/usr/include/Field3D/Field3DFile.h is in libfield3d-dev 1.7.2-1build2.
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/*
* Copyright (c) 2014 Sony Pictures Imageworks Inc.,
* Pixar Animation Studios Inc.
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the
* distribution. Neither the name of Sony Pictures Imageworks nor the
* names of its contributors may be used to endorse or promote
* products derived from this software without specific prior written
* permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*/
//----------------------------------------------------------------------------//
/*! \file Field3DFile.h
\brief Contains the Field3DFile classes
\ingroup field
OSS sanitized
*/
//----------------------------------------------------------------------------//
#ifndef _INCLUDED_Field3D_Field3DFile_H_
#define _INCLUDED_Field3D_Field3DFile_H_
//----------------------------------------------------------------------------//
#include <list>
#include <string>
#include <vector>
#include <boost/shared_ptr.hpp>
#include "EmptyField.h"
#include "Field.h"
#include "Field3DFileHDF5.h"
#include "FieldMetadata.h"
#include "ClassFactory.h"
#include "OgawaFwd.h"
//----------------------------------------------------------------------------//
#include "ns.h"
//----------------------------------------------------------------------------//
FIELD3D_NAMESPACE_OPEN
//----------------------------------------------------------------------------//
// Forward declarations
//----------------------------------------------------------------------------//
class Field3DInputFileHDF5;
class Field3DOutputFileHDF5;
//----------------------------------------------------------------------------//
// Layer
//----------------------------------------------------------------------------//
//! Namespace for file I/O specifics
//! \ingroup file_int
namespace File {
/*! \class Layer
\ingroup file_int
This class wraps up information about a single "Layer" in a .f3d file.
A layer is a "Field" with a name. The mapping lives on the Partition object,
so the layer only knows about the location of the field in the file.
*/
class Layer
{
public:
//! The name of the layer (always available)
std::string name;
//! The name of the parent partition. We need this in order to open
//! its group.
std::string parent;
};
} // namespace File
//----------------------------------------------------------------------------//
// Partition
//----------------------------------------------------------------------------//
namespace File {
/*! \class Partition
\ingroup file_int
This class represents the partition-level node in a f3D file.
The partition contains one "Mapping" and N "Fields" that all share that
mapping.
*/
class FIELD3D_API Partition : public RefBase
{
public:
typedef std::vector<Layer> LayerList;
typedef boost::intrusive_ptr<Partition> Ptr;
typedef boost::intrusive_ptr<const Partition> CPtr;
// RTTI replacement ----------------------------------------------------------
typedef Partition class_type;
DEFINE_FIELD_RTTI_CONCRETE_CLASS;
static const char *staticClassType()
{
return "Partition";
}
// Ctors, dtor ---------------------------------------------------------------
//! Ctor
Partition()
: RefBase()
{ }
// From RefBase --------------------------------------------------------------
//! \name From RefBase
//! \{
virtual std::string className() const;
//! \}
// Main methods --------------------------------------------------------------
//! Adds a layer
void addLayer(const File::Layer &layer);
//! Finds a layer
const File::Layer* layer(const std::string &name) const;
//! Gets all the layer names.
void getLayerNames(std::vector<std::string> &names) const;
//! Returns a reference to the OgOGroup
OgOGroup& group() const;
//! Sets the group pointer
void setGroup(boost::shared_ptr<OgOGroup> ptr);
// Public data members -------------------------------------------------------
//! Name of the partition
std::string name;
//! Pointer to the mapping object.
FieldMapping::Ptr mapping;
private:
// Private data members ------------------------------------------------------
//! The layers belonging to this partition
LayerList m_layers;
//! Group representing the partition
boost::shared_ptr<OgOGroup> m_group;
// Typedefs ------------------------------------------------------------------
//! Convenience typedef for referring to base class
typedef RefBase base;
};
} // namespace File
//----------------------------------------------------------------------------//
// Field3DFileBase
//----------------------------------------------------------------------------//
/*! \class Field3DFileBase
\ingroup file
Provides some common functionality for Field3DInputFile and
Field3DOutputFile. It hold the partition->layer data structures, but
knows nothing about how to actually get them to/from disk.
