/usr/include/Field3D/MinMaxUtil.h is in libfield3d-dev 1.7.2-1build2.
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/*
* Copyright (c) 2015 Sony Pictures Imageworks Inc,
* Pixar Animation Studios
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the
* distribution. Neither the name of Sony Pictures Imageworks nor the
* names of its contributors may be used to endorse or promote
* products derived from this software without specific prior written
* permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*/
//----------------------------------------------------------------------------//
/*! \file MinMaxUtil.h
\brief Contains MIP-related utility functions
*/
//----------------------------------------------------------------------------//
#ifndef _INCLUDED_Field3D_MinMaxUtil_H_
#define _INCLUDED_Field3D_MinMaxUtil_H_
//----------------------------------------------------------------------------//
#include <vector>
#include <boost/thread/thread.hpp>
#include <boost/thread/mutex.hpp>
#include "MIPUtil.h"
//----------------------------------------------------------------------------//
#include "ns.h"
FIELD3D_NAMESPACE_OPEN
//----------------------------------------------------------------------------//
// Functions
//----------------------------------------------------------------------------//
//! Constructs a min/max MIP representation of the given field.
template <typename MIPField_T>
std::pair<typename MIPField_T::Ptr, typename MIPField_T::Ptr>
makeMinMax(const typename MIPField_T::NestedType &base,
const float resMult, const size_t numThreads);
//----------------------------------------------------------------------------//
// Constants
//----------------------------------------------------------------------------//
//! The standard 'min' suffix - "_min"
extern const char* k_minSuffix;
//! The standard 'max' suffix - "_max"
extern const char* k_maxSuffix;
//----------------------------------------------------------------------------//
// Function implementations
//----------------------------------------------------------------------------//
template <typename MIPField_T>
std::pair<typename MIPField_T::Ptr, typename MIPField_T::Ptr>
makeMinMax(const typename MIPField_T::NestedType &base,
const float resMult, const size_t numThreads)
{
typedef typename MIPField_T::Ptr MipPtr;
typedef typename MIPField_T::NestedType Field;
typedef typename MIPField_T::NestedType::Ptr FieldPtr;
// Storage for results
std::pair<MipPtr, MipPtr> result;
// First, downsample the field into a min and max representation ---
V3i srcRes = base.dataWindow().size() + Field3D::V3i(1);
V3i res = V3f(srcRes) * std::min(1.0f, resMult);
// Corner case handling
res.x = std::max(res.x, 2);
res.y = std::max(res.y, 2);
res.z = std::max(res.z, 2);
// Storage for min/max fields
FieldPtr minSrc(new Field);
FieldPtr maxSrc(new Field);
// Resample
resample(base, *minSrc, res, MinFilter());
resample(base, *maxSrc, res, MaxFilter());
// Second, generate MIP representations ---
result.first = makeMIP<MIPField_T, MinFilter>(*minSrc, 2, numThreads);
result.second = makeMIP<MIPField_T, MaxFilter>(*maxSrc, 2, numThreads);
return result;
}
//----------------------------------------------------------------------------//
FIELD3D_NAMESPACE_HEADER_CLOSE
//----------------------------------------------------------------------------//
#endif // Include guard
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