/usr/include/Field3D/PatternMatch.h is in libfield3d-dev 1.7.2-1build2.
This file is owned by root:root, with mode 0o644.
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/*
* Copyright (c) 2009 Sony Pictures Imageworks Inc
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the
* distribution. Neither the name of Sony Pictures Imageworks nor the
* names of its contributors may be used to endorse or promote
* products derived from this software without specific prior written
* permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*/
//----------------------------------------------------------------------------//
/*! \file PatternMatch.h
\brief Contains functions for pattern matching field name/attributes.
*/
//----------------------------------------------------------------------------//
#ifndef _INCLUDED_PatternMatch_H_
#define _INCLUDED_PatternMatch_H_
#include <vector>
// Boost includes
#include <boost/foreach.hpp>
#include <boost/tokenizer.hpp>
#include <boost/thread/mutex.hpp>
#include "Field.h"
//----------------------------------------------------------------------------//
#include "ns.h"
FIELD3D_NAMESPACE_OPEN
//----------------------------------------------------------------------------//
enum MatchFlags {
MatchNoFlags = 0,
MatchEmptyPattern = 1 << 0
};
//----------------------------------------------------------------------------//
//! Splits a string into a vector of strings, using ',' as the separator
std::vector<std::string>
split(const std::string &s);
//----------------------------------------------------------------------------//
//! Splits a string into a vector of strings, given separator characters
std::vector<std::string>
split(const std::string &s, const std::string &separatorChars);
//----------------------------------------------------------------------------//
//! Matches a <name>:<attribute> string against a set of patterns
bool
match(const std::string &name, const std::string &attribute,
const std::vector<std::string> &patterns,
const MatchFlags flags = MatchEmptyPattern);
bool
match(const std::string &name, const std::string &attribute,
const std::string &patterns,
const MatchFlags flags = MatchEmptyPattern);
//----------------------------------------------------------------------------//
//! Matches an <attribute> string against a set of patterns
bool
match(const std::string &attribute, const std::vector<std::string> &patterns,
const MatchFlags flags = MatchEmptyPattern);
bool
match(const std::string &attribute, const std::string &patterns,
const MatchFlags flags = MatchEmptyPattern);
//----------------------------------------------------------------------------//
//! Matches a field's name and attribute against a set of patterns.
bool
match(const FieldRes *f, const std::vector<std::string> &patterns,
const MatchFlags flags = MatchEmptyPattern);
bool
match(const FieldRes *f, const std::string &patterns,
const MatchFlags flags = MatchEmptyPattern);
//----------------------------------------------------------------------------//
FIELD3D_NAMESPACE_HEADER_CLOSE
//----------------------------------------------------------------------------//
#endif // Include guard
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