*/
//----------------------------------------------------------------------------//
class FIELD3D_API Field3DFileBase : public MetadataCallback
{
public:
// Structs -------------------------------------------------------------------
struct LayerInfo
{
std::string name;
std::string parentName;
int components;
LayerInfo(std::string par, std::string nm, int cpt)
: name(nm), parentName(par), components(cpt)
{ /* Empty */ }
};
// Typedefs ------------------------------------------------------------------
typedef std::map<std::string, std::string> GroupMembershipMap;
// Ctor, dtor ----------------------------------------------------------------
//! \name Constructors & destructor
//! \{
Field3DFileBase();
//! Pure virtual destructor to ensure we never instantiate this class
virtual ~Field3DFileBase() = 0;
//! \}
// Main methods --------------------------------------------------------------
//! Clear the data structures and close the file.
void clear();
//! Closes the file. No need to call this unless you specifically want to
//! close the file early. It will close once the File object goes out of
//! scope.
bool close();
//! \name Retreiving partition and layer names
//! \{
//! Gets the names of all the partitions in the file
void getPartitionNames(std::vector<std::string> &names) const;
//! Gets the names of all the scalar layers in a given partition
void getScalarLayerNames(std::vector<std::string> &names,
const std::string &partitionName) const;
//! Gets the names of all the vector layers in a given partition
void getVectorLayerNames(std::vector<std::string> &names,
const std::string &partitionName) const;
//! \}
//! \name Convenience methods for partitionName
//! \{
//! Add to the group membership
void addGroupMembership(const GroupMembershipMap &groupMembers);
//! \}
// Access to metadata --------------------------------------------------------
//! accessor to the m_metadata class
FieldMetadata& metadata()
{
if (m_hdf5Base) {
return m_hdf5Base->metadata();
}
return m_metadata;
}
//! Read only access to the m_metadata class
const FieldMetadata& metadata() const
{
if (m_hdf5Base) {
return m_hdf5Base->metadata();
}
return m_metadata;
}
//! This function should implemented by concrete classes to
//! get the callback when metadata changes
virtual void metadataHasChanged(const std::string &/* name */)
{ /* Empty */ }
// Debug ---------------------------------------------------------------------
//! \name Debug
//! \{
void printHierarchy() const;
//! \}
protected:
// Internal typedefs ---------------------------------------------------------
typedef std::vector<File::Partition::Ptr> PartitionList;
typedef std::map<std::string, int> PartitionCountMap;
// Convenience methods -------------------------------------------------------
//! \name Convenience methods
//! \{
//! Returns a pointer to the given partition
//! \returns NULL if no partition was found of that name
File::Partition::Ptr getPartition(const std::string &partitionName) const
{ return partition(partitionName); }
//! Closes the file if open.
virtual void closeInternal() = 0;
//! Returns a pointer to the given partition
//! \returns NULL if no partition was found of that name
File::Partition::Ptr partition(const std::string &partitionName);
//! Returns a pointer to the given partition
//! \returns NULL if no partition was found of that name
File::Partition::Ptr partition(const std::string &partitionName) const;
//! Gets the names of all the -internal- partitions in the file
void getIntPartitionNames(std::vector<std::string> &names) const;
//! Gets the names of all the scalar layers in a given partition, but
//! assumes that partition name is the -internal- partition name
void getIntScalarLayerNames(std::vector<std::string> &names,
const std::string &intPartitionName) const;
//! Gets the names of all the vector layers in a given partition, but
//! assumes that partition name is the -internal- partition name
void getIntVectorLayerNames(std::vector<std::string> &names,
const std::string &intPartitionName) const;
//! Returns the number of internal partitions for a given partition name
int numIntPartitions(const std::string &partitionName) const;
//! Makes an internal partition name given the external partition name.
//! Effectively just tacks on .X to the name, where X is the number
std::string makeIntPartitionName(const std::string &partitionsName,
int i) const;
//! Returns a unique partition name given the requested name. This ensures
//! that partitions with matching mappings get the same name but each
//! subsequent differing mapping gets a new, separate name
std::string intPartitionName(const std::string &partitionName,
const std::string &layerName,
FieldRes::Ptr field);
//! Strips any unique identifiers from the partition name and returns
//! the original name
std::string removeUniqueId(const std::string &partitionName) const;
//! \}
// Data members --------------------------------------------------------------
//! This stores layer info
std::vector<LayerInfo> m_layerInfo;
//! Vector of partitions.
PartitionList m_partitions;
//! This stores partition names
std::vector<std::string> m_partitionNames;
//! Contains a counter for each partition name. This is used to keep multiple
//! fields with the same name unique in the file
PartitionCountMap m_partitionCount;
//! Keeps track of group membership for each layer of partition name.
