/usr/include/Field3D/ProceduralField.h is in libfield3d-dev 1.7.2-1build2.
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/*
* Copyright (c) 2009 Sony Pictures Imageworks Inc
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the
* distribution. Neither the name of Sony Pictures Imageworks nor the
* names of its contributors may be used to endorse or promote
* products derived from this software without specific prior written
* permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*/
//----------------------------------------------------------------------------//
/*! \file ProceduralField.h
\brief Contains the ProceduralField class.
\ingroup field
*/
//----------------------------------------------------------------------------//
#ifndef _INCLUDED_Field3D_ProceduralField_H_
#define _INCLUDED_Field3D_ProceduralField_H_
//----------------------------------------------------------------------------//
#include "Field.h"
//----------------------------------------------------------------------------//
#include "ns.h"
FIELD3D_NAMESPACE_OPEN
//----------------------------------------------------------------------------//
// Forward declarations
//----------------------------------------------------------------------------//
template <class T>
class ProceduralFieldLookup;
//----------------------------------------------------------------------------//
// Utility macros
//----------------------------------------------------------------------------//
#define REGISTER_FIELD_TYPES(FIELDCLASS) \
factory.registerField(FIELDCLASS<half>::create); \
factory.registerField(FIELDCLASS<float>::create); \
factory.registerField(FIELDCLASS<double>::create); \
factory.registerField(FIELDCLASS<V3h>::create); \
factory.registerField(FIELDCLASS<V3f>::create); \
factory.registerField(FIELDCLASS<V3d>::create)
#define INSTANTIATE_FIELD_TYPES(FIELDCLASS) \
template class FIELDCLASS<half>; \
template class FIELDCLASS<float>; \
template class FIELDCLASS<double>; \
template class FIELDCLASS<V3h>; \
template class FIELDCLASS<V3f>; \
template class FIELDCLASS<V3d>
//----------------------------------------------------------------------------//
// ProceduralField
//----------------------------------------------------------------------------//
/*! \class ProceduralField
\ingroup field
This class generalizes the Field concept to fields that don't necessarily
contain voxel data. This is technically wrong (it's not true that a perlin
noise volume IS-A Field) but it lends great flexibility to the Field concept.
So what happens when a ProceduralField is accessed using the Field interface?
ProceduralField itself implements value() such that it automatically
point-samples the field instead of accessing a particular voxel. This makes
the ProceduralField seem as a regular Field to anyone using that interface.
The interesting part comes when we look at interpolation. Regular Field
objects use Interpolator objects to produce values in-between voxels. For
ProceduralField, we instead want to point-sample in space, but other than that
the resultant value can be handled the same.
It is also fine to interpolate the ProceduralField outside its bounds - just
as it is with regular Fields. The difference is that ProceduralFields
still return valid values outside its bounds.
By using ProceduralField, we can support purely procedural and hybrid
procedural/discrete volumes, but to the functions that use them, they all
function the same.
*/
//----------------------------------------------------------------------------//
template <class Data_T>
class ProceduralField : public Field<Data_T>
{
public:
// Typedefs ------------------------------------------------------------------
typedef boost::intrusive_ptr<ProceduralField> Ptr;
typedef ProceduralFieldLookup<Data_T> LinearInterp;
typedef ProceduralFieldLookup<Data_T> CubicInterp;
// RTTI replacement ----------------------------------------------------------
typedef ProceduralField<Data_T> class_type;
DEFINE_FIELD_RTTI_ABSTRACT_CLASS
static const char *staticClassName()
{
return "ProceduralField";
}
static const char *staticClassType()
{
return ProceduralField<Data_T>::ms_classType.name();
}
// Constructors --------------------------------------------------------------
//! Destructor
virtual ~ProceduralField()
{ /* Empty */ }
// To be implemented by subclasses -------------------------------------------
virtual Data_T lsSample(const V3d &lsP) const = 0;
// From FieldBase ------------------------------------------------------------
FIELD3D_CLASSNAME_CLASSTYPE_IMPLEMENTATION
// From Field ----------------------------------------------------------------
//! Transforms the point from voxel space to subclass's space and calls
//! the appropriate sample function
virtual Data_T value(int i, int j, int k) const = 0;
// Main methods --------------------------------------------------------------
//! Calls either sampleIntMetadata() if the ProceduralField is
//! scalar (half, float, or double), or sampleVecIntMetadata() if
