/usr/include/Inventor/SoRenderManager.h is in libcoin80-dev 3.1.4~abc9f50+dfsg3-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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#define COIN_SORENDERMANAGER_H
/**************************************************************************\
* Copyright (c) Kongsberg Oil & Gas Technologies AS
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* Neither the name of the copyright holder nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
\**************************************************************************/
#include <Inventor/SbColor4f.h>
#include <Inventor/SbVec2s.h>
#include <Inventor/actions/SoGLRenderAction.h>
class SbViewportRegion;
class SoEvent;
class SoGLRenderAction;
class SoAudioRenderAction;
class SoNode;
class SoCamera;
class SoNodeSensor;
class SoOneShotSensor;
class SoSensor;
class SoRenderManagerP;
typedef void SoRenderManagerRenderCB(void * userdata, class SoRenderManager * mgr);
class COIN_DLL_API SoRenderManager {
public:
class COIN_DLL_API Superimposition {
public:
enum StateFlags {
ZBUFFERON = 0x0001,
CLEARZBUFFER = 0x0002,
AUTOREDRAW = 0x0004,
BACKGROUND = 0x0008
};
Superimposition(SoNode * scene,
SbBool enabled,
SoRenderManager * manager,
uint32_t flags);
~Superimposition();
void render(SoGLRenderAction * action, SbBool clearcolorbuffer = FALSE);
void setEnabled(SbBool yes);
int getStateFlags(void) const;
void setTransparencyType(SoGLRenderAction::TransparencyType transparencytype);
private:
static void changeCB(void * data, SoSensor * sensor);
class SuperimpositionP * pimpl;
};
enum RenderMode {
AS_IS,
WIREFRAME,
POINTS,
WIREFRAME_OVERLAY,
HIDDEN_LINE,
BOUNDING_BOX
};
enum StereoMode {
MONO,
ANAGLYPH,
SEPARATE_OUTPUT,
QUAD_BUFFER = SEPARATE_OUTPUT,
INTERLEAVED_ROWS,
INTERLEAVED_COLUMNS
};
enum BufferType {
BUFFER_SINGLE,
BUFFER_DOUBLE
};
enum AutoClippingStrategy {
NO_AUTO_CLIPPING,
FIXED_NEAR_PLANE,
VARIABLE_NEAR_PLANE
};
SoRenderManager(void);
virtual ~SoRenderManager();
virtual void render(const SbBool clearwindow = TRUE,
const SbBool clearzbuffer = TRUE);
virtual void render(SoGLRenderAction * action,
const SbBool initmatrices = TRUE,
const SbBool clearwindow = TRUE,
const SbBool clearzbuffer = TRUE);
Superimposition * addSuperimposition(SoNode * scene,
uint32_t flags =
Superimposition::AUTOREDRAW |
Superimposition::ZBUFFERON |
Superimposition::CLEARZBUFFER);
void removeSuperimposition(Superimposition * s);
virtual void setSceneGraph(SoNode * const sceneroot);
virtual SoNode * getSceneGraph(void) const;
void setCamera(SoCamera * camera);
SoCamera * getCamera(void) const;
void setAutoClipping(AutoClippingStrategy autoclipping);
AutoClippingStrategy getAutoClipping(void) const;
void setNearPlaneValue(float value);
float getNearPlaneValue(void) const;
void setTexturesEnabled(const SbBool onoff);
SbBool isTexturesEnabled(void) const;
void setDoubleBuffer(const SbBool enable);
SbBool isDoubleBuffer(void) const;
void setRenderMode(const RenderMode mode);
RenderMode getRenderMode(void) const;
void setStereoMode(const StereoMode mode);
StereoMode getStereoMode(void) const;
void setStereoOffset(const float offset);
float getStereoOffset(void) const;
void setRenderCallback(SoRenderManagerRenderCB * f,
void * const userData = NULL);
SbBool isAutoRedraw(void) const;
void setRedrawPriority(const uint32_t priority);
uint32_t getRedrawPriority(void) const;
void scheduleRedraw(void);
void setWindowSize(const SbVec2s & newsize);
const SbVec2s & getWindowSize(void) const;
void setSize(const SbVec2s & newsize);
const SbVec2s & getSize(void) const;
void setOrigin(const SbVec2s & newOrigin);
const SbVec2s & getOrigin(void) const;
void setViewportRegion(const SbViewportRegion & newRegion);
const SbViewportRegion & getViewportRegion(void) const;
void setBackgroundColor(const SbColor4f & color);
const SbColor4f & getBackgroundColor(void) const;
void setOverlayColor(const SbColor4f & color);
SbColor4f getOverlayColor(void) const;
void setBackgroundIndex(const int index);
int getBackgroundIndex(void) const;
void setRGBMode(const SbBool onOrOff);
SbBool isRGBMode(void) const;
virtual void activate(void);
virtual void deactivate(void);
void setAntialiasing(const SbBool smoothing, const int numPasses);
void getAntialiasing(SbBool & smoothing, int & numPasses) const;
void setGLRenderAction(SoGLRenderAction * const action);
SoGLRenderAction * getGLRenderAction(void) const;
void setAudioRenderAction(SoAudioRenderAction * const action);
SoAudioRenderAction * getAudioRenderAction(void) const;
static void enableRealTimeUpdate(const SbBool flag);
static SbBool isRealTimeUpdateEnabled(void);
static uint32_t getDefaultRedrawPriority(void);
void addPreRenderCallback(SoRenderManagerRenderCB * cb, void * data);
void removePreRenderCallback(SoRenderManagerRenderCB * cb, void * data);
void addPostRenderCallback(SoRenderManagerRenderCB * cb, void * data);
void removePostRenderCallback(SoRenderManagerRenderCB * cb, void * data);
void reinitialize(void);
protected:
int isActive(void) const;
void redraw(void);
void renderScene(SoGLRenderAction * action,
SoNode * scene,
uint32_t clearmask);
void actuallyRender(SoGLRenderAction * action,
const SbBool initmatrices = TRUE,
const SbBool clearwindow = TRUE,
const SbBool clearzbuffer = TRUE);
void renderSingle(SoGLRenderAction * action,
SbBool initmatrices,
SbBool clearwindow,
SbBool clearzbuffer);
void renderStereo(SoGLRenderAction * action,
SbBool initmatrices,
SbBool clearwindow,
SbBool clearzbuffer);
void initStencilBufferForInterleavedStereo(void);
void clearBuffers(SbBool color, SbBool depth);
private:
void attachRootSensor(SoNode * const sceneroot);
void attachClipSensor(SoNode * const sceneroot);
void detachRootSensor(void);
void detachClipSensor(void);
static void nodesensorCB(void * data, SoSensor *);
static void prerendercb(void * userdata, SoGLRenderAction * action);
SoRenderManagerP * pimpl;
friend class SoRenderManagerP;
friend class SoSceneManager;
friend class Superimposition;
}; // SoRenderManager
#endif // !COIN_SORENDERMANAGER_H
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