURE_SWIZZLE_G;
static const GLenum GL_TEXTURE_SWIZZLE_G_EXT = GLenum::GL_TEXTURE_SWIZZLE_G_EXT;
static const GLenum GL_TEXTURE_SWIZZLE_B = GLenum::GL_TEXTURE_SWIZZLE_B;
static const GLenum GL_TEXTURE_SWIZZLE_B_EXT = GLenum::GL_TEXTURE_SWIZZLE_B_EXT;
static const GLenum GL_TEXTURE_SWIZZLE_A = GLenum::GL_TEXTURE_SWIZZLE_A;
static const GLenum GL_TEXTURE_SWIZZLE_A_EXT = GLenum::GL_TEXTURE_SWIZZLE_A_EXT;
static const GLenum GL_TEXTURE_SWIZZLE_RGBA = GLenum::GL_TEXTURE_SWIZZLE_RGBA;
static const GLenum GL_TEXTURE_SWIZZLE_RGBA_EXT = GLenum::GL_TEXTURE_SWIZZLE_RGBA_EXT;
static const GLenum GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = GLenum::GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS;
static const GLenum GL_ACTIVE_SUBROUTINE_MAX_LENGTH = GLenum::GL_ACTIVE_SUBROUTINE_MAX_LENGTH;
static const GLenum GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = GLenum::GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH;
static const GLenum GL_NUM_COMPATIBLE_SUBROUTINES = GLenum::GL_NUM_COMPATIBLE_SUBROUTINES;
static const GLenum GL_COMPATIBLE_SUBROUTINES = GLenum::GL_COMPATIBLE_SUBROUTINES;
static const GLenum GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = GLenum::GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION;
static const GLenum GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT = GLenum::GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT;
static const GLenum GL_FIRST_VERTEX_CONVENTION = GLenum::GL_FIRST_VERTEX_CONVENTION;
static const GLenum GL_FIRST_VERTEX_CONVENTION_EXT = GLenum::GL_FIRST_VERTEX_CONVENTION_EXT;
static const GLenum GL_LAST_VERTEX_CONVENTION = GLenum::GL_LAST_VERTEX_CONVENTION;
static const GLenum GL_LAST_VERTEX_CONVENTION_EXT = GLenum::GL_LAST_VERTEX_CONVENTION_EXT;
static const GLenum GL_PROVOKING_VERTEX = GLenum::GL_PROVOKING_VERTEX;
static const GLenum GL_PROVOKING_VERTEX_EXT = GLenum::GL_PROVOKING_VERTEX_EXT;
static const GLenum GL_SAMPLE_LOCATION_ARB = GLenum::GL_SAMPLE_LOCATION_ARB;
static const GLenum GL_SAMPLE_LOCATION_NV = GLenum::GL_SAMPLE_LOCATION_NV;
static const GLenum GL_SAMPLE_POSITION = GLenum::GL_SAMPLE_POSITION;
static const GLenum GL_SAMPLE_POSITION_NV = GLenum::GL_SAMPLE_POSITION_NV;
static const GLenum GL_SAMPLE_MASK = GLenum::GL_SAMPLE_MASK;
static const GLenum GL_SAMPLE_MASK_NV = GLenum::GL_SAMPLE_MASK_NV;
static const GLenum GL_SAMPLE_MASK_VALUE = GLenum::GL_SAMPLE_MASK_VALUE;
static const GLenum GL_SAMPLE_MASK_VALUE_NV = GLenum::GL_SAMPLE_MASK_VALUE_NV;
static const GLenum GL_TEXTURE_BINDING_RENDERBUFFER_NV = GLenum::GL_TEXTURE_BINDING_RENDERBUFFER_NV;
static const GLenum GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV = GLenum::GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV;
static const GLenum GL_TEXTURE_RENDERBUFFER_NV = GLenum::GL_TEXTURE_RENDERBUFFER_NV;
static const GLenum GL_SAMPLER_RENDERBUFFER_NV = GLenum::GL_SAMPLER_RENDERBUFFER_NV;
static const GLenum GL_INT_SAMPLER_RENDERBUFFER_NV = GLenum::GL_INT_SAMPLER_RENDERBUFFER_NV;
static const GLenum GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV = GLenum::GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV;
static const GLenum GL_MAX_SAMPLE_MASK_WORDS = GLenum::GL_MAX_SAMPLE_MASK_WORDS;
static const GLenum GL_MAX_SAMPLE_MASK_WORDS_NV = GLenum::GL_MAX_SAMPLE_MASK_WORDS_NV;
static const GLenum GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV = GLenum::GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV;
static const GLenum GL_MAX_GEOMETRY_SHADER_INVOCATIONS = GLenum::GL_MAX_GEOMETRY_SHADER_INVOCATIONS;
static const GLenum GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = GLenum::GL_MIN_FRAGMENT_INTERPOLATION_OFFSET;
static const GLenum GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV = GLenum::GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV;
static const GLenum GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = GLenum::GL_MAX_FRAGMENT_INTERPOLATION_OFFSET;
static const GLenum GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV = GLenum::GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV;
static const GLenum GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = GLenum::GL_FRAGMENT_INTERPOLATION_OFFSET_BITS;
static const GLenum GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV = GLenum::GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV;
static const GLenum GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = GLenum::GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET;
static const GLenum GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = GLenum::GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB;
static const GLenum GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV = GLenum::GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV;
static const GLenum GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = GLenum::GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET;
static const GLenum GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = GLenum::GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB;
static const GLenum GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV = GLenum::GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV;
static const GLenum GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = GLenum::GL_MAX_TRANSFORM_FEEDBACK_BUFFERS;
static const GLenum GL_MAX_VERTEX_STREAMS = GLenum::GL_MAX_VERTEX_STREAMS;
static const GLenum GL_PATCH_VERTICES = GLenum::GL_PATCH_VERTICES;
static const GLenum GL_PATCH_DEFAULT_INNER_LEVEL = GLenum::GL_PATCH_DEFAULT_INNER_LEVEL;
static const GLenum GL_PATCH_DEFAULT_OUTER_LEVEL = GLenum::GL_PATCH_DEFAULT_OUTER_LEVEL;
static const GLenum GL_TESS_CONTROL_OUTPUT_VERTICES = GLenum::GL_TESS_CONTROL_OUTPUT_VERTICES;
static const GLenum GL_TESS_GEN_MODE = GLenum::GL_TESS_GEN_MODE;
static const GLenum GL_TESS_GEN_SPACING = GLenum::GL_TESS_GEN_SPACING;
static const GLenum GL_TESS_GEN_VERTEX_ORDER = GLenum::GL_TESS_GEN_VERTEX_ORDER;
static const GLenum GL_TESS_GEN_POINT_MODE = GLenum::GL_TESS_GEN_POINT_MODE;
static const GLenum GL_ISOLINES = GLenum::GL_ISOLINES;
static const GLenum GL_FRACTIONAL_ODD = GLenum::GL_FRACTIONAL_ODD;
static const GLenum GL_FRACTIONAL_EVEN = GLenum::GL_FRACTIONAL_EVEN;
static const GLenum GL_MAX_PATCH_VERTICES = GLenum::GL_MAX_PATCH_VERTICES;
static const GLenum GL_MAX_TESS_GEN_LEVEL = GLenum::GL_MAX_TESS_GEN_LEVEL;
static const GLenum GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = GLenum::GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS;
static const GLenum GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = GLenum::GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS;
static const GLenum GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = GLenum::GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS;
static const GLenum GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = GLenum::GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS;
static const GLenum GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = GLenum::GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS;
static const GLenum GL_MAX_TESS_PATCH_COMPONENTS = GLenum::GL_MAX_TESS_PATCH_COMPONENTS;
static const GLenum GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = GLenum::GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS;
static const GLenum GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = GLenum::GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS;
static const GLenum GL_TESS_EVALUATION_SHADER = GLenum::GL_TESS_EVALUATION_SHADER;
static const GLenum GL_TESS_CONTROL_SHADER = GLenum::GL_TESS_CONTROL_SHADER;
static const GLenum GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = GLenum::GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS;
static const GLenum GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = GLenum::GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS;
static const GLenum GL_COMPRESSED_RGBA_BPTC_UNORM = GLenum::GL_COMPRESSED_RGBA_BPTC_UNORM;
static const GLenum GL_COMPRESSED_RGBA_BPTC_UNORM_ARB = GLenum::GL_COMPRESSED_RGBA_BPTC_UNORM_ARB;
static const GLenum GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM = GLenum::GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM;
static const GLenum GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB = GLenum::GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB;
static const GLenum GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT = GLenum::GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT;
static const GLenum GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB = GLenum::GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB;
static const GLenum GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = GLenum::GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT;
static const GLenum GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB = GLenum::GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB;
static const GLenum GL_INCLUSIVE_EXT = GLenum::GL_INCLUSIVE_EXT;
static const GLenum GL_EXCLUSIVE_EXT = GLenum::GL_EXCLUSIVE_EXT;
static const GLenum GL_WINDOW_RECTANGLE_EXT = GLenum::GL_WINDOW_RECTANGLE_EXT;
static const GLenum GL_WINDOW_RECTANGLE_MODE_EXT = GLenum::GL_WINDOW_RECTANGLE_MODE_EXT;
static const GLenum GL_MAX_WINDOW_RECTANGLES_EXT = GLenum::GL_MAX_WINDOW_RECTANGLES_EXT;
static const GLenum GL_NUM_WINDOW_RECTANGLES_EXT = GLenum::GL_NUM_WINDOW_RECTANGLES_EXT;
static const GLenum GL_BUFFER_GPU_ADDRESS_NV = GLenum::GL_BUFFER_GPU_ADDRESS_NV;
static const GLenum GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV = GLenum::GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV;
static const GLenum GL_ELEMENT_ARRAY_UNIFIED_NV = GLenum::GL_ELEMENT_ARRAY_UNIFIED_NV;
static const GLenum GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV = GLenum::GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV;
static const GLenum GL_VERTEX_ARRAY_ADDRESS_NV = GLenum::GL_VERTEX_ARRAY_ADDRESS_NV;
static const GLenum GL_NORMAL_ARRAY_ADDRESS_NV = GLenum::GL_NORMAL_ARRAY_ADDRESS_NV;
static const GLenum GL_COLOR_ARRAY_ADDRESS_NV = GLenum::GL_COLOR_ARRAY_ADDRESS_NV;
static const GLenum GL_INDEX_ARRAY_ADDRESS_NV = GLenum::GL_INDEX_ARRAY_ADDRESS_NV;
static const GLenum GL_TEXTURE_COORD_ARRAY_ADDRESS_NV = GLenum::GL_TEXTURE_COORD_ARRAY_ADDRESS_NV;
static const GLenum GL_EDGE_FLAG_ARRAY_ADDRESS_NV = GLenum::GL_EDGE_FLAG_ARRAY_ADDRESS_NV;
static const GLenum GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV = GLenum::GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV;
static const GLenum GL_FOG_COORD_ARRAY_ADDRESS_NV = GLenum::GL_FOG_COORD_ARRAY_ADDRESS_NV;
static const GLenum GL_ELEMENT_ARRAY_ADDRESS_NV = GLenum::GL_ELEMENT_ARRAY_ADDRESS_NV;
