/usr/include/CLHEP/Random/RandGaussQ.h is in libclhep-dev 2.1.4.1+dfsg-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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// -*- C++ -*-
//
// -----------------------------------------------------------------------
//                             HEP Random
//                          --- RandGaussQ ---
//                          class header file
// -----------------------------------------------------------------------
// Class defining methods RandGaussQ, which is derived from RandGauss.
// The user interface is identical; but RandGaussQ is faster and a bit less
// accurate.
// =======================================================================
// M. Fischler - Created: 24th Jan 2000
// M Fischler      - put and get to/from streams 12/10/04
//
// =======================================================================
#ifndef RandGaussQ_h
#define RandGaussQ_h 1
#include "CLHEP/Random/defs.h"
#include "CLHEP/Random/RandGauss.h"
namespace CLHEP {
/**
 * @author
 * @ingroup random
 */
class RandGaussQ : public RandGauss {
public:
  inline RandGaussQ ( HepRandomEngine& anEngine, double mean=0.0,
                                                double stdDev=1.0 );
  inline RandGaussQ ( HepRandomEngine* anEngine, double mean=0.0,
                                                double stdDev=1.0 );
  // These constructors should be used to instantiate a RandGaussQ
  // distribution object defining a local engine for it.
  // The static generator will be skipped using the non-static methods
  // defined below.
  // If the engine is passed by pointer the corresponding engine object
  // will be deleted by the RandGaussQ destructor.
  // If the engine is passed by reference the corresponding engine object
  // will not be deleted by the RandGaussQ destructor.
  // Destructor
  virtual ~RandGaussQ();
  //
  // Methods to generate Gaussian-distributed random deviates:
  //
  //   If a fast good engine takes 1 usec, RandGauss::fire() adds 1 usec while 
  //   RandGaussQ::fire() adds only .4 usec.
  //
  // Static methods to shoot random values using the static generator
  static  inline double shoot();
  static  inline double shoot( double mean, double stdDev );
  static  void shootArray ( const int size, double* vect,
                            double mean=0.0, double stdDev=1.0 );
  //  Static methods to shoot random values using a given engine
  //  by-passing the static generator.
  static  inline double shoot( HepRandomEngine* anotherEngine );
  static  inline double shoot( HepRandomEngine* anotherEngine, 
                                  double mean, double stdDev );
  static  void shootArray ( HepRandomEngine* anotherEngine, 
			    const int size,
                            double* vect, double mean=0.0,
                            double stdDev=1.0 );
  //  Instance methods using the localEngine to instead of the static 
  //  generator, and the default mean and stdDev established at construction
  inline double fire();
  inline double fire ( double mean, double stdDev );
  
  void fireArray  ( const int size, double* vect);
  void fireArray  ( const int size, double* vect,
                    double mean, double stdDev );
  virtual double operator()();
  virtual double operator()( double mean, double stdDev );
  // Save and restore to/from streams
  
  std::ostream & put ( std::ostream & os ) const;
  std::istream & get ( std::istream & is );
  std::string name() const;
  HepRandomEngine & engine();
  static std::string distributionName() {return "RandGaussQ";}  
  // Provides the name of this distribution class
  
protected:
  static double transformQuick (double r);
  static double transformSmall (double r);
private:
  // All the engine info, and the default mean and sigma, are in the RandGauss
  // base class.
};
}  // namespace CLHEP
#ifdef ENABLE_BACKWARDS_COMPATIBILITY
//  backwards compatibility will be enabled ONLY in CLHEP 1.9
using namespace CLHEP;
#endif
#include "CLHEP/Random/RandGaussQ.icc"
#endif
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