/usr/include/Field3D/FileSequence.h is in libfield3d-dev 1.7.2-1build2.
This file is owned by root:root, with mode 0o644.
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/*
* Copyright (c) 2014 Sony Pictures Imageworks Inc
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the
* distribution. Neither the name of Sony Pictures Imageworks nor the
* names of its contributors may be used to endorse or promote
* products derived from this software without specific prior written
* permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*/
//----------------------------------------------------------------------------//
/*! \file FileSequence.h
\brief Contains the FileSequence class which can be used to turn strings
such as "file.1-20#.f3d" into a vector of strings
*/
//----------------------------------------------------------------------------//
#ifndef _INCLUDED_Field3D_FileSequence_H_
#define _INCLUDED_Field3D_FileSequence_H_
//----------------------------------------------------------------------------//
#include <string>
#include <vector>
//----------------------------------------------------------------------------//
#include "ns.h"
FIELD3D_NAMESPACE_OPEN
//----------------------------------------------------------------------------//
// FileSequence
//----------------------------------------------------------------------------//
class FileSequence
{
public:
// Typedefs ---
typedef std::vector<std::string> StringVec;
// Ctors, dtor ---
//! Default constructor. Creates an empty sequence
FileSequence()
{ }
//! Construct from a sequence string. If the sequence string is an actual
//! filename, we become a 1-length sequence. If the sequence can't be
//! resolved, we become a 0-length sequence.
//! \note Apart from checking if the sequence is itself a filename, no
//! checks are made to see that the actual resulting files exist.
FileSequence(const std::string &sequence);
//! Number of files in sequence
size_t size() const
{ return m_filenames.size(); }
//! Returns a single filename
const std::string& filename(const size_t idx) const
{ return m_filenames[idx]; }
//! Returns the full list of all filenames
const StringVec& filenames() const
{ return m_filenames; }
private:
// Data members ------------------------------------------------------------
//! Stores the resulting filenames
std::vector<std::string> m_filenames;
};
//----------------------------------------------------------------------------//
FIELD3D_NAMESPACE_HEADER_CLOSE
//----------------------------------------------------------------------------//
#endif // Include guard
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