static const GLenum GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV = GLenum::GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV;
static const GLenum GL_VERTEX_ARRAY_LENGTH_NV = GLenum::GL_VERTEX_ARRAY_LENGTH_NV;
static const GLenum GL_NORMAL_ARRAY_LENGTH_NV = GLenum::GL_NORMAL_ARRAY_LENGTH_NV;
static const GLenum GL_COLOR_ARRAY_LENGTH_NV = GLenum::GL_COLOR_ARRAY_LENGTH_NV;
static const GLenum GL_INDEX_ARRAY_LENGTH_NV = GLenum::GL_INDEX_ARRAY_LENGTH_NV;
static const GLenum GL_TEXTURE_COORD_ARRAY_LENGTH_NV = GLenum::GL_TEXTURE_COORD_ARRAY_LENGTH_NV;
static const GLenum GL_EDGE_FLAG_ARRAY_LENGTH_NV = GLenum::GL_EDGE_FLAG_ARRAY_LENGTH_NV;
static const GLenum GL_SECONDARY_COLOR_ARRAY_LENGTH_NV = GLenum::GL_SECONDARY_COLOR_ARRAY_LENGTH_NV;
static const GLenum GL_FOG_COORD_ARRAY_LENGTH_NV = GLenum::GL_FOG_COORD_ARRAY_LENGTH_NV;
static const GLenum GL_ELEMENT_ARRAY_LENGTH_NV = GLenum::GL_ELEMENT_ARRAY_LENGTH_NV;
static const GLenum GL_GPU_ADDRESS_NV = GLenum::GL_GPU_ADDRESS_NV;
static const GLenum GL_MAX_SHADER_BUFFER_ADDRESS_NV = GLenum::GL_MAX_SHADER_BUFFER_ADDRESS_NV;
static const GLenum GL_COPY_READ_BUFFER = GLenum::GL_COPY_READ_BUFFER;
static const GLenum GL_COPY_READ_BUFFER_BINDING = GLenum::GL_COPY_READ_BUFFER_BINDING;
static const GLenum GL_COPY_WRITE_BUFFER = GLenum::GL_COPY_WRITE_BUFFER;
static const GLenum GL_COPY_WRITE_BUFFER_BINDING = GLenum::GL_COPY_WRITE_BUFFER_BINDING;
static const GLenum GL_MAX_IMAGE_UNITS = GLenum::GL_MAX_IMAGE_UNITS;
static const GLenum GL_MAX_IMAGE_UNITS_EXT = GLenum::GL_MAX_IMAGE_UNITS_EXT;
static const GLenum GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = GLenum::GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS;
static const GLenum GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT = GLenum::GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT;
static const GLenum GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = GLenum::GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES;
static const GLenum GL_IMAGE_BINDING_NAME = GLenum::GL_IMAGE_BINDING_NAME;
static const GLenum GL_IMAGE_BINDING_NAME_EXT = GLenum::GL_IMAGE_BINDING_NAME_EXT;
static const GLenum GL_IMAGE_BINDING_LEVEL = GLenum::GL_IMAGE_BINDING_LEVEL;
static const GLenum GL_IMAGE_BINDING_LEVEL_EXT = GLenum::GL_IMAGE_BINDING_LEVEL_EXT;
static const GLenum GL_IMAGE_BINDING_LAYERED = GLenum::GL_IMAGE_BINDING_LAYERED;
static const GLenum GL_IMAGE_BINDING_LAYERED_EXT = GLenum::GL_IMAGE_BINDING_LAYERED_EXT;
static const GLenum GL_IMAGE_BINDING_LAYER = GLenum::GL_IMAGE_BINDING_LAYER;
static const GLenum GL_IMAGE_BINDING_LAYER_EXT = GLenum::GL_IMAGE_BINDING_LAYER_EXT;
static const GLenum GL_IMAGE_BINDING_ACCESS = GLenum::GL_IMAGE_BINDING_ACCESS;
static const GLenum GL_IMAGE_BINDING_ACCESS_EXT = GLenum::GL_IMAGE_BINDING_ACCESS_EXT;
static const GLenum GL_DRAW_INDIRECT_BUFFER = GLenum::GL_DRAW_INDIRECT_BUFFER;
static const GLenum GL_DRAW_INDIRECT_UNIFIED_NV = GLenum::GL_DRAW_INDIRECT_UNIFIED_NV;
static const GLenum GL_DRAW_INDIRECT_ADDRESS_NV = GLenum::GL_DRAW_INDIRECT_ADDRESS_NV;
static const GLenum GL_DRAW_INDIRECT_LENGTH_NV = GLenum::GL_DRAW_INDIRECT_LENGTH_NV;
static const GLenum GL_DRAW_INDIRECT_BUFFER_BINDING = GLenum::GL_DRAW_INDIRECT_BUFFER_BINDING;
static const GLenum GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV = GLenum::GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV;
static const GLenum GL_MAX_PROGRAM_SUBROUTINE_NUM_NV = GLenum::GL_MAX_PROGRAM_SUBROUTINE_NUM_NV;
static const GLenum GL_DOUBLE_MAT2 = GLenum::GL_DOUBLE_MAT2;
static const GLenum GL_DOUBLE_MAT2_EXT = GLenum::GL_DOUBLE_MAT2_EXT;
static const GLenum GL_DOUBLE_MAT3 = GLenum::GL_DOUBLE_MAT3;
static const GLenum GL_DOUBLE_MAT3_EXT = GLenum::GL_DOUBLE_MAT3_EXT;
static const GLenum GL_DOUBLE_MAT4 = GLenum::GL_DOUBLE_MAT4;
static const GLenum GL_DOUBLE_MAT4_EXT = GLenum::GL_DOUBLE_MAT4_EXT;
static const GLenum GL_DOUBLE_MAT2x3 = GLenum::GL_DOUBLE_MAT2x3;
static const GLenum GL_DOUBLE_MAT2x3_EXT = GLenum::GL_DOUBLE_MAT2x3_EXT;
static const GLenum GL_DOUBLE_MAT2x4 = GLenum::GL_DOUBLE_MAT2x4;
static const GLenum GL_DOUBLE_MAT2x4_EXT = GLenum::GL_DOUBLE_MAT2x4_EXT;
static const GLenum GL_DOUBLE_MAT3x2 = GLenum::GL_DOUBLE_MAT3x2;
static const GLenum GL_DOUBLE_MAT3x2_EXT = GLenum::GL_DOUBLE_MAT3x2_EXT;
static const GLenum GL_DOUBLE_MAT3x4 = GLenum::GL_DOUBLE_MAT3x4;
static const GLenum GL_DOUBLE_MAT3x4_EXT = GLenum::GL_DOUBLE_MAT3x4_EXT;
static const GLenum GL_DOUBLE_MAT4x2 = GLenum::GL_DOUBLE_MAT4x2;
static const GLenum GL_DOUBLE_MAT4x2_EXT = GLenum::GL_DOUBLE_MAT4x2_EXT;
static const GLenum GL_DOUBLE_MAT4x3 = GLenum::GL_DOUBLE_MAT4x3;
static const GLenum GL_DOUBLE_MAT4x3_EXT = GLenum::GL_DOUBLE_MAT4x3_EXT;
static const GLenum GL_VERTEX_BINDING_BUFFER = GLenum::GL_VERTEX_BINDING_BUFFER;
static const GLenum GL_RED_SNORM = GLenum::GL_RED_SNORM;
static const GLenum GL_RG_SNORM = GLenum::GL_RG_SNORM;
static const GLenum GL_RGB_SNORM = GLenum::GL_RGB_SNORM;
static const GLenum GL_RGBA_SNORM = GLenum::GL_RGBA_SNORM;
static const GLenum GL_R8_SNORM = GLenum::GL_R8_SNORM;
static const GLenum GL_RG8_SNORM = GLenum::GL_RG8_SNORM;
static const GLenum GL_RGB8_SNORM = GLenum::GL_RGB8_SNORM;
static const GLenum GL_RGBA8_SNORM = GLenum::GL_RGBA8_SNORM;
static const GLenum GL_R16_SNORM = GLenum::GL_R16_SNORM;
static const GLenum GL_RG16_SNORM = GLenum::GL_RG16_SNORM;
static const GLenum GL_RGB16_SNORM = GLenum::GL_RGB16_SNORM;
static const GLenum GL_RGBA16_SNORM = GLenum::GL_RGBA16_SNORM;
static const GLenum GL_SIGNED_NORMALIZED = GLenum::GL_SIGNED_NORMALIZED;
static const GLenum GL_PRIMITIVE_RESTART = GLenum::GL_PRIMITIVE_RESTART;
static const GLenum GL_PRIMITIVE_RESTART_INDEX = GLenum::GL_PRIMITIVE_RESTART_INDEX;
static const GLenum GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB = GLenum::GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB;
static const GLenum GL_INT8_NV = GLenum::GL_INT8_NV;
static const GLenum GL_INT8_VEC2_NV = GLenum::GL_INT8_VEC2_NV;
static const GLenum GL_INT8_VEC3_NV = GLenum::GL_INT8_VEC3_NV;
static const GLenum GL_INT8_VEC4_NV = GLenum::GL_INT8_VEC4_NV;
static const GLenum GL_INT16_NV = GLenum::GL_INT16_NV;
static const GLenum GL_INT16_VEC2_NV = GLenum::GL_INT16_VEC2_NV;
static const GLenum GL_INT16_VEC3_NV = GLenum::GL_INT16_VEC3_NV;
static const GLenum GL_INT16_VEC4_NV = GLenum::GL_INT16_VEC4_NV;
static const GLenum GL_INT64_VEC2_ARB = GLenum::GL_INT64_VEC2_ARB;
static const GLenum GL_INT64_VEC2_NV = GLenum::GL_INT64_VEC2_NV;
static const GLenum GL_INT64_VEC3_ARB = GLenum::GL_INT64_VEC3_ARB;
static const GLenum GL_INT64_VEC3_NV = GLenum::GL_INT64_VEC3_NV;
static const GLenum GL_INT64_VEC4_ARB = GLenum::GL_INT64_VEC4_ARB;
static const GLenum GL_INT64_VEC4_NV = GLenum::GL_INT64_VEC4_NV;
static const GLenum GL_UNSIGNED_INT8_NV = GLenum::GL_UNSIGNED_INT8_NV;
static const GLenum GL_UNSIGNED_INT8_VEC2_NV = GLenum::GL_UNSIGNED_INT8_VEC2_NV;
static const GLenum GL_UNSIGNED_INT8_VEC3_NV = GLenum::GL_UNSIGNED_INT8_VEC3_NV;
static const GLenum GL_UNSIGNED_INT8_VEC4_NV = GLenum::GL_UNSIGNED_INT8_VEC4_NV;
static const GLenum GL_UNSIGNED_INT16_NV = GLenum::GL_UNSIGNED_INT16_NV;
static const GLenum GL_UNSIGNED_INT16_VEC2_NV = GLenum::GL_UNSIGNED_INT16_VEC2_NV;
static const GLenum GL_UNSIGNED_INT16_VEC3_NV = GLenum::GL_UNSIGNED_INT16_VEC3_NV;
static const GLenum GL_UNSIGNED_INT16_VEC4_NV = GLenum::GL_UNSIGNED_INT16_VEC4_NV;
static const GLenum GL_UNSIGNED_INT64_VEC2_ARB = GLenum::GL_UNSIGNED_INT64_VEC2_ARB;
static const GLenum GL_UNSIGNED_INT64_VEC2_NV = GLenum::GL_UNSIGNED_INT64_VEC2_NV;
static const GLenum GL_UNSIGNED_INT64_VEC3_ARB = GLenum::GL_UNSIGNED_INT64_VEC3_ARB;
static const GLenum GL_UNSIGNED_INT64_VEC3_NV = GLenum::GL_UNSIGNED_INT64_VEC3_NV;
static const GLenum GL_UNSIGNED_INT64_VEC4_ARB = GLenum::GL_UNSIGNED_INT64_VEC4_ARB;
static const GLenum GL_UNSIGNED_INT64_VEC4_NV = GLenum::GL_UNSIGNED_INT64_VEC4_NV;
static const GLenum GL_FLOAT16_NV = GLenum::GL_FLOAT16_NV;
static const GLenum GL_FLOAT16_VEC2_NV = GLenum::GL_FLOAT16_VEC2_NV;
static const GLenum GL_FLOAT16_VEC3_NV = GLenum::GL_FLOAT16_VEC3_NV;
static const GLenum GL_FLOAT16_VEC4_NV = GLenum::GL_FLOAT16_VEC4_NV;
static const GLenum GL_DOUBLE_VEC2 = GLenum::GL_DOUBLE_VEC2;
static const GLenum GL_DOUBLE_VEC2_EXT = GLenum::GL_DOUBLE_VEC2_EXT;
static const GLenum GL_DOUBLE_VEC3 = GLenum::GL_DOUBLE_VEC3;
static const GLenum GL_DOUBLE_VEC3_EXT = GLenum::GL_DOUBLE_VEC3_EXT;
static const GLenum GL_DOUBLE_VEC4 = GLenum::GL_DOUBLE_VEC4;
static const GLenum GL_DOUBLE_VEC4_EXT = GLenum::GL_DOUBLE_VEC4_EXT;
static const GLenum GL_SAMPLER_BUFFER_AMD = GLenum::GL_SAMPLER_BUFFER_AMD;
static const GLenum GL_INT_SAMPLER_BUFFER_AMD = GLenum::GL_INT_SAMPLER_BUFFER_AMD;
static const GLenum GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = GLenum::GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD;
static const GLenum GL_TESSELLATION_MODE_AMD = GLenum::GL_TESSELLATION_MODE_AMD;
static const GLenum GL_TESSELLATION_FACTOR_AMD = GLenum::GL_TESSELLATION_FACTOR_AMD;
static const GLenum GL_DISCRETE_AMD = GLenum::GL_DISCRETE_AMD;
static const GLenum GL_CONTINUOUS_AMD = GLenum::GL_CONTINUOUS_AMD;
static const GLenum GL_TEXTURE_CUBE_MAP_ARRAY = GLenum::GL_TEXTURE_CUBE_MAP_ARRAY;
static const GLenum GL_TEXTURE_CUBE_MAP_ARRAY_ARB = GLenum::GL_TEXTURE_CUBE_MAP_ARRAY_ARB;
static const GLenum GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = GLenum::GL_TEXTURE_BINDING_CUBE_MAP_ARRAY;
static const GLenum GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB = GLenum::GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB;
static const GLenum GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = GLenum::GL_PROXY_TEXTURE_CUBE_MAP_ARRAY;
static const GLenum GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB = GLenum::GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB;
static const GLenum GL_SAMPLER_CUBE_MAP_ARRAY = GLenum::GL_SAMPLER_CUBE_MAP_ARRAY;
static const GLenum GL_SAMPLER_CUBE_MAP_ARRAY_ARB = GLenum::GL_SAMPLER_CUBE_MAP_ARRAY_ARB;
static const GLenum GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = GLenum::GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW;
static const GLenum GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB = GLenum::GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB;
static const GLenum GL_INT_SAMPLER_CUBE_MAP_ARRAY = GLenum::GL_INT_SAMPLER_CUBE_MAP_ARRAY;
static const GLenum GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = GLenum::GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB;
static const GLenum GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = GLenum::GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY;
static const GLenum GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = GLenum::GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB;
