/usr/include/enki/robots/s-bot/SbotObject.h is in libenki-dev 1:1.6.0-5.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 | /*
Enki - a fast 2D robot simulator
Copyright (C) 1999-2016 Stephane Magnenat <stephane at magnenat dot net>
Copyright (C) 2004-2005 Markus Waibel <markus dot waibel at epfl dot ch>
Copyright (c) 2004-2005 Antoine Beyeler <abeyeler at ab-ware dot com>
Copyright (C) 2005-2006 Laboratory of Intelligent Systems, EPFL, Lausanne
Copyright (C) 2006-2008 Laboratory of Robotics Systems, EPFL, Lausanne
See AUTHORS for details
This program is free software; the authors of any publication
arising from research using this software are asked to add the
following reference:
Enki - a fast 2D robot simulator
http://home.gna.org/enki
Stephane Magnenat <stephane at magnenat dot net>,
Markus Waibel <markus dot waibel at epfl dot ch>
Laboratory of Intelligent Systems, EPFL, Lausanne.
You can redistribute this program and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __ENKI_SBOTOBJECT_H
#define __ENKI_SBOTOBJECT_H
#include <enki/Interaction.h>
#include <enki/PhysicalEngine.h>
#include <enki/interactions/ActiveSoundSource.h>
/*! \file SbotObject.h
\brief Header of the Sbot Active Object
*/
namespace Enki
{
//! Feeding interaction gives or remove energy to nearby Sbots
/*! \ingroup interaction */
class SbotFeeding : public LocalInteraction
{
public:
//! The energy in stock
double actualEnergy;
//! The actual time
double actualTime;
//! The duration of active period
double activeDuration;
//! The duration of inactive period
double inactiveDuration;
//! The color of the object when active: (actualTime % (activeDuration+inactiveDuration) < activeDuration)
Color activeColor;
//! The color of the object when inactive: (actualTime % (activeDuration+inactiveDuration) >= activeDuration)
Color inactiveColor;
//! If true, energy given to the Sbots is removed from actualEnergy
bool consumeEnergy;
//! The energy difference per second when active
double dEnergyActive;
//! The energy difference per second when inactive
double dEnergyInactive;
public :
//! Constructor, r is the radius of the interaction
SbotFeeding(double r, Robot *owner);
virtual void objectStep (double dt, PhysicalObject *po, World *w);
virtual void finalize(double dt);
};
//! SbotActiveObject give or remove energy to nearby Sbots through an SbotFeeding interaction
/*! \ingroup robot */
class SbotActiveObject : public Robot
{
public:
//! The interaction
SbotFeeding feeding;
public:
//! Constructor
SbotActiveObject(double objectRadius, double actionRange);
};
//! SbotActiveSoundObject give or remove energy to nearby Sbots through an SbotFeeding interaction
/*! \ingroup robot */
class SbotActiveSoundObject : public SbotActiveObject, public ActiveSoundObject
{
public:
//! Constructor
SbotActiveSoundObject(double objectRadius, double actionRange);
//! Set the range of the sound interaction
void setSoundRange(double soundRange);
};
}
#endif
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