/usr/include/gecode/set/element/inter.hpp is in libgecode-dev 5.1.0-2build1.
This file is owned by root:root, with mode 0o644.
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/*
* Main authors:
* Guido Tack <tack@gecode.org>
* Christian Schulte <schulte@gecode.org>
*
* Copyright:
* Guido Tack, 2004
* Christian Schulte, 2004
*
* Last modified:
* $Date: 2016-06-29 17:28:17 +0200 (Wed, 29 Jun 2016) $ by $Author: schulte $
* $Revision: 15137 $
*
* This file is part of Gecode, the generic constraint
* development environment:
* http://www.gecode.org
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
namespace Gecode { namespace Set { namespace Element {
template<class View, class View0, class View1>
forceinline
ElementIntersection<View,View0,View1>::
ElementIntersection(Home home, IdxViewArray& iv0, View0 y0, View1 y1,
const IntSet& theUniverse)
: Propagator(home), universe(theUniverse), iv(iv0), x0(y0), x1(y1) {
home.notice(*this,AP_DISPOSE);
x0.subscribe(home,*this, PC_SET_ANY);
x1.subscribe(home,*this, PC_SET_ANY);
iv.subscribe(home,*this, PC_SET_ANY);
}
template<class View, class View0, class View1>
forceinline
ElementIntersection<View,View0,View1>::
ElementIntersection(Space& home, bool share,
ElementIntersection<View,View0,View1>& p)
: Propagator(home,share,p) {
x0.update(home,share,p.x0);
x1.update(home,share,p.x1);
iv.update(home,share,p.iv);
universe.update(home,share,p.universe);
}
template<class View, class View0, class View1>
PropCost
ElementIntersection<View,View0,View1>::cost(const Space&,
const ModEventDelta&) const {
return PropCost::linear(PropCost::HI, iv.size()+2);
}
template<class View, class View0, class View1>
void
ElementIntersection<View,View0,View1>::reschedule(Space& home) {
x0.reschedule(home,*this, PC_SET_ANY);
x1.reschedule(home,*this, PC_SET_ANY);
iv.reschedule(home,*this, PC_SET_ANY);
}
template<class View, class View0, class View1>
forceinline size_t
ElementIntersection<View,View0,View1>::dispose(Space& home) {
home.ignore(*this,AP_DISPOSE);
if (!home.failed()) {
x0.cancel(home,*this, PC_SET_ANY);
x1.cancel(home,*this, PC_SET_ANY);
iv.cancel(home,*this,PC_SET_ANY);
}
universe.~IntSet();
(void) Propagator::dispose(home);
return sizeof(*this);
}
template<class View, class View0, class View1>
ExecStatus
ElementIntersection<View,View0,View1>::
post(Home home, IdxViewArray& xs, View0 x0, View1 x1,
const IntSet& universe) {
int n = xs.size();
// x0 \subseteq {1,...,n}
Iter::Ranges::Singleton s(0, n-1);
GECODE_ME_CHECK(x0.intersectI(home,s));
(void) new (home)
ElementIntersection<View,View0,View1>(home,xs,x0,x1,universe);
return ES_OK;
}
template<class View, class View0, class View1>
Actor*
ElementIntersection<View,View0,View1>::copy(Space& home, bool share) {
return new (home) ElementIntersection<View,View0,View1>(home,share,*this);
}
template<class View, class View0, class View1>
ExecStatus
ElementIntersection<View,View0,View1>::propagate(Space& home,
const ModEventDelta&) {
Region r(home);
int n = iv.size();
bool loopVar;
do {
loopVar = false;
// Cache the upper bound iterator, as we have to
// modify the upper bound while iterating
LubRanges<View0> x0ub(x0);
Iter::Ranges::Cache x0ubc(r,x0ub);
Iter::Ranges::ToValues<Iter::Ranges::Cache> vx0ub(x0ubc);
GlbRanges<View0> x0lb(x0);
Iter::Ranges::Cache x0lbc(r,x0lb);
Iter::Ranges::ToValues<Iter::Ranges::Cache> vx0(x0lbc);
// In the first iteration, compute in before[i] the intersection
// of all the lower bounds of the x_i. At the same time,
// exclude inconsistent x_i from x0 and remove them from
// the list, cancel their dependencies.