static const GLenum GL_ALPHA_SNORM = GLenum::GL_ALPHA_SNORM;
static const GLenum GL_LUMINANCE_SNORM = GLenum::GL_LUMINANCE_SNORM;
static const GLenum GL_LUMINANCE_ALPHA_SNORM = GLenum::GL_LUMINANCE_ALPHA_SNORM;
static const GLenum GL_INTENSITY_SNORM = GLenum::GL_INTENSITY_SNORM;
static const GLenum GL_ALPHA8_SNORM = GLenum::GL_ALPHA8_SNORM;
static const GLenum GL_LUMINANCE8_SNORM = GLenum::GL_LUMINANCE8_SNORM;
static const GLenum GL_LUMINANCE8_ALPHA8_SNORM = GLenum::GL_LUMINANCE8_ALPHA8_SNORM;
static const GLenum GL_INTENSITY8_SNORM = GLenum::GL_INTENSITY8_SNORM;
static const GLenum GL_ALPHA16_SNORM = GLenum::GL_ALPHA16_SNORM;
static const GLenum GL_LUMINANCE16_SNORM = GLenum::GL_LUMINANCE16_SNORM;
static const GLenum GL_LUMINANCE16_ALPHA16_SNORM = GLenum::GL_LUMINANCE16_ALPHA16_SNORM;
static const GLenum GL_INTENSITY16_SNORM = GLenum::GL_INTENSITY16_SNORM;
static const GLenum GL_FACTOR_MIN_AMD = GLenum::GL_FACTOR_MIN_AMD;
static const GLenum GL_FACTOR_MAX_AMD = GLenum::GL_FACTOR_MAX_AMD;
static const GLenum GL_DEPTH_CLAMP_NEAR_AMD = GLenum::GL_DEPTH_CLAMP_NEAR_AMD;
static const GLenum GL_DEPTH_CLAMP_FAR_AMD = GLenum::GL_DEPTH_CLAMP_FAR_AMD;
static const GLenum GL_VIDEO_BUFFER_NV = GLenum::GL_VIDEO_BUFFER_NV;
static const GLenum GL_VIDEO_BUFFER_BINDING_NV = GLenum::GL_VIDEO_BUFFER_BINDING_NV;
static const GLenum GL_FIELD_UPPER_NV = GLenum::GL_FIELD_UPPER_NV;
static const GLenum GL_FIELD_LOWER_NV = GLenum::GL_FIELD_LOWER_NV;
static const GLenum GL_NUM_VIDEO_CAPTURE_STREAMS_NV = GLenum::GL_NUM_VIDEO_CAPTURE_STREAMS_NV;
static const GLenum GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV = GLenum::GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV;
static const GLenum GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV = GLenum::GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV;
static const GLenum GL_LAST_VIDEO_CAPTURE_STATUS_NV = GLenum::GL_LAST_VIDEO_CAPTURE_STATUS_NV;
static const GLenum GL_VIDEO_BUFFER_PITCH_NV = GLenum::GL_VIDEO_BUFFER_PITCH_NV;
static const GLenum GL_VIDEO_COLOR_CONVERSION_MATRIX_NV = GLenum::GL_VIDEO_COLOR_CONVERSION_MATRIX_NV;
static const GLenum GL_VIDEO_COLOR_CONVERSION_MAX_NV = GLenum::GL_VIDEO_COLOR_CONVERSION_MAX_NV;
static const GLenum GL_VIDEO_COLOR_CONVERSION_MIN_NV = GLenum::GL_VIDEO_COLOR_CONVERSION_MIN_NV;
static const GLenum GL_VIDEO_COLOR_CONVERSION_OFFSET_NV = GLenum::GL_VIDEO_COLOR_CONVERSION_OFFSET_NV;
static const GLenum GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV = GLenum::GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV;
static const GLenum GL_PARTIAL_SUCCESS_NV = GLenum::GL_PARTIAL_SUCCESS_NV;
static const GLenum GL_SUCCESS_NV = GLenum::GL_SUCCESS_NV;
static const GLenum GL_FAILURE_NV = GLenum::GL_FAILURE_NV;
static const GLenum GL_YCBYCR8_422_NV = GLenum::GL_YCBYCR8_422_NV;
static const GLenum GL_YCBAYCR8A_4224_NV = GLenum::GL_YCBAYCR8A_4224_NV;
static const GLenum GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV = GLenum::GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV;
static const GLenum GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV = GLenum::GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV;
static const GLenum GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV = GLenum::GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV;
static const GLenum GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV = GLenum::GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV;
static const GLenum GL_Z4Y12Z4CB12Z4CR12_444_NV = GLenum::GL_Z4Y12Z4CB12Z4CR12_444_NV;
static const GLenum GL_VIDEO_CAPTURE_FRAME_WIDTH_NV = GLenum::GL_VIDEO_CAPTURE_FRAME_WIDTH_NV;
static const GLenum GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV = GLenum::GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV;
static const GLenum GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV = GLenum::GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV;
static const GLenum GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV = GLenum::GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV;
static const GLenum GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV = GLenum::GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV;
static const GLenum GL_TEXTURE_COVERAGE_SAMPLES_NV = GLenum::GL_TEXTURE_COVERAGE_SAMPLES_NV;
static const GLenum GL_TEXTURE_COLOR_SAMPLES_NV = GLenum::GL_TEXTURE_COLOR_SAMPLES_NV;
static const GLenum GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX = GLenum::GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX;
static const GLenum GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX = GLenum::GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX;
static const GLenum GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX = GLenum::GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX;
static const GLenum GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX = GLenum::GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX;
static const GLenum GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX = GLenum::GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX;
static const GLenum GL_IMAGE_1D = GLenum::GL_IMAGE_1D;
static const GLenum GL_IMAGE_1D_EXT = GLenum::GL_IMAGE_1D_EXT;
static const GLenum GL_IMAGE_2D = GLenum::GL_IMAGE_2D;
static const GLenum GL_IMAGE_2D_EXT = GLenum::GL_IMAGE_2D_EXT;
static const GLenum GL_IMAGE_3D = GLenum::GL_IMAGE_3D;
static const GLenum GL_IMAGE_3D_EXT = GLenum::GL_IMAGE_3D_EXT;
static const GLenum GL_IMAGE_2D_RECT = GLenum::GL_IMAGE_2D_RECT;
static const GLenum GL_IMAGE_2D_RECT_EXT = GLenum::GL_IMAGE_2D_RECT_EXT;
static const GLenum GL_IMAGE_CUBE = GLenum::GL_IMAGE_CUBE;
static const GLenum GL_IMAGE_CUBE_EXT = GLenum::GL_IMAGE_CUBE_EXT;
static const GLenum GL_IMAGE_BUFFER = GLenum::GL_IMAGE_BUFFER;
static const GLenum GL_IMAGE_BUFFER_EXT = GLenum::GL_IMAGE_BUFFER_EXT;
static const GLenum GL_IMAGE_1D_ARRAY = GLenum::GL_IMAGE_1D_ARRAY;
static const GLenum GL_IMAGE_1D_ARRAY_EXT = GLenum::GL_IMAGE_1D_ARRAY_EXT;
static const GLenum GL_IMAGE_2D_ARRAY = GLenum::GL_IMAGE_2D_ARRAY;
static const GLenum GL_IMAGE_2D_ARRAY_EXT = GLenum::GL_IMAGE_2D_ARRAY_EXT;
static const GLenum GL_IMAGE_CUBE_MAP_ARRAY = GLenum::GL_IMAGE_CUBE_MAP_ARRAY;
static const GLenum GL_IMAGE_CUBE_MAP_ARRAY_EXT = GLenum::GL_IMAGE_CUBE_MAP_ARRAY_EXT;
static const GLenum GL_IMAGE_2D_MULTISAMPLE = GLenum::GL_IMAGE_2D_MULTISAMPLE;
static const GLenum GL_IMAGE_2D_MULTISAMPLE_EXT = GLenum::GL_IMAGE_2D_MULTISAMPLE_EXT;
static const GLenum GL_IMAGE_2D_MULTISAMPLE_ARRAY = GLenum::GL_IMAGE_2D_MULTISAMPLE_ARRAY;
static const GLenum GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = GLenum::GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT;
static const GLenum GL_INT_IMAGE_1D = GLenum::GL_INT_IMAGE_1D;
static const GLenum GL_INT_IMAGE_1D_EXT = GLenum::GL_INT_IMAGE_1D_EXT;
static const GLenum GL_INT_IMAGE_2D = GLenum::GL_INT_IMAGE_2D;
static const GLenum GL_INT_IMAGE_2D_EXT = GLenum::GL_INT_IMAGE_2D_EXT;
static const GLenum GL_INT_IMAGE_3D = GLenum::GL_INT_IMAGE_3D;
static const GLenum GL_INT_IMAGE_3D_EXT = GLenum::GL_INT_IMAGE_3D_EXT;
static const GLenum GL_INT_IMAGE_2D_RECT = GLenum::GL_INT_IMAGE_2D_RECT;
static const GLenum GL_INT_IMAGE_2D_RECT_EXT = GLenum::GL_INT_IMAGE_2D_RECT_EXT;
static const GLenum GL_INT_IMAGE_CUBE = GLenum::GL_INT_IMAGE_CUBE;
static const GLenum GL_INT_IMAGE_CUBE_EXT = GLenum::GL_INT_IMAGE_CUBE_EXT;
static const GLenum GL_INT_IMAGE_BUFFER = GLenum::GL_INT_IMAGE_BUFFER;
static const GLenum GL_INT_IMAGE_BUFFER_EXT = GLenum::GL_INT_IMAGE_BUFFER_EXT;
static const GLenum GL_INT_IMAGE_1D_ARRAY = GLenum::GL_INT_IMAGE_1D_ARRAY;
static const GLenum GL_INT_IMAGE_1D_ARRAY_EXT = GLenum::GL_INT_IMAGE_1D_ARRAY_EXT;
static const GLenum GL_INT_IMAGE_2D_ARRAY = GLenum::GL_INT_IMAGE_2D_ARRAY;
static const GLenum GL_INT_IMAGE_2D_ARRAY_EXT = GLenum::GL_INT_IMAGE_2D_ARRAY_EXT;
static const GLenum GL_INT_IMAGE_CUBE_MAP_ARRAY = GLenum::GL_INT_IMAGE_CUBE_MAP_ARRAY;
static const GLenum GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT = GLenum::GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT;
static const GLenum GL_INT_IMAGE_2D_MULTISAMPLE = GLenum::GL_INT_IMAGE_2D_MULTISAMPLE;
static const GLenum GL_INT_IMAGE_2D_MULTISAMPLE_EXT = GLenum::GL_INT_IMAGE_2D_MULTISAMPLE_EXT;
static const GLenum GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = GLenum::GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY;
static const GLenum GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = GLenum::GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT;
static const GLenum GL_UNSIGNED_INT_IMAGE_1D = GLenum::GL_UNSIGNED_INT_IMAGE_1D;
static const GLenum GL_UNSIGNED_INT_IMAGE_1D_EXT = GLenum::GL_UNSIGNED_INT_IMAGE_1D_EXT;
static const GLenum GL_UNSIGNED_INT_IMAGE_2D = GLenum::GL_UNSIGNED_INT_IMAGE_2D;
static const GLenum GL_UNSIGNED_INT_IMAGE_2D_EXT = GLenum::GL_UNSIGNED_INT_IMAGE_2D_EXT;
static const GLenum GL_UNSIGNED_INT_IMAGE_3D = GLenum::GL_UNSIGNED_INT_IMAGE_3D;
static const GLenum GL_UNSIGNED_INT_IMAGE_3D_EXT = GLenum::GL_UNSIGNED_INT_IMAGE_3D_EXT;
static const GLenum GL_UNSIGNED_INT_IMAGE_2D_RECT = GLenum::GL_UNSIGNED_INT_IMAGE_2D_RECT;
static const GLenum GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT = GLenum::GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT;
static const GLenum GL_UNSIGNED_INT_IMAGE_CUBE = GLenum::GL_UNSIGNED_INT_IMAGE_CUBE;
static const GLenum GL_UNSIGNED_INT_IMAGE_CUBE_EXT = GLenum::GL_UNSIGNED_INT_IMAGE_CUBE_EXT;
static const GLenum GL_UNSIGNED_INT_IMAGE_BUFFER = GLenum::GL_UNSIGNED_INT_IMAGE_BUFFER;
static const GLenum GL_UNSIGNED_INT_IMAGE_BUFFER_EXT = GLenum::GL_UNSIGNED_INT_IMAGE_BUFFER_EXT;
static const GLenum GL_UNSIGNED_INT_IMAGE_1D_ARRAY = GLenum::GL_UNSIGNED_INT_IMAGE_1D_ARRAY;
static const GLenum GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT = GLenum::GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT;
static const GLenum GL_UNSIGNED_INT_IMAGE_2D_ARRAY = GLenum::GL_UNSIGNED_INT_IMAGE_2D_ARRAY;
static const GLenum GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT = GLenum::GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT;
static const GLenum GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = GLenum::GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY;
static const GLenum GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = GLenum::GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT;
static const GLenum GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = GLenum::GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE;
static const GLenum GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT = GLenum::GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT;
static const GLenum GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = GLenum::GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY;
