/usr/include/Field3D/PluginLoader.h is in libfield3d-dev 1.7.2-1build2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 | //----------------------------------------------------------------------------//
/*
* Copyright (c) 2009 Sony Pictures Imageworks Inc
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the
* distribution. Neither the name of Sony Pictures Imageworks nor the
* names of its contributors may be used to endorse or promote
* products derived from this software without specific prior written
* permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*/
//----------------------------------------------------------------------------//
/*! \file PluginLoader.h
\brief Contains the PluginLoader class.
*/
//----------------------------------------------------------------------------//
#ifndef _INCLUDED_Field3D_PluginLoader_H_
#define _INCLUDED_Field3D_PluginLoader_H_
#include <string>
#include <vector>
//----------------------------------------------------------------------------//
#include "ns.h"
FIELD3D_NAMESPACE_OPEN
//----------------------------------------------------------------------------//
// PluginLoader
//----------------------------------------------------------------------------//
/*! \class PluginLoader
\brief This class provides methods for loading Field plugins from disk.
\ingroup file_int
\todo Look into adding maya-style single-plugin load and unload functions
*/
//----------------------------------------------------------------------------//
class PluginLoader
{
public:
// Constructors --------------------------------------------------------------
//! Default constructor
PluginLoader();
//! Destructor
~PluginLoader();
// Main methods --------------------------------------------------------------
//! Checks all paths in $FIELD3D_DSO_PATH and loads the plugins it finds
static void loadPlugins();
#if 0
//! Doesn't appear to be needed yet, but leave in the library just in case
bool resolveGlobalsForPlugins(const char *dso);
bool getDso(char *cptr,const char *dso, std::string &dsoPath);
#endif
private:
// Private data members ------------------------------------------------------
//! List of plugins loaded
static std::vector<std::string> ms_pluginsLoaded;
};
//----------------------------------------------------------------------------//
// Utility functions
//----------------------------------------------------------------------------//
bool getDirSos(std::vector<std::string> &sos, std::string &dir);
//----------------------------------------------------------------------------//
FIELD3D_NAMESPACE_HEADER_CLOSE
//----------------------------------------------------------------------------//
#endif // Include guard
|