This file is indexed.

/usr/include/Field3D/Exception.h is in libfield3d-dev 1.7.2-1build2.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
//----------------------------------------------------------------------------//

/*
 * Copyright (c) 2009 Sony Pictures Imageworks Inc
 *
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 * Redistributions of source code must retain the above copyright
 * notice, this list of conditions and the following disclaimer.
 * Redistributions in binary form must reproduce the above copyright
 * notice, this list of conditions and the following disclaimer in the
 * documentation and/or other materials provided with the
 * distribution.  Neither the name of Sony Pictures Imageworks nor the
 * names of its contributors may be used to endorse or promote
 * products derived from this software without specific prior written
 * permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
 * FOR A PARTICULAR PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE
 * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
 * OF THE POSSIBILITY OF SUCH DAMAGE.
 */

//----------------------------------------------------------------------------//

/*! \file Exception.h
  \brief Contains Exception base class.
*/

//----------------------------------------------------------------------------//

#ifndef _INCLUDED_Field3D_Exception_H_
#define _INCLUDED_Field3D_Exception_H_

#include <stdexcept>

//----------------------------------------------------------------------------//

#include "ns.h"

FIELD3D_NAMESPACE_OPEN

//! Namespace for Exception objects
//! \ingroup exc
namespace Exc {

//----------------------------------------------------------------------------//
// Exception
//----------------------------------------------------------------------------//

/*! \class Exception
  \ingroup exc
  Base class for Exceptions. Currently very minimal. Really only makes a 
  convenient class to subclass from. 
  \note This is only intended for use within the SpComp2 - don't ever pass
  an Exception class across the .so boundary.
*/

//----------------------------------------------------------------------------//

class Exception : public std::exception
{
 public:

  // Ctor, dtor ----------------------------------------------------------------

  //! Construct from string
  Exception(const std::string &what) throw()
    : std::exception(), m_what(what)
  { }

  //! Destructor. 
  virtual ~Exception() throw()
    { }

  // std::exception ------------------------------------------------------------

  virtual const char* what() const throw()
    { return m_what.c_str(); }

 protected:

  // Data members --------------------------------------------------------------

  //! What string for the expection
  std::string m_what;

};

//----------------------------------------------------------------------------//
// Exceptions used in Field3D
//----------------------------------------------------------------------------//

//! Used to declare a generic but named exception
#define DECLARE_FIELD3D_GENERIC_EXCEPTION(name, base_class) \
class name : public base_class \
{ \
 public: \
  explicit name(const std::string &what = "") throw() \
    : base_class(what) \
  { } \
  ~name() throw() \
  { } \
}; \

//----------------------------------------------------------------------------//

DECLARE_FIELD3D_GENERIC_EXCEPTION(AttrGetNativeTypeException, Exception)
DECLARE_FIELD3D_GENERIC_EXCEPTION(AttrGetSpaceException, Exception)
DECLARE_FIELD3D_GENERIC_EXCEPTION(AttrGetTypeException, Exception)
DECLARE_FIELD3D_GENERIC_EXCEPTION(BadFileHierarchyException, Exception)
DECLARE_FIELD3D_GENERIC_EXCEPTION(BadHdf5IdException, Exception)
DECLARE_FIELD3D_GENERIC_EXCEPTION(CreateDataSetException, Exception)
DECLARE_FIELD3D_GENERIC_EXCEPTION(CreateDataSpaceException, Exception)
DECLARE_FIELD3D_GENERIC_EXCEPTION(CreateDataTypeException, Exception)
DECLARE_FIELD3D_GENERIC_EXCEPTION(CreateGroupException, Exception)
DECLARE_FIELD3D_GENERIC_EXCEPTION(ErrorCreatingFileException, Exception)
DECLARE_FIELD3D_GENERIC_EXCEPTION(FileIntegrityException, Exception)
DECLARE_FIELD3D_GENERIC_EXCEPTION(GetDataSpaceException, Exception)
DECLARE_FIELD3D_GENERIC_EXCEPTION(GetDataTypeException, Exception)
DECLARE_FIELD3D_GENERIC_EXCEPTION(Hdf5DataReadException, Exception)
DECLARE_FIELD3D_GENERIC_EXCEPTION(MissingAttributeException, Exception)
DECLARE_FIELD3D_GENERIC_EXCEPTION(MissingGroupException, Exception)
DECLARE_FIELD3D_GENERIC_EXCEPTION(NoSuchFileException, Exception)
DECLARE_FIELD3D_GENERIC_EXCEPTION(OpenDataSetException, Exception)
DECLARE_FIELD3D_GENERIC_EXCEPTION(ReadHyperSlabException, Exception)
DECLARE_FIELD3D_GENERIC_EXCEPTION(ReadMappingException, Exception)
DECLARE_FIELD3D_GENERIC_EXCEPTION(UnsupportedVersionException, Exception)
DECLARE_FIELD3D_GENERIC_EXCEPTION(WriteAttributeException, Exception)
DECLARE_FIELD3D_GENERIC_EXCEPTION(WriteHyperSlabException, Exception)
DECLARE_FIELD3D_GENERIC_EXCEPTION(WriteLayerException, Exception)
DECLARE_FIELD3D_GENERIC_EXCEPTION(WriteMACFieldDataException, Exception)
DECLARE_FIELD3D_GENERIC_EXCEPTION(WriteMappingException, Exception)
DECLARE_FIELD3D_GENERIC_EXCEPTION(WriteSimpleDataException, Exception)

DECLARE_FIELD3D_GENERIC_EXCEPTION(OgIGroupException, Exception)
DECLARE_FIELD3D_GENERIC_EXCEPTION(OgIDatasetException, Exception)
DECLARE_FIELD3D_GENERIC_EXCEPTION(OgIAttributeException, Exception)
DECLARE_FIELD3D_GENERIC_EXCEPTION(OgOGroupException, Exception)
DECLARE_FIELD3D_GENERIC_EXCEPTION(OgODatasetException, Exception)
DECLARE_FIELD3D_GENERIC_EXCEPTION(OgOAttributeException, Exception)

DECLARE_FIELD3D_GENERIC_EXCEPTION(ReadDataException, Exception)

//----------------------------------------------------------------------------//

} // namespace Exc

FIELD3D_NAMESPACE_HEADER_CLOSE

//----------------------------------------------------------------------------//

#endif // Include guard