static const GLenum GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = GLenum::GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT;
static const GLenum GL_MAX_IMAGE_SAMPLES = GLenum::GL_MAX_IMAGE_SAMPLES;
static const GLenum GL_MAX_IMAGE_SAMPLES_EXT = GLenum::GL_MAX_IMAGE_SAMPLES_EXT;
static const GLenum GL_IMAGE_BINDING_FORMAT = GLenum::GL_IMAGE_BINDING_FORMAT;
static const GLenum GL_IMAGE_BINDING_FORMAT_EXT = GLenum::GL_IMAGE_BINDING_FORMAT_EXT;
static const GLenum GL_RGB10_A2UI = GLenum::GL_RGB10_A2UI;
static const GLenum GL_PATH_FORMAT_SVG_NV = GLenum::GL_PATH_FORMAT_SVG_NV;
static const GLenum GL_PATH_FORMAT_PS_NV = GLenum::GL_PATH_FORMAT_PS_NV;
static const GLenum GL_STANDARD_FONT_NAME_NV = GLenum::GL_STANDARD_FONT_NAME_NV;
static const GLenum GL_SYSTEM_FONT_NAME_NV = GLenum::GL_SYSTEM_FONT_NAME_NV;
static const GLenum GL_FILE_NAME_NV = GLenum::GL_FILE_NAME_NV;
static const GLenum GL_PATH_STROKE_WIDTH_NV = GLenum::GL_PATH_STROKE_WIDTH_NV;
static const GLenum GL_PATH_END_CAPS_NV = GLenum::GL_PATH_END_CAPS_NV;
static const GLenum GL_PATH_INITIAL_END_CAP_NV = GLenum::GL_PATH_INITIAL_END_CAP_NV;
static const GLenum GL_PATH_TERMINAL_END_CAP_NV = GLenum::GL_PATH_TERMINAL_END_CAP_NV;
static const GLenum GL_PATH_JOIN_STYLE_NV = GLenum::GL_PATH_JOIN_STYLE_NV;
static const GLenum GL_PATH_MITER_LIMIT_NV = GLenum::GL_PATH_MITER_LIMIT_NV;
static const GLenum GL_PATH_DASH_CAPS_NV = GLenum::GL_PATH_DASH_CAPS_NV;
static const GLenum GL_PATH_INITIAL_DASH_CAP_NV = GLenum::GL_PATH_INITIAL_DASH_CAP_NV;
static const GLenum GL_PATH_TERMINAL_DASH_CAP_NV = GLenum::GL_PATH_TERMINAL_DASH_CAP_NV;
static const GLenum GL_PATH_DASH_OFFSET_NV = GLenum::GL_PATH_DASH_OFFSET_NV;
static const GLenum GL_PATH_CLIENT_LENGTH_NV = GLenum::GL_PATH_CLIENT_LENGTH_NV;
static const GLenum GL_PATH_FILL_MODE_NV = GLenum::GL_PATH_FILL_MODE_NV;
static const GLenum GL_PATH_FILL_MASK_NV = GLenum::GL_PATH_FILL_MASK_NV;
static const GLenum GL_PATH_FILL_COVER_MODE_NV = GLenum::GL_PATH_FILL_COVER_MODE_NV;
static const GLenum GL_PATH_STROKE_COVER_MODE_NV = GLenum::GL_PATH_STROKE_COVER_MODE_NV;
static const GLenum GL_PATH_STROKE_MASK_NV = GLenum::GL_PATH_STROKE_MASK_NV;
static const GLenum GL_COUNT_UP_NV = GLenum::GL_COUNT_UP_NV;
static const GLenum GL_COUNT_DOWN_NV = GLenum::GL_COUNT_DOWN_NV;
static const GLenum GL_PATH_OBJECT_BOUNDING_BOX_NV = GLenum::GL_PATH_OBJECT_BOUNDING_BOX_NV;
static const GLenum GL_CONVEX_HULL_NV = GLenum::GL_CONVEX_HULL_NV;
static const GLenum GL_BOUNDING_BOX_NV = GLenum::GL_BOUNDING_BOX_NV;
static const GLenum GL_TRANSLATE_X_NV = GLenum::GL_TRANSLATE_X_NV;
static const GLenum GL_TRANSLATE_Y_NV = GLenum::GL_TRANSLATE_Y_NV;
static const GLenum GL_TRANSLATE_2D_NV = GLenum::GL_TRANSLATE_2D_NV;
static const GLenum GL_TRANSLATE_3D_NV = GLenum::GL_TRANSLATE_3D_NV;
static const GLenum GL_AFFINE_2D_NV = GLenum::GL_AFFINE_2D_NV;
static const GLenum GL_AFFINE_3D_NV = GLenum::GL_AFFINE_3D_NV;
static const GLenum GL_TRANSPOSE_AFFINE_2D_NV = GLenum::GL_TRANSPOSE_AFFINE_2D_NV;
static const GLenum GL_TRANSPOSE_AFFINE_3D_NV = GLenum::GL_TRANSPOSE_AFFINE_3D_NV;
static const GLenum GL_UTF8_NV = GLenum::GL_UTF8_NV;
static const GLenum GL_UTF16_NV = GLenum::GL_UTF16_NV;
static const GLenum GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV = GLenum::GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV;
static const GLenum GL_PATH_COMMAND_COUNT_NV = GLenum::GL_PATH_COMMAND_COUNT_NV;
static const GLenum GL_PATH_COORD_COUNT_NV = GLenum::GL_PATH_COORD_COUNT_NV;
static const GLenum GL_PATH_DASH_ARRAY_COUNT_NV = GLenum::GL_PATH_DASH_ARRAY_COUNT_NV;
static const GLenum GL_PATH_COMPUTED_LENGTH_NV = GLenum::GL_PATH_COMPUTED_LENGTH_NV;
static const GLenum GL_PATH_FILL_BOUNDING_BOX_NV = GLenum::GL_PATH_FILL_BOUNDING_BOX_NV;
static const GLenum GL_PATH_STROKE_BOUNDING_BOX_NV = GLenum::GL_PATH_STROKE_BOUNDING_BOX_NV;
static const GLenum GL_SQUARE_NV = GLenum::GL_SQUARE_NV;
static const GLenum GL_ROUND_NV = GLenum::GL_ROUND_NV;
static const GLenum GL_TRIANGULAR_NV = GLenum::GL_TRIANGULAR_NV;
static const GLenum GL_BEVEL_NV = GLenum::GL_BEVEL_NV;
static const GLenum GL_MITER_REVERT_NV = GLenum::GL_MITER_REVERT_NV;
static const GLenum GL_MITER_TRUNCATE_NV = GLenum::GL_MITER_TRUNCATE_NV;
static const GLenum GL_SKIP_MISSING_GLYPH_NV = GLenum::GL_SKIP_MISSING_GLYPH_NV;
static const GLenum GL_USE_MISSING_GLYPH_NV = GLenum::GL_USE_MISSING_GLYPH_NV;
static const GLenum GL_PATH_ERROR_POSITION_NV = GLenum::GL_PATH_ERROR_POSITION_NV;
static const GLenum GL_PATH_FOG_GEN_MODE_NV = GLenum::GL_PATH_FOG_GEN_MODE_NV;
static const GLenum GL_ACCUM_ADJACENT_PAIRS_NV = GLenum::GL_ACCUM_ADJACENT_PAIRS_NV;
static const GLenum GL_ADJACENT_PAIRS_NV = GLenum::GL_ADJACENT_PAIRS_NV;
static const GLenum GL_FIRST_TO_REST_NV = GLenum::GL_FIRST_TO_REST_NV;
static const GLenum GL_PATH_GEN_MODE_NV = GLenum::GL_PATH_GEN_MODE_NV;
static const GLenum GL_PATH_GEN_COEFF_NV = GLenum::GL_PATH_GEN_COEFF_NV;
static const GLenum GL_PATH_GEN_COLOR_FORMAT_NV = GLenum::GL_PATH_GEN_COLOR_FORMAT_NV;
static const GLenum GL_PATH_GEN_COMPONENTS_NV = GLenum::GL_PATH_GEN_COMPONENTS_NV;
static const GLenum GL_PATH_DASH_OFFSET_RESET_NV = GLenum::GL_PATH_DASH_OFFSET_RESET_NV;
static const GLenum GL_MOVE_TO_RESETS_NV = GLenum::GL_MOVE_TO_RESETS_NV;
static const GLenum GL_MOVE_TO_CONTINUES_NV = GLenum::GL_MOVE_TO_CONTINUES_NV;
static const GLenum GL_PATH_STENCIL_FUNC_NV = GLenum::GL_PATH_STENCIL_FUNC_NV;
static const GLenum GL_PATH_STENCIL_REF_NV = GLenum::GL_PATH_STENCIL_REF_NV;
static const GLenum GL_PATH_STENCIL_VALUE_MASK_NV = GLenum::GL_PATH_STENCIL_VALUE_MASK_NV;
static const GLenum GL_SCALED_RESOLVE_FASTEST_EXT = GLenum::GL_SCALED_RESOLVE_FASTEST_EXT;
static const GLenum GL_SCALED_RESOLVE_NICEST_EXT = GLenum::GL_SCALED_RESOLVE_NICEST_EXT;
static const GLenum GL_MIN_MAP_BUFFER_ALIGNMENT = GLenum::GL_MIN_MAP_BUFFER_ALIGNMENT;
static const GLenum GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV = GLenum::GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV;
static const GLenum GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV = GLenum::GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV;
static const GLenum GL_PATH_COVER_DEPTH_FUNC_NV = GLenum::GL_PATH_COVER_DEPTH_FUNC_NV;
static const GLenum GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = GLenum::GL_IMAGE_FORMAT_COMPATIBILITY_TYPE;
static const GLenum GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = GLenum::GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE;
static const GLenum GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = GLenum::GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS;
static const GLenum GL_MAX_VERTEX_IMAGE_UNIFORMS = GLenum::GL_MAX_VERTEX_IMAGE_UNIFORMS;
static const GLenum GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = GLenum::GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS;
static const GLenum GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = GLenum::GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS;
static const GLenum GL_MAX_GEOMETRY_IMAGE_UNIFORMS = GLenum::GL_MAX_GEOMETRY_IMAGE_UNIFORMS;
static const GLenum GL_MAX_FRAGMENT_IMAGE_UNIFORMS = GLenum::GL_MAX_FRAGMENT_IMAGE_UNIFORMS;
static const GLenum GL_MAX_COMBINED_IMAGE_UNIFORMS = GLenum::GL_MAX_COMBINED_IMAGE_UNIFORMS;
static const GLenum GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV = GLenum::GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV;
static const GLenum GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV = GLenum::GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV;
static const GLenum GL_SHADER_STORAGE_BUFFER = GLenum::GL_SHADER_STORAGE_BUFFER;
static const GLenum GL_SHADER_STORAGE_BUFFER_BINDING = GLenum::GL_SHADER_STORAGE_BUFFER_BINDING;
static const GLenum GL_SHADER_STORAGE_BUFFER_START = GLenum::GL_SHADER_STORAGE_BUFFER_START;
static const GLenum GL_SHADER_STORAGE_BUFFER_SIZE = GLenum::GL_SHADER_STORAGE_BUFFER_SIZE;
static const GLenum GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = GLenum::GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS;
static const GLenum GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = GLenum::GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS;
static const GLenum GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = GLenum::GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS;
static const GLenum GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = GLenum::GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS;
static const GLenum GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = GLenum::GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS;
static const GLenum GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = GLenum::GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS;
static const GLenum GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = GLenum::GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS;
static const GLenum GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = GLenum::GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS;
static const GLenum GL_MAX_SHADER_STORAGE_BLOCK_SIZE = GLenum::GL_MAX_SHADER_STORAGE_BLOCK_SIZE;
static const GLenum GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = GLenum::GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT;
static const GLenum GL_SYNC_X11_FENCE_EXT = GLenum::GL_SYNC_X11_FENCE_EXT;
static const GLenum GL_DEPTH_STENCIL_TEXTURE_MODE = GLenum::GL_DEPTH_STENCIL_TEXTURE_MODE;
static const GLenum GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB = GLenum::GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB;
static const GLenum GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = GLenum::GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS;
static const GLenum GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = GLenum::GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER;
static const GLenum GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = GLenum::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER;
static const GLenum GL_DISPATCH_INDIRECT_BUFFER = GLenum::GL_DISPATCH_INDIRECT_BUFFER;
static const GLenum GL_DISPATCH_INDIRECT_BUFFER_BINDING = GLenum::GL_DISPATCH_INDIRECT_BUFFER_BINDING;
static const GLenum GL_CONTEXT_ROBUST_ACCESS = GLenum::GL_CONTEXT_ROBUST_ACCESS;
static const GLenum GL_COMPUTE_PROGRAM_NV = GLenum::GL_COMPUTE_PROGRAM_NV;
static const GLenum GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV = GLenum::GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV;
static const GLenum GL_TEXTURE_2D_MULTISAMPLE = GLenum::GL_TEXTURE_2D_MULTISAMPLE;
static const GLenum GL_PROXY_TEXTURE_2D_MULTISAMPLE = GLenum::GL_PROXY_TEXTURE_2D_MULTISAMPLE;
