/usr/include/gecode/gist/spacenode.hh is in libgecode-dev 5.1.0-2build1.
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/*
* Main authors:
* Guido Tack <tack@gecode.org>
*
* Copyright:
* Guido Tack, 2006
*
* Last modified:
* $Date: 2016-04-19 17:19:45 +0200 (Tue, 19 Apr 2016) $ by $Author: schulte $
* $Revision: 14967 $
*
* This file is part of Gecode, the generic constraint
* development environment:
* http://www.gecode.org
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#ifndef GECODE_GIST_SPACENODE_HH
#define GECODE_GIST_SPACENODE_HH
#include <gecode/gist/node.hh>
#include <gecode/kernel.hh>
namespace Gecode { namespace Gist {
/** \brief Status of nodes in the search tree
*/
enum NodeStatus {
SOLVED, ///< Node representing a solution
FAILED, ///< Node representing failure
BRANCH, ///< Node representing a branch
UNDETERMINED, ///< Node that has not been explored yet
STOP, ///< Node representing stop point
UNSTOP, ///< Node representing ignored stop point
};
static const unsigned int FIRSTBIT = 24; //< First free bit in status word
static const unsigned int STATUSMASK = 7<<20; //< Mask for accessing status
static const unsigned int MAXDISTANCE = (1<<20)-1; //< Maximum representable distance
static const unsigned int DISTANCEMASK = (1<<20)-1; //< Mask for accessing distance
/// %Statistics about the search tree
class Statistics : public StatusStatistics {
public:
/// Number of solutions
int solutions;
/// Number of failures
int failures;
/// Number of choice nodes
int choices;
/// Number of open, undetermined nodes
int undetermined;
/// Maximum depth of the tree
int maxDepth;
/// Constructor
Statistics(void)
: solutions(0), failures(0), choices(0), undetermined(1), maxDepth(0) {}
};
class SpaceNode;
/// \brief Static reference to the currently best space
class BestNode {
public:
/// The currently best node found, or NULL
SpaceNode* s;
/// Constructor
BestNode(SpaceNode* s0);
};
/// \brief A node of a search tree of %Gecode spaces
class SpaceNode : public Node {
protected:
/** \brief A copy used for recomputation, or NULL
*
* If the copy is marked, it is a working copy, i.e.,
* it does not have to be kept for recomputation.
*/
Space* copy;
protected:
const Choice* choice;
/** \brief Status of the node
*
* If the node has a working copy, the first 20 bits encode the distance
* to the closest copy. The next 5 bits encode the NodeStatus, and the
* remaining bits are used by the VisualNode class for further flags.
*/
unsigned int nstatus;
/// Set distance from copy
void setDistance(unsigned int d);
/// Return distance from copy
unsigned int getDistance(void) const;
/// Set status flag
void setFlag(int flag, bool value);
/// Return status flag
bool getFlag(int flag) const;
/// Flags for SpaceNodes
enum SpaceNodeFlags {
HASOPENCHILDREN = FIRSTBIT,
HASFAILEDCHILDREN,
HASSOLVEDCHILDREN
};
/// Last bit used for SpaceNode flags
static const int LASTBIT = HASSOLVEDCHILDREN;
private:
/// Set whether the node has children that are not fully explored
void setHasOpenChildren(bool b);
/// Set whether the subtree of this node is known to contain failure
void setHasFailedChildren(bool b);
/// Set whether the subtree of this node is known to contain solutions
void setHasSolvedChildren(bool b);
/// Recompute workingSpace from a copy higher up, return distance to copy
int recompute(NodeAllocator& na,
BestNode* curBest, int c_d, int a_d);
/// Book-keeping of open children
void closeChild(const NodeAllocator& na,
bool hadFailures, bool hadSolutions);
protected:
/// Set status to \a s
void setStatus(NodeStatus s);
/// Acquire working space, either from parent or by recomputation
void acquireSpace(NodeAllocator& na,
BestNode* curBest, int c_d, int a_d);
public:
/// Construct node with parent \a p
SpaceNode(int p);
/// Construct root node from Space \a root and branch-and-bound object \a better
SpaceNode(Space* root);
/// Return working space. Receiver must delete the space.
Space* getSpace(NodeAllocator& na,
BestNode* curBest, int c_d, int a_d);
/// Return working space (if present).
const Space* getWorkingSpace(void) const;
/// Clear working space and copy (if present and this is not the root).
void purge(const NodeAllocator& na);
/// Free allocated memory
void dispose(void);
/// Return whether this node is the currently best solution
bool isCurrentBest(BestNode* curBest);
/** \brief Compute and return the number of children
*
* On a node whose status is already determined, this function
* just returns the number of children. On an undetermined node,
* it first acquires a Space (possibly through recomputation), and
* then asks for its status. If the space is solved or failed, the
* node's status will be set accordingly, and 0 will be returned.
* Otherwise, the status is SS_BRANCH, and as many new children will
* be created as the branch has alternatives, and the number returned.
*/
int getNumberOfChildNodes(NodeAllocator& na,
BestNode* curBest,
Statistics& stats,
int c_d, int a_d);
/// Return current status of the node
NodeStatus getStatus(void) const;
/// Return whether this node still has open children
bool isOpen(void);
/// Return whether the subtree of this node has any failed children
bool hasFailedChildren(void);
/// Return whether the subtree of this node has any solved children
bool hasSolvedChildren(void);
/// Return whether the subtree of this node has any open children
bool hasOpenChildren(void);
/// Return number of open children
int getNoOfOpenChildren(const NodeAllocator& na);
/// Set number of open children to \a n
void setNoOfOpenChildren(int n);
/// Return whether the node has a copy
bool hasCopy(void);
/// Return whether the node has a working space
bool hasWorkingSpace(void);
/// Return alternative number of this node
int getAlternative(const NodeAllocator& na) const;
/// Return choice of this node
const Choice* getChoice(void);
};
}}
#endif
// STATISTICS: gist-any
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