//! the field is vector (V3h, V3f, V3d)
Data_T typedIntMetadata(const std::string &name,
const Data_T& defaultVal) const;
//! Calls either sampleFloatMetadata() if the ProceduralField is
//! scalar (half, float, or double), or sampleVecFloatMetadata() if
//! the field is vector (V3h, V3f, V3d)
Data_T typedFloatMetadata(const std::string &name,
const Data_T& defaultVal) const;
private:
// Static data members -------------------------------------------------------
static TemplatedFieldType<ProceduralField<Data_T> > ms_classType;
// Typedefs ------------------------------------------------------------------
typedef Field<Data_T> base;
};
//----------------------------------------------------------------------------//
// Typedefs
//----------------------------------------------------------------------------//
typedef ProceduralField<half> ProceduralFieldh;
typedef ProceduralField<float> ProceduralFieldf;
typedef ProceduralField<double> ProceduralFieldd;
typedef ProceduralField<V3h> ProceduralField3h;
typedef ProceduralField<V3f> ProceduralField3f;
typedef ProceduralField<V3d> ProceduralField3d;
//----------------------------------------------------------------------------//
// Static member instantiation
//----------------------------------------------------------------------------//
FIELD3D_CLASSTYPE_TEMPL_INSTANTIATION(ProceduralField);
//----------------------------------------------------------------------------//
// Template specializations
//----------------------------------------------------------------------------//
template <>
inline half
ProceduralField<half>::typedIntMetadata(const std::string &name,
const half& defaultVal) const
{
return metadata().intMetadata(name, static_cast<int>(defaultVal));
}
//----------------------------------------------------------------------------//
template <>
inline float
ProceduralField<float>::typedIntMetadata(const std::string &name,
const float& defaultVal) const
{
return metadata().intMetadata(name, static_cast<int>(defaultVal));
}
//----------------------------------------------------------------------------//
template <>
inline double
ProceduralField<double>::typedIntMetadata(const std::string &name,
const double& defaultVal) const
{
return metadata().intMetadata(name, static_cast<int>(defaultVal));
}
//----------------------------------------------------------------------------//
template <>
inline V3h
ProceduralField<V3h>::typedIntMetadata(const std::string &name,
const V3h& defaultVal) const
{
return V3h(metadata().vecIntMetadata(name, defaultVal));
}
//----------------------------------------------------------------------------//
template <>
inline V3f
ProceduralField<V3f>::typedIntMetadata(const std::string &name,
const V3f& defaultVal) const
{
return V3f(metadata().vecIntMetadata(name, defaultVal));
}
//----------------------------------------------------------------------------//
template <>
inline V3d
ProceduralField<V3d>::typedIntMetadata(const std::string &name,
const V3d& defaultVal) const
{
return V3d(metadata().vecIntMetadata(name, defaultVal));
}
//----------------------------------------------------------------------------//
template <>
inline half
ProceduralField<half>::typedFloatMetadata(const std::string &name,
const half& defaultVal) const
{
return metadata().floatMetadata(name, static_cast<float>(defaultVal));
}
//----------------------------------------------------------------------------//
template <>
inline float
ProceduralField<float>::typedFloatMetadata(const std::string &name,
const float& defaultVal) const
{
return metadata().floatMetadata(name, defaultVal);
}
//----------------------------------------------------------------------------//
template <>
inline double
ProceduralField<double>::typedFloatMetadata(const std::string &name,
const double& defaultVal) const
{
return metadata().floatMetadata(name, static_cast<float>(defaultVal));
}
//----------------------------------------------------------------------------//
template <>
inline V3h
ProceduralField<V3h>::typedFloatMetadata(const std::string &name,
const V3h& defaultVal) const
{
return V3h(metadata().vecFloatMetadata(name, defaultVal));
}
//----------------------------------------------------------------------------//
template <>
inline V3f
ProceduralField<V3f>::typedFloatMetadata(const std::string &name,
const V3f& defaultVal) const
{
return V3f(metadata().vecFloatMetadata(name, defaultVal));
}
//----------------------------------------------------------------------------//
template <>
inline V3d
ProceduralField<V3d>::typedFloatMetadata(const std::string &name,
const V3d& defaultVal) const
{
return V3d(metadata().vecFloatMetadata(name, defaultVal));
}
//----------------------------------------------------------------------------//
FIELD3D_NAMESPACE_HEADER_CLOSE
//----------------------------------------------------------------------------//
#endif // Include guard
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