//! The key is the "group" and the value is a space separated list of
//! "partitionName.0:Layer1 partitionName.1:Layer0 ..."
GroupMembershipMap m_groupMembership;
//! metadata
FieldMetadata m_metadata;
//! HDF5 fallback
boost::shared_ptr<Field3DFileHDF5Base> m_hdf5Base;
private:
// Private member functions --------------------------------------------------
Field3DFileBase(const Field3DFileBase&);
void operator =(const Field3DFileBase&);
};
//----------------------------------------------------------------------------//
// Field3DInputFile
//----------------------------------------------------------------------------//
/*! \class Field3DInputFile
\brief Provides reading of .f3d (internally, hdf5 or Ogawa) files.
\ingroup file
Refer to \ref using_files for examples of how to use this in your code.
*/
//----------------------------------------------------------------------------//
class FIELD3D_API Field3DInputFile : public Field3DFileBase
{
public:
// Ctors, dtor ---------------------------------------------------------------
//! \name Constructors & destructor
//! \{
Field3DInputFile();
virtual ~Field3DInputFile();
//! \}
// Main interface ------------------------------------------------------------
//! Opens the given file
//! \returns Whether successful
bool open(const std::string &filename);
//! Returns an encoding descriptor of the given file
const std::string &encoding() const
{
const static std::string encodings[2] = { "Ogawa", "HDF5" };
return encodings[m_hdf5 ? 1 : 0];
}
//! \name Reading layers from disk
//! \{
template <class Data_T>
typename Field<Data_T>::Vec
readLayers(const std::string &layerName = std::string("")) const;
template <class Data_T>
typename Field<Data_T>::Vec
readLayers(const std::string &partitionName,
const std::string &layerName) const;
//! \name Backward compatibility
//! \{
//! Retrieves all the layers of scalar type and maintains their on-disk
//! data types
//! \param layerName If a string is passed in, only layers of that name will
//! be read from disk.
template <class Data_T>
typename Field<Data_T>::Vec
readScalarLayers(const std::string &layerName = std::string("")) const
{
if (m_hdf5) {
return m_hdf5->readScalarLayers<Data_T>(layerName);
}
return readLayers<Data_T>(layerName);
}
//! This one allows the allows the partitionName to be passed in
template <class Data_T>
typename Field<Data_T>::Vec
readScalarLayers(const std::string &partitionName,
const std::string &layerName) const
{
if (m_hdf5) {
return m_hdf5->readScalarLayers<Data_T>(partitionName, layerName);
}
return readLayers<Data_T>(partitionName, layerName);
}
//! Retrieves all the layers of vector type and maintains their on-disk
//! data types
//! \param layerName If a string is passed in, only layers of that name will
//! be read from disk.
template <class Data_T>
typename Field<FIELD3D_VEC3_T<Data_T> >::Vec
readVectorLayers(const std::string &layerName = std::string("")) const
{
if (m_hdf5) {
return m_hdf5->readVectorLayers<Data_T>(layerName);
}
return readLayers<FIELD3D_VEC3_T<Data_T> >(layerName);
}
//! This version allows you to pass in the partition name
template <class Data_T>
typename Field<FIELD3D_VEC3_T<Data_T> >::Vec
readVectorLayers(const std::string &partitionName,
const std::string &layerName) const
{
if (m_hdf5) {
return m_hdf5->readVectorLayers<Data_T>(partitionName, layerName);
}
return readLayers<FIELD3D_VEC3_T<Data_T> >(partitionName, layerName);
}
//! \}
//! \name Reading proxy data from disk
//! \{
//! Retrieves a proxy version (EmptyField) of each layer .
//! \note Although the call is templated, all fields are read, regardless
//! of bit depth.
//! \param name If a string is passed in, only layers of that name will
//! be read from disk.
template <class Data_T>
typename EmptyField<Data_T>::Vec
readProxyLayer(const std::string &partitionName,
const std::string &layerName,
bool isVectorLayer) const;
//! Retrieves a proxy version (EmptyField) of each scalar layer
//! \note Although the call is templated, all fields are read, regardless
//! of bit depth.
//! \param name If a string is passed in, only layers of that name will
//! be read from disk.
template <class Data_T>
typename EmptyField<Data_T>::Vec
readProxyScalarLayers(const std::string &name = std::string("")) const;
//! Retrieves a proxy version (EmptyField) of each vector layer
//! \note Although the call is templated, all fields are read, regardless
//! of bit depth.
