/usr/include/Field3D/MIPInterp.h is in libfield3d-dev 1.7.2-1build2.
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/*
* Copyright (c) 2009 Sony Pictures Imageworks Inc
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the
* distribution. Neither the name of Sony Pictures Imageworks nor the
* names of its contributors may be used to endorse or promote
* products derived from this software without specific prior written
* permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*/
//----------------------------------------------------------------------------//
/*! \file MIPInterp.h
\brief Contains MIPInterp class
\ingroup field
*/
//----------------------------------------------------------------------------//
#ifndef _INCLUDED_Field3D_MIPInterp_H_
#define _INCLUDED_Field3D_MIPInterp_H_
#include "MIPField.h"
//----------------------------------------------------------------------------//
#include "ns.h"
FIELD3D_NAMESPACE_OPEN
//----------------------------------------------------------------------------//
// MIPInterp
//----------------------------------------------------------------------------//
template <typename MIPField_T>
class MIPLinearInterp : boost::noncopyable
{
public:
// Typedefs ---
typedef typename MIPField_T::NestedType FieldType;
typedef typename FieldType::LinearInterp LinearInterpType;
typedef typename FieldType::value_type value_type;
// Ctors ---
//! Must be constructed with a MIP field to operate on
MIPLinearInterp(const MIPField_T &mip);
// Main methods ---
//! Performs interpolation. A MIP field interpolation requires a spot
//! size (which may be zero, forcing a lookup in the 0-level field).
value_type sample(const V3d &vsP, const float wsSpotSize) const;
private:
// Structs ---
struct InterpInfo
{
// Ctors ---
InterpInfo()
: lower(0), upper(0), lerpT(0.0f)
{ }
InterpInfo(const size_t l, const size_t u, const float t)
: lower(l), upper(u), lerpT(t)
{ }
// Data members ---
//! Finest level
size_t lower;
//! Coarser level
size_t upper;
//! Parametric position between finest and coarser
float lerpT;
};
// Utility methods ---
//! Computes between which levels to interpolate
InterpInfo interpInfo(const float wsSpotSize) const;
// Data members ---
//! Const reference to MIP field
const MIPField_T& m_mip;
//! Min world space voxel size for each MIP level
std::vector<float> m_wsVoxelSize;
//! Linear interpolator
LinearInterpType m_interp;
};
//----------------------------------------------------------------------------//
// MIPLinearInterp implementations
//----------------------------------------------------------------------------//
template <typename MIPField_T>
MIPLinearInterp<MIPField_T>::MIPLinearInterp(const MIPField_T &mip)
: m_mip(mip)
{
// Base voxel size (represents finest level)
const V3f wsVoxelSize = mip.mapping()->wsVoxelSize(0, 0, 0);
const float wsMinVoxelSize =
std::min(std::min(wsVoxelSize.x, wsVoxelSize.y), wsVoxelSize.z);
// All subsequent levels are a 2x mult on the base voxel size
for (size_t i = 0, end = mip.numLevels(); i < end; ++i) {
const float factor = std::pow(2.0f, static_cast<float>(i));
m_wsVoxelSize.push_back(wsMinVoxelSize * factor);
}
}
//----------------------------------------------------------------------------//
template <typename MIPField_T>
typename MIPLinearInterp<MIPField_T>::value_type
MIPLinearInterp<MIPField_T>::sample(const V3d &vsP,
const float wsSpotSize) const
{
const InterpInfo i = interpInfo(wsSpotSize);
if (i.lower == i.upper) {
// Special case where spot size is not in-between levels
if (i.lower == 0) {
// Special case for 0-level
return m_interp.sample(*m_mip.rawMipLevel(0), vsP);
} else {
// Not the 0-level, so we must transform vsP
V3f mipVsP;
m_mip.getVsMIPCoord(vsP, i.lower, mipVsP);
return m_interp.sample(*m_mip.rawMipLevel(i.lower), mipVsP);
}
} else {
// Quadrilinear interpolation
V3f mipVsP0, mipVsP1;
m_mip.getVsMIPCoord(V3f(vsP), i.lower, mipVsP0);
m_mip.getVsMIPCoord(V3f(vsP), i.upper, mipVsP1);
const value_type v0 = m_interp.sample(*m_mip.rawMipLevel(i.lower), mipVsP0);
const value_type v1 = m_interp.sample(*m_mip.rawMipLevel(i.upper), mipVsP1);
return FIELD3D_LERP(v0, v1, i.lerpT);
}
}
//----------------------------------------------------------------------------//
template <typename MIPField_T>
typename MIPLinearInterp<MIPField_T>::InterpInfo
MIPLinearInterp<MIPField_T>::interpInfo(const float wsSpotSize) const
{
const size_t numLevels = m_mip.numLevels();
// First case, spot size smaller than first level
if (wsSpotSize <= m_wsVoxelSize[0]) {
return InterpInfo();
}
// Check in-between sizes
for (size_t i = 1, end = numLevels; i < end; ++i) {
if (wsSpotSize <= m_wsVoxelSize[i]) {
const float lerpT = FIELD3D_LERPFACTOR(wsSpotSize, m_wsVoxelSize[i - 1],
m_wsVoxelSize[i]);
return InterpInfo(i - 1, i, lerpT);
}
}
// Final case, spot size larger or equal to highest level
return InterpInfo(numLevels - 1, numLevels - 1, 0.0f);
}
//----------------------------------------------------------------------------//
FIELD3D_NAMESPACE_HEADER_CLOSE
//----------------------------------------------------------------------------//
#endif // Include guard
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