static const GLenum GL_TEXTURE_2D_MULTISAMPLE_ARRAY = GLenum::GL_TEXTURE_2D_MULTISAMPLE_ARRAY;
static const GLenum GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = GLenum::GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY;
static const GLenum GL_TEXTURE_BINDING_2D_MULTISAMPLE = GLenum::GL_TEXTURE_BINDING_2D_MULTISAMPLE;
static const GLenum GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = GLenum::GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY;
static const GLenum GL_TEXTURE_SAMPLES = GLenum::GL_TEXTURE_SAMPLES;
static const GLenum GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = GLenum::GL_TEXTURE_FIXED_SAMPLE_LOCATIONS;
static const GLenum GL_SAMPLER_2D_MULTISAMPLE = GLenum::GL_SAMPLER_2D_MULTISAMPLE;
static const GLenum GL_INT_SAMPLER_2D_MULTISAMPLE = GLenum::GL_INT_SAMPLER_2D_MULTISAMPLE;
static const GLenum GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = GLenum::GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE;
static const GLenum GL_SAMPLER_2D_MULTISAMPLE_ARRAY = GLenum::GL_SAMPLER_2D_MULTISAMPLE_ARRAY;
static const GLenum GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = GLenum::GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY;
static const GLenum GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = GLenum::GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY;
static const GLenum GL_MAX_COLOR_TEXTURE_SAMPLES = GLenum::GL_MAX_COLOR_TEXTURE_SAMPLES;
static const GLenum GL_MAX_DEPTH_TEXTURE_SAMPLES = GLenum::GL_MAX_DEPTH_TEXTURE_SAMPLES;
static const GLenum GL_MAX_INTEGER_SAMPLES = GLenum::GL_MAX_INTEGER_SAMPLES;
static const GLenum GL_MAX_SERVER_WAIT_TIMEOUT = GLenum::GL_MAX_SERVER_WAIT_TIMEOUT;
static const GLenum GL_OBJECT_TYPE = GLenum::GL_OBJECT_TYPE;
static const GLenum GL_SYNC_CONDITION = GLenum::GL_SYNC_CONDITION;
static const GLenum GL_SYNC_STATUS = GLenum::GL_SYNC_STATUS;
static const GLenum GL_SYNC_FLAGS = GLenum::GL_SYNC_FLAGS;
static const GLenum GL_SYNC_FENCE = GLenum::GL_SYNC_FENCE;
static const GLenum GL_SYNC_GPU_COMMANDS_COMPLETE = GLenum::GL_SYNC_GPU_COMMANDS_COMPLETE;
static const GLenum GL_UNSIGNALED = GLenum::GL_UNSIGNALED;
static const GLenum GL_SIGNALED = GLenum::GL_SIGNALED;
static const GLenum GL_ALREADY_SIGNALED = GLenum::GL_ALREADY_SIGNALED;
static const GLenum GL_TIMEOUT_EXPIRED = GLenum::GL_TIMEOUT_EXPIRED;
static const GLenum GL_CONDITION_SATISFIED = GLenum::GL_CONDITION_SATISFIED;
static const GLenum GL_WAIT_FAILED = GLenum::GL_WAIT_FAILED;
static const GLenum GL_BUFFER_ACCESS_FLAGS = GLenum::GL_BUFFER_ACCESS_FLAGS;
static const GLenum GL_BUFFER_MAP_LENGTH = GLenum::GL_BUFFER_MAP_LENGTH;
static const GLenum GL_BUFFER_MAP_OFFSET = GLenum::GL_BUFFER_MAP_OFFSET;
static const GLenum GL_MAX_VERTEX_OUTPUT_COMPONENTS = GLenum::GL_MAX_VERTEX_OUTPUT_COMPONENTS;
static const GLenum GL_MAX_GEOMETRY_INPUT_COMPONENTS = GLenum::GL_MAX_GEOMETRY_INPUT_COMPONENTS;
static const GLenum GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = GLenum::GL_MAX_GEOMETRY_OUTPUT_COMPONENTS;
static const GLenum GL_MAX_FRAGMENT_INPUT_COMPONENTS = GLenum::GL_MAX_FRAGMENT_INPUT_COMPONENTS;
static const GLenum GL_CONTEXT_PROFILE_MASK = GLenum::GL_CONTEXT_PROFILE_MASK;
static const GLenum GL_UNPACK_COMPRESSED_BLOCK_WIDTH = GLenum::GL_UNPACK_COMPRESSED_BLOCK_WIDTH;
static const GLenum GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = GLenum::GL_UNPACK_COMPRESSED_BLOCK_HEIGHT;
static const GLenum GL_UNPACK_COMPRESSED_BLOCK_DEPTH = GLenum::GL_UNPACK_COMPRESSED_BLOCK_DEPTH;
static const GLenum GL_UNPACK_COMPRESSED_BLOCK_SIZE = GLenum::GL_UNPACK_COMPRESSED_BLOCK_SIZE;
static const GLenum GL_PACK_COMPRESSED_BLOCK_WIDTH = GLenum::GL_PACK_COMPRESSED_BLOCK_WIDTH;
static const GLenum GL_PACK_COMPRESSED_BLOCK_HEIGHT = GLenum::GL_PACK_COMPRESSED_BLOCK_HEIGHT;
static const GLenum GL_PACK_COMPRESSED_BLOCK_DEPTH = GLenum::GL_PACK_COMPRESSED_BLOCK_DEPTH;
static const GLenum GL_PACK_COMPRESSED_BLOCK_SIZE = GLenum::GL_PACK_COMPRESSED_BLOCK_SIZE;
static const GLenum GL_TEXTURE_IMMUTABLE_FORMAT = GLenum::GL_TEXTURE_IMMUTABLE_FORMAT;
static const GLenum GL_MAX_DEBUG_MESSAGE_LENGTH = GLenum::GL_MAX_DEBUG_MESSAGE_LENGTH;
static const GLenum GL_MAX_DEBUG_MESSAGE_LENGTH_AMD = GLenum::GL_MAX_DEBUG_MESSAGE_LENGTH_AMD;
static const GLenum GL_MAX_DEBUG_MESSAGE_LENGTH_ARB = GLenum::GL_MAX_DEBUG_MESSAGE_LENGTH_ARB;
static const GLenum GL_MAX_DEBUG_LOGGED_MESSAGES = GLenum::GL_MAX_DEBUG_LOGGED_MESSAGES;
static const GLenum GL_MAX_DEBUG_LOGGED_MESSAGES_AMD = GLenum::GL_MAX_DEBUG_LOGGED_MESSAGES_AMD;
static const GLenum GL_MAX_DEBUG_LOGGED_MESSAGES_ARB = GLenum::GL_MAX_DEBUG_LOGGED_MESSAGES_ARB;
static const GLenum GL_DEBUG_LOGGED_MESSAGES = GLenum::GL_DEBUG_LOGGED_MESSAGES;
static const GLenum GL_DEBUG_LOGGED_MESSAGES_AMD = GLenum::GL_DEBUG_LOGGED_MESSAGES_AMD;
static const GLenum GL_DEBUG_LOGGED_MESSAGES_ARB = GLenum::GL_DEBUG_LOGGED_MESSAGES_ARB;
static const GLenum GL_DEBUG_SEVERITY_HIGH = GLenum::GL_DEBUG_SEVERITY_HIGH;
static const GLenum GL_DEBUG_SEVERITY_HIGH_AMD = GLenum::GL_DEBUG_SEVERITY_HIGH_AMD;
static const GLenum GL_DEBUG_SEVERITY_HIGH_ARB = GLenum::GL_DEBUG_SEVERITY_HIGH_ARB;
static const GLenum GL_DEBUG_SEVERITY_MEDIUM = GLenum::GL_DEBUG_SEVERITY_MEDIUM;
static const GLenum GL_DEBUG_SEVERITY_MEDIUM_AMD = GLenum::GL_DEBUG_SEVERITY_MEDIUM_AMD;
static const GLenum GL_DEBUG_SEVERITY_MEDIUM_ARB = GLenum::GL_DEBUG_SEVERITY_MEDIUM_ARB;
static const GLenum GL_DEBUG_SEVERITY_LOW = GLenum::GL_DEBUG_SEVERITY_LOW;
static const GLenum GL_DEBUG_SEVERITY_LOW_AMD = GLenum::GL_DEBUG_SEVERITY_LOW_AMD;
static const GLenum GL_DEBUG_SEVERITY_LOW_ARB = GLenum::GL_DEBUG_SEVERITY_LOW_ARB;
static const GLenum GL_DEBUG_CATEGORY_API_ERROR_AMD = GLenum::GL_DEBUG_CATEGORY_API_ERROR_AMD;
static const GLenum GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD = GLenum::GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD;
static const GLenum GL_DEBUG_CATEGORY_DEPRECATION_AMD = GLenum::GL_DEBUG_CATEGORY_DEPRECATION_AMD;
static const GLenum GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD = GLenum::GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD;
static const GLenum GL_DEBUG_CATEGORY_PERFORMANCE_AMD = GLenum::GL_DEBUG_CATEGORY_PERFORMANCE_AMD;
static const GLenum GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD = GLenum::GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD;
static const GLenum GL_DEBUG_CATEGORY_APPLICATION_AMD = GLenum::GL_DEBUG_CATEGORY_APPLICATION_AMD;
static const GLenum GL_DEBUG_CATEGORY_OTHER_AMD = GLenum::GL_DEBUG_CATEGORY_OTHER_AMD;
static const GLenum GL_BUFFER_OBJECT_EXT = GLenum::GL_BUFFER_OBJECT_EXT;
static const GLenum GL_DATA_BUFFER_AMD = GLenum::GL_DATA_BUFFER_AMD;
static const GLenum GL_PERFORMANCE_MONITOR_AMD = GLenum::GL_PERFORMANCE_MONITOR_AMD;
static const GLenum GL_QUERY_OBJECT_AMD = GLenum::GL_QUERY_OBJECT_AMD;
static const GLenum GL_QUERY_OBJECT_EXT = GLenum::GL_QUERY_OBJECT_EXT;
static const GLenum GL_VERTEX_ARRAY_OBJECT_AMD = GLenum::GL_VERTEX_ARRAY_OBJECT_AMD;
static const GLenum GL_VERTEX_ARRAY_OBJECT_EXT = GLenum::GL_VERTEX_ARRAY_OBJECT_EXT;
static const GLenum GL_SAMPLER_OBJECT_AMD = GLenum::GL_SAMPLER_OBJECT_AMD;
static const GLenum GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD = GLenum::GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD;
static const GLenum GL_QUERY_BUFFER = GLenum::GL_QUERY_BUFFER;
static const GLenum GL_QUERY_BUFFER_AMD = GLenum::GL_QUERY_BUFFER_AMD;
static const GLenum GL_QUERY_BUFFER_BINDING = GLenum::GL_QUERY_BUFFER_BINDING;
static const GLenum GL_QUERY_BUFFER_BINDING_AMD = GLenum::GL_QUERY_BUFFER_BINDING_AMD;
static const GLenum GL_QUERY_RESULT_NO_WAIT = GLenum::GL_QUERY_RESULT_NO_WAIT;
static const GLenum GL_QUERY_RESULT_NO_WAIT_AMD = GLenum::GL_QUERY_RESULT_NO_WAIT_AMD;
static const GLenum GL_VIRTUAL_PAGE_SIZE_X_AMD = GLenum::GL_VIRTUAL_PAGE_SIZE_X_AMD;
static const GLenum GL_VIRTUAL_PAGE_SIZE_X_ARB = GLenum::GL_VIRTUAL_PAGE_SIZE_X_ARB;
static const GLenum GL_VIRTUAL_PAGE_SIZE_Y_AMD = GLenum::GL_VIRTUAL_PAGE_SIZE_Y_AMD;
static const GLenum GL_VIRTUAL_PAGE_SIZE_Y_ARB = GLenum::GL_VIRTUAL_PAGE_SIZE_Y_ARB;
static const GLenum GL_VIRTUAL_PAGE_SIZE_Z_AMD = GLenum::GL_VIRTUAL_PAGE_SIZE_Z_AMD;
static const GLenum GL_VIRTUAL_PAGE_SIZE_Z_ARB = GLenum::GL_VIRTUAL_PAGE_SIZE_Z_ARB;
static const GLenum GL_MAX_SPARSE_TEXTURE_SIZE_AMD = GLenum::GL_MAX_SPARSE_TEXTURE_SIZE_AMD;
static const GLenum GL_MAX_SPARSE_TEXTURE_SIZE_ARB = GLenum::GL_MAX_SPARSE_TEXTURE_SIZE_ARB;
static const GLenum GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD = GLenum::GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD;
static const GLenum GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB = GLenum::GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB;
static const GLenum GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS = GLenum::GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS;
static const GLenum GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB = GLenum::GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB;
static const GLenum GL_MIN_SPARSE_LEVEL_AMD = GLenum::GL_MIN_SPARSE_LEVEL_AMD;
static const GLenum GL_MIN_LOD_WARNING_AMD = GLenum::GL_MIN_LOD_WARNING_AMD;
static const GLenum GL_TEXTURE_BUFFER_OFFSET = GLenum::GL_TEXTURE_BUFFER_OFFSET;
static const GLenum GL_TEXTURE_BUFFER_SIZE = GLenum::GL_TEXTURE_BUFFER_SIZE;
static const GLenum GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = GLenum::GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT;
static const GLenum GL_STREAM_RASTERIZATION_AMD = GLenum::GL_STREAM_RASTERIZATION_AMD;
static const GLenum GL_VERTEX_ELEMENT_SWIZZLE_AMD = GLenum::GL_VERTEX_ELEMENT_SWIZZLE_AMD;
static const GLenum GL_VERTEX_ID_SWIZZLE_AMD = GLenum::GL_VERTEX_ID_SWIZZLE_AMD;
static const GLenum GL_TEXTURE_SPARSE_ARB = GLenum::GL_TEXTURE_SPARSE_ARB;
static const GLenum GL_VIRTUAL_PAGE_SIZE_INDEX_ARB = GLenum::GL_VIRTUAL_PAGE_SIZE_INDEX_ARB;
static const GLenum GL_NUM_VIRTUAL_PAGE_SIZES_ARB = GLenum::GL_NUM_VIRTUAL_PAGE_SIZES_ARB;
static const GLenum GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB = GLenum::GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB;
static const GLenum GL_NUM_SPARSE_LEVELS_ARB = GLenum::GL_NUM_SPARSE_LEVELS_ARB;
static const GLenum GL_MAX_SHADER_COMPILER_THREADS_ARB = GLenum::GL_MAX_SHADER_COMPILER_THREADS_ARB;
static const GLenum GL_COMPLETION_STATUS_ARB = GLenum::GL_COMPLETION_STATUS_ARB;
static const GLenum GL_COMPUTE_SHADER = GLenum::GL_COMPUTE_SHADER;
static const GLenum GL_MAX_COMPUTE_UNIFORM_BLOCKS = GLenum::GL_MAX_COMPUTE_UNIFORM_BLOCKS;
static const GLenum GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = GLenum::GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS;
static const GLenum GL_MAX_COMPUTE_IMAGE_UNIFORMS = GLenum::GL_MAX_COMPUTE_IMAGE_UNIFORMS;