//! \param name If a string is passed in, only layers of that name will
//! be read from disk.
template <class Data_T>
typename EmptyField<Data_T>::Vec
readProxyVectorLayers(const std::string &name = std::string("")) const;
//! \}
private:
// From Field3DFileBase ------------------------------------------------------
virtual void closeInternal()
{
if (m_hdf5) {
m_hdf5->closeInternal();
return;
}
cleanup();
}
void cleanup()
{
// The destruction of the various Ogawa components must happen in the
// right order
// First, the partition groups
m_partitions.clear();
// Then the root group
m_root.reset();
// Finally, the archive
m_archive.reset();
}
// Convenience methods -------------------------------------------------------
//! This call does the actual reading of a layer. Notice that it expects
//! a unique -internal- partition name.
template <class Data_T>
typename Field<Data_T>::Ptr
readLayer(const std::string &intPartitionName,
const std::string &layerName) const;
//! Retrieves a proxy version (EmptyField) from a given Ogawa location
//! \note Although the call is templated, all fields are read, regardless
//! of bit depth.
template <class Data_T>
typename EmptyField<Data_T>::Ptr
readProxyLayer(OgIGroup &location, const std::string &name,
const std::string &attribute,
FieldMapping::Ptr mapping) const;
//! Sets up all the partitions and layers, but does not load any data
bool readPartitionAndLayerInfo();
//! Read metadata for this layer
bool readMetadata(const OgIGroup &metadataGroup, FieldBase::Ptr field) const;
//! Read global metadata for this file
bool readMetadata(const OgIGroup &metadataGroup);
// Data members --------------------------------------------------------------
//! Filename, only to be set by open().
std::string m_filename;
//! Pointer to the Ogawa archive
boost::shared_ptr<Alembic::Ogawa::IArchive> m_archive;
//! Pointer to root group
boost::shared_ptr<OgIGroup> m_root;
//! HDF5 fallback
boost::shared_ptr<Field3DInputFileHDF5> m_hdf5;
};
//----------------------------------------------------------------------------//
// Utility functions
//----------------------------------------------------------------------------//
/*! \brief checks to see if a file/directory exists or not
\param[in] filename the file/directory to check
\retval true if it exists
\retval false if it does not exist
*/
bool fileExists(const std::string &filename);
//----------------------------------------------------------------------------//
// Field3DOutputFile
//----------------------------------------------------------------------------//
/*! \class Field3DOutputFile
\ingroup file
\brief Provides writing of .f3d (internally, hdf5 or Ogawa) files.
Refer to \ref using_files for examples of how to use this in your code.
*/
//----------------------------------------------------------------------------//
class FIELD3D_API Field3DOutputFile : public Field3DFileBase
{
public:
// Enums ---------------------------------------------------------------------
enum CreateMode {
OverwriteMode,
FailOnExisting
};
// Ctors, dtor ---------------------------------------------------------------
//! \name Constructors & destructor
//! \{
Field3DOutputFile();
virtual ~Field3DOutputFile();
//! \}
// Main interface ------------------------------------------------------------
//! Creates a .f3d file on disk
bool create(const std::string &filename, CreateMode cm = OverwriteMode);
//! Whether to output ogawa files
static void useOgawa(const bool enabled)
{
// simple temporary endian check
union {
uint32_t l;
char c[4];
} u;
u.l = 0x01234567;
if (u.c[0] == 0x67) {
ms_doOgawa = enabled;
} else {
std::cerr << "WARNING: Field3D only supports Ogawa-backed files "
<< "on little-endian systems." << std::endl;
ms_doOgawa = false;
}
}
//! \name Writing layer to disk
//! \{
//! Writes a scalar layer to the "Default" partition.
template <class Data_T>
bool writeLayer(const std::string &layerName,
typename Field<Data_T>::Ptr layer)
{
return writeLayer<Data_T>(std::string("default"), layerName, layer);
}
//! Writes a layer to a specific partition. The partition will be created if
//! not specified.
template <class Data_T>
bool writeLayer(const std::string &partitionName,
const std::string &layerName,
typename Field<Data_T>::Ptr layer);
//! Writes a layer to a specific partition. The field name and attribute
//! name are used for partition and layer, respectively
template <class Data_T>
bool writeLayer(typename Field<Data_T>::Ptr layer)
{
return writeLayer<Data_T>(layer->name, layer->attribute, layer);
}
//! \}
//! \name Backward compatibility
//! \{
//! Writes a scalar layer to the "Default" partition.