LUBndSet sofarBefore(home,universe);
LUBndSet* before = r.alloc<LUBndSet>(n);
int j = 0;
int i = 0;
while ( vx0ub() ) {
// Remove vars at indices not in the upper bound
if (iv[i].idx < vx0ub.val()) {
iv[i].view.cancel(home,*this, PC_SET_ANY);
++i;
continue;
}
assert(iv[i].idx == vx0ub.val());
iv[j] = iv[i];
View candidate = iv[j].view;
int candidateInd = iv[j].idx;
// inter = glb(x1) & complement(lub(candidate))
GlbRanges<View1> x1lb(x1);
LubRanges<View> candub(candidate);
Iter::Ranges::Diff<GlbRanges<View1>,LubRanges<View> >
inter(x1lb, candub);
// exclude inconsistent x_i
// an x_i is inconsistent if
// * its max cardinality is less than minCard of x1
// * inter is not empty (there are elements in x_0
// that can't be in x_i)
if (candidate.cardMax() < x1.cardMin() ||
inter()) {
ModEvent me = (x0.exclude(home,candidateInd));
loopVar |= me_modified(me);
GECODE_ME_CHECK(me);
iv[j].view.cancel(home,*this, PC_SET_ANY);
++i;
++vx0ub;
continue;
} else {
// if x_i is consistent, check whether we know
// that its index is in x0
if (vx0() && vx0.val()==candidateInd) {
// x1 <= candidate, candidate >= x1
GlbRanges<View1> x1lb(x1);
ModEvent me = candidate.includeI(home,x1lb);
loopVar |= me_modified(me);
GECODE_ME_CHECK(me);
LubRanges<View> candub(candidate);
me = x1.intersectI(home,candub);
loopVar |= me_modified(me);
GECODE_ME_CHECK(me);
++vx0;
}
new (&before[j]) LUBndSet(home);
before[j].update(home,sofarBefore);
GlbRanges<View> clb(candidate);
sofarBefore.intersectI(home,clb);
}
++vx0ub;
++i; ++j;
}
// cancel the variables with index greater than
// max of lub(x0)
for (int k=i; k<n; k++) {
iv[k].view.cancel(home,*this, PC_SET_ANY);
}
n = j;
iv.size(n);
if (x0.cardMax()==0) {
// Elementor is empty, hence the result must be universe
{
IntSetRanges uniI(universe);
GECODE_ME_CHECK(x1.includeI(home,uniI));
}
{
IntSetRanges uniI(universe);
GECODE_ME_CHECK(x1.intersectI(home,uniI));
}
for (int i=n; i--;)
before[i].dispose(home);
return home.ES_SUBSUMED(*this);
}
{
// x1 >= sofarBefore
BndSetRanges sfB(sofarBefore);
ModEvent me = x1.includeI(home,sfB);
loopVar |= me_modified(me);
GECODE_ME_CHECK(me);
}
sofarBefore.dispose(home);
LUBndSet sofarAfter(home, universe);
// In the second iteration, this time backwards, compute
// sofarAfter as the intersection of all glb(x_j) with j>i
for (int i=n; i--;) {
if (sofarAfter.size() == 0) break;
// extra = inter(before[i], sofarAfter) - lub(x1)
BndSetRanges b(before[i]);
BndSetRanges s(sofarAfter);
LubRanges<View1> x1ub(x1);
Iter::Ranges::Inter<BndSetRanges, BndSetRanges> inter(b,s);
Iter::Ranges::Diff<Iter::Ranges::Inter<BndSetRanges,
BndSetRanges>, LubRanges<View1> > diff(inter, x1ub);
if (diff()) {
ModEvent me = (x0.include(home,iv[i].idx));
loopVar |= me_modified(me);
GECODE_ME_CHECK(me);
// candidate != extra
me = iv[i].view.excludeI(home,diff);
loopVar |= me_modified(me);
GECODE_ME_CHECK(me);
}
GlbRanges<View> ivilb(iv[i].view);
sofarAfter.intersectI(home,ivilb);
before[i].dispose(home);
}
sofarAfter.dispose(home);
} while (loopVar);
// Test whether we determined x0 without determining x1
if (x0.assigned() && !x1.assigned()) {
int ubsize = static_cast<int>(x0.lubSize());
if (ubsize > 2) {
assert(ubsize==n);
ViewArray<View> is(home,ubsize);
for (int i=n; i--;)
is[i]=iv[i].view;
GECODE_REWRITE(*this,(RelOp::IntersectionN<View, View1>
::post(home(*this),is,x1)));
} else if (ubsize == 2) {
assert(n==2);
View a = iv[0].view;
View b = iv[1].view;
GECODE_REWRITE(*this,(RelOp::Intersection<View,View,View1>
::post(home(*this),a,b,x1)));
} else if (ubsize == 1) {
assert(n==1);
GECODE_REWRITE(*this,
(Rel::Eq<View1,View>::post(home(*this),x1,iv[0].view)));
} else {
GECODE_ME_CHECK(x1.cardMax(home, 0));
return home.ES_SUBSUMED(*this);
}
}
bool allAssigned = true;
for (int i=iv.size(); i--;) {
if (!iv[i].view.assigned()) {
allAssigned = false;
break;
}
}
if (x1.assigned() && x0.assigned() && allAssigned) {
return home.ES_SUBSUMED(*this);
}
return ES_FIX;
}
}}}
// STATISTICS: set-prop
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