static const GLenum GL_MAX_COMPUTE_WORK_GROUP_COUNT = GLenum::GL_MAX_COMPUTE_WORK_GROUP_COUNT;
static const GLenum GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB = GLenum::GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB;
static const GLenum GL_MAX_COMPUTE_WORK_GROUP_SIZE = GLenum::GL_MAX_COMPUTE_WORK_GROUP_SIZE;
static const GLenum GL_COMPRESSED_R11_EAC = GLenum::GL_COMPRESSED_R11_EAC;
static const GLenum GL_COMPRESSED_SIGNED_R11_EAC = GLenum::GL_COMPRESSED_SIGNED_R11_EAC;
static const GLenum GL_COMPRESSED_RG11_EAC = GLenum::GL_COMPRESSED_RG11_EAC;
static const GLenum GL_COMPRESSED_SIGNED_RG11_EAC = GLenum::GL_COMPRESSED_SIGNED_RG11_EAC;
static const GLenum GL_COMPRESSED_RGB8_ETC2 = GLenum::GL_COMPRESSED_RGB8_ETC2;
static const GLenum GL_COMPRESSED_SRGB8_ETC2 = GLenum::GL_COMPRESSED_SRGB8_ETC2;
static const GLenum GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = GLenum::GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2;
static const GLenum GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = GLenum::GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2;
static const GLenum GL_COMPRESSED_RGBA8_ETC2_EAC = GLenum::GL_COMPRESSED_RGBA8_ETC2_EAC;
static const GLenum GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = GLenum::GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC;
static const GLenum GL_BLEND_PREMULTIPLIED_SRC_NV = GLenum::GL_BLEND_PREMULTIPLIED_SRC_NV;
static const GLenum GL_BLEND_OVERLAP_NV = GLenum::GL_BLEND_OVERLAP_NV;
static const GLenum GL_UNCORRELATED_NV = GLenum::GL_UNCORRELATED_NV;
static const GLenum GL_DISJOINT_NV = GLenum::GL_DISJOINT_NV;
static const GLenum GL_CONJOINT_NV = GLenum::GL_CONJOINT_NV;
static const GLenum GL_BLEND_ADVANCED_COHERENT_KHR = GLenum::GL_BLEND_ADVANCED_COHERENT_KHR;
static const GLenum GL_BLEND_ADVANCED_COHERENT_NV = GLenum::GL_BLEND_ADVANCED_COHERENT_NV;
static const GLenum GL_SRC_NV = GLenum::GL_SRC_NV;
static const GLenum GL_DST_NV = GLenum::GL_DST_NV;
static const GLenum GL_SRC_OVER_NV = GLenum::GL_SRC_OVER_NV;
static const GLenum GL_DST_OVER_NV = GLenum::GL_DST_OVER_NV;
static const GLenum GL_SRC_IN_NV = GLenum::GL_SRC_IN_NV;
static const GLenum GL_DST_IN_NV = GLenum::GL_DST_IN_NV;
static const GLenum GL_SRC_OUT_NV = GLenum::GL_SRC_OUT_NV;
static const GLenum GL_DST_OUT_NV = GLenum::GL_DST_OUT_NV;
static const GLenum GL_SRC_ATOP_NV = GLenum::GL_SRC_ATOP_NV;
static const GLenum GL_DST_ATOP_NV = GLenum::GL_DST_ATOP_NV;
static const GLenum GL_PLUS_NV = GLenum::GL_PLUS_NV;
static const GLenum GL_PLUS_DARKER_NV = GLenum::GL_PLUS_DARKER_NV;
static const GLenum GL_MULTIPLY_KHR = GLenum::GL_MULTIPLY_KHR;
static const GLenum GL_MULTIPLY_NV = GLenum::GL_MULTIPLY_NV;
static const GLenum GL_SCREEN_KHR = GLenum::GL_SCREEN_KHR;
static const GLenum GL_SCREEN_NV = GLenum::GL_SCREEN_NV;
static const GLenum GL_OVERLAY_KHR = GLenum::GL_OVERLAY_KHR;
static const GLenum GL_OVERLAY_NV = GLenum::GL_OVERLAY_NV;
static const GLenum GL_DARKEN_KHR = GLenum::GL_DARKEN_KHR;
static const GLenum GL_DARKEN_NV = GLenum::GL_DARKEN_NV;
static const GLenum GL_LIGHTEN_KHR = GLenum::GL_LIGHTEN_KHR;
static const GLenum GL_LIGHTEN_NV = GLenum::GL_LIGHTEN_NV;
static const GLenum GL_COLORDODGE_KHR = GLenum::GL_COLORDODGE_KHR;
static const GLenum GL_COLORDODGE_NV = GLenum::GL_COLORDODGE_NV;
static const GLenum GL_COLORBURN_KHR = GLenum::GL_COLORBURN_KHR;
static const GLenum GL_COLORBURN_NV = GLenum::GL_COLORBURN_NV;
static const GLenum GL_HARDLIGHT_KHR = GLenum::GL_HARDLIGHT_KHR;
static const GLenum GL_HARDLIGHT_NV = GLenum::GL_HARDLIGHT_NV;
static const GLenum GL_SOFTLIGHT_KHR = GLenum::GL_SOFTLIGHT_KHR;
static const GLenum GL_SOFTLIGHT_NV = GLenum::GL_SOFTLIGHT_NV;
static const GLenum GL_DIFFERENCE_KHR = GLenum::GL_DIFFERENCE_KHR;
static const GLenum GL_DIFFERENCE_NV = GLenum::GL_DIFFERENCE_NV;
static const GLenum GL_MINUS_NV = GLenum::GL_MINUS_NV;
static const GLenum GL_EXCLUSION_KHR = GLenum::GL_EXCLUSION_KHR;
static const GLenum GL_EXCLUSION_NV = GLenum::GL_EXCLUSION_NV;
static const GLenum GL_CONTRAST_NV = GLenum::GL_CONTRAST_NV;
static const GLenum GL_INVERT_RGB_NV = GLenum::GL_INVERT_RGB_NV;
static const GLenum GL_LINEARDODGE_NV = GLenum::GL_LINEARDODGE_NV;
static const GLenum GL_LINEARBURN_NV = GLenum::GL_LINEARBURN_NV;
static const GLenum GL_VIVIDLIGHT_NV = GLenum::GL_VIVIDLIGHT_NV;
static const GLenum GL_LINEARLIGHT_NV = GLenum::GL_LINEARLIGHT_NV;
static const GLenum GL_PINLIGHT_NV = GLenum::GL_PINLIGHT_NV;
static const GLenum GL_HARDMIX_NV = GLenum::GL_HARDMIX_NV;
static const GLenum GL_HSL_HUE_KHR = GLenum::GL_HSL_HUE_KHR;
static const GLenum GL_HSL_HUE_NV = GLenum::GL_HSL_HUE_NV;
static const GLenum GL_HSL_SATURATION_KHR = GLenum::GL_HSL_SATURATION_KHR;
static const GLenum GL_HSL_SATURATION_NV = GLenum::GL_HSL_SATURATION_NV;
static const GLenum GL_HSL_COLOR_KHR = GLenum::GL_HSL_COLOR_KHR;
static const GLenum GL_HSL_COLOR_NV = GLenum::GL_HSL_COLOR_NV;
static const GLenum GL_HSL_LUMINOSITY_KHR = GLenum::GL_HSL_LUMINOSITY_KHR;
static const GLenum GL_HSL_LUMINOSITY_NV = GLenum::GL_HSL_LUMINOSITY_NV;
static const GLenum GL_PLUS_CLAMPED_NV = GLenum::GL_PLUS_CLAMPED_NV;
static const GLenum GL_PLUS_CLAMPED_ALPHA_NV = GLenum::GL_PLUS_CLAMPED_ALPHA_NV;
static const GLenum GL_MINUS_CLAMPED_NV = GLenum::GL_MINUS_CLAMPED_NV;
static const GLenum GL_INVERT_OVG_NV = GLenum::GL_INVERT_OVG_NV;
static const GLenum GL_PURGED_CONTEXT_RESET_NV = GLenum::GL_PURGED_CONTEXT_RESET_NV;
static const GLenum GL_PRIMITIVE_BOUNDING_BOX_ARB = GLenum::GL_PRIMITIVE_BOUNDING_BOX_ARB;
static const GLenum GL_ATOMIC_COUNTER_BUFFER = GLenum::GL_ATOMIC_COUNTER_BUFFER;
static const GLenum GL_ATOMIC_COUNTER_BUFFER_BINDING = GLenum::GL_ATOMIC_COUNTER_BUFFER_BINDING;
static const GLenum GL_ATOMIC_COUNTER_BUFFER_START = GLenum::GL_ATOMIC_COUNTER_BUFFER_START;
static const GLenum GL_ATOMIC_COUNTER_BUFFER_SIZE = GLenum::GL_ATOMIC_COUNTER_BUFFER_SIZE;
static const GLenum GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = GLenum::GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE;
static const GLenum GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = GLenum::GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS;
static const GLenum GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = GLenum::GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES;
static const GLenum GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = GLenum::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER;
static const GLenum GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = GLenum::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER;
static const GLenum GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = GLenum::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER;
static const GLenum GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = GLenum::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER;
static const GLenum GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = GLenum::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER;
static const GLenum GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = GLenum::GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS;
static const GLenum GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = GLenum::GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS;
static const GLenum GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = GLenum::GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS;
static const GLenum GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = GLenum::GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS;
static const GLenum GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = GLenum::GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS;
static const GLenum GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = GLenum::GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS;
static const GLenum GL_MAX_VERTEX_ATOMIC_COUNTERS = GLenum::GL_MAX_VERTEX_ATOMIC_COUNTERS;
static const GLenum GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = GLenum::GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS;
static const GLenum GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = GLenum::GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS;
static const GLenum GL_MAX_GEOMETRY_ATOMIC_COUNTERS = GLenum::GL_MAX_GEOMETRY_ATOMIC_COUNTERS;
static const GLenum GL_MAX_FRAGMENT_ATOMIC_COUNTERS = GLenum::GL_MAX_FRAGMENT_ATOMIC_COUNTERS;
static const GLenum GL_MAX_COMBINED_ATOMIC_COUNTERS = GLenum::GL_MAX_COMBINED_ATOMIC_COUNTERS;
static const GLenum GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = GLenum::GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE;
static const GLenum GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = GLenum::GL_ACTIVE_ATOMIC_COUNTER_BUFFERS;
static const GLenum GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = GLenum::GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX;
static const GLenum GL_UNSIGNED_INT_ATOMIC_COUNTER = GLenum::GL_UNSIGNED_INT_ATOMIC_COUNTER;
static const GLenum GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = GLenum::GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS;
static const GLenum GL_FRAGMENT_COVERAGE_TO_COLOR_NV = GLenum::GL_FRAGMENT_COVERAGE_TO_COLOR_NV;
static const GLenum GL_FRAGMENT_COVERAGE_COLOR_NV = GLenum::GL_FRAGMENT_COVERAGE_COLOR_NV;
static const GLenum GL_DEBUG_OUTPUT = GLenum::GL_DEBUG_OUTPUT;
static const GLenum GL_UNIFORM = GLenum::GL_UNIFORM;
static const GLenum GL_UNIFORM_BLOCK = GLenum::GL_UNIFORM_BLOCK;
static const GLenum GL_PROGRAM_INPUT = GLenum::GL_PROGRAM_INPUT;
static const GLenum GL_PROGRAM_OUTPUT = GLenum::GL_PROGRAM_OUTPUT;
static const GLenum GL_BUFFER_VARIABLE = GLenum::GL_BUFFER_VARIABLE;
static const GLenum GL_SHADER_STORAGE_BLOCK = GLenum::GL_SHADER_STORAGE_BLOCK;
static const GLenum GL_IS_PER_PATCH = GLenum::GL_IS_PER_PATCH;
static const GLenum GL_VERTEX_SUBROUTINE = GLenum::GL_VERTEX_SUBROUTINE;
static const GLenum GL_TESS_CONTROL_SUBROUTINE = GLenum::GL_TESS_CONTROL_SUBROUTINE;
static const GLenum GL_TESS_EVALUATION_SUBROUTINE = GLenum::GL_TESS_EVALUATION_SUBROUTINE;
static const GLenum GL_GEOMETRY_SUBROUTINE = GLenum::GL_GEOMETRY_SUBROUTINE;
static const GLenum GL_FRAGMENT_SUBROUTINE = GLenum::GL_FRAGMENT_SUBROUTINE;
static const GLenum GL_COMPUTE_SUBROUTINE = GLenum::GL_COMPUTE_SUBROUTINE;
static const GLenum GL_VERTEX_SUBROUTINE_UNIFORM = GLenum::GL_VERTEX_SUBROUTINE_UNIFORM;
static const GLenum GL_TESS_CONTROL_SUBROUTINE_UNIFORM = GLenum::GL_TESS_CONTROL_SUBROUTINE_UNIFORM;
static const GLenum GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = GLenum::GL_TESS_EVALUATION_SUBROUTINE_UNIFORM;
static const GLenum GL_GEOMETRY_SUBROUTINE_UNIFORM = GLenum::GL_GEOMETRY_SUBROUTINE_UNIFORM;