template <class Data_T>
bool writeScalarLayer(const std::string &layerName,
typename Field<Data_T>::Ptr layer)
{
if (m_hdf5) {
return m_hdf5->writeScalarLayer<Data_T>(layerName, layer);
}
return writeScalarLayer<Data_T>(std::string("default"), layerName, layer);
}
//! Writes a layer to a specific partition. The partition will be created if
//! not specified.
template <class Data_T>
bool writeScalarLayer(const std::string &partitionName,
const std::string &layerName,
typename Field<Data_T>::Ptr layer)
{
if (m_hdf5) {
return m_hdf5->writeScalarLayer<Data_T>(partitionName, layerName, layer);
}
return writeLayer<Data_T>(partitionName, layerName, layer);
}
//! Writes a layer to a specific partition. The field name and attribute
//! name are used for partition and layer, respectively
template <class Data_T>
bool writeScalarLayer(typename Field<Data_T>::Ptr layer)
{
if (m_hdf5) {
return m_hdf5->writeScalarLayer<Data_T>(layer);
}
return writeLayer<Data_T>(layer);
}
//! Writes a scalar layer to the "Default" partition.
template <class Data_T>
bool writeVectorLayer(const std::string &layerName,
typename Field<FIELD3D_VEC3_T<Data_T> >::Ptr layer)
{
if (m_hdf5) {
return m_hdf5->writeVectorLayer<Data_T>(layerName, layer);
}
return writeVectorLayer<Data_T>(std::string("default"), layerName, layer);
}
//! Writes a layer to a specific partition. The partition will be created if
//! not specified.
template <class Data_T>
bool writeVectorLayer(const std::string &partitionName,
const std::string &layerName,
typename Field<FIELD3D_VEC3_T<Data_T> >::Ptr layer)
{
if (m_hdf5) {
return m_hdf5->writeVectorLayer<Data_T>(partitionName, layerName, layer);
}
return writeLayer<FIELD3D_VEC3_T<Data_T> >(partitionName, layerName, layer);
}
//! Writes a layer to a specific partition. The field name and attribute
//! name are used for partition and layer, respectively
template <class Data_T>
bool writeVectorLayer(typename Field<FIELD3D_VEC3_T<Data_T> >::Ptr layer)
{
if (m_hdf5) {
return m_hdf5->writeVectorLayer<Data_T>(layer);
}
return writeLayer<FIELD3D_VEC3_T<Data_T> >(layer);
}
//! This routine is call if you want to write out global metadata to disk
bool writeGlobalMetadata();
//! This routine is called just before closing to write out any group
//! membership to disk.
bool writeGroupMembership();
//! \}
private:
// From Field3DFileBase ------------------------------------------------------
virtual void closeInternal()
{
if (m_hdf5) {
m_hdf5->closeInternal();
return;
}
cleanup();
}
void cleanup()
{
// The destruction of the various Ogawa components must happen in the
// right order
// First, the partition groups
m_partitions.clear();
// Then the root group
m_root.reset();
// Finally, the archive
m_archive.reset();
}
// Convenience methods -------------------------------------------------------
//! Increment the partition or make it zero if there's not an integer suffix
std::string incrementPartitionName(std::string &pname);
//! Create newPartition given the input config
File::Partition::Ptr
createNewPartition(const std::string &partitionName,
const std::string &layerName, FieldRes::Ptr field);
//! Writes the mapping to the given Og node.
//! Mappings are assumed to be light-weight enough to be stored as
//! plain attributes under a group.
bool writeMapping(OgOGroup &partitionGroup, FieldMapping::Ptr mapping);
//! Writes metadata for this layer
bool writeMetadata(OgOGroup &metadataGroup, FieldBase::Ptr layer);
//! Writes metadata for this file
bool writeMetadata(OgOGroup &metadataGroup);
// Data members --------------------------------------------------------------
//! Whether to output ogawa files
static bool ms_doOgawa;
//! Pointer to the Ogawa archive
boost::shared_ptr<Alembic::Ogawa::OArchive> m_archive;
//! Pointer to root group
boost::shared_ptr<OgOGroup> m_root;
//! HDF5 fallback
boost::shared_ptr<Field3DOutputFileHDF5> m_hdf5;
};
//----------------------------------------------------------------------------//
FIELD3D_NAMESPACE_HEADER_CLOSE
//----------------------------------------------------------------------------//
#endif
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