static const GLenum GL_FRAGMENT_SUBROUTINE_UNIFORM = GLenum::GL_FRAGMENT_SUBROUTINE_UNIFORM;
static const GLenum GL_COMPUTE_SUBROUTINE_UNIFORM = GLenum::GL_COMPUTE_SUBROUTINE_UNIFORM;
static const GLenum GL_TRANSFORM_FEEDBACK_VARYING = GLenum::GL_TRANSFORM_FEEDBACK_VARYING;
static const GLenum GL_ACTIVE_RESOURCES = GLenum::GL_ACTIVE_RESOURCES;
static const GLenum GL_MAX_NAME_LENGTH = GLenum::GL_MAX_NAME_LENGTH;
static const GLenum GL_MAX_NUM_ACTIVE_VARIABLES = GLenum::GL_MAX_NUM_ACTIVE_VARIABLES;
static const GLenum GL_MAX_NUM_COMPATIBLE_SUBROUTINES = GLenum::GL_MAX_NUM_COMPATIBLE_SUBROUTINES;
static const GLenum GL_NAME_LENGTH = GLenum::GL_NAME_LENGTH;
static const GLenum GL_TYPE = GLenum::GL_TYPE;
static const GLenum GL_ARRAY_SIZE = GLenum::GL_ARRAY_SIZE;
static const GLenum GL_OFFSET = GLenum::GL_OFFSET;
static const GLenum GL_BLOCK_INDEX = GLenum::GL_BLOCK_INDEX;
static const GLenum GL_ARRAY_STRIDE = GLenum::GL_ARRAY_STRIDE;
static const GLenum GL_MATRIX_STRIDE = GLenum::GL_MATRIX_STRIDE;
static const GLenum GL_IS_ROW_MAJOR = GLenum::GL_IS_ROW_MAJOR;
static const GLenum GL_ATOMIC_COUNTER_BUFFER_INDEX = GLenum::GL_ATOMIC_COUNTER_BUFFER_INDEX;
static const GLenum GL_BUFFER_BINDING = GLenum::GL_BUFFER_BINDING;
static const GLenum GL_BUFFER_DATA_SIZE = GLenum::GL_BUFFER_DATA_SIZE;
static const GLenum GL_NUM_ACTIVE_VARIABLES = GLenum::GL_NUM_ACTIVE_VARIABLES;
static const GLenum GL_ACTIVE_VARIABLES = GLenum::GL_ACTIVE_VARIABLES;
static const GLenum GL_REFERENCED_BY_VERTEX_SHADER = GLenum::GL_REFERENCED_BY_VERTEX_SHADER;
static const GLenum GL_REFERENCED_BY_TESS_CONTROL_SHADER = GLenum::GL_REFERENCED_BY_TESS_CONTROL_SHADER;
static const GLenum GL_REFERENCED_BY_TESS_EVALUATION_SHADER = GLenum::GL_REFERENCED_BY_TESS_EVALUATION_SHADER;
static const GLenum GL_REFERENCED_BY_GEOMETRY_SHADER = GLenum::GL_REFERENCED_BY_GEOMETRY_SHADER;
static const GLenum GL_REFERENCED_BY_FRAGMENT_SHADER = GLenum::GL_REFERENCED_BY_FRAGMENT_SHADER;
static const GLenum GL_REFERENCED_BY_COMPUTE_SHADER = GLenum::GL_REFERENCED_BY_COMPUTE_SHADER;
static const GLenum GL_TOP_LEVEL_ARRAY_SIZE = GLenum::GL_TOP_LEVEL_ARRAY_SIZE;
static const GLenum GL_TOP_LEVEL_ARRAY_STRIDE = GLenum::GL_TOP_LEVEL_ARRAY_STRIDE;
static const GLenum GL_LOCATION = GLenum::GL_LOCATION;
static const GLenum GL_LOCATION_INDEX = GLenum::GL_LOCATION_INDEX;
static const GLenum GL_FRAMEBUFFER_DEFAULT_WIDTH = GLenum::GL_FRAMEBUFFER_DEFAULT_WIDTH;
static const GLenum GL_FRAMEBUFFER_DEFAULT_HEIGHT = GLenum::GL_FRAMEBUFFER_DEFAULT_HEIGHT;
static const GLenum GL_FRAMEBUFFER_DEFAULT_LAYERS = GLenum::GL_FRAMEBUFFER_DEFAULT_LAYERS;
static const GLenum GL_FRAMEBUFFER_DEFAULT_SAMPLES = GLenum::GL_FRAMEBUFFER_DEFAULT_SAMPLES;
static const GLenum GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = GLenum::GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS;
static const GLenum GL_MAX_FRAMEBUFFER_WIDTH = GLenum::GL_MAX_FRAMEBUFFER_WIDTH;
static const GLenum GL_MAX_FRAMEBUFFER_HEIGHT = GLenum::GL_MAX_FRAMEBUFFER_HEIGHT;
static const GLenum GL_MAX_FRAMEBUFFER_LAYERS = GLenum::GL_MAX_FRAMEBUFFER_LAYERS;
static const GLenum GL_MAX_FRAMEBUFFER_SAMPLES = GLenum::GL_MAX_FRAMEBUFFER_SAMPLES;
static const GLenum GL_RASTER_MULTISAMPLE_EXT = GLenum::GL_RASTER_MULTISAMPLE_EXT;
static const GLenum GL_RASTER_SAMPLES_EXT = GLenum::GL_RASTER_SAMPLES_EXT;
static const GLenum GL_MAX_RASTER_SAMPLES_EXT = GLenum::GL_MAX_RASTER_SAMPLES_EXT;
static const GLenum GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT = GLenum::GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT;
static const GLenum GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT = GLenum::GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT;
static const GLenum GL_EFFECTIVE_RASTER_SAMPLES_EXT = GLenum::GL_EFFECTIVE_RASTER_SAMPLES_EXT;
static const GLenum GL_DEPTH_SAMPLES_NV = GLenum::GL_DEPTH_SAMPLES_NV;
static const GLenum GL_STENCIL_SAMPLES_NV = GLenum::GL_STENCIL_SAMPLES_NV;
static const GLenum GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV = GLenum::GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV;
static const GLenum GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV = GLenum::GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV;
static const GLenum GL_COVERAGE_MODULATION_TABLE_NV = GLenum::GL_COVERAGE_MODULATION_TABLE_NV;
static const GLenum GL_COVERAGE_MODULATION_NV = GLenum::GL_COVERAGE_MODULATION_NV;
static const GLenum GL_COVERAGE_MODULATION_TABLE_SIZE_NV = GLenum::GL_COVERAGE_MODULATION_TABLE_SIZE_NV;
static const GLenum GL_WARP_SIZE_NV = GLenum::GL_WARP_SIZE_NV;
static const GLenum GL_WARPS_PER_SM_NV = GLenum::GL_WARPS_PER_SM_NV;
static const GLenum GL_SM_COUNT_NV = GLenum::GL_SM_COUNT_NV;
static const GLenum GL_FILL_RECTANGLE_NV = GLenum::GL_FILL_RECTANGLE_NV;
static const GLenum GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB = GLenum::GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB;
static const GLenum GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV = GLenum::GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV;
static const GLenum GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB = GLenum::GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB;
static const GLenum GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV = GLenum::GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV;
static const GLenum GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB = GLenum::GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB;
static const GLenum GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV = GLenum::GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV;
static const GLenum GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB = GLenum::GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB;
static const GLenum GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV = GLenum::GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV;
static const GLenum GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB = GLenum::GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB;
static const GLenum GL_PROGRAMMABLE_SAMPLE_LOCATION_NV = GLenum::GL_PROGRAMMABLE_SAMPLE_LOCATION_NV;
static const GLenum GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB = GLenum::GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB;
static const GLenum GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV = GLenum::GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV;
static const GLenum GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB = GLenum::GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB;
static const GLenum GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV = GLenum::GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV;
static const GLenum GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB = GLenum::GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB;
static const GLenum GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB = GLenum::GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB;
static const GLenum GL_CONSERVATIVE_RASTERIZATION_NV = GLenum::GL_CONSERVATIVE_RASTERIZATION_NV;
static const GLenum GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV = GLenum::GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV;
static const GLenum GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV = GLenum::GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV;
static const GLenum GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV = GLenum::GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV;
static const GLenum GL_LOCATION_COMPONENT = GLenum::GL_LOCATION_COMPONENT;
static const GLenum GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = GLenum::GL_TRANSFORM_FEEDBACK_BUFFER_INDEX;
static const GLenum GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = GLenum::GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE;
static const GLenum GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV = GLenum::GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV;
static const GLenum GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV = GLenum::GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV;
static const GLenum GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV = GLenum::GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV;
static const GLenum GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV = GLenum::GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV;
static const GLenum GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV = GLenum::GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV;
static const GLenum GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV = GLenum::GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV;
static const GLenum GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV = GLenum::GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV;
static const GLenum GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV = GLenum::GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV;
static const GLenum GL_VIEWPORT_SWIZZLE_X_NV = GLenum::GL_VIEWPORT_SWIZZLE_X_NV;
static const GLenum GL_VIEWPORT_SWIZZLE_Y_NV = GLenum::GL_VIEWPORT_SWIZZLE_Y_NV;
static const GLenum GL_VIEWPORT_SWIZZLE_Z_NV = GLenum::GL_VIEWPORT_SWIZZLE_Z_NV;
static const GLenum GL_VIEWPORT_SWIZZLE_W_NV = GLenum::GL_VIEWPORT_SWIZZLE_W_NV;
static const GLenum GL_CLIP_ORIGIN = GLenum::GL_CLIP_ORIGIN;
static const GLenum GL_CLIP_DEPTH_MODE = GLenum::GL_CLIP_DEPTH_MODE;
static const GLenum GL_NEGATIVE_ONE_TO_ONE = GLenum::GL_NEGATIVE_ONE_TO_ONE;
static const GLenum GL_ZERO_TO_ONE = GLenum::GL_ZERO_TO_ONE;
static const GLenum GL_CLEAR_TEXTURE = GLenum::GL_CLEAR_TEXTURE;
static const GLenum GL_TEXTURE_REDUCTION_MODE_ARB = GLenum::GL_TEXTURE_REDUCTION_MODE_ARB;
static const GLenum GL_WEIGHTED_AVERAGE_ARB = GLenum::GL_WEIGHTED_AVERAGE_ARB;
static const GLenum GL_FONT_GLYPHS_AVAILABLE_NV = GLenum::GL_FONT_GLYPHS_AVAILABLE_NV;
static const GLenum GL_FONT_TARGET_UNAVAILABLE_NV = GLenum::GL_FONT_TARGET_UNAVAILABLE_NV;
static const GLenum GL_FONT_UNAVAILABLE_NV = GLenum::GL_FONT_UNAVAILABLE_NV;
static const GLenum GL_FONT_UNINTELLIGIBLE_NV = GLenum::GL_FONT_UNINTELLIGIBLE_NV;
static const GLenum GL_STANDARD_FONT_FORMAT_NV = GLenum::GL_STANDARD_FONT_FORMAT_NV;
static const GLenum GL_FRAGMENT_INPUT_NV = GLenum::GL_FRAGMENT_INPUT_NV;
static const GLenum GL_UNIFORM_BUFFER_UNIFIED_NV = GLenum::GL_UNIFORM_BUFFER_UNIFIED_NV;
static const GLenum GL_UNIFORM_BUFFER_ADDRESS_NV = GLenum::GL_UNIFORM_BUFFER_ADDRESS_NV;
static const GLenum GL_UNIFORM_BUFFER_LENGTH_NV = GLenum::GL_UNIFORM_BUFFER_LENGTH_NV;
static const GLenum GL_MULTISAMPLES_NV = GLenum::GL_MULTISAMPLES_NV;
static const GLenum GL_SUPERSAMPLE_SCALE_X_NV = GLenum::GL_SUPERSAMPLE_SCALE_X_NV;
static const GLenum GL_SUPERSAMPLE_SCALE_Y_NV = GLenum::GL_SUPERSAMPLE_SCALE_Y_NV;
static const GLenum GL_CONFORMANT_NV = GLenum::GL_CONFORMANT_NV;
static const GLenum GL_CONSERVATIVE_RASTER_DILATE_NV = GLenum::GL_CONSERVATIVE_RASTER_DILATE_NV;
static const GLenum GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV = GLenum::GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV;
static const GLenum GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV = GLenum::GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV;
static const GLenum GL_VIEWPORT_POSITION_W_SCALE_NV = GLenum::GL_VIEWPORT_POSITION_W_SCALE_NV;
static const GLenum GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV = GLenum::GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV;
static const GLenum GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV = GLenum::GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV;
static const GLenum GL_NUM_SAMPLE_COUNTS = GLenum::GL_NUM_SAMPLE_COUNTS;
static const GLenum GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB = GLenum::GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB;
static const GLenum GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB = GLenum::GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB;
static const GLenum GL_COMPRESSED_RGBA_ASTC_4x4_KHR = GLenum::GL_COMPRESSED_RGBA_ASTC_4x4_KHR;
static const GLenum GL_COMPRESSED_RGBA_ASTC_5x4_KHR = GLenum::GL_COMPRESSED_RGBA_ASTC_5x4_KHR;
static const GLenum GL_COMPRESSED_RGBA_ASTC_5x5_KHR = GLenum::GL_COMPRESSED_RGBA_ASTC_5x5_KHR;
static const GLenum GL_COMPRESSED_RGBA_ASTC_6x5_KHR = GLenum::GL_COMPRESSED_RGBA_ASTC_6x5_KHR;
static const GLenum GL_COMPRESSED_RGBA_ASTC_6x6_KHR = GLenum::GL_COMPRESSED_RGBA_ASTC_6x6_KHR;
static const GLenum GL_COMPRESSED_RGBA_ASTC_8x5_KHR = GLenum::GL_COMPRESSED_RGBA_ASTC_8x5_KHR;
static const GLenum GL_COMPRESSED_RGBA_ASTC_8x6_KHR = GLenum::GL_COMPRESSED_RGBA_ASTC_8x6_KHR;
static const GLenum GL_COMPRESSED_RGBA_ASTC_8x8_KHR = GLenum::GL_COMPRESSED_RGBA_ASTC_8x8_KHR;
static const GLenum GL_COMPRESSED_RGBA_ASTC_10x5_KHR = GLenum::GL_COMPRESSED_RGBA_ASTC_10x5_KHR;
static const GLenum GL_COMPRESSED_RGBA_ASTC_10x6_KHR = GLenum::GL_COMPRESSED_RGBA_ASTC_10x6_KHR;
static const GLenum GL_COMPRESSED_RGBA_ASTC_10x8_KHR = GLenum::GL_COMPRESSED_RGBA_ASTC_10x8_KHR;
static const GLenum GL_COMPRESSED_RGBA_ASTC_10x10_KHR = GLenum::GL_COMPRESSED_RGBA_ASTC_10x10_KHR;
static const GLenum GL_COMPRESSED_RGBA_ASTC_12x10_KHR = GLenum::GL_COMPRESSED_RGBA_ASTC_12x10_KHR;
static const GLenum GL_COMPRESSED_RGBA_ASTC_12x12_KHR = GLenum::GL_COMPRESSED_RGBA_ASTC_12x12_KHR;
static const GLenum GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = GLenum::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR;
static const GLenum GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = GLenum::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR;
static const GLenum GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = GLenum::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR;
static const GLenum GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = GLenum::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR;
static const GLenum GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = GLenum::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR;
static const GLenum GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = GLenum::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR;
static const GLenum GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = GLenum::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR;
static const GLenum GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = GLenum::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR;
static const GLenum GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = GLenum::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR;
static const GLenum GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = GLenum::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR;
static const GLenum GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = GLenum::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR;
static const GLenum GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = GLenum::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR;
static const GLenum GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = GLenum::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR;
static const GLenum GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = GLenum::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR;
static const GLenum GL_PERFQUERY_COUNTER_EVENT_INTEL = GLenum::GL_PERFQUERY_COUNTER_EVENT_INTEL;
static const GLenum GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL = GLenum::GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL;
static const GLenum GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL = GLenum::GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL;
static const GLenum GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL = GLenum::GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL;
static const GLenum GL_PERFQUERY_COUNTER_RAW_INTEL = GLenum::GL_PERFQUERY_COUNTER_RAW_INTEL;
static const GLenum GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL = GLenum::GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL;
static const GLenum GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL = GLenum::GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL;
static const GLenum GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL = GLenum::GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL;
static const GLenum GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL = GLenum::GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL;
static const GLenum GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL = GLenum::GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL;
static const GLenum GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL = GLenum::GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL;
static const GLenum GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL = GLenum::GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL;
static const GLenum GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL = GLenum::GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL;
static const GLenum GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL = GLenum::GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL;
static const GLenum GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL = GLenum::GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL;
static const GLenum GL_CONSERVATIVE_RASTER_MODE_NV = GLenum::GL_CONSERVATIVE_RASTER_MODE_NV;
static const GLenum GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV = GLenum::GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV;
static const GLenum GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV = GLenum::GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV;
static const GLenum GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR = GLenum::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR;
static const GLenum GL_MAX_VIEWS_OVR = GLenum::GL_MAX_VIEWS_OVR;
static const GLenum GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR = GLenum::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR;
static const GLenum GL_SHARED_EDGE_NV = GLenum::GL_SHARED_EDGE_NV;
static const GLenum GL_ROUNDED_RECT_NV = GLenum::GL_ROUNDED_RECT_NV;
static const GLenum GL_RELATIVE_ROUNDED_RECT_NV = GLenum::GL_RELATIVE_ROUNDED_RECT_NV;
static const GLenum GL_ROUNDED_RECT2_NV = GLenum::GL_ROUNDED_RECT2_NV;
static const GLenum GL_RELATIVE_ROUNDED_RECT2_NV = GLenum::GL_RELATIVE_ROUNDED_RECT2_NV;
static const GLenum GL_ROUNDED_RECT4_NV = GLenum::GL_ROUNDED_RECT4_NV;
static const GLenum GL_RELATIVE_ROUNDED_RECT4_NV = GLenum::GL_RELATIVE_ROUNDED_RECT4_NV;
static const GLenum GL_ROUNDED_RECT8_NV = GLenum::GL_ROUNDED_RECT8_NV;
static const GLenum GL_RELATIVE_ROUNDED_RECT8_NV = GLenum::GL_RELATIVE_ROUNDED_RECT8_NV;
static const GLenum GL_RESTART_PATH_NV = GLenum::GL_RESTART_PATH_NV;
static const GLenum GL_DUP_FIRST_CUBIC_CURVE_TO_NV = GLenum::GL_DUP_FIRST_CUBIC_CURVE_TO_NV;
static const GLenum GL_DUP_LAST_CUBIC_CURVE_TO_NV = GLenum::GL_DUP_LAST_CUBIC_CURVE_TO_NV;
static const GLenum GL_RECT_NV = GLenum::GL_RECT_NV;
static const GLenum GL_RELATIVE_RECT_NV = GLenum::GL_RELATIVE_RECT_NV;
static const GLenum GL_CIRCULAR_CCW_ARC_TO_NV = GLenum::GL_CIRCULAR_CCW_ARC_TO_NV;
static const GLenum GL_CIRCULAR_CW_ARC_TO_NV = GLenum::GL_CIRCULAR_CW_ARC_TO_NV;
static const GLenum GL_CIRCULAR_TANGENT_ARC_TO_NV = GLenum::GL_CIRCULAR_TANGENT_ARC_TO_NV;
static const GLenum GL_ARC_TO_NV = GLenum::GL_ARC_TO_NV;
static const GLenum GL_RELATIVE_ARC_TO_NV = GLenum::GL_RELATIVE_ARC_TO_NV;
static const GLenum GL_CULL_VERTEX_IBM = GLenum::GL_CULL_VERTEX_IBM;
static const GLenum GL_ALL_STATIC_DATA_IBM = GLenum::GL_ALL_STATIC_DATA_IBM;
static const GLenum GL_STATIC_VERTEX_ARRAY_IBM = GLenum::GL_STATIC_VERTEX_ARRAY_IBM;
static const GLenum GL_VERTEX_ARRAY_LIST_IBM = GLenum::GL_VERTEX_ARRAY_LIST_IBM;
static const GLenum GL_NORMAL_ARRAY_LIST_IBM = GLenum::GL_NORMAL_ARRAY_LIST_IBM;
static const GLenum GL_COLOR_ARRAY_LIST_IBM = GLenum::GL_COLOR_ARRAY_LIST_IBM;
static const GLenum GL_INDEX_ARRAY_LIST_IBM = GLenum::GL_INDEX_ARRAY_LIST_IBM;
static const GLenum GL_TEXTURE_COORD_ARRAY_LIST_IBM = GLenum::GL_TEXTURE_COORD_ARRAY_LIST_IBM;
static const GLenum GL_EDGE_FLAG_ARRAY_LIST_IBM = GLenum::GL_EDGE_FLAG_ARRAY_LIST_IBM;
static const GLenum GL_FOG_COORDINATE_ARRAY_LIST_IBM = GLenum::GL_FOG_COORDINATE_ARRAY_LIST_IBM;
static const GLenum GL_SECONDARY_COLOR_ARRAY_LIST_IBM = GLenum::GL_SECONDARY_COLOR_ARRAY_LIST_IBM;
static const GLenum GL_VERTEX_ARRAY_LIST_STRIDE_IBM = GLenum::GL_VERTEX_ARRAY_LIST_STRIDE_IBM;
static const GLenum GL_NORMAL_ARRAY_LIST_STRIDE_IBM = GLenum::GL_NORMAL_ARRAY_LIST_STRIDE_IBM;
static const GLenum GL_COLOR_ARRAY_LIST_STRIDE_IBM = GLenum::GL_COLOR_ARRAY_LIST_STRIDE_IBM;
static const GLenum GL_INDEX_ARRAY_LIST_STRIDE_IBM = GLenum::GL_INDEX_ARRAY_LIST_STRIDE_IBM;
static const GLenum GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = GLenum::GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM;
static const GLenum GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = GLenum::GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM;
static const GLenum GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = GLenum::GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM;
static const GLenum GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = GLenum::GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM;
} // namespace gl
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